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Swedish Defence Research on the NetBeans Platform (Part 1)
In 2003 the Swedish Defence Research Agency (FOI) started to consolidate work within the simulation domain to use the same simulation framework where applicable. To meet this end, that is, a distributed simulation architecture, the high level architecture (HLA) was selected to ease collaboration between research projects. It soon became clear that a scenario editor and scenario engine were needed to manage distributed simulations. Existing products filling this need, at the time, were either too expensive or not flexible enough for the purpose; a scenario tool needed to be developed. Requirements One requirement for the scenario tool was to use as few licensed software packages as possible and to be able to run on UNIX, Linux, and Windows. For many reasons, Java was the obvious choice to develop this scenario tool. Another requirement for the scenario tool was to have the whole scenario of a simulation in one central location. That includes setup of participating applications in a distributed simulation and which applications should participate. One of the software engineers in the project, Mikael Brännström, had done previous work on a demo using the NetBeans Platform and the decision was made to use the NetBeans Platform as the base for the scenario tool. Scenario Model The central component for a simulation is, of course, the scenario. The type of content in a scenario is described in a scenario model. Both scenario and scenario model can be represented in XML. Below is a representation (click to enlarge it) of a scenario and the simulation-related classes: The Scenario contains the main components of the simulation, entities, paths and coverage diagrams. These objects are persistent and are editable in NetScene. An Entity describes a physical or an abstract part in the simulation, for example a vehicle or a part of a software system. An Entity has a set of attributes, for example position or color. It also contains parameters that describe the relation to the parent, or container, of the entity, for example the relative position and orientation of a camera entity to the human that are carrying the camera. An Entity can have an EntityModel that performs some behavior of the entity. An EntityModel is executed by the SimulationEngine during the simulation and it has full access to the rest of the scenario. An EntityModel can model behavior of the entity, such as motion or sending Messages. A Message is an object used to handle communications between entity models and/or plug-ins, for example a sensor track or A Path contains a number of waypoints. A Path can be used by for example a motion model. Different interpolations can be selected for a path. A CoverageDiagram is used by for example sensor coverage. The scenario model is the scenario palette that hierarchically describes the components which can be used to create a scenario. The scenario model describes: data types: simple or complex entity classes: class hierarchy, attributes, relations between entities and default values message classes: parameters coverage diagram classes: parameters Scenario Creation The top left window contains a representation of the current scenario. It contains all entities, paths and coverage diagrams of the scenario. It also contains those scenarios that are included from the current scenario. The top right window contains scenarios and game configurations. These nodes are identified from the project files with MIME-resolvers. From this window scenarios can be merged or included to the current scenario. A merged scenario simply adds content to the current scenario. An included scenario acts as a reference to the included scenario, enabling several scenarios to be edited in the same context. The bottom left window contains a representation of the current scenario model. Entities and entity models can be dragged and dropped from this window to the middle window to create new entities or to add entity models to existing entities. The bottom right window contains a customizable properties window that can be configured by the user. It also differs from the normal property view in the way that it contains tools for the user to quickly manipulate complex types of the selected node. The middle window contains a map of the current scenario. Several maps can be open at the same time. Maps can be geo-referenced images, WMS maps and 3D maps. These windows also supply several tools for editing the scenario spatially. In part 2, you will read about concept development & experimentation with NetScene, as well as NetScene's plugins, and the applicability of these developments to multi-sensor systems. Now continue to part 2...
June 1, 2010
by Robert Forsgren
· 9,598 Views
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Introduction to Event Driven Programming in C#
At one point in our careers we've all been introduced to, or at least heard of, event driven programming, programming where the overall flow of the application is controlled by user generated events. In C# event driven programming is made much easier with the offering of Delegates & Events. So today we're going to look at event driven programming in C#. Before we get into the meat of event driven programming we need to set a couple definitions for terms we will be using in this article: Delegate: A delegate is very similar to a function pointer in C++. It is a reference type that encapsulates a method which has a specific signature and a return type. Events: An event allows a class (or other object) to send notifications to other classes (or objects) that something has occurred. In simple terms an event is the outcome of a specific action. In the old days all programs were very linear, they followed a set of commands/paths and user interaction was merely an after-thought, or limited to filling in forms or providing data. Over time things have changed drastically, todays programs are more user driven than ever, and as developers we need to change & adapt to this. In todays environment we as developers know that actions are going to need to be taken, but at design-time we do not know what order these actions are going to occur, because it's all dependent on what actions the users take. We know we're going to have to execute an action, but until the user makes their action we dont know which method (or event) is supposed to be executed. That's where event driven programming comes into play. With events & delegates we can make these decisions on the fly. So how exactly do delegates & events help with event driven programming you may ask? Well I have an answer. In event driven programmer you have a publisher, a class that exposes the event) and at least one subscriber, a class that subscribes to your event through the use of a delegate. So, given that context your publisher raises an event, more than likely through some user interaction or user choice, and your subscriber makes a decision on what to execute based on what event was raised, thus the term event driven programming. To demonstrate the use of delegates & events in C# we're going to create an alarm clock application that is driven by events from user interaction. In our alarm clock we will have 2 classes that inherit from System.EventArgs, which will hold the data for our events. We will have SetAlarmEventArgs and AlarmTriggerEventArgs and here's the code for them using System;namespace DZoneArticles.EventsAndDelegatesExample{ public class SetAlarmEventArgs : EventArgs { public DateTime SetTime { get; set; } public bool AlarmEnabled { get; set; } }using System;namespace DZoneArticles.EventsAndDelegatesExample{ public class AlarmTriggerEventArgs : EventArgs { public bool AlarmTurnedOff { get; set; } } We will implement an interface based design into our example as well, we will name it IAlarmClock and it will handle the methods for working with the alarm clock that AlarmClock.cs will implement using System;namespace DZoneArticles.EventsAndDelegatesExample{ public interface IAlarmClock { void AlarmClockSet(object sender, SetAlarmEventArgs e); void AlarmTurnedOff(object sender, AlarmTriggerEventArgs e); void TriggerAlarm(object sender, AlarmTriggerEventArgs e); } In our AlarmClock.cs we will implement the above interface, and have properties that will be accessible in AlarmClockService.cs, which will do all the controlling of our alarm clock example using System;namespace DZoneArticles.EventsAndDelegatesExample{ public class AlarmClock : IAlarmClock { public DateTime AlarmSetTime { get; set; } public bool AlarmEnabled { get; set; } public bool HitSnooze { get; set; } public int SnoozeTime { get; set; } public AlarmClock(DateTime setValue, bool enabled, bool snooze) { this.AlarmSetTime = setValue; this.AlarmEnabled = enabled; this.HitSnooze = snooze; } void IAlarmClock.AlarmClockSet(object sender, SetAlarmEventArgs e) { e.AlarmEnabled = this.AlarmEnabled; } void IAlarmClock.TriggerAlarm(object sender, AlarmTriggerEventArgs e) { //put your code here you want executed when the alarm is triggered\ e.AlarmTurnedOff = this.AlarmEnabled; } void IAlarmClock.AlarmTurnedOff(object sender, AlarmTriggerEventArgs e) { e.AlarmTurnedOff = true; } } Now for our alarm clock service. This is where all the events will be handled and triggered. We have two delegates and events derived from these delegates public delegate void AlarmSetEventHandler(object sender, SetAlarmEventArgs e);public delegate void AlarmTriggerEvenHandler(object sender, AlarmTriggerEventArgs e);public event AlarmSetEventHandler AlarmSetEvent;public event AlarmTriggerEvenHandler AlarmTriggerEvent; That will handle the meat of our event driven alarm clock example. We will ask the user for a value to set the alarm clock to, then monitor this with a timer in our client application. Once the proper date & time are reached we will call our TriggerAlarm method, which will then set out AlarmTriggerEvent. Once the user gives the command to turn the alarm off we will unregister the AlarmTriggerEvent to shut the alarm down, here's the code for our AlarmClockService.cs class using System;namespace DZoneArticles.EventsAndDelegatesExample{ public class AlarmClockService { public delegate void AlarmSetEventHandler(object sender, SetAlarmEventArgs e); public delegate void AlarmTriggerEvenHandler(object sender, AlarmTriggerEventArgs e); public event AlarmSetEventHandler AlarmSetEvent; public event AlarmTriggerEvenHandler AlarmTriggerEvent; private AlarmClock clock { get; set; } public bool IsAlarmTriggered { get; set; } public bool IsAlarmEnabled { get; set; } public AlarmClockService(AlarmClock c) { this.clock = c; } public void SetAlarm(DateTime setValue) { try { if (clock == null) { throw new ArgumentException("An AlarmClock instance much be provided"); } else { if (DateTime.Compare(setValue.Date, System.DateTime.Now.Date) >= 0 && (!(TimeSpan.Parse(setValue.ToShortTimeString()) < System.DateTime.Now.TimeOfDay))) { if(this.IsAlarmTriggered) OnAlarmTimeSet(setValue); } else { throw new Exception("A date & time value before the current date & time isnt valid"); } } } catch (Exception ex) { Console.WriteLine(ex.Message); } } protected void OnAlarmTimeSet(DateTime setValue) { if (AlarmSetEvent != null) { SetAlarmEventArgs args = new SetAlarmEventArgs(); args.SetTime = setValue; args.AlarmEnabled = true; AlarmSetEvent(this, args); } } public void TriggerAlarm() { while ((clock.AlarmEnabled) && (!clock.HitSnooze)) { OnAlarmTrigger(); } } protected void OnAlarmTrigger() { if (AlarmTriggerEvent != null) { AlarmTriggerEventArgs args = new AlarmTriggerEventArgs(); args.AlarmTurnedOff = false; //code to play your alarm sound goes here AlarmTriggerEvent(this, args); } } public void CancelAlarm(IAlarmClock iclock) { //make sure it's been cancelled if (!this.IsAlarmEnabled) this.AlarmTriggerEvent -= new AlarmTriggerEvenHandler(iclock.AlarmTurnedOff); //code to stop playing the alarm sound } public void AttachSetEvent(IAlarmClock iclock) { this.AlarmSetEvent += new AlarmSetEventHandler(iclock.AlarmClockSet); } public void AttachTriggerEvent(IAlarmClock iclock) { this.AlarmTriggerEvent += new AlarmTriggerEvenHandler(iclock.TriggerAlarm); } } Now that we have the layout completed let's look at a quick implementation. We will need a timer class to monitor the time once the user sets the alarm. Since the actual timer control isnt available in a console application (which we are using for this example) we'll have to use the System.Threading.Timer class. First we need to create a callback method which matches the callback delegate (this will be used in the constructor of our timer control). In here we will set the value of a global DateTime variables being used to determine whether we trigger the alarm private static void CheckTime(Object state){ nowValue = DateTime.Now;} Then in main we ask the user for an alarm value, we then tick each second looking for the proper value and once we reach it we trigger the alarm. Once the alarm is triggered we give the user an option to turn the alarm off then act accordingly: private static DateTime nowValue;static void Main(string[] args){ Console.WriteLine("Please provide a time for your alarm to go off"); DateTime setValue; if (!DateTime.TryParse(Console.ReadLine(), out setValue)) { Console.WriteLine("Invalid entry"); } else { //create a new stock isntance IAlarmClock c = new AlarmClock(setValue, true, false); //provide our stock market instance know the stock AlarmClockService service = new AlarmClockService((AlarmClock)c); //attach events to the stock market, so it can notify the investor //this uses the Observe pattern with delegates & events service.AttachSetEvent(c); service.AttachTriggerEvent(c); //start the stock market service.SetAlarm(); TimerCallback call = new TimerCallback(CheckTime); //create a timer that ticks every second Timer timer = new Timer(call, null, 0, 1000); for (; ; ) { if (nowValue == service.triggerValue) { service.TriggerAlarm(); break; } } Console.WriteLine("Press C to cancel alarm"); if (Console.ReadLine().ToLower() == "c") { service.IsAlarmEnabled = false; service.CancelAlarm(c); } } Console.ReadKey();} So that's how event driven programming works. I know this is a very simple example but I was trying to introduce you to the concept of event driven programming, and I know we could have made this more robust, such as snooze and such, but as stated this is just an example on how event driven programming works. I also want to admit that this implementation probably isnt the most efficient way to do it, and maybe in the future I'll have an addition to this article with a more improved, robust and efficient example on an alarm clock application with event driven programming. Thanks for reading :)
May 31, 2010
by Richard Mccutchen
· 61,639 Views
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Creating Master-Detail Forms with Vaadin and Grails
