A Brief History of JavaScript
JavaScript is one of the most important languages today. Let's take a look at how JavaScript has evolved in its short history and where it is headed next.
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Join For FreeThe rise of the web has taken JavaScript places it was never conceived to go. Let's take a look at how JavaScript has evolved in its short history and where it is headed next.
It all happened in six months from May to December 1995. Netscape Communications Corporation had a strong presence in the young web. Its browser, Netscape Communicator, was gaining traction as a competitor to NCSA Mosaic, the first popular web browser. Netscape was founded by the very same people that took part in the development of Mosaic during the early 90s, and now, with money and independence, they had the necessary freedom to seek further ways to expand the web. And that is precisely what gave birth to JavaScript.
Marc Andreessen, founder of Netscape Communications and part of the ex-Mosaic team, had the vision that the web needed a way to become more dynamic. Animations, interaction and other forms of small automation should be part of the web of the future. So the web needed a small scripting language that could interact with the DOM (which was not set in stone as it is right now). But, and this was an important strategic call at the time, this scripting language should not be oriented to big-shot developers and people with experience in the software engineering side of things. Java was on the rise as well, and Java applets were to be a reality soon. So the scripting language for the web would need to cater to a different type of audience: designers. Indeed, the web was static. HTML was still young and simple enough for non-developers to pick up. So whatever was to be part of the browser to make the web more dynamic should be accessible to non-programmers. And so the idea of Mocha was born. Mocha was to become a scripting language for the web. Simple, dynamic, and accessible to non-developers.
This is when Brendan Eich, father of JavaScript, came into the picture. Eich was contracted by Netscape Communications to develop a "Scheme for the browser". Scheme is a Lisp dialect and, as such, comes with very little syntactic weight. It is dynamic, powerful, and functional in nature. The web needed something of the sort: easy to grasp syntactically; dynamic, to reduce verbosity and speed up development; and powerful. Eich saw a chance to work on something he liked and joined forces.
At the moment there was a lot of pressure to come up with a working prototype as soon as possible. The Java language, née Oak at the time, was starting to get traction. Sun Microsystems was making a big push for it and Netscape Communications was about to close a deal with them to make Java available in the browser. So why Mocha (this was the early name for JavaScript)? Why create a whole new language when there was an alternative? The idea at the time was that Java was not suited for the type of audience that would consume Mocha: scripters, amateurs, designers. Java was just too big, too enterprisey for the role. So the idea was to make Java available for big, professional, component writers; while Mocha would be used for small scripting tasks. In other words, Mocha was meant to be the scripting companion for Java, in a way analogous to the relationship between C/C++ and Visual Basic on the Windows platform.
At the moment this was all going on, engineers at Netscape started studying Java in detail. They went so far as starting to develop their own Java Virtual Machine. This VM, however, was quickly shot down on the grounds that it would never achieve perfect bug-for-bug compatibility with Sun's, a sound engineering call at the time.
There was a lot of internal pressure to pick one language as soon as possible. Python, Tcl, Scheme itself were all possible candidates. So Eich had to work fast. He had two advantages over the alternatives: freedom to pick the right set of features, and a direct line to those who made the calls. Unfortunately, he also had a big disadvantage: no time. Lots of important decisions had to be made and very little time was available to make them. JavaScript, a.k.a. Mocha, was born in this context. In a matter of weeks, a working prototype was functional, and so it was integrated into Netscape Communicator.
What was meant to be a Scheme for the browser turned into something very different. The pressure to close the deal with Sun and make Mocha a scripting companion to Java forced Eich's hand. A Java-like syntax was required, and familiar semantics for many common idioms was also adopted. So Mocha was not like Scheme at all. It looked like a dynamic Java, but underneath it was a very different beast: a premature lovechild of Scheme and Self, with Java looks.
The prototype of Mocha was integrated into Netscape Communicator in May 1995. In a short time, it was renamed LiveScript. At the moment, the word "live" was convenient from a marketing point of view. In December 1995, Netscape Communications and Sun closed the deal: Mocha/LiveScript would be renamed JavaScript, and it would be presented as a scripting language for small client-side tasks in the browser, while Java would be promoted as a bigger, professional tool to develop rich web components.
