DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports
Events Video Library
Refcards
Trend Reports

Events

View Events Video Library

Related

  • Mastering Coroutine Execution: Yielding, Flow, and Practical Use Cases in Unity
  • Unlocking Game Development: A Review of ‘Learning C# By Developing Games With Unity'
  • Unity and the Future of Game Development
  • Spark Performance Deep Dive on Databricks: Shuffle Tuning, Skew Handling, and Z-Ordering With Delta Lake + Unity Catalog

Trending

  • TensorFlow vs PyTorch: The Real Difference Isn’t Accuracy
  • What Nobody Tells You About Running AI Models in Docker
  • Deploying a Spring Boot Microservice on AWS Fargate: Lessons From the Outage That Forced Me to Get It Right
  • GraphRAG in Practice Using Spring AI, Neo4j, and Goodreads Data

Unity in Action (intro book for programmers) is released!

By 
Joseph Hocking user avatar
Joseph Hocking
·
Jun. 19, 15 · News
Likes (0)
Comment
Save
Tweet
Share
1.2K Views

Join the DZone community and get the full member experience.

Join For Free

 This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Available as both a print book and e-book download from the publisher's website: http://www.manning.com/UnityinAction

(You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.)

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

unity Game engine Book

Opinions expressed by DZone contributors are their own.

Related

  • Mastering Coroutine Execution: Yielding, Flow, and Practical Use Cases in Unity
  • Unlocking Game Development: A Review of ‘Learning C# By Developing Games With Unity'
  • Unity and the Future of Game Development
  • Spark Performance Deep Dive on Databricks: Shuffle Tuning, Skew Handling, and Z-Ordering With Delta Lake + Unity Catalog

Partner Resources

×

Comments

The likes didn't load as expected. Please refresh the page and try again.

  • RSS
  • X
  • Facebook

ABOUT US

  • About DZone
  • Support and feedback
  • Community research

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Core Program
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 3343 Perimeter Hill Drive
  • Suite 215
  • Nashville, TN 37211
  • [email protected]

Let's be friends:

  • RSS
  • X
  • Facebook