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Job Chaining in Quartz and Obsidian Scheduler
n this post i’m going to cover how to do job chaining in quartz versus obsidian scheduler . both are java job schedulers, but they have different approaches so i thought i’d highlight them here and give some guidance to users using both options. it’s very common when using a job scheduler to need to chain one job to another. chaining in this case refers to executing a specific job after a certain job completes (or maybe even fails). often we want to do this conditionally, or pass on data to the target job so it can receive it as input from the original job. we’ll start with demonstrating how to do this in quartz, which will take a fair bit of work. obsidian will come after since it’s so simple. chaining in quartz quartz is the most popular job scheduler out there, but unfortunately it doesn’t provide any way to give you chaining without you writing some code. quartz is a low-level library at heart, and it doesn’t try to solve these types of problems for you, which in my mind is unfortunate since it puts the onus on developers. but despite this, many teams still end up using quartz, so hopefully this is useful to some of you. i’m going to outline probably the most basic way to perform chaining. it will allow a job to chain to another, passing on its jobdatamap (for state). this is simpler than using listeners, which would require extra configuration, but if you want to take a look, check out this listener for a starting point. sample code this will rely on an abstract class that will provided basic flow and chaining functionality to any subclasses. it acts as a very simple template class. first, let’s create the abstract class that gives us chaining behaviour: import static org.quartz.jobbuilder.newjob; import static org.quartz.triggerbuilder.newtrigger; import org.quartz.*; import org.quartz.impl.*; public abstract class chainablejob implements job { private static final string chain_job_class = "chainedjobclass"; private static final string chain_job_name = "chainedjobname"; private static final string chain_job_group = "chainedjobgroup"; @override public void execute(jobexecutioncontext context) throws jobexecutionexception { // execute actual job code doexecute(context); // if chainjob() was called, chain the target job, passing on the jobdatamap if (context.getjobdetail().getjobdatamap().get(chain_job_class) != null) { try { chain(context); } catch (schedulerexception e) { e.printstacktrace(); } } } // actually schedule the chained job to run now private void chain(jobexecutioncontext context) throws schedulerexception { jobdatamap map = context.getjobdetail().getjobdatamap(); @suppresswarnings("unchecked") class jobclass = (class) map.remove(chain_job_class); string jobname = (string) map.remove(chain_job_name); string jobgroup = (string) map.remove(chain_job_group); jobdetail jobdetail = newjob(jobclass) .withidentity(jobname, jobgroup) .usingjobdata(map) .build(); trigger trigger = newtrigger() .withidentity(jobname + "trigger", jobgroup + "trigger") .startnow() .build(); system.out.println("chaining " + jobname); stdschedulerfactory.getdefaultscheduler().schedulejob(jobdetail, trigger); } protected abstract void doexecute(jobexecutioncontext context) throws jobexecutionexception; // trigger job chain (invocation waits for job completion) protected void chainjob(jobexecutioncontext context, class jobclass, string jobname, string jobgroup) { jobdatamap map = context.getjobdetail().getjobdatamap(); map.put(chain_job_class, jobclass); map.put(chain_job_name, jobname); map.put(chain_job_group, jobgroup); } } there’s a fair bit of code here, but it’s nothing too complicated. we create the basic flow for job chaining by creating an abstract class which calls a doexecute() method in the child class, then chains the job if it was requested by calling chainjob() . so how do we use it? check out the job below. it actually chains to itself to demonstrate that you can chain any job and that it can be conditional. in this case, we will chain the job to another instance of the same class if it hasn’t already been chained, and we get a true value from new random().nextboolean() . import java.util.*; import org.quartz.*; public class testjob extends chainablejob { @override protected void doexecute(jobexecutioncontext context) throws jobexecutionexception { jobdatamap map = context.getjobdetail().getjobdatamap(); system.out.println("executing " + context.getjobdetail().getkey().getname() + " with " + new linkedhashmap(map)); boolean alreadychained = map.get("jobvalue") != null; if (!alreadychained) { map.put("jobtime", new date().tostring()); map.put("jobvalue", new random().nextlong()); } if (!alreadychained && new random().nextboolean()) { chainjob(context, testjob.class, "secondjob", "secondjobgroup"); } } } the call to chainjob() at the end will result in the automatic job chaining behaviour in the parent class. note that this isn’t called immediately, but only executes after the job completes its doexecute() method. here’s a simple harness that demonstrates everything together: import org.quartz.*; import org.quartz.impl.*; public class test { public static void main(string[] args) throws exception { // start up scheduler stdschedulerfactory.getdefaultscheduler().start(); jobdetail job = jobbuilder.newjob(testjob.class) .withidentity("firstjob", "firstjobgroup").build(); // trigger our source job to triggers another trigger trigger = triggerbuilder.newtrigger() .withidentity("firstjobtrigger", "firstjobbtriggergroup") .startnow() .withschedule( simpleschedulebuilder.simpleschedule().withintervalinseconds(1) .repeatforever()).build(); stdschedulerfactory.getdefaultscheduler().schedulejob(job, trigger); thread.sleep(5000); // let job run a few times stdschedulerfactory.getdefaultscheduler().shutdown(); } } sample output executing firstjob with {} chaining secondjob executing secondjob with {jobvalue=5420204983304142728, jobtime=sat mar 02 15:19:29 pst 2013} executing firstjob with {} executing firstjob with {} chaining secondjob executing secondjob with {jobvalue=-2361712834083016932, jobtime=sat mar 02 15:19:31 pst 2013} executing firstjob with {} chaining secondjob executing secondjob with {jobvalue=7080718769449337795, jobtime=sat mar 02 15:19:32 pst 2013} executing firstjob with {} chaining secondjob executing secondjob with {jobvalue=7235143258790440677, jobtime=sat mar 02 15:19:33 pst 2013} executing firstjob with {} deficiencies well, we’re up and chaining, but there are some problems with this approach: it doesn’t integrate with a container like spring to use configured jobs. more code would be required. it forces you to know up front which jobs you want to chain, and write code for it. configuration is fixed, unless, once again, you write more code. no real-time changes (unless you write more code). a fair bit of code to maintain , and high likelihood you will have to expand it for more functionality. the theme here is that it’s doable, but it’s up to you to do the work to make it happen. obsidian avoids these problems by making chaining configurable, instead of it being a feature of the job itself. read on to find out how. chaining in obsidian in contrast to quartz, chaining in obsidian requires no code and no up-front knowledge of which jobs will chain or how you might want to chain them later. chaining is a form of configuration, and like all job-related configuration in obsidian, you can make live changes at any time without a build or any code at all. job configuration can use a native rest api or the web ui that’s included with obsidian. the following chaining features are available for free: no code and no redeploy to add or remove chains. you can chain specific configurations of job classes. you can chain only on certain states, including failure. chain conditionally based on source job saved state (equivalent to quartz’s jobdatamap), including multiple conditions. regexp/equals/greater than, etc. chain only when matching a schedule. check out the feature and ui documentation to find out more. now that we know what’s possible, let’s see an example. once you have your jobs configured , just create a new chain using the ui. rest api support will be here shortly but as of 1.5.1 chaining isn’t included in the api. if you need to script this right now, we can provide pointers . in the ui, it looks like the following: easy, huh? all configuration is stored in a database, so it’s easy to replicate it in various environments or to automate it via scripting. as a bonus, obsidian tracks and shows you all chaining state including what job triggered a chained job. it will even tell you why a job chain didn’t fire, whether it’s because the job status didn’t match, or one of your conditions didn’t. conclusion that summarizes how you can go about chaining in quartz and obsidian. quartz definitely has a minimalist approach, but that leaves developers with a lot of work to do. meanwhile, obsidian provides rich functionality out of the box to keep developers working on their own rich functionality, instead of the plumbing that so often seems to consume their time. if you have any suggestions or feature requests for obsidian, drop us a note by leaving a comment or by contacting us .
March 10, 2013
by Carey Flichel
· 16,858 Views · 1 Like
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Scrum, Anime style...
I Programmer - Anime Scrum - An Overview If you are an anime fan, and perhaps even if you are not, then you might like a new poster about Scrum - in anime style. As long as you find anime cute or something then seeing the different people involved in the Scrum methodology as anime characters might help you convey the ideas to others. ... Scrum Primer - Scrum Overview - Anime version High-resolution versions of the overview: Scrum Overview - Blue Scrum Overview - Pink Scrum Overview - Green Feel free to use it in your own material. ..." Come on! You KNOW that's awesome! :)
March 8, 2013
by Greg Duncan
· 12,578 Views
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TaskletStep Oriented Processing in Spring Batch
Many enterprise applications require batch processing to process billions of transactions every day. These big transaction sets have to be processed without performance problems. Spring Batch is a lightweight and robust batch framework to process these big data sets. Spring Batch offers ‘TaskletStep Oriented’ and ‘Chunk Oriented’ processing style. In this article, TaskletStep Oriented Processing Model is explained. Let us investigate fundamental Spring Batch components : Job : An entity that encapsulates an entire batch process. Step and Tasklets are defined under a Job Step : A domain object that encapsulates an independent, sequential phase of a batch job. JobInstance : Batch domain object representing a uniquely identifiable job run – it’s identity is given by the pair Job and JobParameters. JobParameters : Value object representing runtime parameters to a batch job. JobExecution : A JobExecution refers to the technical concept of a single attempt to run a Job. An execution may end in failure or success, but the JobInstance corresponding to a given execution will not be considered complete unless the execution completes successfully. JobRepository : An interface which responsible for persistence of batch meta-data entities. In the following sample, an in-memory repository is used via MapJobRepositoryFactoryBean. JobLauncher : An interface exposing run method, which launches and controls the defined jobs. TaskLet : An interface exposing execute method, which will be a called repeatedly until it either returns RepeatStatus.FINISHED or throws an exception to signal a failure. It is used when both readers and writers are not required as the following sample. Let us take a look how to develop Tasklet-Step Oriented Processing Model. Used Technologies : JDK 1.7.0_09 Spring 3.1.3 Spring Batch 2.1.9 Maven 3.0.4 STEP 1 : CREATE MAVEN PROJECT A maven project is created as below. (It can be created by using Maven or IDE Plug-in). STEP 2 : LIBRARIES Firstly, dependencies are added to Maven’ s pom.xml. 3.1.3.RELEASE 2.1.9.RELEASE org.springframework spring-core ${spring.version} org.springframework spring-context ${spring.version} org.springframework.batch spring-batch-core ${spring-batch.version} log4j log4j 1.2.16 maven-compiler-plugin(Maven Plugin) is used to compile the project with JDK 1.7 org.apache.maven.plugins maven-compiler-plugin 3.0 1.7 1.7 The following Maven plugin can be used to create runnable-jar, org.apache.maven.plugins maven-shade-plugin 2.0 package shade 1.7 1.7 com.onlinetechvision.exe.Application META-INF/spring.handlers META-INF/spring.schemas STEP 3 : CREATE SuccessfulStepTasklet TASKLET SuccessfulStepTasklet is created by implementing Tasklet Interface. It illustrates business logic in successful step. package com.onlinetechvision.tasklet; import org.apache.log4j.Logger; import org.springframework.batch.core.StepContribution; import org.springframework.batch.core.scope.context.ChunkContext; import org.springframework.batch.core.step.tasklet.Tasklet; import org.springframework.batch.repeat.RepeatStatus; /** * SuccessfulStepTasklet Class illustrates a successful job * * @author onlinetechvision.com * @since 27 Nov 2012 * @version 1.0.0 * */ public class SuccessfulStepTasklet implements Tasklet { private static final Logger logger = Logger.getLogger(SuccessfulStepTasklet.class); private String taskResult; /** * Executes SuccessfulStepTasklet * * @param StepContribution stepContribution * @param ChunkContext chunkContext * @return RepeatStatus * @throws Exception * */ @Override public RepeatStatus execute(StepContribution stepContribution, ChunkContext chunkContext) throws Exception { logger.debug("Task Result : " + getTaskResult()); return RepeatStatus.FINISHED; } public String getTaskResult() { return taskResult; } public void setTaskResult(String taskResult) { this.taskResult = taskResult; } } STEP 4 : CREATE FailedStepTasklet TASKLET FailedStepTasklet is created by implementing Tasklet Interface. It illustrates business logic in failed step. package com.onlinetechvision.tasklet; import org.apache.log4j.Logger; import org.springframework.batch.core.StepContribution; import org.springframework.batch.core.scope.context.ChunkContext; import org.springframework.batch.core.step.tasklet.Tasklet; import org.springframework.batch.repeat.RepeatStatus; /** * FailedStepTasklet Class illustrates a failed job. * * @author onlinetechvision.com * @since 27 Nov 2012 * @version 1.0.0 * */ public class FailedStepTasklet implements Tasklet { private static final Logger logger = Logger.getLogger(FailedStepTasklet.class); private String taskResult; /** * Executes FailedStepTasklet * * @param StepContribution stepContribution * @param ChunkContext chunkContext * @return RepeatStatus * @throws Exception * */ @Override public RepeatStatus execute(StepContribution stepContribution, ChunkContext chunkContext) throws Exception { logger.debug("Task Result : " + getTaskResult()); throw new Exception("Error occurred!"); } public String getTaskResult() { return taskResult; } public void setTaskResult(String taskResult) { this.taskResult = taskResult; } } STEP 5 : CREATE BatchProcessStarter CLASS BatchProcessStarter Class is created to launch the jobs. Also, it logs their execution results. A Completed Job Instance can not be restarted with the same parameter(s) because it already exists in job repository and JobInstanceAlreadyCompleteException is thrown with “A job instance already exists and is complete” description. It can be restarted with different parameter. In the following sample, different currentTime parameter is set in order to restart FirstJob. package com.onlinetechvision.spring.batch; import org.apache.log4j.Logger; import org.springframework.batch.core.Job; import org.springframework.batch.core.JobExecution; import org.springframework.batch.core.JobParametersBuilder; import org.springframework.batch.core.JobParametersInvalidException; import org.springframework.batch.core.launch.JobLauncher; import org.springframework.batch.core.repository.JobExecutionAlreadyRunningException; import org.springframework.batch.core.repository.JobInstanceAlreadyCompleteException; import org.springframework.batch.core.repository.JobRepository; import org.springframework.batch.core.repository.JobRestartException; /** * BatchProcessStarter Class launches the jobs and logs their execution results. * * @author onlinetechvision.com * @since 27 Nov 2012 * @version 1.0.0 * */ public class BatchProcessStarter { private static final Logger logger = Logger.getLogger(BatchProcessStarter.class); private Job firstJob; private Job secondJob; private Job thirdJob; private JobLauncher jobLauncher; private JobRepository jobRepository; /** * Starts the jobs and logs their execution results. * */ public void start() { JobExecution jobExecution = null; JobParametersBuilder builder = new JobParametersBuilder(); try { builder.addLong("currentTime", new Long(System.currentTimeMillis())); getJobLauncher().run(getFirstJob(), builder.toJobParameters()); jobExecution = getJobRepository().getLastJobExecution(getFirstJob().getName(), builder.toJobParameters()); logger.debug(jobExecution.toString()); getJobLauncher().run(getSecondJob(), builder.toJobParameters()); jobExecution = getJobRepository().getLastJobExecution(getSecondJob().getName(), builder.toJobParameters()); logger.debug(jobExecution.toString()); getJobLauncher().run(getThirdJob(), builder.toJobParameters()); jobExecution = getJobRepository().getLastJobExecution(getThirdJob().getName(), builder.toJobParameters()); logger.debug(jobExecution.toString()); builder.addLong("currentTime", new Long(System.currentTimeMillis())); getJobLauncher().run(getFirstJob(), builder.toJobParameters()); jobExecution = getJobRepository().getLastJobExecution(getFirstJob().getName(), builder.toJobParameters()); logger.debug(jobExecution.toString()); } catch (JobExecutionAlreadyRunningException | JobRestartException | JobInstanceAlreadyCompleteException | JobParametersInvalidException e) { logger.error(e); } } public Job getFirstJob() { return firstJob; } public void setFirstJob(Job firstJob) { this.firstJob = firstJob; } public Job getSecondJob() { return secondJob; } public void setSecondJob(Job secondJob) { this.secondJob = secondJob; } public Job getThirdJob() { return thirdJob; } public void setThirdJob(Job thirdJob) { this.thirdJob = thirdJob; } public JobLauncher getJobLauncher() { return jobLauncher; } public void setJobLauncher(JobLauncher jobLauncher) { this.jobLauncher = jobLauncher; } public JobRepository getJobRepository() { return jobRepository; } public void setJobRepository(JobRepository jobRepository) { this.jobRepository = jobRepository; } } STEP 6 : CREATE applicationContext.xml Spring Configuration file, applicationContext.xml, is created. It covers Tasklets and BatchProcessStarter definitions. STEP 7 : CREATE jobContext.xml Spring Configuration file, jobContext.xml, is created. Jobs’ flows are the following : FirstJob’ s flow : 1) FirstStep is started. 2) After FirstStep is completed with COMPLETED status, SecondStep is started. 3) After SecondStep is completed with COMPLETED status, ThirdStep is started. 4) After ThirdStep is completed with COMPLETED status, FirstJob execution is completed with COMPLETED status. SecondJob’ s flow : 1) FourthStep is started. 2) After FourthStep is completed with COMPLETED status, FifthStep is started. 3) After FifthStep is completed with COMPLETED status, SecondJob execution is completed with COMPLETED status. ThirdJob’ s flow : 1) SixthStep is started. 2) After SixthStep is completed with COMPLETED status, SeventhStep is started. 3) After SeventhStep is completed with FAILED status, ThirdJob execution is completed FAILED status. FirstJob’ s flow is same with the first execution. STEP 8 : CREATE Application CLASS Application Class is created to run the application. package com.onlinetechvision.exe; import org.springframework.context.ApplicationContext; import org.springframework.context.support.ClassPathXmlApplicationContext; import com.onlinetechvision.spring.batch.BatchProcessStarter; /** * Application Class starts the application. * * @author onlinetechvision.com * @since 27 Nov 2012 * @version 1.0.0 * */ public class Application { /** * Starts the application * * @param String[] args * */ public static void main(String[] args) { ApplicationContext appContext = new ClassPathXmlApplicationContext("jobContext.xml"); BatchProcessStarter batchProcessStarter = (BatchProcessStarter)appContext.getBean("batchProcessStarter"); batchProcessStarter.start(); } } STEP 9 : BUILD PROJECT After OTV_SpringBatch_TaskletStep_Oriented_Processing Project is built, OTV_SpringBatch_TaskletStep-0.0.1-SNAPSHOT.jar will be created. STEP 10 : RUN PROJECT After created OTV_SpringBatch_TaskletStep-0.0.1-SNAPSHOT.jar file is run, the following console output logs will be shown : First Job’ s console output : 25.11.2012 21:29:19 INFO (SimpleJobLauncher.java:118) - Job: [FlowJob: [name=firstJob]] launched with the following parameters: [{currentTime=1353878959462}] 25.11.2012 21:29:19 DEBUG (AbstractJob.java:278) - Job execution starting: JobExecution: id=0, version=0, startTime=null, endTime=null, lastUpdated=Sun Nov 25 21:29:19 GMT 2012, status=STARTING, exitStatus=exitCode=UNKNOWN; exitDescription=, job=[JobInstance: id=0, version=0, JobParameters=[{currentTime=1353878959462}], Job=[firstJob]] 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:135) - Resuming state=firstJob.firstStep with status=UNKNOWN 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=firstJob.firstStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [firstStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=1 25.11.2012 21:29:20 DEBUG (SuccessfulStepTasklet.java:33) - Task Result : First Task is executed... 25.11.2012 21:29:20 DEBUG (AbstractStep.java:209) - Step execution success: id=1 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=1, version=3, name=firstStep, status=COMPLETED, exitStatus=COMPLETED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=1, rollbackCount=0 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=firstJob.firstStep with status=COMPLETED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=firstJob.secondStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [secondStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=2 25.11.2012 21:29:20 DEBUG (SuccessfulStepTasklet.java:33) - Task Result : Second Task is executed... 25.11.2012 21:29:20 DEBUG (AbstractStep.java:209) - Step execution success: id=2 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=2, version=3, name=secondStep, status=COMPLETED, exitStatus=COMPLETED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=1, rollbackCount=0 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=firstJob.secondStep with status=COMPLETED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=firstJob.thirdStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [thirdStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=3 25.11.2012 21:29:20 DEBUG (SuccessfulStepTasklet.java:33) - Task Result : Third Task is executed... 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=3, version=3, name=thirdStep, status=COMPLETED, exitStatus=COMPLETED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=1, rollbackCount=0 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=firstJob.thirdStep with status=COMPLETED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=firstJob.end3 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=firstJob.end3 with status=COMPLETED 25.11.2012 21:29:20 DEBUG (AbstractJob.java:294) - Job execution complete: JobExecution: id=0, version=1, startTime=Sun Nov 25 21:29:19 GMT 2012, endTime=null, lastUpdated=Sun Nov 25 21:29:19 GMT 2012, status=COMPLETED, exitStatus=exitCode=COMPLETED;exitDescription=, job=[JobInstance: id=0, version=0, JobParameters=[{currentTime=1353878959462}], Job=[firstJob]] 25.11.2012 21:29:20 INFO (SimpleJobLauncher.java:121) - Job: [FlowJob: [name=firstJob]] completed with the following parameters: [{currentTime=1353878959462}] and the following status: [COMPLETED] 25.11.2012 21:29:20 DEBUG (BatchProcessStarter.java:44) - JobExecution: id=0, version=2, startTime=Sun Nov 25 21:29:19 GMT 2012, endTime=Sun Nov 25 21:29:20 GMT 2012, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=COMPLETED, exitStatus=exitCode=COMPLETED;exitDescription=, job=[JobInstance: id=0, version=0, JobParameters=[{currentTime=1353878959462}], Job=[firstJob]] Second Job’ s console output : 25.11.2012 21:29:20 INFO (SimpleJobLauncher.java:118) - Job: [FlowJob: [name=secondJob]] launched with the following parameters: [{currentTime=1353878959462}] 25.11.2012 21:29:20 DEBUG (AbstractJob.java:278) - Job execution starting: JobExecution: id=1, version=0, startTime=null, endTime=null, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=STARTING, exitStatus=exitCode=UNKNOWN;exitDescription=, job=[JobInstance: id=1, version=0, JobParameters=[{currentTime=1353878959462}], Job=[secondJob]] 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:135) - Resuming state=secondJob.fourthStep with status=UNKNOWN 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=secondJob.fourthStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [fourthStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=4 25.11.2012 21:29:20 DEBUG (SuccessfulStepTasklet.java:33) - Task Result : Fourth Task is executed... 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=4, version=3, name=fourthStep, status=COMPLETED, exitStatus=COMPLETED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=1, rollbackCount=0 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=secondJob.fourthStep with status=COMPLETED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=secondJob.fifthStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [fifthStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=5 25.11.2012 21:29:20 DEBUG (SuccessfulStepTasklet.java:33) - Task Result : Fifth Task is executed... 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=5, version=3, name=fifthStep, status=COMPLETED, exitStatus=COMPLETED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=1, rollbackCount=0 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=secondJob.fifthStep with status=COMPLETED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=secondJob.end5 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=secondJob.end5 with status=COMPLETED 25.11.2012 21:29:20 DEBUG (AbstractJob.java:294) - Job execution complete: JobExecution: id=1, version=1, startTime=Sun Nov 25 21:29:20 GMT 2012, endTime=null, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=COMPLETED, exitStatus=exitCode=COMPLETED;exitDescription=, job=[JobInstance: id=1, version=0, JobParameters=[{currentTime=1353878959462}], Job=[secondJob]] 25.11.2012 21:29:20 INFO (SimpleJobLauncher.java:121) - Job: [FlowJob: [name=secondJob]] completed with the following parameters: [{currentTime=1353878959462}] and the following status: [COMPLETED] 25.11.2012 21:29:20 DEBUG (BatchProcessStarter.java:48) - JobExecution: id=1, version=2, startTime=Sun Nov 25 21:29:20 GMT 2012, endTime=Sun Nov 25 21:29:20 GMT 2012, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=COMPLETED, exitStatus=exitCode=COMPLETED;exitDescription=, job=[JobInstance: id=1, version=0, JobParameters=[{currentTime=1353878959462}], Job=[secondJob]] Third Job’ s console output : 25.11.2012 21:29:20 INFO (SimpleJobLauncher.java:118) - Job: [FlowJob: [name=thirdJob]] launched with the following parameters: [{currentTime=1353878959462}] 25.11.2012 21:29:20 DEBUG (AbstractJob.java:278) - Job execution starting: JobExecution: id=2, version=0, startTime=null, endTime=null, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=STARTING, exitStatus=exitCode=UNKNOWN;exitDescription=, job=[JobInstance: id=2, version=0, JobParameters=[{currentTime=1353878959462}], Job=[thirdJob]] 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:135) - Resuming state=thirdJob.sixthStep with status=UNKNOWN 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=thirdJob.sixthStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [sixthStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=6 25.11.2012 21:29:20 DEBUG (SuccessfulStepTasklet.java:33) - Task Result : Sixth Task is executed... 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=6, version=3, name=sixthStep, status=COMPLETED, exitStatus=COMPLETED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=1, rollbackCount=0 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=thirdJob.sixthStep with status=COMPLETED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=thirdJob.seventhStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [seventhStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=7 25.11.2012 21:29:20 DEBUG (FailedStepTasklet.java:33) - Task Result : Error occurred! 25.11.2012 21:29:20 DEBUG (TaskletStep.java:456) - Rollback for Exception: java.lang.Exception: Error occurred! 25.11.2012 21:29:20 DEBUG (TransactionTemplate.java:152) - Initiating transaction rollback on application exception ... 