In the article, Groovy, Grails and Vaadin, Petter Holmström outlined an example of using Vaadin with Grails, to build a simple data bound UI for a single database table. This was a great article that showed how one can quickly build a web-based solution that behaves very much like a typical client-server application. However, there are many instances where we need to be able to build an entry screen which allows the user to update both the master record and its detail records at the same time, such as in an Invoice entry screen. In this article I looked at extending the example in the above article, leveraging the simplicity of the Vaadin framework and the GORM capabilities, to build a master-detail example. After years of doing development using Oracle Forms, I liked the way it provides generic functions on each form (or data block) to allow users to add new records, delete them, query them and navigate from one record to the next. Furthermore, in Oracle Forms, you could provide a data grid to allow the user to edit the related detail table (such as the invoice lines in an Invoice document) and keeps these records in sync with the Invoice header (master) record. This is a first attempt at reproducing some of these capabilities using Vaadin and Grails. The master-detail data model The example here is an extension of the Petter Holmström model of the Trip Planner. In the original example, there is a table holding information on trips taken by the user. We will extend that example by having a one-to-many relation with a table of the places that are visited in each trip. This is the code for the Trip domain class. Notice that we are using Grails 1.3.1 which, by default, puts the domain class into the tripplanner package. package tripplanner class Trip { static constraints = { name(nullable: true) city(nullable: true) startDate(nullable: true) endDate(nullable: true) purpose(nullable: true) notes(nullable: true) } String name String city Date startDate Date endDate String purpose String notes static hasMany = [ places : Place ] static mapping = { places lazy:false, cascade:"all,delete-orphan" } } We have made the fields nullable for ease of inserting the record into the table. We also created the one-to-many relation with the Place domain class, and put in the mapping to cascade the deletion and updates to the sub-table class. We also need to change the relation from lazy to eager to ensure that the all detail records are loaded at the same time as the master (header) record. As for the Place domain class, we have 2 fields; name of the place we visited and a description field. In addition, we also put in a transient field, "_deleted", hich we will use to mark a detail record for deletion. package tripplanner class Place { static constraints = { name(nullable: true) description(nullable: true) } String name String description boolean _deleted static transients = [ '_deleted' ] static belongsTo = [trip:Trip] } The master-detail form Now, we need to change the VaadinApp class. Instead of listing the master record in a table to be selected for editing, I have opted to follow the Oracle Forms style for letting the user query for master records using Query By Example (QBE). The standard GORM and Hibernate infrastructure allows the use of a "example" object as a query pattern to extract a subset of records. This unfortunately is not exactly how Oracle Forms QBE works as Oracle Forms allows the user to put in "A%" patterns to query for values that starts with "A" and ">999" to query for values that is bigger than 999. The QBE in GORM only allows exact matches. We will accept this limitation for this example. So now we need a set of buttons to allow the user to: New - Add a new record data entry Save - Saves the current record to the database, including the changes done to the detail table Del - Deletes the current master record and the associated detail records EnterQ - Enters into Query mode which allows the user to provide a pattern for a QBE search ExecQ - Executes the Query and shows the first matching record from the query ExitQ - Exits out of Query mode and goes back to New record mode Prev - Go to previous record if there any queried records Next - Go to next record if there are any queried records These buttons are located at the top of the master record form. Error messages which arise from the save / update button are listed at the top of the master record form fields (in the "description field" of the Vaadin Form). There is also a status indicator label located at the footer of the master record form ("footer section" of the Vaadin Form). The status label will show the current mode of the master record entry screen and also the current record number if this is part of a query set. Below the master record form is the editable, selectable detail records table which is located in its own panel. Users are allowed to edit the detail record table only if the master record is in Edit mode. This means that users need to save the newly created master (header) record before that they can add any detail records. The detail record table has a column for all the editable, visible records excluding the "_deleted" field which is for internal use only. To manipulate the detail records, we provide 2 buttons to add a new detail record (the "+" button) or delete the selected detail record (the "-" button). All additions, deletions or even updates are only saved to the database after the user clicks on the "Save" button in the master (header) record form. As the user moves from one master record to the next using the "Prev" and "Next" buttons in the master table form, the detail table will be synchronized accordingly. package tripplanner import com.vaadin.ui.* import com.vaadin.data.* import com.vaadin.data.util.* class VaadinApp extends com.vaadin.Application { def query def rec_pos def container = new BeanItemContainer(Place.class) def master_fields = ["name", "purpose", "startDate", "endDate", "city", "notes"] def saveButton def newButton def delButton def entQButton def exeQButton def extQButton def prevButton def nextButton def statusLabel def pnlDetail void new_mode(editor) { def tripInstance = new Trip() editor.itemDataSource = new BeanItem(tripInstance) editor.visibleItemProperties = master_fields editor.description = "" container.removeAllItems() saveButton.setEnabled(true) delButton.setEnabled(false) entQButton.setEnabled(true) extQButton.setEnabled(false) statusLabel.setValue "New Mode" pnlDetail.setEnabled(false) } void init() { //def window = new Window("Trip Maintenance", new SplitPanel(SplitPanel.ORIENTATION_HORIZONTAL)) def window = new Window("Trip Maintenance") setMainWindow window // Form Panel def panel = new Panel("Trip Maintenance") panel.setSizeFull() panel.setLayout(new VerticalLayout()); // Trip editor def tripEditor = new Form() tripEditor.setSizeFull() tripEditor.layout.setMargin true tripEditor.immediate = true tripEditor.visible = true // status bar - shows the mode of the form statusLabel = new Label("New Mode") // define master form buttons saveButton = new Button("Save") newButton = new Button("New") delButton = new Button("Del") entQButton = new Button("EnterQ") exeQButton = new Button("ExecQ") extQButton = new Button("ExitQ") prevButton = new Button("Prev") nextButton = new Button("Next") // set initial state of buttons delButton.setEnabled(false) extQButton.setEnabled(false) // default is New Mode def v_tripInstance = new Trip() tripEditor.itemDataSource = new BeanItem(v_tripInstance) tripEditor.visibleItemProperties = master_fields //new_mode(tripEditor) // panel for detail form pnlDetail = new Panel() pnlDetail.setEnabled(false) // table to hold the detail form rows def table = new Table() table.containerDataSource = container table.selectable = true table.editable = true table.setSizeFull() table.visibleColumns = ["name", "description"] table.immediate = true // toolbar for the detail form manipulation def toolbar = new HorizontalLayout() // buttons for detail form // button to add new row to detail form def addRowButton = new Button("+", new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { def placeInstance = new Place() def tripInstance = tripEditor.itemDataSource.bean tripInstance.addToPlaces(placeInstance) container.addBean placeInstance } }) toolbar.addComponent addRowButton // button to delete current row from detail form def delRowButton = new Button("-", new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { if (table.value) { def placeInstance = table.value placeInstance._deleted = true container.removeItem(placeInstance) table.value = null } } }) toolbar.addComponent delRowButton // detail panel has the table rows and the toolbar pnlDetail.addComponent toolbar pnlDetail.addComponent table // master form buttons // save record button saveButton.addListener(new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { Trip.withTransaction { status -> table.commit() def tripInstance = tripEditor.itemDataSource.bean def _toBeDeleted = tripInstance.places.findAll {it._deleted} if (_toBeDeleted) { tripInstance.places.removeAll(_toBeDeleted) } if (!tripInstance.save(flush:true)) { tripEditor.description = "Error:" tripInstance.errors.allErrors.each { error -> tripEditor.description = tripEditor.description + "" + "Field [${error.getField()}] with value [${error.getRejectedValue()}] is invalid" } tripEditor.description = tripEditor.description + "" window.showNotification "Could not save changes" } else { tripEditor.description = "" window.showNotification "Changes saved" delButton.setEnabled(true) statusLabel.setValue("Edit Mode"); pnlDetail.setEnabled(true) populate_container(container,tripInstance.places) } } } }) // new record button newButton.addListener(new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { new_mode(tripEditor) } }) // delete record button delButton.addListener(new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { if (tripEditor.itemDataSource.bean) { Trip.withTransaction { status -> def tripInstance = tripEditor.itemDataSource.bean tripInstance.delete(flush:true) } } new_mode(tripEditor) } }) // enter query mode entQButton.addListener(new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { def tripInstance = new Trip() def newBean = new BeanItem(tripInstance) tripEditor.itemDataSource = newBean tripEditor.visibleItemProperties = master_fields tripEditor.description = "" saveButton.setEnabled(false) delButton.setEnabled(false) entQButton.setEnabled(false) extQButton.setEnabled(true) statusLabel.setValue("Query Mode"); pnlDetail.setEnabled(false) } }) // execute query exeQButton.addListener(new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { tripEditor.commit() def example = (Trip) tripEditor.itemDataSource.bean query = Trip.findAll(example) rec_pos = 0 tripEditor.description = "" entQButton.setEnabled(true) extQButton.setEnabled(false) if (query.size > 0) { def next_rec = query[rec_pos] tripEditor.itemDataSource = new BeanItem(next_rec) tripEditor.visibleItemProperties = master_fields saveButton.setEnabled(true) delButton.setEnabled(true) statusLabel.setValue("Edit Mode. Record " + (rec_pos+1) + "/" + query.size); pnlDetail.setEnabled(true) populate_container(container,next_rec.places) } else { window.showNotification "No record found" new_mode(tripEditor) } } }) // exit query mode. Back to New mode extQButton.addListener(new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { new_mode(tripEditor) } }) // edit mode, previous record prevButton.addListener(new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { if (!query) { window.showNotification "No query result" return } if (rec_pos > 0) { rec_pos-- def next_rec = query[rec_pos] tripEditor.itemDataSource = new BeanItem(next_rec) tripEditor.visibleItemProperties = master_fields saveButton.setEnabled(true) statusLabel.setValue("Edit Mode. Record " + (rec_pos+1) + "/" + query.size) pnlDetail.setEnabled(true) populate_container(container,next_rec.places) } } }) // edit mode, next record nextButton.addListener(new Button.ClickListener() { void buttonClick(Button.ClickEvent event) { if (!query) { window.showNotification "No query result" return } if (rec_pos < query.size - 1) { rec_pos++ def next_rec = query[rec_pos] tripEditor.itemDataSource = new BeanItem(next_rec) tripEditor.visibleItemProperties = master_fields saveButton.setEnabled(true) statusLabel.setValue("Edit Mode. Record " + (rec_pos+1) + "/" + query.size) pnlDetail.setEnabled(true) populate_container(container,next_rec.places) } } }) // put the status bar on the footer of the master form tripEditor.footer = new HorizontalLayout() tripEditor.footer.addComponent statusLabel // put all master form buttons into a horizontal panel def btnPanel = new HorizontalLayout() btnPanel.addComponent saveButton btnPanel.addComponent newButton btnPanel.addComponent delButton btnPanel.addComponent entQButton btnPanel.addComponent exeQButton btnPanel.addComponent extQButton btnPanel.addComponent prevButton btnPanel.addComponent nextButton // construct master-detail form panel panel.addComponent btnPanel panel.addComponent tripEditor panel.addComponent pnlDetail // set panel to main window mainWindow.addComponent panel } // routine to populate the container with the detail records void populate_container(container, details) { container.removeAllItems() details.each { if (!it._deleted) container.addBean it } } } A walkthrough of the above VaadinApp code is as follows. The query object stores the list of "Trip" instances that is returned from a QBE query. The rec_pos is an index into the above list for the currently displayed record. The master_fields stores the list of master record fields that is visible on the form We put some of the buttons, status label and detail panel object as the object variables so that they can be access by helper routines The new_mode routine is to put the form into the New mode, which occurs multiple times in the whole code The init routine is where the whole window and form is defined The form is laid out with the master record buttons at the top, followed by the master record form, and then the detail table sub-panel below that In the detail sub-panel, there are 2 buttons, "+" and "-" which adds a detail to the Table and the master record instance and removes a detail record, respectively. These are not put into a GORM Transaction as we only want to save (flush) the record when the "Save" button is saved. The really tricky part of the whole form is in the master record buttons. For the "Save" button, we first force the detail table to update the source records in the master collection. Then we delete all the detail records which are marked for deletion, where the "_deleted" field is set to true. Finally the master record is saved by calling the "save" method in the tripInstance bean object. Any error messages are put into the "description field" of the master record form. If everything is fine, then the form is put into "Edit" mode for further editing including adding detail records into the Table below. The new button just puts a new Trip instance into the master record form (and disables the detail table panel) The delete button just deletes the master record. There is no need to "commit" the transaction as it is done automatically, and this differs from Oracle Forms The enter-query button just clears the fields to collect the parameters to search. If all the fields are null, then the QBE will match all records in the database Executing the query will run the "findAll(object)" method of the GORM domain instance. The return result is a List of matching instances. This is not quite scalable as the List needs to be stored in memory for the duration of the session or until the next query is run. This will need to be improved further. If there are any returned records, then the master form will display the first record and put it in "Edit" mode Exiting the Query mode will return the form to the New mode The previous and next buttons will update the master record form and the container of the detail table panel, thus keeping both screens in synchrony. The picture on the left shows the data entry screen with the detail records for the current master record. Future Direction To improve on this, we will need to componentize the whole form so that developers do not need to copy and paste the above template code and modify it for each form. Furthermore the "container" object above should be changeable to allow for other types of containers to be used but they should not be data-bound and leave the data-binding to the GORM objects and layer. Another suggestion is to create a Container component which is manipulated by the master table form buttons (add, save, delete, enter query, execute query, previous record, next record) and it then controls the master table entry Form. Finally, as mentioned in the Petter Holmström article, we are not really using any feature of Grails other than the GORM, and so, this entire example can be build using just Groovy, GORM and Vaadin.
May 31, 2010
by Chee-keong Lee
· 39,721 Views · 1 Like
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Business Logic in Domain Objects?
One of the design principles of any enterprise application which I found difficult to make up my mind about is Anemic domain models + Service Objects Vs. Fully featured domain objects. Most of my business application layer consists of many Service Objects (DAOs, Session Beans, BOs, Delegates, Facades etc) AND many POJO domain objects. Here the domain objects are nothing but data holders. There is no business logic in it. Arguably, this is an application of "separation of concerns", where business and/or data access logic is separated from data holders (in other words, Transfer Objects or Value Objects). In my opinion, this also improves the testability of the code. Whereas, there is a counter argument from another side (mostly the proponents of Domain- Driven Development (DDD)) that separating domain objects from its operations is nothing but going back to procedural style of programming. I don't know if I necessarily agree with that argument. Frameworks like Hibernate (even JPA) allows us to embed custom SQL's inside the domain model. In my mind that is a 'mixing' of concerns. Also, imagine a method called sell() inside a 'Book' object. Does a book know how to sell it? Should it know? Also, Book has an existence without a sell() functionality. In cases like this, I prefer the business logic to be separated in to respective Service Classes which results in methods like BookServiceImpl.sell(book) and BookServiceImpl.calculatePrice(book) rather than Book.sell() and Book.calculatePrice(). This is not to totally dismiss the other argument. If we are developing software for a rapidly changing business domain, from a maintainability perspective, DDD approach may sound attractive. For example, when the way company sell books change , the place it requires the code change is most likely the Book.sell() method; where as, if we are to change the service method, it might affect various other sub-systems in which the service methods are re-used. But when Book object requires another domain object (e.g: 'CreditCard' object) to do its selling, things become complicated. Yes, we can inject CreditCard object into Book object, but effectively we are introducing a level of coupling and reducing testability.