This first version of JavaScript set in stone many of the traits the language is known for today. In particular, its object-model, and its functional features were already present in this first version.
It is hard to say what would have happened had Eich failed to succeed in coming up with a working prototype in time. Working alternatives were not Java-like at all. Python, Tcl, Scheme, were very different. It would have been difficult for Sun to accept a companion language to Java that was so different, or that predated Java itself in history and development. On the other hand, Java was for a long time an important part of the web. Had Sun never been part of the equation, Netscape could have exercised more freedom at picking a language. This is true. But would Netscape have opted to adopt an external solution when an internally controlled and developed was possible? We will never know.
Different Implementations
When Sun and Netscape closed the deal to change the name of Mocha/LiveScript to JavaScript a big question was raised: What would happen to alternative implementations? Indeed, although Netscape was quickly becoming the preferred browser at the time, Internet Explorer was also being developed by Microsoft. From the very first days, JavaScript made such a considerable difference in user experience that competing browsers had no choice but to come up with a working solution, a working implementation of JavaScript.
At the moment (and for a very long time), web standards were not strong. So Microsoft implemented their own version of JavaScript, called JScript. Keeping "Java" off the name avoided possible trademark issues. However, JScript was different in more than just its name. Slight differences in implementation, in particular with regards to certain DOM functions, caused ripples that would still be felt many years into the future. JavaScript wars were fought in more fronts than just names and timelines and many of its quirks are just the wounds of these wars. The first version of JScript was included with Internet Explorer 3.0, released in August 1996.
Netscape's implementation of JavaScript also received an internal name. The version released with Netscape Navigator 2.0 was known as Mocha. In the fall of 1996, Eich rewrote most of Mocha into a cleaner implementation to pay off for the technical debt caused by rushing it out of the door. This new version of Netscape's JavaScript engine was called SpiderMonkey. SpiderMonkey is still the name of the JavaScript engine found in Firefox, Netscape Navigator's grandson.
For several years, JScript and SpiderMonkey were the premier JavaScript engines. The features implemented by both, not always compatible, would define what would become of the web in the following years.
Major Design Features
Although JavaScript was born in a hurry, several powerful features were part of it from the beginning. These features would define JavaScript as a language and would allow it to outgrow its walled garden in spite of its quirks.
Java-like Syntax
Although keeping the syntax close to Java was not the original idea behind JavaScript, marketing forces changed that. In retrospect, although a different syntax might have been more convenient for certain features, it is undeniable that a familiar syntax has helped JavaScript gain ground easily.
Compare this Java example:
public class Sample {
public static void main(String[] args) {
System.out.println("Hello world!");
try {
final MissileSilo silo = new MissileSilo("silo.weapons.mil");
silo.launchMissile(args[0]);
} catch(Exception e) {
System.out.println("Unexpected exception: " + e);
}
}
}
To this (modern) JavaScript example:
console.log('Hello world');
try {
const silo = new MissileSilo('silo.weapons.mil');
silo.launchMissile(process.argv[0]);
} catch(e) {
console.log('Unexpected exception' + e);
}
Functions as First-Class Objects
In JavaScript, functions are simply one more object type. They can be passed around just like any other element. They can be bound to variables, and, in later versions of JavaScript, they can even be thrown as exceptions. This feature is a probable result of the strong influence Scheme had in JavaScript development.
var myFunction = function() {
console.log('hello');
}
otherFunction(myFunction);
myFunction.property = '1';
By making function first-class objects, certain functional programming patterns are possible. For instance, later versions of JavaScript make use of certain functional patterns:
var a = [1, 2, 3];
a.forEach(function(e) {
console.log(e);
});
These patterns have been exploited to great success by many libraries, such as underscore and immutable.js.
Prototype-Based Object Model
Although the prototype-based object model was popularized by JavaScript, it was first introduced in the Self language. Eich had a strong preference for this model and it is powerful enough to model the more traditional approach of Simula-based languages such as Java or C++. In fact, classes, as implemented in the later versions of JavaScript, are nothing more than syntactic sugar on top of the prototype system.