25.11.2012 21:29:20 DEBUG (AbstractPlatformTransactionManager.java:821) - Initiating transaction rollback 25.11.2012 21:29:20 DEBUG (ResourcelessTransactionManager.java:54) - Rolling back resourceless transaction on [org.springframework.batch.support.transaction.ResourcelessTransactionManager$ResourcelessTransaction@40874c04] 25.11.2012 21:29:20 DEBUG (RepeatTemplate.java:291) - Handling exception: java.lang.Exception, caused by: java.lang.Exception: Error occurred! 25.11.2012 21:29:20 DEBUG (RepeatTemplate.java:251) - Handling fatal exception explicitly (rethrowing first of 1): java.lang.Exception: Error occurred! 25.11.2012 21:29:20 ERROR (AbstractStep.java:222) - Encountered an error executing the step ... 25.11.2012 21:29:20 DEBUG (ResourcelessTransactionManager.java:34) - Committing resourceless transaction on [org.springframework.batch.support.transaction.ResourcelessTransactionManager$ResourcelessTransaction@66a7d863] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=7, version=2, name=seventhStep, status=FAILED, exitStatus=FAILED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=0, rollbackCount=1 25.11.2012 21:29:20 DEBUG (ResourcelessTransactionManager.java:34) - Committing resourceless transaction on [org.springframework.batch.support.transaction.ResourcelessTransactionManager$ResourcelessTransaction@156f803c] 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=thirdJob.seventhStep with status=FAILED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=thirdJob.fail8 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=thirdJob.fail8 with status=FAILED 25.11.2012 21:29:20 DEBUG (AbstractJob.java:294) - Job execution complete: JobExecution: id=2, version=1, startTime=Sun Nov 25 21:29:20 GMT 2012, endTime=null, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=FAILED, exitStatus=exitCode=FAILED;exitDescription=, job=[JobInstance: id=2, version=0, JobParameters=[{currentTime=1353878959462}], Job=[thirdJob]] 25.11.2012 21:29:20 INFO (SimpleJobLauncher.java:121) - Job: [FlowJob: [name=thirdJob]] completed with the following parameters: [{currentTime=1353878959462}] and the following status: [FAILED] 25.11.2012 21:29:20 DEBUG (BatchProcessStarter.java:52) - JobExecution: id=2, version=2, startTime=Sun Nov 25 21:29:20 GMT 2012, endTime=Sun Nov 25 21:29:20 GMT 2012, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=FAILED, exitStatus=exitCode=FAILED; exitDescription=, job=[JobInstance: id=2, version=0, JobParameters=[{currentTime=1353878959462}], Job=[thirdJob]] First Job’ s console output after restarting : 25.11.2012 21:29:20 INFO (SimpleJobLauncher.java:118) - Job: [FlowJob: [name=firstJob]] launched with the following parameters: [{currentTime=1353878960660}] 25.11.2012 21:29:20 DEBUG (AbstractJob.java:278) - Job execution starting: JobExecution: id=3, version=0, startTime=null, endTime=null, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=STARTING, exitStatus=exitCode=UNKNOWN;exitDescription=, job=[JobInstance: id=3, version=0, JobParameters=[{currentTime=1353878960660}], Job=[firstJob]] 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:135) - Resuming state=firstJob.firstStep with status=UNKNOWN 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=firstJob.firstStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [firstStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=8 25.11.2012 21:29:20 DEBUG (SuccessfulStepTasklet.java:33) - Task Result : First Task is executed... 25.11.2012 21:29:20 DEBUG (AbstractStep.java:209) - Step execution success: id=8 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=8, version=3, name=firstStep, status=COMPLETED, exitStatus=COMPLETED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=1, rollbackCount=0 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=firstJob.firstStep with status=COMPLETED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=firstJob.secondStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [secondStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=9 25.11.2012 21:29:20 DEBUG (SuccessfulStepTasklet.java:33) - Task Result : Second Task is executed... 25.11.2012 21:29:20 DEBUG (TaskletStep.java:417) - Applying contribution: [StepContribution: read=0, written=0, filtered=0, readSkips=0, writeSkips=0, processSkips=0, exitStatus=EXECUTING] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:209) - Step execution success: id=9 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=9, version=3, name=secondStep, status=COMPLETED, exitStatus=COMPLETED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=1, rollbackCount=0 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=firstJob.secondStep with status=COMPLETED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=firstJob.thirdStep 25.11.2012 21:29:20 INFO (SimpleStepHandler.java:133) - Executing step: [thirdStep] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:180) - Executing: id=10 25.11.2012 21:29:20 DEBUG (SuccessfulStepTasklet.java:33) - Task Result : Third Task is executed... 25.11.2012 21:29:20 DEBUG (TaskletStep.java:417) - Applying contribution: [StepContribution: read=0, written=0, filtered=0, readSkips=0, writeSkips=0, processSkips=0, exitStatus=EXECUTING] 25.11.2012 21:29:20 DEBUG (AbstractStep.java:209) - Step execution success: id=10 25.11.2012 21:29:20 DEBUG (AbstractStep.java:273) - Step execution complete: StepExecution: id=10, version=3, name=thirdStep, status=COMPLETED, exitStatus=COMPLETED, readCount=0, filterCount=0, writeCount=0 readSkipCount=0, writeSkipCount=0, processSkipCount=0, commitCount=1, rollbackCount=0 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=firstJob.thirdStep with status=COMPLETED 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:143) - Handling state=firstJob.end3 25.11.2012 21:29:20 DEBUG (SimpleFlow.java:156) - Completed state=firstJob.end3 with status=COMPLETED 25.11.2012 21:29:20 DEBUG (AbstractJob.java:294) - Job execution complete: JobExecution: id=3, version=1, startTime=Sun Nov 25 21:29:20 GMT 2012, endTime=null, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=COMPLETED, exitStatus=exitCode=COMPLETED;exitDescription=, job=[JobInstance: id=3, version=0, JobParameters=[{currentTime=1353878960660}], Job=[firstJob]] 25.11.2012 21:29:20 INFO (SimpleJobLauncher.java:121) - Job: [FlowJob: [name=firstJob]] completed with the following parameters: [{currentTime=1353878960660}] and the following status: [COMPLETED] 25.11.2012 21:29:20 DEBUG (BatchProcessStarter.java:57) - JobExecution: id=3, version=2, startTime=Sun Nov 25 21:29:20 GMT 2012, endTime=Sun Nov 25 21:29:20 GMT 2012, lastUpdated=Sun Nov 25 21:29:20 GMT 2012, status=COMPLETED, exitStatus=exitCode=COMPLETED;exitDescription=, job=[JobInstance: id=3, version=0, JobParameters=[{currentTime=1353878960660}], Job=[firstJob]] STEP 11 : DOWNLOAD https://github.com/erenavsarogullari/OTV_SpringBatch_TaskletStep REFERENCES : Spring Batch – Reference Documentation Spring Batch – API Documentation
January 17, 2013
by Eren Avsarogullari
· 22,199 Views · 1 Like
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Functional Test Coverage - taking BDD reporting to the next level
From an original article on Wakaleo.com Conventional test reports, generated by tools such as JUnit or TestNG, naturally focus on what tests have been executed, and whether they passed or failed. While this is certainly useful from a testing perspective, these reports are far from telling the whole picture. BDD reporting tools like Cucumber and JBehave take things a step further, introducing the concept of "pending" tests. A pending test is one that has been specified (for example, as an acceptance criteria for a user story), but which has not been implemented yet. In BDD, we describe the expected behaviour of our application using concrete examples, that eventually form the basis of the "acceptance criteria" for the user stories we are implementing. BDD tools such as Cucumber and JBehave not only report on test results: they also report on the user stories that these tests validate. However this reporting is still limited for large projects, where the numbers of user stories can become unwieldy. User stories are not created in isolation: rather, user stories help describe features, which support capabilities that need to be implemented to achieve the business goals of the application. So it makes sense to be able to report on test results not only at the user story level, but also at higher levels, for example in terms of features and capabilities. This makes it easier to report on not only what stories have been implemented, but also what features and capabilities remain to be done. An example of such a report is shown in Figure 1 (or see the full report here). Figure 1: A test coverage report listing both tested and untested requirements. In agile projects, it is generally considered that a user story is not complete until all of its automated acceptance tests pass. Similarly, a feature cannot be considered ready to deliver until all of the acceptance criteria for the underlying user stories have been specified and implemented. However, sensible teams shy away from trying to define all of the acceptance criteria up-front, leaving this until the "last responsible moment", often shortly before the user story is scheduled to be implemented. For this reason, reports that relate project progress and status only in terms of test results are missing out on the big picture. To get a more accurate idea of what features have been delivered, which ones are in progress, and what work remains to be done, we must think not in terms of test results, but in terms of the requirements as we currently understand them, matching the currently implemented tests to these requirements, but also pointing out what requirements currently have no acceptance criteria defined. And when graphs and reports illustrate how much progress has been made, the requirements with no acceptance criteria must also be part of the picture. Requirements-level BDD reporting with Thucydides Thucydides is an open source tool that puts some of these concepts into practice. Building on top of BDD tools such as JBehave, or using just ordinary JUnit tests, Thucydides reports not only on how the tests did, but also fits them into the broader picture, showing what requirements have been tested and, just as importantly, what requirements haven't. You can learn more about Thucydides in this tutorial or on the Thucydides website. During the rest of this article, we will see how to report on both your requirements and your test results using Thucydides, using a very simple directory-based approach. You can follow along with this example by cloning the Github project at https://github.com/thucydides-webtests/thucydides-simple-demo Simple requirements in Thucydides - a directory-based approach Thucydides can integrate with many different requirement management systems, and it is easy to write your own plugin to tailor the integration to suite your particular environment. A popular approach, for example, is to store requirements in JIRA and to use Thucydides to read the requirements hierarcy directly from the JIRA cards. However the simplest approach, which uses a directory-based approach, is probably the easiest to use to get started, and it is that approach that we will be looking at here. Requirements can usually be organized in a hierarchial structure. By default, Thucydides uses a three-level hierarchy of requirements. At the top level, capabilities represent a high-level capacity that the application must provide to meet the application's business goals. At the next level down, features help deliver these capabilities. To make implementation easier, a feature can be broken up into user stories, each of which in turn can contain a number of acceptance criteria. Figure 2: JUnit test directories mirror the requirements hierarchy. Of course, you don't have to use this structure if it doesn't suit you. You can override the thucydides.capability.types system property to provide your own hierarchy. For example, if you wanted a hierarchy with modules,epics, and features, you would just set thucydides.capability.types to "module,epic,feature". When we use the default directory-based requirements strategy in Thucydides, the requirements are stored in a hierarchial directory structure that matches the requirements hierarchy. At the lowest level, a user story is represented by a JBehave *.story file, an easyb story, or a JUnit test. All of the other requirements are represented as directories (see Figure 2 for an example of such a structure). In each requirements directory, you can optionally place a file called narrative.txt, which contains a free-text summary of the requirement. This will appear in the reports, with the first line appearing as the requirement title. A typical narrative text is illustrated in the following example: Learn the meaning of a word In order to learn the meaning of a word that I don't know As an online reader I want to be able to find out the meaning of the word If you are implementing the acceptance criteria as JUnit tests, just place the JUnit tests in the package that matches the correspoinding requirement. You need to use the thucydides.test.root system property to specify the root package of your requirements. For the example in Figure 2, this value should be set to nz.govt.nzqa.lssu.stories. Figure 3: The narrative.txt file appears in the reports to describe a requirement. If you are using JBehave, just place the *.story files in the src/test/resources/stories directory, again respecting a directory structure that corresponds to your requirement hierarchy. The narrative.txt files also work for JBehave requirements. Progress is measured by the total number of passing, failing or pending acceptance criteria, either for the whole project (at the top level), or within a particular requirement as you drill down the requirements hierarchy. For the purposes of reporting, a requirement with no acceptance criteria is attributed an arbitrary number of "imaginary" pending acceptance criteria. Thucydides considers that you need 4 tests per requirement by default, but you can override this value using the thucydides.estimated.tests.per.requirement system property. Figure 3: For JBehave, everything goes under src/test/resources/stories. Conclusion BDD is an excellent approach for communicating with, and reporting back to, stakeholders. However, for accurate acceptance test reporting on real-world projects, you need to go beyond the story level, and cater for the whole requirements hierarchy. In particular, you need to not only report on tests that have been executed, but also allow for the tests that haven't been written yet. Thucydides puts these concepts into practice: using a simple directory-based convention, you can easily integrate your requirements hierarcy into your acceptance tests.
