Understanding Object Detection Using YOLO
Learn more about object detection by using YOLO.
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In this post, I intend to break down how object detection is done using YOLO. Before fully understanding this hellish technological fiesta, you should know the difference between object classification, detection, and segmentation.
What Is Object Classification?
Image Reference: https://goo.gl/BPtB4f
It is a process where a system tries to predict what an image is. That is, a classifier that predicts the label of the image.
In simple terms, if you have a classifier for cat-dog prediction, the system (or the classifier) predicts (tries to predict) the label of any test image fed to it. Here, it will either be a dog or a cat.
Remember: For any classifier, it will only predict the class label on which it was trained. So, in the above case, despite showing an image of an elephant, the classifier will either output a dog or a cat. To recognize the elephant, the whole system will have to be trained from scratch (or loaded from a pre-trained model) on an elephant dataset.
Approaches for Object Classification
A general representation of abstract features using pixel. The bottom level consists of raw pixels. As we go up in the hierarchy, pixels are grouped together to form low-level features, which, in turn, form groups to form high-level features.
We can apply any existing ML/DL techniques for classification problem. Some of which are:
- Binary classification on image features
- SVM on image features
- Artificial Neural Networks on image features
- Convolutional Neural Networks on raw images
Among this, CNN has been proven to be one of the best architectures for image classification. To get the scale of how good CNNs are, just know that the latest state of the art models incorporate CNN in some way.
Object detection is a computer technology related to computer vision and image processing that deals with detecting instances of semantic objects of a certain class (such as humans, buildings, or cars) in digital images and videos. Well-researched domains of object detection include face detection and pedestrian detection. Object detection has applications in many areas of computer vision, including image retrieval and video surveillance.
In a more conventional sense, it is the process of detecting every object in the scene along with classifying their labels and finding the bounding box (or polygons) of that object.
The last section consists of latest techniques like:
- Mask RCNN
You Only Look Once is a state-of-the-art, real-time object detection system. It was originally developed around 2015 and outperformed every other technique at that time.
YOLO has its own neat architecture based on CNN and anchor boxes and is proven to be an on-the-go object detection technique for widely used problems. With the timeline, it has become faster and better, with its versions named as:
- YOLO V1
- YOLO V2
- YOLO V3
YOLO V2 is better than V1 in terms of accuracy and speed.
YOLO V3 is not faster than V2 but is more accurate than V2.
The original paper can be found here.
The paper that refers to YOLO V3 can be found here, which is nothing but an incremental improvement added to V2.
How Does YOLO Work?
YOLO divides up the image into a grid of 13 by 13 cells: Each of these cells is responsible for predicting 5 bounding boxes. A bounding box describes the rectangle that encloses an object. YOLO also outputs a confidence score that tells us how certain it is that the predicted bounding box actually encloses some object.
Prior detection systems repurpose classifiers or localizers to perform detection. They apply the model to an image at multiple locations and scales. High scoring regions of the image are considered detections.
YOLO uses a totally different approach. It applies a single neural network to the full image. This network divides the image into regions and predicts bounding boxes and probabilities for each region. These bounding boxes are weighted by the predicted probabilities.
YOLO V3 is more accurate. The following picture depicts the overall architecture for YOLO V3:
Where to Get YOLO
YOLO binaries (and sources) can be downloaded from the following sources:
YOLO is based on the darknet, built in C. Darknet is an open source neural network framework written in C and CUDA.
How to Use YOLO
I) Clone the Repository
git clone https://github.com/pjreddie/darknet
II) Compile the Source
We can directly compile the source using
make. Just go to the directory where darknet is cloned and run the command:
Remember: Make makes use of the Makefile, which consists of instructions to compile the C source files.
After completion of the make process, you will get a file named darknet, which is a binary and executable file. You can use this binary executable to run the YOLO.
III) Make darknet Executable
While running the command
./darknet, if you are getting
permission error, it means the user does not have exeutable permission for running the binary. Just hit the following command:
chmod u+x darknet
After this, you will be able to run the darknet executable
I) Configuration Files
YOLO is entirely plug-n-play, that is, you can configure YOLO to detect any type of objects. In fact, you can also modify the CNN architecture itself and play around with it. YOLO does this by making use of configuration files under cfg/. The configuration files end with
.cfg extension, which YOLO can parse.
These configuration files consist of mainly:
- CNN Architectures (layers and activations)
- Anchor Boxes
- Number of classes
- Learning Rate
- Optimization Technique
- input size
- probability score threshold
- batch sizes
Based on different versions, there can be many configurations from V1 to V3 to full training to tiny layers. You can download different configurations out of which following are the two:
- YOLOV3 (full): https://github.com/pjreddie/darknet/blob/master/cfg/yolov3.cfg
- Tiny YOLO V3: https://github.com/pjreddie/darknet/blob/master/cfg/yolov3-tiny.cfg
Each configuration has corresponding pre-trained weights. Here, only YOLO V3 is referenced.
To get full weights for YOLO V3, download it from https://pjreddie.com/media/files/yolov3.weights
This is the weight trained on full 9000+ classes.
This is the weight trained on only 80 classes. You can get the weight for YOLO V3 from here https://pjreddie.com/media/files/yolov3-tiny.weights
As told earlier, everything is run using the
darknet exeutable file. Suppose we have an image named test.jpeg, then we can try predicting the objects as:
./darknet detect yolov3-tiny.cfg yolov3-tiny.weights test.jpeg
.cfg are inside
cfg/ directory. Suppose you have the yolov3-tiny inside the directory
weights/, then the command will be:
./darknet detect cfg/yolov3-tiny.cfg weights/yolov3-tiny.weights test.jpeg
Once done, there will be an image named predictions.jpeg in the same directory as of
darknet file. You can view the prediction classes along with corresponding bounding boxes.
The training is a bit more complex because we have to get things and configurations right. The following command does everything:
./darknet detector train custom/cfg/obj.data custom/cfg/tiny-yolo.cfg custom/tiny-yolo_100.weights
Training Command Breakdown
Here, .cfg and .weights are what they are meant to be — configurations and weight files as mentioned earlier. Everything happens using the obj.data file, which has content like:
classes= 1 train = custom/cfg/train.txt valid = custom/cfg/test.txt names = obj.names backup = backup/
This file consists of a list of class names. Example:
cat dog background bike
This file consists of a list of training images that we are going to feed into the network. The content is similar:
custom/train-images/11.jpg custom/train-images/12.jpg custom/train-images/13.jpg ... ...
Here, train-images/ consists of all the training images. Along with the images, this directory also consists of a text file for bounding box corresponding to the image.
So, you will have
custom/train-images/11.txt whose content can be:
0 0.32502480158730157 0.3950066137566138 0.12896825396825398 0.09523809523809523
Here, the first number represents the id or class of corresponding in obj.names. The remaining numbers represent the bounding box. If there were multiple boxes of multiple classes, it’d be like:
0 0.32502480158730157 0.3950066137566138 0.12896825396825398 0.09523809523809523 0 0.52502480158730157 0.3950066137566138 0.12896825396825398 0.09523809523809523 1 0.32502480158730157 0.3950066137566138 0.12896825396825398 0.09523809523809523
This file consists of a list of test images.
Note: In*.cfg, you have to change the number of classes to the total found in obj.names.*
So, that is how you can run YOLO. All the above commands were tested in a Linux system. The process is similar for windows systems as well.
I know it’s a tedious process, and the initial phase might feel like running straight into a wall, but once you make it to the end, you'll feel great.
Published at DZone with permission of Nish P. See the original article here.
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