May 28, 2010
by Bino B. Manjasseril
· 42,979 Views · 2 Likes
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Design Patterns In C# - Factory Design Pattern
So far we have looked at the and the Prototype Design Pattern, now we're going to look at the Factory Design Pattern and how we can implement it in C#. What is it: The Factory Design Pattern is a Creational Pattern. The official definition for the Factory pattern is: Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. This pattern is used to replace a class constructor(s), allowing the type of object to be instantiated to be determined at run-time as opposed to design-time, and is used to control a class’s instantiation. The use of this design pattern reduces the coupling between classes, and offers much more flexibility in the future if the requirements of your application changes, which often happens. One tangible benefit of the Factory pattern is it allows the client to focus on its role in the architecture because it allows for separation the creation & instantiation of objects from the client. Implementation: To implement the Factory design pattern we will create an Interface which will define the classes that will be instantiated by our factory class. Here we're using a very simple example but know this is a very powerful design pattern and can be expanded to more complex structures & objects. So, for this we will have an interface (IEmployee) that has a single value, Salary that all our objects will implement (keep in mind this is just an example to show how this design pattern works and can be implemented): using System;namespace DZoneArticles.FactoryDesignPattern{ public interface IEmployee { double Salary { get; } } Now we have 3 classes (factory objects) to demonstrate different employee types. We have Manager, Programmer, and DBA which all implement our IEmployee interface, utilizing a single read-only property: Manager: using System;namespace DZoneArticles.FactoryDesignPattern{ public class Manager : IEmployee { public double Salary { get { return 75.5; } } } Programmer: using System;namespace DZoneArticles.FactoryDesignPattern{ public class Programmer : IEmployee { public double Salary { get { return 70.5; } } } DBA: using System;namespace DZoneArticles.FactoryDesignPattern{ public class DBA : IEmployee { public double Salary { get { return 69.5; } } } Now we need a factory class to handle the instantiation of our factory objects. Although in our example our factory manager class only has a single method (factory method), this method completely encapsulates the creation of our factory objects. Our factory method is declared as static so no instance our the factory manager need be made: using System;namespace DZoneArticles.FactoryDesignPattern{ public class EmployeeFactory { public enum EmployeeType { ManagerType, ProgrammerType, DBAType } public static IEmployee GetEmployeeSalary(EmployeeType type) { IEmployee employee = null; switch (type) { case EmployeeType.ManagerType: employee = new Manager(); break; case EmployeeType.ProgrammerType: employee = new Programmer(); break; case EmployeeType.DBAType: employee = new DBA(); break; default: throw new ArgumentException(string.Format("An employee of type {0} cannot be found", Enum.GetName(typeof(EmployeeType), type))); } return employee; } } Ok we now have our factory defined and created, so how do I use it you may ask, well I'll show you. We will generate a new employee for each class in a loop using the factory manager class, then print out each salary. This is done without the client ever knowing what object type is being instantiated, and this is because our factory class handles the instantiation of any employee type that is created: static void Main(string[] args){ Dictionary employees = new Dictionary(); //let's create a new employee for each available employee type. Each item is insatantiated //without the client needing to know what type of object is being created (this is handled by the factory method) foreach (EmployeeFactory.EmployeeType e in Enum.GetValues(typeof(EmployeeFactory.EmployeeType))) { employees.Add(e, EmployeeFactory.GetEmployeeSalary(e)); } //now let's iterate through our dictionary and diplay the base salary for each factory object foreach (EmployeeFactory.EmployeeType type in employees.Keys) Console.WriteLine(string.Format("The base salary for {0} is {1:C}", type, employees[type].Salary)); Console.ReadKey();} Well that is how the Factory Design Pattern works and is used, as you can see if can be extremely powerful and helpful (especially when dealing with complex creation processes, such as when the creation depends on input from the user or from some sort of configuration file) when designing complex software. Thanks for reading and hope you found it useful & informative.
May 26, 2010
by Richard Mccutchen
· 64,250 Views · 2 Likes
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JMS Clustering by Example
It's amazing how the JBoss Team put together an easy way to do JMS Clustering, out of the box!!. I'll start with an easy example, creating a Queue named "MyClusteredQueue". In this example I'm using JBoss AS 5.1. and two computers connected on the same network, with these IP's: - Computer A: 192.168.0.143 - Computer B: 192.168.0.210 So, here are the steps: 1) Install the JBoss on both computers. We are going to use the "all" configuration for both computers. 2) We create our Queue on both servers. Go to $JBOSS_HOME/server/all/deploy/messaging/ and edit the destinations-service.xml file. Add the MyClusteredQueue before the last server tag. It looks like this: jboss.messaging:service=ServerPeer jboss.messaging:service=PostOffice true This is how you add a Queue to the JBoss, and the people how are familiar with this, the only new thing is to add the attribute "Clustered". This step must be set on both computers. At the end of the article you can find the files. 3) Write the MDB to consume the messages, and deploy it on the two computers. (I'm using an EJB 3 - MDB style). import java.net.InetAddress; import javax.ejb.ActivationConfigProperty; import javax.ejb.MessageDriven; import javax.jms.Message; import javax.jms.MessageListener; import javax.jms.ObjectMessage; import org.apache.log4j.Logger; /** * @author felipeg * */ @MessageDriven(activationConfig = { @ActivationConfigProperty(propertyName="destinationType", propertyValue="javax.jms.Queue"), @ActivationConfigProperty(propertyName="destination", propertyValue="queue/MyClusteredQueue") }) public class JMSClusterClientHandler implements MessageListener { Logger log = Logger.getLogger(JMSClusterClientHandler.class); @Override public void onMessage(Message message) { try{ if (message instanceof ObjectMessage) { InetAddress addr = InetAddress.getLocalHost(); log.info("########## Processing Host: " + addr.getHostName() + " ##########" ); ObjectMessage objMessage = (ObjectMessage) message; Object obj = objMessage.getObject(); log.info("Object received:" + obj.toString()); } } catch (Exception e) { e.printStackTrace(); } } } 4) Start the jboss with the following options: Computer A: $ cd $JBOSS_HOME/bin $ ./run.sh -c all -b 192.168.0.143 -Djboss.messaging.ServerPeerID=1 Computer B: $ cd $JBOSS_HOME/bin $ ./run.sh -c all -b 192.168.0.210 -Djboss.messaging.ServerPeerID=2 It is necesary to give an ID to each server and this is accomplished with this directive: -Djboss.messaging.ServerPeerID When you start the jboss on computer A, you should see the logs (server.log) telling you that there is one node ready and listening, and once you start the jboss on computer B, on the log will appear the two nodes, the two IP's ready to consume messages. 5) Now it's time to send a Message to the Queue. To accomplish this it's necessary to change the connection factory to "ClusteredConnectionFactory" (JMSDispatcher.java - See the code below). Also on the jndi.properties (if you are using the default InitialContext) file it's necessary to add the two computers ip's separated by comma to the java.naming.provider.url property. (In my case a create a Properties variable and I set all the necessary properties, JMSDispatcher.java - see the code below). java.naming.provider.url=192.168.0.143:1099,192.168.0.210:1099 The client that I wrote is a web application, that consist in one index.jsp page, which contains a form that prompts you for the name of the queue, the type of messaging (Queue or Topic), the server ip and port, how many times it will send the message and the actual message to be sent; also the web application has a Servlet (JMSClusteredClient.java - see code below) that receives the postback and helper class (JMSDispatcher.java - see code below) that sends the message to the jboss servers. You can to deploy it in any computer. In my case I deployed it on the Computer A. And you can access it through this URL: http://192.168.0.143:8080/JMSWeb/ (just modify the IP where the client war was deployed). If you notice (on the index.jsp - code below) I've already put some default values that reflects the name of the Queue, and the IP's of my two computers. Now, If you increment the number of times that the message will be sent (maybe a 10) and fill out the message box, and click "Send" you should see on the two servers some of the messages being consumed by the MDB. Here are the Files to create the client: index.jsp JMS Clustered - Test Client Server: QueueTopic Times:Message: Servlet: JMSClusteredClient.java public class JMSClusteredClient extends HttpServlet { private static final long serialVersionUID = 1L; /** * @see HttpServlet#service(HttpServletRequest request, HttpServletResponse response) */ protected void service(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { PrintWriter out = response.getWriter(); String topicqueue = request.getParameter("topicqueue"); String message = request.getParameter("message"); String server = request.getParameter("server"); String messageType = request.getParameter("messageType"); String times = request.getParameter("times"); int intTimes = Integer.parseInt(times); JMSDispatcher dispatcher = new JMSDispatcher(); dispatcher.setTopicQueueName(topicqueue); dispatcher.setServer(server); dispatcher.setMessageType(messageType); try { for(int count =1; count <= intTimes;count++){ dispatcher.sendMessage( count + " of " + times + " " + message); } out.println("Message [" + message + "] sent successfully to [" + topic + "] to the [" + server + "] server " + times + " times."); } catch (JMSException e) { e.printStackTrace(); out.println("Error:" + e.getMessage()); } catch (NamingException e) { out.println("Error:" + e.getMessage()); e.printStackTrace(); } finally{ out.close(); } } } A utility to send the messages: JMSDispatcher.java public class JMSDispatcher { /** * */ private static final long serialVersionUID = 7105145023422143880L; private static Logger log = Logger.getLogger(JMSDispatcher.class); private final String CONNECTION_FACTORY_CLUSTERED = "ClusteredConnectionFactory"; private final String CONNECTION_FACTORY = "ConnectionFactory"; private final String TOPIC = "TOPIC"; private final String QUEUE = "QUEUE"; private String topicQueueName; private String server; private String messageType; public void setTopicQueueName(String value){ this.topicQueueName = value; } public void setServer(String value){ this.server = value; } public void setMessageType(String value){ this.messageType = value; } public void sendMessage(Object objectMessage) throws JMSException, NamingException{ log.debug("##### Setting up a Queue/Topic Message: #####"); if (TOPIC.equals(messageType)){ sendTopicMessage(objectMessage); } else if (QUEUE.equals(messageType)){ sendQueueMessage(objectMessage); } log.debug("##### Publishing Message: Done #####"); } private void sendQueueMessage(Object objectMessage) throws JMSException, NamingException{ try{ InitialContext initialContext = getInitialContext(); QueueConnectionFactory qcf = (QueueConnectionFactory) initialContext.lookup(CONNECTION_FACTORY_CLUSTERED); QueueConnection queueConn = qcf.createQueueConnection(); Queue queue = (Queue) initialContext.lookup(topicQueueName); QueueSession queueSession = queueConn.createQueueSession(false, Session.AUTO_ACKNOWLEDGE); queueConn.start(); QueueSender send = queueSession.createSender(queue); ObjectMessage om = queueSession.createObjectMessage((Serializable)objectMessage); setMessageProperties(om); log.debug("##### Publishing Message to a Queue: " + queueName + "#####"); send.send(om); send.close(); queueConn.stop(); queueSession.close(); queueConn.close(); }catch(MessageFormatException ex){ log.error("##### The MESSAGE is not Serializable ####"); throw ex; }catch(MessageNotWriteableException ex){ log.error("##### The MESSAGE is not Readable ####"); throw ex; }catch(JMSException ex){ log.error("##### JMS provider fails to set the object due to some internal error. ####"); throw ex; } } private void sendTopicMessage(Object objectMessage) throws JMSException, NamingException{ try{ InitialContext initialContext = getInitialContext(); TopicConnectionFactory tcf = (TopicConnectionFactory)initialContext.lookup(CONNECTION_FACTORY_CLUSTERED); TopicConnection topicConn = tcf.createTopicConnection(); Topic topic = (Topic) initialContext.lookup(topicQueueName); TopicSession topicSession = topicConn.createTopicSession(false,TopicSession.AUTO_ACKNOWLEDGE); topicConn.start(); TopicPublisher send = topicSession.createPublisher(topic); ObjectMessage om = topicSession.createObjectMessage(); om.setObject((Serializable)objectMessage); setMessageProperties(om); log.debug("##### Publishing Message to a Topic: " + topicName + "#####"); send.publish(om); send.close(); topicConn.stop(); topicSession.close(); topicConn.close(); }catch(MessageFormatException ex){ log.error("##### The MESSAGE is not Serializable ####"); throw ex; }catch(MessageNotWriteableException ex){ log.error("##### The MESSAGE is not Readable ####"); throw ex; }catch(JMSException ex){ log.error("##### JMS provider fails to set the object due to some internal error. ####"); throw ex; } } private InitialContext getInitialContext() throws NamingException{ Properties jboss = new Properties(); jboss.put("java.naming.factory.initial", "org.jnp.interfaces.NamingContextFactory"); jboss.put("java.naming.factory.url.pkgs", "org.jboss.naming:org.jnp.interfaces"); jboss.put("java.naming.provider.url", server); return new InitialContext(jboss); } } And the web.xml JMSWeb index.jsp JMSClusteredClient JMSClusteredClient com.blogspot.felipeg48.jms.web.JMSClusteredClient JMSClusteredClient /JMSClusteredClient Happy Clustering!!