January 15, 2013
by John Ferguson Smart
· 35,079 Views · 1 Like
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7 Agile/Scrum Practices to Apply in Maintenance Projects
In many Agile training programs and conferences, a common question that gets raised is, does Agile/Scrum work in maintenance projects? I always say "YES" and the team needs to tweak or invent the practices to suit their needs. Maintenance projects could be enhancement projects OR pure defect fixing projects. Enhancement projects involve new set of developments over existing one. Since the developers get a new set of requirements at the end of each iteration, one can apply the standard set of Scrum practices with little or no modification. Defect Fixing projects involve fixing defects on closed or current projects not in development. Sometimes these projects are boring, especially if a new team has been hired for defect fixing purposes only. The customer sends a set of defects on a daily basis or weekly basis with a deadline to deliver. The development team needs to fix them ASAP and send the patch for further testing. While coaching one of such a defect fixing projects, I found that the following Scrum practices can be applied without much modification: 1. Daily Scrum meetings 2. A Scrum of Scrum 3. Modeling days while solving complex defects 4. Information radiators displaying InProgress, completed, reopened, closed defects and other information 5. Usage of Wiki for collaborating with the customer 6. Requirement workshop while understanding complex defects 7. Review and Retrospective A common problem that I have found in defect fixing projects is setting the iteration length. Especially if the defects are given on a day to day basis without prior knowledge of what you are going to get, it makes the life of the development team bit difficult. This can be solved by collaborating with the customer and coming up with a plan to have 1 or 2 weeks of iteration length.
January 15, 2013
by Venkatesh Krishnamurthy
· 19,702 Views
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Pixar's Randy Nelson on Learning and Working in the Collaborative Age
While lying in bed recovering from an injury a few years ago, I was stumbling around through the myriad of video podcasts I subscribe to and decided to take a look at some of the videos in The George Lucas Educational Foundation Integrated Studies series. That's where I came across this gem featuring Pixar's Randy Nelson who is the Dean of Pixar University. It has had an extremely profound impact on how I think and collaborate. He's giving a short talk entitled Learning and Working in the Collaborative Age at the Apple Education Leadership Summit in April of 2008. Take a look: In his very casual and easy style, Nelson starts off by talking about how PIxar uses improv as a method of collaboration. In that method, two principles have surfaced that have guided Pixar: Accept every offer. You don't know where that offer is going to go. But one thing is for sure: If you don't accept that offer, it's going nowhere! So you have a sure thing on one hand: a dead end. And you have possibility on the other. Make you partner look good. That means that everybody on your team is going to try to make you look good and vice versa. And it's not about judgement or saying "This is pretty good. How can I make it better?". It's about saying "Here's where I'm starting. What can I do with this?". Nelson calls this "plus-ing". I passed this video along to my friend Bert Decker, CEO of Decker Communications, to get his take on this as it is right up his alley. Here's what Bert had to say: "Randy talks about ‘plus-ing’. Sue [Walden ofImprovWorks] calls it “yes, and...” What we mention in our advanced course is two essential rules of improv that you can apply to all communications, (and life for that matter) is: Always positive (yes, and...) Support your partner And of course there’s ‘forward lean’ but that comes even before improv...." Based on those two principles, Pixar looks to find people who are really good at something. And Pixar is really good at being innovative. So, how do you find people who are really good at being innovative? If something has never been done before and it's truly innovative, how do you find the people to do it. According to Nelson "You look for people who have seen failure and figured out how to make something from it. The core skill of innovators is error recovery not failure avoidance. We're looking for resiliency and adaptability." Wow, how many places think like this? I mean really think this way and not just pay the lip service. Not many trust me. It's so great to see a hugely successful organization express this attitude out loud and really mean it. What Pixar has realized is that a great predictor of innovation is mastery of something. It could be mastery of anything. The important thing is the personality that goes along with mastery. It's that sense of "I'm going to get to the top of that mountain" that you can use in your enterprise. It's called depth. Nelson goes on to say that given the fast pace of business these days, there's very little chance that people are going to achieve mastery on the job. You want them to be masters coming in the door. Another predictor of success is breadth. No one-trick ponies. We want to find people with lots of experiences (not necessarily "experience"). People with a breadth of experiences are deeply interested in many things. My favorite quote from Nelson: "We're looking for people who are interested...not interesting." Interested is tough, interesting is easy. Interested is a real skill. If you say "I've got a problem", interested people lean in. They amplify you. They want to know what YOU want to know. The notion of breadth leads to Nelson's third predictor, communication. Another awesome quote, especially for all of you developers and techies out there: "Communication involves translation." If you just emit tech, nobody really hears you. The translation gets pushed to the receiving end of the conversation and gets garbled. Do the translation at the SENDING end so that it doesn't have to be done at the receiving end and the listener can say, "I understand". So, no non-communicative techies! Nelson says that "Communication is not something the emitter can measure." You can't declare yourself as articulate or a good communicator...only your listener can. People who are interested are more likely to view communication as a destination rather than as a source. Nelson postulates that breadth and a broad range of experiences is the thing that fuels that. To me, this notion of communication as a destination not a source is extremely crucial to the success of teams comprised of so many different skillsets and levels of technical expertise. According to Nelson though, the most important predictor of success and innovation is collaboration. But what is collaboration? Real collaboration? It's not cooperation. We've been conditioned to jump to this answer very quickly. We all think "We have to cooperate to get our jobs done. That's collaboration." But, all this really means is we're not getting in each other's way. Nelson says that the things that get done in a cooperative enterprise could, in effect, all be done by one person if we had enough time and resources. He says that there is nothing in a cooperative workplace that job one does that can make job two better. Job one can prevent job two from getting done, but there's nothing job one can do to make job two better. Collaboration is not a synonym for cooperation. So what does collaboration mean if it's not about cooperation? Nelson says that collaboration for Pixar means AMPLIFICATION. It means connecting a group of individuals that are INTERESTED in each other, that bring separate DEPTH to the problem and that bring a BREADTH that gives them interest in the entire solution. And most importantly, it allows them to COMMUNICATE on multiple different levels: verbally, in writing, feeling, acting, pictures. In all of these ways, Nelson says: "They find the most articulate way to get a high fidelity notion across to a broad range of people so they can each pull on the right lever." I absolutely love this definition of collaboration and it's all rooted in a collective vision that everyone understands and can relate to. After listening to Nelson walk through these four points with passion and enthusiasm, it's no wonder why Pixar has been immensely successful in their endeavors. After a little digging and emailing, I found that indeed, Pixar's HR department uses all four of these predictors for the basis of their hires. They don't just look at a candidate's experience or resume. In a 2006 New York Times interview, Nelson said: "The problem with the Hollywood model is that it’s generally the day you wrap production that you realize you’ve finally figured out how to work together," Mr. Nelson said. "We’ve made the leap from an idea-centered business to a people-centered business. Instead of developing ideas, we develop people. Instead of investing in ideas, we invest in people. We’re trying to create a culture of learning, filled with lifelong learners. It’s no trick for talented people to be interesting, but it’s a gift to be interested. We want an organization filled with interested people." The things Nelson describes are intangible, you can't write them down. But when you talk with and work with people who possess these traits, you know who they are right away. And they're the kind of people you want on your team. Give me 10 people like this over 100 people with years of experience and you can do incredible things.
January 5, 2013
by Chris Spagnuolo
· 7,651 Views
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Pushing twice daily: our conversation with Facebook’s Chuck Rossi
At my new job we’re reigniting an effort to move to continuous delivery for our software releases. We figured that we could learn a thing or two from Facebook, so we reached out to Chuck Rossi, Facebook’s first release engineer and the head of their release engineering team. He generously gave us an hour of his time, offering insights into how Facebook releases software, as well as specific improvements we could make to our existing practice. This post describes several highlights of that conversation. What’s so good about Facebook release engineering? The core capability my company wants to reproduce is Facebook’s ability to release its frontend web UI on demand, invisibly and with high levels of control and quality. In fact Facebook does a traditional-style large weekly release each Tuesday, as well as not-so-traditional two daily pushes on all other weekdays. They are also able to release on demand as needed. This capability is impressive in any context; it’s all the more impressive when you consider Facebook’s incredible scale: Over 1B users worldwide About 700 developers committing against their frontend source code repo Single frontend code binary about 1.5GB in size Pushed out to many thousands of servers (the number is not public) Changes can go from check-in to end users in as quickly as 40 minutes Release process almost entirely invisible to the users Holy cow. While the release engineering problem for my company is considerably smaller than the one confronting Facebook, it’s not by any means small. (Facebook is so massive that user bases orders of magnitude smaller than Facebook can still have nontrivial scale.) We don’t have to contend with the 1B users, 700 developers, 1.5GB binary or many thousands of servers. But we do want to be able to release on demand, quickly, reliably and invisibly to our users. How Facebook pushes twice daily to over 1B users The common thread running through the practices below is that they reject the supposed tradeoff between speed and quality. Releases are going to happen twice a day, and this needs to occur without sacrificing quality. Indeed, the quality requirements are very high. So any approach to quality incompatible with the always-be-pushing requirement is a non-starter. Here are some of the key themes and techniques. Empower your release engineers Chuck mentioned early on that the whole thing rides on having an empowered release engineering team. Ultimately release engineers have to strike a balance between development’s desire to ship software and operations’ desire to keep everything running smoothly. Release engineers therefore need access to the information that tells them whether a given change is a good risk for some upcoming push, as well as the authority to reject changes that aren’t in fact good risks. At the same time, we want release engineers that “get it” when it comes to software development. We don’t want them blocking changes just because they don’t understand them, or just because they can. Facebook’s release engineers are all programmers, so they understand the importance of shipping software, and they know how to look at test plans, stack traces and the code itself should the need arise. Empowerment is part cultural, part process and part tool-related. On the cultural side, Chuck introduces new hires to the release process, and makes it clear that the release engineering team makes the decision. As part of that presentation, he explains how the development, test and review processes generate data about the risk associated with a change. The highly integrated toolset, based largely around Facebook’s open source Phabricator suite, provides visibility into that change risk data. Just to give you an idea of the expectation on the developers, there are a number of factors that determine whether a change will go through: The size of the diff. Bigger = more risky. The quality of the test plan. The amount of back-and-forth that occurred in the code review (see below). The more back-and-forth, the more rejections, the more requests for change—the more risk. The developer’s “push karma”. Developers with a history of pushing garbage through get more scrutiny. They track this, though any given developer’s push karma isn’t public. The day of the week. Mondays are for small, not-risky changes because they don’t want to wreck Tuesday’s bigger weekly release. Wednesdays allow the bigger changes that were blocked for Monday. Thursdays allow normal changes. Changes for Friday can’t be too risky, partly because weekend traffic tends to be heavier than Friday traffic (so they don’t want any nasty weekend surprises), and partly because developers can be harder to reach on weekends. The release engineers evaluate every change against these criteria, and then decide accordingly. They process 30-300 changes per day. Test suite should take no longer than the slowest test When you’re releasing code twice a day, you have to take testing very seriously. Part of this is making sure that developers write tests, and part of this is running the full test suite—including integration and acceptance tests—against every change before pushing it. In some development organizations, one major challenge with doing this is that integration tests are slow, and so running a full regression against every change becomes impractical. Such organizations—especially those that practice a lot of manual regression testing—often handle this by postponing full regression testing until late in the release cycle. This makes regression testing more cost-feasible because it happens only once per release. But if we’re trying to push twice daily, the run-regression-at-the-end-of-the-release-cycle approach doesn’t work. And neither does truncating the test suite. We can’t give up the quality. Facebook’s alternative is simple: apply extreme parallelization such that it’s the slowest integration test that limits the performance of the