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CollabNet Goes Agile, Acquires Danube
Today, CollabNet announced that it has acquired Danube Technologies, a company that develops Scrum project management software and conducts Scrum certification training. Founded in 2000, Danube was a small business with about 30 employees before the acquisition. Despite their small size, Danube is one of the leading Scrum training organizations in the world and they are the authors of the popular ScrumWorks software for implementing Scrum. CollabNet says they want to make ScrumWorks a part of their cloud-based developer toolset. ScrumWorks and the commercial version, ScrumWorks Pro, will continue to be sold separately from Team Forge, Collabnet's core ALM platform. In the short term, CollabNet will link the two platforms by enabling defect reports and commits tracked in TeamForge to update ScrumWorks. The backend repositories of TeamForge and ScrumWorks will remain separate and they will continue to be sold separately. CollabNet says a combined solution will be available in the second quarter of this year. ScrumWorks Pro's Enhanced Burndown Chart CollabNet will focus on making ScrumWorks available on it's cloud-based infrastructure in order to allow distributed teams to use the product. CollabNet CEO Bill Portelli believes that Scrum has become "the de facto method of managing software projects." Although many companies, including Collabnet, have branded themselves as agile, they are usually not providers of purpose-built agile tools (like Rally Software and VersionOne). Today, CollabNet can say without a doubt that they are a provider of true agile development tools (even though ScrumWorks is focused on one methodology). Before the Danube acquisition, CollabNet simply had an agile template on top of their TeamForge platform, which was not originally designed for agile processes. CollabNet was best known instead for being one of the first open source tool vendors to become profitable. The company is well known for being co-founded by Brian Behlendorf, the co-founder of Apache, and for creating the popular source control/config management tool, Subversion. With the acquisition of Danube, CollabNet could become very successful by expanding into the agile realm. Requirements management is the one area where the combined TeamForge/ScrumWorks portfolio is still lacking. The terms of the deal were not disclosed, but Danube CEO and co-founder Laszlo Szalvay says that the Danube team "couldn't be happier" with the terms. Laszlo's brother and Danube co-founder Victor Szalvay is going to become the CTO of CollabNet's new Scrum Business unit. You can see DZone's interview with Laszlo Svalvay at the Agile 2009 conference.
February 22, 2010
by Mitch Pronschinske
· 6,017 Views
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Concurrent Programming in Groovy
It seems that the Groovy has a project for just about anything. That's one of the reasons why the language is so popular. The GPars library is an especially useful project in this new era of mult-core processors and concurrent programming. Formerly known as GParallelizer, GPars offers a framework for handling tasks concurrently and asynchronously while safe-guarding mutable values. DZone recently got an update on the project's latest news from project lead Václav Pech, and we've provided some examples of GPars concepts. GPars uses some of the best concepts from emerging languages and implements them for Groovy. Its actor support was inspired by the Actors library in Scala and the SafeVariable class in GPars was inspired by Agents in Clojure. The Groovy-based APIs in GPars are used to declare which parts of the code should be run concurrently. Objects can be enhanced with asynchronous methods to perform collections-based operations in parallel based on the fork/join model. GPars also has a Dataflow concurrency model that offers an alternative model that is inherently safe and robust due to algorithms that prevent having to deal with live-locks and race-conditions. The SafeVariable class is another technology in GPars that alleviates problems with concurrency by providing a non-blocking mt-safe reference to mutable state when Java libraries are integrated. Finally the Parallelizer, Asynchronizer, and Actors are some of the most interesting concepts in GPars. Actors Actors can be generated quickly to consume and send messages between each other even across distributed machines. You can build a messaging-based concurrency model with actors that are not limited by the number of threads. What was once only available to Scala developers, GPars now brings to Java and Groovy developers. Actors perform three different operations - send messages, receive messages and create new actors. New actors are created with the actor() method passing in the actor's body as a closure parameter. Inside the actor's body loop() is used to iterate, react() to receive messages, and reply() to send a message to the actor, which has sent the currently processed message. Here is how to create an actor that prints out all messages that it receives: import static groovyx.gpars.actor.Actors.* def console = actor { loop { react { println it } } } The loop() method ensures that the actor doesn't stop after processing the first message. Messages are sent using the send() method or the << operator. Here is an example of the sendAndWait () method in a message: actor << 'Message' actor.send 'Message' def reply1 = actor.sendAndWait('Message') def reply2 = actor.sendAndWait(10, TimeUnit.SECONDS, 'Message') def reply3 = actor.sendAndWait(10.seconds, 'Message') The sendAndWait() family blocks the caller until a reply from the actor becomes available. The reply is returned from sendAndWait() as a return value. For non-blocking message retrieval, calling the react() method, with or without a timeout parameter, from within the actor's code will consume the next message from the actor's inbox: println 'Waiting for a gift' react {gift -> if (myWife.likes gift) reply 'Thank you!' } Here is a more 'real world' example of an event-driven actor that receives two numeric messages, generates a sum, and sends the result to the console actor: import static groovyx.gpars.actor.Actors.* //not necessary, just showing that a single-threaded pool can still handle multiple actors defaultPooledActorGroup.resize 1 final def console = actor { loop { react { println 'Result: ' + it } } } final def calculator = actor { react {a -> react {b -> console.send(a + b) } } } calculator.send 2 calculator.send 3 calculator.join() Since Actors can share a relatively small thread pool, they bypass the threading limitations of the JVM and don't require excessive system resources even if an application consists of thousands of actors. There are some more sophisticated actor examples on the old GParallelizer wiki and there's also a nice article on the key concepts behind actors in erlang and scala. The documentation on GPars Actors can be found here. Asynchronizer A major feature of GPars is the Asynchronizer class, which runs tasks asynchronously in the background. It enables a Java Executor Service-based DSL on collections and closures. Inside the Asynchronizer.doParallel() blocks, asynchronous methods can be added to the closures. async() creates a variant of the supplied closure returning a future for the potential return value when invoked. callAsync() calls a closure in a separate thread supplying the given arguments and also returns a future for the potential value. Here is one example of Asynchronizer use: Asynchronizer.doParallel() { Closure longLastingCalculation = {calculate()} Closure fastCalculation = longLastingCalculation.async() //create a new closure, which starts the original closure on a thread pool Future result=fastCalculation() //returns almost immediately //do stuff while calculation performs … println result.get() } Parallelizer Finally, there's the Parallelizer, which is a concurrent collection processor. The common pattern to process collections takes elements sequentially, one at a time. This algorithm however, won't work well on multi-core hardware. The min() function on a dual-core chip can only leverage 50% of the computing power - 25% for a quad-core. Instead, GPars uses a tree-like structure for parallel processing. The Parallelizer class enables a ParallelArray(from JSR-166y)-based DSL on collections. Here is a use exapmle: doParallel { def selfPortraits = images.findAllParallel{it.contains me}.collectParallel {it.resize()} //a map-reduce functional style def smallestSelfPortrait = images.parallel.filter{it.contains me}.map{it.resize()}.min{it.sizeInMB} } Václav Pech told DZone that GPars currently has two new people joining the project - Jon Kerridge and Kevin Chalmers. The two developers are bringing their JCSP Groovy library with them into GPars. Pech said, "Apart from experimenting with the CSP concept, we will also enhance actor remoting and polish a couple of rough edges on the APIs. The documentation and especially the samples also deserve more attention." GPars' documentation is already quite robust. Pech says there quite a few issues queued up in their JIRA, but the previously listed issues remain the top priorities. Depending on the amount of time required to make progress with CSP, the GPars 1.0 release might happen in the summer says Pech. GPars is also developed by Alex Tkachman, a leading developer on the Groovy++ project. In an with Andres Almiray, Tkachman said that some of the work that comes out of Groovy++ might be assimilated into GPars, but no plans are in place yet since Groovy++ developers are still experimenting.