One of the design objectives of Self, the language that inspired JavaScript's prototypes, was to avoid the problems of Simula-style objects. In particular, the dichotomy between classes and instances was seen as the cause for many of the inherent problems in Simula's approach. It was argued that as classes provided a certain archetype for object instances, as the code evolved and grew bigger, it was harder and harder to adapt those base classes to unexpected new requirements. By making instances the archetypes from which new objects could be constructed, this limitation was to be removed. Thus the concept of prototypes: an instance that fills in the gaps of a new instance by providing its own behavior. If a prototype is deemed inappropriate for a new object, it can simply be cloned and modified without affecting all other child instances. This is arguably harder to do in a class-based approach (i.e. modify base classes).
function Vehicle(maxSpeed) {
this.maxSpeed = maxSpeed;
}
Vehicle.prototype.maxSpeed = function() {
return this.maxSpeed;
}
function Car(maxSpeed) {
Vehicle.call(this, maxSpeed);
}
Car.prototype = new Vehicle();
The power of prototypes made JavaScript extremely flexible, sparking the development of many libraries with their own object models. A popular library called Stampit makes heavy use of the prototype system to extend and manipulate objects in ways that are not possible using a traditional class-based approach.
Prototypes have made JavaScript appear deceptively simple, empowering library authors.
A Big Quirk: Primitives vs. Objects
Perhaps one of the biggest mistakes in the hurried development of JavaScript was making certain objects that behave similarly have different types. For instance, the type of a string literal ("Hello world"
) is not identical to the type of the String
object (new String('Hello world')
). This sometimes enforces unnecessary and confusing typechecks.
> typeof "hello world"
< "string"
> typeof new String('hello world')
< "object"
But this was just the start in JavaScript history. Its hurried development made certain design mistakes a possibility much too real. However, the advantages of having a language for the dynamic web could not be postponed, and history took over.
A Trip Down Memory Lane: A Look at Netscape Navigator 2.0 and 3.0
The first public release of JavaScript was integrated in Netscape Navigator 2.0, released in 1995. Thanks to the wonders of virtualization and abandonware websites, we can revive those moments today!
Unfortunately, many basic features of JavaScript were not working at the time. Anonymous functions and prototype chains, the two most powerful features, were not working as they do today. Still, these features were already part of the design of the language and would be implemented correctly in the following years. It should be noted that the JavaScript interpreter in this release was considered in alpha state.
Fortunately, a year later, Netscape Navigator 3.0, released in 1996, was already making a big difference:
Note how the error gives us more information about what is going on. This lets us speculate the interpreter is treating the prototype property in a special way. So we attempt to replace the object with a basic Object instance which we then modify. Et voilá, it works! Somewhat, at least. The assignment inside the test function appears to do nothing. Clearly, there was a lot of work that needed to be done. Nonetheless, JavaScript in its state was usable for many tasks and its popularity continued growing.
Features such as regular expressions, JSON, and exceptions were still not available. JavaScript would evolve tremendously in the following years.
ECMAScript: JavaScript as a Standard
The first big change for JavaScript after its public release came in the form of ECMA standardization. ECMA is an industry association formed in 1961 concerned solely with the standardization of information and communications systems.
Work on the standard for JavaScript was started in November 1996. The identification for the standard was ECMA-262 and the committee in charge was TC-39. By this time, JavaScript was already a popular element on many pages.
Standardization was an important step for such a young language, but a great call nonetheless. It opened up JavaScript to a wider audience and gave other potential implementors a voice in the evolution of the language. It also served the purpose of keeping other implementors in check. Back then, it was feared Microsoft or others would stray too far from the default implementation and cause fragmentation.
For trademark reasons, the ECMA committee was not able to use JavaScript as the name. The alternatives were not liked by many either, so after some discussion, it was decided that the language described by the standard would be called ECMAScript. Today, JavaScript is just the commercial name for ECMAScript.
ECMAScript 1 & 2: On The Road to Standardization
The first ECMAScript standard was based on the version of JavaScript released with Netscape Navigator 4 and still missed important features such as regular expressions, JSON, exceptions, and important methods for built-in objects. It was working much better in the browser, however. JavaScript was becoming better and better. Version 1 was released in June 1997.
