10 Coding Principles Every Programmer Should Learn
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The Object-Oriented Design Principles are the core of OOP programming. Still, I have seen most of the Java programmers chasing design patterns like Singleton pattern, Decorator pattern, or Observer pattern, and not putting enough attention on learning Object-oriented analysis and design.
It’s essential to learn the basics of Object-oriented programming like Abstraction, Encapsulation, Polymorphism, and Inheritance. But, at the same time, it’s equally important to know object-oriented design principles.
They will help you to create a clean and modular design, which would be easy to test, debug, and maintain in the future.
I have regularly seen Java programmers and developers of various experience level, who have either never heard about these OOP and SOLID design principle, or doesn’t know what benefits a particular design principle offers and how to apply these design principle in coding.
To do my part, I have jotted down all important object-oriented design principles and putting them here for quick reference. These will at least give you some idea about what they are and what benefits they offer.
If you are not able to understand a design principle, you should try to do more than one example because sometimes we connect to another model or author better; still, you must follow these design principles and learn how to use it in your code.
Another thing you can do is to join a comprehensive object-oriented design course like SOLID Principles of Object-Oriented Design by Steve Smith on Pluralsight. It has helped me a lot in my understanding and application of these principles.
Btw, I have shared some relevant and useful courses and books here and there, both free and paid, and I will earn some money if you buy something which is not free.
They are also some of the resources I have used to learn SOLID design principles and Programming in general and helpful for discovering some of these principles in depth.
10 Object-Oriented and SOLID Desing Principles for Programmers
Though the best way of learning any design principle or pattern is a real-world example and understanding the consequences of violating that design principle, the subject of this article is Introducing Object-oriented design principles for Java Programmers, who are either not exposed to it or in the learning phase.
I think each of these OOP and SOLID design principles needs an article to explain them clearly, and I will try to do that here, but for now, get yourself ready for a quick bike ride on design principle town :)
1. DRY (Don’t repeat yourself)
Our first object-oriented design principle is DRY, as the name suggests DRY (don’t repeat yourself) means don’t write duplicate code, instead use Abstraction to abstract everyday things in one place.
If you have a block of code in more than two places, consider making it a separate method, or if you use a hard-coded value more than one time, make them public final constant. The benefit of this Object-oriented design principle is in maintenance.
It’s important not to abuse it, duplication is not for code, but for functionality.
It means if you have used standard code to validate
SSN, it doesn’t mean they are the same, or they will remain the same in the future.
By using standard code for two different functionality or thing, you tightly couple them forever, and when your OrderId changes its format, your SSN validation code will break.
So beware of such coupling and don’t combine anything which uses similar code but is not related. You can further check out the Basics of Software Architecture & Design Patterns in Java course on Udemy to learn more about writing the right code and best practices to follow while designing a system.
2. Encapsulate What Changes
There is only one thing which is constant in the software field, and that is “Change,” So encapsulate the code you expect or suspect to be changed in the future.
The benefit of this OOP Design principle is that It’s easy to test and maintain proper encapsulated code.
If you are coding in Java, then follow the principle of making variables and methods private by default and increasing access step-by-step.
Several of the design patterns in Java uses Encapsulation; the Factory design pattern is one example of Encapsulation, which encapsulates object creation code and provides flexibility to introduce a new product later with no impact on existing code.
Btw, if you are interested in learning more about design patterns in Java and Object-Oriented Programming, then you must check this Design Pattern Library course on Pluralsight. It’s one of the best collections of design patterns and advice on how to use them in the real world.
3. Open Closed Design Principle
According to tho this OOP design principle, “Classes, methods, or functions should be Open for extension (new functionality) and Closed for modification.”
This is another beautiful SOLID design principle, coined by Uncle Bob on his classic Clean Codebook, which prevents someone from changing already tried and tested code.
The key benefit of this design principle is that already tried and tested code is not touched which means they won’t break.