February 22, 2010
by Mitch Pronschinske
· 53,686 Views · 2 Likes
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Top 10 Interesting NetBeans IDE Java Shortcuts I Never Knew Existed
I'm working on updating the NetBeans IDE Keyboard Shortcut Card (which you can always find under the "Help" menu in the IDE) and have learned about a lot of shortcuts I never knew about before. Here's a grab bag of things I have added to the shortcut card (some new, some old that hadn't been included before) that you might find interesting too. Type "fcom" (without the quotes, same as all the rest below) and then press Tab. You now have this, i.e., a brand new code fold: // // Type "bcom" and then press Tab to create the start of a new set of comments in your code: /**/ Type "runn" and press Tab and you'll have all of this: Runnable runnable = new Runnable() { public void run() { } }; If I have this: String something = ""; ...and then below that type "forst" and press Tab, I now have this: String something = ""; for (StringTokenizer stringTokenizer = new StringTokenizer(something); stringTokenizer.hasMoreTokens();) { String token = stringTokenizer.nextToken(); } Also, experiment with "forc", "fore", "fori", "forl", and "forv"! I always knew that "sout" turns into "System.out.println("");" but did you know that (again assuming you first have a string something like above) if you type "soutv" you end up with this: System.out.println("something = " + something); Thanks Tom Wheeler for this tip. Next, here are the new shortcuts that are new from NetBeans IDE 6.9 onwards: as - assert=true; su - super db - double sh - short na - native tr - transient vo - volatile I knew that "ifelse" would resolve to an if/else block. But did you know that if you don't need an 'else', you can simply type "iff", press Tab, and then end up with this: if (exp) { } From NetBeans IDE 6.9 onwards, the "sw" shortcut expands to the following: switch (var) { case val: break; default: throw new AssertionError(); } If you're using while loops, experiment with "whileit", "whilen", and "whilexp". Always remember these: "im" expands to "implements; "ex" to "extends". Other tips along these lines are more than welcome here on NetBeans Zone!
February 19, 2010
by Geertjan Wielenga
· 97,960 Views · 4 Likes
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Factory Method Pattern Tutorial with Java Examples
Learn the Factory Method Design Pattern with easy Java source code examples as James Sugrue continues his design patterns tutorial series, Design Patterns Uncovered
February 18, 2010
by James Sugrue
· 186,078 Views · 8 Likes
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Sending Files With Sinatra
How to send files (attachments) with Sinatra 0.9.4. get '/some/:file' do |file| file = File.join('/some/path', file) send_file(file, :disposition => 'attachment', :filename => File.basename(file)) end I found the documentation was misleading in some cases and plain wrong in others. The key lie is the method "signature": def send_file(path, opts={}) This is confusing because Sinatra only uses options if you specify the disposition to either "inline" or "attachment". Otherwise, it simply throws the File (which doesn't know/care about your options). It is not enough to simply call send_file('/my/file') Although the documentation says File.basename will be uses as the default name, that simply isn't true. Using Firefox, I got "download" as the filename.
February 17, 2010
by Snippets Manager
· 4,556 Views
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Electric Cloud's New Tools Avoid Unnecessary Builds
electric cloud has recently developed several unique capabilities for its software production suite, and now the company has built these technologies into the newest versions of their electricaccelerator and electriccommander products, which were released this week. electricaccelerator 5.0 has added two major features. the "electrify" feature can now parallel process virtually any software production task, and the new subbuild feature avoids unnecessary builds. electriccommander 3.5 features a new, extensible interface for managing and automating a shop's existing tool infrastructure. electricaccelerator 5.0 electricaccelerator speeds up make, nmake, microsoft visual studio, and apache ant based builds (by 10-20x the company says) by parallelizing them and running them on a computer cluster. accelerator 5.0 is the full debut of electric cloud's patented technology to safely speed up development tasks through its parallel processing via public or private compute clouds. originally, accelerator's parallel processing applied only to software builds, but now it applies to other tools and development tasks in the build-test-deploy cycle including parallel testing and data modeling. electrify creates an all-purpose private compute cloud for parallel processing, but parallel processing can also be done on desktops or a dedicated server. another innovative addition to accelerator is the subbuilds feature. first previewed in electric cloud's free spark build tool , subbuilds allow unnecessary build avoidance. subbuilds are able to skip large swaths of the build tree by building only the relevant pieces to the current work. the result is fewer broken builds and the ability to compile and test quickly and frequently without affecting the rest of the team. the dependency graph below shows the agent component (util, xml, http libraries, and the agent application code) as solid. sparkbuild can recognize that only this component needs to be rebuilt. electricaccelerator 5.0 now supports build tools such as msbuild and scons along with homegrown systems. teams that standardize on scons, for example, can use less hardware and provide faster builds than individual mutli-core servers by applying the benefits of centralization. the virtualization capabilities of accelerator also allow easier support for multiple configurations. electriccommander 3.5 electriccommander is a web-based application for defining and executing distributed processes in the build-test-deploy cycle. in a development environment using many disparate tools, commander 3.5 can remove the need to learn multiple interfaces, and it manages those tools from a central, custom ui. electriccommander 3.5 can be configured to extract and display data from the defect tracker, relevant build results, and test results. this lets build managers track the status of fixes and be notified when qa resolves the issue. the commander ui's custom, dynamic screens can help developers create and execute a build or test request using the right parameters. commander 3.5 can give developers a custom interface based on their role in the production cycle. 3.5 also provides tools to create custom plug-ins for third-party integrations. electriccommander job plotter to try out some of electricaccelerator's capabilities, download electric cloud's free sparkbuild tool.
February 17, 2010
by Mitch Pronschinske
· 11,550 Views
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Screen Record & Play Using Java
This tip shows how to create a custom movie maker using the Java Media Framework. First the sample code below shows how to capture your screen and creates a nice .jpeg or .gif image of your screen content. import java.awt.Dimension; import java.awt.Rectangle; import java.awt.Robot; import java.awt.Toolkit; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; public class ScreenCapture { public static void main(String[] args) throws Exception { Dimension screen = Toolkit.getDefaultToolkit().getScreenSize(); Robot rt = new Robot(); BufferedImage img = rt.createScreenCapture(new Rectangle((int) screen .getWidth(), (int) screen.getHeight())); ImageIO.write(img, "jpeg", new File(System.currentTimeMillis() + ".jpeg")); } } The Java Media Framework provides support to put all these images together to make a movie of your screen shot. Download the full custom movie maker code I have put together :). The ScreenRecorder code: package com.easycapture.recorder; import java.awt.Dimension; import java.awt.Rectangle; import java.awt.Robot; import java.awt.Toolkit; import java.awt.image.BufferedImage; import java.io.File; import java.net.MalformedURLException; import java.util.Scanner; import java.util.Vector; import javax.imageio.ImageIO; import javax.media.MediaLocator; /** * Main class that starts the Recording process of EasyCapture. * * @author Senthil Balakrishnan */ public class Recorder { /** * Screen Width. */ public static int screenWidth = (int) Toolkit.getDefaultToolkit() .getScreenSize().getWidth(); /** * Screen Height. */ public static int screenHeight = (int) Toolkit.getDefaultToolkit() .getScreenSize().getHeight(); /** * Interval between which the image needs to be captured. */ public static int captureInterval = 50; /** * Temporary folder to store the screenshot. */ public static String store = "tmp"; /** * Status of the recorder. */ public static boolean record = false; /** * */ public static void startRecord() { Thread recordThread = new Thread() { @Override public void run() { Robot rt; int cnt = 0; try { rt = new Robot(); while (cnt == 0 || record) { BufferedImage img = rt .createScreenCapture(new Rectangle(screenWidth, screenHeight)); ImageIO.write(img, "jpeg", new File("./"+store+"/" + System.currentTimeMillis() + ".jpeg")); if (cnt == 0) { record = true; cnt = 1; } // System.out.println(record); Thread.sleep(captureInterval); } } catch (Exception e) { e.printStackTrace(); } } }; recordThread.start(); } /** * @throws MalformedURLException * */ public static void makeVideo(String movFile) throws MalformedURLException { System.out .println("#### Easy Capture making video, please wait!!! ####"); JpegImagesToMovie imageToMovie = new JpegImagesToMovie(); Vector imgLst = new Vector(); File f = new File(store); File[] fileLst = f.listFiles(); for (int i = 0; i < fileLst.length; i++) { imgLst.add(fileLst[i].getAbsolutePath()); } // Generate the output media locators. MediaLocator oml; if ((oml = imageToMovie.createMediaLocator(movFile)) == null) { System.err.println("Cannot build media locator from: " + movFile); System.exit(0); } imageToMovie.doIt(screenWidth, screenHeight, (1000 / captureInterval), imgLst, oml); } /** * @param args * @throws Exception */ public static void main(String[] args) throws Exception { System.out.println("######### Starting Easy Capture Recorder #######"); Dimension screen = Toolkit.getDefaultToolkit().getScreenSize(); System.out.println("Your Screen [Width,Height]:" + "[" + screen.getWidth() + "," + screen.getHeight() + "]"); Scanner sc = new Scanner(System.in); System.out.println("Rate 20 Frames/Per Sec."); System.out .print("Do you wanna change the screen capture area (y/n) ? "); if (sc.next().equalsIgnoreCase("y")) { System.out.print("Enter the width:"); screenWidth = sc.nextInt(); System.out.print("Enter the Height:"); screenHeight = sc.nextInt(); System.out.println("Your Screen [Width,Height]:" + "[" + screen.getWidth() + "," + screen.getHeight() + "]"); } System.out .print("Now move to the screen you want to record"); for(int i=0;i<5;i++){ System.out.print("."); Thread.sleep(1000); } File f = new File(store); if(!f.exists()){ f.mkdir(); } startRecord(); System.out .println("\nEasy Capture is recording now!!!!!!!"); System.out.println("Press e to exit:"); String exit = sc.next(); while (exit == null || "".equals(exit) || !"e".equalsIgnoreCase(exit)) { System.out.println("\nPress e to exit:"); exit = sc.next(); } record = false; System.out.println("Easy Capture has stopped."); makeVideo(System.currentTimeMillis()+".mov"); } } And in order to make the movie, you will need the JpegImagesToMovie class.