Netscape Navigator 4
Notice how our simple test of prototypes and functions now works correctly. A lot of work had gone under the hood in Netscape 4, and JavaScript benefited tremendously from it. Our example now essentially runs identically to any current browser. This is a great state to be for its first release as a standard.
The second version of the standard, ECMAScript 2, was released to fix inconsistencies between ECMA and the ISO standard for JavaScript (ISO/IEC 16262), so no changes to the language were part of it. It was released in June 1998.
An interesting quirk of this version of JavaScript is that errors that are not caught at compile time (which are in general left as unspecified) leave to the whim of the interpreter what to do about them. This is because exceptions were not part of the language yet.
ECMAScript 3: The First Big Changes
Work continued past ECMAScript 2 and the first big changes to the language saw the light. This version brought in:
Regular expressions
The do-while block
Exceptions and the try/catch blocks
More built-in functions for strings and arrays
Formatting for numeric output
The in and instanceof operators
Much better error handling
ECMAScript 3 was released in December 1999.
This version of ECMAScript spread far and wide. It was supported by all major browsers at the time and continued to be supported many years later. Even today, some transpilers can target this version of ECMAScript when producing output. This made ECMAScript 3 the baseline target for many libraries, even when later versions of the standard were released.
Although JavaScript was more in use than ever, it was still primarily a client-side language. Many of its new features brought it closer to breaking out of that cage.
Netscape Navigator 6, released in November 2000 and a major change from past versions, supported ECMAScript 3. Almost a year and a half later, Firefox, a lean browser based on the codebase for Netscape Navigator, was released supporting ECMAScript 3 as well. These browsers, alongside Internet Explorer, continued pushing JavaScript growth.
The Birth of AJAX
AJAX, asynchronous JavaScript and XML, was a technique that was born in the years of ECMAScript 3. Although it was not part of the standard, Microsoft implemented certain extensions to JavaScript for its Internet Explorer 5 browser. One of them was the XMLHttpRequest function (in the form of the XMLHTTP ActiveX control). This function allowed a browser to perform an asynchronous HTTP request against a server, thus allowing pages to be updated on-the-fly. Although the term AJAX was not coined until years later, this technique was pretty much in place.
XMLHttpRequest proved to be a success and years later was integrated into its separate standard (as part of the WHATWG and the W3C groups).
This evolution of features, an implementor bringing something interesting to the language and implementing it in its browser, is still the way JavaScript and associated web standards such as HTML and CSS continue to evolve. At the time, however, there was much less communication between parties, which resulted in delays and fragmentation. To be fair, JavaScript development today is much more organized, with procedures for presenting proposals by any interested parties.
Playing With Netscape Navigator 6
This release supports exceptions, the main showstopper of previous versions suffered when trying to access Google. Incredibly, trying to access Google in this version results in a viewable, working page, even today. For contrast, we attempted to access Google using Netscape Navigator 4, and we got hit by the lack of exceptions, incomplete rendering, and bad layout. Things were moving fast for the web, even back then.
Playing With Internet Explorer 5
Internet Explorer 5 was capable of rendering the current version of Google as well. It is well known, however, there were many differences in the implementation of certain features between Internet Explorer and other browsers. These differences plagued the web for many years, and were the source of frustration for web developers for a long time, who usually had to implement special cases for Internet Explorer users.
In fact, to access the XMLHttpRequest object in Internet Explorer 5 and 6, it was necessary to resort to ActiveX. Other browsers implemented it as a native object.
var xhr = new ActiveXObject("Microsoft.XMLHTTP");
Arguably, it was Internet Explorer 5 who brought the idea to the table first. It was not until version 7 that Microsoft started to follow standards and consensus more closely. Some outdated corporate sites still require old versions of Internet Explorer to run correctly.
ECMAScript 3.1 and 4: The Years of Struggle
Unfortunately, the following years were not good for JavaScript development. As soon as work on ECMAScript 4 started, strong differences in the committee started to appear. There was a group of people that thought JavaScript needed features to become a stronger language for large-scale application development. This group proposed many features that were big in scope and in changes. Others thought this was not the appropriate course for JavaScript. The lack of consensus, and the complexity of some of the proposed features, pushed the release of ECMAScript 4 further and further away.
Work on ECMAScript 4 had begun as soon as version 3 came out the door in 1999. Many interesting features were discussed internally at Netscape. However, interest in implementing them had dwindled and work on a new version of ECMAScript stopped after a while in the year 2003. An interim report was released and some implementors, such as Adobe (ActionScript) and Microsoft (JScript.NET), used it as the basis for their engines. In 2005, the impact of AJAX and XMLHttpRequest sparked again the interest in a new version of JavaScript and TC-39 resumed work. Years passed and the set of features grew bigger and bigger. At the peak of development, ECMAScript 4 had features such as:
Classes
Interfaces
Namespaces
Packages
Optional type annotations
Optional static type checking
Structural types
Type definitions
Multi methods
Parameterized types
Proper tail calls
Iterators
Generators
Introspection
Type discriminating exception handlers
Constant bindings
Proper block scoping
Destructuring
Succinct function expressions
Array comprehensions
The ECMAScript 4 draft describes this new version as intended for programming in the large. If you are already familiar with ECMAScript 6/2015 you will notice that many features from ECMAScript 4 were reintroduced in it.
The committee that was developing ECMAScript 4 was formed by Adobe, Mozilla, Opera (in an unofficial capacity) and Microsoft. Yahoo entered the game as most of the standards and features were already decided. Doug Crockford, an influential JavaScript developer, was the person sent by Yahoo for this. He voiced his concerns in strong opposition to many of the changes proposed for ECMAScript 4. He got strong support from the Microsoft representative.
What started as doubts soon became a strong stance against JavaScript. Microsoft refused to accept any part of ECMAScript 4 and was ready to take every necessary action to stop the standard from getting approved (even legal actions). Fortunately, people in the committee managed to prevent a legal struggle. However, the lack of consensus effectively prevented ECMAScript 4 from advancing.
Crockford pushed forward the idea of coming up with a simpler, reduced set of features for the new standard, something all could agree on: no new syntax, only practical improvements born out of the experience of using the language. This proposal came to be known as ECMAScript 3.1.
For a time, both standards coexisted, and two informal committees were set in place. ECMAScript 4, however, was too complex to be finished in the face of discordance. ECMAScript 3.1 was much simpler, and, in spite of the struggle at ECMA, was completed.
The end for ECMAScript 4 came in the year 2008, when Eich sent an email with the executive summary of a meeting in Oslo which detailed the way forward for ECMAScript and the future of versions 3.1 and 4.
The conclusions from that meeting were to:
Focus work on ES3.1 with the full collaboration of all parties, and target two interoperable implementations by early next year.
Collaborate on the next step beyond ES3.1, which will include syntactic extensions but which will be more modest than ES4 in both semantic and syntactic innovation.
Some ES4 proposals have been deemed unsound for the Web, and are off the table for good: packages, namespaces and early binding. This conclusion is key to Harmony.
Other goals and ideas from ES4 are being rephrased to keep consensus in the committee; these include a notion of classes based on existing ES3 concepts combined with proposed ES3.1 extensions.
All in all, ECMAScript 4 took almost 8 years of development and was finally scrapped. A hard lesson for all who were involved.
The word "Harmony" appears in the conclusions above. This was the name of the project for future extensions for JavaScript received. Harmony would be the alternative that everyone could agree on. After the release of ECMAScript 3.1 (in the form of version 5, as we'll see below), ECMAScript Harmony became the place where all new ideas for JavaScript would be discussed.
ActionScript
ActionScript was a programming language based on an early draft for ECMAScript 4. Adobe implemented it as part of its Flash suite of applications and was the sole scripting language supported by it. This made Adobe take a strong stance in favor of ECMAScript 4, even going as far as releasing their engine as open-source (Tamarin) in hopes of speeding ECMAScript 4 adoption.
