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What's your favorite Agile Game?
I recently attended the Agile Coach Gathering UK in Bletchley Park near London. I met a lot of interesting people, had some great talks and discussion and learned a ton. As the gathering was an open space conference I also proposed a session with the topic “What’s your favorite Agile Game?”. The goal was to collect some great games I could play in my next Scrum or Kanban trainings. A fun fact of this session was that everybody found out that we knew more games than we expected before. We came up with the following list of games. P&Q P&Q is not really a game but a collaborative process. The P&Q is a simple process which makes just two things; “P’s” and “Q’s.” The objective of the exercise is to make a decision as to how to best maximize the profit of this process. A more precise description can be found here. The XP Game The XP Game if one of the oldest and most known games in the agile community. The XP Game is a playful way to familiarize the players with some of the more difficult concepts of the XP Planning Game, like velocity, story estimation, yesterday’s weather and the cycle of life. A detailed description of the game can be found here. There are several variations of the game but my personal favorite is the LEGO(c) XP Game. I’m a big LEGO(c) fan and use any excuse to play with those bricks. Here are some photos of a team playing this game. I highly recommend this game to any team new to agile. Scrum from hell Scrum from hell is more a role play than a game and simulates a dysfunctional daily scrum meeting. It is always fun observing the participants playing the roles. The duration of this game is only 15 minutes and a must for any Scrum training. A description of this game can be found here. The communication game As I don’t have the real name of this game I just named it this way. This game is all about communication. The following roles are part of this game: Client Business Analyst Architect Developer In the first round nobody is allowed to speak. The client describes his requirements as written document to the business analyst and the BA passes on what he did understand to his architect and finally to the developer. As the info arrives at the developer he starts to build what he understood. When he is ready the review starts. In most cases the client don’t get what he has expected. In the second round everybody is allowed to speak and ask questions. In most cases this leads to a product the client asked for. If you have some more info about this game or even some artifacts, leave a comment. The ballpoint game This game is also one of my favorites. It’s about passing as many balls as possible between the players during a given time. With this game the concept of iterations/sprints and retrospective are explained. I already posted a more detailed description of this game in my blog which can be found here. Making paper hats In this game the concepts of velocity and iteration/sprint are explained. The main goal is to map the planned amount of paper hats with the actual amount. This game can also be played by blowing balloons or any other simple task. The customer in this game tries to push the development team to build as many paper hats as possible during an iteration. The result is that most of the build paper hats are useless as the quality is quite low. The customer keeps pushing until the team realizes that they are only able to build x paper hats during one iteration in the requested quality. Now the team knows his own velocity and is able to negotiate with the customer on the maximum number of paper hat. Another outcome of this game is that the player realize that quality is not negotiable. If someone has a link to a more precise description, please leave a comment. Other games There are a lot of agile games online. During the session I suggested the following places to search for additional games: http://www.tastycupcakes.com – This is a great resource for agile games. I highly recommend to have look here http://www.kanbangames.net – On this page you’ll find some games explaining the concepts of kanban and lean software development. AgileGames on Google Groups – If you’re interested in the newest games or want to discuss about games, this is the place to go. Come and join our group. If you have any other resources or any other addition to this blog post, feel free to leave a comment.
July 4, 2011
by Marc Löffler
· 9,607 Views
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Agile Chronicles #5: Acceptance Criteria & Punting
The Agile Chronicles is a set of articles documenting my experiences using an Agile process (Scrum) in software development on my current Flex project. Part 1 – Stressful Part 2 – Code Refactoring Part 3 – Branch Workflow Part 4 – POC, Strategy, and Design Challenges Part 5 – Acceptance Criteria & Punting Part 6 – Tools, Extra Merge Day, and Postponed Transitions Part 7 – Bugs, Unit Testing, and Throughput Part 8 – Demo, Burnout, and Feature Juggling Part 9 – Scope Creep Part 10 – Conclusions This entry is about defining what the acceptance criteria for user stories are so you can confirm you really did complete them during the UAT at the end of the sprint. It’s also about determining when you should abort a task that is taking too much time. Acceptance Criteria – Is the User Story Really Done? Each of our 2 week sprints include a set of user stories each developer must complete by the end of the sprint. We naturally overload our selves to ensure we have an added sense of urgency, additional user stories to tackle of we encounter a major roadblock to completing a particular story, and to clearly articulate what is priority in a bigger picture. On the 2nd Friday, we do our UAT (User Acceptance Testing). The way we do it is go through the latest build from SVN’s trunk, and collectively try to do each of the user stories. Like, “User story #32 says, ‘The user can type in their user name and password, and if they are a registered user, they will be taken to the main screen’”. If this happens, that user story is complete, we get confirmation from the client as such, and move to the next. It’s not always that black and white, though. Some user stories, even if still simple, have certain acceptance criteria associated with them. The first, and only, acceptance criteria we used in the beginning was what I just described; clearly written user stories that are easily testable. As the application grows in complexity, and certain things are assumed to go along with the user story, we’ve had to add some acceptance criteria to certain user stories. For example, even though in Sprint #1 I did in fact get the login working, none of the fonts were correct, and the alignment on some of the graphics were off. This was obvious to all, including me. Did this mean that I still completed the user story? Yes. “Yes” according to who? The client. Therefore, user story acceptance criteria seems client driven. Some clients, those not like the kind agencies have, are more functionality oriented and they don’t notice subtle design inconsistencies all the time like Verdana vs. Helvetica LT 57 Condensed. Others are more about design, and less about functionality. Some are both. Our particular client is more on the functionality side of the fence because we are working with them to complete functionality; it’s not just us working alone. That said, it still seems like each user story has it’s own unique acceptance criteria. This isn’t always easy to do, either. You really need to announce the assumptions because if you don’t, one thing you can count on is the following Friday’s UAT pointing them out; either they were assumed, and are in there, or weren’t, and aren’t. Sometimes you don’t know what those assumptions are, and thus, yet again one of the validations of using iterative development in short sprints; getting the functionality done quickly and in front of the client so they can see those assumptions. Regardless, this is something our project manager and client have been doing every Monday, both during and after, our planning session. Adding more implied functionality to a user story implies it could be more challenging, thus more work involved, and thus worth more points. This in turn affects how many user stories should be tackled per sprint. Punt – You’re in a downward spiral, pull up! You ever attempt to code something really hard, and not quite get there? Or worse, you keep getting close, yet every step feels like you’re only getting farther away as you start running out of ideas… or you have less time to implement your new ideas? This is what I call the downward spiral, akin to an airplane which stalled from going too high too quickly, and now is in a downward spiral. It can happen to those who compensate for lack of intelligence with willpower (me) and those who are smart, get in the zone, and never come out. I did that this sprint, badly. I had a really challenging component, a sub-task in a user story, and greatly underestimated my ability to pull it off. As the days wore on, my determination only increased. Two times I had a “flashback” to my Flash days, and thought about ways of faking it as well as having a plan B. Upon taking 10 minutes to test my Plan B three days in, I realized my Plan B wasn’t going to work either. I then started to do the math, and figure out how many days I had left in the Sprint, and how many user stories I had left to complete in those days. I was over what I should of been. In short, I was screwed. There is an old investment lesson called “cutting your losses”. It’s about recognizing that your investment in a particular company or mutual fund is bad. The company could be blatantly going downhill, and you can’t sell short for whatever reason (selling a hammer to someone, and then buying it back for less than you sold it for). So, the only option is to pull your money out before you lose more money. It’s the right business decision to do. The analogy is an alligator has bitten your arm. You can run, and lose your arm, or attempt to kick it, and hope it opens its mouth long enough for you to pull your arm out. This is usually destined to be bad because you could then lose your leg… or worse. Same with bad investments. If they are bad, pull your money out. The only thing you have to show for it is the money you saved. Same with aborting coding a component you won’t complete in a reasonable time frame. By stopping your aren’t giving up. People like me take it very personally, and perceive it as giving up. Jesse Warden doesn’t give up. I really have to change my mindset that, given enough time, I could complete it. However, there are more important things left to be done, so I put it “on hold”. Whatever bs you tell yourself to pull up out of the downward spiral will do. This is what I call punting. Punting is a play that you do in American football. If you’re on offense, your goal is to carry the ball into the opponents end zone. If you don’t get far enough after your allotted 4 downs, you’re going to be in trouble if the opponent gets the ball, and is closer to your end zone than you their’s. So, you punt; kick the ball as far as you can down towards their end zone, yet not on it, in the hopes you make them travel as far as possible back to your end zone. If for whatever reason, your team cannot take the ball to the opponents end zone by 3rd down, on the 4th, you need to make the decision: Do you go for it or do you not take the risk and end up screwing yourself if you don’t make it, and punt instead? In American Football, this can be a very complicated decision. In Agile software, not so much. Do the math; how many days / hours do you have to play with to hit the rest of your user stories? Is it worth it to you to work 12 hour days just in case your risk doesn’t pay off? It is it worth it to work 12 hour days EVEN IF you end up failing? I did the math too late this time, but won’t make that same mistake again. That’s what I’ll keep telling myself as I work this Saturday on Thanksgiving weekend, and next week as I work 12 hour days.
July 4, 2011
by James Warden
· 5,813 Views
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Eclipse Indigo Highlights: Five Reasons to Check Out ECF
The Eclipse Communication Framework has been a steady participant in the Eclipse release trains, continuously adding to its impressive list of features. This year’s inclusion of ECF 3.5 in the Indigo release train is no exception. In this article, I'll take a look at five key features of the release: OSGi 4.2 Remote Services/RSA Standards Support ECF Indigo implements two recently-completed OSGi standards: OSGi remote services and OSGi Remote Service Admin (RSA). The OSGi Remote Services spec provides a simple, standardized way to expose OSGi services for network discovery and remote access. ECF Indigo also implements the Enterprise specification for remote services management known as Remote Services Admin (RSA). The RSA specification defines a management agent to allow for enterprise-application control of the discovery and distribution of remote services via a standardized API. Also included in the RSA specification is a standardized format for communicating meta-data about remote services, advanced handling of security, discovery and distribution event notification, and advanced handling of remote service versioning. ECF has run its implementation of RS/RSA through the OSGi Test Compatability Kit to ensure that it is compliant with the OSGi specification. Extensibility through Provider Architecture ECF has a provider architecture, that allows major components of the OSGi remote services/RSA implementation to be extended, enhanced, or replaced as needed. For example, for interoperability with existing services and applications, it’s frequently desirable to be able to substitute the wire protocol/transport to one that is already being used. With the ECF provider architecture, it’s possible to substitute the underlying protocol...and use other frameworks based upon REST, SOAP, JMS, XML-RPC, XMPP, and/or others. If you wish, you can even define and use a proprietary provider and use it to expose your remote services. Or you can use one provider for remote services development and testing, and another for deployment. Asynchronous Proxies ECF has support for remote service access via asynchronous proxies. This allows client consumers of remote services to avoid the reliability problems that are frequent when synchronous proxies are used over a relatively slow and unreliable network. The choice of whether to use synchronous or asynchronous proxies is up to the programmer, and can be made at runtime. Here is more information about this feature of ECF’s remote services implementation. XML-RPC provider ECF Indigo has an XML-RPC-based provider, which implements the remote services API. Remote Service invocation through a proxy and/or async proxy is supported too. In addition to being usable for interoperability with existing XML-RPC-based services, it can also be used as an example of how to easily use an existing framework to create a remote service provider. Google wave provider Although discontinued by Google, Wave is an open protocol with an open source implementation of the Wave server available. This means you can still build applications that take advantage of the real time shared editing functionality from within your Eclipse environment using this provider. Already, ECF provides real time shared editing using cola. This is limited to two users on a a document at a time - using the Wave provider, you could have multiple authors collaborating on the same document. Mustafa and Sebastian created a multiplayer Android phone game for EclipseCon this year, using the Wave protocol for concurrency control. Take a look at the results in the video below. ECF on Other OSGi Frameworks You're not limited to running ECF on Equinox anymore: ECF4Felix allows ECF to run on the Felix OSGi framework. So far testing has only been done on Felix. But if you are willing to help with testing ECF Remote Services/RSA on another framework, please send an email to the ecf-dev mailing list. ECF Documentation Project ECF recently started the ECF Documentation Project. This project is an approach to improve the amount and quality of the ECF documentation with the help of the committer, contributor, and consumer communities. It also aims to use of ECF for new and existing consumers. Currently this includes a Users Guide and an Integrators Guide. As a user of ECF, the documentation effort is a huge help in getting ECF to work right within your application. Great credit is due to the ECF team for this, and all other features listed here. ECF wiki: http://wiki.eclipse.org/ECF Remote services section of ECF wiki: http://wiki.eclipse.org/ECF#OSGi_Remote_Services OSGi compendium specification (Chap 13 is Remote Services): http://www.osgi.org/download/r4v42/r4.cmpn.pdf OSGi Enterprise Specification (Chap 122 is RSA): http://www.osgi.org/download/r4v42/r4.enterprise.pdf RSA wiki pages: http://wiki.eclipse.org/Remote_Services_Admin Getting Started with Remote Services: http://wiki.eclipse.org/EIG:Getting_Started_with_OSGi_Remote_Services Asynchronous Proxies (examples): http://wiki.eclipse.org/Asynchronous_Proxies_for_Remote_Services ECF Builder: https://build.ecf-project.org/jenkins/ ECF Github site (other providers, examples, Wave, and Newsreader) : https://github.com/ECF ECF4Felix: https://github.com/ECF/ECF4Felix
June 22, 2011
by James Sugrue
· 15,537 Views
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10 Tricky Java Interview Questions
Here are some Java interview questions which are un-common What is the performance effect of a large number of import statements which are not used? Answer: They are ignored if the corresponding class is not used. Give a scenario where hotspot will optimize your code? Answer: If we have defined a variable as static and then initialized this variable in a static block then the Hotspot will merge the variable and the initialization in a single statement and hence reduce the code. What will happen if an exception is thrown from the finally block? Answer: The program will exit if the exception is not catched in the finally block. How does decorator design pattern works in I/O classes? Answer: The various classes like BufferedReader , BufferedWriter workk on the underlying stream classes. Thus Buffered* class will provide a Buffer for Reader/Writer classes. If I give you an assignment to design Shopping cart web application, how will you define the architecture of this application. You are free to choose any framework, tool or server? Answer: Usually I will choose a MVC framework which will make me use other design patterns like Front Controller, Business Delegate, Service Locater, DAO, DTO, Loose Coupling etc. Struts 2 is very easy to configure and comes with other plugins like Tiles, Velocity and Validator etc. The architecture of Struts becomes the architecture of my application with various actions and corresponding JSP pages in place. What is a deadlock in Java? How will you detect and get rid of deadlocks? Answer: Deadlock exists when two threads try to get hold of a object which is already held by another object. Why is it better to use hibernate than JDBC for database interaction in various Java applications? Answer: Hibernate provides an OO view of the database by mapping the various classes to the database tables. This helps in thinking in terms of the OO language then in RDBMS terms and hence increases productivity. How can one call one constructor from another constructor in a class? Answer: Use the this() method to refer to constructors. What is the purpose of intern() method in the String class? Answer: It helps in moving the normal string objects to move to the String literal pool How will you make your web application to use the https protocol? Answer: This has more to do with the particular server being used than the application itself. Here is how it can be done on tomcat: http://tomcat.apache.org/tomcat-4.1-doc/ssl-howto.html From http://extreme-java.blogspot.com/2011/05/10-tricky-java-interview-questions.html
May 10, 2011
by Sandeep Bhandari