May 26, 2010
by Felipe Gutierrez
· 16,795 Views
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Creating a Roulette Wheel Using HTML5 Canvas
HTML5 is really hot all over the web right now so I figured I would drop some HTML5 knowledge on y'all. I have worked with Flash and Flex consistently for the last few years so I can easily drop and manipulate graphics in it, but I haven't done much with HTML5. This lead me to try and challenge myself to recreate something I built in Flash in HTML5. That is what we are going to look at and learn to build in this tutorial. A few things should be mentioned. First IE simply doesn't implement the tag which means it won't work in IE, Google has released Explorer Canvas which fixes this to some extent. I, however, didn't worry about adding that to this tutorial because this post is about creating the content. Also, there are some small things that don't work in other browsers. Finally, Mobile Safari (iPhone, iPod Touch, and iPad) doesn't implement text rendering correctly. To get things rolling we'll first put some simple html down. This includes the tag which is what we're using for this tutorial. The only other element we are going to use is an input button to spin our wheel. I also added a little bit of inline style to place the button. The next thing we are going to do is begin drawing some stuff on to our canvas. This is going to be done in JavaScript in a function I named drawRouletteWheel. The basics of drawing on the in 2D at least involve grabbing a drawing context and then drawing onto it. Sounds complicated doesn't it. Let's look at a little bit of code. var colors = ["#B8D430", "#3AB745", "#029990", "#3501CB", "#2E2C75", "#673A7E", "#CC0071", "#F80120", "#F35B20", "#FB9A00", "#FFCC00", "#FEF200"]; var startAngle = 0; var arc = Math.PI / 6; var ctx; function drawRouletteWheel() { var canvas = document.getElementById("canvas"); if (canvas.getContext) { var outsideRadius = 200; var insideRadius = 125; ctx = canvas.getContext("2d"); ctx.clearRect(0,0,500,500); ctx.strokeStyle = "black"; ctx.lineWidth = 2; for(var i = 0; i < 12; i++) { var angle = startAngle + i * arc; ctx.fillStyle = colors[i]; ctx.beginPath(); ctx.arc(250, 250, outsideRadius, angle, angle + arc, false); ctx.arc(250, 250, insideRadius, angle + arc, angle, true); ctx.stroke(); ctx.fill(); } } } Okay, looking at the start of the function we grab a reference to our canvas object by id - nothing new here. Then we check to make sure the browser supports grabbing a drawing context, this is important to make sure we don't throw errors in browsers that don't support the features. Then we set a couple of variables for the inner and outer radius of our wheel. Now, we get into the meat. The first thing we do is grab a 2D drawing context by calling getContext. From here we clear the canvas, so we have a blank slate to draw onto. Then we set the stroke color and width which in this case is "black" and 2. The next part takes a little bit of explaining, we are going to loop through 12 sections (the number of sides we are going to draw). For each section we determine the angle of where each section is going to start. The startAngle is a global variable in which we are going to use to animate the wheel, for now, it is set to 0. The following line sets the fill color by pulling a value from the global colors array. Drawing begins after that with starting a path drawing two arcs, using the arc(x, y, radius, startAngle, endAngle, anticlockwise) function. We then tell the context to stroke the path and fill the path, these will use the previously set parameters. Now, we are going to add the restaurant text to our drawing code. Also, to finish off the drawing function we'll add the nice little arrow at the top. The text drawing is done using the fillText(text, x, y [, maxWidth ]) function. Let's take a look at the updated code. var restaraunts = ["Wendy's", "McDonalds", "Chick-fil-a", "Five Guys", "Gold Star", "La Mexicana", "Chipotle", "Tazza Mia", "Panera", "Just Crepes", "Arby's", "Indian"]; function drawRouletteWheel() { var canvas = document.getElementById("canvas"); if (canvas.getContext) { var outsideRadius = 200; var textRadius = 160; var insideRadius = 125; ctx = canvas.getContext("2d"); ctx.clearRect(0,0,500,500); ctx.strokeStyle = "black"; ctx.lineWidth = 2; ctx.font = 'bold 12px Helvetica, Arial'; for(var i = 0; i < 12; i++) { var angle = startAngle + i * arc; ctx.fillStyle = colors[i]; ctx.beginPath(); ctx.arc(250, 250, outsideRadius, angle, angle + arc, false); ctx.arc(250, 250, insideRadius, angle + arc, angle, true); ctx.stroke(); ctx.fill(); ctx.save(); ctx.shadowOffsetX = -1; ctx.shadowOffsetY = -1; ctx.shadowBlur = 0; ctx.shadowColor = "rgb(220,220,220)"; ctx.fillStyle = "black"; ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius, 250 + Math.sin(angle + arc / 2) * textRadius); ctx.rotate(angle + arc / 2 + Math.PI / 2); var text = restaraunts[i]; ctx.fillText(text, -ctx.measureText(text).width / 2, 0); ctx.restore(); } //Arrow ctx.fillStyle = "black"; ctx.beginPath(); ctx.moveTo(250 - 4, 250 - (outsideRadius + 5)); ctx.lineTo(250 + 4, 250 - (outsideRadius + 5)); ctx.lineTo(250 + 4, 250 - (outsideRadius - 5)); ctx.lineTo(250 + 9, 250 - (outsideRadius - 5)); ctx.lineTo(250 + 0, 250 - (outsideRadius - 13)); ctx.lineTo(250 - 9, 250 - (outsideRadius - 5)); ctx.lineTo(250 - 4, 250 - (outsideRadius - 5)); ctx.lineTo(250 - 4, 250 - (outsideRadius + 5)); ctx.fill(); } } Looking at the new text drawing we start by saving the current context state - this is going to allow us to rotate and translate the text without affecting everything else. We then set some shadow stuff, which will put a drop shadow on the text. Translating and rotating the text is tackled next, we first translate the text to the correct placement on the wheel and then rotate it. Drawing the text follows this but with the added effect of centering the text by measuring it and dividing that by 2 to offset it. You'll notice we grab the restaurant name from a global array. Lastly we restore to our initial state we saved to, this makes sure the transformations do not affect later drawing. The arrow is even easier to explain, we just move to one corner and draw lines to create the shape and fill it with black. Below I have the complete code for this demo. I'll explain the spinning and animating code right after. var colors = ["#B8D430", "#3AB745", "#029990", "#3501CB", "#2E2C75", "#673A7E", "#CC0071", "#F80120", "#F35B20", "#FB9A00", "#FFCC00", "#FEF200"]; var restaraunts = ["Wendy's", "McDonalds", "Chick-fil-a", "Five Guys", "Gold Star", "La Mexicana", "Chipotle", "Tazza Mia", "Panera", "Just Crepes", "Arby's", "Indian"]; var startAngle = 0; var arc = Math.PI / 6; var spinTimeout = null; var spinArcStart = 10; var spinTime = 0; var spinTimeTotal = 0; var ctx; function drawRouletteWheel() { var canvas = document.getElementById("canvas"); if (canvas.getContext) { var outsideRadius = 200; var textRadius = 160; var insideRadius = 125; ctx = canvas.getContext("2d"); ctx.clearRect(0,0,500,500); ctx.strokeStyle = "black"; ctx.lineWidth = 2; ctx.font = 'bold 12px Helvetica, Arial'; for(var i = 0; i < 12; i++) { var angle = startAngle + i * arc; ctx.fillStyle = colors[i]; ctx.beginPath(); ctx.arc(250, 250, outsideRadius, angle, angle + arc, false); ctx.arc(250, 250, insideRadius, angle + arc, angle, true); ctx.stroke(); ctx.fill(); ctx.save(); ctx.shadowOffsetX = -1; ctx.shadowOffsetY = -1; ctx.shadowBlur = 0; ctx.shadowColor = "rgb(220,220,220)"; ctx.fillStyle = "black"; ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius, 250 + Math.sin(angle + arc / 2) * textRadius); ctx.rotate(angle + arc / 2 + Math.PI / 2); var text = restaraunts[i]; ctx.fillText(text, -ctx.measureText(text).width / 2, 0); ctx.restore(); } //Arrow ctx.fillStyle = "black"; ctx.beginPath(); ctx.moveTo(250 - 4, 250 - (outsideRadius + 5)); ctx.lineTo(250 + 4, 250 - (outsideRadius + 5)); ctx.lineTo(250 + 4, 250 - (outsideRadius - 5)); ctx.lineTo(250 + 9, 250 - (outsideRadius - 5)); ctx.lineTo(250 + 0, 250 - (outsideRadius - 13)); ctx.lineTo(250 - 9, 250 - (outsideRadius - 5)); ctx.lineTo(250 - 4, 250 - (outsideRadius - 5)); ctx.lineTo(250 - 4, 250 - (outsideRadius + 5)); ctx.fill(); } } function spin() { spinAngleStart = Math.random() * 10 + 10; spinTime = 0; spinTimeTotal = Math.random() * 3 + 4 * 1000; rotateWheel(); } function rotateWheel() { spinTime += 30; if(spinTime >= spinTimeTotal) { stopRotateWheel(); return; } var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal); startAngle += (spinAngle * Math.PI / 180); drawRouletteWheel(); spinTimeout = setTimeout('rotateWheel()', 30); } function stopRotateWheel() { clearTimeout(spinTimeout); var degrees = startAngle * 180 / Math.PI + 90; var arcd = arc * 180 / Math.PI; var index = Math.floor((360 - degrees % 360) / arcd); ctx.save(); ctx.font = 'bold 30px Helvetica, Arial'; var text = restaraunts[index] ctx.fillText(text, 250 - ctx.measureText(text).width / 2, 250 + 10); ctx.restore(); } function easeOut(t, b, c, d) { var ts = (t/=d)*t; var tc = ts*t; return b+c*(tc + -3*ts + 3*t); } drawRouletteWheel(); It's a lot to take in but we'll take it slow. At the bottom of the code you'll see we call drawRouletteWheel, this is too draw the initial wheel when the page loads. We have to update the input button we put on the screen to now call our spin function, which handles spinning the wheel, of course. The updated input follows. Taking a look at the spin function we set a couple global variables that decide how fast we are going to spin and how long we are going to spin. These have a little bit of randomness in them to make things more interesting. Lastly, we call rotateWheel. The rotateWheel function updates the amount of time we have been spinning, checks to see if we should stop, updates spinning speed, draws the wheel, and then calls itself in 30 milliseconds. After checking the time we change the spinning angle, startAngle, this is done using an easing function to slow down the spinning. Then we call our drawing function and use setTimeout and keeps a reference to call our rotate again. The last function we need look at is stopping the wheel, stopRotateWheel. This starts with clearing the timeout which will stop the code from rotating the wheel. Then we use some math to figure out what restaurant is at the top. Finally, we draw the large name of the of the selected restaurant in the middle of the wheel. Well, that's pretty much a wrap on this post. I really like how HTML5 and the canvas tag are coming along. Although it's not quite ready for primetime production work yet. I look forward to the next couple years of web development. If you have any questions on the tutorial or just want to bash on my coding skills feel free to drop a comment.
May 26, 2010
by Charlie Key
· 41,410 Views
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Practical PHP Patterns: Lazy Loading
Lazy initialization is a common procedure in programming, especially in an environment like PHP applications where during a specific HTTP request it's practically sure that there are resources which won't be used at all, and that, if eager loaded, would be simply discarded without being referenced again. The Lazy Loading pattern for stateful objects is a transparent solution for loading entity objects on demand, when they are referenced troughout client code. Its typical usage is in the internals of an ORM or in another kind of Data Mapper. Lazy Loading is not a mapper-specific pattern, but in the environment of enterprise patterns this is the best example of its application. Intent In general, the object graph managed by a Data Mapper can be large at will, and loading the entire graph to satisfy a request which usually involves only a small subset of it is a waste. This is the case when using many-to-many bidirectional relationships, as it is the case with the Unix users and groups model. For example, loading an User will bring back also his referenced groups, which in turn will reference their contained users and so on... In general, it is not possible to always break the relationships in one direction to simplify the model. In this case, full loading is not a waste: it's not feasible unless you have gigabytes of ram to allocate per every request. Another use case for lazy loading of domain model entities is in arbitrary computation to perform when there is no knowledge a priori of the extent of the object graph that will be reached by the method calls (or field access). For example, we may want to do a statistical analysis of the userw reachable from a particular starting point through groups relationships, and stop the research when we have reached a predetermined number of users. In this kind of computation, we cannot know for sure how much JOINs we will have to perform as this is an example of a query which falls out of the scope of SQL. Implementation Lazy Loading is generally implemented with a Proxy pattern, where a fake entity is substituted to the real objects at the boundary of the object graph. This fake entities do not load relationships and fields when they are first inserted in the graph. The Proxy pattern implementation used here is the ghost variant, where the object is essentially a proxy for itself, since the field are loaded and stored in it on the first access. The ghost has only its identifier fields loaded by default, and it is inserted in the Identity Map anyway. The PHP implementation of Lazy Loading mechanism in ORMs has to respect some caveats to work. For starters, the Proxy object substituted for the real one has to conform to the same interface of the original class. This is accomplished via subclassing since there is usually no explicit interface (defined with the interface keyword) for domain objects. This subclass may be generated previous to its usage or at runtime, when it comes the time to insert a proxy in the graph. The methods of the entity, such as getters, setters, or logic-related ones are overridden, and their new implementations call a load() method before delegating to the parent method. The load() private method uses a reference to the Entity Manager or to some internal component of the Orm to load the fields of the object itself, and its relationships. Note that this referenced objects can be proxies in turn. Of course, the load() method has a boolean guard that makes it perform real execution of queries only one time, since if the object has already been loaded its behavior returns to be the original class's one. Lazy Loading can be used also for public properties via __get() and __set() overriding, but it is maybe too much transparent as accessing a public property may cause a query to the database. PHP magic methods are often abused. Performance Lazy Loading may cause performance problems when used extensively. The main issues is that it promotes many small queries to load objects one at the time, instead of a big JOIN which can load the whole object graph subset needed, avoiding the overhead of all the unnecessary queries and a chatty communication. Even if the database is high-performance or not relational or whatever, if it resides on another machine communication over the network will experience longer latency and it is best performed in batches. Parts of the graph to eager load via joins (instead of lazy load) can be specified while querying via the language of choice (HQL, JQL, Linq, DQL) or via programmatic interface (Criteria object). This part of the relational information crosses the boundary of the ORM to reach its client code, but it is mandatory to optimize the generated queries to an acceptable level. One solution is to encapsulate it in Repository implementations, that provide a domain-specific interface and hide all the queries in the object-related language of the ORM. Lazy Loading is complex, and it is perfect for outsourcing to a library like an Orm. Be aware of the issues it causes on performance and you will be able to take advantage of it without causing strain on your database. Example The code sample for this ORM pattern is taken from Doctrine 2, where I contributed part of the code related to lazy loading one-to-one and many-to-one relationships. The class presented here is the ProxyFactory, which generates a proxy object for a particular entity and, if needed, the source code for the proxy class. I have inserted some extension to the docblock comments. * @author Giorgio Sironi * @since 2.0 */ class ProxyFactory { /** The EntityManager this factory is bound to. */ private $_em; /** Whether to automatically (re)generate proxy classes. */ private $_autoGenerate; /** The namespace that contains all proxy classes. */ private $_proxyNamespace; /** The directory that contains all proxy classes. */ private $_proxyDir; /** * Initializes a new instance of the ProxyFactory class that is * connected to the given EntityManager. * * @param EntityManager $em The EntityManager the new factory works for. * @param string $proxyDir The directory to use for the proxy classes. It must exist. * @param string $proxyNs The namespace to use for the proxy classes. * @param boolean $autoGenerate Whether to automatically generate proxy classes. */ public function __construct(EntityManager $em, $proxyDir, $proxyNs, $autoGenerate = false) { if ( ! $proxyDir) { throw ProxyException::proxyDirectoryRequired(); } if ( ! $proxyNs) { throw ProxyException::proxyNamespaceRequired(); } $this->_em = $em; $this->_proxyDir = $proxyDir; $this->_autoGenerate = $autoGenerate; $this->_proxyNamespace = $proxyNs; } /** * Gets a reference proxy instance for the entity of the given type and identified by * the given identifier. * Generalle this method will reuse the source code it has already generated, even in * other HTTP requests since the source file are saved in a configurable folder. * This is the only public method the other parts of the ORM will generally use. * * @param string $className * @param mixed $identifier * @return object */ public function getProxy($className, $identifier) { $proxyClassName = str_replace('\\', '', $className) . 