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The Quest to Build the Perfect Bot w/ Ubisoft's Joshua Romoff

The Dev Interrupted podcast delves into game development with a researcher from Ubisoft La Forge. Listen to Conor and Joshua delve into the engineering of games

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Conor Bronsdon user avatar
Conor Bronsdon
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Jun. 02, 22 · Interview
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We want to make the Dev Interrupted podcast a vital, enjoyable part of your week. Please take 2 minutes and answer our new Listener Survey. It lets us know a bit about you, what you want from Dev Interrupted and what you want from podcasts in general! 

Almost every single company we talk to focuses on having their engineering teams solve problems.

This is why we jumped at the opportunity to talk to Joshua Romoff from Ubisoft La Forge.

Why? The goal of gaming companies isn’t so much to solve problems, but to enrich their customers’ lives.

That’s a unique, powerful change in how to think about building, developing and shipping features. Something that required Ubisoft to bring in Research Scientists like Joshua to figure out just what it is customers engage with in their games and how to give them more of it using AI.

Whether or not you're a gamer, this is a fascinating conversation on how every engineering team should think about building self-improving features.

Episode Highlights Include:

  • (2:04) What is Ubisoft La Forge?
  • (7:33) Training bots = training a dog or cat
  • (9:30) NPCs of the future
  • (15:16) 90% of academic research is useless
  • (22:56) Prototypes Ubisoft is building
  • (28:18) The video game character Josh would pick for his team

Starved for top-level software engineering content? Need some good tips on how to manage your team? This article is inspired by Dev Interrupted - the go-to podcast for engineering leaders.

Dev Interrupted features expert guests from around the world to explore strategy and day-to-day topics ranging from dev team metrics to accelerating delivery. With new guests every week from Google to small startups, the Dev Interrupted Podcast is a fresh look at the world of software engineering and engineering management.

Listen and subscribe on your streaming service of choice today.


Software engineering Build (game engine)

Published at DZone with permission of Conor Bronsdon. See the original article here.

Opinions expressed by DZone contributors are their own.

Related

  • Why Developers Must Be Part of the Customer Validation Process
  • Reading Playwright Traces When Browser Automation Fails
  • Introduction to Tactical DDD With Java: Steps to Build Semantic Code
  • Designing Effective Meetings in Tech: From Time Wasters to Strategic Tools

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