· 101,792 Views · 1 Like
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Eradicating Non-Determinism in Tests
An automated regression suite can play a vital role on a software project, valuable both for reducing defects in production and essential for evolutionary design. In talking with development teams I've often heard about the problem of non-deterministic tests - tests that sometimes pass and sometimes fail. Left uncontrolled, non-deterministic tests can completely destroy the value of an automated regression suite. In this article I outline how to deal with non-deterministic tests. Initially quarantine helps to reduce their damage to other tests, but you still have to fix them soon. Therefore I discuss treatments for the common causes for non-determinism: lack of isolation, asynchronous behavior, remote services, time, and resource leaks. I've enjoyed watching ThoughtWorks tackle many difficult enterprise applications, bringing successful deliveries to many clients who have rarely seen success. Our experiences have been a great demonstration that agile methods, deeply controversial and distrusted when we wrote the manifesto a decade ago, can be used successfully. There are many flavors of agile development out there, but in what we do there is a central role for automated testing. Automated testing was a core approach to Extreme Programming from the beginning, and that philosophy has been the biggest inspiration to our agile work. So we've gained a lot of experience in using automated testing as a core part of software development. Automated testing can look easy when presented in a text book. And indeed the basic ideas are really quite simple. But in the pressure-cooker of a delivery project, trials come up that are often not given much attention in texts. As I know too well, authors have a habit of skimming over many details in order to get a core point across. In my conversations with our delivery teams, one recurring problem that we've run into is tests which have become unreliable, so unreliable that people don't pay much attention to whether they pass or fail. A primary cause of this unreliability is that some tests have become non-deterministic. A test is non-deterministic when it passes sometimes and fails sometimes, without any noticeable change in the code, tests, or environment. Such tests fail, then you re-run them and they pass. Test failures for such tests are seemingly random. Non-determinism can plague any kind of test, but it's particularly prone to affect tests with a broad scope, such as acceptance or functional tests. Why non-deterministic tests are a problem Non-deterministic tests have two problems, firstly they are useless, secondly they are a virulent infection that can completely ruin your entire test suite. As a result they need to be dealt with as soon as you can, before your entire deployment pipeline is compromised. I'll start with expanding on their uselessness. The primary benefit of having automated tests is that they provide bug detection mechanism by acting as regression tests[1]. When a regression test goes red, you know you've got an immediate problem, often because a bug has crept into the system without you realizing. Having such a bug detector has huge benefits. Most obviously it means that you can find and fix bugs just after they are introduced. Not just does this give you the warm fuzzies because you kill bugs quickly, it also makes it easier to remove them since you know the bug got in with the last set of changes that are fresh in your mind. As a result you know where to look for the bug, which is more than half the battle in squashing it. The second level of benefit is that as you gain confidence in your bug detector, you gain the courage to make big changes knowing that when you goof, the bug detector will go off and you can fix the mistake quickly. [2] Without this teams are frightened to make the changes code needs in order to be kept clean, which leads to a rotting of the code base and plummeting development speed. The trouble with non-deterministic tests is that when they go red, you have no idea whether its due to a bug, or just part of the non-deterministic behavior. Usually with these tests a non-deterministic failure is relatively common, so you end up shrugging your shoulders when these tests go red. Once you start ignoring a regression test failure, then that test is useless and you might as well throw it away. Indeed you really ought to throw a non-deterministic test away, since if you don't it has an infectious quality. If you have a suite of 100 tests with 10 non-deterministic tests in them, than that suite will often fail. Initially people will look at the failure report and notice that the failures are in non-deterministic tests, but soon they'll lose the discipline to do that. Once that discipline is lost, then a failure in the healthy deterministic tests will get ignored too. At that point you've lots the whole game and might as well get rid of all the tests. Quarantine My principal aim in this article is to outline common cases of non-deterministic tests and how to eliminate the non-determinism. But before I get there I offer one piece of essential advice: quarantine your non-deterministic tests. If you have non-deterministic tests keep them in a different test suite to your healthy tests. That way you'll you can continue to pay attention to what's going on with your healthy tests and get good feedback from them. Place any non-deterministic test in a quarantined area. (But fix quarantined tests quickly.) Then the question is what to do with the quarantined test suites. They are useless as regression tests, but they do have a future as work items for cleaning up. You should not abandon such tests, since any tests you have in quarantine are not helping you with your regression coverage. A danger here is that tests keep getting thrown into quarantine and forgotten, which means your bug detection system is eroding. As a result it's worthwhile to have a mechanism that ensures that tests don't stay in quarantine too long. I've come across various ways to do this. One is a simple numeric limit: e.g. only allow 8 tests in quarantine. Once you hit the limit you must spend time to clear all the tests out. This has the advantage of batching up your test-cleaning if that's how you like to do things. Another route is to put a time limit on how long a test may be in quarantine, such as no longer than a week. The general approach with quarantine is to take the quarantined tests out of the main deployment pipeline so that you still get your regular build process. However a good team can be more aggressive. Our Mingle team puts its quarantine suite into the deployment pipeline one stage after its healthy tests. That way it can get the feedback from the healthy tests but is also forced to ensure that it sorts out the quarantined tests quickly. [3] Lack of Isolation In order to get tests to run reliably, you must have clear control over the environment in which they run, so you have a well-known state at the beginning of the test. If one test creates some data in the database and leaves it lying around, it can corrupt the run of another test which may rely on a different database state. Therefore I find it's really important to focus on keeping tests isolated. Properly isolated tests can be run in any sequence. As you get to larger operational scope of functional tests, it gets progressively harder to keep tests isolated. When you are tracking down a non-determinism, lack of isolation is a common and frustrating cause. Keep your tests isolated from each other, so that execution of one test will not affect any others. There are a couple of ways to get isolation - either always rebuild your starting state from scratch, or ensure that each test cleans up properly after itself. In general I prefer the former, as it's often easier - and in particular easier to find the source of a problem. If a test fails because it didn't build up the initial state properly, then it's easy to see which test contains the bug. With clean-up, however, one test will contain the bug, but another test will fail - so it's hard to find the real problem. Starting from a blank state is usually easy with unit tests, but can be much harder with functional tests [4] - particularly if you have a lot of data in a database that needs to be there. Rebuilding the database each time can add a lot of time to test runs, so that argues for switching to a clean-up strategy. One trick that's handy when you're using databases, is to conduct your tests inside a transaction, and then to rollback the transaction at the end of the test. That way the transaction manager cleans up for you, reducing the chance of errors[5]. Another approach is to do a single build of a mostly-immutable starting fixture before running a group of tests. Then ensure that the tests don't change that initial state (or if they do, they reverse the changes in tear-down). This tactic is more error-prone than rebuilding the fixture for each test, but it may be worthwhile iff it takes too long to build the fixture each time. Although databases are a common cause for isolation problems, there are plenty of times you can get these in-memory too. In particular be aware with static data and singletons. A good example for this kind of problem is contextual environment, such as the currently logged in user. If you have an explicit tear-down in a test, be wary of exceptions that occur during the tear-down. If this happens the test can pass, but cause isolation failures for subsequent tests. So ensure that if you do get a problem in a tear-down, it makes a loud noise. Some people prefer to put less emphasis on isolation and more on defining clear dependencies to force tests to run in a specified order. I prefer isolation because it gives you more flexibility in running subsets of tests and parallelizing tests. Asynchronous Behavior Asynchrony is a boon that allows you to keep software responsive while taking on long term tasks. Ajax calls allow a browser to stay responsive while going back to the server for more data, asynchronous message allow a server process to communicate with other system without being tied to their laggardly latency. But in testing, asynchrony can be curse. The common mistake here is to throw in a sleep: //pseudo-code makeAsyncCall; sleep(aWhile); readResponse; This can bite you two ways. First off you'll want to set the sleep time to long enough that it gives plenty of time to get the response. But that means that you'll spend a lot of time idly waiting for the response, thus slowing down your tests. The second bite is that, however long you sleep, sometimes it won't be enough. There will be some change in environment that will cause you to exceed the sleep - and you'll get false failure. As a result I strongly urge you to never use bare sleeps like this. Never use bare sleeps to wait for asynchonous responses: use a callback or polling. There are basically two tactics you can do for testing an asynchronous response. The first is for the asynchronous service to take a callback which it can call when done. This is the best since it means you'll never have to wait any longer than you need to [6]. The biggest problem with this is that the environment needs to be able to do this and then the service provider needs to do it. This is one of the advantages of having the development team integrated with testing - if they can provide a callback then they will. The second option is to poll on the answer. This is more than just looking once, but looking regularly, something like this //pseudo-code makeAsyncCall startTime = Time.now; while(! responseReceived) { if (Time.now - startTime > waitLimit) throw new TestTimeoutException; sleep (pollingInterval); } readResponse The point of this approach is that you can set the pollingInterval to a pretty small value, and know that that's the maximum amount of dead time you'll lose to waiting for a response. This means you can set the waitLimit very high, which minimizes the chance of hitting it unless something serious has gone wrong. [7] Make sure you use a clear exception class that indicates this is a test timeout that's failing. This will help make it clear what's gone wrong should it happen, and perhaps allow a more sophisticated test harness to take account of this information in its display. The time values, in particular the waitLimit, should never be literal values. Make sure they are always values that can be easily set in bulk, either by using constants or set through the runtime environment. That way if you need to tweak them (and you will) you can tweak them all quickly. All this advice is handy for async calls where you expect a response from the provider, but how about those where there is no response. These are calls where we invoke a command on something and expect it to happen without any acknowledgment. This is the trickiest case since you can test for your expected response, but there's nothing to do to detect a failure other than timing-out. If the provider is something you're building you can handle this by ensuring the provider implements some way of indicating that it's done - essentially some form of callback. Even if only the testing code uses it, it's worth it - although often you'll find this kind of functionality is valuable for other purposes too[8]. If the provider is someone else's work, you can try persuasion, but otherwise may be stuck. Although this is also a case when using Test Doubles for remote services is worthwhile (which I'll discuss more in the next section). If you have a general failure in something asynchronous, such that it's not responding at all, then you'll always be waiting for timeouts and your test suite will take a long time to fail. To combat this it's a good idea to use a smoke test to check that the asynchronous service is responding at all and stop the test run right away if it isn't. Gerard Meszaros's book, xUnit Test Patterns, contains lots of good patterns for constructing tests. You can also often side-step the asynchrony completely. Gerard Meszaros's Humble Object pattern says that whenever you have some logic that's in a hard-to-test environment, you should isolate the logic you need to test from that environment. In this case it means put most of the logic you need to test in a place where you can test it synchronously. The asynchronous behavior should be as minimal (humble) as possible, that way you don't need that much testing of it. Remote Services Sometimes I'm asked if ThoughtWorks does any integration work, which I find somewhat amusing since there's hardly any project we do that doesn't involve a fair bit of integration. By their nature, enterprise applications involve a great deal of combining data from different systems. These systems are maintained by other teams operating to their own schedules, teams that often use a very different software philosophy to our heavily test-driven agile approach. Testing with such remote systems brings a number of problems, and non-determinism is high on the list. Often remote systems don't have test system we can call, which means hitting a live system. If there is a test system, it may not be stable enough to provide deterministic responses. In this situation it's vital to ensure determinism, so it's time to reach for a Test Double - a component that looks like the remote service, but is really just a pretend version that mimics the remote system's behavior. The double needs to be setup so that provides the right kind of response in interaction with our system, but in a way we control. In this manner we can ensure determinism. Using a double has a downside, in particular when we are testing across a broad scope. How can we be sure that the double behaves in the same way that remote system does? We can tackle this again using tests, a form of test that I call Integration Contract Tests. These run the same interaction with the remote system and the double, and check that the two match. In this case 'match' may not mean coming up with the same result (due to the non-determinisms), but results that share the same essential structure. Integration Contract Tests need to be run frequently, but not part of our system's deployment pipeline. Periodic running based on the rate of the change of the remote system is usually best. For writing these kinds of test doubles, I'm a big fan of Self Initializing Fakes - since these are very simple to manage. Some people are firmly against using Test Doubles in functional tests, believing that you must test with real connection in order to ensure end-to-end behavior. While I sympathize with their argument, automated tests are useless if they are non-deterministic. So any advantage you gain by talking to the real system is overwhelmed by the need to stamp out non-determinism[9]. Time Few things are more non-deterministic than a call to the system clock. Each time you call it, you get a new result, and any tests that depend on it can thus change. Ask for all the todos due in the next hour, and you regularly get a different answer[10]. The most important thing here is to ensure that you always wrap the system clock with routines that can be replaced with a seeded value for testing. A clock stub can be set to particular time and frozen at that time, allowing your tests to have complete control over its movements. That way you can synchronize your test data to the values in the seeded clock.[11][12] Always wrap the system clock, so it can be easily substituted for testing. One thing to watch with this, is that eventually your test data might start having problems because it's too old, and you get conflicts with other time based factors in your application. In this case you can move the data, and your clock seeds to new values. When you do this, ensure that this is the only thing you do. That way you can be sure that any tests that fail are due to time-movement in the test data. Another area where time can be a problem is when you rely on other behaviors from the clock. I once saw a system that generated random keys based on clock values. This systems started failing when it was moved to a faster machine that could allocate multiple ids within a single clock tick.[13] I've heard so many problems due to direct calls to the system clock that I'd argue for finding a way to use code analysis to detect any direct calls to the system clock and failing the build right there. Even a simple regex check might save you a frustrating debugging session after a call at an ungodly hour. Resource Leaks If your application has some kind of resource leak, this will lead to random tests failing, since it's just which test causes the resource leak to go over a limit that gets the failure. This case is awkward because any test can fail intermittently due to this problem. If it isn't a case of one test being non-deterministic then resource leaks are a good candidate to investigate. By resource leak, I mean any resource that the application has to manage by acquiring and releasing. In non-memory-managed environments, the obvious example is memory. Memory-management did much to remove this problem, but other resources still need to be managed, such as database connections. Usually the best way to handle these kind of resources is through a Resource Pool. If you do this then a good tactic is to configure the pool to a size of 1 and make it throw an exception should it get a request for a resource when it has none left to give. That way the first test to request a resource after the leak will fail - which makes it a lot easier to find the problem test. This idea of limiting resource pool sizes, is about increasing constraints to make errors more likely to crop up in tests. This is good because we want errors to show in tests so we can fix them before they manifest themselves in production. This principle can be used in other ways too. One story I heard was of a system which generated randomly named temporary files, didn't clean them up properly, and crashed on a collision. This kind of bug is very hard to find, but one way to manifest it is to stub the randomizer for testing so it always returns the same value. That way you can surface the problem more quickly.