It was the hope of ActionScript developers that innovation in ActionScript would drive features in ECMAScript. Unfortunately, this was never the case, and what later came to ECMAScript 2015 was in many ways incompatible with ActionScript.
Some saw this move as an attempt of Microsoft to remain in control of the language and the implementation. The only viable engine for ECMAScript 4 at the moment was Tamarin, so Microsoft, who had 80 percent browser market share at the moment, could continue using its own engine (and extensions) without paying the cost of switching to a competitor's alternative or taking time to implement everything in-house. Others simply say Microsoft's objections were merely technical, like those from Yahoo. Microsoft's engine, JScript, at this point had many differences from other implementations. Some have seen this as a way to remain covertly in control of the language.
ActionScript remains today the language for Flash, which, with the advent of HTML5 has slowly faded in popularity. It is the closest look to what ECMAScript 4 could have been if it had been implemented by popular JavaScript engines:
package {
import flash.display.Sprite;
public class MyRectangle_v3 extends Sprite {
private var _outlineWeight:Number;
private var _color:uint;
private var _xLocation:int;
private var _yLocation:int;
private var _rectangleWidth:int;
private var _rectangleHeight:int;
public function MyRectangle_v3(outlineWeight:Number, color:uint,
xLocation:int, yLocation:int,
rectangleWidth:int, rectangleHeight:int) {
_outlineWeight = outlineWeight;
_color = color;
_xLocation = xLocation;
_yLocation = yLocation;
_rectangleWidth = rectangleWidth;
_rectangleHeight = rectangleHeight;
}
public function draw():void{
graphics.lineStyle(_outlineWeight);
graphics.beginFill(_color);
graphics.drawRect(_xLocation, _yLocation, _rectangleWidth, _rectangleHeight);
graphics.endFill();
}
}
}
E4X? What is E4X?
E4X was the name an extension for ECMAScript received. It was released during the years of ECMAScript 4 development (2004), so the moniker E4X was adopted. Its actual name is ECMAScript for XML, and was standardized as ECMA-357. E4X extends ECMAScript to support native processing and parsing of XML content. XML is treated as a native data type in E4X. It saw initial adoption by major JavaScript engines, such as SpiderMonkey, but it was later dropped due to lack of use. It was removed from Firefox in version 21.
Other than the number "4" in its name, E4X has little to do with ECMAScript 4.
A sample of what E4X used to bring to the table:
var sales = <sales vendor="John">
<item type="peas" price="4" quantity="6"/>
<item type="carrot" price="3" quantity="10"/>
<item type="chips" price="5" quantity="3"/>
</sales>;
alert( sales.item.(@type == "carrot").@quantity );
alert( sales.@vendor );
for each( var price in sales..@price ) {
alert( price );
}
delete sales.item[0];
sales.item += <item type="oranges" price="4"/>;
sales.item.(@type == "oranges").@quantity = 4;
Arguably, other data formats (such as JSON) have gained wider acceptance in the JavaScript community, so E4X came and went without much ado.
ECMAScript 5: The Rebirth Of JavaScript
After the long struggle of ECMAScript 4, from 2008 onwards, the community focused on ECMAScript 3.1. ECMAScript 4 was scrapped. In the year 2009, ECMAScript 3.1 was completed and signed off by all involved parties. ECMAScript 4 was already recognized as a specific variant of ECMAScript even without any proper release, so the committee decided to rename ECMAScript 3.1 to ECMAScript 5 to avoid confusion.
ECMAScript 5 became one of the most supported versions of JavaScript, and also became the compiling target of many transpilers. ECMAScript 5 was wholly supported by Firefox 4 (2011), Chrome 19 (2012), Safari 6 (2012), Opera 12.10 (2012), and Internet Explorer 10 (2012).
ECMAScript 5 was a rather modest update to ECMAScript 3, it included:
Getter/setters
Trailing commas in array and object literals
Reserved words as property names
New Object methods (create, defineProperty, keys, seal, freeze, getOwnPropertyNames, etc.)
New Array methods (isArray, indexOf, every, some, map, filter, reduce, etc.)
