DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Newsletter
Log In / Join
Refcards Trend Reports
Events Video Library
Refcards
Trend Reports

Events

View Events Video Library

Related

  • Porting GPU Drivers to Rust on ARM64: The Hardest Trial for Kernel-Level Computing
  • Rust-Native Alternatives to Spark SQL and DataFrame Workloads
  • Imprisoning the Panic
  • Concurrency in Rust: Writing Safe and Efficient Code

Trending

  • Running a Self-Hosted WAF in Production: Practical Lessons From SafeLine
  • How to Migrate From C/C++ to Rust: A Practical Guide for Embedded IoT Systems
  • Stop Writing Database Migration Scripts: Declarative Schema Sync for Java
  • Architecture Review Boards for Generative AI: A Framework for Governance, Risk Management, and Responsible Adoption

Draft This article hasn't been published, so readers can't see it.

In moderation This article is waiting for review, so readers can't see it yet.

Deleted This article has been deleted, so readers can't see it.

  1. DZone
  2. Coding
  3. Languages
  4. Different Ways for 'Error Propagation' in Rust

Different Ways for 'Error Propagation' in Rust

See three different ways for error propagation in Rust.

By 
Ayush Mishra
·
May. 15, 19 · Tutorial
Post on X (opens in a new tab) Share on LinkedIn (opens in a new tab)
13.2K Views

Join the DZone community Save articles, join the discussion, and download Refcards and Trend Reports with a free account.

Join for free Already a member? Log in

Error Propagation means the code that detects the problem must propagate error information back to the caller function so that it can handle the problem. In the real world, the practice of Error Propagation is necessary. One of the benefits is that your code will look cleaner by simply propagating error information back to the caller that can handle the error. Another benefit is that your function doesn't need extra code to propagate both the successful and unsuccessful cases back to the caller. I won't go into details of this concept.

In this article, I will explain how you can do this in Rust in different ways.

  1. Using match 
use std::fs::File;
use std::io::Error;

fn open_file() -> Result<(), Error> {
    let file: Result<File, Error> = File::open("hello.txt");
    match file {
        Ok(_) => Ok(()),
        Err(e) => Err(e),
    }
}

fn main() {
    match open_file() {
        Ok(_) => println!("File is opened successfully!"),
        Err(e) => panic!(
            "Not able to open file. Here is the reason {:?}",
            e.to_string()
        ),
    }
}

If you are Rust developer, you would have known Result type, which is used to handle recoverable errors. In the above example, we are trying to open the file. File::open returns Result<File, Error>. We handle this value using match. If the file opened successfully, open_file will return Ok otherwise, pass the error value back to the caller function. Now caller function has to decide what to do with this error value. It can either create a new file hello.txt or show an error message.

2) Using try! 

The above example can be written in a much shorter way. Let's try with try. try! is a macro that returns Errs automatically in case of error otherwise it returns Ok variant. To use this macro, you have to use the raw-identifier syntax: r#try.

fn open_file() -> Result<(), Error> {
    let file = r#try!(File::open("hello.txt"));
    Ok(())
}

try! unwraps a result and early returns the function, if an error occurred.

3) Using ?operator 

We can even shorten above code using ? operator. This operator was added to replace try! and it's more idiomatic to use ? instead of try!.

fn open_file() -> Result<(), Error> {
    let file = File::open("hello.txt")?;
    Ok(())
}

As you can see this eliminates a lot of boilerplate and makes implementation simpler. I hope you enjoy reading this article. Let me know your thoughts in the comments!

Rust (programming language)

Published at DZone with permission of Ayush Mishra. See the original article here.

Opinions expressed by DZone contributors are their own.

Related

  • Porting GPU Drivers to Rust on ARM64: The Hardest Trial for Kernel-Level Computing
  • Rust-Native Alternatives to Spark SQL and DataFrame Workloads
  • Imprisoning the Panic
  • Concurrency in Rust: Writing Safe and Efficient Code

Partner Resources

×

Comments

Loading comments

The comments didn't load

Please try again in a moment.

Likes

Loading

The next likes didn't load. Please try again.

The likes didn't load

Please try again in a moment.

See who liked this

Log in or join DZone for free to see who liked this article.

Log in Join for free
  • RSS
  • X
  • Facebook

ABOUT US

  • About DZone
  • Support and feedback
  • Community research

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Core Program
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 3343 Perimeter Hill Drive
  • Suite 215
  • Nashville, TN 37211
  • [email protected]

Let's be friends:

  • RSS
  • X
  • Facebook