'Proxy'; $fqn = $this->_proxyNamespace . '\\' . $proxyClassName; if ($this->_autoGenerate && ! class_exists($fqn, false)) { $fileName = $this->_proxyDir . DIRECTORY_SEPARATOR . $proxyClassName . '.php'; $this->_generateProxyClass($this->_em->getClassMetadata($className), $proxyClassName, $fileName, self::$_proxyClassTemplate); require $fileName; } if ( ! $this->_em->getMetadataFactory()->hasMetadataFor($fqn)) { $this->_em->getMetadataFactory()->setMetadataFor($fqn, $this->_em->getClassMetadata($className)); } $entityPersister = $this->_em->getUnitOfWork()->getEntityPersister($className); return new $fqn($entityPersister, $identifier); } /** * Generates proxy classes for all given classes. * Used for pre-generation from command line, in case PHP on the hosting service * has not the rights to create new files in the proxies folder. * * @param array $classes The classes (ClassMetadata instances) for which to generate proxies. * @param string $toDir The target directory of the proxy classes. If not specified, the * directory configured on the Configuration of the EntityManager used * by this factory is used. */ public function generateProxyClasses(array $classes, $toDir = null) { $proxyDir = $toDir ?: $this->_proxyDir; $proxyDir = rtrim($proxyDir, DIRECTORY_SEPARATOR) . DIRECTORY_SEPARATOR; foreach ($classes as $class) { $proxyClassName = str_replace('\\', '', $class->name) . 'Proxy'; $proxyFileName = $proxyDir . $proxyClassName . '.php'; $this->_generateProxyClass($class, $proxyClassName, $proxyFileName, self::$_proxyClassTemplate); } } /** * Generates a proxy class file. * Substitutes certain parameters like class name and methods in a template * kept at the end of this file. The class source code is saved in a file in the directory specified. * Testing this method is usually not a problem since the directory is easily configurable. * * @param $class * @param $originalClassName * @param $proxyClassName * @param $file The path of the file to write to. */ private function _generateProxyClass($class, $proxyClassName, $fileName, $file) { $methods = $this->_generateMethods($class); $sleepImpl = $this->_generateSleep($class); $placeholders = array( '', '', '', '', '' ); if(substr($class->name, 0, 1) == "\\") { $className = substr($class->name, 1); } else { $className = $class->name; } $replacements = array( $this->_proxyNamespace, $proxyClassName, $className, $methods, $sleepImpl ); $file = str_replace($placeholders, $replacements, $file); file_put_contents($fileName, $file); } /** * Generates the methods of a proxy class. * All methods are overridden to call _load() before execution. * * @param ClassMetadata $class * @return string The code of the generated methods. */ private function _generateMethods(ClassMetadata $class) { $methods = ''; foreach ($class->reflClass->getMethods() as $method) { /* @var $method ReflectionMethod */ if ($method->isConstructor() || strtolower($method->getName()) == "__sleep") { continue; } if ($method->isPublic() && ! $method->isFinal() && ! $method->isStatic()) { $methods .= PHP_EOL . ' public function '; if ($method->returnsReference()) { $methods .= '&'; } $methods .= $method->getName() . '('; $firstParam = true; $parameterString = $argumentString = ''; foreach ($method->getParameters() as $param) { if ($firstParam) { $firstParam = false; } else { $parameterString .= ', '; $argumentString .= ', '; } // We need to pick the type hint class too if (($paramClass = $param->getClass()) !== null) { $parameterString .= '\\' . $paramClass->getName() . ' '; } else if ($param->isArray()) { $parameterString .= 'array '; } if ($param->isPassedByReference()) { $parameterString .= '&'; } $parameterString .= '$' . $param->getName(); $argumentString .= '$' . $param->getName(); if ($param->isDefaultValueAvailable()) { $parameterString .= ' = ' . var_export($param->getDefaultValue(), true); } } $methods .= $parameterString . ')'; $methods .= PHP_EOL . ' {' . PHP_EOL; $methods .= ' $this->_load();' . PHP_EOL; $methods .= ' return parent::' . $method->getName() . '(' . $argumentString . ');'; $methods .= PHP_EOL . ' }' . PHP_EOL; } } return $methods; } /** * Generates the code for the __sleep method for a proxy class. * The __sleep() method is used in case of serialization, which should * not include service objects referenced by proxies like the Entity Manager. * * @param $class * @return string */ private function _generateSleep(ClassMetadata $class) { $sleepImpl = ''; if ($class->reflClass->hasMethod('__sleep')) { $sleepImpl .= 'return parent::__sleep();'; } else { $sleepImpl .= 'return array('; $first = true; foreach ($class->getReflectionProperties() as $name => $prop) { if ($first) { $first = false; } else { $sleepImpl .= ', '; } $sleepImpl .= "'" . $name . "'"; } $sleepImpl .= ');'; } return $sleepImpl; } /** Proxy class code template */ private static $_proxyClassTemplate = '; /** * THIS CLASS WAS GENERATED BY THE DOCTRINE ORM. DO NOT EDIT THIS FILE. */ class extends \ implements \Doctrine\ORM\Proxy\Proxy { private $_entityPersister; private $_identifier; public $__isInitialized__ = false; public function __construct($entityPersister, $identifier) { $this->_entityPersister = $entityPersister; $this->_identifier = $identifier; } private function _load() { if (!$this->__isInitialized__ && $this->_entityPersister) { $this->__isInitialized__ = true; if ($this->_entityPersister->load($this->_identifier, $this) === null) { throw new \Doctrine\ORM\EntityNotFoundException(); } unset($this->_entityPersister); unset($this->_identifier); } } public function __sleep() { if (!$this->__isInitialized__) { throw new \RuntimeException("Not fully loaded proxy can not be serialized."); } } }'; }
May 26, 2010
by Giorgio Sironi
· 27,624 Views
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Using StringTemplate: Part 1 'An Introduction to StringTemplate'
Please note: I put forth SQL examples because they can be short and are easy to understand. As other have pointed out it is not advisable to build SQL with Strings, regardless of the technique used. To quote the StringTemplate home page: “StringTemplate is a Java template engine for generating source code, web pages, emails, or any other formatted text output.” Great, but what is a “template engine”? A template engine (also known as a template processor or a template parser) is a software component that is designed to combine one or more templates with a data model to produce one or more result documents (Wikipedia). To you and me that means that a template engine is an alternate way to generate complicated text. One that I feel is particularity useful. Before we dive into that, lets take a look at a few examples of traditional String construction in Java. First we have the trusty old “+” operator. String message = "Hello" + " World"; While convenient for small concatenations. It becomes a real pain when the embedded variable count of the amount of text increases. String strSQL = "UPDATE customers SET customerName='" + name + "', customerAddress='" + address + "', customerEmail = '”+ email + " + "customerNumber = " + phone + " customerPurchase = " + purchase + "' WHERE id=" + 12; String new419 = "Hello " + "Dear, " + name + ", \n" + "Permit me to inform you of my desire of " + "going into business relationship with you. " + "I have the believe you are a reputable " + "and responsible and trustworthy person \n" + "I can do business with from the little" + "information so far I gathered about you " + "during my search for a partner and by matter " + "of trust I must not hesitate to confide " + "in you for this simple and sincere business. "; Next we have StringBuilder. In general it's considered a better practice to use StringBuilder because of it's performance profile. StringBuilder sqlBuilder = new StringBuilder( "UPDATE customers SET customerName='").append(name).append( "', customerAddress='").append(address).append( "', customerEmail = '").append(email).append( "', customerNumber = '").append(phone).append( "', customerPurchase = '").append(purchase).append( "' WHERE id=").append(12); Unfortunately it doesn't make building up a string significantly easier. Finally we have formatted text. // Explicit argument indices may be used to re-order output. String.format("%4$2s %3$2s %2$2s %1$2s", "a", "b", "c", "d"); >> d c b a // Optional locale as the first argument can be used to get // locale-specific formatting of numbers. The precision and width can be given // to round and align the value. String.format(Locale.FRANCE, "e = %+10.4f", Math.E); >> e = +2,7183 // The '(' numeric flag may be used to format negative numbers with // parentheses rather than a minus sign. Group separators are // automatically inserted. String.format("Amount gained or lost since last statement: $ %(,.2f",balanceDelta); >> Amount gained or lost since last statement: $ (6,217.58) Format is powerful but only scales up to, at most, a handful of parameters. This is not because there is some programmatic limit to the Format class, but more one of practicality. Tracking a hundred parameters by their index would be quite challenging. Templates, a better way. A template is simply a document with “placeholders” in it. These “placeholders” are expressions that tell the template engine where to put data. All (okay most) white space and line feed characters are respected. This also has the nice benefit of separating the formatting (view) from the data. Here is a simple single line example : StringTemplate query = new StringTemplate( "UPDATE customers SET customerName='$customer$'," + " customerAddress='$address$' WHERE id=$id$"); query.setAttribute("customer", "Frank"); query.setAttribute("address", "1313 Mocking Bird Lane"); query.setAttribute("id", "4453"); System.out.println(query); Output: UPDATE customers SET customerName='Frank', customerAddress='1313 Mocking Bird Lane' WHERE id=4453 As you can see “placeholders” are delimited by $...$ (or <...> if you so choose). In this way it is reminiscent of variable substitution in languages like PHP or bash. The name inside the delimiters is used to look up the correct piece of data. Having names is important for maintaining readability. It also allows data to be pushed into the template in any order. This was a single line example. When you get to multi-line text you will probably want to use a template file. A template file is a plain text document that contains the fully formatted version of your desired output. $...$ attributes are placed thought the document to indicate parts you want replaced later by StringTemplate. Example template file (spam-419.st): From Address $from_addr$ To Address $to_addr$ Dear $to$, Permit me to inform you of my desire of going into business relationship with you. I have the believe you are a reputable and responsible and trustworthy person I can do business with from the little information so far I gathered about you during my search for a partner and by matter of trust I must not hesitate to confide in you for this simple and sincere business . ... Best Regards, $from$ Populating this template involves loading a StringTemplateGroup and using that to create an instance of your StringTemplate. StringTemplateGroup templateGroup = new StringTemplateGroup("spam group", "templates"); StringTemplate spam419 = templateGroup.getInstanceOf("spam419"); spam419.setAttribute("to", "Collin"); spam419.setAttribute("to_addr", "[email protected]"); spam419.setAttribute("from", "Ima Spammer"); spam419.setAttribute("from_addr", "[email protected]"); System.out.println(spam419.toString()); The StringTemplateGroup constructor in the code above takes two parameters. The first is a "group name". In this example it is not really important, feel free to use anything you like. The second is very important. This is the location of a directory (folder) that contains the template files you wish to load. In this example I am using a relative path. Relative to where I'm executing this code I expect to see a directory called "templates". The getInstanceOf() method takes the name (without the .st extension) of the that template file to be loaded. In this case I'm attempting to load "spam419.st". From Address [email protected] To Address [email protected] Dear Collin, Permit me to inform you of my desire of going into business relationship with you. I have the believe you are a reputable and responsible and trustworthy person I can do business with from the little information so far I gathered about you during my search for a partner and by matter of trust I must not hesitate to confide in you for this simple and sincere business . ... Best Regards, Ima Spammer I encourage you to experiment with this template. I think you will find adding or removing lines is trivial. Changing white space in the template is trivial. Even adding new attributes (placeholders) is straight forward. StringTemplate is a powerful tool that I can't hope to cover in just one blog post. For those who are chomping at the bit to learn more I'd recommend reading the official StringTemplate documentation which is a fantastic resource. Have fun, Collin From http://weblogs.java.net/blog/aberrant/archive/2010/05/25/using-stringtemplate-part-1-introduction-stringtemplate
May 26, 2010
by Collin Fagan
· 29,115 Views · 2 Likes
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Writing user stories for web applications
User stories are the substitute of formal requirements documents in an agile environment: they are short summaries of a functionality that leave space to expansion and refinement when it comes the time to implement it. Writing them it's not rocket science and it is definitely something a web developer should master. Stories are not requirements, in the sense they are not required at all: the prioritization process will choose the most important stories to implement at a given time, basing on their cost and on their value. Instead of giving a list of requirements where 90% of the features are only nice to have, the customer gets to make an informed decision over which stories should be implemented first, and can handle new requirements by adding them to the global list of stories (backlog). The typical agile estimation process is not the subject of this article, but it looks like this: asking questions to the customer generates a bunch of user stories, which go into the backlog where all the ideas about functionalities are kept. Stories are estimated in relative points or ideal time, to give an idea of their size. With the customer, the developers can choose which stories to pull from the backlog into a smaller plan (iteration or release based). if new requirements come up or a user story changes too much to be considered the same, it is put in the backlog so that the next planning process can deal with it. If it's still a priority, it will be surely included in the next iteration. How to write them A major point of user stories is their focus on the value provided to the end user and not on the technical topics related to its implementation. Technical options will be chosen to satisfy the story and to estimate its cost during the subsequent planning. User stories have usually the following overly famous form: As a [role], I [feature] so that [reason] For example, As a user, I can login into the application so that the it presents me my preferences. What is a role while writing user stories? It is the analogue of the classic Uml use case diagram role: for example it can be the customer, a user of the application, an admin, developer which uses the library you're writing. The so that part is often optional, but it should described the value provided by the feature the user story describes. The feature itself can change in development but it should conserve its original value. In our example, if we make the user login with OpenID the value is conserved even if we have thrown away our own authentication mechanism. In this sense, stories do not describe describe the how, only the what, and this particular what can change is this helps to achieve the same why (a little metaphysical definition). Keep in mind that user stories have to be testable, because they are the definition of done b: you can drink champagne only when the acceptance tests for a story are passing: consider modifying your stories if it is difficult to write automated tests for them. For instance in an application which indexed files asynchronously (and it may take a lot after the user has been returned an Indexing started message) I actually addedd a dynamic page with the last additions to the index, that is updated as the last step of the pipeline of operations, to make the story more testable. Complex stories which are unclear to test are a symptom that a refinement is needed. Where to write them The general suggestion is to write every user story on a 3x5 card because this size choice keeps the stories short and to the point. Moreover, if you write on paper you can shuffle single cards around for planning pourposes. I hate to write on paper something I may edit, so when working solo, I use txt files where a story is represented by a row. I'm currently looking for a low-footprint project management tool which does not complicate my process, but I can easily move around stories from the backlog to the release or iteration plan with vim by using dd to cut a story and P or p to paste it. This is nearly as low-tech as sheets of paper. Why web applications? Web applications adapt particularly well to iterative development and to a story-based approach. Usually a web application starts with a beta that implements the most important stories to provide basic functionalities. If a story does not gather enough success online (poor response from the users), linked stories that expand it may be delayed (left in the backlog) or cancelled, to make room for other stories that have come up. There are no problems in the client side while updating the application, as all issues with upgrading are moved to the server side (such as changes to the database schema). If the developers have access to the hosting service for the application, rolling out the result of an iteration is very easy and the users may not notice it until they start to use the new features. Compare this agility with the old MS Access applications used in the offices of half of the planet. While web applications may take over the enterprise world, legacy managerial applications are widely spread and it is difficult to substitute them in one single shot. I tried with a formal waterfall approach, and failed as the requirements were too fine-grained, and impossible to prioritize: imagine a list of an hundred of queries that can be done over the database, and no idea of which are the most used. Imagine fifty different entities which represent an outdated domain model you have to replace. How do you know where to start? Even if you can implement all these requirements, how much will it cost? An agile process is our only hope for replacing this kind of applications, and if you will someday see a PHP application generating invoices in your office, it will be in part thanks to user stories.