overall suite. Buy as many machines as are required to make this real. Now we can run the full battery of tests quickly against every single change. No more speed/quality tradeoff. Code review EVERYTHING Chuck was at Google before he joined Facebook, and apparently at both Google and Facebook they review every code change, no matter how small. Whereas some development shops either practice code review only in limited contexts or else not at all, pre-push code reviews are fundamental to Facebook’s development and release process. The process flat out doesn’t work without them. As the session progressed, I came to understand some reasons why. One key reason is that it promotes the right-sizing of changes so they can be developed, tested, understood and cherry-picked appropriately. Since Facebook releases are based on sets of cherry picks, commits need to be smallish and coherent in a way that reviews promote. And (as noted above) the release engineers depend upon the review process to generate data as to any given change’s riskiness so they can decide whether to perform the cherry pick. Another important benefit is that pre-push code reviews can make it feasible to pursue a single monolithic code repo strategy (often favored for frontend applications involving multiple components that must be tested together), because breaking changes are much less likely to make it into the central, upstream repo. Facebook has about 700 developers committing against a single source repository, so they can’t afford to have broken builds. Facebook uses Phabricator (specifically, Differential and Arcanist) for code reviews. Practice canary releases Testing and pre-push reviews are critical, but they aren’t the entire quality strategy. The problem is that testing and reviews don’t (and can’t) catch everything. So there has to be a way to detect and limit the impact of problems that make their way into the production environment. Facebook handles this using “canary releases”. The name comes from the practice of using canaries to test coal mines for the presence of poisonous gases. Facebook starts by pushing to six internal servers that their employees see. If no problems surface, they push to 2% of their overall server fleet and once again watch closely to see how it goes. If that passes, they release to 100% of the fleet. There’s a bunch of instrumentation in place to make sure that no fatal errors, performance issues and other such undesirables occur during the phased releases. Decouple stuff Chuck made a number of suggestions that I consider to fall under the general category “decouple stuff”. Whereas many of the previous suggestions were more about process, the ones below are more architectural in nature. Decouple the user from the web server. Sessions are stateless, so there’s no server affinity. This makes it much easier to push without impacting users (e.g., downtime, forcing them to reauthenticate, etc.). It also spreads the pain of a canary-test-gone-wrong across the entire user population, thus thinning it out. Users who run into a glitch can generally refresh their browser to get another server. Decouple the UI from the service. Facebook’s operational environment is extremely large and dynamic. Because of this, the environment is never homogeneous with respect to which versions of services and UI are running on the servers. Even though pushes are fast, they’re not instantaneous, so there has to be an accommodation for that reality. It becomes very important for engineers to design with backward and forward compatibility in mind. Contracts can evolve over time, but the evolution has to occur in a way that avoids strong assumptions about which exact software versions are operating across the contract. Decouple pushes from feature activation. Facebook uses dark launches and feature flags to decouple binary pushes from the activation of features. The general concept is for the features to exist in latent form in the production environment, with a means to activate and deactivate them at will. Dark launches and feature flags further erode the speed/quality tradeoff. You can release code without activating it, giving you a way to get it out the door without impacting users. And when you do activate it, you have a way to turn it off immediately should a problem arise. These techniques also simplify source code management because you can just manage everything on trunk instead of having a bunch of branches sitting around waiting to be merged. Facebook uses an internally-developed tool called Gatekeeper to manage feature flags. Gatekeeper allows Facebook to turn feature flags on and off, and to do that in a flexibly segmented fashion. Recap and concluding thoughts I mentioned earlier that Facebook rejects the apparent tradeoff between speed and quality. At their core, the practices above amount to ways to maintain quality in the face of rapid fire releases. As the overall release practice and infrastructure matures, opportunities for further speedups and quality enhancements emerge. As you can see, our one hour conversation was packed with a lot of outstanding information. I hope that others might benefit from this material in the way that I know my company will. Thanks Chuck! Additional resources for Facebook release engineering Facebook publishes a great deal of useful information about their release engineering processes. Here are some good resources to learn more, mostly directly from Chuck himself. Push: Tech Talk – May 26, 2011 (video): This is a class that Chuck gives to new developers when they join Facebook. It’s just slightly out of date as Facebook now does two daily pushes instead of one. Outstanding information about release schedule, branching strategy, cultural norms, tools and more. Just under an hour but well worth the watch. Release engineering and push karma: Chuck Rossi: Interview covering some highlights of the Facebook release process and its supporting culture. Ship early and ship twice as often: Chuck explains how Facebook moved from a once-per-day push schedule to a twice-per-day schedule. Release Engineering at Facebook: Secondary source with highlights on the Facebook release process. Hammering Usernames: Facebook explains how they use dark launches to mitigate risk. Girish Patangay keynote Velocity Europe 2012 “Move Fast and Ship Things” (video) – Keynote by Facebook’s Girish Patangay describing some additional elements of the Facebook release process, including its use of a BitTorrent-based system to push a large binary very quickly out to many thousands of servers.
December 6, 2012
by Willie Wheeler
· 15,568 Views
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Bug Fixing: To Estimate, or Not to Estimate: That is The Question
According to Steve McConnell in Code Complete (data from 1975-1992) most bugs don’t take long to fix. About 85% of errors can be fixed in less than a few hours. Some more can be fixed in a few hours to a few days. But the rest take longer, sometimes much longer – as I talked about in an earlier post. Given all of these factors and uncertainty, how to you estimate a bug fix? Or should you bother? Block out some time for bug fixing Some teams don’t estimate bug fixes upfront. Instead they allocate a block of time, some kind of buffer for bug fixing as a regular part of the team’s work, especially if they are working in time boxes. Developers come back with an estimate only if it looks like the fix will require a substantial change – after they’ve dug into the code and found out that the fix isn’t going to be easy, that it may require a redesign or require changes to complex or critical code that needs careful review and testing. Use a rule of thumb placeholder for each bug fix Another approach is to use a rough rule of thumb, a standard place holder for every bug fix. Estimate ½ day of development work for each bug, for example. According to this post on Stack Overflow the ½ day suggestion comes from Jeff Sutherland, one of the inventors of Scrum. This place holder should work for most bugs. If it takes a developer more than ½ day to come up with a fix, then they probably need help and people need to know anyways. Pick a place holder and use it for a while. If it seems too small or too big, change it. Iterate. You will always have bugs to fix. You might get better at fixing them over time, or they might get harder to find and fix once you’ve got past the obvious ones. Or you could use the data earlier from Capers Jones on how long it takes to fix a bug by the type of bug. A day or half day works well on average, especially since most bugs are coding bugs (on average 3 hours) or data bugs (6.5 hours). Even design bugs on average only take little more than a day to resolve. Collect some data – and use it Steve McConnell, In Software Estimation: Demystifying the Black Art says that it’s always better to use data than to guess. He suggests collecting time data for as little as a few weeks or maybe a couple of months on how long on average it takes to fix a bug, and use this as a guide for estimating bug fixes going forward. If you have enough defect data, you can be smarter about how to use it. If you are tracking bugs in a bug database like Jira, and if programmers are tracking how much time they spend on fixing each bug for billing or time accounting purposes (which you can also do in Jira), then you can mine the bug database for similar bugs and see how long they took to fix – and maybe get some ideas on how to fix the bug that you are working on by reviewing what other people did on other bugs before you. You can group different bugs into buckets (by size – small, medium, large, x-large – or type) and then come up with an average estimate, and maybe even a best case, worst case and most likely for each type. Use Benchmarks For a maintenance team (a sustaining engineering or break/fix team responsible for software repairs only), you could use industry productivity benchmarks to project how many bugs your team can handle. Capers Jones in Estimating Software Costs says that the average programmer (in the US, in 2009), can fix 8-10 bugs per month (of course, if you’re an above-average programmer working in Canada in 2012, you’ll have to set these numbers much higher). Inexperienced programmers can be expected to fix 6 a month, while experienced developers using good tools can fix up to 20 per month. If you’re focusing on fixing security vulnerabilities reported by a pen tester or a scan, check out the remediation statistical data that Denim Group has started to collect, to get an idea on how long it might take to fix a SQL injection bug or an XSS vulnerability. So, do you estimate bug fixes, or not? Because you can’t estimate how long it will take to fix a bug until you’ve figured out what’s wrong, and most of the work in fixing a bug involves figuring out what’s wrong, it doesn’t make sense to try to do an in-depth estimate of how long it will take to fix each bug as they come up. Using simple historical data, a benchmark, or even a rough guess place holder as a rule-of-thumb all seem to work just as well. Whatever you do, do it in the simplest and most efficient way possible, don’t waste time trying to get it perfect – and realize that you won’t always be able to depend on it. Remember the 10x rule – some outlier bugs can take up to 10x as long to find and fix than an average bug. And some bugs can’t be found or fixed at all – or at least not with the information that you have today. When you’re wrong (and sometimes you’re going to be wrong), you can be really wrong, and even careful estimating isn’t going to help. So stick with a simple, efficient approach, and be prepared when you hit a hard problem, because it's gonna happen.
October 12, 2012
by Jim Bird
· 23,140 Views
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Choosing Static vs. Dynamic Languages for Your Startup
Everyone is thinking why in the world would anyone pick static, when you can be dynamic? Usually the thought process is, "what language am I most proficient in, that can do the job." Totally not a bad way to go about it. Now does this choice affect anything else? Testing? Speed of development? Robustness? Dynamic vs. Static Dynamic languages are languages that don’t necessarily need variables to be declared before they are used. Examples of dynamic languages are Python, Ruby, and PHP. So in dynamic languages the following is possible: num = 10 We have successfully assigned a value to variable without declaring it before hand. Simple enough, try doing this in Java (you can’t). This can *increase* development speed, without having to write boilerplate code. This can somewhat be a double edge sword, since dynamic languages types are checked during runtime, there is no way to tell if there is a bug in code until it is run. I know you can test, but you can’t test for everything. You can’t test for everything. Here is an example albeit trivial. def get_first_problem(problems): for problem in problems: problam = problem + 1 return problam Now if you are raging to some serious dubstep, its easy enough to miss that small typo, you go screw it and do it live, and deploy to production. Python will simply create the new variable and not a single thing will be said. Only you can stop bugs in production! Static languages are languages that variables need to be declared before use and type checking is done at compile time. Examples of static languages include Java, C, and C++. So in static languages the following is enforced static int awesomeNumber; awesomeNumber = 10; Many argue this increases robustness as well as decrease chances of Runtime Errors. Since the compiler will catch those horrible horrible mistakes you made throughout your code. Your methods contracts are tighter, downside to this is crap ton of boilerplate code. Weak and Strong Typing can be often be confused with dynamic and static languages. Weak typed languages can lead to philosophical questions like what does the number 2 added to the word ‘two’ give you? Things like this are possible with a weak typed language. a = 2 b = "2" concatenate(a, b) // Returns "22" add(a, b) // Returns 4 Traditionally languages may place restriction on what transaction may occur for example in a strong typed language adding a string and integer will result in a type error as shown below. >>> a = 10 >>> b = 'ten' >>> a + b Traceback (most recent call last): File "", line 1, in TypeError: unsupported operand type(s) for +: 'int' and 'str' >>> Conclusion Regardless of where you land on this discussion, claiming one is better than the other would lead to flame war, but there are places where each is strong. Dynamic languages are good for fast quick development cycles and prototyping, while static languages are better suited to longer development cycles where trivial bugs could be extremely costly (telecommunication systems, air traffic control). For example if some giant company called Moo Corp. spent millions of dollars on QA and Testing and a bug somehow gets into the field, to fix it would mean another round of testing. When sitting in that chair the choice is clear static languages FTW, its a hard job but someone has to milk the cows. Test, test, and test. Just a little food for thought, for when you are starting your next project. You never know what limitations you maybe placing on yourself and your team. What do you do consider when selecting a programming language for a project?
September 25, 2012
by Mahdi Yusuf
· 25,051 Views
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Your First Hadoop MapReduce Job
Hadoop MapReduce is a YARN-based system for parallel processing of large data sets. In this article, learn to quickly start writing the simplest MapReduce job.