February 17, 2010
by Senthil Balakrishnan
· 51,204 Views · 2 Likes
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Rules of Thumb: Don't Use the Session
A while ago I wrote about some rules of thumb that I'd been taught by my colleagues with respect to software development and I was reminded of one of them – don't put anything in the session – during a presentation my colleague Luca Grulla gave at our client on scaling applications by making use of the infrastructure of the web. The problem with putting state in the session is that it means that requests from a specific user have to be tied to a specific server i.e. we have to use a sticky session/session affinity. This reduces our ability to scale our system horizontally (scale out) i.e. by adding more servers to handle requests. If, for example, we have a small amount of users (whose first request went to the same server) making a lot of requests (perhaps through AJAX calls) then we may quickly put one of our servers under load while the others are sitting there idle. In addition we have increased complexity around our deployment process. If we want to do an incremental deployment of a new version of our website across some of our servers then we need to ensure that we create a copy of any sessions on those servers and copy them to the ones we're not updating so that any users still on the system don't experience loss of data. There are no doubts products which can allow us to do this more easily but it seems to me to be an unnecessary product in the first place since we can just design our application to not rely on the session. As I understand it the web was designed to be stateless i.e. each request is independent and all the information is contained within that request and the idea of the session was only something which was added in later on. How does the way we code change if we don't use the session? One thing we've often used the session for on projects that I've worked on is to store the current state of a form that the user is filling in. When they've completed the form then we would probably store some representation of what they've entered in a database. If we don't use the session then we need to store this intermediate data somewhere and include a key to load it in the request. On the project I'm working on at the moment we're storing that data in a database but then clearing out that data every other day since it's not needed once the user has completed the form. An alternative perhaps could be to store it in a cache since in reality all we have is a key/value pair which we need to keep for a relatively short amount of time. Advantages/disadvantages of this approach The disadvantage of this approach is that we have to make more reads and writes to the database to deal with this temporary data. Apart from the advantages I outlined initially, we are also more protected if a server handling a user's request goes down. If we were using the session to store intermediate state then that information would be lost and they would have to start over. In the approach we've using this isn't a problem and when the request is sent to another server we can still query the database and get whatever data the user had already saved. As with most things there's a trade off to be made but in this case it seems a fair one to me. Alternative approaches I've come across some alternative approaches where we avoid using the session but don't store intermediate state in a database. One way is to store that state in hidden fields on the form and another is to send it in the request parameters. Neither of these approaches seem particularly clean to me and they give the user an easier way to change the intermediate data in ways that the form might not allow them to do. From my experience our server side code becomes more complicated since we're always writing all of the data entered so far back into the page. In addition the url becomes a complete mess with the second approach. From http://www.markhneedham.com
February 17, 2010
by Mark Needham
· 23,807 Views · 1 Like
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Four Methods to Automate Development Environment Setup
There are at least four methods that can be used in different combinations to make the process of setting up a complete development environment a lot less painful.
February 16, 2010
by Mitch Pronschinske
· 31,839 Views
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Interview: Intelligence Gathering Software on the NetBeans Platform
Chris Bohme is the chief software architect at Pinkmatter Solutions – a small, specialized software development company in South Africa. Pinkmatter has been working with a company called Paterva for the past few years to build Maltego - a tool for data visualization, reconnaissance and intelligence gathering. Maltego is used by law enforcement and intelligence agencies, network security professionals and large corporates to discover and analyze information. In a nutshell, how does Maltego work? Maltego models information as entities (e.g., persons, e-mail addresses) and relationships between them. Relationships are discovered by running pluggable functions (called transforms) on the entities. For example, when running a social network transform on my e-mail address, one would discover my Facebook and LinkedIn profiles. Out of the box, Maltego ships with over 150 transforms that mainly relate to open source intelligence. However, an organization using Maltego user can easily create their own transforms that run on their internal data. The concept of transforms makes data gathering very quick and easy which is one of the aspects that sets it apart from some of its competitors like Analyst Notebook, which has been the de-facto tool for investigation and intelligence analysis. Why and how did you choose to use the NetBeans Platform as the basis of this application? We have actually been using the NetBeans Platform at Pinkmatter since 2002, back in the days of NetBeans 3.2, when the NetBeans Platform was not really separate from the IDE and the only real documentation for NetBeans Platform users was the source code. Back then Pinkmatter was building a network security management tool we called “Palantir”, which was never released but which would later form the basis framework for Maltego. (Ironically one of Maltego’s competitors is now made by a company called Palantir Tech.) I was using Forte (Sun’s customized version of NetBeans) as my IDE for Java development and realized that I would need very similar features in Palantir – global selection management, runtime composition (i.e., modules), copy/paste/undo/redo, auto-update, property grid, window manager, system palette etc. So I began reading through the sources and building Palantir as a NetBeans module while trying to remove as much of the IDE parts as possible. I immediately fell in love with its design and complexity (yes, complexity – no matter how long you have been using the NetBeans Platform, there is something new you can learn every day) – but there was a definite beauty to it and I knew that following its architecture guidelines would save me from the certain “spaghetti-death” to which all large UI applications I had seen thus far were doomed from the start. What are the main advantages of the NetBeans Platform to you? On a personal level, working with the NetBeans Platform early on in my developer career has shaped my mindset around application design. As such, the NetBeans Platform source code was one of my most influential teachers when it comes to API design and architecture of large complex applications. I started looking for similar patterns in the frameworks I was building using other programming languages and it has helped me identify designs that are “right” and those that are “wrong”. (When it comes to API design I believe that “truth, like beauty, is not a matter of opinion” :-) ) On the level of Maltego, I think the benefits are fairly obvious – there is a platform that comes with lots “free stuff” right out of the box. And hey, the best thing is, someone else improves, fixes and supports all this free stuff while you can focus on your specific problem domain. If I were to rephrase the question to read “what in the NetBeans Platform couldn’t I live without?” – well, it would be the features related to runtime composition. The fact that components can be registered declaratively (for example in layer files) and are added as modules that get loaded at runtime shapes the overall design and maintainability and is something a modern application cannot do without. As Maltego matures, instead of removing the dependency on some NetBeans APIs and replacing them with our own, we tend to use more and more of what the NetBeans Platform (and even the IDE) has to offer. This is a very good indication to me that a) NetBeans Platform was the right choice to build Maltego on and b) that the evolution of the NetBeans Platform is in line with the needs of its users (well, at least for us). Continue to part 2 of this interview... Were there things that pleasantly surprised you while working with the NetBeans Platform? There were many.... but let’s start with backward compatibility. A lot of the Palantir code from 2002 can still run in NetBeans 6 – that is 3 major versions and 8 years later! – not a small feat to achieve for an API designer. As another example, for the upcoming 3.0 of Maltego we redesigned our underlying information model to allow a user to model entities with a multitude of properties. We needed to allow the user to configure these using many kinds of weird and wonderful type editors... and actually the good old PropertySheet works well for that, can be highly customized and takes up very little screen real estate. In general I am amazed every time how efficiently NetBeans can handle so many modules (and merged layer files)! What could be improved? Well, I have this gripe with the wizard framework. Although sufficient for the IDE, there is a lot to be desired from wizards when used in other applications. How about re-using wizard panels for editing something in a dialog (panels as tabbed panes for example)? Or quick and dirty mechanisms to disable the Cancel button or intercept it to cancel a background thread? (I know, I know, stop complaining, Chris, and contribute something of that sort – yes... one day when Maltego has grown up and I am no longer working nights.) But in the end I think that in spite of all the great efforts that have been made, documentation is still a limiting factor when it comes to the adoption and effective use of the NetBeans Platform. There are a number of really good books, blogs and tutorials, however, I feel there is a need for something like “An Architect’s Guide for Designing Applications for the NetBeans Platform” – something that focuses more on core design decisions that have to be made before getting started. For example, “how is your global selection management to work?” and “what mechanisms does the NetBeans Platform provide for that?” Any tips or tricks for other NetBeans Platform developers? Read every book that has ever been