May 25, 2010
by Giorgio Sironi
· 44,225 Views
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Interview: Music Composer on the NetBeans Platform
Steven Yi (pictured right) is a programmer and composer living in Rochester, NY. He studied music composition in college and became a programmer afterwards. He started off as a Flash and server side developer (which he did for about 7 years), and has spent the past few years at his current company doing mobile development with J2ME, Android, and iPhone, as well as server-side development with Spring, Hibernate, etc. He started learning and using Java and Swing for personal work in 2000 and has been using it since then for the development of blue, the focus of the interview that follows below. In the interview, Steven talks about the "blue" music composer, how it works, and how the NetBeans Platform and Python form the basis of this cool open-sourced Java music composer. What's "blue"? blue is a music composition environment I started in the fall of 2000. It was actually my very first Java program! At the time, I had started using the music software Csound (http://www.csounds.com) to compose, but found it slow to work with when it came to accomplishing what I was interested in musically. I had the idea to create a simple program that would have a timeline and the ability to scale musical score material in time. Fast forward many years later: in trying to solve other musical problems, and responding to feedback from the community of users, I've expanded blue's features a great deal. It now includes things like a mixer and effects system, a GUI builder tool for creating synthesizer interfaces, embedded Jython processing of musical scripts, and more. It's been quite satisfying to create a tool that can express my musical interests and to find a community of users who have found value in this program for their own musical work. Some screenshots: The Orchestra manager shows a BlueSynthBuilder instrument being edited. The "Reson 6" instrument is shown in edit mode. The BSB Object Properties panel shows the properties for the selected knob: The Score timeline shows a project using multiple parameter automations. The values automated include things like volume, panning, and a time pointer for a phase-vocoder instrument. All BlueSynthBuilder instruments, Effects, and the Mixer volume sliders can be automated: The Score timeline showing the author's composition "Reminiscences". The timeline shows multiple Python SoundObjects used. The SoundObject Editor shows the editor for the selected SoundObject in the timeline. The SoundObject Properties panel shows different properties for the selected SoundObject: The Score timeline showing a Tracker SoundObject being used. The timeline is configured to snap at every 4 beats and the time bar has been configured to show in numbers rather than time: The Score timeline showing a PianoRoll SoundObject being used. The PianoRoll is unique in that it is microtonal, meaning it can adapt the number of steps per "octave", depending on the values configured from a tuning file. In this screenshot, the scale loaded was a Bohlen-Pierce scale, which has 13-tones per tritave (octave and a half): The blue Mixer is shown docked into the bottom bar and in an open state. The interfaces for user-created Chorus and Reverb effects are shown. The interfaces were created using the same GUI builder tool that is found in the BlueSynthBuilder instrument: It's got a very special appearance. How did that come about? blue's custom look and feel started off one day when I was using my Palm PDA. I remember thinking that I enjoyed the look of the device with the backlight on, and so I wanted to recreate that kind of look for my program. Later, I modified the color scheme to tone it down in some ways, but I also introduced more colors than white and cyan to highlight secondary and tertiary features. Maybe now it is now more like Tron than it is like Palm. :) Overall, I enjoy the darker look of the application when I'm working on music. I tend to work on music when I have free time, and that is usually only late at night—I've found having a darker screen has been easier on my eyes. Also, if anyone was wondering, yes, blue is my favorite color. The blue look and feel is encapsulated in a module named "blue-plaf" and is available in the "blue" Mercurial repository (http://bluemusic.hg.sourceforge.net/hgweb/bluemusic/blue). The look and feel is quite hacked up (redoing it properly has been another item on my todo list), but it can be dropped into another application and it should work, as shown below with the CRUD Sample (which can be created from a tutorial found here): Can you explain how blue's timeline works? blue has a concept of SoundLayers and SoundObjects. SoundObjects are objects that primarily produce notes and have a start and duration. There are many different types of SoundObjects in blue and each has an editor (viewed in the SoundObject Editor TopComponent when a SoundObject is selected), and a BarRenderer, which is used to draw the content area of the bar on the timeline. A PolyObject is a special SoundObject. It consists of SoundLayers, which contain SoundObjects. The root timeline is itself just a PolyObject that you can add as many layers to as you like. You can also group individual SoundObjects into their own PolyObjects, and then use the resulting PolyObjects just like any other SoundObject on the timeline. If you double-click a PolyObject, the timeline is then reset with the timeline of the PolyObject you selected. As a result, PolyObjects allow timelines to be embedded within other timelines. If you think about how music is grouped into motives, phrases, sections, and even larger groupings, you can see how PolyObjects might represent these kinds of musical abstractions. For the component design, the ScoreTopComponent starts off with a JSplitPane to split between a SoundLayerListPanel on the left and a JScrollPane on the right. The JScrollPane has a ScoreTimeCanvas (the main timeline) in the main viewPort's view, a panel with the the time bar and tempo editor in the column header, and the corner is used to open up an extra panel to modify properties for the timeline. The JScrollPane has customized JScrollBars used to add the ± buttons that perform zooming on the timeline. There are a number of other features involved that are implemented amongst a number of classes, but the details of how viewPorts are synchronized (among other things) may be a bit too technical to discuss here. For those who are interested, the code can be viewed within the blue.ui.core.score package within the blue-ui-core module. How did blue come to find itself atop the NetBeans Platform? I first started to be interested in NetBeans IDE around the time 4.1 came out, but didn't really get into using it until the release of 5.0. At that time, I had hand-written Swing components for about 4-5 years (I don't really remember when 5.0 was released), and I found Matisse to be quite nice and began using it here and there. I had looked at the NetBeans Platform as an RCP at that time, but found it to be quite a bit to understand. However, I still kept it on my radar. Around the time 6.0 or 6.5 came out, I started to reconsider migrating to the NetBeans Platform once again. By this time, I had moved over to using NetBeans IDE full time for blue development and had been using NetBeans IDE more in general—particularly Java Web development and Ruby on Rails. One of the biggest things I found attractive about NetBeans IDE is its windowing system... and the things I read about in the platform development articles I'd seen online made me curious once again to see what the NetBeans Platform offered. I still felt that there was going to be a big learning curve to learn the NetBeans Platform, but the NetBeans Platform tutorials online were really quite helpful, as were the members of the NetBeans Platform mailing list, and there were also many more books available to help me get started. I think I ultimately spent about 6-8 months migrating blue to using the NetBeans Platform. Granted, it was a busy time in my life and I was working on this only in my spare time, so I think in the end it was a reasonable amount of time. Users have been very positive about the new blue interface and application as a whole, and I think it has been worth spending the time to use the NetBeans Platform. blue's window layout is quite unexpected for a NetBeans Platform application. By the time I had started migrating blue to the NetBeans Platform, the application was already some 7-8 years old. The interface I designed for blue in pure Swing was influenced by my experiences in using Flash, looking at other music composition environments (Digital Audio Workstations and Sequencing Programs), and evaluating the different aspects of working with Csound. Mapping the components from the Swing-based application to the NetBeans Platform was a little tricky in that I couldn't quite get the exact same design of panels as I had in pure Swing. In the end, I tried to think about where most of the components resided physically, and created TopComponents and placed them in the center, left, right, or bottom parts of the main window. I kept some of the dialogs from the old codebase as-is, but I migrated others to be TopComponents so that they could be docked, opened, or dragged out into a dialog as the user wished. In the end, the GUI is different and took a little getting used to after years of using and building the old interface, but I quickly adjusted to the changes and I think there is much greater consistency and usability now. The users have responded very positively to the general polish of the application and to being able to customize their environment. I myself have very much enjoyed being able to dock all of the windows as well as using full-screen mode, especially when I am on my netbook and composing. Excellent! What features of the NetBeans Platform are you using and what do you find to be most useful? Currently, I am using only a very small part of the NetBeans Platform. By the time I started to move my code to the NetBeans Platform, the codebase was already some 7 or 8 years old. I took the approach recommended to me on the mailing list and started off small, focusing primarily on migrating my project to using the Windows System API, the Options API, and a few other utility API's like IO and Dialogs. Having an old codebase, I found that I spent most of my time during migration just reorganizing my UI into TopComponents and working out communications between the components. I also spent time looking at API's that I had developed myself and seeing which ones could be replaced with API's provided by the NetBeans Platform. At this time, the application is still using a number of API's I wrote from the old codebase, but over time I would like to migrate more of the appplication to use the Nodes and Visual Library API's. I think migrating a codebase of this size in phases really worked out well. In the first phase, I was able to take advantage of the Window System API and have a very visible result on the application and gained a lot for usability. Also, a big part of the migration involved moving the codebase from a monolithic source tree and partitioning it into logical modules. I think there really is a great deal of benefit to working with a codebase with modular design, and that too is a very positive result of working with the NetBeans Platform. Please say something about how Jython relates to this application, how you are using it (what the benefits are), and your general opinions on Jython. I have had a Python SoundObject in blue for quite some time—I think since 2002. For me, it is one of the most important tools in blue when it comes to accomplishing what I want musically. With computer music, we have a lot of tools for what I call Common Practice computer music: PianoRolls, Pattern Editors, and Notation Objects. For computer musicians who are interested in Uncommon Practice music, the ability to use a scripting language opens up a number of ways to express musical ideas that cannot be easily conveyed using those other tools. In blue, Jython is primarily used to allow users to write scripts that will generate notes. For myself, I use Python scripts to model orchestral composition, creating Performer and PerformerGroup objects that I write in Python. I also write performance functions, usually per-project, to perform different musical material in different ways. Other users have used Python scripts in exploring things like algorithmic composition and genetic algorithms in their work. A blue project can contain any number of Python objects. The score generated by each Python object is translated and scaled in time by moving and resizing the SoundObject in the timeline. This allows a user who may want to use scripting to create musical material to also take advantage of blue's timeline to organize how the different musical objects will work together. One of the things I most appreciate about Jython (and scripting languages on the JVM in general) is that it is embeddable within a Java application. By packaging and embedding the Jython interpreter within the blue application, users can rest assured that the Python scripts they write can be interpreted anywhere that blue is installed. It's an extra assurance that their musical projects will be long-lasting, but they can still take advantage of a full programming language like Python in their work. Overall, I think that Jython is a fine piece of software and I hope that it will continue to grow and develop for years to come. Is the application open source and are you looking for code contributions and, if so, in which areas? Yes, the application is available under the GPL v2 license, and the source code can be viewed from the Mercurial repository on SourceForge at http://bluemusic.hg.sourceforge.net/hgweb/bluemusic/blue/. I am a strong proponent of open source, especially for creative work. In the same way that we can today look at and study musical works by composers of the past (like Josquin and Bach), I would like to imagine that the work composers and other artists are now creating with computers will also be open and available for study in the future. I believe that using open source software for creative work greatly helps in making musical projects available for the years ahead. I have done most of the development of blue myself, and over the years I've certainly built up a long list of things that I would like to implement. Users have also made wonderful feature requests that I would love to see in the program—but unfortunately, there are only so many hours in the day. It would certainly be nice to have others contributing code! Beyond new features, there are a number of infrastructural things that would be nice to address. The codebase is many years old, and while the application has been refactored multiple times over its lifetime, there are still some areas of the application that could be much more cleanly implemented. Also, in moving over to the NetBeans Platforms, I only really took the first steps. There are a number of components within the application that could probably be better served by migrating to using more of the NetBeans API's. For internal work, things like modifying the timeline to implement zooming to use Graphics2d and transforms, implementing a better waveform renderer for audio files, and further enhancing the instrument GUI builder are all things I'd like to see. I'd also love to get help in migrating all of the tables and trees to using the Nodes API, something that I have not yet had the time to do. It would also be nice to get the manual (currently in HTML and PDF, generated from DocBook) integrated into the application as JavaHelp, but this is another thing that I have had to postpone due to lack of time. For features, some interesting things I'd love to see are a Notation SoundObject, a separate graphical instrument builder using the Visual Library API, and a Sampler instrument. There's also a sound drawing SoundObject, enhancements to existing SoundObjects, and more I'd love to see moving forward. Maybe someone will find these kinds of things interesting and will take a look at blue's code sometime! Thanks Steven and happy music making with blue!
May 25, 2010
by Geertjan Wielenga
· 17,940 Views
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Writing Cucumber Step Definitions in JavaScript
Cucumber is a Behavior-Driven Development tool that lets developers describe their software's behavior in plain text using a business-readable DSL (Domain-Specific Language). Project developers have added a useful adapter for Cucumber which allows users to write step definitions in JavaScript instead of Ruby (described in Joseph Wilk's blog). To use Cucumber, you previously needed to know a slight amount of Ruby, now you can completely forgo using Ruby if you know a little JavaScript. Cucumber supports testing for Java, Ruby, .Net, Flex, Python, web languages, and more. Here are the home page's seven steps for using Cucumber: Describe behaviour in plain text Write a step definition in Ruby (Now you can do this in pure JS!) Run and watch it fail Write code to make the step pass Run again and see the step pass Repeat 2-5 until green like a cuke Repeat 1-6 until the money runs out The new adapter in Cucumber is able to provide JS support for step definitions through TheRubyRacer. This tool allowed Cucumber developers to build the JS adapter by embedding Google's V8 JavaScript interpreter into Ruby. Here is an example of the feature: Feature: Fibonacci In order to calculate super fast fibonacci series As a Javascriptist I want to use Javascript for that @fibonacci Scenario Outline: Series When I ask Javascript to calculate fibonacci up to Then it should give me Examples: | n | series | | 1 | [] | | 2 | [1, 1] | | 3 | [1, 1, 2] | | 4 | [1, 1, 2, 3] | | 6 | [1, 1, 2, 3, 5] | | 9 | [1, 1, 2, 3, 5, 8] | | 100 | [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89] | And the step definitions in JS: Before(['@fibonacci'], function(){ fibResult = 0; }); When(/^I ask Javascript to calculate fibonacci up to (\d+)$/, function(n){ assertEqual(0, fibResult) fibResult = fibonacciSeries(n); }); Then(/^it should give me (\[.*\])$/, function(expectedResult){ assertEqual(expectedResult, fibResult) }); Cucumber developers have tried to make the JS API and the Ruby API as similar as possible, but the JS API currently doesn't have support for calling step definitions within step definitions with multi-line arguments. It also doesn't support line reporting on step definitions. The JS API also has a different way for loading code into the 'World' to make sure it is in scope within the step definitions. For this kind of folder structure: my_js_project/lib/code_lives_here.js my_js_project/features/support/env.js my_js_project/features/my_feature.feature There would be this code within the features/support/env.js setup file: //Cucumber resolves the files relative to the folder that contains the features folder. World(['lib/code_lives_here.js']) Code inside the code_lives_here.js file would be available in the step definitions.
