DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Newsletter
Log In / Join
Refcards Trend Reports
Events Video Library
Refcards
Trend Reports

Events

View Events Video Library

Related

  • MCP Is Coming to Your Desktop Applications
  • Beyond SOLID: Embracing CUPID for Modern Software Craftsmanship
  • Beyond Conversation: Mastering Context with Claude Code Skills and Agents
  • Clean Code: Interfaces in Go — Why Small Is Beautiful, Part 3

Trending

  • AI Agents Need an Identity Plane: Rethinking Enterprise Authorization for Autonomous Software
  • Adding Graph Retrieval to a RAG Pipeline With Python
  • Searching Kafka Without an Index: Lessons From Building Message Search for Kafdrop
  • SSRF Prevention in C#: Securing File Imports From User-Supplied URLs

Draft This article hasn't been published, so readers can't see it.

In moderation This article is waiting for review, so readers can't see it yet.

Deleted This article has been deleted, so readers can't see it.

Solid Principles: Interface Segregation Principle

This quick overview of the I in SOLID offers general advice for when and how best to implement the interface segregation principle.

By 
Emmanouil Gkatziouras
DZone Core CORE ·
May. 01, 18 · Tutorial
Post on X (opens in a new tab) Share on LinkedIn (opens in a new tab)
32.2K Views

Join the DZone community Save articles, join the discussion, and download Refcards and Trend Reports with a free account.

Join for free Already a member? Log in

Previously, we examined the Liskov substitution principle. The next principle is interface segregation. The interface segregation principle (ISP) states that no client should be forced to depend on methods it does not use.

Imagine an interface with many methods in our codebase and that many of our classes implement this interface, although only some of its methods are implemented.

In our case, the Athlete interface is an interface with some actions of an athlete:

package com.gkatzioura.solid.segragation;

public interface Athlete {

    void compete();

    void swim();

    void highJump();

    void longJump();

}


We have added the method compete, but also there some extra methods like swim, highJump , and longJump.

Suppose that John Doe is a swimming athlete. By implementing the Athlete interface, we have to implement methods like highJump and longJump, which JohnDoe will never use.

package com.gkatzioura.solid.segragation;

public class JohnDoe implements Athlete {

    @Override
    public void compete() {
        System.out.println("John Doe started competing");
    }

    @Override
    public void swim() {
        System.out.println("John Doe started swimming");
    }

    @Override
    public void highJump() {
    }

    @Override
    public void longJump() {
    }
}


The same problem will occur for another athlete who might be a field Athlete competing in the high jump and long jump.

We will follow the interface segregation principle and refactor the original interface:

package com.gkatzioura.solid.segragation;

public interface Athlete {

    void compete();
}


Then we will create two other interfaces — one for Jumping athletes and one for Swimming athletes.

package com.gkatzioura.solid.segragation;

public interface SwimmingAthlete extends Athlete {

    void swim();

}
package com.gkatzioura.solid.segragation;

public interface JumpingAthlete extends Athlete {

    void highJump();

    void longJump();

}


And therefore John Doe will not have to implement actions that he is not capable of performing:

package com.gkatzioura.solid.segragation;

public class JohnDoe implements SwimmingAthlete {

    @Override
    public void compete() {
        System.out.println("John Doe started competing");
    }

    @Override
    public void swim() {
        System.out.println("John Doe started swimming");
    }

}


You can find the source code on GitHub. The last principle we will talk about is the dependency inversion principle.

Interface segregation principle Interface (computing)

Published at DZone with permission of Emmanouil Gkatziouras. See the original article here.

Opinions expressed by DZone contributors are their own.

Related

  • MCP Is Coming to Your Desktop Applications
  • Beyond SOLID: Embracing CUPID for Modern Software Craftsmanship
  • Beyond Conversation: Mastering Context with Claude Code Skills and Agents
  • Clean Code: Interfaces in Go — Why Small Is Beautiful, Part 3

Partner Resources

×

Comments

Loading comments

The comments didn't load

Please try again in a moment.

Likes

Loading

The next likes didn't load. Please try again.

The likes didn't load

Please try again in a moment.

See who liked this

Log in or join DZone for free to see who liked this article.

Log in Join for free
  • RSS
  • X
  • Facebook

ABOUT US

  • About DZone
  • Support and feedback
  • Community research

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Core Program
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 3343 Perimeter Hill Drive
  • Suite 215
  • Nashville, TN 37211
  • [email protected]

Let's be friends:

  • RSS
  • X
  • Facebook