Here is a Java code example which violates the Open-Closed Design Principle of Programming:
In this code GraphicEditor is tightly coupled with Shape, If you need a new Shape then you need to modify already tried and tested system inside the
drawShape(Shape s) method, which is both error-prone and not desirable.
Ideally, if you are adding new functionality only, then your code should be tested, and that’s the goal of the Open Closed Design principle.
By the way, the Open-Closed principle is “O” from the SOLID acronym. If you want to learn more about this principle, the SOLID Principles of Object-Oriented Design and Architecture course on Udemy is one of the best resources to consult.
4. Single Responsibility Principle (SRP)
Single Responsibility Principle is another SOLID design principle and represents “S” in the SOLID acronym. As per SRP, there should not be more than one reason for a class to change, or a level should always handle single functionality.
The key benefit of this principle is that it reduces coupling between the individual component of the software and Code.
For example, If you put more than one functionality in one Class in Java, it introduces coupling between two functionalities, and even if you change one feature, there is a chance you broke coupled functionality, which requires another round of testing to avoid any surprise on the production environment.
You can further see From 0 to 1: Design Patterns — 24 That Matter course on Udemy to learn about patterns that are based on this principle.
5. Dependency Injection or Inversion Principle
Don’t ask for dependency; it will be provided to you by the framework. This has been very well implemented in the Spring framework, one of the most popular Java frameworks for writing real-worth applications.
The beauty of this design principle is that any class which is injected by DI framework is easy to test with the mock object and easier to maintain because object creation code is centralized in the framework and client code is not littered with that.
There are multiple ways to implemented Dependency injection, like using bytecode instrumentation, which some AOP (Aspect Oriented Programming) framework like AspectJ does, or by using proxies just like used in Spring.
You can further see the SOLID Principles of Object-Oriented Design and Architecture course on Udemy to learn more about this useful principle. It also represents “D” on the SOLID acronym.
Here is an example of the code which violates Dependency Inversion Principle or DIP in Java:
You can see that
AppManager depends upon
EventLogWriter which is tightly coupled with the
AppManager. If you need to use another way to notify your client like by sending push notifications, SMS, or E-mail, you need to change the
This problem can be solved by using the Dependency Inversion Principle where instead of
AppManager asking for
EventLogWriter, it will be injected or provided to AppManager by the framework.
You can further see Using SOLID Principles to Write Better Code — A Crash Course on Udemy to learn more about the Dependency Inversion Principle and how to solve such problems.
6. Favor Composition over Inheritance
There are two general ways to reuse the code you have already written, Inheritance and Composition; both have their own advantage and disadvantages, but, in general, you should always favor composition over inheritance, if possible.
Composition allows changing the behavior of a class at run-time by setting property during run-time, and by using Interfaces to compose a class, we use polymorphism, which provides flexibility to replace with better implementation at any time.
Even Joshua Bloch’s Effective Java advise favoring composition over inheritance. If you are still not convinced, then you can also read here to learn more about why your Composition is better than Inheritance for reusing code and functionality.
And, if you keep forgetting this rule, here is an excellent cartoon to put in your desk :-)
If you are interested in learning more about Object-Oriented Programming Concepts like Composition, Inheritance, Association, Aggregation, etc., you can also take a look at the Object-Oriented Programming in Java course on Coursera.
It’s free to explore and learn, but you will be charged if you also want to participate in exercises, assignments, evaluation, and need Certification to show in your LinkedIn profile.
7. Liskov Substitution Principle (LSP)
According to the Liskov Substitution Principle, Subtypes must be substitutable for supertype I mean methods or functions which use superclass type must be able to work with the object of subclass without any issue”.
LSP is closely related to the Single responsibility principle and Interface Segregation Principle.
If a class has more functionality than subclass might not support some of the functionality and does violate LSP.
In order to follow LSP SOLID design principle, derived class or subclass must enhance functionality, but not reduce them. LSP represents “L” on the SOLID acronym.
Here is a code example which violates the Liskov Substitution Principle in Java:
Liskov Substitution Principle in Java
If you have a method
area(Rectangle r) which calculates the area of Rectangle then that code will break when you pass the
Square is not really a Rectangle.
