DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports
Events Video Library
Refcards
Trend Reports

Events

View Events Video Library

Related

  • Serverless Is Not Cheaper by Default
  • Mastering Concurrency: An In-Depth Guide to Java's ExecutorService
  • Docker Image Building Best Practices
  • Introduction Garbage Collection Java

Trending

  • Your AI Coding Agent Can't Steal What It Never Had: The Docker Sandbox Isolation Story
  • Building an Agentic Incident Resolution System for Developers
  • On-Device Debugging and JUnit 5
  • Why Infrastructure Efficiency Is Becoming the New Cloud Profitability Metric
  1. DZone
  2. Coding
  3. Languages
  4. Linq performance with Count() and Any()

Linq performance with Count() and Any()

By 
Jalpesh Vadgama user avatar
Jalpesh Vadgama
·
Jan. 21, 13 · Interview
Likes (0)
Comment
Save
Tweet
Share
24.9K Views

Join the DZone community and get the full member experience.

Join For Free
Recently I was using resharper to refactor some of my code and found that it was suggesting to use any() extension method instead of count() method in List<T>. I was really keen about performance and found that resharper was right. There is huge performance difference between any() and count() if you are using count() just to check whether list is empty or not.

Difference between Count() and Any():

In Count() method code will traverse all the list and get total number of objects in list while in Any() will return after examining first element in the sequence. So in list where we have many object it will be significant execution time if we use count().

Example:

Let’s take an example to illustrate this scenario. Following is a code for that.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
 
namespace ConsoleApplication3
{
    class Program
    {
        static void Main() {
 
            //Creating List of customers
            List<Customer> customers = new List<Customer>();
            for (int i = 0; i <= 100; i++) {
                Customer customer = new Customer {
                    CustomerId = i,
                    CustomerName = string.Format("Customer{0}", i)
                };
                customers.Add(customer);
            }
 
            //Measuring time with count
            Stopwatch stopWatch = new Stopwatch();
            stopWatch.Start();
            if (customers.Count > 0) {
                Console.WriteLine("Customer list is not empty with count");
            }
            stopWatch.Stop();
            Console.WriteLine("Time consumed with count: {0}", stopWatch.Elapsed);
 
            //Measuring time with any
            stopWatch.Restart();
            if (customers.Any()) {
                Console.WriteLine("Customer list is not empty with any");
            }
            stopWatch.Stop();
            Console.WriteLine("Time consumed with count: {0}", stopWatch.Elapsed);
        }
    }
 
    public class Customer
    {
        public int CustomerId { get; set; }
        public string CustomerName { get; set; }
    }
}

Here in the above code you can see that I created ‘Customer’ class which has simple two properties ‘CustomerId’ and ‘CustomerName’. Then in Main method I have created a list of customers and used for loop and object intializer to fill customers list. After that I have written a code to measure time for count and any with ‘Stop watch’ class and printing CPU ticks. It’s pretty simple.

Now let’s run this console application to see output.

Performance diffrence between Any() and Count() in c#

Conclusion:

Here in the above example you can see there is huge performance benefit of using any() instead of count() when we are checking whether list<T> is empty or not.

Hope you like it. Stay tuned for more...

Extension method Object (computer science) application Printing Console (video game CLI) Execution (computing) IT Measure (physics)

Published at DZone with permission of Jalpesh Vadgama. See the original article here.

Opinions expressed by DZone contributors are their own.

Related

  • Serverless Is Not Cheaper by Default
  • Mastering Concurrency: An In-Depth Guide to Java's ExecutorService
  • Docker Image Building Best Practices
  • Introduction Garbage Collection Java

Partner Resources

×

Comments

The likes didn't load as expected. Please refresh the page and try again.

  • RSS
  • X
  • Facebook

ABOUT US

  • About DZone
  • Support and feedback
  • Community research

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Core Program
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 3343 Perimeter Hill Drive
  • Suite 215
  • Nashville, TN 37211
  • [email protected]

Let's be friends:

  • RSS
  • X
  • Facebook