String.prototype.trim and property access
New Date methods (toISOString, now, toJSON)
Function bind
JSON
Immutable global objects (undefined, NaN, Infinity)
Strict mode
Other minor changes (parseInt ignores leading zeroes, thrown functions have proper this values, etc.)
None of the changes required syntactic changes. Getters and setters were already unofficially supported by various browsers at the time. The new Objectmethods improve "programming in the large" by giving programmers more tools to ensure certain invariants are enforced (Object.seal, Object.freeze, Object.createProperty). Strict mode also became a strong tool in this area by preventing many common sources of errors. The additional Array methods improve certain functional patterns (map, reduce, filter, every, some). The other big change is JSON: a JavaScript-inspired data format that is now natively supported through JSON.stringify and JSON.parse. Other changes made small improvements in several areas based on practical experience. All-in-all, ECMAScript 5 was a modest improvement that helped JavaScript become a more usable language, for both small scripts and bigger projects. Still, there were many good ideas from ECMAScript 4 that got scrapped and would see a return through the ECMAScript Harmony proposal.
ECMAScript 5 saw another iteration in the year 2011 in the form of ECMAScript 5.1. This release clarified some ambiguous points in the standard but didn't provide any new features. All new features were slated for the next big release of ECMAScript.
ECMAScript 6 (2015) & 7 (2016): a General Purpose Language
The ECMAScript Harmony proposal became a hub for future improvements to JavaScript. Many ideas from ECMAScript 4 were canceled for good, but others were rehashed with a new mindset. ECMAScript 6, later renamed to ECMAScript 2015, was slated to bring big changes. Almost every change that required syntactic changes was pushed back to this version. This time, however, the committee achieved unity and ECMAScript 6 was finally released in the year 2015. Many browser vendors were already working on implementing its features, but with a big changelog, things took some time. Even today, not all browsers have complete coverage of ECMAScript 2015 (although they are very close).
The release of ECMAScript 2015 caused a big jump in the use of transpilers such as Babel or Traceur. Even before the release, as these transpilers tracked the progress of the technical committee, people were already experiencing many of the benefits of ECMAScript 2015.
Some of the big features of ECMAScript 4 were implemented in this version of ECMAScript. However, they were implemented with a different mindset. For instance, classes in ECMAScript 2015 are little more than syntactic sugar on top of prototypes. This mindset eases the transition and the development of new features.
A short summary of the new features follows:
Let (lexical) and const (unrebindable) bindings
Arrow functions (shorter anonymous functions) and lexical this (enclosing scope this)
Classes (syntactic sugar on top of prototypes)
Object literal improvements (computed keys, shorter method definitions, etc.)
Template strings
Promises
Generators, iterables, iterators and for..of
Default arguments for functions and the rest operator
Spread syntax
Destructuring
Module syntax
New collections (Set, Map, WeakSet, WeakMap)
Proxies and Reflection
Symbols
Typed arrays
Support for subclassing built-ins
Guaranteed tail-call optimization
Simpler Unicode support
Binary and octal literals
Classes, let, const, promises, generators, iterators, modules, etc. These are all features meant to take JavaScript to a bigger audience, and to aid in programming in the large.
It may come as a surprise that so many features could get past the standardization process when ECMAScript 4 failed. In this sense, it is important to remark that many of the most invasive features of ECMAScript 4 were not reconsidered (namespaces, optional typing), while others were rethought in a way they could get past previous objections (making classes syntactic sugar on top of prototypes). Still, ECMAScript 2015 was hard work and took almost 6 years to complete (and more to fully implement). However, the fact that such an arduous task could be completed by the ECMAScript technical committee was seen as a good sign of things to come.
A small revision to ECMAScript was released in the year 2016. This small revision was the consequence of a new release process implemented by TC-39. All new proposals must go through a four-stage process. Every proposal that reaches stage 4 has a strong chance of getting included in the next version of ECMAScript (though the committee may still opt to push back its inclusion). This way proposals are developed almost on their own (though interaction with other proposals must be taken into account). Proposals do not stop the development of ECMAScript. If a proposal is ready for inclusion, and enough proposals have reached stage 4, a new ECMAScript version can be released.
