DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports
Events Video Library
Refcards
Trend Reports

Events

View Events Video Library

Related

  • Parallel Kafka Batch Processing With Kotlin Coroutines in Spring Boot
  • Beyond SOLID: Embracing CUPID for Modern Software Craftsmanship
  • Beyond Conversation: Mastering Context with Claude Code Skills and Agents
  • Clean Code: Interfaces in Go — Why Small Is Beautiful, Part 3

Trending

  • Conversational Risk Accumulation: Stateful Guardrails Beyond Single-Turn LLM Checks
  • Grok AI API Tutorial: Chat, Image, Video, Tool Calling, and Web Search
  • Optimizing Arm-Based Build Servers With AmpereOne CPUs
  • I Reverse-Engineered 50 API Breaches. The Same Five Mistakes Keep Appearing.
  1. DZone
  2. Coding
  3. Languages
  4. Kotlin Tutorial: Implementing Multiple Interfaces Through Delegation

Kotlin Tutorial: Implementing Multiple Interfaces Through Delegation

Learn more about implementing multiple interfaces with Kotlin.

By 
Dan Newton user avatar
Dan Newton
·
Nov. 22, 19 · Tutorial
Likes (6)
Comment
Save
Tweet
Share
52.4K Views

Join the DZone community and get the full member experience.

Join For Free

Computer with code on screen

Learn more about implementing multiple interfaces with Kotlin.

In Kotlin, a class can implement multiple interfaces. This is common knowledge. A class can also use delegation to implement numerous interfaces where the implementations come from any delegated objects passed into the constructor.

You may also like: Scala Vs. Kotlin: Multiple Inheritance and the Diamond Problem

For example:

class GeneticExperiment(human: Human, animal: Animal) : Human by human, Animal by animal

interface Human {
  fun eat()
  fun sleep()
  fun poop()
}

interface Animal {
  fun bite()
}


This weird class inherits functionality from both the Human and Animal  objects passed into the constructor. Without delegation, any functions on either of the interfaces will need to be written out manually within the class.

An important point to note is the fact that Human  and Animal do not share a common parent interface.

If you do have interfaces that extend from a common interface, then there will be compilation errors due to conflicting implementations from the delegated objects.

For example, the code:

class ShapeShifter(human: Human, weightLifter: WeightLifter) : Human by human, WeightLifter by weightLifter

interface Human {
  fun eat()
  fun sleep()
  fun poop()
}

interface WeightLifter : Human {
  fun liftHeavyStuff()
  fun pose()
}


Leads to the errors:

Delegation.kt:80:1: error: class 'ShapeShifter' must override public open fun eat(): 
Unit defined in dev.lankydan.ShapeShifter because it inherits many implementations of it
class ShapeShifter(human: Human, weightLifter: WeightLifter) : Human by human, WeightLifter by weightLifter
^
Delegation.kt:80:1: error: class 'ShapeShifter' must override public open fun sleep(): 
Unit defined in dev.lankydan.ShapeShifter because it inherits many implementations of it
class ShapeShifter(human: Human, weightLifter: WeightLifter) : Human by human, WeightLifter by weightLifter
^
Delegation.kt:80:1: error: class 'ShapeShifter' must override public open fun poop(): 
Unit defined in dev.lankydan.ShapeShifter because it inherits many implementations of it
class ShapeShifter(human: Human, weightLifter: WeightLifter) : Human by human, WeightLifter by weightLifter
^


As you can see in the errors, the ShapeShifter  class does not know which delegated implementation to take. The compilation errors must be resolved by explicitly overriding the conflicting functions. By overriding the functions, you can decide which delegated implementation you wish to use, or you can provide a new one altogether. A fixed version of this class could look like:

class ShapeShifter(
  private val human: Human,
  private val weightLifter: WeightLifter
) : Human by human, WeightLifter by weightLifter {

  override fun eat() {
    human.eat()
  }

  override fun sleep() {
    weightLifter.sleep()
  }

  override fun poop() {
    println("��")
  }
}

interface Human {
  fun eat()
  fun sleep()
  fun poop()
}

interface WeightLifter : Human {
  fun liftHeavyStuff()
  fun pose()
}


Only the functions declared in the Human interface need to manually overridden

Taking a slight step back from here. A class that implements a child interface and delegates its functionality to the child’s parent interface will compile as long as all of the child’s functions are implemented. Wording that was difficult. An example should help clarify what I am trying to say:

class ShapeShifter(copied: Human) : WeightLifter, Human by copied {

  override fun liftHeavyStuff() {
    println("��️♂️")
  }

  override fun pose() {
    println("��")
  }
}

interface Human {
  fun eat()
  fun sleep()
  fun poop()
}

interface WeightLifter : Human {
  fun liftHeavyStuff()
  fun pose()
}


Only the functions declared in the WeightLifter  interface need to be added manually

To summarize:

  • A class can implement multiple interfaces and delegate its functionality to one or more objects
  • A class with multiple interfaces that extend a common parent can delegate each interfaces’ implementation but must override functions defined in the parent
  • A class that implements a child interface can delegate to its parent and only needs to add functions defined in the child.

If you enjoyed this post or found it helpful (or both), then please feel free to follow me on Twitter at @LankyDanDev and remember to share with anyone else who might find this useful!

Further Reading

Scala Vs. Kotlin: Multiple Inheritance and the Diamond Problem

Interface (computing) Kotlin (programming language) Delegation (object-oriented programming)

Published at DZone with permission of Dan Newton. See the original article here.

Opinions expressed by DZone contributors are their own.

Related

  • Parallel Kafka Batch Processing With Kotlin Coroutines in Spring Boot
  • Beyond SOLID: Embracing CUPID for Modern Software Craftsmanship
  • Beyond Conversation: Mastering Context with Claude Code Skills and Agents
  • Clean Code: Interfaces in Go — Why Small Is Beautiful, Part 3

Partner Resources

×

Comments

The likes didn't load as expected. Please refresh the page and try again.

  • RSS
  • X
  • Facebook

ABOUT US

  • About DZone
  • Support and feedback
  • Community research

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Core Program
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 3343 Perimeter Hill Drive
  • Suite 215
  • Nashville, TN 37211
  • [email protected]

Let's be friends:

  • RSS
  • X
  • Facebook