April 14, 2011
by Martin Fowler
· 6,708 Views · 1 Like
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A story about User Stories; Where do you start and what about the planning?
In this multi-part post, I’m going to share my personal experiences while working with user stories for gathering, tracking and planning requirements. It currently consists out of three parts: What are they and why do you need them? Who writes them and how do you control scope? Where do you start and what about the planning? You can also download all parts as one comprehensive PDF for easy printing or e-reading. Where do you start? Suppose that after intensive discussions and tough scoping sessions you ended up with a list of user stories and are about to start building the system. The first story not only needs to realize some particular feature, but also involves building a skeleton implementation of the system’s architecture. How do you avoid spending way too much time on plumbing and other general purpose stuff you need for the rest of the stories? The article Managing the Bootstrap Story by Jennitta Andrea addressed this challenge in more detail and offers some alternative solutions. One of these solutions is to find and define a user story with the product owner that offers minimal functionality yet still has project value. Such a story is often referred to as the backbone story because you realize the backbone of your system in it. It’s quite common to use the backbone story to realize a proof-of-concept (PoC) that verifies the chosen architecture. Since a working PoC can give the product owner confidence that the team is able to build such a product, that fact alone may be enough project value for the product owner. More storyotypes? You might have suspected it already, but that backbone story is just an example of another storyotype. In fact, after I started looking for an approach to capture the non-functional requirements of a project or system, I ran into a slide deck that mentioned a whole set of additional storyotypes. Dan Rawsthorne, the author, tried to define a storyotype for virtually every possible thing you might need to do in a project. Personally I think he went a bit too far, but a small set of additional storyotypes proved to be very useful anyway. Storyotype Description Compound Epic A composite user story that groups a number of stories in a logical sense. Complex Epic A user story whose content and impact must be determined later in the project, but for which it is clear that it involves a significant amount of work. Setup A story that is used to setup the project environment, including a source control environment, a project website, a build server. Technical A story that involves making a technical improvement or adjustment. Examples include introducing a coding standard, refactoring a poor design, executing a performance test. Documentation A story for writing a user manual, installation manual, etc. Training A story for developing and/or hosting a training, or having a workshop with end users. Quality Improvements A story which objective is to fix a collection of related bugs, or spent a fixed amount of time to improve the quality of the code base. Spike A story that aims to do a technical investigation to determine the usability of a specific technology, or for trying an alternative technical solution. When is the story complete? So how do you know that a user story has been successfully realized? Well, if all is good, all stories will conform with INVEST and are associated with a number of acceptance criteria (typically written down as the how-to demo) specified by the product owner. That should be enough to determine if it is functionally sound. But what you still miss is a way of explaining the stakeholders, including the product owner, when the team treats the story as finished. That may differ by team, but usually includes some or more of the following criteria. The code compiles and there are no warnings or errors. The code meets the coding standards setup by the project or the organization. The code is reviewed by a peer developer. All automated unit and integration tests have completed successfully. Visual Studio’s static code analysis tool does not report any violations. ReSharper reports no potential errors (a.k.a. everything is 'green'). The daily integration build has completed successfully. The functionality was tested by another member of the team (anybody but the developer). The feature or functionality has been signed off using the project checklist. The system functionality is tested by a tester. The visual look and feel is has been approved by an employee of the communications department. Together with the story’s how-to demo these criteria are commonly referred to as the definition-of-done. Usually, a team or project will have a default definition-of-done that applies to all stories and only mentions the particulars of that story if necessary. Then what about the planning? User stories are an excellent unit for tracking progress within your project. However, purists within the Agile community will tell you that an Agile project will have no long term plan. Instead, the functionality is realized iteratively according to the priority defined by the product owner. I agree with the latter and believe that its iterative nature is essential for dealing with the changing requirements that are common in all projects. It allows deferring decisions to the last responsible moment, and that’s always a good thing. But in reality you often can’t escape from providing at least a rough schedule to your management. How should you deal with that? What I often do to get all stakeholders to join me in a number of workshops. Using use case diagrams to illustrate the context of the discussions, I try to get enough stories on paper to represent the entire scope of the project. You need to beware though that you don’t write down too much details or have too much in-depth discussions. That would give the stakeholders a false sense of precision, and consequently, will cause them to see the stories as a formal functional design. Also, if you run into some high-level chunk of functionality for which nobody really knows what it will look like, add an epic story for it and include a spike to elaborate on the epic later on in the project. Then organize a number of shorter meetings with the team or, if the team hasn’t been formed yet, with a few experienced developers. Let them discuss every story one by one and then try to estimate the size of each story in so called story points. Some people from the Agile community say you should estimate using relative sizes only. In other words, a story that seems to require twice as much work as another story should also have twice as many story points. The story point as a unit does not have value. It’s the relative differences that are important. What works for me is that every story point corresponds to the ideal day of an experienced senior software developer. In other words, one story point means that an experienced developer familiar with the chosen architecture, technology and project methodology needs to work for 8 hours without being disturbed by telephone, email, coffee breaks, or any other distractions. Mike Cohn, author of User Stories Applied, has dedicated many chapters to this estimation technique. Ideally, each story is between 1 and 8 story points, but at the beginning of the project you still may have some epics to break up. After finishing those meetings you should have an estimate of the total size of the project. Now, in order to get from those story points to a total number of hours you need to estimate the expected productivity of the team. Mike Cohn does this by creating a table with the expected roles, their availability (to deal with part time employees), and the expected productivity compared to the ideal senior developer (as a percentage). By calculating the average productivity and multiplying it with the number of story points you’ll end up with the total number of estimated man-hours. It’s only an estimate and both the productivity can be disappointing as well as the estimate in story points may appear to be wrong. But it still gives you an initial estimate that can be used for global planning and budget discussions. Obviously it is important to ensure that you keep on continuously measuring the actual productivity. Wow, now what? By now, it should be clear that a user story is not an independent concept but something that closely resonates with many of the aspects of our work in the software industry. In this multi-part post I have tried to explain a number of those aspects and to clarify the relationship between them. But even though I’ve not touched everything as detailed as possible, I still hope I've managed to convince you about the power and potential of user stories. Last but not least, if you have any questions or comments, please do not hesitate to email me at [email protected] or tweet me at my Twitter ID ddoomen.
March 17, 2011
by Dennis Doomen
· 7,433 Views
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HOWTO: Partially Clone an SVN Repo to Git, and Work With Branches
I've blogged a few times now about Git (which I pronounce with a hard 'g' a la "get", as it's supposed to be named for Linus Torvalds, a self-described git, but which I've also heard called pronounced with a soft 'g' like "jet"). Either way, I'm finding it way more efficient and less painful than either CVS or SVN combined. So, to continue this series ([1], [2], [3]), here is how (and why) to pull an SVN repo down as a Git repo, but with the omission of old (irrelevant) revisions and branches. Using SVN for SVN repos In days of yore when working with the JBoss Tools and JBoss Developer Studio SVN repos, I would keep a copy of everything in trunk on disk, plus the current active branch (most recent milestone or stable branch maintenance). With all the SVN metadata, this would eat up substantial amounts of disk space but still require network access to pull any old history of files. The two repos were about 2G of space on disk, for each branch. Sure, there's tooling to be able to diff and merge between branches w/o having both branches physically checked out, but nothing beats the ability to place two folders side by side OFFLINE for deep comparisons. So, at times, I would burn as much as 6-8G of disk simply to have a few branches of source for comparison and merging. With my painfullly slow IDE drive, this would grind my machine to a halt, especially when doing any SVN operation or counting files / disk usage. Using Git for SVN repos naively Recently, I started using git-svn to pull the whole JBDS repo into a local Git repo, but it was slow to create and still unwieldy. And the JBoss Tools repo was too large to even create as a Git repo - the operation would run out of memory while processing old revisions of code to play forward. At this point, I was stuck having individual Git repos for each JBoss Tools component (major source folder) in SVN: archives, as, birt, bpel, build, etc. It worked, but replicating it when I needed to create a matching repo-collection for a branch was painful and time-consuming. As well, all the old revision information was eating even more disk than before: jbosstools' trunk as multiple git-svn clones: 6.1G devstudio's trunk as single git-svn clone: 1.3G So, now, instead of a couple Gb per branch, I was at nearly 4x as much disk usage. But at least I could work offline and not deal w/ network-intense activity just to check history or commit a change. Still, far from ideal. Cloning SVN with standard layout & partial history This past week, I discovered two ways to make the git-svn experience at least an order of magnitude better: Standard layout (-s) - this allows your generated Git repo to contain the usual trunk, branches/* and tags/* layout that's present in the source SVN repo. This is a win because it means your repo will contain the branch information so you can easily switch between branches within the same repo on disk. No more remote network access needed! Revision filter (-r) - this allows your generated Git repo to start from a known revision number instead of starting at its birth. Now instead of taking hours to generate, you can get a repo in minutes by excluding irrelevant (ancient) revisions. So, why is this cool? Because now, instead of having 2G of source+metadata to copy when I want to do a local comparison between branches, the size on disk is merely: jbosstools' trunk as single git-svn clone w/ trunk and single branch: 1.3G devstudio's trunk as single git-svn clone w/ trunk and single branch: 0.13G So, not only is the footprint smaller, but the performance is better and I need never do a full clone (or svn checkout) again - instead, I can just copy the existing Git repo, and rebase it to a different branch. Instead of hours, this operation takes seconds (or minutes) and happens without the need for a network connection. Okay, enough blather. Show me the code! Check out the repo, including only the trunk & most recent branch # Figure out the revision number based on when a branch was created, then # from r28571, returns -r28571:HEAD rev=$(svn log --stop-on-copy \ http://svn.jboss.org/repos/jbosstools/branches/jbosstools-3.2.x \ | egrep "r[0-9]+" | tail -1 | sed -e "s#\(r[0-9]\+\).\+#-\1:HEAD#") # now, fetch repo starting from the branch's initial commit git svn clone -s $rev http://svn.jboss.org/repos/jbosstools jbosstools_GIT Now you have a repo which contains trunk & a single branch git branch -a # list local (Git) and remote (SVN) branches * master remotes/jbosstools-3.2.x remotes/trunk Switch to the branch git checkout -b local/jbosstools-3.2.x jbosstools-3.2.x # connect a new local branch to remote one Checking out files: 100% (609/609), done. Switched to a new branch 'local/jbosstools-3.2.x' git svn info # verify now working in branch URL: http://svn.jboss.org/repos/jbosstools/branches/jbosstools-3.2.x Repository Root: http://svn.jboss.org/repos/jbosstools Switch back to trunk git checkout -b local/trunk trunk # connect a new local branch to remote trunk Switched to a new branch 'local/trunk' git svn info # verify now working in branch URL: http://svn.jboss.org/repos/jbosstools/trunk Repository Root: http://svn.jboss.org/repos/jbosstools Rewind your changes, pull updates from SVN repo, apply your changes; won't work if you have local uncommitted changes git svn rebase Fetch updates from SVN repo (ignoring local changes?) git svn fetch Create a new branch (remotely with SVN) svn copy \ http://svn.jboss.org/repos/jbosstools/branches/jbosstools-3.2.x \ http://svn.jboss.org/repos/jbosstools/branches/some-new-branch From http://divby0.blogspot.com/2011/01/howto-partially-clone-svn-repo-to-git.html
January 28, 2011
by Nick Boldt
· 35,606 Views
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Interview: Troy Giunipero, Author of NetBeans E-commerce Tutorial
Troy Giunipero (pictured, right) is a student at the University of Edinburgh studying toward an MSc in Computer Science. Formerly, he was one of the NetBeans Docs writers based in Prague, Czech Republic, where he spent most of his time writing Java web tutorials. In this interview, Troy introduces you to The NetBeans E-commerce Tutorial. This is a very detailed tutorial describing just about everything you need to know when creating an e-commerce web application in Java. It has received a lot of very positive feedback. Let's find out about the background of this tutorial and what Troy learnt in writing it. Hi Troy! During your time on the NetBeans team, you wrote a very large tutorial describing how to create an e-commerce site. How and why did you start writing it? Well, there’s a short answer and a long answer to this. The short answer is that I was lucky to take part in Sun’s SEED (Sun Engineering Enrichment and Development) program. I wanted to focus on technical aspects, so I based my curriculum on developing an e-commerce application using Java technologies. I documented my efforts and applied them toward deliverables for the IDE’s 6.8 and 6.9 releases, resulting in the 13-part NetBeans E-commerce Tutorial. The long answer is that I had previously been tasked with creating an e-commerce application for my degree project (I was studying toward a BSc in IT and Computing), and ran into loads of trouble trying to integrate the various technologies into a cohesive, functioning application. I was coming from a non-technical background and found there was a steep learning curve involved in web development. My work was fraught with problems which I can now attribute to poor time-management, and a lack of good, practical, hands-on learning resources. So in a way, working on the AffableBean project (this is the project used in the NetBeans E-commerce Tutorial) was a way for me to go back and attempt to do the whole thing right. With the tutorial, I had two goals in mind: one, I wanted to consolidate my understanding of everything by writing about it, and two, I wanted to help others avoid the problems and pitfalls that I’d earlier ran into by designing a piece of documentation that puts everything together. Can you run us through the basic parts and what they provide? Certainly. First I want to point out that there’s a live demo application (http://dot.netbeans.org:8080/AffableBean/) which I managed to get up and running with help from Honza Pirek from the NetBeans Web Team (thanks Honza!): The application is modeled on the well-known MVC architecture: The tutorial refers to the above diagram at various points, and covers a bunch of different concepts and technologies along the way, including: Project design and planning (unit 2) Designing a data model (using MySQL WorkBench) (unit 4) Forward-engineering the data model into a database schema (unit 4) Database connectivity (units 3, 4, 6) Servlet, JSP/EL and JSTL technologies (units 3, 5, 6) EJB 3 and JPA 2 technologies (unit 7), and transactional support (unit 9) Session management (i.e., for the shopping cart mechanism) (unit 8) Form validation and data conversion (unit 9) Multilingual support (unit 10) Security (i.e., using form-based authentication and encrypted communication) (unit 11) Load testing with JMeter (unit 12) Monitoring the application with the IDE’s Profiler (unit 12) Tips for deployment to a production server (units 12, 13) Also, the tutorial aims to provide ample background information on the whole “Java specifications” concept, with an introduction to the Java Community Process, how final releases include reference implementations, and how these relate to the tutorial application using the IDE’s bundled GlassFish server (units 1, 7). Finally, the tutorial is as much about the above concepts and technologies as it is about learning to make best use of the IDE. I really tried to squeeze as much IDE-centric information in there as possible. So for example you’ll find: An introduction to the IDE’s main windows and their functions (unit 3) A section dedicated to editor tips and tricks (unit 5), and abundant usage of keyboard shortcuts in steps throughout the tutorial Use of the debugger (unit 8) Special “tip boxes” that discuss IDE functionality that is sometimes difficult to fit into conventional documentation. For example, there are tips on using the IDE’s Template Manager (unit 5), GUI support for database tables (unit 