September 12, 2012
by Amresh Singh
· 19,698 Views
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Manual Test-Driven Development
Test-Driven Development is a code-level practice, based on running automated tests that are written before the production code they exercise. But practices can be applied only in the context where they were developed: when some premises are not present is difficult to apply TDD as-is. Automated specification For example, consider the premise of assertion automation: it is possible to write a (hopefully) small algorithm that is able to check the result of running production code and return true or false. In the case the problem is: Draw an antialiased circle on this blank canvas. -- Carlo Pescio it is not immediately clear how to define automated tests for this behavior. We could check that some pixels are still blank inside or outside the circle, or that there is a bound number of pixels of black color; or even that they are contiguous. An opinion I've heard (that I try not to misrepresent) is that we only need to write some looser tests in these cases, checking only a few pixels of the circle. This process will give us a little feedback on the API of our Canvas or Circle object, but not much on the algorithm we are implementing inside it. Are we going in the right direction? Have new test cases correctly been satisfied without a large intervention on the existing code? Are we painting some unrelated pixels due to an hidden bug? What I argument here is instead that we should change the nature of the feedback mechanism. Speaking in control theory terms, change the block that acquires the output and influences the input to our design process. Develop in the browser When I was developing a Couchapp, a kind of web application served directly from a CouchDB database, I was appaled by the difficulty of testing it. While the production code was composed of ~100 lines, it was a complex mix of technologies: HTML and CSS code, client-side JavaScript for managing user events and some server-side JavaScript for the "queries" (actually the server-side only consists of the database in Couchapps.) Some of this logic could be tested in automation, like the result of queries over views. Yet much of it was related to a user interface, and as such requiring a large time investment to automate. Instead of waking up my Selenium server and start to manipulate a browser with code, I noticed that this UI was almost read-only; there were a few cases where a new document would have to be inserted, but a manual test of them was short and did not even required to reload the page. The whole application state was observable. Summing it up, I performed a frequent manual test that took a few seconds instead of trying to define complex and brittle automation logic for testing the UI. Now that I've been introduced to a simple qualitative ROI model by Carlo Pescio's article, I would do the same for every context where: a large time investment is needed for automating tests. it is possible to perform manual tests quickly. as the only logic conclusion. A word of caution TDD has many benefits (including catching regressions early) so I'm not prepared to give it up just because it is difficult to test. These are technical scenarios where I have successfully followed TDD by the book: multithreaded and multiprocess code applications distributed over multiple machines computer vision (object recognition and tracking) image manipulation code (via comparison testing) development of browser bindings for Selenium And even in the case the big picture is not easy to test-first (like in the case of image manipulation), we can benefit from TDD the pieces of the solution. For example, in the computer vision case I wasn't able to write a test beforehand for tracking a car inside a movie. But I was able to TDD the objects that the algorithmic solution to the problem called for: Patch, Area, Cluster, Movement, and so on. End-to-end TDD is not always cheap but unit level TDD can often be, if it considers testability as a relevant property (while regression testing even at the end-to-end level is always possible, in the worst case with record and replay.) End-to-end specifications If we can't define automated assertions for our "big picture" problem, it doesn't mean that we cannot apply the TDD approach, by substituting a manual step. Going back to the circle problem, I would define manual test cases on an inspection page seen by a human. I've seen this done with layouts and multiple browsers to catch CSS rendering bugs, for example: It would be very difficult to check these screenshots automatically, as each browser renders pages a bit differently from the others. The iterative process becomes: Define a cheap manual test, automating the arrange and act phases but not the assertion. Write only the code necessary to make it pass. Refactor. As long as the number of tests does not increase without limit and the manual check can be performed quickly, this approach does not slow you down with respect to TDD by-the-book. You'll have to take care of regression with other means; but at least you define a set of manual test cases. Feedback! TDD is an instrument of feedback: if feedback cannot be gathered in an automated way, we have to resort to manual checking of the specifications. Here are other examples of manual tools for generating feedback: Read-Eval-Print Loops: you can experimenting with existing classes and functions, and easily repeat steps thanks to history. the browser refresh button: the fastest way to transform a PSD into an HTML and CSS template. MongoDB console for learning the database API; other kinds of consoles like Firebug and Chrome's, or Clojure's.
September 3, 2012
by Giorgio Sironi
· 10,303 Views
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Build Flow Jenkins Plugin
With the advent of Continuous Integration and Continuous Delivery, our builds are split into different steps creating the deployment pipeline. Some of these steps can be compiled and run fast tests, run slow tests, run automated acceptance tests, or releasing the application, to cite a few. Most of us are using Jenkins/Hudson to implement Continuous Integration/Delivery, and we manage job orchestration combining some Jenkins plugins like build pipeline, parameterized-build, join or downstream-ext. We have to configure all of them which implies polluting the job configuration through multiple jobs, which , makes the system configuration very complex to maintain. Build Flow enables us to define an upper level flow item to manage job orchestration and link up rules, using a dedicated DSL. Let's see a very simple example: First step is installing the plugin. Go to Jenkins -> Manage Jenkins -> Plugin Manager -> Available and find for CloudBees Build Flowplugin. Then you can go to Jenkins -> New Job and you will see a new kind of job called Build Flow. In this example we are going to name it build-all-yy. And now you only have to program using flow DSL how this job should orchestrate the other jobs. In "Define build flow using flow DSL" input text you can specify the sequence of commands to execute. In current example I have already created two jobs, one executing clean compile goal (yy-compile job name) and the other one executing javadoc goal (yy-javadoc job name). I know that this deployment pipeline is not real in a true environment but for now it is enough. Then we want javadoc job running after project is compiled. To configure this we don't have to create any upstream or downstream actions, simply add next lines at DSL text area: build("yy-compile"); build("yy-javadoc"); Save and execute build-all-yy job and both projects will be built in a sequential way. Now suppose that we add a third job called yy-sonar which runs sonar goal that generates code quality sonar report. In this case it seems obvious that after project is compiled, generation of javadocs and code quality jobs can be run in parallel. So script is changed to: build("yy-compile") parallel ( {build("yy-javadoc")}, {build("yy-sonar")} ) This plugin also supports more operations like retry (similar behaviour of retry-failed-job plugin) or guard-rescue, that it works mostly like a try+finally block. Also you can create parameterized builds, accessing to build execution or printing to Jenkins console. Next example will print build number of yy-compile job execution: b = build("yy-compile") out.println b.build.number And finally you can also have a quick graphical overview of the execution in Status section. It is true that could be improved more, but for now it is acceptable, and can be used without any problem. Build Flow plugin is in its early stages, in fact it is only at version 0.4. But will be a plugin to be considered in future, and I think it is good to know that it exists. Moreover is being developed by CloudBees folks so it is a guarantee of being fully supported by Jenkins. We Keep Learning. Alex. Warning: In order to run parallel tasks with the plugin Anonymous users must have Read Job access (Jenkins -> Manage Jenkins -> Configure System). There is an issue already inserted into Jira to fix this problem.
August 2, 2012
by Alex Soto
· 37,721 Views · 1 Like
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Bringing Order to Your Jenkins Jobs
Once you’ve been working with Jenkins and uberSVN for a while, you may find yourself in a situation where you have several jobs that need to run in a specific order, for example: Job 1 and Job 3 can run simultaneously. BUT Job 2 should only start when Job 1 and Job 3 have finished running. AND Job 4 should only start when Job 2 has finished. How can you implement this complicated setup? This is where Jenkins’ ‘Advanced Project Options’ and build triggers come in handy. In this tutorial, we’ll walk through the different options for scheduling jobs using Jenkins and uberSVN, the free ALM platform for Apache Subversion. Note, this tutorial assumes you have already created a job and configured it to automatically poll your Subversion repository. 1) Open the Jenkins tab of your uberSVN installation and select a job. 2) Click the ‘Configure’ option from the left-hand menu. 3) In the ‘Advanced Project Options’ tab, select the ‘Advanced…’ button 4) This contains two options that are useful for ordering your jobs: Block build when upstream project is building – blocks builds when a dependency is in the queue, or building. Note, these dependencies include both direct and transitive dependencies. Block build when downstream project is building – blocks builds when a child of the project is in the queue, or building. This applies to both direct and transitive children. If this option doesn’t meet your needs, you can explicitly name a project (or projects) that must be built before your job is allowed to run. To set this: 1) Scroll down to the ‘Build triggers’ tab on the configure page. 2) Select the ‘Build after other projects are built’ checkbox. This will bring up a text box where you can list any number of projects. Utilized properly, the build triggers and advanced project options should allow you to organize your jobs into a schedule. Tip, if you need even more control over your build schedule, there are plenty of scheduling plugins available. To add plugins to Jenkins, simply: 1) Open the ‘Manage Jenkins’ screen. 2) Click the ‘Manage Plugins’ link. 3) Open the ‘Available’ tab and select the appropriate plugins from the list.
July 28, 2012
by Jessica Thornsby
· 21,100 Views
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Set up a Nightly Build Process with Jenkins, SVN and Nexus
we wanted to set up a nightly integration build with our projects so that we could run unit and integration tests on the latest version of our applications and their underlying libraries. we have a number of libraries that are shared across multiple projects and we wanted this build to run every night and use the latest versions of those libraries even if our applications had a specific release version defined in their maven pom file. in this way we would be alerted early if someone added a change to one of the dependency libraries that could potentially break an application when the developer upgraded the dependent library in a future version of the application. the chart below illustrates our dependencies between our libraries and our applications. updating versions nightly both the crossdock-shared and messaging-shared libraries depend on the siesta framework library. the crossdock web service and crossdockmessaging applications both depend on the crossdock-shared and messaging-shared libraries. because of the dependency structure, we wanted the siestaframework library built first. the crossdock-shared and messaging-shared libraries could be built in parallel, but we didn’t want the builds for the crossdock web service and crossdockmessaging applications to begin until all the libraries had finished building. we also wanted the nightly build to tag a subversion with the build date as well as upload the artifact to our nexus “nightly build” repository. the resulting artifact would look something like siestaframework-20120720.jar also as i had mentioned, even though the crossdockmessaging app may specify in its pom file it depends on version 5.0.4 of the siestaframework library. for the purposes of the nightly build, we wanted it to use the freshly built siestaframework-nightly-20120720.jar version of the library. the first problem to tackle was getting the current date into the project’s version number. for this i started with the jenkins zentimestamp plugin . with this plugin the format of jenkin’s build_id timestamp can be changed. i used this to specify using the format of yyyymmdd for the timestamp. the next step was to get the timestamp into the version number of the project. i was able to accomplish this by using the maven versions plugin. one thing the versions plugin can do is allow you to dynamically override the version number in the pom file at build time. the code snippet from the siestaframework’s pom file is below. org.codehaus.mojo versions-maven-plugin 1.3.1 at this point the jenkins job can be configured to invoke the “versions;set” goal, passing in the new version string to use. the ${build_id} jenkins variable will have the newly formatted date string. this will produce an artifact with the name siestaframework-nightly-20120720.jar uploading artifacts to a nightly repository since this job needed to upload the artifact to a different repository from our release repository that's defined in our project pom files, the “altdeploymentrepository” property was used to pass in the location of the nightly repository. the deployment portion of the siestaframework job specifies the location of the nightly repository where ${lynden_nightly_repo} is a jenkins variable containing the nightly repo url. tagging subversion finally, the jenkins subversion tagging plugin was used to tag svn if the project was successfully built. the plugin provides a post-build action for the job with the configuration section shown below. dynamically updating dependencies so now that the main project is set up, the dependent projects are set up in a similar way, but need to be configured to use the siestaframework-nightly-20120720 of the dependency rather than whatever version they currently have specified in their pom file. this can be accomplished by changing the pom to use a property for the version number of the dependency. for example, if the snippet below was the original pom file— com.lynden siestaframework 5.0.1 —changing it to the following would allow the siestaframework version to be set dynamically: 5.0.1 com.lynden siestaframework ${siesta.version} this version can then be overriden by the jenkins job. the example below shows the jenkins configuration for the crossdock-shared build. enforcing build order the final step in this process is setting up a structure to enforce the build order of the projects. the dependencies are set up in such a way that siestaframework needs to be built first, and the crossdock-shared and messaging-shared libraries can be run concurrently once siestaframework finishes. the crossdock web service and crossdockmessaging application jobs can be run concurrently, too, but not until after both shared libraries have finished. setting up the crossdock-shared and messaging-shared jobs to be built after the siestaframework finishes is pretty straightforward. in the jenkins job configuration for both the shared libraries, the following build trigger is added: to satisfy the requirement that the apps build only after all libraries have built, i enlisted the help of the join plugin . the join plugin can be used to execute a job once all “downstream” jobs have completed. what does this mean exactly? looking at the diagram below, the crossdock-shared and the messaging-shared jobs are “downstream” from the siestaframework job. once both of these jobs complete, a join trigger can be used to start other jobs. in this case, rather than having the join trigger kick off other app jobs directly, i created a dummy join job. in this way, as we add more application builds, we don’t need to keep modifying the siestaframework job with the new application job we just added. to illustrate the configuration, siestaframework has a new post-build action (below): join-build is a jenkins job i configured that does not do anything when executed. then our crossdock web service and crossdockmessaging applications define their builds to trigger as soon as join-build has completed. in this way we are able to run builds each night that will update to the latest version of our dependencies as well as tag svn and archive the binaries to nexus. i’d love to hear feedback from anyone who is handling nightly builds via jenkins, and how they have handled the configuration and build issues.