published about the NetBeans Platform. Read and take note of tips published on blogs – you might not need them today but in 6 months time you will remember that there is a smart way to do something. I check planetnetbeans.org every day for interesting articles. Keep a copy of the NetBeans Platform sources around (you can download them in a handy ZIP file and don’t even have to do a checkout). Whenever there is something that you don’t understand or that seemingly does not work, grep the sources for the relevant classes. Don’t feel you have to make use of NetBeans APIs all the time. Sometimes it makes sense to just use a JTable instead of creating a Node implementation with OutlineView. As that component gets more full featured, you can always refactor it and replace it with a suitable View. The default lookup is your friend! Finish this sentence: "If I had known..." Actually, if I had known that it is possible (and easy) to replace the default implementation of ContextGlobalProvider I would have more hair left on my head! (Before I read Tim’s blog entry, activating a TopComponent would amount to changing the global selection – something that is not valid for all applications – and boy did I struggle...) What's the future of the application? We are close to releasing Maltego 3.0 – the next big milestone in the life of our beloved baby. This release brings many new features with it, not least of all a slick new look (thanks to some of the beautiful work done by the likes of Gunnar Reinseth, Mikael Tollefsen and Kirill Grouchnikov): Our ultimate vision is to evolve Maltego into an autonomous information monitoring system – something like an IDS (intrusion detection system), but for information. The threats to organizations (or governments) on the internet are no longer constrained to attacks on their network infrastructure (the origin of the term IDS) but information about them, their competitors or employees floating around on the internet can seriously harm them. Think of it as a highly customizable, intelligent Google Alert, which is fed from the internet as well as private, internal databases. Subsequent releases will bring us closer to that vision with geo-spatial data, time base analyses and live, real time data feeds.
February 15, 2010
by Geertjan Wielenga
· 38,926 Views
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Checkout Multiple Projects Automatically Into Your Eclipse Workspace With Team Project Sets
When working in Eclipse, you’ll often end up with a number of projects in your workspace that constitute an application. You could have a multi-tiered system with a web, server and database project and other miscellaneous ones. Or if you’re an Eclipse RCP developer, you could end up with dozens of plugins each represented by a project. Although multiple projects give you modularity (which is good), they can make it difficult to manage the workspace (which is bad). Developers have to check out each project individually from different locations in the repository. Sometimes they even have to get projects from multiple repositories. This is a painstakingly long and error-prone task. But an easier way to manage multiple projects is with Eclipse’s Team Project Sets (TPS). Creating a workspace becomes as easy as importing an XML file and waiting for Eclipse to do its job. Yes, there are other more sophisticated tools out there that do this and more (eg. Maven and Buckminster) but team project sets are a good enough start if you haven’t got anything set up and may be good enough for the longer term as well, depending on how your team works. Create a Team Project Set to share with other developers It’s easy to create a team project set (TPS). The first thing is to start with a workspace that already has all the projects checked out. Then it’s as easy as choosing File > Export > Team > Team Project Set, selecting the projects you want to export and then entering a file name. Done. But it’s always better to see it in action. In the video, I export 3 projects that I’ve already checked out from Subversion into a TPS file. Notes: You can select which projects should go into the TPS. This way you can exclude irrelevant or personal projects you’ve got in your workspace. Eclipse adds the extension .psf if you don’t provide one. The exported file is an XML file, with the default extension of psf, so in the video the file would be music.psf. There is a project entry for each project you exported that includes the project’s name and its repository location, separated by commas. Once created, the file is easy to edit so go ahead and make your own changes if you want to. Here is an example of what it looks like: svn/repo/music-application/trunk,music-application"/> svn/repo/music-db/trunk,music-db"/> svn/repo/music-web/trunk,music-web"/> Import the Team Project Set to checkout multiple projects into your workspace Now for the fun part. To import a team project set (TPS), start with any workspace (normally an empty one) and choose File > Import > Team > Team Project Set. Choose the TPS file that someone else kindly exported for you and then wait for Eclipse to do its magic. Notes: If you have an existing project in your workspace whose name matches a project in the TPS, Eclipse will prompt you whether you want to overwrite the project. I always choose No To All, since overwriting the project will mean you lose any changes you made to it. But if you have the urge to start from scratch then you can choose Yes. The import also creates a link to the repository in SVN Repositories, so you don’t have to do that. If one already exists, it will not duplicate it but reuse the existing connection. The process may take a while depending on the number of projects in the TPS and the speed of your repo checkouts. You can choose to run the import in the background (as I did in the video), giving you the opportunity to use Eclipse while the import happens. Otherwise, grab some coffee and wait for it to finish the checkouts. Gotcha: You may find that Eclipse 3.4 and lower may actually create a repository connection per project if the repository didn’t exist beforehand, which is not ideal. To solve this, create an initial repository root that’s shared by the projects and then do the import of the TPS. This problem has been fixed in 3.5 Managing the team project set and working with branches I’d recommend checking in the team project set into your repository and versioning/tagging it along with the rest of your code base. With each release you may be adding/removing projects and consequently updating the TPS, so it’s important that the TPS matches what the repo looks like at that point. As projects are added/removed with each release, you have 3 possibilities: Recreate the TPS from an existing workspace: Same as the steps above, but it means that whoever does the export needs to maintain an up to date workspace to reflect the current project structure. Modify an existing TPS with the new/deleted project: This entails adding/removing an entry from the PSF file. Not a lot of maintenance, but someone needs to remember to do this. Automatically create/update the TPS: You could write a script that somehow updates the TPS to reflect the new repo structure. For example, if you’re developing an Eclipse RCP application, the PDE Build provides a map file that could be used as input to create the PSF file. If you want to checkout a branch other than trunk, just open the PSF file and do a Find/Replace of trunk with your branch name. You could also introduce an automated process as part of your build/release scripts to update the TPS with the correct branch and check it back in automatically, but that’s really optional. From http://eclipseone.wordpress.com
February 13, 2010
by Byron M
· 22,942 Views
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Facade Pattern Tutorial with Java Examples
Learn the Facade Design Pattern with easy Java source code examples as James Sugrue continues his design patterns tutorial series, Design Patterns Uncovered
February 12, 2010
by James Sugrue
· 217,618 Views · 9 Likes
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How to Manage Keyboard Shortcuts in Eclipse and Why You Should
when i use eclipse i try and use shortcuts all the time. they really make me work faster and give me time to focus on getting the code out rather than slowing down to invoke ide commands with the mouse. because people work differently and on different things, it’s important to manage keyboard shortcuts to suit the way you work. so it’s good that eclipse makes it really easy to change shortcuts and also to view shortcuts for the commands you use a lot. i’ll discuss how to change keyboard shortcuts, how to avoid conflicts with existing ones, why it’s a good thing to manage shortcuts and then end off with some examples of common shortcuts that you should add to you arsenal. how do you manage keyboard shortcuts the main preference page can be found under window > preferences > general > keys (or faster: press ctrl+3 , type keys and press enter ). from here you can see all commands and assign/change their associated keyboard shortcuts. in the video, i’ll show you how to reassign a key. we’ll use this to assign ctrl+tab to switch to the next editor. notes: you don’t have to copy a command to assign/reassign a shortcut. i just prefer to keep the old shortcut in case someone else wants to take over my keyboard and expects the shortcut to work. all commands registered with eclipse are listed on the keys preference page. browse through them or search to see if your favourite command is listed. if it doesn’t have a shortcut assigned, then assign one immediately. the when dropdown on the dialog shows you in which context the command applies (eg. only when editing java source). you can assign the same shortcut to two different commands, but if the context differs eclipse will only execute the one command. i suggest you don’t change the context. notice that eclipse shows you which keys conflict with the selected one if their in the same context. but all the keys are already taken no, they’re not. firstly, if a key you like is already taken then be creative. use combos like ctrl+alt, alt+shift or even alt+shift+ctrl (easier to press then you think). these aren’t used as often as ctrl or ctrl+shift. you can sort by binding to see which keys are already used. secondly, eclipse allows you to assign a sequence of keystrokes to a command. eg. alt+shift+x, j (that’s used to run the current class as a java application) is invoked by pressing alt+shift+x, releasing the keys then pressing j. if you forgot your sequence shortcuts, just press the first part (eg. alt+shift+x), wait a second then eclipse helps you out by listing all commands that have this keystroke as the first part of the sequence. the list appears in the lower right corner of the window. this works for any commands assigned a sequence of keystrokes. here’s an example of what you might see when you press the first sequence of keystrokes (notice the list in the lower, right corner). tip: for custom commands you want to assign, use a well-known first keystroke to group