6), Javadoc support (unit 8), and support for code templates (unit 9). Did you learn any new things yourself while writing it? Yes! Three things immediately come to mind: EJB 3 technology. Initially this was a big hurdle for me. Using EJB 3 effectively seems to be something of an art form. If you know what you’re doing and understand exactly how to use the EntityManager to handle persistence operations on a database, EJB lets you do some amazingly smart things with just a few lines of code. But there seems to be a lack of good free documentation online—especially since EJB 3 is a significant departure from EJB 2. Therefore, almost all of the tutorial’s information on EJB comes from the very excellent book, EJB in Action by Debu Panda and Reza Rahman. Interpreting the NetBeans Profiler. The final hands-on unit, Testing an Profiling, was the most difficult for me to write, primarily because I just wasn’t familiar with the Profiler at all. I spent an unhealthy amount of time just watching the Telemetry graph run against my JMeter test plan, which is only slightly more stimulating than watching water come to boil. That being said, I feel that by just examining the graphs and other windows over time, critical logical associations start to jump out at you after a while. Likewise with JMeter. Hopefully unit 12 was able to capture and relay some of these. How to search online for decent articles and learning materials. The old Sun Technical Articles site was a great resource. Many of the links in the See Also sections at the bottom of tutorial units were found by adding site:java.sun.com/developer/technicalArticles/ to a Google search. Also the official forums (found at forums.sun.com) became a good place for questions I couldn’t find ready answers to. I had both the Java EE 5 and 6 Tutorials bookmarked. And Marty Hall’s Core Servlets and JavaServer Pages became an invaluable resource for the first half of the tutorial. What are your personal favorite features of the technologies discussed in the tutorial? I particularly liked learning about session management—using the HttpSession object to carry user-specific data between requests, and working with JSP’s corresponding implicit objects in the front-end pages. Session management is a defining aspect for e-commerce applications, as they need to provide some sort of shopping cart mechanism... ...and so the Managing Sessions unit (unit 8) was a key chapter in the tutorial. It’s extremely useful to be able to suspend the debugger on a portion of code that includes session-scoped variables, then hover the mouse over a given variable in the editor to determine its current value. I used the debugger continuously during this phase, and so I went so far as to incorporate use of the debugger throughout the Managing Sessions unit. What kind of background does someone starting the tutorial need to have? Someone can come to the tutorial with little or absolutely no experience using NetBeans. I’ve tried to be particularly careful in providing clear and easy-to-follow instructions in this respect. But one would be best off having some background or knowledge in basic web technologies, and at least some exposure to relational databases. With this foundation, I think that the topics covered in the second half of the tutorial, like applying entity classes and session beans, language support and security, won’t seem too daunting. I’ve noticed that the vast majority of feedback that comes in relates to the first half of the tutorial, and I sometimes get the impression that people feel they need to follow the tutorial units consecutively. Not so. The units are 90% modular. In other words, if somebody just wants to run through the security unit (unit 11), they can do so by downloading the associated project snapshot, follow the setup instructions, and then just follow along without needing to even look at other parts of the tutorial. What will they be able to do at the end of it? Naturally, anybody who completes individual tutorial units will be able to apply the concepts and technologies to their own work. But anyone who completes the tutorial in its entirety will gain an insight into the development process as a whole, and I think will also get a certain confidence that comes with knowing how “all the pieces fit together”—from gathering customer requirements all the way to deployment of the completed app to a production server. They’ll also have gained a solid familiarity with the NetBeans IDE, and be in a good position to explore popular Java web frameworks that work on top of servlet technology or impose an MVC architecture on their own, such as JSF, Spring, Struts, or Wicket. Do you see any problems in the technologies discussed and what would be your suggestions for enhancements? Well there’s one thing that comes to mind. When I started working on this project, I was studying the Duke’s BookStore example from the Java EE 5 Tutorial. A wonderful example that demonstrates how to progressively implement the same application using various technologies and combinations thereof. So for example you start out with an all-servlet implementation, then move on to a JSP/servlet version. Then there’s a JSTL implementation and ultimately, a version using JavaServer Faces. It’s great learning material, but also terrifically outdated. Right around this time, Sun was gearing up for the big Java EE 6 release (Dec. 2009), and I was also trying to learn about the new upcoming technologies, namely CDI, JSF 2, and EJB 3, for my regular NetBeans documentation work. I was getting the definite sense that JSP and JSTL were slowly being pushed aside—in the case of JavaServer Faces, Facelets templating was the new page authoring technology. So really, the E-commerce Tutorial application has become a sort of EE 5/EE 6 hybrid by combining JSP/JSTL with EJB 3 and JPA 2. Now the problem I see from the perspective of a student trying to learn this stuff from scratch, is that the leap from basic servlet technology to a full-blown JSF/EJB/JPA solution is tremendous, and cannot readily be taught through a single tutorial. Naturally, others may disagree with me here. I’m not sure if there’s a solution other than to compensate by producing a lot of quality learning material that covers lots of different use-cases. I’d suggest that the E-commerce Tutorial puts one in a very advantageous position to begin learning about Java-based frameworks, such as GWT, Spring, and JSF, which is a natural course of action for people looking to get a job with this knowledge. Planning any more parts to the tutorial or a new one? No more parts. The E-commerce Tutorial is done. Upon committing the final installments and changes last November, I rejoiced. However, I’m still actively responding to feedback [the ‘Send Us Your Feedback’ links at the bottom of tutorials] and plan to maintain it indefinitely, so if anyone spots any typos, has questions or comments, recommendations for improvement, etc., please write in! :-)
January 9, 2011
by Geertjan Wielenga
· 30,202 Views
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Implementing Retries with a MDB or an MQ Batch Job? (WAS 7, MQ 6)
Both approaches have some advantages and disadvantages and so it’s a question of the likelihood of particular problems and business requirements and priorities.
November 10, 2010
by Jakub Holý
· 27,304 Views
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Exposing a POJO as a JMX MBean Easily With Spring
JMX is a great way to check or change state variables or invoke a method in a (remote) running application via a management GUI such as JConsole. And Spring makes it trivial to expose any POJO as a JMX MBean with only little configuration in a few minutes. The Spring JMX documentation is very good, however there are few points that I struggled with for a while and would therefore like to record here the right solutions. I needed to monitor a command-line java application using Spring 2.5 on IBM JVM 1.4 1.5 running on a server with a jconsole on Sun JVM 1.6 as the JMX client on my PC. All the XML snippets are from a Spring application-context.xml. If you haven’t used Spring before, read a tutorial on its configuration and dependency injection. Turning a POJO into an MBean JMX makes it possible to expose getters, setters and operations taking primitive or complex data types as parameters (though types other then few special ones require the client to have the classes). You tell Spring to expose a POJO as an MBean as follows: First you declare an instance of the POJO class – the myMBean (for other reasons I’ve an old-fashioned singleton and use JobPerformanceStats.instance() to access the bean). Next you declare an MBeanExporter with lazy-init=”false” and tell it about your bean. (There are also other ways to do it, including auto-discovery.) The bean will be then visible under its key, i.e. “bean:name=MyMBeanName”, which JConsole displays as “MyMBeanName”. Notice that the MBeanExporter only works under JVM 1.5+ because it uses the new java.lang.management package. Under 1.4 Spring would fail with java.lang.NoClassDefFoundError: javax/management/MBeanServerFactory at org.springframework.jmx.support.MBeanServerFactoryBean.createMBeanServer By default it will expose all public methods and attributes. You can change that in various ways, for example with the help of an interface. If you are not running in a container that already provides an MBean server, which is my case here, you must tell Spring to start one: Enabling remote access To make the MBean accessible from another machine, you must expose it to the world by declaring a ConnectorServerFactoryBean configured with an appropriate communication mechanism. Remote access over JMXMP By default the ConnectorServerFactoryBean exposes MBeans over JMXMP with the address service:jmx:jmxmp://localhost:9875 : However this protocol isn’t supported out of the box and you must include jmxremote_optional.jar, a part of OpenDMK, on the classpath of both the MBean application and the jconsole client to avoid the exception org.springframework.beans.factory.BeanCreationException: Error creating bean with name ‘org.springframework.jmx.support.ConnectorServerFactoryBean#0′ defined in class path resource [application-context.xml]: Invocation of init method failed; nested exception is java.net.MalformedURLException: Unsupported protocol: jmxmp Remote access over RMI Alternatively you can expose the MBeans over RMI, which has no additional dependencies: However there are also some catches you must avoid: You must start an RMI registry so that the connector can register the MBean there; it won’t start one for you You must make sure that the registry is started before the connector tries to use either by declaring it before the connector or by making this dependency explicit with the depends-on attribute If you don’t set it up correctly you will get an exception like org.springframework.beans.factory.BeanCreationException: Error creating bean with name ‘org.springframework.jmx.support.ConnectorServerFactoryBean#0′ defined in class path resource [application-context.xml]: Invocation of init method failed; nested exception is java.io.IOException: Cannot bind to URL [rmi://localhost:10099/jmxrmi]: javax.naming.ServiceUnavailableException [Root exception is java.rmi.ConnectException: Connection refused to host: localhost; nested exception is: java.net.ConnectException: Connection refused: connect]. Local MBean server accessed over an SSH tunnel For increased security you may want to prefer not to expose your MBeans to remote access by making them accessible only from the local machine (127.0.0.1) and use na SSH tunnel so that a remote JConsole can access them as a local application. This is certainly possible but may be difficult because normally JMX goes over RMI, which uses two ports: one for the RMI Registry and another one for the actual service (MBean server here), which is usually chosen randomly at the runtime, and you’d need to tunnel both. Fortunately, Spring makes it possible to configure both the ports: Replace STUBPORT and REGISTRYPORT with suitable numbers and tunnel those two. Notice that the REGISTRYPORT number is same in the connector’s serviceUrl and in the RMI registry’s port attribute. WARNING: The configuration above actually doesn’t prevent direct access from a remote application. To really force the RMI registry to only listen for connection from the local host we would likely need to set – under Sun JVM without Spring – the system property com.sun.management.jmxremote. Additionally, to force the registry to use the IP 120.0.0.1, we’d need to set java.rmi.server.hostname=localhost (applies to Spring too). See this discussion about forcing local access. I’m not sure how to achieve the same result with Spring while still preserving the ability to specify both the RMI ports. Check also the JavaDoc for Spring’s RmiServiceExporter . Related posts and docs: Tunneling Debug and JMX for Alfresco (A. uses Spring)- see the second section, SSH Tunneling for JMX A custom tunneling RMI agent – uses a configured port instead of a random one Monitoring ActiveMQ Using JMX Over SSH JMX 1.2 specification and JMX 1.0 Remote API specification; from the JMX spec.: “The MBean server relies on protocol adaptors and connectors to make the agent accessible from management applications outside the agent’s JVM.” On the other hand, the Oracle JMX page reads that if you set com.sun.management.jmxremote (as opposed to …jmxremote.port), you make it possible “to monitor a local Java platform, that is, a JVM running on the same machine” – thus not necessarily from the same JVM. Connecting with JConsole Fire up JConsole and type the appropriate remote address, for example service:jmx:rmi:///jndi/rmi://your.server.com:10099/myconnector, if connecting to an application on the remote machine your.server.com accessible via RMI. Regarding the connection URL, if you have a a connector with the serviceUrl of "service:jmx:rmi://myhost:9999/jndi/rmi://localhost:10099/myconnector" then, from a client, you can use either service:jmx:rmi://myhost:9999/jndi/rmi://your.server.com:10099/myconnector or simply service:jmx:rmi:///jndi/rmi://your.server.com:10099/myconnector because, according to the JMX 1.2 Remote API specification (page 90): ... the hostname and port number # (myhost:9999 in the examples) are not used by the client and, if # present, are essentially comments. The connector server address # is actually stored in the serialized stub (/stub/ form) or in the # directory entry (/jndi/ form). IBM JVM, JConsole and JMX configuration The IBM JVM 5 SDK guide indicates that the IBM SDK also contains JConsole and recognizes the same JMX-related system properties, namely com.sun.management.jmxremote.* (though “com.sun.management.jmxremote” itself isn’t mentioned). Notice that the IBM JConsole is a bit different, for instance it’s missing the Local tab, which is replaced by specifying the command-line option connection=localhost (search the SDK guide for “JConsole monitoring tool Local tab”). Further improvements JVM 1.5: Exposing the MemoryMXBean Since Java 5.0 there is a couple of useful platform MBeans that provide information about the JVM, including also the java.lang.management.MemoryMXBean, that let you see the heap usage, invoke GC etc. You can make it available to JConsole and other JMX agents as follows (though there must be an easier way): Update: There indeed seems to be a better way of exposing the platform MBeans directly by replacing the Spring’s MBeanServerFactoryBean with java.lang.management.ManagementFactory using its factory-method getPlatformMBeanServer. Of course this requires JVM 1.5+. Improving security with password authentication Access to your MBeans over RMI may be protected with a password. According to a discussion, authentication is configured on the server connector: The passwd and access files follow the templates that can be found in the JDK/jre/lib/management folder. Summary Exposing a POJO as a MBean with Spring is easy, just don’t forget to start an MBean server and a connector. For JMXMP, include the jmxmp impl. jar on the classpath and for RMI make sure to start a RMI registry before the connector. From http://theholyjava.wordpress.com/2010/09/16/exposing-a-pojo-as-a-jmx-mbean-easily-with-spring/
September 17, 2010
by Jakub Holý
· 37,620 Views
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How to resize an ExtJS Panel, Grid, Component on Window Resize without using Ext.Viewport
This post will walk through how to resize an ExtJS Panel, Grid, Component on Window Resize without using Ext.Viewport. Problem: You have a legacy page and you want to change an html grid for an ExtJS DataGrid, because it has so many cool features. Or you have a page with some design and you are going to use only one ExtJS Component. In both cases, you also want to render your ExtJS Component to a specific DIV. Also, you want you component to be resized in case you resize the browser window. How can you do that if resize a single component in an HTML page it is not the default behavior of an ExtJS Component (except if you use Ext.Viewport)? Solution: Condor (from ExtJS Community Support Team) developed a plugin that can do that for you. I had to spend some time to understand how the plugin works, and I finally got it working as I wanted. Well, I recommend you to spend some time reading this thread: http://www.sencha.com/forum/showthread.php?28318 (if you have any issues or questions, please publish it on the thread, so other members can give you the support you need). Requirements to make the plugin work: Your have to apply the following style to the DIV (the width is up to you, the other styles are mandatory, otherwise it will not work): If you have any border around your ExtJS component, you have to set a HEIGHT. And you will also have to set a height to your ExtJS component. In this case, autoHeight will not work. If you DO NOT have any border or other design on the ExtJS component side, you do not need to set height and you can use autoHeight. In my case, I put a border on the external DIV, so I have to set Height: HTML code (all DIVs): And you need to add the plugin to the component (In this case, I’m using an ExtJS DataGrid): var grid = new Ext.grid.GridPanel({ store: store, columns: [ {header: 'Company', width: 160, sortable: true, dataIndex: 'company'}, {header: 'Price', width: 75, sortable: true, renderer: 'usMoney', dataIndex: 'price'}, {header: 'Change', width: 75, sortable: true, renderer: change, dataIndex: 'change'}, {header: '% Change', width: 75, sortable: true, renderer: pctChange, dataIndex: 'pctChange'}, {header: 'Last Updated', width: 85, sortable: true, renderer: Ext.util.Format.dateRenderer('m/d/Y'), dataIndex: 'lastChange'} ], stripeRows: true, autoExpandColumn: 'company', height: 490, autoWidth:true, title: 'Array Grid', // config options for stateful behavior stateful: true, stateId: 'grid' ,viewConfig:{forceFit:true} ,renderTo: 'reportTabContent' // render the grid to the specified div in the page ,plugins: [new Ext.ux.FitToParent("reportTabContent")] }); And done! Now you can resize the browser and the component will resize itself! I tested it on Firefox, Chrome and IE6. You can download my sample project from my GitHub: http://github.com/loiane/extjs-fit-to-parent PS.: If you want to use the full browser window, use a Viewport. Happy coding!
