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Game Design and Game Implementation

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Cedric Beust user avatar
Cedric Beust
·
Jun. 20, 15 · Interview
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“Because of a bug (it is an off-by-one error) the parley can only work if enemy and party member *do not* speak the same language.”

One of the many memorable quotes from a fascinating article on an old school RPG by one of the developers. I don’t even know this particular video game, even though I was playing a lot of RPG during my Apple ][ and Amiga days, but this particular quote resonates with me because it ties game design and game implementation together in a very explicit way.

The whole article is a must read for anyone who’s interested in game development or game design, or both.

Design Implementation

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