May 24, 2010
by Mitch Pronschinske
· 24,454 Views
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Practical PHP Patterns: Identity Map
The Identity Map pattern is a Map implementation related to a Data Mapper usage. A map in the computer science sense is also called dictionary, or associative array; although in PHP associative arrays are very powerful, this kind of Map can be implemented as an object to present a specific interface to client code. The purpose of an Identity Map in the Data Mapper context is to keep a list of all the references to the in-memory domain objects that has been reconstituted by the Data Mapper internal mechanism, or are somehow managed by the Data Mapper itself (for example they have been scheduled for persistence). The Identity Map solves the problem of multiple loading of objects, which leads to performance issues and inconsistencies like two different objects with different states (but whose identity is the same, since they have for example an equal user id) that has to be stored in the back end. Ideally has a reference to every single object of the domain (that contains state, and thus is managed by the Data Mapper instead of being created by infrastructure or domain factories), in practice it is an array of references to the loaded objects. PHP implementation In PHP, the Identity Map is not unique troughout the whole application, but it is an object whose scope is limited to the single HTTP request (and so for example different requests have different Identity Maps which can become inconsistent with each other.) This limited scope, which is part of the nature of PHP and its scalable architecture, requires careful handling of objects that have been detached from the Data Mapper. In general, you can serialize or store in a cache domain objects for performance boost or simplification of business logic. You have, however, the obligation of reattaching a domain object to the Data Mapper with a special method (in Doctrine 2 EntityManager::merge()) to subsequently persist it, so that it can be reinserted in the Identity Map instead of being considered new or being duplicated. Remember that here duplication is more an issue of consistency than performance: a Data Mapper which accepts two different objects that points to the same place in the data store is not reliable. In fact, an Identity Map is a fundamental part of a non-naive Data Mapper: before recreating an entity the mapper looks for it in the Identity Map, to check if it is already available. Only if the object is not there, the Data Mapper creates a new one and inserts it in the Map for later reuse. Thus the Identity Map bridges the gap between the storage and the memory, keeping track of which parts of the object graph have been brought in memory and which are still on disks or external database machines, since we are forced by the technology to actually reconstitute a very small part of the application state in the form of objects (to be able to work on them). This approach is particularly suited to PHP's shared nothing mentality: there are other solutions for languages like Java and C#, like keeping the whole object graph in memory (some gigabytes) and dealing with persistence by taking a periodical snapshot of the graph, which is then freezed and stored on slower-but-larger memories like disks or SSD. In Doctrine 2 From the technical point of view, the Identity Map is an object or an associative array, with a single instance that exists for the entire request. This data structure is composed by the Entity Manager (the Facade of the Data Mapper) or by a Unit of Work, or even by some internal class of the Data Mapper. Even when an object is reconstituted as part of a query and not requested by its primary key, the loader class has to extract a unique identifier for the domain object and ask the Identity Map. In the sample code we will see at the end of this article, Doctrine 2 choice has been to keep the Identity Map as a private property (a multidimensional associative array) of the Unit of Work, which has a set of public methods available to access the Map to act as the unique Facade for the internal code. The tipical key used for the indexing is a combination of the class name of the domain object and of its unique identifier (usually the primary key used in storage, reduced to a serialized value if constituted by multiple fields.) This indexing implementation is generic enough to deal with most of the use cases, even with inheritance strategies. Another supplemental indexing is based on the spl_object_hash() function result, which returns a unique identifier for every in-memory object; this indexing is used to quickly check if an object originated from somewhere is in the Identity Map, without extracting its identifier and class name. The sample code is part of the Unit of Work of Doctrine 2. I cut all the aspects which did not involve its internal Identity Map as we have already described it in its own article. * @author Guilherme Blanco * @author Jonathan Wage * @author Roman Borschel * @internal This class contains highly performance-sensitive code. */ class UnitOfWork implements PropertyChangedListener { //... /** * The identity map that holds references to all managed entities that have * an identity. The entities are grouped by their class name. * Since all classes in a hierarchy must share the same identifier set, * we always take the root class name of the hierarchy. * * @var array */ private $_identityMap = array(); /** * Map of all identifiers of managed entities. * Keys are object ids (spl_object_hash). * * @var array */ private $_entityIdentifiers = array(); /** * INTERNAL: * Registers an entity in the identity map. * Note that entities in a hierarchy are registered with the class name of * the root entity. * * @ignore * @param object $entity The entity to register. * @return boolean TRUE if the registration was successful, FALSE if the identity of * the entity in question is already managed. */ public function addToIdentityMap($entity) { $classMetadata = $this->_em->getClassMetadata(get_class($entity)); $idHash = implode(' ', $this->_entityIdentifiers[spl_object_hash($entity)]); if ($idHash === '') { throw new \InvalidArgumentException("The given entity has no identity."); } $className = $classMetadata->rootEntityName; if (isset($this->_identityMap[$className][$idHash])) { return false; } $this->_identityMap[$className][$idHash] = $entity; if ($entity instanceof NotifyPropertyChanged) { $entity->addPropertyChangedListener($this); } return true; } /** * INTERNAL: * Removes an entity from the identity map. This effectively detaches the * entity from the persistence management of Doctrine. * * @ignore * @param object $entity * @return boolean */ public function removeFromIdentityMap($entity) { $oid = spl_object_hash($entity); $classMetadata = $this->_em->getClassMetadata(get_class($entity)); $idHash = implode(' ', $this->_entityIdentifiers[$oid]); if ($idHash === '') { throw new \InvalidArgumentException("The given entity has no identity."); } $className = $classMetadata->rootEntityName; if (isset($this->_identityMap[$className][$idHash])) { unset($this->_identityMap[$className][$idHash]); $this->_entityStates[$oid] = self::STATE_DETACHED; return true; } return false; } /** * Checks whether an entity is registered in the identity map of this UnitOfWork. * * @param object $entity * @return boolean */ public function isInIdentityMap($entity) { $oid = spl_object_hash($entity); if ( ! isset($this->_entityIdentifiers[$oid])) { return false; } $classMetadata = $this->_em->getClassMetadata(get_class($entity)); $idHash = implode(' ', $this->_entityIdentifiers[$oid]); if ($idHash === '') { return false; } return isset($this->_identityMap[$classMetadata->rootEntityName][$idHash]); } }
May 24, 2010
by Giorgio Sironi
· 8,841 Views
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C# and SQLDependency: Monitoring Your Database for Data Changes
Using the SqlDependency Class is a good way to make your data driven application (whether it be Web or Windows Forms) more efficient by removing the need to constantly re-query your database checking for data changes. For the purposes of this article we'll be discussing using SqlDependencywith SQL 2005, but I'm sure it works the same, or very similar with SQL 2008. Using SqlDependency to monitor for data changed relies on two things from SQL Server, Service Broker. A Service Broker allows the sending of asynchronous messages to and from your database. The second item it relies on Queues, your Service Broker will use your Queue to create loose coupling between the sender and receiver. The sender can send its message to the Queue and move on, and relies on the Service Broker to make sure whatever message was put into the Queue is processed and a response is sent back to the sender (your application). For this article I’m using a sample database I created named SqlDependencyExample and a table named Employee whick has this structure: CREATE TABLE [dbo].[EmployeeList]( [EmployeeID] [int] IDENTITY(1,1) NOT NULL, [FirstName] [varchar](25) NOT NULL, [LastName] [varchar](25) NOT NULL, [PhoneNumber] [varchar](13) NOT NULL) ON [PRIMARY] We will be using a stored procedure for querying, but this can also be done with a regular text query in your code. Here’s the stored procedure CREATE PROCEDURE uspGetEmployeeInformationASBEGIN -- Insert statements for procedure here SELECT EmployeeID, FirstName, LastName, PhoneNumber FROM dbo.EmployeeListEND NOTE: Notice in the stored procedure we have dbo in the table name, when using dependency to monitor data changes you have to have the table in the format [owner].[Tablename] of it can cause unwanted results, so to avoid that just use the said format. First thing we need to do is create your Service Broker and Queue so we can send messages back & forth between our database. In my example I have a simple table that holds employee names & phone numbers. This is how we create the Service Broker & Queue (My database name is SqlDependencyExample but change that with your database name (We also need to give our SQL user permission to access it) USING [SqlDependencyExample]CREATE QUEUE NewEmployeeAddedQueue;CREATE SERVICE NewEmployeeAddedService ON QUEUE NewEmployeeAddedQueue([http://schemas.microsoft.com/sql/notifications/postquerynotification]); GRANT SUBSCRIBE QUERY NOTIFICATIONS TO SqlDependencyExampleUser; Now we move on to the fun part, the code (I know that's what you're waiting for). Before this can work we need to check and make sure the connected user has the proper permissions for the notifications. We can do this with creating a simple method CheckUserPermissions which uses the SqlClientPermissions Class to check the permissions of the currently connected user. So here’s the simple method for accomplishing this: private bool CheckUserPermissions(){ try { SqlClientPermission permissions = new SqlClientPermission(PermissionState.Unrestricted); //if we cann Demand() it will throw an exception if the current user //doesnt have the proper permissions permissions.Demand(); return true; } catch { return false; } One thing to know, SqlDependency relies on the OnChangeEventHandler Delegate which handles the SqlDependency.OnChange Event, which fires when any notification is received by any of the commands for the SqlDependency object. Now for getting the employee list, in this method we will query our EmployeeList table to get the employees information. We will also set the OnChange event of our SqlDependency object so that it can let us know when data has changed in our table and re-populate it with the latest employee list. Before trying to access our database we will call the method CheckUserPermissions method we created earlier to make sure the current user has the proper permissions, if not we display a message otherwise we move on to getting the employee list and populating a ListView with the ID, first & last name of the employee and their phone number. Here’s the GetEmployeeList method, which expects a parameter of type ListView (which is what will be displaying our employee list) /// /// method for querying our database to get an employee list/// /// the ListView we want to display the employee list inprivate void GetEmployeeList(ListView lview){ //the connection string to your database string connString = "YourConnectionString"; //the name of our stored procedure string proc = "uspGetEmployeeInformation"; //first we need to check that the current user has the proper permissions, //otherwise display the error if (!CheckUserPermissions()) MessageBox.Show("An error has occurred when checking permissions"); //clear our ListView so the data isnt doubled up lview.Items.Clear(); //in case we have dependency running we need to go a head and stop it, then //restart it SqlDependency.Stop(connString); SqlDependency.Start(connString); using (SqlConnection sqlConn = new SqlConnection(connString)) { using (SqlCommand sqlCmd = new SqlCommand()) { sqlCmd.Connection = sqlConn; sqlCmd.Connection.Open(); //tell our command object what to execute sqlCmd.CommandType = CommandType.StoredProcedure; sqlCmd.CommandText = proc; sqlCmd.Notification = null; SqlDependency dependency = new SqlDependency(sqlCmd); dependency.OnChange += new OnChangeEventHandler(dependency_OnDataChangedDelegate); sqlConn.Open(); using (SqlDataReader reader = sqlCmd.ExecuteReader()) { while (reader.Read()) { ListViewItem lv = new ListViewItem(); lv.Text = reader.GetInt32(0).ToString(); lv.SubItems.Add(reader.GetString(1)); lv.SubItems.Add(reader.GetString(2)); lv.SubItems.Add(reader.GetString(3)); lview.Items.Add(lv); } } } } Notice we set the OnChangeEventHandler of our SqlDependency object to dependency_OnDataChangedDelegate, this is the method that will re-query our table and send notifications when the data has changed in our EmployeeList table. In this method we invoke the work onto the main UI thread, this will help us avoid the dreaded cross—thread exception when we go to re-populate the ListView control when any notifications are sent to our application. Since our method (GetEmployeeList) required a parameter we cannot use the standard MethodInvoker delegate (as this cannot accept parameters). So what we will do is create our own Delegate which can accept our parameter. Here’s the delegate (very simple): private delegate void getEmployeeListDelegate(ListView lv); Our dependency_OnDataChangedDelegate requires a SqlNotificationEventArgs in the signature. Here we check the control being used to make sure InvokeRequired is true, if no then we use Invoke to invoke the work onto the main UI thread for re-populating our ListView, otherwise we just call our method to re-query: private void dependency_OnDataChangedDelegate(object sender, SqlNotificationEventArgs e){ //avoid a cross-thread exception (since this will run asynchronously) //we will invoke it onto the main UI thread if (listView1.InvokeRequired) listView1.Invoke(new getEmployeeListDelegate(GetEmployeeList), listView1); else GetEmployeeList(listView1); //this example is for only a single notification so now we remove the //event handler from the dependency object SqlDependency dependency = sender as SqlDependency; dependency.OnChange -= new OnChangeEventHandler(dependency_OnDataChangedDelegate);} NOTE: One thing to remember is you have to stop the dependency from querying your database when your form is closed, to do this use the forms FormClosing event to stop the work in the form you are using the dependency work in. That’s how you use the SqlDependency Class for monitoring data changes in your database without having to use something like a timer control to re-query at certain intervals. Thanks for reading and happy coding :)
May 21, 2010
by Richard Mccutchen
· 106,044 Views · 1 Like
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Display Images From a Non-Project Directory in JSF
When using image related tags in JSF we come across a situation where we need to display an image from the system which is not in the project directory. The images which are in the project directory are easily displayed using the relative path in the "src" or "value" attribute in these tags but displaying images using absolute path is not possible directly in JSF using these tags. A technique to do this is explained in this article which uses a servlet to respond to the image url which we send. 1)Provide the following entry in web.xml: DynamicImageServlet /images/dynamic/* 2)In your xhtml/jsp file call the servlet as shown below: 3)Create the following servlet class public class DynamicImageServlet extends HttpServlet { protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { try { // Get image file. String file = request.getParameter("file"); BufferedInputStream in = new BufferedInputStream(new FileInputStream("Image directory:/" + file)); // Get image contents. byte[] bytes = new byte[in.available()]; in.read(bytes); in.close(); // Write image contents to response. response.getOutputStream().write(bytes); } catch (IOException e) { e.printStackTrace(); } } } Explanation of servlet code: The url (/images/dynamic/?file=test.jpg) specified with the parameter "file" in the xhtml file calls the servlet based on the entry in the web.xml file. The servlet's doGet() method receives the request and processes it to write the response in the form of the image from the system. The "Image directory" specified in the servlet class is the system directory from where you want to read the image.