August 24, 2010
by Loiane Groner
· 48,841 Views
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Navigating the Five Levels of Conflict - The Agile Way
Working together day after day is an intense human experience, with all the glories and warts that emerge from constant interaction between these astonishing, disappointing, challenging, infuriating, magnificent, normal human beings we call team members. On an agile team, especially, we see this, and in our pursuit of excellence we know that conflicts arise and that we can expect both harmony and disharmony. Navigating conflict is our new mind-set, in which we help teams move from conflict to constructive disagreement as a catapult to high performance. Editor's Note: This article has been excerpted from Lyssa Adkin's book, "Coaching Agile Teams" (Addison-Wesley Signature Series (Cohn), July 2010). The Agile Coach’s Role in Conflict Coaching teams to navigate conflict may feel unfamiliar or uncomfortable to you. It did for me, even though books, articles, and studies on the subject abound. As a plan-driven project manager, I didn’t have to “go there” in the face of conflict very often because team members joined the team and left the team as we moved from phase to phase. If my feeble attempts to resolve a conflict failed, no big loss. Sooner or later, the team members in conflict would move on to other projects. With agile, however, team members stay together throughout the project. They do not move on, nor does the conflict. Given this, the agile coach faces conflict squarely, skillfully determines the severity of it, mindfully decides whether to intervene and how, generously teaches teams to navigate it, and courageously refuses to settle for a team that shrinks from greatness by avoiding it. As their coach, you help teams navigate conflict. You show them a method. You can’t give them a full-color, waterproof chart that marks the shoals and hazards. You can give them something more precious, more powerful. You can give them a guide, a framework, so that they create their own charts, whenever they need to do so. Five Levels of Conflict An agile team humming along in the rhythm of steady momentum will display conflict all the time—minor quips at one another, rolling eyeballs, heavy sighs, emotional voices, stony silences, tension in the air. You’ll witness dry wit, teasing, “just joking” comments, or just-short-of-snide remarks, all in the range of normal for an agile team. These behaviors signal normalcy for any group of people who spend considerable time together and who create a shared history. It happens in neighborhoods, community coffeehouses, churches, and agile teams—especially agile teams—where team members sit arm’s distance apart for hours on end every day while they create products together, all the while responding to the built-in pressure of the timeboxed sprint. Conflict, ever present, can be normal or destructive, and the two can be hard to tell apart. An author of many books on conflict, Speed Leas offers us agile coaches a framework we can use to determine the seriousness of the conflict (1985). This model, well suited to agile teams, looks at conflict in a deeply human and humane way. As depicted in Figure 9.1, it forms an escalation path of conflict from “Level 1: Problem to Solve” to “Level 5: World War.” (Click for larger image) Figure 9.1 Five levels of conflict Level 1: Problem to Solve We all know what conflict at level 1 feels like. Everyday frustrations and aggravations make up this level, and we experience conflicts as they rise and fall and come and go. At this level, people have different opinions, misunderstanding may have happened, conflicting goals or values may exist, and team members likely feel anxious about the conflict in the air. When in level 1, the team remains focused on determining what’s awry and how to fix it. Information flows freely, and collaboration is alive. Team members use words that are clear, specific, and factual. The language abides in the here and now, not in talking about the past. Team members check in with one another if they think a miscommunication has just happened. You will probably notice that team members seem optimistic, moving through the conflict. It’s not comfortable, but it’s not emotionally charged, either. Think of level 1 as the level of constructive disagreement that characterizes high-performing teams. Level 2: Disagreement At level 2, self-protection becomes as important as solving the problem. Team members distance themselves from one another to ensure they come out OK in the end or to establish a position for compromise they assume will come. They may talk offline with other team members to test strategies or seek advice and support. At this level, good-natured joking moves toward the half-joking barb. Nastiness gets a sugarcoating but still comes across as bitter. Yet, people aren’t hostile, just wary. Their language reflects this as their words move from the specific to the general. Fortifying their walls, they don’t share all they know about the issues. Facts play second fiddle to interpretations and create confusion about what’s really happening. Level 3: Contest At level 3, the aim is to win. A compounding effect occurs as prior conflicts and problems remain unresolved. Often, multiple issues cluster into larger issues or create a “cause.” Factions emerge in this fertile ground from which misunderstandings and power politics arise. In an agile team, this may happen subtly, because a hallmark of working agile is the feeling that we are all in this together. But it does happen. People begin to align themselves with one side or the other. Emotions become tools used to “win” supporters for one’s position. Problems and people become synonymous, opening people up to attack. As team members pay attention to building their cases, their language becomes dis-torted. They make overgeneralizations: “He always forgets to check in his code” or “You never listen to what I have to say.” They talk about the other side in presumptions: “I know what they think, but they are ignoring the real issue.” Views of themselves as benevolent and others as tarnished become magnified: “I am always the one to compromise for the good of the team” or “I have everyone’s best interest at heart” or “They are intentionally ignoring what the customer is really saying.” Discussion becomes either/or and blaming flourishes. In this combative environment, talk of peace may meet resistance. People may not be ready to move beyond blaming. Level 4: Crusade At level 4, resolving the situation isn’t good enough. Team members believe the people on the ”other side” of the issues will not change. They may believe the only option is to remove the others from the team or get removed from the team themselves. Factions become entrenched and can even solidify into a pseudo-organizational structure within the team. Identifying with a faction can overshadow identifying with the team as a whole so the team’s identity gets trounced. People and positions are seen as one, opening up people to attack for their affiliations rather than their ideas. These attacks come in the form of language rife with ideology and principles, which becomes the focus of conversation, rather than specific issues and facts. The overall attitude is righteous and punitive. Level 5: World War “Destroy!” rings out the battle cry at level 5. It’s not enough that one wins; others must lose. “We must make sure this horrible situation does not happen again!” Only one option at level 5 exists: to separate the combatants (aka team members) so that they don’t hurt one another. No constructive outcome can be had. What Should You Do About It? The goal of navigating conflict is to de-escalate. Knock it down a notch or two. As the agile coach, the first and most important question to answer is “Do I have to respond?” First, Do Nothing Agile teams—even new ones and even broken ones—can often navigate conflict by themselves, even conflict up into the level 3 range. So, sit back for a while and witness their moves. See whether they make progress. Even if it’s not perfect or the “complete” job you could do for them, if team members navigate the conflict well enough, leave them alone. To help you live with the uncomfortable feeling of watching a team’s bumbling attempts to deal with conflict, remember these words from Chris Corrigan in The Tao of Holding Space: “Everything you do for the group is one less thing they know they can do for themselves” (Corrigan 2006). The team’s bumbling is better than your perfect plan. Remember the goal of supporting the team’s self-organization (and reorganization). Your discomfort is a small price to pay. But what if you’ve decided to intervene? If you feel you have observed long enough (which should feel like a really long time) and decided to intervene, there are a few response modes you can employ: analyze and respond, use structures, and reveal. These come in order from least to most powerful for the goal of fostering self-organization. Analyze and Respond This may be the most comfortable response mode an agile coach can use because it feels familiar and at least somewhat analytical. To use analyze and respond, the agile coach considers these questions (Keip 1997): What is the level of conflict? What are the issues? How would I respond as side A? How would I respond as side B? What resolution options are open? What should I do (if anything)? When using the analyze-and-respond mode, remember that no one has the whole story. Each person’s perspective is valid and needed. If there are ten team members, you can bet there are at least ten perspectives, each of which is true in the eye of the beholder. What is your knee-jerk reaction when conflict arises? Agile coaches must be able to name that reaction and consciously choose it or reject it in service to the team. See Chapter 3, “Master Yourself,” for ways to keep yourself solidly rooted when unexpected things happen with teams. Things like conflict. Table 9.2 provides a map of successful response modes at each level. Look to this to help answer the question “What resolution options are open?” when addressing conflict in the whole-team setting (Keip 2006). Table 9.2 Conflict navigation response modes at each level When the team de-escalates, they get more options for dealing with the conflict as the tools from the next level down become available to them. The analyze-and-respond mode for navigating conflict may feel comfort-able to you—an easy shoe to slip on. If that’s the case and if it seems the best choice for your current level of skill and confidence, use it. However, you should know that it is the weakest response mode for building high-performance teams because it puts the coach in the driver’s seat. It also relies completely on analytical thinking, which is just one small way to think about conflict. So, as you feel ready, try the next two response modes.