The version released in 2016 was a rather small one. It included:
The exponentiation operator (**)
Array.prototype.includes
A few minor corrections (generators can't be used with new, etc.)
The Future and Beyond: ECMAScript 2017 and Later
Perhaps the most important stage 4 proposal currently in the works is async/await. Async/await are a syntactic extension to JavaScript that make working with promises much more palatable. For instance, take the following ECMAScript 2015 code:
function apiDoSomethingMoreComplex(withThis) {
const urlA = '...';
const urlB = '...';
httpLib.request(urlA, withThis).then(result => {
const parsed = parseResult(result);
return new Promise((resolve, reject) => {
database.update(updateStatement, parsed).then(() => {
resolve(parsed);
}, error => {
reject(error);
});
});
}).then(result => {
return httpLib.request(urlB, result);
}).then(result => {
return worker.processData(result);
}).then(result => {
logger.info(`apiDoSomethingMoreComplex success (${result})`);
}, error => {
logger.error(error);
});
}
And compare it to the following async/await
enabled code:
async function apiDoSomethingMoreComplex(withThis) {
const urlA = '...';
const urlB = '...';
try {
let result = await httpLib.request(urlA, withThis);
const parsed = parseResult(result);
await database.update(updateStatement, parsed);
result = await httpLib.request(urlB, parsed);
result = await worker.processData(result);
logger.info(`apiDoSomethingMoreComplex success (${result})`);
} catch(e) {
logger.error(e);
}
}
Other stage 4 proposals are minor in scope:
Object.values and Object.entries
String padding
Object.getOwnPropertyDescriptors
Trailing commas if function parameters
But the future does not end there! We can take a look at some of the other proposals to get a sense of what lies further ahead.
WebAssembly
JavaScript is looking more and more like a general-purpose language. But there is one more big thing in JavaScript's future that will make a big difference: WebAssembly.
The explosion of libraries, frameworks, and general development that was sparked since ECMAScript 5 was released has made JavaScript an interesting target for other languages. For big codebases, interoperability is key. Take games for instance. The lingua-franca for game development is still C++, and it is portable to many architectures. Porting a Windows or console game to the browser was seen as an insurmountable task. However, the incredible performance of current JIT JavaScript virtual machines made this possible. Thus things like Emscripten, a LLVM-to-JavaScript compiler, were born.
Mozilla saw this and started working on making JavaScript a suitable target for compilers. Asm.js was born. Asm.js is a strict subset of JavaScript that is ideal as a target for compilers. JavaScript virtual machines can be optimized to recognize this subset and produce even better code than is currently possible in normal JavaScript code. The browser is slowly becoming a whole new target for compiling apps, and JavaScript is at the center of it.
However, there are certain limitations that not even Asm.js can resolve. It would be necessary to make changes to JavaScript that have nothing to do with its purpose. To make the web a proper target for other languages something different is needed, and that is exactly what WebAssembly is.
WebAssembly is a bytecode for the web. Any program with a suitable compiler can be compiled to WebAssembly and run on a suitable virtual machine (JavaScript virtual machines can provide the necessary semantics). In fact, the first versions of WebAssembly aims at 1-on-1 compatibility with the Asm.js specification. WebAssembly not only brings the promise of faster load times (bytecode can be parsed faster than text), but possible optimizations not available at the moment in Asm.js. Imagine a web of perfect interoperability between JavaScript and your existing code.
At first sight, this might appear to compromise the growth of JavaScript, but in fact it is quite the contrary. By making it easier for other languages and frameworks to be interoperable with JavaScript, JavaScript can continue its growth as a general-purpose language. And, WebAssembly is the necessary tool for that.
Conclusion
The JavaScript community is as active as ever. Node.js, V8, and other projects have brought JavaScript to places it was never intended to go. Asm.js and WebAssembly are about to take it even further. And the active proposals in different stages are all making JavaScript's future as bright as ever. It's been a long road, full of bumps, and JavaScript is still one of the most successful languages ever. That's a testament in itself. Always bet on JavaScript.
Published at DZone with permission of Sebasti%|-1584275889_1|%n Peyrott, DZone MVB. See the original article here.
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