July 25, 2012
by Rob Terpilowski
· 22,930 Views
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20 Subjects Every Software Engineer Should Know
Here are the most important subjects for software engineering, with brief explanations: 1.Object oriented analysis & design: For better maintainability, reusability and faster development, the most well accepted approach, shortly OOAD and its SOLID principals are very important for software engineering. 2.Software quality factors: Software engineering depends on some very important quality factors. Understanding and applying them is crucial. 3.Data structures & algorithms: Basic data structures like array, list, stack, tree, map, set etc. and useful algorithms are vital for software development. Their logical structure should be known. 4. Big-O notation: Big-O notation indicates the performance of an algorithm/code section. Understanding it is very important for comparing performances. 5.UML notation: UML is the universal and complete language for software design & analysis. If there is lack of UML in a development process, it feels there is no engineering. 6.Software processes and metrics: Software enginnering is not a random process. It requires a high level of systematic and some numbers to monitor those techniques. So, processes and metrics are essential. 7.Design patterns: Design patterns are standard and most effective solutions for specific problems. If you don't want to reinvent the wheel, you should learn them. 8.Operating systems basics: Learning OS basics is very important because all applications runs on it. By learning it, we can have better vision, viewpoints and performance for our applications. 9.Computer organization basics: All applications including OS requires a hardware for physical interaction. So, learning computer organization basics is vital again for better vision, viewpoints and performance. 10.Network basics: Network is related with computer organization, OS and the whole information transfer process. In any case we will face it while software development. So, it is important to learn network basics. 11.Requirement analysis: Requirement analysis is the starting point and one of the most important parts of software engineering. Performing it correctly and practically needs experience but it is very essential. 12.Software testing: Testing is another important part of software engineering. Unit testing, its best practices and techniques like black box, white box, mocking, TDD, integration testing etc. are subjects which must be known. 13.Dependency management: Library (JAR, DLL etc.) management, and widely known tools (Maven, Ant, Ivy etc.) are essential for large projects. Otherwise, antipatterns like Jar Hell are inevitable. 14.Continuous integration: Continuous integration brings easiness and automaticity for testing large modules, components and also performs auto-versioning. Its aim and tools (like Hudson etc.) should be known. 15.ORM (Object relational mapping): ORM and its widely known implementation Hibernate framework is an important technique for mapping objects into database tables. It reduces code length and maintenance time. 16.DI (Dependency Injection): DI or IoC (Inversion of Control) and its widely known implementation Spring framework makes life easy for object creation and lifetime management on big enterprise applications. 17.Version controlling systems: VCS tools (SVN, TFS, CVS etc.) are very important by saving so much time for collaborative works and versioning. Their logical viewpoint and standard cammands should be known. 18.Internationalization (i18n): i18n by extracting strings into external files is the best way of supporting multiple languages in our applications. Its practices on different IDEs and technologies must be known. 19.Architectural patterns: Understanding architectural design patterns (like MVC, MVP, MVVM etc.) is essential for producing a maintainable, clean, extendable and testable source code. 20.Writing clean code: Working code is not enough, it must be readable and maintainable also. So, code formatting and readable code development techniques are needed to be known and applied.
July 2, 2012
by Cagdas Basaraner
· 108,721 Views · 5 Likes
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Reportlab: Mixing Fixed Content and Flowables
Recently I needed the ability to use Reportlab’s flowables, but place them in fixed locations. Some of you are probably wondering why I would want to do that. The nice thing about flowables, like the Paragraph, is that they’re easily styled. If I could bold something or center something AND put it in a fixed location, then that would rock! It took a lot of Googling and trial and error, but I finally got a decent template put together that I could use for mailings. In this article, I’m going to show you how to do this too. Getting Started You’ll need to make sure you have Reportlab or you’ll end up with a whole lot of nothing. You can go here to grab it. While you wait for it to download you can continue reading this article or go do something else productive. Are you ready now? Then let’s get this show on the road! Now we just need to come up with an example. Fortunately I was working on something at my job that I’ve been able to dummy up into the following silly and incomplete form letter. Study the code closely because you never know when there will be a test from reportlab.lib.pagesizes import letter from reportlab.lib.styles import getSampleStyleSheet from reportlab.lib.units import mm, inch from reportlab.pdfgen import canvas from reportlab.platypus import Image, Paragraph, Table ######################################################################## class LetterMaker(object): """""" #---------------------------------------------------------------------- def __init__(self, pdf_file, org, seconds): self.c = canvas.Canvas(pdf_file, pagesize=letter) self.styles = getSampleStyleSheet() self.width, self.height = letter self.organization = org self.seconds = seconds #---------------------------------------------------------------------- def createDocument(self): """""" voffset = 65 # create return address address = """ Jack Spratt 222 Ioway Blvd, Suite 100 Galls, TX 75081-4016 """ p = Paragraph(address, self.styles["Normal"]) # add a logo and size it logo = Image("snakehead.jpg") logo.drawHeight = 2*inch logo.drawWidth = 2*inch ## logo.wrapOn(self.c, self.width, self.height) ## logo.drawOn(self.c, *self.coord(140, 60, mm)) ## data = [[p, logo]] table = Table(data, colWidths=4*inch) table.setStyle([("VALIGN", (0,0), (0,0), "TOP")]) table.wrapOn(self.c, self.width, self.height) table.drawOn(self.c, *self.coord(18, 60, mm)) # insert body of letter ptext = "Dear Sir or Madam:" self.createParagraph(ptext, 20, voffset+35) ptext = """ The document you are holding is a set of requirements for your next mission, should you choose to accept it. In any event, this document will self-destruct %s seconds after you read it. Yes, %s can tell when you're done...usually. """ % (self.seconds, self.organization) p = Paragraph(ptext, self.styles["Normal"]) p.wrapOn(self.c, self.width-70, self.height) p.drawOn(self.c, *self.coord(20, voffset+48, mm)) #---------------------------------------------------------------------- def coord(self, x, y, unit=1): """ # http://stackoverflow.com/questions/4726011/wrap-text-in-a-table-reportlab Helper class to help position flowables in Canvas objects """ x, y = x * unit, self.height - y * unit return x, y #---------------------------------------------------------------------- def createParagraph(self, ptext, x, y, style=None): """""" if not style: style = self.styles["Normal"] p = Paragraph(ptext, style=style) p.wrapOn(self.c, self.width, self.height) p.drawOn(self.c, *self.coord(x, y, mm)) #---------------------------------------------------------------------- def savePDF(self): """""" self.c.save() #---------------------------------------------------------------------- if __name__ == "__main__": doc = LetterMaker("example.pdf", "The MVP", 10) doc.createDocument() doc.savePDF() Now you’ve seen the code, so we’ll spend a little time going over how it works. First off we create a Canvas object that we can use without our LetterMaker class. We also create a styles dict and set up a few other class variables. In the createDocument method, we create a Paragraph (an address) using some HTML-like tags to control the font and line breaking behavior. Then we create a logo and size it before putting both items into a Reportlab Table object. You’ll note that I’ve left in a couple commented out lines that show how to place the logo without the table. We use the coord method to help position the flowable. I found it on StackOverflow and thought it was pretty handy. The body of the letter uses a little string substitution and puts the result into another Paragraph. We also use a stored offset to help us position things. I find that storing a couple of offsets for certain portions of the code is very helpful. If you use them carefully then you can just change a couple of offsets to move the content around on the document rather than having to edit the position of each element. If you need to draw lines or shapes, you can do them in the usual way with your canvas object. Wrapping Up I hope this code will help you in your PDF creation endeavors. I have to admit that I’m posting it on here as much for my own future benefit as for your own. I’m a little sad I had to strip out so much from it, but my organization wouldn’t like it very much if I posted the original. Regardless, you now have the tools to create some pretty fancy PDF documents with Python. Now you just have to get out there and do it!
June 29, 2012
by Mike Driscoll
· 19,950 Views
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Continuous Delivery vs. Traditional Agile
in working with development teams at organizations which are adopting continuous delivery , i have found there can be friction over practices that many developers have come to consider as the right way for agile teams to work. i believe the root of conflicts between what i’ve come to think of as traditional agile and cd is the approach to making software “ready for release”. evolution of software delivery a usefully simplistic view of the evolution of ideas about making software ready for release is this: waterfall believes a team should only start making its software ready for release when all of the functionality for the release has been developed (i.e. when it is “feature complete”). agile introduces the idea that the team should get their software ready for release throughout development. many variations of agile (which i refer to as “traditional agile” in this post) believe this should be done at periodic intervals. continuous delivery is another subset of agile which in which the team keeps its software ready for release at all times during development. it is different from “traditional” agile in that it does not involve stopping and making a special effort to create a releasable build. continuous delivery is not about shorter cycles going from traditional agile development to continuous delivery is not about adopting a shorter cycle for making the software ready for release. making releasable builds every night is still not continuous delivery. cd is about moving away from making the software ready as a separate activity, and instead developing in a way that means the software is always ready for release. ready for release does not mean actually releasing a common misunderstanding is that continuous delivery means releasing into production very frequently. this confusion is made worse by the use of organizations that release software multiple times every day as poster children for cd. continuous delivery doesn’t require frequent releases, it only requires ensuring software could be released with very little effort at any point during development. (see jez humble’s article on continuous delivery vs. continuous deployment .) although developing this capability opens opportunities which may encourage the organization to release more often, many teams find more than enough benefit from cd practices to justify using it even when releases are fairly infrequent. friction points between continuous delivery and traditional agile as i mentioned, there are sometimes conflicts between continuous delivery and practices that development teams take for granted as being “proper” agile. friction point: software with unfinished work can still be releasable one of these points of friction is the requirement that the codebase not include incomplete stories or bugfixes at the end of the iteration. i explored this in my previous post on iterations . this requirement comes from the idea that the end of the iteration is the point where the team stops and does the extra work needed to prepare the software for release. but when a team adopts continuous delivery, there is no additional work needed to make the software releasable. more to the point, the cd team ensures that their code could be released to production even when they have work in progress, using techniques such as feature toggles . this in turn means that the team can meet the requirement that they be ready for release at the end of the iteration even with unfinished stories. this can be a bit difficult for people to swallow. the team can certainly still require all work to be complete at the iteration boundary, but this starts to feel like an arbitrary constraint that breaks the team’s flow. continuous delivery doesn’t require non-timeboxed iterations, but the two practices are complementary. friction point: snapshot/release builds many development teams divide software builds into two types, “snapshot” builds and “release” builds. this is not specific to agile, but has become strongly embedded in the java world due to the rise of maven, which puts the snapshot/build concept at the core of its design. this approach divides the development cycle into two phases, with snapshots being used while software is in development, and a release build being created only when the software is deemed ready for release. this division of the release cycle clearly conflicts with the continuous delivery philosophy that software should always be ready for release. the way cd is typically implemented involves only creating a build once, and then promoting it through multiple stages of a pipeline for testing and validation activities, which doesn’t work if software is built in two different ways as with maven. it’s entirely possible to use maven with continuous delivery, for example by creating a release build for every build in the pipeline. however this leads to friction with maven tools and infrastructure that assume release builds are infrequent and intended for production deployment. for example, artefact repositories such as nexus and artefactory have housekeeping features to delete old snapshot builds, but don’t allow release builds to be deleted. so an active cd team, which may produce dozens of builds a day, can easily chew through gigabytes and terabytes of disk space on the repository. friction point: heavier focus on testing deployability a standard practice with continuous delivery is automatically deploying every build that passes basic continuous integration to an environment that emulates production as closely as possible, using the same deployment process and tooling. this is essential to proving whether the code is ready for release on every commit, but this is more rigorous than many development teams are used to having in their ci. for example, pre-cd continuous integration might run automated functional tests against the application by deploying it to an embedded application server using a build tool like ant or maven. this is easier for developers to use and maintain, but is probably not how the application will be deployed in production. so a cd team will typically add an automated deployment to an environment will more fully replicates production, including separated web/app/data tiers, and deployment tooling that will be used in production. however this more production-like deployment stage is more likely to fail due to its added complexity, and may be may be more difficult for developers to maintain and fix since it uses tooling more familiar to system administrators than to developers. this can be an opportunity to work more closely with the operations team to create a more reliable, easily supported deployment process. but it is likely to be a steep curve to implement and stabilize this process, which may impact development productivity. is cd worth it? given these friction points, what benefit is there to moving from traditional agile to continuous delivery worthwhile, especially for a team that is unlikely to actually release into production more often than every iteration? decrease risk by uncovering deployment issues earlier, increase flexibility by giving the organization the option to release at any point with minimal added cost or risk, involves everyone involved in production releases - such as qa, operations, etc. - in making the full process more efficient. the entire organization must identify difficult areas of the process and find ways to fix them, through automation, better collaboration, and improved working practices, by continuously rehearsing the release process, the organization becomes more competent at doing it, so that releasing becomes autonomic, like breathing, rather than traumatic, like giving birth, improves the quality of the software, by forcing the team to fix problems as they are found rather than being able to leave things for later. dealing with the friction the friction points i’ve described seem to come up fairly often when continuous delivery is being introduced. my hope is that understanding the source of this friction will be helpful in discussing it when it comes up, and working through the issues. if developers who are initially uncomfortable with breaking with the “proper” way of doing things, or find a cd pipeline overly complex or difficult understand the aims and value of these practices, hopefully they will be more open to giving them a chance. once these practices become embedded and mature in an organization, team members often find it’s difficult to go back to the old ways of doing them. edit: i’ve rephrased the definition of the “traditional agile” approach to making software ready for release. this definition is not meant to apply to all agile practices, but rather applies to what seems to me to be a fairly mainstream belief that agile means stopping work to make the software releasable.