August 18, 2010
by Lyssa Adkins
· 90,673 Views · 52 Likes
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Code Generation With Xtext
Recently I attended a local rheinJUG meeting in Düsseldorf. While the topic of the session was Eclipse e4, the night’s sponsor itemis provided some handouts on Xtext which got me very interested. The reason is that currently at work we are developing a mobile Java application (J9, CDC/Foundation 1.1 on Windows CE6) for which we needed an easy to use and reliable way for configuring navigation through the application. In a previous iteration we had – mostly because of time constraints – hard coded most of the navigational paths, but this time the app is more complex and doing that again was not really an option. First we thought about an XML based configuration, but this seemed to be a hassle to write (and read) and also would mean we would have to pay the price of parsing it on every application startup. Enter Xtext: An Eclipse based framework/library for building text based DSLs. In short, you just provide a grammar description of a new DSL to suit your needs and with – literally – just a few mouse clicks you are provided with a content-assist, syntax-highlight, outline-view-enabled Eclipse editor and optionally a code generator based on that language. Getting started: Sample Grammar There is a nice tutorial provided as part of the Xtext documentation, but I believe it might be beneficial to provide another example of how to put a DSL to good use. I will not go into every step in great detail, because setting up Xtext is Eclipse 3.6 Helios is just a matter of putting an Update Site URL in, and the New Project wizard provided makes the initial setup a snap. I assume, you have already set up Eclipse and Xtext and created a new Xtext project including a generator project (activate the corresponding checkbox when going through the wizard). In this post I am assuming a project name of com.danielschneller.navi.dsl and a file extension of .navi. When finished we will have the infrastructure ready for editing, parsing and generating code based on files like these: navigation rules for MyApplication mappings { map permission AdminPermission to "privAdmin" map permission DataAccessPermission to "privData" map coordinate Login to "com.danielschneller.myapp.gui.login.LoginController" in "com.danielschneller.myapp.login" map coordinate LoginFailed to "com.danielschneller.myapp.gui.login.LoginFailedController" in "com.danielschneller.myapp.login" map coordinate MainMenu to "com.danielschneller.myapp.gui.menu.MainMenuController" in "com.danielschneller.myapp.menu" map coordinate UserAdministration to "com.danielschneller.myapp.gui.admin.UserAdminController" in "com.danielschneller.myapp.admin" map coordinate DataLookup to "com.danielschneller.myapp.gui.lookup.LookupController" in "com.danielschneller.myapp.lookup" } navigations { define navigation USER_LOGON_FAILED define navigation USER_LOGON_SUCCESS define navigation OK define navigation BACK define navigation ADMIN define navigation DATA_LOOKUP } navrules { from Login on navigation USER_LOGON_FAILED go to LoginFailed on navigation USER_LOGON_SUCCESS go to MainMenu from LoginFailed on navigation OK go to Login from MainMenu on navigation ADMIN go to UserAdministration with AdminPermission on navigation DATA_LOOKUP go to DataLookup with DataAccessPermission from UserAdministration on navigation BACK go to MainMenu from DataLookup on navigation BACK go to MainMenu } As you can see it is a nice little language for defining coordinates in an application, meaning a specific GUI for a certain task and the possible navigation paths between them. Optionally a navigation path can be tagged to require one or more permissions to work. So for example one possible navigation path shown in the above sample is from the applications main menu, identified by the identifier MainMenu and represented in code by the com.danielschneller.myapp.gui.menu.MainMenuController class in the com.danielschneller.myapp.menu OSGi bundle to a GUI identified as DataLookup, implemented by com.danielschneller.myapp.gui.lookup.LookupController in the com.danielschneller.myapp.lookup bundle. For this path to be taken, the application must request the DataLookup navigation path and the currently logged in user be assigned the DataAccessPermission. What exactly that means is not the focus of this tutorial, suffice it to say that we somehow need to get the information contained in this specialized language into our Java application in some shape or form that can be evaluated at runtime. In the following example all information will be transformed into a HashMap based data structure. For our little mobile application this has several advantages over the XML option mentioned earlier: No XML parsing necessary on application startup, saving some performance Validation of the navigation rules ahead of time, preventing parse errors at runtime No libraries needed to access the information – by putting everything in a simple HashMap we do not have to rely on any non-standard classes whatsoever First thing I did when I started with Xtext was define a sample input file such as the one above. Then – following its general structure – I began to extract a formal grammar for it. Of course, the first draft of the sample data was not perfect, over the course of a few iterations I refined some of the syntax, but in the end this is the grammar definition I came up with. It is heavily commented to allow you to copy it out and still leave the documentation intact: grammar com.danielschneller.navi.NavigationRules with org.eclipse.xtext.common.Terminals generate navigationRules "http://com.danielschneller/fw/funkmde/navi/NavigationRules" /* * The top level entry point for the file. * "Root" is just a name as good as any, but * makes the meaning quite clear. */ Root: // first thing in the file is a "keyword", // followed by an attribute that will be // accessible as "name" later and allow // definition of an ID type of thing. 'navigation rules for' name=ID // after the keyword and "name" attribute // three sections follow, each assigned // to an attribute for later reference // (called "mappingdefs", "transitiondefs" // and "ruledefs"). // Their types are defined later in the file. mappingsdefs=Mappings transitiondefs=TransitionDefinitions ruledefs=NavigationRules // semicolon ends the definition of "Root" ; // mappings section >>>>>>>>>>>>>>>>>>>>>>>>>>>>> /* * Definition of the "Mappings" type used in * the "Root" type. */ Mappings: // first the keyword "mappings" is expected, // then an open curly 'mappings' '{' // after that a collection of "Mapping"s is // expected. The "+=" means that they will // all be collected in a collection type element // called "mappings" for future reference. // The "+" at the end means "at least one, but // more is just fine". (mappings+=Mapping)+ // finally the "Mappings" type requires a closing // curly brace. '}' // semicolon ends the definition of "Mappings" ; /* * Definition of a single "Mapping", those we are * collecting in the "mappings" attribute of the * "Mappings" type. */ Mapping: // each mapping starts with the keyword "map" // and is followed by an element of type "MappingSpec" 'map' MappingSpec ; /* * Definition of a "MappingSpec" element. This is * actually just a "parent type" for two more specific * kinds of "MappingSpec": */ MappingSpec: // no keywords are defined here, a "MappingSpec" // can be either a "PermissionMappingSpec" or a // "CoordinateMappingSpec". Any of these will be // fine where a "MappingSpec" is asked for. PermissionMappingSpec | CoordinateMappingSpec ; /* * Definition of a "PermissionMappingSpec" element. */ PermissionMappingSpec: // first the keyword "permission" is required. // then a "name" attribute is expected of type ID. // Following the name the "to" keyword is expected, // followed by a string that is stored in the "value" // attribute 'permission' name=ID 'to' value=STRING ; /* * Definition of a "CoordinateMappingSpec" element. * The definition is very similar to the "PermissionMappingSpec" * but has more attributes. */ CoordinateMappingSpec: // first the keyword "coordinate", then an ID stored as "name", // the keyword "to", followed by a string stored as "controllername", // next the keyword "in" and finally another string, memorized as // "bundleid" 'coordinate' name=ID 'to' controllername=STRING 'in' bundleid=STRING ; // <<<<<<<<<<<<<<<<<<<<<<<<<<<<< mappings section // >>>>>>>>>>>>>>>>>>>>>>>>>>>>> navigations section /* * Definition of the "TransitionDefinitions" type used in * the "Root" type. */ TransitionDefinitions: // first, this element is introduced with the "navigations" // keyword, followed by an open curly brace. 'navigations' '{' // after that a collection of "TransitionDefinition"s is // expected. The "+=" means that they will // all be collected in a collection type element // called "transitions" for future reference. // The "+" at the end means "at least one, but // more is just fine". (transitions+=TransitionDefinition)+ // the element ends with a closing curly brace '}' ; /* * Definition of a "TransitionDefinition" element. This * one is very simple. */ TransitionDefinition: // the keyword "define navigation" is required first, // then a "name" attribute of type ID is expected. 'define navigation' name=ID ; // <<<<<<<<<<<<<<<<<<<<<<<<<<<<< navigations section // >>>>>>>>>>>>>>>>>>>>>>>>>>>>> navrules section /* * Definition of the "NavigationRules" element. */ NavigationRules: // Element starts with the keywords "navrules" and // open curly. 'navrules' '{' // collection attribute called "rules", consisting // of one or more occurrences of a "Rule" element. (rules+=Rule)+ // element finishes with a closing curly keyword '}' ; /* * Definition of a "Rule" element as used in the "NavigationRules" * element. */ Rule: // first the "from" keyword, then a reference to one of the // coordinate mappings defined earlier. This time no new // definition of a coordinate is required, but one of those // that have been listed before. So the type here is put in // square brackets 'from' source=[CoordinateMappingSpec] // following the source specification, one or more "Destination" // type elements are expected, collected in a collection attribute // named "destinations" (destinations+=Destination)+ ; /* * Definition of a "Destination" type. These are collected * in a "Rule". */ Destination: // first comes an "on navigation" keyword. After that a // reference to one of the Transition elements defined // in the "navigations" section is required and stored // in the "transition" attribute. // after that follows a "go to" keyword and a reference // to a coordinate mapping, stored in the "target" attribute. // finally - as with the "destinations" collection attribute // in the "Rule" element - a "permissions" collection is // defined to store none or more (*) "PermissionReference" // elements. 'on navigation' transition=[TransitionDefinition] 'go to' target=[CoordinateMappingSpec] (permissions+=PermissionReference)* ; /* * Definition of a "PermissionReference" type. This is used * in the "permissions" collection of a "Destination". */ PermissionReference: // first, a "with" keyword is expected. After that a // "permission" attribute stores a reference to one of // the previously defined permission mappings from the // "mappings" section. 'with' permission=[PermissionMappingSpec] ; // <<<<<<<<<<<<<<<<<<<<<<<<<<<<< navrules section This is what XText can digest and create an editor plugin and outline view for. Just save this as navigationRules.xtext – when you created the XText project in Eclipse using the wizard it should have been prepared for you. Copying and pasting this into a .xtext file in Eclipse will provide you with syntax highlighting, code completion and syntax checking, making it easy to play around with grammar files. Once done, right click the .mwe2 file lying next to the grammar file in the Package Explorer view and select Run As MWE2 Workflow from the context menu. This will take a moment and generate several classes, both in the current (XText) project and the accompanying ...ui project. Next, right click the Xtext project and select Run As Eclipse Application from the context menu. This will bring up another Eclipse instance with the newly created support for navigation rules files (with a .navi suffix) installed. To try it out, just create a new project and in that a new file. Make sure its name ends in .navi. When asked, make sure to accept adding the Xtext nature to the project. You will be presented with a new, empty editor that already has an error marker in it. This is because according to our grammar definition, an empty file does not comply to all the rules we specified. Try hitting the code-completion shortcut (Ctrl-Space) twice and see what happens: The first code-completion fills in the navigation rules for part. According to the grammar this is the only valid text at the beginning of a file, so it is automatically inserted. Hitting Ctrl-Space again will tell you that now you need a Name of type ID. Just go ahead and try out the completion. It will help you create a syntactically sound navigation rules file. Notice that the Problems View tells you what is currently wrong. Also notice, that one you reach a part where references are expected by the grammar (e. g. when defining source and destination coordinates in a navigation rule) you will get suggestions based on what you entered earlier. This is what the whole sample from above looks like in the editor: While you are still fleshing out and fine tuning your grammar definitions, you will probably close this Eclipse instance and reopen it, once you repeated the Run As MWE2 Workflow steps in the main instance. In the long run I suggest you create a Feature and an Update Site project to allow easier distribution and updates of the intermediate iterations. Generating Code Now, as we have a complete Xtext DSL defined and in place let’s have a look at the Code Generation side of things. This part is completely optional: You are free to include the necessary Xtext libraries into your applications runtime (although they seem to be numerous) and just use them to dynamically load and parse .navi files on-the-fly. This would probably be a good idea if you were writing an Eclipse based application anyway. However, when targeting a very limited platform like JavaME this option is not viable. Instead we will now create a code generator that provides a transformation from the DSL syntax into more classic Java terms – specifically we will create a HashMap based data structure that carries all the same information, but in Java terms. This is a sample of what the generated output is going to look like: public class NaviRules { private Map navigationRules = new Hashtable(); // ... public NaviRules() { NaviDestination naviDest; // ========== From Login (com.danielschneller.myapp.gui.login.LoginController) // ========== On USER_LOGON_FAILED // ========== To LoginFailed (com.danielschneller.myapp.gui.login.LoginFailedController in com.danielschneller.myapp.login) naviDest = new NaviDestination(); naviDest.action = "USER_LOGON_FAILED"; naviDest.targetClassname = "com.danielschneller.myapp.gui.login.LoginFailedController"; naviDest.targetBundleId = "com.danielschneller.myapp.login"; store("com.danielschneller.myapp.gui.login.LoginController", naviDest); // ========== On USER_LOGON_SUCCESS // ========== To MainMenu (com.danielschneller.myapp.gui.menu.MainMenuController in com.danielschneller.myapp.menu) naviDest = new NaviDestination(); naviDest.action = "USER_LOGON_SUCCESS"; naviDest.targetClassname = "com.danielschneller.myapp.gui.menu.MainMenuController"; naviDest.targetBundleId = "com.danielschneller.myapp.menu"; store("com.danielschneller.myapp.gui.login.LoginController", naviDest); // ============================================================================= // ========== From LoginFailed (com.danielschneller.myapp.gui.login.LoginFailedController) // ========== On OK // ========== To Login (com.danielschneller.myapp.gui.login.LoginController in com.danielschneller.myapp.login) naviDest = new NaviDestination(); naviDest.action = "OK"; naviDest.targetClassname = "com.danielschneller.myapp.gui.login.LoginController"; naviDest.targetBundleId = "com.danielschneller.myapp.login"; store("com.danielschneller.myapp.gui.login.LoginFailedController", naviDest); // .... and so on ... } } The support class NaviDestination is omitted but is generally just a value holder struct type class. When creating the Xtext project using the wizard earlier we created a third Eclipse project, ending in ...generator. Its src folder contains three subdirectories called model, templates and workflow. Put the sample .navi file into the model directory. It will serve as the input for the generator. Create the first template Code generation is based on templates. Xtext leverages the Xpand template engine. In the templates directory create a new Xpand template using the context menu. Call it NaviRules.xpt, open it and insert the following: «REM» import the namespace defined in our DSL model «ENDREM» «IMPORT navigationRules» «REM» Define a template called "main" for elements of type "Root". The minus sign at the end takes care of not adding a newline at the end of it. «ENDREM» «DEFINE main FOR Root-» «ENDDEFINE» As there is only one instance of a Root element in a navigation rules file, this will be the main entry point - hence the name. There is no need to call it main, but it seems fitting. Now between the DEFINE and ENDDEFINE insert what is to be generated: As shown above, we need a new Java source file called NaviRules.java: ... «DEFINE main FOR Root-» «FILE "NaviRules.java"-» «ENDFILE-» «ENDDEFINE» ... Again, the contents to be generated is put in between the FILE and ENDFILE brackets. Anything not enclosed in «» will be used verbatim in the output file. So first of all, put in the static parts of the Java file. What I did was first write the source for a single navigation rule by hand, made sure it compiled and then copied over the relevant parts into the template piece by piece: ... «FILE "NaviRules.java"-» import java.util.