If you are interested in a more real-world example, then the SOLID Principles of Object-Oriented Design course on Pluralsight is an excellent course to start with.
8. Interface Segregation Principle (ISP)
Interface Segregation Principle stats that a client should not implement an interface if it doesn’t use that.
This happens mostly when one interface contains more than one functionality, and the client only needs one feature and no other.
There is no doubt that Interface design is a tricky job because once you release your interface, you can not change it without breaking all implementation. Well, Java 8’s default or defender method feature does provide a way for interface evolution, but not all Programming language support those features.
Another benefit of this design principle in Java is, the interface has the disadvantage of implementing all method before any class can use it so having single functionality means less method to implement.
If you don’t get the benefit of the interface in coding, then I suggest you read my blog post, the real usage of an interface in Java to learn more.
9. Programming for Interface not implementation
A programmer should always program for the interface and not for implementation; this will lead to flexible code, which can work with any new implementation of the interface.
In concrete words, you should use interface type on variables, return types of a method. or argument type of techniques in Java-like using
SuperClass type to store object instead of using
List numbers= getNumbers();
ArrayList numbers = getNumbers();
If you are interested in improving code quality of your program, I also suggest you take a look at the Refactoring to Design Patterns course on Udemy which will help you to improve the internal design with refactoring techniques and design patterns in C#.
10. Delegation Principles
Don’t do all stuff by yourself, delegate it to the respective class. Classical example of delegation design principle is equals() and hashCode() method in Java.
In order to compare two objects for equality, we ask the class itself to do comparison instead of
Clientclass doing that check.
The key benefit of this design principle is no duplication of code and pretty easy to modify behavior. Event delegation is another example of this principle, where an event is delegated to handlers for handling.
All these object-oriented design principles help you write flexible and better code by striving high cohesion and low coupling.
The theory is the first step, but what is most important is to develop the ability to find out when to apply these design principles.
Once you get hold of that, the next step is to learn Design patterns in Java, which uses these design patterns to solve common problems of application development and software engineering.
If you are looking for a nice course to start with, I suggest you join the From 0 to 1: Design Patterns — 24 That Matter — In Java course on Udemy. It’s very comprehensive, and you can get it in just $11 on their several flash sales.
Anyway, here is a nice summary of all these OOP design principles.
Find out whether we are violating any design principle and compromising the flexibility of code, but again as nothing is perfect in this world, don’t always try to solve the problem with design patterns and design principles; they are mostly for large enterprise projects which have longer maintenance cycle.
The bottom line is, professionals programmers should always strive for a highly cohesive and loosely couple solution, code, or design. Looking open source code from Apache and Google are some good ways of learning Java and OOP design principles.
They will show you how design principles should be used in coding and Java programs. Java Development Kit follows many design principles like Factory Pattern in
BorderFactory class, Singleton pattern in
java.lang.Runtime class, Decorator pattern on various
If you are interested in learning object-oriented principles and patterns, then you can look at my another personal favorite Head First Object-Oriented Analysis and Design, an excellent book and probably the best material available in object-oriented analysis and design
Not many programmers know this book because it is often shadowed by its more popular cousin Head First Design Pattern by Eric Freeman, which is more about how these principles come together to create a pattern you can use directly to solve known problems.
These books help a lot to write better code, taking full advantage of various Object-oriented and SOLID design principles. Btw, if you really interested more in Java coding practices, then read Effective Java 3rd Edition by Joshua Bloch, a gem by the guy who wrote Java Collection API.
If you want to learn more about SOLID design principles, here are some useful resources you can take a look:
- Clean Code By Robert Martin
- SOLID Principles of Object-Oriented Design
- SOLID Principles of Object-Oriented Design and Architecture
- Refactoring by Martin Fowler
Thanks for reading this article. If you find these object-oriented design principles useful, then please share it with your friends and colleagues. If you have any questions or feedback, then please drop a note.
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