May 9, 2012
by Kief Morris
· 54,263 Views · 7 Likes
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Lean Tools: the Last Responsible Moment
Options Thinking lead us to invest time and money in delaying decisions to a time where we know the most about it; the extreme application of the Decide as late as possible principle is the concept of Last Responsible Moment, the optimal point of the trade-off between the available time for a decision and the need to complete a story or a task. The last responsible moment is the instant in which the cost of the delay of a decision surpasses the benefit of delay; or the moment when failing to take a decision eliminates an important alternative. For example, failing to provide a public HTTP API may make you lose an important customer, forcing you to publish an unfinished work. Tactics Mary Poppendiesk describes several tactics for delaying decisions until the last responsible moment: share partial design information, before it is freezed or released. The irreversible decisions, like freezing an api, are made later after feedback has been gathered; at the same time, the rest of the team can start to work with it. improve the response time for new stories. If you want to make a decision later, you still will have to respect the deadline. The faster you are, the later you can take important decisions. The adjectives lean and agile usually connotates lightweight approaches where decisions can be taken later for maximum flexibility. absorb changes by delaying the commitments to particular implementations, tools, and libraries. Modularization, interfaces, configuration parameters and any kind of abstraction are welcome investments in any case where there is the possibility of change in the future. By the way, the *no extra features* XP mantra recognizes that simple design, which minimizes duplication and moving parts, is the best response to the need for evolution. Real Options The Real Option (still the financial option metaphor) concept motivates Agile practices as for their ability to improve our options for deciding at the last responsible moment. For example, tests give us more options for a design by preserving its ability to change; and pairing give us more options for who should develop a feature, as knowledge of that particular part of the code base is spread across the team instead of being concentrated in a few people. It's all about risk management. Delaying decisions lets us able to make them in conditions of less uncertainty, when we can only know more about the domain and the project. Criticism Alistair Cockburn criticizes the concept of last responsible moment for several reasons. First, since the characterization as a single instant is not so close to reality. Cost and benefits of a decisions are soft functions that vary continuously, so it's difficult to think of a precise moment where a decision must be taken. In most cases, the *moment* spans for days. Second, this concept is not actionable, in the sense that you don't know the point in time where it will take place until after it has passed. Knowing that there is a deadline for a decision is different from knowing it with absolute precision. Finally, Cockburn views it as simple not good advice as trade-offs between cost and benefits should only apply to critical decisions, like a database with an high cost or lock-in, or the hardware architecture of the application. From the Extreme Programming point of view, it is correct to delay commitment to the last responsible moment, but not to overengineer a system to postpone every possible design decision. Choices like the programming language to write code in must be taken at the start of the project; the set of classes and methods should be kept minimal as long as duplication is eliminated. After all, this is a series on tools and it's up to us to pick up the right tool in the right context. The last responsible moment makes sense for decisions which are costly to change, but everything that can be rolledback thanks to encapsulation and information hiding is already abstracted away enough. In fact, iterative development is based on starting with a large set of assumptions and removing them one by one according to priority, evolving the code towards a more general picture. For example I have no problem hardcoding business rules, database drivers choices inside Repositories (but not credentials of course), and web application routes. As long as I can go back to the code in the future, they are not final decision; instead, I try to reserve the delaying of commitment to published interfaces and HTTP APIs... Conclusions We have learned to try to postpone decisions which are not immediately required, and even to invest in finding solutions for postponing some of them even when they should ordinarily be taken at the present time. The last responsible moment is a concept not to be taken literally, but when applied to difficult design and business decisions sets a goal for gathering all the needed information to take a choice when the time comes. Don't worry about what you can still change: worry about what will be carved in stone and delay the related decision as long as it does not damage you.
May 9, 2012
by Giorgio Sironi
· 20,568 Views
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What the Heck is a Utility Tree?
i recently answered this question in stackoverflow : what is an utility tree and what is it’s purpose in case of architecture tradeoff analysis method(atam)? i did answer the question there but here’s a better explanation with lots of examples based on the initial version for chapter 1 of soa patterns (which didn’t make it into the final version of the book). there are two types of requirements for software projects: functional and non-functional requirements. functional requirements are the requirements for what the solution must do (which are usually expressed as use cases or stories). the functional requirements are what the users (or systems) that interact with the system do with the system (fill in an order, update customer details, authorize a loan etc.). non-functional requirements are attributes the system is expected to have or manifest. these usually include requirements in areas such as performance, security, availability etc. a better name for non-functional requirements is “quality attributes” . below are some formal definitions from ieee standad 1061 “standard for a software quality metrics methodology” for quality attributes and related terms: quality attribute a characteristic of software, or a generic term applying to quality factors, quality subfactors, or metric values. quality factor a management-oriented attribute of software that contributes to its quality. quality subfactor a decomposition of a quality factor or quality subfactor to its technical components. metric value a metric output or an element that is from the range of a metric. software quality metric a function whose inputs are software data and whose output is a single numerical value that can beinterpreted as the degree to which software possesses a given attribute that affects its quality. most of the requirements that drive the design of a software architecture comes from system’s quality attributes. the reason for this is that that the effect of quality attributes is usually system-wide (e.g. you wouldn’t want your system to have good performance only in the ui – you want the system to perform well no matter what) – which is exactly what software architecture is concerned with. note however, that few requirements might still come from functional requirements) [1] . the question is how do we find out what those requirements are? the answer to that is also in the software architecture definition. the source for quality attributes are the stakeholders. so what or who are these “stakeholders”? well, a stakeholder is just about anyone who has a vested interest in the project. a typical system has a lot of stakeholders starting from the (obvious) customer, the end-users (those people in the customer organization/dept that will actually use the software) and going to the operations personnel (it – those who will have to keep the solution running), the development team, testers, maintainers, management. in some systems the stakeholders can even be the shareholders or even the general public (imagine for example, that you build a new dispatch system for a 911 center). one of the architect’s roles is to analyze the quality attributes and define an architecture that will enable delivering all the functional requirements while supporting the quality attributes. as can be expected ,sometimes quality attributes are in conflict with each other – the most obvious examples are performance vs. security or flexibility vs. simplicity and the architect’s role is to strike a balance between the different quality attributes (and the stakeholders) to make sure the overall quality of the system is maximized. contextual solutions (e.g. patterns) can be devised to solve specific quality attributes need. however saying that a system needs to have “good performance” or that it needs to be “testable” doesn’t really help us know what to do. in order for us to be able to discern which patterns apply to specific quality attribute , we need a better understanding of quality attributes besides the formal definition, something that is more concrete. the way to get that concrete understanding of the effect of quality attributes is to use scenarios. scenarios are short, “user story”-like proses that demonstrate how a quality attribute is manifested in the system using a functional situation quality attributes scenarios originated as a way to evaluate software architecture. the software engineering institute developed several evaluation methodologies, like architecture tradeoff analysis method (clements, kazman and klein, 2002) that heavily build on scenarios to contrast and compare how the different quality attributes are met by candidate architectures. atam (and similar evaluation methods like laaam which is part of msf 4.0) suggest building a “utility tree” which represent the overall usefulness of the system. the scenarios serve as the leafs of the utility tree and the architecture is evaluated by considering how the architecture makes the scenarios possible. i found that using scenarios and the utility tree approach early in the design of the architecture (see writings about saf ) can greatly enhance the quality of the architecture that is produced. when you examine the scenarios you can also prioritize them and better balance conflicting attributes. the scenarios can be used as an input to make sure the quality attributes are actually met. furthermore you can use the scenarios to help identify the strategies or patterns applicable to make the scenarios possible (and thus ensure the quality attributes are met) within the system. we usually group scenarios into a “utility tree” which is a representation of the total usefulness (“utility”) of a system . as you can see in the diagram below we have the key quality attributes (performance, security etc.). each of the quality attributes has sub categories (e.g. performance is broken into latency, data loss etc.). each sub category is demonstrated by a scenario that we expect the system to manifest. the tree representation helps get the whole picture but the important bits here are the scenarios so let’s explore them some more. scenarios are expressed as statements that have 3 parts: a stimulus , a context and a response . the stimulus is the action taken (by the system / user/ other system / any other person); response is how the system is expected to behave when the stimulus occur, and the context specifies the environment or conditions under which we expect the to get the response. for example in the following scenario: “when you perform a database operation , under normal condition, it should take less than 100 miliseconds.” “under normal condition” is the context “when you perform a database operation” is the stimulus “it should take less than 100 millisecond” is the response expected from the system. here are a couple of additional examples for quality attribute scenarios: performance –>latency -> under normal conditions a client consuming multiple services should have latency less than 5 seconds. security->authentications -> under all conditions, any call to a service should be authenticated using x.509 certificate you can also check out this document for a few more scenario examples from a system i worked on in the past [1] design has the ratios reversed i.e. most of the requirements for design come from functional requirements and a few requirements might come from the quality attributes. illustration by epsos.de
May 9, 2012
by Arnon Rotem-gal-oz
· 19,517 Views
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Lean tools: Options thinking
We now have finished exploring the Lean tools for amplifying learning like feedback, iterations and set-based development. We enter the real of the 3rd Lean principle, Decide as late as possible. This principle is oriented to postpone decisions as long as the delay does not impact the product, in order to gain more flexibility instead of becoming locked in with some initial design decisions. Software is easy to rebuild from source code, but its architecture is not always malleable by default as non-technical people would think. Moreover, there are some changes which will always happen, like upgrade of libraries and operating systems, which complements change in requirements or integration ports. The easiest decision to change is the one that has not been made yet. Options Thinking The first tool that helps in postponing decisions is Options Thinking: the introduction of mechanisms whose specific purpose is to enable delaying decisions. In the financial domain, an option is the right to buy a good at a certain price before a future date comes - effectively transferring the decision of buying shares or products some time in the future, as options can expire without being exercised. A simpler instance of Options Thinking cited by Mary Poppendieck is an hotel reservation: you invest a small sum of money (the reservation fee) to book a room; exercising the option means actually going to the hotel, a decision which is made only when the time comes. Trains and airlines often use the same pricing model for seats (even if we do not consider the rise of prices as a flight is being filled). There are multiple types of tickets for each combination of flight and date: some basic and not transferrable or refundable, some more costly that provide the option of changing the date or to get a partial or total refund. Agile Mary Poppendieck adds the insight that Agile software development is a process that creates many options by introducing a very flexible plan and only prescribing more detailed actions after several inspect and adapt loops. It's not bad to delay a commitment until you know more about a problem: forced early decisions are the mark of waterfall (actually of the mainstream version of waterfall). But options do not come for free: for example, in order to simplify a technical decision, XP suggests to create throwaway code. These spikes are the exploration of each potential solution, which in a certain sense are a waste of development time as their final result is of low quality and usually thrown away. However, spikes produces knowledge about the solution that results in a better estimate for its full development or in its abandonment. The decision to adopt a technology or of which solution to adopt is delayed until the end of a spike, but this option pay itself quickly as uncertainty is removed and decisions "get it right" with an higher probability. Real world examples Almost any application I have been involved with in the last two years has had the separation of a persistence layer as one of the goals: Active Record has been progressively abandoned in the PHP world to favor Data Mappers like the Doctrine ORM and ODMs. As for all options that can be bought, this separation does not come for free: development is a little slower when Repositories are objects that have to be designed instead of just a bunch of static calls to the Entity class like User::find() (although there are benefits of the Data Mapper approach that go beyond keeping options open.) An isolated persistence layer, however, allows us to postpone fundamental decisions about the database to use: it's a rough time for many of them as licenses change (MySQL) or new NoSQL solutions come out and evolve. Every month of development where you're not tied to a specific database is a month where the hype goes down and we move towards more mature solutions that we can choose with a greater knowledge of the requirements of our data. Do we need relational database consistency? Or a schema-less store? Moreover, the investment in persistence adapters separated from the core of the application let us able to choose different databases for different bounded contexts of an application; for example, storing views in a relational database and the primary database as a set of aggregates in Couch or Mongo. Conclusion I will never advocate to invest in an option just for the sake of the technical challenge, nor that they come for free; but once you recognize postponing a decision freezing is valuable for the project, there should be really no issue in go and buying it.
May 2, 2012
by Giorgio Sironi
· 10,487 Views
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