*; public class NaviRules { public static class NaviDestination { String action; List requiredPermissions = new ArrayList(); String targetClassname; String targetBundleId; NaviDestination() {}; public final List getRequiredPermissions() { return new ArrayList(requiredPermissions); } // let Eclipse generate getters, setters, // equals and hashCode methods for this } private Map navigationRules = new Hashtable(); «ENDFILE-» ... Now, this is nothing special so far. To fill in the elements from the navigation rules DSL file put in the following: ... private Map navigationRules = new Hashtable(); public NaviRules() { NaviDestination naviDest; «REM» Iterate all elements in the "rules" collection attribute of the "ruledefs" attribute of the "Root" element. Call each iterated element (which is of type "Rule") "rule" and expand the "ruletmpl" template for it here. «ENDREM» «FOREACH ruledefs.rules AS r»«EXPAND ruletmpl FOR r»«ENDFOREACH» } ... In the class constructor we first define a local variable naviDest of the previously declared type. Then - as the comment states - the FOREACH instruction will iterate over all Rule type elements. This might not seem to be completely obvious at first. Remember at this point in the template the current scope is the "Root" element from the navigation rules file. It has an attribute called ruledefs as per the grammer definition. This attribute is of type NavigationRules which in turn has a collection attribute called rules, containing of Rule type objects. Inside the loop the current element can then be adressed by the template variable name r. The loop body (between FOREACH and ENDFOREACH) contains another Xpand instruction to expand a template called ruletmpl which will be declared next. Don't worry, even though this is a little difficult at first - switching contexts between the Java and the template scopes is made significantly easier in Eclipse, because the Xpand template editor will syntax color (static parts are blue) and also assist you with code completion inside the Xpand template parts. Ctrl-Spacing your way through it will make things more obvious than they are when reading an example. Now for the ruletmpl template. Place it below the ENDDEFINE statement belonging to the main template: ... «ENDFILE-» «ENDDEFINE» «DEFINE ruletmpl FOR Rule-» // ========== From «source.name» («source.controllername») «FOREACH destinations AS d»«EXPAND destTmpl(source) FOR d»«ENDFOREACH» // ============================================================================= «ENDDEFINE» You see the same idea used again: Static parts that get transferred into the output file 1:1 and Xpand statements that fill in data from the navigation rules definition file. In this case you see references to the attributes of the Rule element. As per the FOREACH instruction in the previous template, the one at hand will be repeated for every instance of Rule in our source file. Inside this definition the current scope is that of Rule, so with «source.name» the name attribute of the CoordinateMappingSpec object referenced as source in a Rule is taken first, then the controllername attribute likewise. Next up another FOREACH loop iterates the one or more possible Destinations of each Rule. Instead of just applying a template (destTmpl) for every Destination we also pass in the corresponding CoordinateMappingSpec stored in the source attribute of the Rule. This is then used in the following template: ... «DEFINE destTmpl(CoordinateMappingSpec source) FOR Destination-» // ========== On «transition.name» // ========== To «target.name» («target.controllername» in «target.bundleid») naviDest = new NaviDestination(); naviDest.action = "«transition.name»"; naviDest.targetClassname = "«target.controllername»"; naviDest.targetBundleId = "«target.bundleid»"; «FOREACH permissions AS p»«EXPAND permTmpl FOR p»«ENDFOREACH» store("«source.controllername»", naviDest); «ENDDEFINE» «DEFINE permTmpl FOR PermissionReference-» naviDest.requiredPermissions.add("«permission.value»"); «ENDDEFINE» In this innermost templates the attributes of the CoordinateMappingSpec objects source and target are accessed and put into place to be assigned to the members a NaviDestination Java object instance per Destination. There is only one more (very simple) template for the PermissionReference elements. With this, the Xpand file is complete. Set Up The Generator Workflow The wizard initially created a NavigationRulesGenerator.mwe2 file in the workflow folder. Open it and replace its contents with the following: module workflow.NavigationRulesGenerator import org.eclipse.emf.mwe.utils.* var targetDir = "src-gen" var fileEncoding = "Cp1252" var modelPath = "src/model" Workflow { component = org.eclipse.xtext.mwe.Reader { path = modelPath // this class has been generated by the xtext generator register = com.danielschneller.navi.NavigationRulesStandaloneSetup {} load = { slot = "root" type = "Root" } } component = org.eclipse.xpand2.Generator { metaModel = org.eclipse.xtend.typesystem.emf.EmfRegistryMetaModel {} expand = "templates::NaviRules::main FOREACH root" outlet = { path = targetDir } fileEncoding = fileEncoding } } The most interesting parts of this workflow file are the load section in the Reader component and the expand and outlet sections in the Generator component: The first one will connect a so-called slot with the Root element from our navigation rules. The second one will trigger the evaluation of the main template in the NaviRules.xpt file in the templates folder and feed any Root instances it finds in the *.navi files from the src/model (modelPath) into it. Now it is time for some actual generation. Run the generator workflow Right click the MWE2 file you just edited and select the Run As MWE2 Workflow command from the context menu. The Eclipse console will show this output: 0 [main] DEBUG org.eclipse.xtext.mwe.Reader - Resource Pathes : [src/model] 431 [main] DEBUG xt.validation.ResourceValidatorImpl - Syntax check OK! Resource: file:/Users/ds/ws/ws36_xtext/com.danielschneller.navi.dsl.generator/src/model/MyApp.navi 1013 [main] INFO org.eclipse.xpand2.Generator - Written 1 files to outlet [default](src-gen) 1014 [main] INFO .emf.mwe2.runtime.workflow.Workflow - Done. Then have a look at the newly generated contents of the src-gen source folder. If everything went alright, you should find a fresh NaviRules.java file placed there, based on the contents of your navigation rules file and the Xpand templates. Try and make some changes to the template, then re-run the workflow. You will see the changes reflected in the generated source file. Generate a second source File In the templates directory add another Xpand template file Navigation.xpt with the following content: «IMPORT navigationRules»; «DEFINE main FOR Root-» «FILE "Navigation.java"-» public final class Navigation { «FOREACH ruledefs.rules.destinations.transition.collect(e|e.name).toSet().sortBy(e|e) AS t»«EXPAND actionTmpl FOR t»«ENDFOREACH» private final String name; private Navigation(String aName) { name = aName; } public String getName() { return name; } } «ENDFILE-» «ENDDEFINE» «DEFINE actionTmpl FOR String-» /** Constant for Navigation «this» */ public static final Navigation «this» = new Navigation("«this»"); «ENDDEFINE» This is a template for a type-safe enumeration that can be used in Java 1.4 - remember I had to do this for JavaME. Notice the FOREACH loop in this case. It demonstrates that not only simple iterations are possible, but that Xpand allows more complex operations as well. In this case it will collect the names of all the navigation transitions from all the Destinations in the navigation rules. These are of type String. They are made unique by converting them to a Set datastructure and then finally sorted in their natural order. The resulting list of sorted strings is then iterated, each one - called t - is passed to the actionTmpl template. It is very simple, just placing the string itself («this») into a single line of Java source code. Of course, strictly speaking this is a rather complicated procedure to get the same information we could also have taken from the TransitionDefinitions element in the rules definition. However I think it serves as a nice example for additional Xpand capabilities. For a full description of its possibilities, have a look at the Xpand Reference in the Eclipse documentation. To use the new template, add another section to the MWE2 workflow definition: component = org.eclipse.xpand2.Generator { metaModel = org.eclipse.xtend.typesystem.emf.EmfRegistryMetaModel {} expand = "templates::Navigation::main FOREACH root" outlet = { path = targetDir } fileEncoding = fileEncoding } Running it again will produce a slightly different output, making clear that two files have been generated. This is what comes out in the src-gen folder as Navigation.java: public final class Navigation { /** Constant for Navigation ADMIN */ public static final Navigation ADMIN = new Navigation("ADMIN"); /** Constant for Navigation BACK */ public static final Navigation BACK = new Navigation("BACK"); /** Constant for Navigation DATA_LOOKUP */ public static final Navigation DATA_LOOKUP = new Navigation("DATA_LOOKUP"); /** Constant for Navigation OK */ public static final Navigation OK = new Navigation("OK"); ... More... This was just about my first experiments with Xtext. I am sure there is plenty more to be done with it. For more reading, please have a look at this very nice Getting started with Xtext tutorial by Peter Friese of Itemis. From http://www.danielschneller.com/2010/08/code-generation-with-xtext.html
August 7, 2010
by Daniel Schneller
· 27,040 Views
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Waterfall vs. Agile (Part 3): QA and Management
There are so many differences between Agile and Waterfall that it takes a three-part series to cover it all.
July 19, 2010
by Alberto Gutierrez
· 52,619 Views · 1 Like
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Are You A Starter, A Finisher Or An Implementer?
There are three parts to every project, starting, finishing and everything in between. Two parts of the process are very difficult to complete, starting and finishing. This is not a tutorial on project management, as much as it is a general guide for people involved in a project. For example, lots of people have ideas. Ideas are easy because they require very little risk. But, what happens after the idea? You are supposed to start the project. However, most people stop with the idea because they “don’t have time” or even “I wouldn’t know where to begin”. Kat French explains how she does her best creative work: The super-secret, hush-hush, “I could tell you, but then I’d have to kill you” secret of how I do my best creative work. Ready? It’s called “starting.” The recipe is.. there is no recipe. This isn’t science. It’s more like alchemy. There are ingredients. Usually those ingredients have certain effects. When you put them all together and apply heat…”results may vary,” Starting does not mean that everything will go well or that you will be successful. Starting just means that you took the initiative to start, and that probably puts you ahead of the majority of workers out there. In order for a project to be successful, you have to start at some point. Most people are not good starters, they need some core foundation or baseline to start with. Some people also need the structure of a formal project management methodology or a detailed task list. The term “self-starter” has been abused by the whole recruitment/HR industry to become someone who can do their own work without significant prodding. What do you call someone who can take an idea and start a project? Some people may throw the title “entrepreneur” at that person, but it also has other meanings. The key is that this person can start something. Are you that person? One problem is that the starter may not be very good at filling in the various details of the project or finishing the project. Starters may be excited by the novelty of a project, but once you get mired in details, the novelty has worn off. By the time you are trying to finish the project, the starter is probably bored or even hates his job. Given that we know that no project is ever really done, you might be able to keep the starter happy by having them begin work on the next phase of the project or a significant new feature. At the other end of the project is completion. Starters typically do not fare well as a finisher of a project. As an example, look at the typical software development project. At the beginning of the project, there is a lot of technology research and foundation or framework code that needs to be completed. Starters love that work. At the end of a project, most of the work is in validating and correcting defects, and working with other departments to ensure deployment goes smoothly. A finisher is the person that works well juggling multiple tasks, fixing defects and managing processes to completion. Obviously, this is a very different person than the starter. The finisher loves a detailed task list as it gives them a goal. If they complete all of these tasks, it is likely that the project has reached its conclusion and the application has been deployed. However, you cannot always be really finishing a project, so how do you keep the finisher happy? Similar to the starter, you can have the finisher move from one project or feature to another. They are a nice complement to the starter in terms of the tasks to be completed. Are you a finisher? But how do you have one project look like several? In project management, a large project is broken into phases, which are really just smaller projects. If you do not have a really large project, you can create smaller projects by looking for milestones in your project. Agile methodologies take this concept to the extreme by ensuring that there is a fixed time for each iteration. In some cases, an iteration could be long enough to implement one feature. So, each feature in your product could become an iteration or a small project. So, we have talked about starting and finishing, but what about the stuff in between? Someone needs to fill in the details. I started by calling this person a filler, but that does not sound like a good name for someone. So, I will call this person an implementer. This person takes the basic infrastructure and puts the application features on top of it. They create the web forms and the code to save the data, using the frameworks provided by the starter. Most people fall into this category because it has the broadest spectrum of work. Each web page or feature may look like a new project for them. They may not require a detailed task list, depending upon experience, but they look at the requirements and fill in the details. Are you an implementer? Because most projects are full of details, the implementer has plenty of work to do. They can be moved from project to project filling in the gaps that the starter and finisher do not complete. Given that there are so many details in projects, this is where a project manager will spend a bulk of their time, managing the implementers. Implementers will also be the most diverse group of people, so management of these people could be a daunting task as well. Of course, the next question from people would be who is most valuable. For that question, I give you a quote from a Seth Godin post about linchpins: A newspaper asked me the following, which practically set my hair on fire: What inherent traits would make it easier for someone to becoming a linchpin? Surely not everyone can be a linchpin? Why not? Each of these types of people are important. What good is a starter if there is nobody there to finish? If you have a finisher, who starts the project in the right direction? Once the project is started someone needs to fill in the details, and that is not the starter or the finisher. There are some of those rare people that can take a project from start to finish, and there are others that overlap into two of the three groups. But you should be honest with yourself. What are you good at? Starting? Finishing? The stuff in between? From http://regulargeek.com/2010/06/24/are-you-a-starter-a-finisher-or-an-implementer
July 5, 2010
by Robert Diana
· 18,235 Views
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Waterfall vs. Agile (Part 2): Development and Business
There are so many differences between Agile and Waterfall that it takes a three-part series to cover it all.
June 15, 2010
by Alberto Gutierrez
· 29,952 Views · 1 Like
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Writing user stories for web applications
User stories are the substitute of formal requirements documents in an agile environment: they are short summaries of a functionality that leave space to expansion and refinement when it comes the time to implement it. Writing them it's not rocket science and it is definitely something a web developer should master. Stories are not requirements, in the sense they are not required at all: the prioritization process will choose the most important stories to implement at a given time, basing on their cost and on their value. Instead of giving a list of requirements where 90% of the features are only nice to have, the customer gets to make an informed decision over which stories should be implemented first, and can handle new requirements by adding them to the global list of stories (backlog). The typical agile estimation process is not the subject of this article, but it looks like this: asking questions to the customer generates a bunch of user stories, which go into the backlog where all the ideas about functionalities are kept. Stories are estimated in relative points or ideal time, to give an idea of their size. With the customer, the developers can choose which stories to pull from the backlog into a smaller plan (iteration or release based). if new requirements come up or a user story changes too much to be considered the same, it is put in the backlog so that the next planning process can deal with it. If it's still a priority, it will be surely included in the next iteration. How to write them A major point of user stories is their focus on the value provided to the end user and not on the technical topics related to its implementation. Technical options will be chosen to satisfy the story and to estimate its cost during the subsequent planning. User stories have usually the following overly famous form: As a [role], I [feature] so that [reason] For example, As a user, I can login into the application so that the it presents me my preferences. What is a role while writing user stories? It is the analogue of the classic Uml use case diagram role: for example it can be the customer, a user of the application, an admin, developer which uses the library you're writing. The so that part is often optional, but it should described the value provided by the feature the user story describes. The feature itself can change in development but it should conserve its original value. In our example, if we make the user login with OpenID the value is conserved even if we have thrown away our own authentication mechanism. In this sense, stories do not describe describe the how, only the what, and this particular what can change is this helps to achieve the same why (a little metaphysical definition). Keep in mind that user stories have to be testable, because they are the definition of done b: you can drink champagne only when the acceptance tests for a story are passing: consider modifying your stories if it is difficult to write automated tests for them. For instance in an application which indexed files asynchronously (and it may take a lot after the user has been returned an Indexing started message) I actually addedd a dynamic page with the last additions to the index, that is updated as the last step of the pipeline of operations, to make the story more testable. Complex stories which are unclear to test are a symptom that a refinement is needed. Where to write them The general suggestion is to write every user story on a 3x5 card because this size choice keeps the stories short and to the point. Moreover, if you write on paper you can shuffle single cards around for planning pourposes. I hate to write on paper something I may edit, so when working solo, I use txt files where a story is represented by a row. I'm currently looking for a low-footprint project management tool which does not complicate my process, but I can easily move around stories from the backlog to the release or iteration plan with vim by using dd to cut a story and P or p to paste it. This is nearly as low-tech as sheets of paper. Why web applications? Web applications adapt particularly well to iterative development and to a story-based approach. Usually a web application starts with a beta that implements the most important stories to provide basic functionalities. If a story does not gather enough success online (poor response from the users), linked stories that expand it may be delayed (left in the backlog) or cancelled, to make room for other stories that have come up. There are no problems in the client side while updating the application, as all issues with upgrading are moved to the server side (such as changes to the database schema). If the developers have access to the hosting service for the application, rolling out the result of an iteration is very easy and the users may not notice it until they start to use the new features. Compare this agility with the old MS Access applications used in the offices of half of the planet. While web applications may take over the enterprise world, legacy managerial applications are widely spread and it is difficult to substitute them in one single shot. I tried with a formal waterfall approach, and failed as the requirements were too fine-grained, and impossible to prioritize: imagine a list of an hundred of queries that can be done over the database, and no idea of which are the most used. Imagine fifty different entities which represent an outdated domain model you have to replace. How do you know where to start? Even if you can implement all these requirements, how much will it cost? An agile process is our only hope for replacing this kind of applications, and if you will someday see a PHP application generating invoices in your office, it will be in part thanks to user stories.