your commands. for example, i use alt+shift+b (b for byron) as my grouping prefix. this way there are fewer conflicts with existing shortcuts and eclipse can show me a quick list if i forgot which keys i used. so why bother managing keyboard shortcuts managing keyboard shortcuts in eclipse is important because: not all eclipse commands have assigned shortcuts. a command you frequently use could be assigned a shortcut. eg. an svn commit is registered as an eclipse command but doesn’t have a keyboard shortcut assigned. assigning one yourself will speed up checking in changes. sometime eclipse gets it wrong. a good example is ctrl+f6 for switching editors – ctrl+tab is a much more sensible option since the keys are close together and doable with one hand. going through the list of shortcuts may give you ideas for working faster or even show you a command you didn’t know eclipse could do. but don’t shortcuts take a long time to learn? no ways! i often hear people complain that it takes too long to learn the shortcuts. i assure you that the 5 minutes it takes to learn the shortcut saves you hours, even days, of work over the months and years that you’ll be working on eclipse. here are some tips to get into and improve your keyboard usage: start by learning the shortcuts for the things you do often. are you using the mouse a lot to launch applications or select code? well, there’s a shortcut to launch apps and one to select code faster. keyboard shortcuts are often indicated next to menu items. note them and try to use them instead of reaching for the mouse. learn to punish yourself when you reach for the mouse by undoing your action and forcing yourself to use the keyboard. this seems counterproductive (and harsh) at first, but it forces your brain to rewire itself so you’ll favour the shortcuts instead of the mouse the next time. there is an eclipse plugin called mousefeed that shows you a keyboard alternative to a mouse click you performed. you can also configure it to cancel mouse clicks where a keyboard alternative is available, forcing you to use the keyboard in those instances. i don’t use it personally but what i’ve seen looks good. it’s definitely sounds like a good idea if you want to change your mousey ways and it relates nicely to my previous point. also keep this in mind: one of the easiest, surefire ways to work faster is to reduce the number of times you move your hands between the keyboard and mouse. the key is doing as much as possible with either one. for the mouse there are things like mouse gestures (if you’re on windows, try strokeit ). for the keyboard there are keyboard shortcuts and eclipse has hundreds of them ready to make your life easier (also see the excellent autohotkey for other ways to boost your keyboard usage). examples of useful keyboard shortcuts there are way too many shortcuts to list and you’ll come across the more useful ones in other tips . here are some you should get acquainted with at first and try to use all the time. shortcut action ctrl+1 quick fix list (for resolving errors/warnings) and also refactoring ctrl+space display the autocomplete list to select a relevant method/template, etc. ctrl+3 open quick access which allows you to run commands and navigate views and dialogs by searching for them, similar to launchy on windows or quicksilver on mac. ctrl+shift+r open any resource in the workspace, eg. xml file, class file, etc. ctrl+shift+t open a java type, eg. a class or interface. f3 go to the declaration of the method/class/variable f11/ctrl+f11 debug/run the last launched application (see this tip for more information) ctrl+alt+h display all methods that call a method (call hierarchy) f2 show javadoc for the current element (shift+f2 shows external javadoc) alt+up/down, alt+shift+down, ctrl+d move a line up/down, copy a line, delete a line (see this tip for more information) ctrl+/ comment/uncomment the current line or selected lines. you can be anywhere in the line, not necessarily at the beginning. you can press ctrl+shift+l to get a list of registered keyboard shortcuts in the lower right corner. but for a complete list, i prefer to go to the preference dialog as i can see all commands that are registered, even if they don’t have shortcuts registered from http://eclipseone.wordpress.com
February 12, 2010
by Byron M
· 36,569 Views
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JavaFX, Sockets and Threading: Lessons Learned
When contemplating how machine-dependent applications might communicate with Java/JavaFX, JNI or the Java Native Interface, having been created for just such a task, would likely be the first mechanism that comes to mind. Although JNI works just fine thank you, a group of us ultimately decided against using it for a small project because, among others: Errors in your JNI implementation can corrupt the Java Virtual Machine in very strange ways, leading to difficult diagnosis. JNI can be time consuming and tedious, especially if there's a varied amount of interchange between the Native and Java platforms. For each OS/Platform supported, a separate JNI implementation would need to be created and maintained. Instead we opted for something a bit more mundane, namely sockets. The socket programming paradigm has been around a long time, is well understood and spans a multitude of hardware/software platforms. Rather than spending time defining JNI interfaces, just open up a socket between applications and send messages back and forth, defining your own message protocol. Following are some reflections on using sockets with JavaFX and Java. For the sake of simplicity, we'll skip the native stuff and focus on how sockets can be incorporated into a JavaFX application in a thread safe manner. Sockets and Threading Socket programming, especially in Java, lends itself to utilizing threads. Because a socket read() will block waiting for input, a common practice is to place the read loop in a background thread enabling you to continue processing while waiting for input at the same time. And if you're doing this work entirely in Java, you'll find that both ends of the socket connection -- the "server" side and the "client" side -- share a great deal of common code. Recognizing this, an abstract class called GenericSocket.java was created which is responsible for housing the common functionality shared by "server" and "client" sockets including the setup of a reader thread to handle socket reads asynchronously. For this simple example, two implementations of the abstract GenericSocket class, one called SocketServer.java, the other called SocketClient.java have been supplied. The primary difference between these two classes lies in the type of socket they use. SocketServer.java uses java.net.ServerSocket, while SocketClient.java uses java.net.Socket. The respective implementations contain the details required to set up and tear down these slightly different socket types. Dissecting the Java Socket Framework If you want to utilize the provided Java socket framework with JavaFX, you need to understand this very important fact: JavaFX is not thread safe and all JavaFX manipulation should be run on the JavaFX processing thread.1 If you allow a JavaFX application to interact with a thread other than the main processing thread, unpredictable errors will occur. Recall that the GenericSocket class created a reader thread to handle socket reads. In order to avoid non-main-thread-processing and its pitfalls with our socket classes, a few modifications must take place. [1] Stolen from JavaFX: Developing Rich Internet Applications - Thanks Jim Clarke Step 1: Identify Resources Off the Main Thread The first step to operating in a thread safe manner is to identify those resources in your Java code, residing off the main thread, that might need to be accessed by JavaFX. For our example, we define two abstract methods, the first, onMessage(), is called whenever a line of text is read from the socket. The GenericSocket.java code will make a call to this method upon encountering socket input. Let's take a look at the SocketReaderThread code inside GenericSocket, to get a feel for what's going on. class SocketReaderThread extends Thread { @Override public void run() { String line; waitForReady(); /* * Read from from input stream one line at a time */ try { if (input != null) { while ((line = input.readLine()) != null) { if (debugFlagIsSet(DEBUG_IO)) { System.out.println("recv> " + line); } /* * The onMessage() method has to be implemented by * a sublclass. If used in conjunction with JavaFX, * use Entry.deferAction() to force this method to run * on the main thread. */ onMessage(line); } } } catch (Exception e) { if (debugFlagIsSet(DEBUG_EXCEPTIONS)) { e.printStackTrace(); } } finally { notifyTerminate(); } } Because onMessage() is called off the main thread and inside SocketReaderThread, the comment states that some additional work, which we'll explain soon, must take place to assure main thread processing. Our second method, onClosedStatus(), is called whenever the status of the socket changes (either opened or closed for whatever reason). This abstract routine is called in different places within GenericSocket.java -- sometimes on the main thread, sometimes not. To assure thread safety, we'll employ the same technique as with onMessage(). Step 2: Create a Java Interface with your Identified Methods Once identified, these method signatures have to be declared inside a Java interface. For example, our socket framework includes a SocketListener.java interface file which looks like this: package genericsocket; public interface SocketListener { public void onMessage(String line); public void onClosedStatus(Boolean isClosed); } Step 3: Create Your Java Class, Implementing Your Defined Interface With our SocketListener interface defined, let's take a step-by-step look at how the SocketServer class is implemented inside SocketServer.java. One of the first requirements is to import a special Java class which will allow us to do main thread processing, achieved as follows: import com.sun.javafx.runtime.Entry; Next, comes the declaration of SocketServer. Notice that in addition to extending the abstract GenericSocket class it also must implement our SocketListener interface too: public class SocketServer extends GenericSocket implements SocketListener { Inside the SocketServer definition, a variable called fxListener of type SocketListener is declared: private SocketListener fxListener; The constructor for SocketServer must include a reference to fxListener. The other arguments are used to specify a port number and some debug flags. public SocketServer(SocketListener fxListener, int port, int debugFlags) { super(port, debugFlags); this.fxListener = fxListener; } Next, let's examine the implementation of the two methods which are declared in the SocketListener interface. The first, onMessage(), looks like this: /** * Called whenever a message is read from the socket. In * JavaFX, this method must be run on the main thread and * is accomplished by the Entry.deferAction() call. Failure to do so * *will* result in strange errors and exceptions. * @param line