DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports Events Over 2 million developers have joined DZone. Join Today! Thanks for visiting DZone today,
Edit Profile Manage Email Subscriptions Moderation Admin Console How to Post to DZone Article Submission Guidelines
View Profile
Sign Out
Refcards
Trend Reports
Events
Zones
Culture and Methodologies Agile Career Development Methodologies Team Management
Data Engineering AI/ML Big Data Data Databases IoT
Software Design and Architecture Cloud Architecture Containers Integration Microservices Performance Security
Coding Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
Partner Zones AWS Cloud
by AWS Developer Relations
Culture and Methodologies
Agile Career Development Methodologies Team Management
Data Engineering
AI/ML Big Data Data Databases IoT
Software Design and Architecture
Cloud Architecture Containers Integration Microservices Performance Security
Coding
Frameworks Java JavaScript Languages Tools
Testing, Deployment, and Maintenance
Deployment DevOps and CI/CD Maintenance Monitoring and Observability Testing, Tools, and Frameworks
Partner Zones
AWS Cloud
by AWS Developer Relations

Unity: Passing Constructor Parameters to Resolve

Mikael Koskinen user avatar by
Mikael Koskinen
·
May. 04, 12 · Interview
Like (0)
Save
Tweet
Share
22.15K Views

Join the DZone community and get the full member experience.

Join For Free

In this tutorial we will go through of couple different ways of using custom constructor parameters when resolving an instance with Unity:

  1. By using the built-in ParameterOverride
  2. By creating a custom ResolverOverride.

Background

When you’re using a DI-container like Unity, you normally don’t have to worry about how the container resolves the new instance. You have configured the container and the container will act based on your configuration. But there may be cases where you have pass in custom constructor parameters for the resolve operation. Some may argue that this screams of bad architecture but there’s situations like bringing a DI-container to a legacy system which may require these kind of actions.

Resolved class

In this tutorial we are resolving the following test class:



public class MyClass
{
    public string Hello { get; set; }
    public int Number { get; set; }
 
    public MyClass(string hello, int number)
    {
        Hello = hello;
        Number = number;
    }

It is registered to the container using RegisterType-method and without passing in any parameters:

 
var unity = new UnityContainer();
unity.RegisterType<MyClass>();

So let’s see how we can pass in the “hello” and “number” variables for the MyClass’ constructor when calling Unity’s Resolve.

Unity ResolverOverride

Unity allows us to pass in a “ResolverOverride” when the container’s Resolve-method is called. ResolverOverride is an abstract base class and Unity comes with few of these built-in. One of them is ParameterOverride which “lets you override a named parameter passed to a constructor.” 

So knowing that we need to pass in a string named “hello” and an integer called “number”, we can resolve the instance with the help of ParameterOverride:

[Test]
public void Test()
{
    var unity = new UnityContainer();
    unity.RegisterType<MyClass>();
 
    var myObj = unity.Resolve<MyClass>(new ResolverOverride[]
                                   {
                                       new ParameterOverride("hello", "hi there"), new ParameterOverride("number", 21)
                                   });
 
    Assert.That(myObj.Hello, Is.EqualTo("hi there"));
    Assert.That(myObj.Number, Is.EqualTo(21));
}

We pass in two instances of ParameterOverride. Both of these take in the name and the value of the parameter.

Custom ResolverOverride: OrderedParametersOverride

But what if you don’t like passing in the parameter names and instead you want to pass in just the parameter values, in correct order? In order to achieve this we can create a custom ResolverOverride. Here’s one way to do it:

public class OrderedParametersOverride : ResolverOverride
{
    private readonly Queue<InjectionParameterValue> parameterValues;
 
    public OrderedParametersOverride(IEnumerable<object> parameterValues)
    {
        this.parameterValues = new Queue<InjectionParameterValue>();
        foreach (var parameterValue in parameterValues)
        {
            this.parameterValues.Enqueue(InjectionParameterValue.ToParameter(parameterValue));
        }
    }
 
    public override IDependencyResolverPolicy GetResolver(IBuilderContext context, Type dependencyType)
    {
        if (parameterValues.Count < 1)
            return null;
 
        var value = this.parameterValues.Dequeue();
        return value.GetResolverPolicy(dependencyType);
    }

The parameter values are passed  in through the constructor and put into a queue. When the container is resolving an instance, the parameters are used in the order which they were given to the OrderedParametersOverride.

Here’s a sample usage of the new OrderedParametersOverride:

[Test]
public void TestOrderedParametersOverride()
{
    var unity = new UnityContainer();
    unity.RegisterType<MyClass>();
 
    var myObj = unity.Resolve<MyClass>(new OrderedParametersOverride(new object[] {"greetings", 24 }));
 
    Assert.That(myObj.Hello, Is.EqualTo("greetings"));
    Assert.That(myObj.Number, Is.EqualTo(24));
}

Sample code

The above examples can be found from GitHub.

unity Game engine

Opinions expressed by DZone contributors are their own.

Popular on DZone

  • Test Execution Tutorial: A Comprehensive Guide With Examples and Best Practices
  • Building a RESTful API With AWS Lambda and Express
  • Microservices Testing
  • A Gentle Introduction to Kubernetes

Comments

Partner Resources

X

ABOUT US

  • About DZone
  • Send feedback
  • Careers
  • Sitemap

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 600 Park Offices Drive
  • Suite 300
  • Durham, NC 27709
  • support@dzone.com
  • +1 (919) 678-0300

Let's be friends: