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The Latest Deployment Topics

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Understanding Enterprise Integration Patterns
First of all we should define EIPs and why we should use them. As the name implies, these are tested solutions for specific design problems encountered during many years in the development of IT systems. And what is all the more important is that they are technology-agnostic which means it does not matter what programming language or operating system you use. Patterns are divided into seven sections: 1. Messaging Systems, 2. Messaging Channels, 3. Message Constructions, 4. Message Routing, 5. Message Transformation, 6. Messaging endpoints, 7. System management. The purpose of this article is to encourage you to use the patterns so I will discuss briefly only one or two such patterns from each of above sections. If you want to explore then further, visit http://www.eaipatterns.com/ or read Gregor Hohpe’s book mentioned in the introduction of this series. Message Channel (from Messaging Systems) A message channel is a logical channel which is used to connect the applications. One application writes messages to the channel and the other one (or others) reads that message from the channel. Message queue and message topic are examples of message channels. Message Translator (from Messaging Systems) Message translator transforms messages in one format to another. For example one application sends a message in XML format, but the other accepts only JSON messages so one of the parties (or mediator) has to transform XML data to JSON. This is probably the most widely used integration pattern. Publish-Subscribe Channel (from Messaging Channels) This type of channel broadcasts an event or notification to all subscribed receivers. This is in contrast with a point-to-point channel . Each subscriber receive the message once and next copy of this message is deleted from channel. The most common implementation of this patter is messaging topic. Dead Letter Channel (from Messaging Channels) The Dead Letter Channel describe scenario, what to do if the messaging system determines that it cannot deliver a message to the specified recipient. This may be caused for example by connection problems or other exception like overflowed memory or disc space. Usually, before sending the message to the Dead Letter Channel, multiple attempts to redeliver message are taken. Correlation Identifier (from Message Construction) Correlation Identifier gives the possibility to match request and reply message when asynchronous messaging system is used. This is usually accomplished in the following way: Producer: Generate unique correlation identifier. Producer: Send message with attached generated correlation identifier. Consumer: Process messages and send reply with attached correlation identifier given in request message. Producer: Correlate request and reply message based on correlation identifier. Content-Based Router (from Message Routing) Content-Based Router examines message contents and route messages based on data contained in the message. Content Enricher (from Message Transformation) Content Enricher as the name suggests enrich message with missing information. Usually external data source like database or web service is used. Event-Driven Consumer (from Messaging Endpoints) Event-Driver Consumer enables you to provide a action that is called automatically by the messaging channel or transport layer. It is asynchronous type of pattern because receiver does not have a running thread until a callback thread delivers a message. Polling Consumer (from Messaging Endpoints) Polling Consumer is used when we want receiver to poll for a message, process it and next poll for another. What is very important is that this pattern is synchronous because it blocks thread until a message is received. This is in contrast with a event-driven consumer. An example of using this pattern is file polling. Wire Tap (from System Management) Wire Tap copy a message and route it to a separate channel, while the original message is forwarded to the destination channel. Usually Wire Tap is used to inspect message or for analysis purposes.
September 20, 2012
by Michał Warecki
· 76,281 Views · 23 Likes
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New ActiveMQ failover and Clustering Goodies
For the last two weeks I’ve been working on some interesting use cases for the good ol’ failover transport. I finally have some time at my hands, so here’s a brief recap of what’s coming in 5.6 release in this area. First there’s a new feature, called Priority Backup. It’s described in details here, but in a nutshell it provides you with the mechanism of prioritizing your failover urls and keep your clients connected to them as soon as they are available. The most obvious use case for this is to keep your clients connected to the broker in local data center whenever you can. By doing this, you can both have better performances and stability of your clients, but also save on your bandwidth bills. Another improvement is coming for automatic broker cluster feature. Although this feature is not new, I spent some time hardening it and thought to share some more insight in how (and when) to use it in your projects. In search of high availability, people often default to master-slave architecture. This makes sense in most use cases, but if your flow is purely non-persistent you can probably come up with more optimal architecture. Instead of having one broker at the time handling all your load, and other one just waiting for it to fail, you’ll get more efficient system with some kind of active-active configuration where (possibly multiple) brokers share the load all the time. Ideally clients would be evenly distributed and would rebalance if anything changes. Brokers don’t need to share any messages as clients are distributed and messages are non-persistent so they will be lost if broker fails. So can you achieve this kind of architecture with ActiveMQ? Sure you do. That’s where automatic rebalance and clustering shines. First of all, brokers should be networked but only so they can exchange information on their availability. They shouldn’t exchange the messages (but of course can if your use case needs it). In 5.6 you do that with pure static networks, using configuration like So now imagine three brokers A,B and C forming a full mesh. In addition every broker uses rebalance options on their transport connectors All that is left for the client to do is connect to one of the brokers it knows like failover:(brokerA) and the broker will fill it with all information on other brokers in the cluster and whether it should reconnect to one of them or not. So having a large number of clients connecting like this, very soon they’ll rebalance over available brokers. You can stop one of the brokers in the cluster for updates and clients will rebalance over remaining ones. You can even add a new broker to the cluster and everything will get rebalanced without any need for you to touch your clients. So, basically in this way you have both load balancing and high availability for your non-persistent messages. Additionally, your clients are automatically updated with all information they need, and no manual intervention is needed. Although the basic support for clustering was there since 5.4, I did some more hardening and better rebalancing, so it’s coming in the Apache ActiveMQ 5.6 (and the next Fuse 5.5.1) release. Also, there are some more great stuff regarding broker clustering coming soon, so stay tuned and happy messaging.
September 10, 2012
by Dejan Bosanac
· 15,534 Views
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Fixing Bugs - If You Can't Reproduce a Bug, You Can't Fix It
Fixing a problem usually starts with reproducing it – what Steve McConnell calls “stabilizing the error.” Technically speaking, you can’t be sure you are fixing the problem unless you can run through the same steps, see the problem happen yourself, fix it, and then run through the same steps and make sure that the problem went away. If you can’t reproduce it, then you are only guessing at what’s wrong, and that means you are only guessing that your fix is going to work. But let’s face it – it’s not always practical or even possible to reproduce a problem. Lots of bug reports don’t include enough information for you to understand what the hell the problem actually was, never mind what was going on when the problem occurred – especially bug reports from the field. Rahul Premraj and Thomas Zimmermann found in The Art of Collecting Bug Reports (from the book Making Software), that the two most important factors in determining whether a bug report will get fixed or not are: Is the description well-written, can the programmer understand what was wrong or why the customer thought something was wrong? Does it include steps to reproduce the problem, even basic information about what they were doing when the problem happened? It’s not a lot to ask – from a good tester at least. But you can’t reasonably expect this from customers. There are other cases where you have enough information, but don’t have the tools or expertise to reproduce a problem – for example, when a pen tester has found a security bug using specialist tools that you don’t have or don’t understand how to use. Sometimes you can fix a problem without being able to see it happen in front of you, come up with a theory on your own, trusting your gut – especially if this is code that you recently worked on. But reproducing the problem first gives you the confidence that you aren’t wasting your time and that you actually fixed the right issue. Trying to reproduce the problem should almost always be your first step. What’s involved in reproducing a bug? What you want to do is to find, as quickly as possible, a simple test that consistently shows the problem, so that you can then run a set of experiments, trace through the code, isolate what’s wrong, and prove that it went away after you fixed the code. The best explanation that I’ve found of how to reproduce a bug is in Debug It! where Paul Butcher patiently explains the pre-conditions (identifying the differences between your test environment and the customer’s environment, and trying to control as many of them as possible), and then how to walk backwards from the error to recreate the conditions required to make the problem happen again. Butcher is confident that if you take a methodical approach, you will (almost) always be able to reproduce the problem successfully. In Why Programs Fail: A guide to Systematic Debugging, Andreas Zeller, a German Comp Sci professor, explains that it’s not enough just to make the problem happen again. Your goal is to come up with the simplest set of circumstances that will trigger the problem – the smallest set of data and dependencies, the simplest and most efficient test(s) with the fewest variables, the shortest path to making the problem happen. You need to understand what is not relevant to the problem, what’s just noise that adds to the cost and time of debugging and testing – and get rid of it. You do this using binary techniques to slice up the input data set, narrowing in on the data and other variables that you actually need, repeating this until the problem starts to become clear. Code Complete’s chapter on Debugging is another good guide on how to reproduce a problem following a set of iterative steps, and how to narrow in on the simplest and most useful set of test conditions required to make the problem happen; as well as common places to look for bugs: checking for code that has been changed recently, code that has a history of other bugs, code that is difficult to understand (if you find it hard to understand, there’s a good chance that the programmers who worked on it before you did too). Replay Tools One of the most efficient ways to reproduce a problem, especially in server code, is by automatically replaying the events that led up to the problem. To do this you’ll need to capture a time-sequenced record of what happened, usually from an audit log, and a driver to read and play the events against the system. And for this to work properly, the behavior of the system needs to be deterministic – given the same set of inputs in the same sequence, the same results will occur each time. Otherwise you’ll have to replay the logs over and over and hope for the right set of circumstances to occur again. On one system that I worked on, the back-end engine was a deterministic state machine designed specifically to support replay. All of the data and events, including configuration and control data and timer events, were recorded in an inbound event log that we could replay. There were no random factors or unpredictable external events – the behavior of the system could always be recreated exactly by replaying the log, making it easy to reproduce bugs from the field. It was a beautiful thing, but most code isn’t designed to support replay in this way. Recent research in virtual machine technology has led to the development of replay tools to snapshot and replay events in a virtual machine. VMWare Workstation, for example, included a cool replay debugging facility for C/C++ programmers which was “guaranteed to have instruction-by-instruction identical behavior each time.” Unfortunately, this was an expensive thing to make work, and it was dropped in version 8, at the end of last year. Replay Solutions provides replay for Java programs, creating a virtual machine to record the complete stream of events (including database I/O, network I/O, system calls, interrupts) as the application is running, and then later letting you simulate and replay the same events against a copy of the running system, so that you can debug the application and observe its behavior. They also offer similar application record and replay technology for mobile HTML5 and JavaScript applications. This is exciting stuff, especially for complex systems where it is difficult to setup and reproduce problems in different environments. Fuzzing and Randomness If the problem is non-deterministic, or you can't come up with the right set of inputs, one approach to try is to simulate random data inputs and watch to see what happens - hoping to happen on a set of input variables that will trigger the problem. This is called fuzzing. Fuzzing is a brute force testing technique that is used to uncover data validation weaknesses that can cause reliability and security problems. It's effective at finding bugs, but it’s a terribly inefficient way to reproduce a specific problem. First you need to setup something to fuzz the inputs (this is easy if a program is reading from a file, or a web form – there are fuzzing tools to help with this – but a hassle if you need to write your own smart protocol fuzzer to test against internal APIs). Then you need time to run through all of the tests (with mutation fuzzing, you may need to run tens of thousands or hundreds of thousands of tests to get enough interesting combinations) and more time to sift through and review all of the test results and understand any problems that are found. Through fuzzing you will get new information about the system to help you identity problem areas in the code, and maybe find new bugs, but you may not end up any closer to fixing the problem that you started on. Reproducing problems, especially when you are working from a bad bug report (“the system was running fine all day, then it crashed… the error said something about a null pointer I think?”) can be a serious time sink. But what if you can’t reproduce the problem at all? Let’s look at that next…
September 9, 2012
by Jim Bird
· 45,693 Views
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How to Write Better POJO Services
In Java, you can easily implement some business logic in Plain Old Java Object (POJO) classes, and then able to run them in a fancy server or framework without much hassle. There many server/frameworks, such as JBossAS, Spring or Camel etc, that would allow you to deploy POJO without even hardcoding to their API. Obviously you would get advance features if you willing to couple to their API specifics, but even if you do, you can keep these to minimal by encapsulating your own POJO and their API in a wrapper. By writing and designing your own application as simple POJO as possible, you will have the most flexible ways in choose a framework or server to deploy and run your application. One effective way to write your business logic in these environments is to use Service component. In this article I will share few things I learned in writing Services. What is a Service? The word Service is overly used today, and it could mean many things to different people. When I say Service, my definition is a software component that has minimal of life-cycles such as init, start, stop, and destroy. You may not need all these stages of life-cycles in every service you write, but you can simply ignore ones that don't apply. When writing large application that intended for long running such as a server component, definining these life-cycles and ensure they are excuted in proper order is crucial! I will be walking you through a Java demo project that I have prepared. It's very basic and it should run as stand-alone. The only dependency it has is the SLF4J logger. If you don't know how to use logger, then simply replace them with System.out.println. However I would strongly encourage you to learn how to use logger effectively during application development though. Also if you want to try out the Spring related demos, then obviously you would need their jars as well. Writing basic POJO service You can quickly define a contract of a Service with life-cycles as below in an interface. package servicedemo; public interface Service { void init(); void start(); void stop(); void destroy(); boolean isInited(); boolean isStarted(); } Developers are free to do what they want in their Service implementation, but you might want to give them an adapter class so that they don't have to re-write same basic logic on each Service. I would provide an abstract service like this: package servicedemo; import java.util.concurrent.atomic.*; import org.slf4j.*; public abstract class AbstractService implements Service { protected Logger logger = LoggerFactory.getLogger(getClass()); protected AtomicBoolean started = new AtomicBoolean(false); protected AtomicBoolean inited = new AtomicBoolean(false); public void init() { if (!inited.get()) { initService(); inited.set(true); logger.debug("{} initialized.", this); } } public void start() { // Init service if it has not done so. if (!inited.get()) { init(); } // Start service now. if (!started.get()) { startService(); started.set(true); logger.debug("{} started.", this); } } public void stop() { if (started.get()) { stopService(); started.set(false); logger.debug("{} stopped.", this); } } public void destroy() { // Stop service if it is still running. if (started.get()) { stop(); } // Destroy service now. if (inited.get()) { destroyService(); inited.set(false); logger.debug("{} destroyed.", this); } } public boolean isStarted() { return started.get(); } public boolean isInited() { return inited.get(); } @Override public String toString() { return getClass().getSimpleName() + "[id=" + System.identityHashCode(this) + "]"; } protected void initService() { } protected void startService() { } protected void stopService() { } protected void destroyService() { } } This abstract class provide the basic of most services needs. It has a logger and states to keep track of the life-cycles. It then delegate new sets of life-cycle methods so subclass can choose to override. Notice that the start() method is checking auto calling init() if it hasn't already done so. Same is done in destroy() method to the stop() method. This is important if we're to use it in a container that only have two stages life-cycles invocation. In this case, we can simply invoke start() and destroy() to match to our service's life-cycles. Some frameworks might go even further and create separate interfaces for each stage of the life-cycles, such as InitableService or StartableService etc. But I think that would be too much in a typical app. In most of the cases, you want something simple, so I like it just one interface. User may choose to ignore methods they don't want, or simply use an adaptor class. Before we end this section, I would throw in a silly Hello world service that can be used in our demo later. package servicedemo; public class HelloService extends AbstractService { public void initService() { logger.info(this + " inited."); } public void startService() { logger.info(this + " started."); } public void stopService() { logger.info(this + " stopped."); } public void destroyService() { logger.info(this + " destroyed."); } } Managing multiple POJO Services with a container Now we have the basic of Service definition defined, your development team may start writing business logic code! Before long, you will have a library of your own services to re-use. To be able group and control these services into an effetive way, we want also provide a container to manage them. The idea is that we typically want to control and manage multiple services with a container as a group in a higher level. Here is a simple implementation for you to get started: package servicedemo; import java.util.*; public class ServiceContainer extends AbstractService { private List services = new ArrayList(); public void setServices(List services) { this.services = services; } public void addService(Service service) { this.services.add(service); } public void initService() { logger.debug("Initializing " + this + " with " + services.size() + " services."); for (Service service : services) { logger.debug("Initializing " + service); service.init(); } logger.info(this + " inited."); } public void startService() { logger.debug("Starting " + this + " with " + services.size() + " services."); for (Service service : services) { logger.debug("Starting " + service); service.start(); } logger.info(this + " started."); } public void stopService() { int size = services.size(); logger.debug("Stopping " + this + " with " + size + " services in reverse order."); for (int i = size - 1; i >= 0; i--) { Service service = services.get(i); logger.debug("Stopping " + service); service.stop(); } logger.info(this + " stopped."); } public void destroyService() { int size = services.size(); logger.debug("Destroying " + this + " with " + size + " services in reverse order."); for (int i = size - 1; i >= 0; i--) { Service service = services.get(i); logger.debug("Destroying " + service); service.destroy(); } logger.info(this + " destroyed."); } } From above code, you will notice few important things: We extends the AbstractService, so a container is a service itself. We would invoke all service's life-cycles before moving to next. No services will start unless all others are inited. We should stop and destroy services in reverse order for most general use cases. The above container implementation is simple and run in synchronized fashion. This mean, you start container, then all services will start in order you added them. Stop should be same but in reverse order. I also hope you would able to see that there is plenty of room for you to improve this container as well. For example, you may add thread pool to control the execution of the services in asynchronized fashion. Running POJO Services Running services with a simple runner program. In the simplest form, we can run our POJO services on our own without any fancy server or frameworks. Java programs start its life from a static main method, so we surely can invoke init and start of our services in there. But we also need to address the stop and destroy life-cycles when user shuts down the program (usually by hitting CTRL+C.) For this, the Java has the java.lang.Runtime#addShutdownHook() facility. You can create a simple stand-alone server to bootstrap Service like this: package servicedemo; import org.slf4j.*; public class ServiceRunner { private static Logger logger = LoggerFactory.getLogger(ServiceRunner.class); public static void main(String[] args) { ServiceRunner main = new ServiceRunner(); main.run(args); } public void run(String[] args) { if (args.length < 1) throw new RuntimeException("Missing service class name as argument."); String serviceClassName = args[0]; try { logger.debug("Creating " + serviceClassName); Class serviceClass = Class.forName(serviceClassName); if (!Service.class.isAssignableFrom(serviceClass)) { throw new RuntimeException("Service class " + serviceClassName + " did not implements " + Service.class.getName()); } Object serviceObject = serviceClass.newInstance(); Service service = (Service)serviceObject; registerShutdownHook(service); logger.debug("Starting service " + service); service.init(); service.start(); logger.info(service + " started."); synchronized(this) { this.wait(); } } catch (Exception e) { throw new RuntimeException("Failed to create and run " + serviceClassName, e); } } private void registerShutdownHook(final Service service) { Runtime.getRuntime().addShutdownHook(new Thread() { public void run() { logger.debug("Stopping service " + service); service.stop(); service.destroy(); logger.info(service + " stopped."); } }); } } With abover runner, you should able to run it with this command: $ java demo.ServiceRunner servicedemo.HelloService Look carefully, and you'll see that you have many options to run multiple services with above runner. Let me highlight couple: Improve above runner directly and make all args for each new service class name, instead of just first element. Or write a MultiLoaderService that will load multiple services you want. You may control argument passing using System Properties. Can you think of other ways to improve this runner? Running services with Spring The Spring framework is an IoC container, and it's well known to be easy to work POJO, and Spring lets you wire your application together. This would be a perfect fit to use in our POJO services. However, with all the features Spring brings, it missed a easy to use, out of box main program to bootstrap spring config xml context files. But with what we built so far, this is actually an easy thing to do. Let's write one of our POJO Service to bootstrap a spring context file. package servicedemo; import org.springframework.context.ConfigurableApplicationContext; import org.springframework.context.support.FileSystemXmlApplicationContext; public class SpringService extends AbstractService { private ConfigurableApplicationContext springContext; public void startService() { String springConfig = System.getProperty("springContext", "spring.xml); springContext = new FileSystemXmlApplicationContext(springConfig); logger.info(this + " started."); } public void stopService() { springContext.close(); logger.info(this + " stopped."); } } With that simple SpringService you can run and load any spring xml file. For example try this: $ java -DspringContext=config/service-demo-spring.xml demo.ServiceRunner servicedemo.SpringService Inside the config/service-demo-spring.xml file, you can easily create our container that hosts one or more service in Spring beans. Notice that I only need to setup init-method and destroy-method once on the serviceContainer bean. You can then add one or more other service such as the helloService as much as you want. They will all be started, managed, and then shutdown when you close the Spring context. Note that Spring context container did not explicitly have the same life-cycles as our services. The Spring context will automatically instanciate all your dependency beans, and then invoke all beans who's init-method is set. All that is done inside the constructor of FileSystemXmlApplicationContext. No explicit init method is called from user. However at the end, during stop of the service, Spring provide the springContext#close() to clean things up. Again, they do not differentiate stop from destroy. Because of this, we must merge our init and start into Spring's init state, and then merge stop and destroy into Spring's close state. Recall our AbstractService#destory will auto invoke stop if it hasn't already done so. So this is trick that we need to understand in order to use Spring effectively. Running services with JEE app server In a corporate env, we usually do not have the freedom to run what we want as a stand-alone program. Instead they usually have some infrustructure and stricter standard technology stack in place already, such as using a JEE application server. In these situation, the most portable way to run POJO services is in a war web application. In a Servlet web application, you can write a class that implements javax.servlet.ServletContextListener and this will provide you the life-cycles hook via contextInitialized and contextDestroyed. In there, you can instanciate your ServiceContainer object and call start and destroy methods accordingly. Here is an example that you can explore: package servicedemo; import java.util.*; import javax.servlet.*; public class ServiceContainerListener implements ServletContextListener { private static Logger logger = LoggerFactory.getLogger(ServiceContainerListener.class); private ServiceContainer serviceContainer; public void contextInitialized(ServletContextEvent sce) { serviceContainer = new ServiceContainer(); List services = createServices(); serviceContainer.setServices(services); serviceContainer.start(); logger.info(serviceContainer + " started in web application."); } public void contextDestroyed(ServletContextEvent sce) { serviceContainer.destroy(); logger.info(serviceContainer + " destroyed in web application."); } private List createServices() { List result = new ArrayList(); // populate services here. return result; } } You may configure above in the WEB-INF/web.xml like this: servicedemo.ServiceContainerListener The demo provided a placeholder that you must add your services in code. But you can easily make that configurable using the web.xml for context parameters. If you were to use Spring inside a Servlet container, you may directly use their org.springframework.web.context.ContextLoaderListener class that does pretty much same as above, except they allow you to specify their xml configuration file using the contextConfigLocation context parameter. That's how a typical Spring MVC based application is configure. Once you have this setup, you can experiment our POJO service just as the Spring xml sample given above to test things out. You should see our service in action by your logger output. PS: Actually what we described here are simply related to Servlet web application, and not JEE specific. So you can use Tomcat server just fine as well. The importance of Service's life-cycles and it's real world usage All the information I presented here are not novelty, nor a killer design pattern. In fact they have been used in many popular open source projects. However, in my past experience at work, folks always manage to make these extremely complicated, and worse case is that they completely disregard the importance of life-cycles when writing services. It's true that not everything you going to write needs to be fitted into a service, but if you find the need, please do pay attention to them, and take good care that they do invoked properly. The last thing you want is to exit JVM without clean up in services that you allocated precious resources for. These would become more disastrous if you allow your application to be dynamically reloaded during deployment without exiting JVM, in which will lead to system resources leakage. The above Service practice has been put into use in the TimeMachine project. In fact, if you look at the timemachine.scheduler.service.SchedulerEngine, it would just be a container of many services running together. And that's how user can extend the scheduler functionalities as well, by writing a Service. You can load these services dynamically by a simple properties file.
September 4, 2012
by Zemian Deng
· 39,292 Views
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Adding Hibernate Entity Level Filtering feature to Spring Data JPA Repository
Original Article: http://borislam.blogspot.hk/2012/07/adding-hibernate-entity-level-filter.html Those who have used data filtering features of hibernate should know that it is very powerful. You could define a set of filtering criteria to an entity class or a collection. Spring data JPA is a very handy library but it does not have fitering features. In this post, I will demonstarte how to add the hibernate filter features at entity level. You can use this features when you are using Hibernate Entity Manager. We can just define annotation in your repositoy interface to enable this features. Step 1. Define filter at entity level as usual. Just use hibernate @FilterDef annotation @Entity @Table(name = "STUDENT") @FilterDef(name="filterBySchoolAndClass", parameters={@ParamDef(name="school", type="string"),@ParamDef(name="class", type="integer")}) public class Student extends GenericEntity implements Serializable { // add your properties ... } Step2. Define two custom annotations. These two annotations are to be used in your repository interfaces. You could apply the hibernate filter defined in step 1 to specific query through these annotations. @Target(ElementType.TYPE) @Retention(RetentionPolicy.RUNTIME) public @interface EntityFilter { FilterQuery[] filterQueries() default {}; } @Retention(RetentionPolicy.RUNTIME) public @interface FilterQuery { String name() default ""; String jpql() default ""; } Step3. Add a method to your Spring data JPA base repository. This method will read the annotation you defined (i.e. @FilterQuery) and apply hibernate filter to the query by just simply unwrap the EntityManager. You could specify the parameter in your hibernate filter and also the parameter in you query in this method. If you do not know how to add custom method to your Spring data JPA base repository, please see my previous article for how to customize your Spring data JPA base repository for detail. You can see in previous article that I intentionally expose the repository interface (i.e. the springDataRepositoryInterface property) in the GenericRepositoryImpl. This small tricks enable me to access the annotation in the repository interface easily. public List doQueryWithFilter( String filterName, String filterQueryName, Map inFilterParams, Map inQueryParams){ if (GenericRepository.class.isAssignableFrom(getSpringDataRepositoryInterface())) { Annotation entityFilterAnn = getSpringDataRepositoryInterface().getAnnotation(EntityFilter.class); if(entityFilterAnn != null){ EntityFilter entityFilter = (EntityFilter)entityFilterAnn; FilterQuery[] filterQuerys = entityFilter.filterQueries() ; for (FilterQuery fQuery : filterQuerys) { if (StringUtils.equals(filterQueryName, fQuery.name())) { String jpql = fQuery.jpql(); Filter filter = em.unwrap(Session.class).enableFilter(filterName); //set filter parameter for (Object key: inFilterParams.keySet()) { String filterParamName = key.toString(); Object filterParamValue = inFilterParams.get(key); filter.setParameter(filterParamName, filterParamValue); } //set query parameter Query query= em.createQuery(jpql); for (Object key: inQueryParams.keySet()) { String queryParamName = key.toString(); Object queryParamValue = inQueryParams.get(key); query.setParameter(queryParamName, queryParamValue); } return query.getResultList(); } } } } } return null; } Last Step: example usage In your repositry, define which query you would like to apply hibernate filter through your @EntityFilter and @FilterQuery annotation. @EntityFilter ( filterQueries = { @FilterQuery(name="query1", jpql="SELECT s FROM Student LEFT JOIN FETCH s.Subject where s.subject = :subject" ), @FilterQuery(name="query2", jpql="SELECT s FROM Student LEFT JOIN s.TeacherSubject where s.teacher = :teacher") } ) public interface StudentRepository extends GenericRepository { } In your service or business class that inject your repository, you could just simply call the doQueryWithFilter() method to enable the filtering function. @Service public class StudentService { @Inject private StudentRepository studentRepository; public List searchStudent( String subject, String school, String class) { List studentList; // Prepare parameters for query filter HashMap inFilterParams = new HashMap(); inFilterParams.put("school", "Hong Kong Secondary School"); inFilterParams.put("class", "S5"); // Prepare parameters for query HashMap inParams = new HashMap(); inParams.put("subject", "Physics"); studentList = studentRepository.doQueryWithFilter( "filterBySchoolAndClass", "query1", inFilterParams, inParams); return studentList; } }
August 24, 2012
by Boris Lam
· 56,875 Views · 1 Like
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Spring Data, Spring Security and Envers integration
Learn about pros, cons, and basics of Spring security and data, plus Envers integration.
August 20, 2012
by Nicolas Fränkel
· 25,130 Views · 1 Like
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EF Migrations Command Reference
Entity Framework Migrations are handled from the package manager console in Visual Studio. The usage is shown in various tutorials, but I haven’t found a complete list of the commands available and their usage, so I created my own. There are four available commands. Enable-Migrations: Enables Code First Migrations in a project. Add-Migration: Scaffolds a migration script for any pending model changes. Update-Database: Applies any pending migrations to the database. Get-Migrations: Displays the migrations that have been applied to the target database. The information here is the output of running get-help command-name -detailed for each of the commands in the package manager console (running EF 4.3.1). I’ve also added some own comments where I think some information is missing. My own comments are placed under the Additional Information heading. Please note that all commands should be entered on the same line. I’ve added line breaks to avoid vertical scrollbars. Enable-Migrations Enables Code First Migrations in a project. Syntax Enable-Migrations [-EnableAutomaticMigrations] [[-ProjectName] ] [-Force] [] Description Enables Migrations by scaffolding a migrations configuration class in the project. If the target database was created by an initializer, an initial migration will be created (unless automatic migrations are enabled via the EnableAutomaticMigrations parameter). Parameters -EnableAutomaticMigrations Specifies whether automatic migrations will be enabled in the scaffolded migrations configuration. If ommitted, automatic migrations will be disabled. -ProjectName Specifies the project that the scaffolded migrations configuration class will be added to. If omitted, the default project selected in package manager console is used. -Force Specifies that the migrations configuration be overwritten when running more than once for given project. This cmdlet supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction, WarningVariable, OutBuffer and OutVariable. For more information, type: get-help about_commonparameters. Remarks To see the examples, type: get-help Enable-Migrations -examples. For more information, type: get-help Enable-Migrations -detailed. For technical information, type: get-help Enable-Migrations -full. Additional Information The flag for enabling automatic migrations is saved in the Migrations\Configuration.cs file, in the constructor. To later change the option, just change the assignment in the file. public Configuration() { AutomaticMigrationsEnabled = false; } Add-Migration Scaffolds a migration script for any pending model changes. Syntax Add-Migration [-Name] [-Force] [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] [-ConnectionStringName ] [-IgnoreChanges] [] Add-Migration [-Name] [-Force] [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] -ConnectionString -ConnectionProviderName [-IgnoreChanges] [] Description Scaffolds a new migration script and adds it to the project. Parameters -Name Specifies the name of the custom script. -Force Specifies that the migration user code be overwritten when re-scaffolding an existing migration. -ProjectName Specifies the project that contains the migration configuration type to be used. If ommitted, the default project selected in package manager console is used. -StartUpProjectName Specifies the configuration file to use for named connection strings. If omitted, the specified project’s configuration file is used. -ConfigurationTypeName Specifies the migrations configuration to use. If omitted, migrations will attempt to locate a single migrations configuration type in the target project. -ConnectionStringName Specifies the name of a connection string to use from the application’s configuration file. -ConnectionString Specifies the the connection string to use. If omitted, the context’s default connection will be used. -ConnectionProviderName Specifies the provider invariant name of the connection string. -IgnoreChanges Scaffolds an empty migration ignoring any pending changes detected in the current model. This can be used to create an initial, empty migration to enable Migrations for an existing database. N.B. Doing this assumes that the target database schema is compatible with the current model. This cmdlet supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction, WarningVariable, OutBuffer and OutVariable. For more information, type: get-help about_commonparameters. Remarks To see the examples, type: get-help Add-Migration -examples. For more information, type: get-help Add-Migration -detailed. For technical information, type: get-help Add-Migration -full. Update-Database Applies any pending migrations to the database. Syntax Update-Database [-SourceMigration ] [-TargetMigration ] [-Script] [-Force] [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] [-ConnectionStringName ] [] Update-Database [-SourceMigration ] [-TargetMigration ] [-Script] [-Force] [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] -ConnectionString -ConnectionProviderName [] Description Updates the database to the current model by applying pending migrations. Parameters -SourceMigration Only valid with -Script. Specifies the name of a particular migration to use as the update’s starting point. If ommitted, the last applied migration in the database will be used. -TargetMigration Specifies the name of a particular migration to update the database to. If ommitted, the current model will be used. -Script Generate a SQL script rather than executing the pending changes directly. -Force Specifies that data loss is acceptable during automatic migration of the database. -ProjectName Specifies the project that contains the migration configuration type to be used. If ommitted, the default project selected in package manager console is used. -StartUpProjectName Specifies the configuration file to use for named connection strings. If omitted, the specified project’s configuration file is used. -ConfigurationTypeName Specifies the migrations configuration to use. If omitted, migrations will attempt to locate a single migrations configuration type in the target project. -ConnectionStringName Specifies the name of a connection string to use from the application’s configuration file. -ConnectionString Specifies the the connection string to use. If omitted, the context’s default connection will be used. -ConnectionProviderName Specifies the provider invariant name of the connection string. This cmdlet supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction, WarningVariable, OutBuffer and OutVariable. For more information, type: get-help about_commonparameters. Remarks To see the examples, type: get-help Update-Database -examples. For more information, type: get-help Update-Database -detailed. For technical information, type: get-help Update-Database -full. Additional Information The command always runs any pending code-based migrations first. If the database is still incompatible with the model the additional changes required are applied as an separate automatic migration step if automatic migrations are enabled. If automatic migrations are disabled an error message is shown. Get-Migrations Displays the migrations that have been applied to the target database. Syntax Get-Migrations [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] [-ConnectionStringName ] [] Get-Migrations [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] -ConnectionString -ConnectionProviderName [] Description Displays the migrations that have been applied to the target database. Parameters -ProjectName Specifies the project that contains the migration configuration type to be used. If ommitted, the default project selected in package manager console is used. -StartUpProjectName Specifies the configuration file to use for named connection strings. If omitted, the specified project’s configuration file is used. -ConfigurationTypeName Specifies the migrations configuration to use. If omitted, migrations will attempt to locate a single migrations configuration type in the target project. -ConnectionStringName Specifies the name of a connection string to use from the application’s configuration file. -ConnectionString Specifies the the connection string to use. If omitted, the context’s default connection will be used. -ConnectionProviderName Specifies the provider invariant name of the connection string. This cmdlet supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction, WarningVariable, OutBuffer and OutVariable. For more information, type: get-help about_commonparameters. Remarks To see the examples, type: get-help Get-Migrations -examples. For more information, type: get-help Get-Migrations -detailed. For technical information, type: get-help Get-Migrations -full. Additional Information The powershell commands are complex powershell functions, located in the tools\EntityFramework.psm1 file of the Entity Framework installation. The powershell code is mostly a wrapper around the System.Data.Entity.Migrations.MigrationsCommands found in the tools\EntityFramework\EntityFramework.PowerShell.dll file. First a MigrationsCommands object is instantiated with all configuration parameters. Then there is a public method on the MigrationsCommands object for each of the available commands.
August 20, 2012
by Anders Abel
· 31,419 Views · 1 Like
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How to Migrate Drupal to Azure Web Sites
DrupalCon Munich is next week, and I am lucky enough to be going. As part of preparing for the conference, I thought it would be worthwhile to see just how easy (or difficult) it would be to migrate an existing Drupal site to Windows Azure Web Sites. So, in this post, I’ll do just that. Fortunately, because Windows Azure Web Sites supports both PHP and MySQL, the migration process is relatively straightforward. And, because Drupal and PHP run on any platform, the process I’ll describe should work for moving Drupal to Windows Azure Web Sites regardless of what platform you are moving from. Of course, Drupal installations can vary widely, so YMMV. I tested the instructions below on relatively small (and simple) Drupal installation running on CentOS 5. (Unfortunately, I won’t be using Drush since it isn’t supported on Windows Azure Websites.) If you are considering moving a large and complex Drupal application, may want to consider moving to Windows Azure Cloud Services (more information about that here: Migrating a Drupal Site from LAMP to Windows Azure). Before getting started, it’s worth noting that Windows Azure Websites lets you run up to 10 Web Sites for free in a multitenant environment. And, you can seamlessly upgrade to private, reserved VM instances as your traffic grows. To sign up, try the Windows Azure 90-day free trial. 1. Create a Windows Azure Web Site and MySQL database There is a step-by-step tutorial on http://www.windowsazure.com that walks you through creating a new website and a MySQL database, so I’ll refer you there to get started: Create a PHP-MySQL Windows Azure web site and deploy using Git. If you intend to use Git to publish your Drupal site, then go ahead and follow the instructions for setting up a Git repository. Make sure to follow the instructions in the Get remote MySQL connection information section as you will need that information later. You can ignore the remainder of the tutorial for the purposes of deploying your Drupal site, but if you are new to Windows Azure Web Sites (and to Git), you might find the additional reading informative. Ok, now you have a new website with a MySQL database, your have your MySQL database connection information, and you have (optionally) created a remote Git repository and made note of the Git deployment instructions. Now you are ready to copy your database to MySQL in Windows Azure Web Sites. 2. Copy database to MySQL in Windows Azure Web Sites I’m sure there is more than one way to copy your Drupal database, but I found the mysqldump tool to be effective and easy to use. To copy from a local machine to Windows Azure Web Sites, here’s the command I used: mysqldump -u local_username --password=local_password drupal | mysql -h remote_host -u remote_username --password=remote_password remote_db_name You will, of course, have to provide the username and password for your existing Drupal database, and you will have to provide the hostname, username, password, and database name for the MySQL database you created in step 1. This information is available in the connection string information that you should have noted in step 1. i.e. You should have a connection string that looks something like this: Database=remote_db_name;Data Source=remote_host;User Id=remote_username;Password=remote_password Depending on the size of your database, the copying process could take several minutes. Now your Drupal database is live in Windows Azure Websites. Before you deploy your Drupal code, you need to modify it so it can connect to the new database. 3. Modify database connection info in settings.php Here, you will again need your new database connection information. Open the /drupal/sites/default/setting.php file in your favorite text editor, and replace the values of ‘database’, ‘username’, ‘password’, and ‘host’ in the $databases array with the correct values for your new database. When you are finished, you should have something similar to this: $databases = array ( 'default' => array ( 'default' => array ( 'database' => 'remote_db_name', 'username' => 'remote_username', 'password' => 'remote_password', 'host' => 'remote_host', 'port' => '', 'driver' => 'mysql', 'prefix' => '', ), ), ); Be sure to save the settings.phpfile, then you are ready to deploy. 4. Deploy Drupal code using Git or FTP The last step is to deploy your code to Windows Azure Web Sites using Git or FTP. If you are using FTP, you can get the FTP hostname and username from you website’s dashboard. Then, use your favorite FTP client to upload your Drupal files to the /site/wwwroot folder of the remote site. If you are using Git, you need to set up a Git repository in Windows Azure Web Sites (steps for this are in the tutorial mentioned earlier). And, you will need Git installed on your local machine. Then, just follow the instructions provided after you created the repository: One note about using Git here: depending on your Git settings, your .gitignore file (a hidden file and a sibling to the .git folder created in your local root directory after you executed git commit), some files in your Drupal application may be ignored. In my case, all the files in the sites directory were ignored. If this happens, you will want to edit the .gitignore file so that these files aren’t ignored and redeploy. After you have deployed Drupal to Windows Azure Web Sites, you can continue to deploy updates via Git or FTP. Related information If you are looking for more information about Windows Azure Web Sites, these posts might be helpful: Windows Azure Websites- A PHP Perspective Windows Azure Websites, Web Roles, and VMs- When to use which- Configuring PHP in Windows Azure Websites with .user.ini Files One last thing you might consider, depending on your site, is using the Windows Azure Integration Module to store and serve your site’s media files.
August 19, 2012
by Brian Swan
· 10,278 Views
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How To Do Rollback Well
I still see a lot of fear out there in the development and operations communities with regards to being able to rollback failed software deploys. People talk about the difficulty of rolling back, the need to always be rolling forward in the case of error, and the difficulty in testing rollback procedures. Having written software and been responsible for deploying that software on very high availability environments, this isn’t however a world I’ve experienced in the slightest. In my experience: It’s been easier to rollback to a known state than roll forward; It’s been riskier to roll forward if a deploy is going south than it was to roll backwards; It’s much easier to test and gain confidence in a rollback than it is in the roll forward. I think a lot of the mis-conceptions people have come from the fact that the average development simply does not give rollback enough importance and focus in their development and release management process. This is a shame as rolling back is potentially your best friend with regards to improving robustness of systems and keeping customers happy. With a good rollback you can simply hit the red button at the first sign of trouble and have the system back up and running whilst you look into the situation. It may be that you’ve overreacted in pulling the release, but that’s generally better than breaking something. With that said, here are a few tips that I’ve found to work well: How To Do Rollback Well The most important step is to implement an architecture that supports the need to rollback. For instance, componentised, service based architectures lend themselves well to this. Persistent message queues and asynchronous services allow you to bring components down for rollback without impacting the main user base. Work towards something like the Blue-Green release pattern such that your application can stay available whilst you are working on one half of the system. Test roll backs as thoroughly as your roll outs via the QA process. Throughout development and testing, attempt to get as much, or even more, confidence in your rollback as you have in your release. Foster a mindset that change is good, but the route back to the working system is much more important. People generally prefer working software over new features. Design the rollbacks and roll forwards to both work idempotently. Ensure you can roll back a bad deploy and then roll it forward again when the time is right. Neither step should be destructive as we should be accepting that rollback has a high degree of probability. Have your QA temas explicitly test roll out, roll back, roll out to further gain confidence and experience in the process. Any observations, problems etc should be fed back and the change should not be signed off till the rollback is a high quality one. Document the roll back procedures. It’s likely there will be a degree of stress involved if we need to roll back the production system, so take the time before the release to write up how to run the rollback process, what to check, and what to do in potential failure situations. e.g. If the database deploy fails, run script x.sql and check conditions a, b, c. If condition b has occured, execute y.sql. 10 minutes anticipation of failure modes before the change can save a lot of time during a crisis. Take small gradual steps in your releases. Release intermediate steps behind feature toggles so that we can slowly but surely gain confidence in the feature that we are releasing whilst having the minimal possible rollbacks. Try to upgrade components individually rather than in parallel. Have documented steps in place to assert that the rollback process has put the system back into it’s original good state – something simple like checking the net file size, running a diff, or checking the number of database rows. You’ll then want to back this up with as many automated and manual sanity tests as possible to ensure the rollback was correct. You’ll notice that none of the above come for free. Each of them take time and effort, but in my experience this has always been worth the time and effort with regards to moving the applications I’m responsible for slowly but surely and with confidence.
August 15, 2012
by Ben Wootton
· 22,407 Views · 1 Like
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JaCoCo Jenkins Plugin
In my post about JaCoCo and MavenI wrote about the problems of using the JaCoCo Maven plugin in multimodule Maven projects because of having one report for each module separately instead of one report for all modules, and how it can be fixed using JaCoCo Ant Task. In this post we are going to see how to use the JaCoCo Jenkins plugin to achieve the same goal of Ant Tasks and have overall code coverage statistics for all modules. The first step is installing the JaCoCo Jenkins plugin. Go to Jenkins -> Manage Jenkins -> Plugin Manager -> Available and find JaCoCo Plugin The next step, if it is not done already, is configuring your JaCoCo Maven plugin into parent pom: org.jacoco jacoco-maven-plugin ${jacoco.version} prepare-agent report prepare-package report And finally a post-action must be configured to the job responsible for packaging the application. Note that in previous pom file reports are generated just before the package goal is executed. Go to Configure -> Post-build Actions -> Add post-build action -> Record JaCoCo coverage report. Then we have to set folders or files containing JaCoCoXML reports, which are using the previous pom to **/target/site/jacoco/jacoco*.xml, and also set when we consider that a build is healthy in terms of coverage. Then we can save the job configuration and run the build project. After the project is build, a new report will appear just under the test result trend graph, called code coverage trend, where we can see the code coverage of all project modules. From the left menu, you can enter into Coverage Report and see code coverage of each module separately. Furthermore, visiting the Jenkins main page will give you a nice quick overview of a job when you mouse over the weather icon as shown: Keep in mind that this approach for merging code coverage files will only work if you are using Jenkins as a CI system. Ant Task is a more generic solution and can also be used with the JaCoCo Jenkins plugin. We Keep Learning, Alex.
August 14, 2012
by Alex Soto
· 58,597 Views · 4 Likes
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How to do a Production Hotfix
Situation It’s Thursday/Friday evening, the daily version / master branch was deemed too risky to install, and you decide to wait for Sunday/Monday with the deploy to production. There’s a new critical bug found in production. We do not want to install the bug on top of all the other changes, because of the risk factor. What do we do? Develop the fix on top of the production branch, in our local machine, git push, and deploy the fix, without all the other changes. How can I do this? My example uses a Play Framework service, but that’s immaterial. gitk –all – review the situation Suppose the latest version deployed in prod is 1.2.3, and master has some commits after that. You checkout this version: git checkout 1.2.3 Create a new branch for this hotfix. git checkout -b 1.2.3_hotfix1 Fix the bug locally, and commit. Test it locally. git push On the production machine: git fetch (not pull!) sudo service play stop git checkout 1.2.3_hotfix1 sudo service play start Test on production Merge the fix back to master: git checkout master git merge 1.2.3_hotfix1 git push Clean up the local branch: git branch -d 1.2.3_hotfix1 (Note: the branch will still be saved on origin, you’re not losing any information by deleting it locally)
August 14, 2012
by Ron Gross
· 12,119 Views
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Spring Integration with Gateways
This is the second article of the series on Spring Integration. This article builds on top of the first article where we introduced Spring Integration. Context setting In the first article, we created a simple java application where A message was sent over a channel, It was intercepted by a service i.e. POJO and modified. It was then sent over a different channel The modified message was read from the channel and displayed. However, in doing this - keeping in mind that we were merely introducing the concepts there - we wrote some Spring specific code in our application i.e. the test classes. In this article we will take care of that and make our application code as insulated from Spring Integration api as possible. This is done by, what Spring Integration calls gateways. Gateways exist for the sole purpose of abstracting messaging related "plumbing" code away from "business" code. The business logic might really not care whether a functionality is being achieved be sending a message over a channel or by making a SOAP call. This abstraction - though logical and desirable - have not been very practical, till now. It is probably worth having a quick look at the Spring Integration Reference Manual at this point. However, if you are just getting started with Spring Integration, you are perhaps better off following this article for the moment. I would recommend you get your hands dirty before returning to reference manual, which is very good but also very exhaustive and hence could be overwhelming for a beginner. The gateway could be a POJO with annotations (which is convenient but in my mind beats the whole purpose) or with XML configurations (can very quickly turn into a nightmare in any decent sized application if unchecked). At the end of the day it is really your choice but I like to go the XML route. The configuration options for both styles are detailed out in this section of the reference implementation. Spring Integration with Gateways So, let's create another test with gateway throw in for our HelloWorld service (refer to the first article of this series for more context). Let's start with the Spring configuration for the test. File: src/test/resources/org/academy/integration/HelloWorld1Test-context.xml In this case, all that is different is that we have added a gateway. This is an interface called org.academy.integration.Greetings. It interacts with both "inputChannel" and "outputChannel", to send and read messages respectively. Let's write the interface. File: /src/main/java/org/academy/integration/Greetings.java package org.academy.integration; public interface Greetings { public void send(String message); public String receive(); } And then we add the implementation of this interface. Wait. There is no implementation. And we do not need any implementation. Spring uses something called GatewayProxyFactoryBean to inject some basic code to this gateway which allows it to read the simple string based message, without us needing to do anything at all. That's right. Nothing at all. Note - You will need to add more code for most of your production scenarios - assuming you are not using Spring Integration framework to just push around strings. So, don't get used to free lunches. But, while it is here, let's dig in. Now, lets write a new test class using the gateway (and not interact with the channels and messages at all). File: /src/test/java/org/academy/integration/HelloWorld1Test.java package org.academy.integration; import static org.junit.Assert.*; import org.junit.Test; import org.junit.runner.RunWith; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.test.context.ContextConfiguration; import org.springframework.test.context.junit4.SpringJUnit4ClassRunner; @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration public class HelloWorld1Test { private final static Logger logger = LoggerFactory .getLogger(HelloWorld1Test.class); @Autowired Greetings greetings; @Test public void test() { greetings.send("World"); assertEquals(greetings.receive(), "Hello World"); logger.debug("Spring Integration with gateways."); } } Our test class is much cleaner now. It does not know about channels, or messages or anything related to Spring Integration at all. It only knows about a greetings instance - to which it gave some data by .send() method - and got modified data back by .receive() method. Hence, the business logic is oblivious of the plumbing logic, making for a much cleaner code. Now, simply type "mvn -e clean install" (or use m2e plugin) and you should be able to run the unit test and confirm that given string "World" the HelloWorld service indeed returns "Hello World" over the entire arrangement of channels and messages. Again, something optional but I highly recommend, is to run "mvn -e clean install site". This - assuming you have correctly configured some code coverage tool (cobertura in my case) will give you a nice HTML report showing the code coverage. In this case it would be 100%. I have blogged a series on code quality which deals this subject in more detail, but to cut long story short, it is very important for me to ensure that whatever coding practice / framework I use and recommend use, complies to some basic code quality standards. Being able to unit test and measure that is one such fundamental check that I do. Needless to say, Spring in general (including Spring integration) passes that check with flying colours. Conclusion That's it for this article. Happy coding.
August 13, 2012
by Partha Bhattacharjee
· 60,163 Views
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Build Flow Jenkins Plugin
With the advent of Continuous Integration and Continuous Delivery, our builds are split into different steps creating the deployment pipeline. Some of these steps can be compiled and run fast tests, run slow tests, run automated acceptance tests, or releasing the application, to cite a few. Most of us are using Jenkins/Hudson to implement Continuous Integration/Delivery, and we manage job orchestration combining some Jenkins plugins like build pipeline, parameterized-build, join or downstream-ext. We have to configure all of them which implies polluting the job configuration through multiple jobs, which , makes the system configuration very complex to maintain. Build Flow enables us to define an upper level flow item to manage job orchestration and link up rules, using a dedicated DSL. Let's see a very simple example: First step is installing the plugin. Go to Jenkins -> Manage Jenkins -> Plugin Manager -> Available and find for CloudBees Build Flowplugin. Then you can go to Jenkins -> New Job and you will see a new kind of job called Build Flow. In this example we are going to name it build-all-yy. And now you only have to program using flow DSL how this job should orchestrate the other jobs. In "Define build flow using flow DSL" input text you can specify the sequence of commands to execute. In current example I have already created two jobs, one executing clean compile goal (yy-compile job name) and the other one executing javadoc goal (yy-javadoc job name). I know that this deployment pipeline is not real in a true environment but for now it is enough. Then we want javadoc job running after project is compiled. To configure this we don't have to create any upstream or downstream actions, simply add next lines at DSL text area: build("yy-compile"); build("yy-javadoc"); Save and execute build-all-yy job and both projects will be built in a sequential way. Now suppose that we add a third job called yy-sonar which runs sonar goal that generates code quality sonar report. In this case it seems obvious that after project is compiled, generation of javadocs and code quality jobs can be run in parallel. So script is changed to: build("yy-compile") parallel ( {build("yy-javadoc")}, {build("yy-sonar")} ) This plugin also supports more operations like retry (similar behaviour of retry-failed-job plugin) or guard-rescue, that it works mostly like a try+finally block. Also you can create parameterized builds, accessing to build execution or printing to Jenkins console. Next example will print build number of yy-compile job execution: b = build("yy-compile") out.println b.build.number And finally you can also have a quick graphical overview of the execution in Status section. It is true that could be improved more, but for now it is acceptable, and can be used without any problem. Build Flow plugin is in its early stages, in fact it is only at version 0.4. But will be a plugin to be considered in future, and I think it is good to know that it exists. Moreover is being developed by CloudBees folks so it is a guarantee of being fully supported by Jenkins. We Keep Learning. Alex. Warning: In order to run parallel tasks with the plugin Anonymous users must have Read Job access (Jenkins -> Manage Jenkins -> Configure System). There is an issue already inserted into Jira to fix this problem.
August 2, 2012
by Alex Soto
· 37,731 Views · 1 Like
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Bringing Order to Your Jenkins Jobs
Once you’ve been working with Jenkins and uberSVN for a while, you may find yourself in a situation where you have several jobs that need to run in a specific order, for example: Job 1 and Job 3 can run simultaneously. BUT Job 2 should only start when Job 1 and Job 3 have finished running. AND Job 4 should only start when Job 2 has finished. How can you implement this complicated setup? This is where Jenkins’ ‘Advanced Project Options’ and build triggers come in handy. In this tutorial, we’ll walk through the different options for scheduling jobs using Jenkins and uberSVN, the free ALM platform for Apache Subversion. Note, this tutorial assumes you have already created a job and configured it to automatically poll your Subversion repository. 1) Open the Jenkins tab of your uberSVN installation and select a job. 2) Click the ‘Configure’ option from the left-hand menu. 3) In the ‘Advanced Project Options’ tab, select the ‘Advanced…’ button 4) This contains two options that are useful for ordering your jobs: Block build when upstream project is building – blocks builds when a dependency is in the queue, or building. Note, these dependencies include both direct and transitive dependencies. Block build when downstream project is building – blocks builds when a child of the project is in the queue, or building. This applies to both direct and transitive children. If this option doesn’t meet your needs, you can explicitly name a project (or projects) that must be built before your job is allowed to run. To set this: 1) Scroll down to the ‘Build triggers’ tab on the configure page. 2) Select the ‘Build after other projects are built’ checkbox. This will bring up a text box where you can list any number of projects. Utilized properly, the build triggers and advanced project options should allow you to organize your jobs into a schedule. Tip, if you need even more control over your build schedule, there are plenty of scheduling plugins available. To add plugins to Jenkins, simply: 1) Open the ‘Manage Jenkins’ screen. 2) Click the ‘Manage Plugins’ link. 3) Open the ‘Available’ tab and select the appropriate plugins from the list.
July 28, 2012
by Jessica Thornsby
· 21,115 Views
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Martin Fowler: Snowflake Servers
it can be finicky business to keep a production server running. you have to ensure the operating system and any other dependent software is properly patched to keep it up to date. hosted applications need to be upgraded regularly. configuration changes are regularly needed to tweak the environment so that it runs efficiently and communicates properly with other systems. this requires some mix of command-line invocations, jumping between gui screens, and editing text files. the result is a unique snowflake - good for a ski resort, bad for a data center. the first problem with a snowflake server is that it's difficult to reproduce. should your hardware start having problems, this means that it's difficult to fire up another server to support the same functions. if you need to run a cluster, you get difficulties keeping all of the instances of the cluster in sync. you can't easily mirror your production environment for testing. when you get production faults, you can't investigate them by reproducing the transaction execution in a development environment. [1] making disk images of the snowflake can help to some extent with this. but such images easily gather cruft as unnecessary elements of the configuration, not to mention mistakes, perpetuate. the true fragility of snowflakes, however, comes when you need to change them. snowflakes soon become hard to understand and modify. upgrades of one bit software cause unpredictable knock-on effects. you're not sure what parts of the configuration are important, or just the way it came out of the box many years ago. their fragility leads to long, stressful bouts of debugging. you need manual processes and documentation to support any audit requirements. this is one reason why you often see important software running on ancient operating systems. a good way to avoid snowflakes is to hold the entire operating configuration of the server in some form of automated recipe. two tools that have become very popular for this recently are puppet and chef . both allow you to define the operating environment in a form of domainspecificlanguage , and easily apply it to a given system. the point of using a recipe is not just that you can easily rebuild the server (which you could also do with imaging) but you can also easily understand its configuration and thus modify it more easily. furthermore, since this configuration is a text file, you can keep it in version control with all the advantages that brings. if you disable any direct shell access to the server and force all configuration changes to be applied by running the recipe from version control, you have an excellent audit mechanism that ensures every change to the environment is logged. this approach can be very welcome in regulated environments. application deployment should follow a similar approach: fully automated, all changes in version control. by avoiding snowflakes, it's much easier to have test environments be true clones of production, reducing production bugs caused by configuration differences. a good way of ensuring you are avoiding snowflakes is to use phoenixservers . using version-controlled recipes to define server configurations is an important part of continuous delivery . further reading the visible ops handbook is the pioneering book that talked about the dangers of snowflakes and how to avoid them. continuous delivery talks about how this approach is a necessary part of a sane build and delivery process. true artists, however, prefer snowflakes . 1: another metaphor i've heard for this is that you should treat your servers like cattle and not like pets. although i confess i find it odd when this metaphor is used by my vegetarian colleagues.
July 26, 2012
by Martin Fowler
· 31,674 Views · 5 Likes
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Set up a Nightly Build Process with Jenkins, SVN and Nexus
we wanted to set up a nightly integration build with our projects so that we could run unit and integration tests on the latest version of our applications and their underlying libraries. we have a number of libraries that are shared across multiple projects and we wanted this build to run every night and use the latest versions of those libraries even if our applications had a specific release version defined in their maven pom file. in this way we would be alerted early if someone added a change to one of the dependency libraries that could potentially break an application when the developer upgraded the dependent library in a future version of the application. the chart below illustrates our dependencies between our libraries and our applications. updating versions nightly both the crossdock-shared and messaging-shared libraries depend on the siesta framework library. the crossdock web service and crossdockmessaging applications both depend on the crossdock-shared and messaging-shared libraries. because of the dependency structure, we wanted the siestaframework library built first. the crossdock-shared and messaging-shared libraries could be built in parallel, but we didn’t want the builds for the crossdock web service and crossdockmessaging applications to begin until all the libraries had finished building. we also wanted the nightly build to tag a subversion with the build date as well as upload the artifact to our nexus “nightly build” repository. the resulting artifact would look something like siestaframework-20120720.jar also as i had mentioned, even though the crossdockmessaging app may specify in its pom file it depends on version 5.0.4 of the siestaframework library. for the purposes of the nightly build, we wanted it to use the freshly built siestaframework-nightly-20120720.jar version of the library. the first problem to tackle was getting the current date into the project’s version number. for this i started with the jenkins zentimestamp plugin . with this plugin the format of jenkin’s build_id timestamp can be changed. i used this to specify using the format of yyyymmdd for the timestamp. the next step was to get the timestamp into the version number of the project. i was able to accomplish this by using the maven versions plugin. one thing the versions plugin can do is allow you to dynamically override the version number in the pom file at build time. the code snippet from the siestaframework’s pom file is below. org.codehaus.mojo versions-maven-plugin 1.3.1 at this point the jenkins job can be configured to invoke the “versions;set” goal, passing in the new version string to use. the ${build_id} jenkins variable will have the newly formatted date string. this will produce an artifact with the name siestaframework-nightly-20120720.jar uploading artifacts to a nightly repository since this job needed to upload the artifact to a different repository from our release repository that's defined in our project pom files, the “altdeploymentrepository” property was used to pass in the location of the nightly repository. the deployment portion of the siestaframework job specifies the location of the nightly repository where ${lynden_nightly_repo} is a jenkins variable containing the nightly repo url. tagging subversion finally, the jenkins subversion tagging plugin was used to tag svn if the project was successfully built. the plugin provides a post-build action for the job with the configuration section shown below. dynamically updating dependencies so now that the main project is set up, the dependent projects are set up in a similar way, but need to be configured to use the siestaframework-nightly-20120720 of the dependency rather than whatever version they currently have specified in their pom file. this can be accomplished by changing the pom to use a property for the version number of the dependency. for example, if the snippet below was the original pom file— com.lynden siestaframework 5.0.1 —changing it to the following would allow the siestaframework version to be set dynamically: 5.0.1 com.lynden siestaframework ${siesta.version} this version can then be overriden by the jenkins job. the example below shows the jenkins configuration for the crossdock-shared build. enforcing build order the final step in this process is setting up a structure to enforce the build order of the projects. the dependencies are set up in such a way that siestaframework needs to be built first, and the crossdock-shared and messaging-shared libraries can be run concurrently once siestaframework finishes. the crossdock web service and crossdockmessaging application jobs can be run concurrently, too, but not until after both shared libraries have finished. setting up the crossdock-shared and messaging-shared jobs to be built after the siestaframework finishes is pretty straightforward. in the jenkins job configuration for both the shared libraries, the following build trigger is added: to satisfy the requirement that the apps build only after all libraries have built, i enlisted the help of the join plugin . the join plugin can be used to execute a job once all “downstream” jobs have completed. what does this mean exactly? looking at the diagram below, the crossdock-shared and the messaging-shared jobs are “downstream” from the siestaframework job. once both of these jobs complete, a join trigger can be used to start other jobs. in this case, rather than having the join trigger kick off other app jobs directly, i created a dummy join job. in this way, as we add more application builds, we don’t need to keep modifying the siestaframework job with the new application job we just added. to illustrate the configuration, siestaframework has a new post-build action (below): join-build is a jenkins job i configured that does not do anything when executed. then our crossdock web service and crossdockmessaging applications define their builds to trigger as soon as join-build has completed. in this way we are able to run builds each night that will update to the latest version of our dependencies as well as tag svn and archive the binaries to nexus. i’d love to hear feedback from anyone who is handling nightly builds via jenkins, and how they have handled the configuration and build issues.
July 25, 2012
by Rob Terpilowski
· 22,944 Views
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How to Autoscale MySQL on Amazon EC2
Autoscaling your webserver tier is typically straightforward. Image your apache server with source code or without, then sync down files from S3 upon spinup. Roll that image into the autoscale configuration and you’re all set. With the database tier though, things can be a bit tricky. The typical configuration we see is to have a single master database where your application writes. But scaling out or horizontally on Amazon EC2 should be as easy as adding more slaves, right? Why not automate that process? Below we’ve set out to answer some of the questions you’re likely to face when setting up slaves against your master. We’ve included instructions on building an AMI that automatically spins up as a slave. Fancy! How can I autoscale my database tier? Build an auto-starting MySQL slave against your master. Configure those to spinup. Amazon’s autoscaling loadbalancer is one option, another is to use a roll-your-own solution, monitoring thresholds on servers, and spinning up or dropping off slaves as necessary. Does an AWS snapshot capture subvolume data or just the SIZE of the attached volume? In fact, if you have an attached EBS volume and you create an new AMI off of that, you will capture the entire root volume, plus your attached volume data. In fact we find this a great way to create an auto-building slave in the cloud. How do I freeze MySQL during AWS snapshot? mysql> flush tables with read lock;mysql> system xfs_freeze -f /data At this point you can use the Amazon web console, ylastic, or ec2-create-image API call to do so from the command line. When the server you are imaging off of above restarts – as it will do by default – it will start with /data partition unfrozen and mysql’s tables unlocked again. Voila! If you’re not using xfs for your /data filesystem, you should be. It’s fast! The xfsprogs docs seem to indicate this may also work with foreign filesystems. Check the docs for details. How do I build an AMI mysql slave that autoconnects to master? Install mysql_serverid script below. Configure mysql to use your /data EBS mount. Set all your my.cnf settings including server_id Configure the instance as a slave in the normal way. When using GRANT to create the ‘rep’ user on master, specify the host with a subnet wildcard. For example ’10.20.%’. That will subsequently allow any 10.20.x.y servers to connect and replicate. Point the slave at the master. When all is running properly, edit the my.cnf file and remove server_id. Don’t restart mysql. Freeze the filesystem as described above. Use the Amazon console, ylastic or API call to create your new image. Test it of course, to make sure it spins up, sets server_id and connects to master. Make a change in the test schema, and verify that it propagates to all slaves. How do I set server_id uniquely? As you hopefully already know, in MySQL replication environment each node requires a unique server_id setting. In my Amazon Machine Images, I want the server to startup and if it doesn’t find the server_id in the /etc/my.cnf file, to add it there, correctly! Is that so much to ask? Here’s what I did. Fire up your editor of choice and drop in this bit of code: #!/bin/shif grep -q “server_id” /etc/my.cnf then : # do nothing – it’s already set else # extract numeric component from hostname – should be internet IP in Amazon environment export server_id=`echo $HOSTNAME | sed ‘s/[^0-9]*//g’` echo “server_id=$server_id” >> /etc/my.cnf # restart mysql /etc/init.d/mysql restart fi Save that snippet at /root/mysql_serverid. Also be sure to make it executable: $ chmod +x /root/mysql_serverid Then just append it to your /etc/rc.local file with an editor or echo: $ echo "/root/mysql_serverid" >> /etc/rc.local Assuming your my.cnf file does *NOT* contain the server_id setting when you re-image, then it’ll set this automagically each time you spinup a new server off of that AMI. Nice! Can you easily slave off of a slave? How? It’s not terribly different from slaving off of a normal master. A. First enable slave updates. The setting is not dynamic, so if you don’t already have it set, you’ll have to restart your slave. log_slave_updates=true B. Get an initial snapshot of your slave data. You can do that the locking way: mysql> flush tables with read lock;mysql> show master status\G; mysql> system mysqldump -A > full_slave_dump.mysql mysql> unlock tables; You may also choose to use Percona’s excellent xtrabackup utility to create hotbackups without locking any tables. We are very lucky to have an open-source tool like this at our disposal. MySQL Enterprise Backup from Oracle Corp can also do this. C. On the slave, seed the database with your dump created above. $ mysql < full_slave_dump.mysql D. Now point your slave to the original slave. mysql> change master to master_user='rep', master_password='rep', master_host='192.168.0.1', master_log_file='server-bin-log.000004', master_log_pos=399;mysql> start slave; mysql> show slave status\G; Slave master is set as an IP address. Is there another way? It’s possible to use hostnames in MySQL replication, however it’s not recommended. Why? Because of the wacky world of DNS. Suffice it to say MySQL has to do a lot of work to resolve those names into IP addresses. A hickup in DNS can interrupt all MySQL services potentially as sessions will fail to authenticate. To avoid this problem do two things: A. Set this parameter in my.cnf skip_name_resolve = true Remove entries in mysql.user table where hostname is not an IP address. Those entries will be invalid for authentication after setting the above parameter. Doesn’t RDS take care of all of this for me? RDS is Amazon’s Relational Database Service which is built on MySQL. Amazon’s RDS solution presents MySQL as a service which brings certain benefits to administrators and startups: Simpler administration. Nuts and bolts are handled for you. Push-button replication. No more struggling with the nuances and issues of MySQL’s replication management. Simplicity of administration of course has it’s downsides. Depending on your environment, these may or may not be dealbreakers. No access to the slow query log. This is huge. The single best tool for troubleshooting slow database response is this log file. Queries are a large part of keeping a relational database server healthy and happy, and without this facility, you are severely limited. Locked in downtime window When you signup for RDS, you must define a thirty minute maintenance window. This is a weekly window during which your instance *COULD* be unavailable. When you host yourself, you may not require as much downtime at all, especially if you’re using master-master mysql and zero-downtime configuration. Can’t use Percona Server to host your MySQL data. You won’t be able to do this in RDS. Percona server is a high performance distribution of MySQL which typically rolls in serious performance tweaks and updates before they make it to community addition. Well worth the effort to consider it. No access to filesystem, server metrics & command line. Again for troubleshooting problems, these are crucial. Gathering data about what’s really happening on the server is how you begin to diagnose and troubleshoot a server stall or pileup. You are beholden to Amazon’s support services if things go awry. That’s because you won’t have access to the raw iron to diagnose and troubleshoot things yourself. Want to call in an outside consultant to help you debug or troubleshoot? You’ll have your hands tied without access to the underlying server. You can’t replicate to a non-RDS database. Have your own datacenter connected to Amazon via VPC? Want to replication to a cloud server? RDS won’t fit the bill. You’ll have to roll your own – as we’ve described above. And if you want to replicate to an alternate cloud provider, again RDS won’t work for you. Related posts: Deploying MySQL on Amazon EC2 – 8 Best Practices Review: Host Your Web Site In The Cloud, Amazon Web Services Made Easy 5 Ways to Boost MySQL Scalability Top MySQL DBA interview questions (Part 2) MySQL Cluster In The Cloud – Managers Guide
July 20, 2012
by Sean Hull
· 18,592 Views
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The Most Pressed Keys in Various Programming Languages
i switch between programming languages quite a bit; i often wondered what happens when having to deal with the different syntaxes, does the syntax allow you to be more expressive or faster at coding in one language or another. i don't really know about that; but what i do know what keys are pressed when writing with different programming languages. this might be something interesting for people who are deciding to select a programming language might look into, here is a post on the answer to the aged question of: which programming language should i learn? as far as i can tell languages with a wider focused spread across the keyboard are usually syntaxes we usually associate with ugly languages (ugly to read and code). ex. shell and perl. you might argue that the variables names being used will alter the results, but as most languages programming have conventions for naming but we can assume a decent spread for variable names. i don’t offer conclusions, just poorly layout the facts. although the heat map does miss out on things like shift and caps. ex. in perl with the dollar sign. ($) whitespace hasn’t been taken into consideration (tabs and spaces) which would have been a cool thing to see. the data that was used to gather this information was spread amongst various popular github projects. javascript shell java c c++ ruby python php perl objc lisp lisp code here was written by paul graham. references heatmap.js http://www.patrick-wied.at/projects/heatmap-keyboard/
July 12, 2012
by Mahdi Yusuf
· 39,312 Views
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Everything You Need To Know About Couchbase Architecture
After receiving a lot of good feedback and comment on my last blog on MongoDb, I was encouraged to do another deep dive on another popular document oriented db; Couchbase. I have been a long-time fan CouchDb and has wrote a blog on it many years ago. After it merges with Membase, I am very excited to take a deep look into it again. Couchbase is the merge of two popular NOSQL technologies: Membase, which provides persistence, replication, sharding to the high performance memcached technology CouchDB, which pioneers the document oriented model based on JSON Like other NOSQL technologies, both Membase and CouchDB are built from the ground up on a highly distributed architecture, with data shard across machines in a cluster. Built around the Memcached protocol, Membase provides an easy migration to existing Memcached users who want to add persistence, sharding and fault resilience on their familiar Memcached model. On the other hand, CouchDB provides first class support for storing JSON documents as well as a simple RESTful API to access them. Underneath, CouchDB also has a highly tuned storage engine that is optimized for both update transaction as well as query processing. Taking the best of both technologies, Membase is well-positioned in the NOSQL marketplace. Programming model Couchbase provides client libraries for different programming languages such as Java / .NET / PHP / Ruby / C / Python / Node.js For read, Couchbase provides a key-based lookup mechanism where the client is expected to provide the key, and only the server hosting the data (with that key) will be contacted. Couchbase also provides a query mechanism to retrieve data where the client provides a query (for example, range based on some secondary key) as well as the view (basically the index). The query will be broadcasted to all servers in the cluster and the result will be merged and sent back to the client. For write, Couchbase provides a key-based update mechanism where the client sends in an updated document with the key (as doc id). When handling write request, the server will return to client’s write request as soon as the data is stored in RAM on the active server, which offers the lowest latency for write requests. Following is the core API that Couchbase offers. (in an abstract sense) # Get a document by key doc = get(key) # Modify a document, notice the whole document # need to be passed in set(key, doc) # Modify a document when no one has modified it # since my last read casVersion = doc.getCas() cas(key, casVersion, changedDoc) # Create a new document, with an expiration time # after which the document will be deleted addIfNotExist(key, doc, timeToLive) # Delete a document delete(key) # When the value is an integer, increment the integer increment(key) # When the value is an integer, decrement the integer decrement(key) # When the value is an opaque byte array, append more # data into existing value append(key, newData) # Query the data results = query(viewName, queryParameters) In Couchbase, document is the unit of manipulation. Currently Couchbase doesn't support server-side execution of custom logic. Couchbase server is basically a passive store and unlike other document oriented DB, Couchbase doesn't support field-level modification. In case of modifying documents, client need to retrieve documents by its key, do the modification locally and then send back the whole (modified) document back to the server. This design tradeoff network bandwidth (since more data will be transferred across the network) for CPU (now CPU load shift to client). Couchbase currently doesn't support bulk modification based on a condition matching. Modification happens only in a per document basis. (client will save the modified document one at a time). Transaction Model Similar to many NOSQL databases, Couchbase’s transaction model is primitive as compared to RDBMS. Atomicity is guaranteed at a single document and transactions that span update of multiple documents are unsupported. To provide necessary isolation for concurrent access, Couchbase provides a CAS (compare and swap) mechanism which works as follows … When the client retrieves a document, a CAS ID (equivalent to a revision number) is attached to it. While the client is manipulating the retrieved document locally, another client may modify this document. When this happens, the CAS ID of the document at the server will be incremented. Now, when the original client submits its modification to the server, it can attach the original CAS ID in its request. The server will verify this ID with the actual ID in the server. If they differ, the document has been updated in between and the server will not apply the update. The original client will re-read the document (which now has a newer ID) and re-submit its modification. Couchbase also provides a locking mechanism for clients to coordinate their access to documents. Clients can request a LOCK on the document it intends to modify, update the documents and then releases the LOCK. To prevent a deadlock situation, each LOCK grant has a timeout so it will automatically be released after a period of time. Deployment Architecture In a typical setting, a Couchbase DB resides in a server clusters involving multiple machines. Client library will connect to the appropriate servers to access the data. Each machine contains a number of daemon processes which provides data access as well as management functions. The data server, written in C/C++, is responsible to handle get/set/delete request from client. The Management server, written in Erlang, is responsible to handle the query traffic from client, as well as manage the configuration and communicate with other member nodes in the cluster. Virtual Buckets The basic unit of data storage in Couchbase DB is a JSON document (or primitive data type such as int and byte array) which is associated with a key. The overall key space is partitioned into 1024 logical storage unit called "virtual buckets" (or vBucket). vBucket are distributed across machines within the cluster via a map that is shared among servers in the cluster as well as the client library. High availability is achieved through data replication at the vBucket level. Currently Couchbase supports one active vBucket zero or more standby replicas hosted in other machines. Curremtly the standby server are idle and not serving any client request. In future version of Couchbase, the standby replica will be able to serve read request. Load balancing in Couchbase is achieved as follows: Keys are uniformly distributed based on the hash function When machines are added and removed in the cluster. The administrator can request a redistribution of vBucket so that data are evenly spread across physical machines. Management Server Management server performs the management function and co-ordinate the other nodes within the cluster. It includes the following monitoring and administration functions Heartbeat: A watchdog process periodically communicates with all member nodes within the same cluster to provide Couchbase Server health updates. Process monitor: This subsystem monitors execution of the local data manager, restarting failed processes as required and provide status information to the heartbeat module. Configuration manager: Each Couchbase Server node shares a cluster-wide configuration which contains the member nodes within the cluster, a vBucket map. The configuration manager pull this config from other member nodes at bootup time. Within a cluster, one node’s Management Server will be elected as the leader which performs the following cluster-wide management function Controls the distribution of vBuckets among other nodes and initiate vBucket migration Orchestrates the failover and update the configuration manager of member nodes If the leader node crashes, a new leader will be elected from surviving members in the cluster. When a machine in the cluster has crashed, the leader will detect that and notify member machines in the cluster that all vBuckets hosted in the crashed machine is dead. After getting this signal, machines hosting the corresponding vBucket replica will set the vBucket status as “active”. The vBucket/server map is updated and eventually propagated to the client lib. Notice that at this moment, the replication level of the vBucket will be reduced. Couchbase doesn’t automatically re-create new replicas which will cause data copying traffic. Administrator can issue a command to explicitly initiate a data rebalancing. The crashed machine, after reboot can rejoin the cluster. At this moment, all the data it stores previously will be completely discard and the machine will be treated as a brand new empty machine. As more machines are put into the cluster (for scaling out), vBucket should be redistributed to achieve a load balance. This is currently triggered by an explicit command from the administrator. Once receive the “rebalance” command, the leader will compute the new provisional map which has the balanced distribution of vBuckets and send this provisional map to all members of the cluster. To compute the vBucket map and migration plan, the leader attempts the following objectives: Evenly distribute the number of active vBuckets and replica vBuckets among member nodes. Place the active copy and each replicas in physically separated nodes. Spread the replica vBucket as wide as possible among other member nodes. Minimize the amount of data migration Orchestrate the steps of replica redistribution so no node or network will be overwhelmed by the replica migration. Once the vBucket maps is determined, the leader will pass the redistribution map to each member in the cluster and coordinate the steps of vBucket migration. The actual data transfer happens directly between the origination node to the destination node. Notice that since we have generally more vBuckets than machines. The workload of migration will be evenly distributed automatically. For example, when new machines are added into the clusters, all existing machines will migrate some portion of its vBucket to the new machines. There is no single bottleneck in the cluster. Throughput the migration and redistribution of vBucket among servers, the life cycle of a vBucket in a server will be in one of the following states “Active”: means the server is hosting the vBucket is ready to handle both read and write request “Replica”: means the server is hosting the a copy of the vBucket that may be slightly out of date but can take read request that can tolerate some degree of outdate. “Pending”: means the server is hosting a copy that is in a critical transitional state. The server cannot take either read or write request at this moment. “Dead”: means the server is no longer responsible for the vBucket and will not take either read or write request anymore. Data Server Data server implements the memcached APIs such as get, set, delete, append, prepend, etc. It contains the following key datastructure: One in-memory hashtable (key by doc id) for the corresponding vBucket hosted. The hashtable acts as both a metadata for all documents as well as a cache for the document content. Maintain the entry gives a quick way to detect whether the document exists on disk. To support async write, there is a checkpoint linkedlist per vBucket holding the doc id of modified documents that hasn't been flushed to disk or replicated to the replica. To handle a "GET" request Data server routes the request to the corresponding ep-engine responsible for the vBucket. The ep-engine will lookup the document id from the in-memory hastable. If the document content is found in cache (stored in the value of the hashtable), it will be returned. Otherwise, a background disk fetch task will be created and queued into the RO dispatcher queue. The RO dispatcher then reads the value from the underlying storage engine and populates the corresponding entry in the vbucket hash table. Finally, the notification thread notifies the disk fetch completion to the memcached pending connection, so that the memcached worker thread can revisit the engine to process a get request. To handle a "SET" request, a success response will be returned to the calling client once the updated document has been put into the in-memory hashtable with a write request put into the checkpoint buffer. Later on the Flusher thread will pickup the outstanding write request from each checkpoint buffer, lookup the corresponding document content from the hashtable and write it out to the storage engine. Of course, data can be lost if the server crashes before the data has been replicated to another server and/or persisted. If the client requires a high data availability across different crashes, it can issue a subsequent observe() call which blocks on the condition that the server persist data on disk, or the server has replicated the data to another server (and get its ACK). Overall speaking, the client has various options to tradeoff data integrity with throughput. Hashtable Management To synchronize accesses to a vbucket hash table, each incoming thread needs to acquire a lock before accessing a key region of the hash table. There are multiple locks per vbucket hash table, each of which is responsible for controlling exclusive accesses to a certain ket region on that hash table. The number of regions of a hash table can grow dynamically as more documents are inserted into the hash table. To control the memory size of the hashtable, Item pager thread will monitor the memory utilization of the hashtable. Once a high watermark is reached, it will initiate an eviction process to remove certain document content from the hashtable. Only entries that is not referenced by entries in the checkpoint buffer can be evicted because otherwise the outstanding update (which only exists in hashtable but not persisted) will be lost. After eviction, the entry of the document still remains in the hashtable; only the document content of the document will be removed from memory but the metadata is still there. The eviction process stops after reaching the low watermark. The high / low water mark is determined by the bucket memory quota. By default, the high water mark is set to 75% of bucket quota, while the low water mark is set to 60% of bucket quota. These water marks can be configurable at runtime. In CouchDb, every document is associated with an expiration time and will be deleted once it is expired. Expiry pager is responsible for tracking and removing expired document from both the hashtable as well as the storage engine (by scheduling a delete operation). Checkpoint Manager Checkpoint manager is responsible to recycle the checkpoint buffer, which holds the outstanding update request, consumed by the two downstream processes, Flusher and TAP replicator. When all the request in the checkpoint buffer has been processed, the checkpoint buffer will be deleted and a new one will be created. TAP Replicator TAP replicator is responsible to handle vBucket migration as well as vBucket replication from active server to replica server. It does this by propagating the latest modified document to the corresponding replica server. At the time a replica vBucket is established, the entire vBucket need to be copied from the active server to the empty destination replica server as follows The in-memory hashtable at the active server will be transferred to the replica server. Notice that during this period, some data may be updated and therefore the data set transfered to the replica can be inconsistent (some are the latest and some are outdated). Nevertheless, all updates happen after the start of transfer is tracked in the checkpoint buffer. Therefore, after the in-memory hashtable transferred is completed, the TAP replicator can pickup those updates from the checkpoint buffer. This ensures the latest versioned of changed documents are sent to the replica, and hence fix the inconsistency. However the hashtable cache doesn’t contain all the document content. Data also need to be read from the vBucket file and send to the replica. Notice that during this period, update of vBucket will happen in active server. However, since the file is appended only, subsequent data update won’t interfere the vBucket copying process. After the replica server has caught up, subsequent update at the active server will be available at its checkpoint buffer which will be pickup by the TAP replicator and send to the replica server. CouchDB Storage Structure Data server defines an interface where different storage structure can be plugged-in. Currently it supports both a SQLite DB as well as CouchDB. Here we describe the details of CouchDb, which provides a super high performance storage mechanism underneath the Couchbase technology. Under the CouchDB structure, there will be one file per vBucket. Data are written to this file in an append-only manner, which enables Couchbase to do mostly sequential writes for update, and provide the most optimized access patterns for disk I/O. This unique storage structure attributes to Couchbase’s fast on-disk performance for write-intensive applications. The following diagram illustrate the storage model and how it is modified by 3 batch updates (notice that since updates are asynchronous, it is perform by "Flusher" thread in batches). The Flusher thread works as follows: 1) Pick up all pending write request from the dirty queue and de-duplicate multiple update request to the same document. 2) Sort each request (by key) into corresponding vBucket and open the corresponding file 3) Append the following into the vBucket file (in the following contiguous sequence) All document contents in such write request batch. Each document will be written as [length, crc, content] one after one sequentially. The index that stores the mapping from document id to the document’s position on disk (called the BTree by-id) The index that stores the mapping from update sequence number to the document’s position on disk. (called the BTree by-seq) The by-id index plays an important role for looking up the document by its id. It is organized as a B-Tree where each node contains a key range. To lookup a document by id, we just need to start from the header (which is the end of the file), transfer to the root BTree node of the by-id index, and then further traverse to the leaf BTree node that contains the pointer to the actual document position on disk. During the write, the similar mechanism is used to trace back to the corresponding BTree node that contains the id of the modified documents. Notice that in the append-only model, update is not happening in-place, instead we located the existing location and copy it over by appending. In other words, the modified BTree node will be need to be copied over and modified and finally paste to the end of file, and then its parent need to be modified to point to the new location, which triggers the parents to be copied over and paste to the end of file. Same happens to its parents’ parent and eventually all the way to the root node of the BTree. The disk seek can be at the O(logN) complexity. The by-seq index is used to keep track of the update sequence of lived documents and is used for asynchronous catchup purposes. When a document is created, modified or deleted, a sequence number is added to the by-seq btree and the previous seq node will be deleted. Therefore, for cross-site replication, view index update and compaction, we can quickly locate all the lived documents in the order of their update sequence. When a vBucket replicator asks for the list of update since a particular time, it provides the last sequence number in previous update, the system will then scan through the by-seq BTree node to locate all the document that has sequence number larger than that, which effectively includes all the document that has been modified since the last replication. As time goes by, certain data becomes garbage (see the grey-out region above) and become unreachable in the file. Therefore, we need a garbage collection mechanism to clean up the garbage. To trigger this process, the by-id and by-seq B-Tree node will keep track of the data size of lived documents (those that is not garbage) under its substree. Therefore, by examining the root BTree node, we can determine the size of all lived documents within the vBucket. When the ratio of actual size and vBucket file size fall below a certain threshold, a compaction process will be triggered whose job is to open the vBucket file and copy the survived data to another file. Technically, the compaction process opens the file and read the by-seq BTree at the end of the file. It traces the Btree all the way to the leaf node and copy the corresponding document content to the new file. The compaction process happens while the vBucket is being updated. However, since the file is appended only, new changes are recorded after the BTree root that the compaction has opened, so subsequent data update won’t interfere with the compaction process. When the compaction is completed, the system need to copy over the data that was appended since the beginning of the compaction to the new file. View Index Structure Unlike most indexing structure which provide a pointer from the search attribute back to the document. The CouchDb index (called View Index) is better perceived as a denormalized table with arbitrary keys and values loosely associated to the document. Such denormalized table is defined by a user-provided map() and reduce() function. map = function(doc) { … emit(k1, v1) … emit(k2, v2) … } reduce = function(keys, values, isRereduce) { if (isRereduce) { // Do the re-reduce only on values (keys will be null) } else { // Do the reduce on keys and values } // result must be ready for input values to re-reduce return result } Whenever a document is created, updated, deleted, the corresponding map(doc) function will be invoked (in an asynchronous manner) to generate a set of key/value pairs. Such key/value will be stored in a B-Tree structure. All the key/values pairs of each B-Tree node will be passed into the reduce() function, which compute an aggregated value within that B-Tree node. Re-reduce also happens in non-leaf B-Tree nodes which further aggregate the aggregated value of child B-Tree nodes. The management server maintains the view index and persisted it to a separate file. Create a view index is perform by broadcast the index creation request to all machines in the cluster. The management process of each machine will read its active vBucket file and feed each surviving document to the Map function. The key/value pairs emitted by the Map function will be stored in a separated BTree index file. When writing out the BTree node, the reduce() function will be called with the list of all values in the tree node. Its return result represent a partially reduced value is attached to the BTree node. The view index will be updated incrementally as documents are subsequently getting into the system. Periodically, the management process will open the vBucket file and scan all documents since the last sequence number. For each changed document since the last sync, it invokes the corresponding map function to determine the corresponding key/value into the BTree node. The BTree node will be split if appropriate. Underlying, Couchbase use a back index to keep track of the document with the keys that it previously emitted. Later when the document is deleted, it can look up the back index to determine what those key are and remove them. In case the document is updated, the back index can also be examined; semantically a modification is equivalent to a delete followed by an insert. The following diagram illustrates how the view index file will be incrementally updated via the append-only mechanism. Query Processing Query in Couchbase is made against the view index. A query is composed of the view name, a start key and end key. If the reduce() function isn’t defined, the query result will be the list of values sorted by the keys within the key range. In case the reduce() function is defined, the query result will be a single aggregated value of all keys within the key range. If the view has no reduce() function defined, the query processing proceeds as follows: Client issue a query (with view, start/end key) to the management process of any server (unlike a key based lookup, there is no need to locate a specific server). The management process will broadcast the request to other management process on all servers (include itself) within the cluster. Each management process (after receiving the broadcast request) do a local search for value within the key range by traversing the BTree node of its view file, and start sending back the result (automatically sorted by the key) to the initial server. The initial server will merge the sorted result and stream them back to the client. However, if the view has reduce() function defined, the query processing will involve computing a single aggregated value as follows: Client issue a query (with view, start/end key) to the management process of any server (unlike a key based lookup, there is no need to locate a specific server). The management process will broadcast the request to other management process on all servers (include itself) within the cluster. Each management process do a local reduce for value within the key range by traversing the BTree node of its view file to compute the reduce value of the key range. If the key range span across a BTree node, the pre-computed of the sub-range can be used. This way, the reduce function can reuse a lot of partially reduced values and doesn’t need to recomputed every value of the key range from scratch. The original server will do a final re-reduce() in all the return value from each other servers, and then passed back the final reduced value to the client. To illustrate the re-reduce concept, lets say the query has its key range from A to F. Instead of calling reduce([A,B,C,D,E,F]), the system recognize the BTree node that contains [B,C,D] has been pre-reduced and the result P is stored in the BTree node, so it only need to call reduce(A,P,E,F). Update View Index as vBucket migrates Since the view index is synchronized with the vBuckets in the same server, when the vBucket has migrated to a different server, the view index is no longer correct; those key/value that belong to a migrated vBucket should be discarded and the reduce value cannot be used anymore. To keep track of the vBucket and key in the view index, each bTree node has a 1024-bitmask indicating all the vBuckets that is covered in the subtree (ie: it contains a key emitted from a document belonging to the vBucket). Such bit-mask is maintained whenever the bTree node is updated. At the server-level, a global bitmask is used to indicate all the vBuckets that this server is responsible for. In processing the query of the map-only view, before the key/value pair is returned, an extra check will be perform for each key/value pair to make sure its associated vBucket is what this server is responsible for. When processing the query of a view that has a reduce() function, we cannot use the pre-computed reduce value if the bTree node contains a vBucket that the server is not responsible for. In this case, the bTree node’s bit mask is compared with the global bit mask. In case if they are not aligned, then the reduce value need to be recomputed. Here is an example to illustrate this process Couchbase is one of the popular NOSQL technology built on a solid technology foundation designed for high performance. In this post, we have examined a number of such key features: Load balancing between servers inside a cluster that can grow and shrink according to workload conditions. Data migration can be used to re-achieve workload balance. Asynchronous write provides lowest possible latency to client as it returns once the data is store in memory. Append-only update model pushes most update transaction into sequential disk access, hence provide extremely high throughput for write intensive applications. Automatic compaction ensures the data lay out on disk are kept optimized all the time. Map function can be used to pre-compute view index to enable query access. Summary data can be pre-aggregated using the reduce function. Overall, this cut down the workload of query processing dramatically. For a review on NOSQL architecture in general and some theoretical foundation, I have wrote a NOSQL design pattern blog, as well as some fundamental difference between SQL and NOSQL. For other NOSQL technologies, please read my other blog on MongoDb, Cassandra and HBase, Memcached Special thanks to Damien Katz and Frank Weigel from Couchbase team who provide a lot of implementation details of Couchbase.
July 7, 2012
by Ricky Ho
· 84,949 Views · 5 Likes
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Current Challenges of Moving Apps to the Cloud, and How to Anticpate Them
In my last post, I discussed some of the key considerations when moving an application to the cloud. To provide a better understanding, I’m using a simple scenario-based example to illustrate how an application could be moved to the cloud. This article will explain the challenges a company might face, the current architecture of the example application, and finally what the company should expect when moving an application to the cloud. My next article will discuss the recommended solution in more detail. Disclaimer Company name, logo, business, scenario, and incidents either are used fictitiously. Any resemblance to an actual company is entirely coincidental. Background Idelma is a ticket selling provider that sells tickets to concerts, sports event, and music gigs. Tickets are sold offline through ticket counters and online through a website called TicketOnline. Customers visiting TicketOnline can browse list of available shows, find out more information on each show, and finally purchase tickets online. When a ticket is purchased, it’s reserved but will not be processed immediately. Other processes such as generating ticket and sending the generated ticket along with the receipt will be done asynchronously in a few minutes time. Current Challenges During peak season (typically in July and December), TicketOnline suffered from heavy traffic that caused slow response time. The traffic for off-peak season is normally about 100,000 to 200,000 hits per day, with the average of 8 to 15 on-going shows. In peak season, the traffic may reach five to seven times more than off-peak season. The following diagram illustrates the web server hits counter of TicketOnline over the last three years. Figure 1 – TicketOnline web server hits counter for the last three years Additionally, the current infrastructure setup is not designed to be highly-available. This results in several periods of downtime each year. The options: on-premise vs cloud Idelma’s IT Manager Mr. Anthony recognizes the issues and decides to make some improvement to bring better competitive advantages to the company. When reading an article online, he discovered that cloud computing may be a good solution to address the issues. Another option would be to purchase a more powerful set of hardware that could handle the load. With that, he has done a pros and cons analysis of the two options: On-premise hardware investment There are at least two advantages of investing in more hardware. One, they will have full control over the infrastructure, and can use the server for other purposes when necessary. Second, there might be less or no modification needed on the application at all, depending on how it is architected and designed. If they decide to scale up (vertically), they might not need to make any changes. However, if they decide to scale out (horizontally) to a web farm model, a re-design would be needed. On the other hand, there are also several disadvantages of on-premise hardware investment. For sure, upfront investment in purchasing hardware and software are considered relatively expensive. Next, they would need to be able to answer the following questions: How much hardware and software should be purchased? What are the hardware specifications? If the capacity planning is not properly done, it may lead to either a waste of capacity or insufficient of capacity. Another concern is, when adding more hardware, more manpower might be needed as well. Cloud For cloud computing, there’s almost no upfront investment required for hardware, and in some cases software doesn’t pose a large upfront cost either. Another advantage is the cloud’s elastic nature fits TicketOnline periodic bursting very much. Remember, they face high load only in June and December. Another advantage would be less responsibility. The administrator can have more time to focus on managing the application since the infrastructure is managed by the provider. Though there are a number of advantages, there are also some disadvantages when choosing a cloud platform. For one thing, they might have less control over the infrastructure. As discussed in the previous article, there might also be some architectural changes when moving an application to the cloud. However, these can be dealt with in a one-time effort. The figure below summarizes the considerations between the two options: Figure 2 – Considerations of an On-premise or Cloud solution After looking at his analysis, Mr. Anthony believes that the cloud will bring more competitive advantages to the company. Understanding that Windows Azure offers various services for building internet-scale application, and Idelma is also an existing Microsoft customer, Mr. Anthony decided to explore Windows Azure. After evaluating the pricing, he is even more comfortable to step ahead. Quick preview of the current system Now, let’s take a look of the current architecture of TicketOnline. Figure 3 – TicketOnline Current Architecture TicketOnline web application The web application is hosted on a single instance physical server. It is running on Windows Server 2003 R2 as operating system with Internet Information Services (IIS) 6 as the web server and ASP.NET 2.0 as the web application framework. Database SQL Server 2005 is used as database engine to store mainly relational data for the application. Additionally, it is also used to store logs such as trace logs, performance-counters logs, and IIS logs. File server Unstructured files such as images and documents are stored separately in a file server. Interfacing with another system The application would need to interface with a proprietary CRM system that runs on a dedicated server to retrieve customer profiles through asmx web service. Batch Job As mentioned previously, receipt and ticket generation will happen asynchronously after purchasing is made. A scheduler-based batch job will perform asynchronous tasks every 10 minutes. The tasks include verifying booking details, generating tickets, and sending the ticket along with the receipt as an email to customer. The intention of an asynchronous process is to minimize concurrent access load as much as possible. This batch job is implemented as a Windows Service installed in a separated server. SMTP Server On-premise SMTP Server will be used to send email, initiated either from the batch job engine or the web application. Requirements for migration The application should be migrated to the cloud with the following requirements: The customer expects a cost effective solution in terms of the migration effort as well as the monthly running cost. There aren’t any functional changes on the system. Meaning, the user (especially front-end user) should not see any differences in term of functionality. As per policy, this propriety CRM system will not be moved to the cloud. The web service consumption should be consumed in secured manner. Calling for partners As the in-house IT team does not have competency and experience with Windows Azure, Mr. Anthony contacted Microsoft to suggest a partner who is capable to deliver the migration. Before a formal request for proposal (RFP) is made, he expects partner to provide the following: High-level architecture diagram how the system will look when moving to the cloud. Explanation of each component illustrated on the diagram. The migration processes, effort required, and potential challenges. If Microsoft recommends you as the partner, how will you handle this case? What will the architecture look like in your proposed solution? The most exciting part will come in the next article when I go into more detail on which solution is recommended and how the migration process takes place.
July 5, 2012
by Wely Lau
· 6,878 Views · 1 Like
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