Line of text read from the socket. */ @Override public void onMessage(final String line) { Entry.deferAction(new Runnable() { @Override public void run() { fxListener.onMessage(line); } }); } As the comment points out, the Entry.deferAction() call enables fxListener.onMessage() to be executed on the main thread. It takes as an argument an instance of the Runnable class and, within its run() method, makes a call to fxListener.onMessage(). Another important point to notice is that onMessage()'s String argument must be declared as final. Along the same line, the onClosedStatus() method is implemented as follows: /** * Called whenever the open/closed status of the Socket * changes. In JavaFX, this method must be run on the main thread and * is accomplished by the Entry.deferAction() call. Failure to do so * will* result in strange errors and exceptions. * @param isClosed true if the socket is closed */ @Override public void onClosedStatus(final Boolean isClosed) { Entry.deferAction(new Runnable() { @Override public void run() { fxListener.onClosedStatus(isClosed); } }); } Another Runnable is scheduled via Entry.deferAction() to run fxlistener.onClosedStatus() on the main thread. Again, onClosedStatus()'s Boolean argument must also be defined as final. Accessing the Framework within JavaFX With this work behind us, now we can integrate the framework into JavaFX. But before elaborating on the details, lets show screenshots of two simple JavaFX applications, SocketServer and SocketClient which, when run together, can send and receive text messages to one another over a socket. These JavaFX programs were developed in NetBeans and utilize the recently announced NetBeans JavaFX Composer tool. You can click on the images to execute these programs via Java WebStart. Note: depending upon your platform, your system may ask for permission prior to allowing these applications to network. Source for the JavaFX applications and the socket framework in the form of NetBeans projects can be downloaded here. Step 4: Integrating into JavaFX To access the socket framework within JavaFX, you must implement the SocketListener class that was created for this project. To give you a feel for how this is done with our JavaFX SocketServer application, here are some code excerpts from the project's Main.fx file, in particular the definition of our ServerSocketListener class: public class ServerSocketListener extends SocketListener { public override function onMessage(line: String) { insert line into recvListView.items; } public override function onClosedStatus(isClosed : java.lang.Boolean) { socketClosed = isClosed; tryingToConnect = false; if (autoConnectCheckbox.selected) { connectButtonAction(); } } } Sparing all of the gory details, the onMessage() method will place the line of text read from the socket in to a JavaFX ListView control which is displayed in the program user interface. The onClosedStatus() method primarily updates the local socketClosed variable and attempts to reconnect the socket if the autoconnect option has been selected. To demonstrate how the socket is created, we examine the connectButtonAction() function: var socketServer : SocketServer; ... public function connectButtonAction (): Void { if (not tryingToConnect) { if (socketClosed) { socketServer = new SocketServer(ServerSocketListener{}, java.lang.Integer.parseInt(portTextbox.text), javafx.util.Bits.bitOr(GenericSocket.DEBUG_STATUS, GenericSocket.DEBUG_IO)); tryingToConnect = true; socketServer.connect(); } } } Whenever the user clicks on the "Connect" button, the connectButtonAction() function will be called. On invocation, if the socket isn't already open, it will create a new SocketServer instance. Recognize also that the SocketServer constructor includes an instance of the ServerSocketListener class which was defined above. To round this out, when the user clicks on the "Disconnect" button, the disconnectButtonAction() function is called. When invoked, it tears down the SocketServer instance. function disconnectButtonAction (): Void { tryingToConnect = false; socketServer.shutdown(); } Conclusion Admittedly, there's a fair amount to digest here. Hopefully, by carefully reviewing the steps and looking at the complete code listing, this can serve as a template if you wish to accomplish something similar in JavaFX. From http://blogs.sun.com/jtc/
February 11, 2010
by Jim Connors
· 22,084 Views
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Agile: The New Era
It’s housecleaning time again, and like last time, I stumbled across an article I wrote back in 2006 that I don’t believe ever reached publication (at least, I don’t think it did…how am I expected to remember what I did in 2006?). For the most part, I’ve left it in its original state, except that I removed the Agile Manifesto and 12 supporting principles. There are easily enough found on the Agile Manifesto website, and the article is long enough without this duplication. The wordle at right shows the most common words used in this document. Here, in it’s otherwise unadulterated glory, is Agile: A New Era of Software Development. Agile: A New Era of Software Development Embrace Change Writing code is easy, but developing software is hard. While syntax errors are common, their severity pales in comparison to the logic flaws inherent in many software systems. The difficulty in software development is not writing code or applying a certain technology stack. Instead, the challenge lies in the specification and design of the software itself. Therein lies the essential complexity of software development, an idea introduced by Frederick Brooks in his 1987 article titled, “No Silver Bullet” [Brooks]. The most difficult aspect of software development is deciding what, exactly, needs to be built. There is certainly evidence backing this claim. The original Chaos Report shows the top three impediments to a successful development effort are lack of user input, incomplete requirements and specifications, and changing requirements and specifications [CHAOS]. No other activity, if done incorrectly, stands to compromise the system more than incorrect requirement specifications. It might not be so difficult were software a concrete entity, existing in a world where we could easily visualize it’s structure and behavior, allowing us to more reliably assess and share the impact of change. But software is a highly conceptual, invisible construct. It is considered infinitely malleable by those not intimately familiar with the conceptual complexity of it’s structure and behavior. The contractor building your home would look at you with incredulous disbelief if you suggested that the house he has 90% complete no longer met your needs, and you asked that he move walls. Or imagine how ridiculous it would sound to suggest that a new third floor be inserted to a 100 story skyscraper. Physicists labor on with firm belief that there exist an underlying set of unifying principles to serve as guidance. Or at least, there are laws of physics that we hold to be true. There are no such rules or principles that guide software development. We are left with the imagination and dreams of our clients, and they demand and deserve rapid response to change. We have made valiant attempts at conformity. Ceremonial processes attempting to define standardized activities that guide the development process have failed, however. We cannot define detailed up-front requirements specifications and expect them to survive the development lifecycle intact. We cannot establish an initial design of the conceptual construct and expect the structure to go unscathed throughout the process of construction. Software development is an error prone human activity involving experts with varying backgrounds and skills who must come together and attempt to communicate uniformly, working as a team toward a common goal. While tools and process do help, we must also accept that change is expected. We cannot treat change as evil. Instead, the tools and process used must allow us to accommodate change, treating it as an inherent part of software development. Changing requirements is a rule of our game. The software we develop must be malleable and adaptive to change, and the process we use must embrace change. We often draw comparisons between software development and various manufacturing processes. As Larman points out, however, manufacturing is a predictive process [Larman]. Herein lies one of the greatest differences between software development and the manufacturing processes to which we often draw comparisons. Manufacturing is a repeatable activity, with high rates of near-identical creation where a consistent product is produced in assembly line fashion. Little change is expected, making it possible to reliably estimate and predict the outcome. Software development is much more like new product development, where evolutionary specifications and adaptive planning is necessary to deal with the many unknowns that lie ahead. Agile Principles In early 2001, a small group of industry experts converged in Utah to discuss alternatives to heavy, document driven software development methods. Emerging from this meeting was the Agile Manifesto, a symbolic proclamation endorsing the virtues of a lighter, more flexible, people-oriented approach to software development, giving birth to the agile software development movement. (Since this is already a long article, I’ve snipped the manifesto and principles, which were included in the original version. If you’re interested, you can view the manifesto and its 12 principles on the Agile Manifesto website.) The ideas behind these 12 principles are simple, and contain no hidden messages. Of course, there are different techniques embodied within various agile processes that support these principles. The one certainty is that agile teams definitely work differently from their less agile peers. They recognize there is one end goal - to create a working, functional software product. With that in mind, they work very closely with project stakeholders throughout the development lifecycle, knowing it is the stakeholders who possess the knowledge the system must embody. Agile teams work very hard to deliver working software iteratively and incrementally, and they adopt techniques representative of that ideal. Agile project managers tend to favor intense communication and collaboration over heavy documentation. Empowering team members to make decisions enables responsiveness to change. Facilitating and negotiating requirements scope provides important feedback, helping plan future iterations, where each iteration produces a deliverable that can be shared with clients and stakeholders. Instead of forcing the team to follow a predictive project plan, agile project managers are more opportunistic. They prioritize features based on stakeholder feedback, and make adjustments as the iterations progress. Concurrent and parallel activities are favored over a phased approach. Agile project managers tend to guide the team instead of manage the team, and strongly discourage unnecessary overhead. Agile developers work with a