May 25, 2010
by Giorgio Sironi
· 44,140 Views
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Interview: Music Composer on the NetBeans Platform
Steven Yi (pictured right) is a programmer and composer living in Rochester, NY. He studied music composition in college and became a programmer afterwards. He started off as a Flash and server side developer (which he did for about 7 years), and has spent the past few years at his current company doing mobile development with J2ME, Android, and iPhone, as well as server-side development with Spring, Hibernate, etc. He started learning and using Java and Swing for personal work in 2000 and has been using it since then for the development of blue, the focus of the interview that follows below. In the interview, Steven talks about the "blue" music composer, how it works, and how the NetBeans Platform and Python form the basis of this cool open-sourced Java music composer. What's "blue"? blue is a music composition environment I started in the fall of 2000. It was actually my very first Java program! At the time, I had started using the music software Csound (http://www.csounds.com) to compose, but found it slow to work with when it came to accomplishing what I was interested in musically. I had the idea to create a simple program that would have a timeline and the ability to scale musical score material in time. Fast forward many years later: in trying to solve other musical problems, and responding to feedback from the community of users, I've expanded blue's features a great deal. It now includes things like a mixer and effects system, a GUI builder tool for creating synthesizer interfaces, embedded Jython processing of musical scripts, and more. It's been quite satisfying to create a tool that can express my musical interests and to find a community of users who have found value in this program for their own musical work. Some screenshots: The Orchestra manager shows a BlueSynthBuilder instrument being edited. The "Reson 6" instrument is shown in edit mode. The BSB Object Properties panel shows the properties for the selected knob: The Score timeline shows a project using multiple parameter automations. The values automated include things like volume, panning, and a time pointer for a phase-vocoder instrument. All BlueSynthBuilder instruments, Effects, and the Mixer volume sliders can be automated: The Score timeline showing the author's composition "Reminiscences". The timeline shows multiple Python SoundObjects used. The SoundObject Editor shows the editor for the selected SoundObject in the timeline. The SoundObject Properties panel shows different properties for the selected SoundObject: The Score timeline showing a Tracker SoundObject being used. The timeline is configured to snap at every 4 beats and the time bar has been configured to show in numbers rather than time: The Score timeline showing a PianoRoll SoundObject being used. The PianoRoll is unique in that it is microtonal, meaning it can adapt the number of steps per "octave", depending on the values configured from a tuning file. In this screenshot, the scale loaded was a Bohlen-Pierce scale, which has 13-tones per tritave (octave and a half): The blue Mixer is shown docked into the bottom bar and in an open state. The interfaces for user-created Chorus and Reverb effects are shown. The interfaces were created using the same GUI builder tool that is found in the BlueSynthBuilder instrument: It's got a very special appearance. How did that come about? blue's custom look and feel started off one day when I was using my Palm PDA. I remember thinking that I enjoyed the look of the device with the backlight on, and so I wanted to recreate that kind of look for my program. Later, I modified the color scheme to tone it down in some ways, but I also introduced more colors than white and cyan to highlight secondary and tertiary features. Maybe now it is now more like Tron than it is like Palm. :) Overall, I enjoy the darker look of the application when I'm working on music. I tend to work on music when I have free time, and that is usually only late at night—I've found having a darker screen has been easier on my eyes. Also, if anyone was wondering, yes, blue is my favorite color. The blue look and feel is encapsulated in a module named "blue-plaf" and is available in the "blue" Mercurial repository (http://bluemusic.hg.sourceforge.net/hgweb/bluemusic/blue). The look and feel is quite hacked up (redoing it properly has been another item on my todo list), but it can be dropped into another application and it should work, as shown below with the CRUD Sample (which can be created from a tutorial found here): Can you explain how blue's timeline works? blue has a concept of SoundLayers and SoundObjects. SoundObjects are objects that primarily produce notes and have a start and duration. There are many different types of SoundObjects in blue and each has an editor (viewed in the SoundObject Editor TopComponent when a SoundObject is selected), and a BarRenderer, which is used to draw the content area of the bar on the timeline. A PolyObject is a special SoundObject. It consists of SoundLayers, which contain SoundObjects. The root timeline is itself just a PolyObject that you can add as many layers to as you like. You can also group individual SoundObjects into their own PolyObjects, and then use the resulting PolyObjects just like any other SoundObject on the timeline. If you double-click a PolyObject, the timeline is then reset with the timeline of the PolyObject you selected. As a result, PolyObjects allow timelines to be embedded within other timelines. If you think about how music is grouped into motives, phrases, sections, and even larger groupings, you can see how PolyObjects might represent these kinds of musical abstractions. For the component design, the ScoreTopComponent starts off with a JSplitPane to split between a SoundLayerListPanel on the left and a JScrollPane on the right. The JScrollPane has a ScoreTimeCanvas (the main timeline) in the main viewPort's view, a panel with the the time bar and tempo editor in the column header, and the corner is used to open up an extra panel to modify properties for the timeline. The JScrollPane has customized JScrollBars used to add the ± buttons that perform zooming on the timeline. There are a number of other features involved that are implemented amongst a number of classes, but the details of how viewPorts are synchronized (among other things) may be a bit too technical to discuss here. For those who are interested, the code can be viewed within the blue.ui.core.score package within the blue-ui-core module. How did blue come to find itself atop the NetBeans Platform? I first started to be interested in NetBeans IDE around the time 4.1 came out, but didn't really get into using it until the release of 5.0. At that time, I had hand-written Swing components for about 4-5 years (I don't really remember when 5.0 was released), and I found Matisse to be quite nice and began using it here and there. I had looked at the NetBeans Platform as an RCP at that time, but found it to be quite a bit to understand. However, I still kept it on my radar. Around the time 6.0 or 6.5 came out, I started to reconsider migrating to the NetBeans Platform once again. By this time, I had moved over to using NetBeans IDE full time for blue development and had been using NetBeans IDE more in general—particularly Java Web development and Ruby on Rails. One of the biggest things I found attractive about NetBeans IDE is its windowing system... and the things I read about in the platform development articles I'd seen online made me curious once again to see what the NetBeans Platform offered. I still felt that there was going to be a big learning curve to learn the NetBeans Platform, but the NetBeans Platform tutorials online were really quite helpful, as were the members of the NetBeans Platform mailing list, and there were also many more books available to help me get started. I think I ultimately spent about 6-8 months migrating blue to using the NetBeans Platform. Granted, it was a busy time in my life and I was working on this only in my spare time, so I think in the end it was a reasonable amount of time. Users have been very positive about the new blue interface and application as a whole, and I think it has been worth spending the time to use the NetBeans Platform. blue's window layout is quite unexpected for a NetBeans Platform application. By the time I had started migrating blue to the NetBeans Platform, the application was already some 7-8 years old. The interface I designed for blue in pure Swing was influenced by my experiences in using Flash, looking at other music composition environments (Digital Audio Workstations and Sequencing Programs), and evaluating the different aspects of working with Csound. Mapping the components from the Swing-based application to the NetBeans Platform was a little tricky in that I couldn't quite get the exact same design of panels as I had in pure Swing. In the end, I tried to think about where most of the components resided physically, and created TopComponents and placed them in the center, left, right, or bottom parts of the main window. I kept some of the dialogs from the old codebase as-is, but I migrated others to be TopComponents so that they could be docked, opened, or dragged out into a dialog as the user wished. In the end, the GUI is different and took a little getting used to after years of using and building the old interface, but I quickly adjusted to the changes and I think there is much greater consistency and usability now. The users have responded very positively to the general polish of the application and to being able to customize their environment. I myself have very much enjoyed being able to dock all of the windows as well as using full-screen mode, especially when I am on my netbook and composing. Excellent! What features of the NetBeans Platform are you using and what do you find to be most useful? Currently, I am using only a very small part of the NetBeans Platform. By the time I started to move my code to the NetBeans Platform, the codebase was already some 7 or 8 years old. I took the approach recommended to me on the mailing list and started off small, focusing primarily on migrating my project to using the Windows System API, the Options API, and a few other utility API's like IO and Dialogs. Having an old codebase, I found that I spent most of my time during migration just reorganizing my UI into TopComponents and working out communications between the components. I also spent time looking at API's that I had developed myself and seeing which ones could be replaced with API's provided by the NetBeans Platform. At this time, the application is still using a number of API's I wrote from the old codebase, but over time I would like to migrate more of the appplication to use the Nodes and Visual Library API's. I think migrating a codebase of this size in phases really worked out well. In the first phase, I was able to take advantage of the Window System API and have a very visible result on the application and gained a lot for usability. Also, a big part of the migration involved moving the codebase from a monolithic source tree and partitioning it into logical modules. I think there really is a great deal of benefit to working with a codebase with modular design, and that too is a very positive result of working with the NetBeans Platform. Please say something about how Jython relates to this application, how you are using it (what the benefits are), and your general opinions on Jython. I have had a Python SoundObject in blue for quite some time—I think since 2002. For me, it is one of the most important tools in blue when it comes to accomplishing what I want musically. With computer music, we have a lot of tools for what I call Common Practice computer music: PianoRolls, Pattern Editors, and Notation Objects. For computer musicians who are interested in Uncommon Practice music, the ability to use a scripting language opens up a number of ways to express musical ideas that cannot be easily conveyed using those other tools. In blue, Jython is primarily used to allow users to write scripts that will generate notes. For myself, I use Python scripts to model orchestral composition, creating Performer and PerformerGroup objects that I write in Python. I also write performance functions, usually per-project, to perform different musical material in different ways. Other users have used Python scripts in exploring things like algorithmic composition and genetic algorithms in their work. A blue project can contain any number of Python objects. The score generated by each Python object is translated and scaled in time by moving and resizing the SoundObject in the timeline. This allows a user who may want to use scripting to create musical material to also take advantage of blue's timeline to organize how the different musical objects will work together. One of the things I most appreciate about Jython (and scripting languages on the JVM in general) is that it is embeddable within a Java application. By packaging and embedding the Jython interpreter within the blue application, users can rest assured that the Python scripts they write can be interpreted anywhere that blue is installed. It's an extra assurance that their musical projects will be long-lasting, but they can still take advantage of a full programming language like Python in their work. Overall, I think that Jython is a fine piece of software and I hope that it will continue to grow and develop for years to come. Is the application open source and are you looking for code contributions and, if so, in which areas? Yes, the application is available under the GPL v2 license, and the source code can be viewed from the Mercurial repository on SourceForge at http://bluemusic.hg.sourceforge.net/hgweb/bluemusic/blue/. I am a strong proponent of open source, especially for creative work. In the same way that we can today look at and study musical works by composers of the past (like Josquin and Bach), I would like to imagine that the work composers and other artists are now creating with computers will also be open and available for study in the future. I believe that using open source software for creative work greatly helps in making musical projects available for the years ahead. I have done most of the development of blue myself, and over the years I've certainly built up a long list of things that I would like to implement. Users have also made wonderful feature requests that I would love to see in the program—but unfortunately, there are only so many hours in the day. It would certainly be nice to have others contributing code! Beyond new features, there are a number of infrastructural things that would be nice to address. The codebase is many years old, and while the application has been refactored multiple times over its lifetime, there are still some areas of the application that could be much more cleanly implemented. Also, in moving over to the NetBeans Platforms, I only really took the first steps. There are a number of components within the application that could probably be better served by migrating to using more of the NetBeans API's. For internal work, things like modifying the timeline to implement zooming to use Graphics2d and transforms, implementing a better waveform renderer for audio files, and further enhancing the instrument GUI builder are all things I'd like to see. I'd also love to get help in migrating all of the tables and trees to using the Nodes API, something that I have not yet had the time to do. It would also be nice to get the manual (currently in HTML and PDF, generated from DocBook) integrated into the application as JavaHelp, but this is another thing that I have had to postpone due to lack of time. For features, some interesting things I'd love to see are a Notation SoundObject, a separate graphical instrument builder using the Visual Library API, and a Sampler instrument. There's also a sound drawing SoundObject, enhancements to existing SoundObjects, and more I'd love to see moving forward. Maybe someone will find these kinds of things interesting and will take a look at blue's code sometime! Thanks Steven and happy music making with blue!
May 25, 2010
by Geertjan Wielenga
· 17,906 Views
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CollabNet Goes Agile, Acquires Danube
Today, CollabNet announced that it has acquired Danube Technologies, a company that develops Scrum project management software and conducts Scrum certification training. Founded in 2000, Danube was a small business with about 30 employees before the acquisition. Despite their small size, Danube is one of the leading Scrum training organizations in the world and they are the authors of the popular ScrumWorks software for implementing Scrum. CollabNet says they want to make ScrumWorks a part of their cloud-based developer toolset. ScrumWorks and the commercial version, ScrumWorks Pro, will continue to be sold separately from Team Forge, Collabnet's core ALM platform. In the short term, CollabNet will link the two platforms by enabling defect reports and commits tracked in TeamForge to update ScrumWorks. The backend repositories of TeamForge and ScrumWorks will remain separate and they will continue to be sold separately. CollabNet says a combined solution will be available in the second quarter of this year. ScrumWorks Pro's Enhanced Burndown Chart CollabNet will focus on making ScrumWorks available on it's cloud-based infrastructure in order to allow distributed teams to use the product. CollabNet CEO Bill Portelli believes that Scrum has become "the de facto method of managing software projects." Although many companies, including Collabnet, have branded themselves as agile, they are usually not providers of purpose-built agile tools (like Rally Software and VersionOne). Today, CollabNet can say without a doubt that they are a provider of true agile development tools (even though ScrumWorks is focused on one methodology). Before the Danube acquisition, CollabNet simply had an agile template on top of their TeamForge platform, which was not originally designed for agile processes. CollabNet was best known instead for being one of the first open source tool vendors to become profitable. The company is well known for being co-founded by Brian Behlendorf, the co-founder of Apache, and for creating the popular source control/config management tool, Subversion. With the acquisition of Danube, CollabNet could become very successful by expanding into the agile realm. Requirements management is the one area where the combined TeamForge/ScrumWorks portfolio is still lacking. The terms of the deal were not disclosed, but Danube CEO and co-founder Laszlo Szalvay says that the Danube team "couldn't be happier" with the terms. Laszlo's brother and Danube co-founder Victor Szalvay is going to become the CTO of CollabNet's new Scrum Business unit. You can see DZone's interview with Laszlo Svalvay at the Agile 2009 conference.
February 22, 2010
by Mitch Pronschinske
· 5,990 Views
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Four Methods to Automate Development Environment Setup
There are at least four methods that can be used in different combinations to make the process of setting up a complete development environment a lot less painful.
February 16, 2010
by Mitch Pronschinske
· 31,778 Views
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