similar set of goals, knowing functional software must be delivered early and often. They work judiciously to grow a code base built upon a solid foundation, where each day represents a step forward. They integrate frequently, and do not tolerate failed builds. A rich suite of tests provide the courage necessary to respond to change when the need arises. They avoid the notion of code ownership, empowering other developers to make improvements to any component of the software product. A common misconception is that agile processes discourage all documentation. This is untrue. Agile processes discourage unnecessary documentation, favoring collaboration as the preferred technique. Instead of using documentation to drive communication, agile processes favor face-to-face communication. Documents are encouraged by agile processes, so long as the need is immediate and significant. Transitioning to Agile Agile software development is based upon the fundamental premise that we must drive and respond to change quickly. The Agile Manifesto and 12 supporting principles serve this premise well. Advocates of agility claim speedier delivery of software, software with more business value, increased team productivity, higher quality systems, and a more enjoyable development experience. I believe each of these to hold true. Agile teams not only welcome change, they are able to respond to change at all levels of development. A project manager might discuss a changing requirement with a business client, empower a business analyst to schedule a meeting with the client to discuss further details, while a developer assesses the impact of change knowing she has the courage to accommodate the request because of the rich suite of unit tests in place. Saying you’ll be more responsive to change and creating an environment that embraces change are separate beasts, however. Practicing agility is hard work, especially if your team is accustomed to more traditional approaches. As with many things new and unfamiliar, some resistance will no doubt arise by those who aren’t fully convinced. Agile projects differ greatly from their less agile counterparts, and skeptics will have many opportunities to express their discontent. As someone experimenting with agility, you may even have doubts. But don’t be discouraged, and give your agile transition the time it deserves. One of the most significant changes you may experience is a feeling that you’ve been thrust into a chaotic nightmare. I doubt it’s unusual to feel this way. You’ve lost the security of detailed requirements specification and user sign-off. You are writing code without the comfort of knowing exactly what your stakeholders want. The detailed plans that have served as your security blanket on past projects no longer exist. And the celebrations accompanying completion of your various phase milestones are gone. Of course, these were all false comforts anyway. Stakeholders always changed their minds. Your detailed requirements and plans were outdated as quickly as they were completed. Instead, you’re now working in shorter iterations with vague requirements. Initial releases early in the lifecycle may be completely thrown away. Your first few weeks may seem wasted, with little or no valuable artifacts produced. Naysayers will immediately come forward and cite the lack of progress. Previously, those first few weeks or months were spent producing very detailed requirement specifications and beautiful design models. But don’t give up yet. In that previous world, you were only delaying risk and postponing integration, avoiding the most difficult aspect of software development until the end of the lifecycle. Now you’re attacking risk early, prioritizing features, and working hard to develop a functional piece of software as early as possible. Progress may not be at breakneck speeds, but you are learning a tremendous amount about the requirements of the system, and your velocity is sustainable. Additionally, you are also performing a number of other important lifecycle activities. Depending on the level of ceremony and bureaucracy within your organization, you will experience varying degrees of success when adopting agile techniques. As with any new technology adoption, it’s best to phase the transition. Some agile techniques are easier to adopt than others, and some serve as valuable catalysts to adopting additional techniques in the future. Don’t attempt to completely redefine how you work. It’s relatively easy to phase the agile transition, and you’ll want to adopt those principles that offer you the greatest initial reward. For instance, if you’re struggling to produce quality software at a consistent rate, implementing a continuous integration strategy will help you frequently verify the quality of your work. In addition to the comfort of knowing you have a product always in a functional state, the ability to share the product with clients using functional demos and prototypes will tighten the feedback loop and offer valuable insight to the client’s perception of the software. In a number of cases, I’ve found this to be valuable in identifying subtle requirements that can be difficult to identify in other requirements elicitation venues. Empirical Evidence In recent years, there has been a significant amount of research comparing agile development methods to their waterfall counterpart. In Agile and Iterative Development: A Manager’s Guide, Craig Larman illustrates the advantage of agile development through detailed analysis of multiple studies[Larman]. The compilation of his results are illustrated below. A study by Alan MacCormack at Harvard Business School explored whether evolutionary development techniques yielded better results than the waterfall model. The study included applications ranging from application software to embedded systems, with median values of nine developers spanning a 14 month development cycle. A key conclusion of the study, in which 75% of participants used agile techniques compared to 25% using waterfall, explained releasing software earlier, rather than later, contributed to a lower defect rate and higher productivity. There was little evidence showing that a detailed design specification resulted in a lower defect rate, however, reviews with peers did help in reducing the rate of defects. The study found that iterative and agile practices have a significant impact on defect and productivity factors, as indicated by the following points. Releasing a system with 20% of the functionality complete is associated with a decrease in the defect rate of 10 defects per month per million lines of code as compared to waiting to release a product until 40% of the functionality is complete, and an increase in productivity of eight more lines of source code per person-day. Continuous Integration, the idea of integrating and testing code as it is released to your source code repository, resulted in a decrease in the defect rate of 13 defects per month per million lines of code, and an increase in productivity of 17 lines of source code per person-day. The study also found four practices that were consistently used by the most successful development teams. The first two are deeply embedded in the ideals of agile software development. Releasing early and often to project stakeholders, using an iterative lifecycle. Continuous integration, with daily builds including regression testing. Teams with broad experience delivering multiple projects. Careful attention to modular and loosely coupled, componentized architectures. In a separate study [Shine], 88% of organizations cited improved productivity when using agile methods, and 84% cited improved productivity. 49% stated that the cost of development was less when using agile methods. Additionally, 83% claimed increased business satisfaction and 26% claimed significantly better satisfaction. Another study by Boehm and Papaccio [Boehm] discovered that a typical project experiences a 25% change in requirements, while yet another [Johnson] showed that 45% of features were never used. There have also been many research efforts devoted exclusively to the analysis of waterfall methods. Below is a summary of these findings, taken from a variety of studies. Scope management related to detailed up-front requirements was a significant contributing factor of failure [Thomas]. The U.S. Department of Defense (DoD), when following a waterfall lifecycle, experienced a 75% failure rate [Jarzombek]. This resulted in the DoD adopting a more iterative and agile approach. On a study including 400 waterfall projects, only 10% of the code was deployed. Only 20% of code deployed was used. The main factors included changing and misunderstood requirements [Cohen]. As these studies clearly illustrate, there is significant evidence showing that agile and iterative techniques offer significant advantages over the waterfall model of development. In fact, for larger projects, the statistics supporting agility were even more pronounced. Conclusion There are a variety of agile processes available to choose from, and each abide by the spirit of the manifesto and it’s 12 supporting principles. The agile movement and it’s supporters recognize that software development is a human (though not always humane) activity. Instead of forcing process on people, agile methods allow process conformance to people. Good people, working toward a common goal, can achieve great things will little ceremonial process, assuming you give them an environment that empowers them. Solid empirical evidence backs this claim. And if the quality of people is in question, it’s doubtful that any process will produce success. References [Alliance]. The Agile Alliance. Manifesto for Agile Software Development. 2001. http://www.agilemanifesto.org [Boehm]. Boehm, B, and Papaccio, P. Understanding and Controlling Software Costs. IEEE Transaction on Software Engineering. October 1988. [Brooks]. Brooks, Frederick. No Silver Bullet: Essence and Accidents of Software Engineering. 1987. [CHAOS]. The Standish Group International, Inc. The CHAOS Report. 1995. [Cohen]. Cohen, D., Larson, G., and Ware, B. Improving Software Investments through Requirements Validation. IEEE 26th Software Engineering Workshop. 2001. [Jarzombek]. Jarzombek, J. The 5th Annual JAWS S3 Proceedings. 1999. [Johnson]. Johnson, J. Keynote speech, XP 2002, Sardinia, Italy. 2002. [Larman]. Larman, Craig. Agile and Iterative Development: A Manager’s Guide. Addison-Wesley, 2004. [MacCormack]. MacCormack, A. Product-Development Practices That Work. MIT Sloan Management Review. 2001. [Shine]. Corporate Report. Agile Methodologies Survey Results. Shine Technologies Pty Ltd. Victoria, Australia. 2003. [Thomas]. Thomas, M. IT Projects Sink or Swim. British Computer Society Review. 2001. From http://techdistrict.kirkk.com
February 11, 2010
by Kirk Knoernschild
· 11,377 Views
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Promiscuous Integration vs. Continuous Integration
The emergence of version control systems makes both promiscuous and continuous integration merging techniques more attractive. Which is better?
February 10, 2010
by Martin Fowler
· 50,165 Views · 2 Likes
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Adapter Pattern Tutorial with Java Examples
Learn the Adapter Design Pattern with easy Java source code examples as James Sugrue continues his design patterns tutorial series, Design Patterns Uncovered
February 9, 2010
by James Sugrue
· 223,612 Views · 3 Likes
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New in Groovy 1.7.1: Constructor Mocking and Half Mocks
The Groovy MockFor object got some fun new features this weekend: constructor mocking and "half-mocks". The tickets are marked for Groovy 1.7.1, so these features are available in the nightly builds or in the next few weeks as 1.7.1 is released. The easiest thing is, of course, to just build from source. The first feature is Constructor mocking. It is now possible to specify a return value for mock constructor calls. Here is an example that uses a "Person" object. The "tom" variable is a real Person object, while the "mary" object is not. Thanks to this new feature, instantiating Mary returns to you Tom. import groovy.mock.interceptor.MockFor class Person { String name } def tom = new Person(name:'Tom') def mock = new MockFor(Person, true) mock.demand.with { Person() { tom } } mock.use { def mary = new Person(name:'Mary') assert tom == mary } There are two parts to getting this working: the "demand.with" block, where the person constructor is specified to return tom, and the true parameter passed to MockFor. To make MockFor backwards compatible, a flag was needed to control when to allow constructor mocking and when not to allow it. As you can see, after doing this, the tom and mary objects are equal (in fact, the same reference). The problem with this feature alone is that calling tom.getName() results in a mock exception saying no demand is set. If Tom is a real instance of Person then why would you get a demand exception? Well, within the mock.use block Tom is a mock. The behaviour you probably expect is to have the real Tom methods pass through to the real implementation, which is why "half-mocks" were introduced. Check out how you can specify methods to ignore and pass through to the underlying object: mock.ignore(~'get.*') mock.demand.with { Person() { tom } } mock.use { def mary = new Person(name:'Mary') assert mary.name == 'Tom' } The ignore method takes a pattern to match, and the mock ignores those methods, passing them on to the underlying implementation. So your mock is still a mock, not a real object, but methods are passed through as needed. This is the opposite of how EasyMock partial mocking works, where a partial mock is technically a subclass of the target class, and methods are routed by default to the real implementation. In Groovy, the method are routed by default to the mock. Fun stuff, and thanks to Paul King for the work! From http://hamletdarcy.blogspot.com
February 8, 2010
by Hamlet D'Arcy
· 17,110 Views
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Rules of MVVM??
As I had a MVVM session at my office, I was re-reading a few articles about MVVM. We have very interesting discussion about MVVM in WPF Disciples User Group as well. You can read that post from here. Someone in Silverlight Forum (link) posted that ~ “There are currently three main areas of criticism regarding the MVVM pattern. The first is that MVVM currently lacks standardization from Microsoft both in implementation and in toolsets. For example, the community has some lack of clarity about where and whether to implement View logic in the View layer or the ViewModel. Given that the MVVM pattern is still relatively new, and that new tool-sets, walkthroughs, or patterns, such as Onyx, Prism, the Microsoft WPF Toolkit, Crack.net, Caliburn and MVVM Light Toolkit are being released, this problem may be solved over time. Microsoft has announced in discussion boards that the MVVM template pattern will be released in Visual Studio 2010. The second comes from MVVM creator John Gossman himself, who points out that the overhead in implementing MVVM is “overkill” for simple UI operations. He also states that for larger applications, generalizing the View layer becomes more difficult. Moreover, he illustrates that data binding, if not managed well, can result in a considerable excess of metadata in an application. Given these limitations, MVVM may have a practical minimum and maximum size for the type of application it can support, suggesting it may not perform well with large enterprise applications. The third is that the exercise in creating large numbers of data bindings to the ViewModel results in duplicate code and maintenance problems. Additionally, because of the nature of the semantics of data bindings, critics suggest that the ViewModel does not directly describe the View.” So, I was thinking it would be great if John and our WPF/Silverlight community can define some simple and obvious rules for MVVM pattern.I understand that there are a lot of way to implement MVVM but at least, there are some obvious rules that everyone can follow so everyone has same understanding about that pattern. Here are some of my thoughts about MVVM. Goals Testabiltiy ( ViewModel is easier to unit test than code-behind or event driven code) Clear seperation between UX designer and developer Increases the “Blendability” of your view Model never needs to be changed to support changes to the view ViewModel rarely needs to be changed to support changes to the view No duplicated code to update views Do and Don’t in View shouldn’t contain any logic that you want to test : As Glenn said that MVVM is not code counting exercise, we can write code in code-behind. But you should never write any logic that you want to test. For example: If user select a country then you want to display the list of states or city in your view. This is the business requirement so you should have unit test to test this logic. So, you shouldn’t write it in code-behind. can be a user control or Data Template Keep the view as simple as possible. : We can still use Data Trigger or Value Converter or Visual State or Blend Behivor in XAML with care. use attached property if something is not bindable : Do and Don’t in ViewModel Connector between View and Model Keep View State, Value Conversion No strong or weak (via Interface) reference of View Make VM as testable as possible (e.g. no call to Singleton class) No Control related Stuff in VM ( Because if you are changing the view then you will have to change VM as well. ) Model can be Data Model, DTO, POCO, auto-generated proxy of domain class and UI Model based on how you want to have the separation between Domain Service and Presentation Layer No reference to ViewModel What do you think about that? Feel free to let me know if you have any comment or suggestion.. Thanks.
February 5, 2010
by Michael Sync
· 10,868 Views
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Observer Pattern Tutorial with Java Examples
Learn the Observer Design Pattern with easy Java source code examples as James Sugrue continues his design patterns tutorial series, Design Patterns Uncovered
February 3, 2010
by James Sugrue
· 173,878 Views · 10 Likes
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