May 20, 2010
by faisal khan
· 24,974 Views
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Introduction to binding in WPF
First of all, as you can see from the term “binding”, something is going to be bound to something else. In WPF, various control properties can be bound to other properties (from other controls or user-specified). Binding can be performed both from the XAML side of a WPF project, and from code-behind. In this article I will focus on the XAML representation. There are two type of binding behaviors – one-way and two-way binding. One-way binding means that a property can influence another one, but not the other way around. Two-way binding means that both properties influence each other. To illustrate both examples, let’s take a look at this sample XAML, that shows one-way binding to a Text property: As you see here, the second TextBox control doesn’t have a direct Text property assignment, but rather a binding element - "{Binding ElementName=textBox1,Path=Text}" Binding elements are placed inside braces. For this specific example, I am binding the property of a control to another one, therefore I am using ElementName to point to the referenced element. Path shows the path to the property I am going to bind to, inside the referenced control. If you run the application, you will see that once you modify the text in the first TextBox control, the same text will appear in the second TextBox. This is a very simple representation of one-way binding. Now let’s take a look at an example showing the capabilities of two-way binding. The XAML markup is quite similar, but now the binding element has changed a bit - "{Binding ElementName=textBox1,Path=Text,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}". I am binding to the same property, however, I am explicitly showing that this is a two-way binding via Mode. UpdateSourceTrigger indicates the cause of the source (in this case the first TexBox) property change and PropertyChanged means that the analogue property (same as I am binding to) is changed. I am using this instead of another "{Binding ElementName=textBox1,Path=Text}" inside the second TextBox element, however this is also an acceptable solution. Binding can be made to almost anything. Let’s experiment a bit with user-set properties. In the code-behind, I am going to create a property called ProgressValue: double progress = 0; public double ProgressValue { get { return progress; } set { progress = value / 100; } } I am going to use it to bind to a ProgressBar control, that will later pass the value to the progress bar in the Taskbar (if you are using Windows 7 only). If you are not using Windows 7, you can familiarize yourself with the basic principles of external property binding, as these can apply to anything the user wants to specify (not only ProgressBar controls). I also modified the XAML markup for my window, to add the ProgressBar control inside the main window, as well as reference the one in the Taskbar. You can see here the Window.TaskbarItemInfo element – this handles the Taskbar contents in Windows 7, but at this point I am more interested how it is bound to a property. The ProgressValue property is set to "{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}, Path=ProgressValue}" - I am actually showing that the property I am binding to is located inside the ancestor class (WPF_Test.MainWindow – set by RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}) and the property is called ProgressValue (set by Path). You might be wondering – what is RelativeSource? This is a way to reference properties located in controls that are relative to the current element. For example, the window is relative to the ProgressBar by being its ancestor of type Window. This way, I can also search for child elements. At this point you might also be wondering why inside the property I am setting the value of progress to the passed value divided by 100. This is because the ProgressValue property of the TaskBarItemInfo is ranged between 0 and 1, therefore I need to pass a proportional value to it, since in a regular ProgressBar the values range between 0 and 100. This can be adjusted to personal needs. But let’s get back to binding. Now, inside the progressBar1_ValueChanged event handler (that is triggered every time the value is changed in the ProgressBar control I am using this code to set the value to the existing property: ProgressValue = progressBar1.Value; Simple as that. Now all you need to do is run the application and see the progress bar in the Taskbar filled to 50% (I am using this pre-set value in XAML). As you see, binding is a very important capability in WPF and once you fully understand its concept, you can easily apply it to a multitude of situations that require the developer to bind control properties and to change them depending on the state of other properties.
May 19, 2010
by Denzel D.
· 12,321 Views
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Practical PHP Patterns: Unit of Work
The Unit of Work pattern is one of the most complex moving parts of Object-Relational Mappers, and usually of Data Mappers in general. A Unit of Work is a component (for us, an object with collaborators) which keeps track of the new, modified and deleted domain objects whose changes have to be reflected in the data store. At at the end of a transaction the Unit of Work, if used correctly, is capable of producing a list of changes to perform on the data store, solving concurrency or consistency problems, and avoiding too many redundant queries in the relational case or a chatty communication in the schemaless one. As I've already said, the Unit of Work pattern is usually not employed alone but as part of a Data Mapper, which provides a different interface to the internal client code and mixes up this pattern with several other ones. The minimum transaction that a PHP Unit of Work performs is usually an HTTP request, or a session composed by more than one request in case the domain objects can be saved in an intermediate store (like $_SESSION or a cache of any kind). Being able to serialize objects in a store and reattaching them to the Unit of Work during subsequent requests is not a trivial problem. Advantages The power of a Unit of Work resides in the fact that the actual database transaction is only performed (and kept opened) when the commit() method of the Unit of Work is called, while until that moment there is ideally no use of the database connection. This paradigm is called batch update. Objects stored in a Unit of Work have usually an associated state, like: new (which correspondes to INSERT queries during the batch update) clean (no SQL queries have to be issued since the object has been retrieved and not modified) dirty (UPDATE queries) removed (DELETE queries) There are different strategies for detecting changes to the object graph. The simplest strategy is comparing objects with a clean copy kept in memory (while it is usually not performance-wise to compare them with the database.) A more complex solution is having a specific interface which is implemented by the objects, so that they can manage their state and declare they are dirty or have to be removed. This implementation choice introduces a dependency from the domain layer to the infrastructure one, thus I prefer heavier approaches like the former, which is equivalent to generate a diff with your source control system of choice, but on the object graph instead of a codebase: the source files are not responsible for diffing themselves. Furthermore, the Unit of Work decoupling from the database state introduces an upper level of management, that makes us able to rollback changes if some constraint are not satisfied, or the computation has produced an error. In PHP, the client code can simply throw the object graph away, and the partial Unit of Work changeset is forgotten in the next requests. Issues While decoupling the object graph from the data store to perform custom computations is a comfortable possibility for the client code, at the same time it can be an issue that introduces stale data. The more the objects are kept in the Unit of Work, the more the data store is prone to external concurrent modifications inconsistent with the in-memory graph (for example updating fields with different values than the ones modified in this very session.) Either a optimistic or pessimistic locking mechanism has to be introduced when the scope of the object graph is longer than the few seconds necessary of producing an HTTP response, or even less than that when the traffic is higher. Injecting the Unit of Work in the domain objects so that they can track their state can be problematic and too much an invasion of the domain layer. Usually the problem is solved the other way around: when the objects are passed to the Object-Relational Mapper (almost always implemented as a Data Mapper and not as an Active Record), it delegates part of the logic to the Unit of Work, which is a first-class citizen and can be tested independently from the other components of the library. The alternative to the inherent complexity of the Unit of Work pattern is saving an object at the moment it is updated. This solution is problematic because either the client code has to explicitly call save() methods, or queries (read modification to the data store in case of non-relational model) have to be performed at the very time of an atomic change, for instance issuing multiple UPDATE statements, one for every time a field is modified. Example The sample code of this article is the internal API of Doctrine 2. The actual Unit of Work code is dependent on the strategy adopted to detect changes to domain objects, but the interface exposed to the Entity Manager is always the same and should provide a panoramic of an Unit of Work's responsibilities and features. In this implementation, the methods persist() and remove() are used to introduce new objects to the Unit of Work or to schedule something for deletion from the database, while commit() executes a batch update on demand. * @author Guilherme Blanco * @author Jonathan Wage * @author Roman Borschel * @internal This class contains highly performance-sensitive code. */ class UnitOfWork implements PropertyChangedListener { /** * An entity is in MANAGED state when its persistence is managed by an EntityManager. */ const STATE_MANAGED = 1; /** * An entity is new if it has just been instantiated (i.e. using the "new" operator) * and is not (yet) managed by an EntityManager. */ const STATE_NEW = 2; /** * A detached entity is an instance with a persistent identity that is not * (or no longer) associated with an EntityManager (and a UnitOfWork). */ const STATE_DETACHED = 3; /** * A removed entity instance is an instance with a persistent identity, * associated with an EntityManager, whose persistent state has been * deleted (or is scheduled for deletion). */ const STATE_REMOVED = 4; /** * Commits the UnitOfWork, executing all operations that have been postponed * up to this point. The state of all managed entities will be synchronized with * the database. * * The operations are executed in the following order: * * 1) All entity insertions * 2) All entity updates * 3) All collection deletions * 4) All collection updates * 5) All entity deletions * */ public function commit() { // Compute changes done since last commit. $this->computeChangeSets(); if ( ! ($this->_entityInsertions || $this->_entityDeletions || $this->_entityUpdates || $this->_collectionUpdates || $this->_collectionDeletions || $this->_orphanRemovals)) { return; // Nothing to do. } if ($this->_orphanRemovals) { foreach ($this->_orphanRemovals as $orphan) { $this->remove($orphan); } } // Raise onFlush if ($this->_evm->hasListeners(Events::onFlush)) { $this->_evm->dispatchEvent(Events::onFlush, new Event\OnFlushEventArgs($this->_em)); } // Now we need a commit order to maintain referential integrity $commitOrder = $this->_getCommitOrder(); $conn = $this->_em->getConnection(); $conn->beginTransaction(); try { if ($this->_entityInsertions) { foreach ($commitOrder as $class) { $this->_executeInserts($class); } } if ($this->_entityUpdates) { foreach ($commitOrder as $class) { $this->_executeUpdates($class); } } // Extra updates that were requested by persisters. if ($this->_extraUpdates) { $this->_executeExtraUpdates(); } // Collection deletions (deletions of complete collections) foreach ($this->_collectionDeletions as $collectionToDelete) { $this->getCollectionPersister($collectionToDelete->getMapping()) ->delete($collectionToDelete); } // Collection updates (deleteRows, updateRows, insertRows) foreach ($this->_collectionUpdates as $collectionToUpdate) { $this->getCollectionPersister($collectionToUpdate->getMapping()) ->update($collectionToUpdate); } // Entity deletions come last and need to be in reverse commit order if ($this->_entityDeletions) { for ($count = count($commitOrder), $i = $count - 1; $i >= 0; --$i) { $this->_executeDeletions($commitOrder[$i]); } } $conn->commit(); } catch (Exception $e) { $this->_em->close(); $conn->rollback(); throw $e; } // Take new snapshots from visited collections foreach ($this->_visitedCollections as $coll) { $coll->takeSnapshot(); } // Clear up $this->_entityInsertions = $this->_entityUpdates = $this->_entityDeletions = $this->_extraUpdates = $this->_entityChangeSets = $this->_collectionUpdates = $this->_collectionDeletions = $this->_visitedCollections = $this->_scheduledForDirtyCheck = $this->_orphanRemovals = array(); } /** * Computes the changes that happened to a single entity. * * Modifies/populates the following properties: * * {@link _originalEntityData} * If the entity is NEW or MANAGED but not yet fully persisted (only has an id) * then it was not fetched from the database and therefore we have no original * entity data yet. All of the current entity data is stored as the original entity data. * * {@link _entityChangeSets} * The changes detected on all properties of the entity are stored there. * A change is a tuple array where the first entry is the old value and the second * entry is the new value of the property. Changesets are used by persisters * to INSERT/UPDATE the persistent entity state. * * {@link _entityUpdates} * If the entity is already fully MANAGED (has been fetched from the database before) * and any changes to its properties are detected, then a reference to the entity is stored * there to mark it for an update. * * {@link _collectionDeletions} * If a PersistentCollection has been de-referenced in a fully MANAGED entity, * then this collection is marked for deletion. * * @param ClassMetadata $class The class descriptor of the entity. * @param object $entity The entity for which to compute the changes. */ public function computeChangeSet(Mapping\ClassMetadata $class, $entity) { // ... } /** * Computes all the changes that have been done to entities and collections * since the last commit and stores these changes in the _entityChangeSet map * temporarily for access by the persisters, until the UoW commit is finished. */ public function computeChangeSets() { // ... } /** * Schedules an entity for insertion into the database. * If the entity already has an identifier, it will be added to the identity map. * * @param object $entity The entity to schedule for insertion. */ public function scheduleForInsert($entity) { $oid = spl_object_hash($entity); if (isset($this->_entityUpdates[$oid])) { throw new \InvalidArgumentException("Dirty entity can not be scheduled for insertion."); } if (isset($this->_entityDeletions[$oid])) { throw new \InvalidArgumentException("Removed entity can not be scheduled for insertion."); } if (isset($this->_entityInsertions[$oid])) { throw new \InvalidArgumentException("Entity can not be scheduled for insertion twice."); } $this->_entityInsertions[$oid] = $entity; if (isset($this->_entityIdentifiers[$oid])) { $this->addToIdentityMap($entity); } } /** * Schedules an entity for being updated. * * @param object $entity The entity to schedule for being updated. */ public function scheduleForUpdate($entity) { $oid = spl_object_hash($entity); if ( ! isset($this->_entityIdentifiers[$oid])) { throw new \InvalidArgumentException("Entity has no identity."); } if (isset($this->_entityDeletions[$oid])) { throw new \InvalidArgumentException("Entity is removed."); } if ( ! isset($this->_entityUpdates[$oid]) && ! isset($this->_entityInsertions[$oid])) { $this->_entityUpdates[$oid] = $entity; } } /** * INTERNAL: * Schedules an entity for deletion. * * @param object $entity */ public function scheduleForDelete($entity) { $oid = spl_object_hash($entity); if (isset($this->_entityInsertions[$oid])) { if ($this->isInIdentityMap($entity)) { $this->removeFromIdentityMap($entity); } unset($this->_entityInsertions[$oid]); return; // entity has not been persisted yet, so nothing more to do. } if ( ! $this->isInIdentityMap($entity)) { return; // ignore } $this->removeFromIdentityMap($entity); if (isset($this->_entityUpdates[$oid])) { unset($this->_entityUpdates[$oid]); } if ( ! isset($this->_entityDeletions[$oid])) { $this->_entityDeletions[$oid] = $entity; } } /** * Checks whether an entity is scheduled for insertion, update or deletion. * * @param $entity * @return boolean */ public function isEntityScheduled($entity) { $oid = spl_object_hash($entity); return isset($this->_entityInsertions[$oid]) || isset($this->_entityUpdates[$oid]) || isset($this->_entityDeletions[$oid]); } public function persist($entity) { $visited = array(); $this->_doPersist($entity, $visited); } /** * Saves an entity as part of the current unit of work. * This method is internally called during save() cascades as it tracks * the already visited entities to prevent infinite recursions. * * NOTE: This method always considers entities that are not yet known to * this UnitOfWork as NEW. * * @param object $entity The entity to persist. * @param array $visited The already visited entities. */ private function _doPersist($entity, array &$visited) { $oid = spl_object_hash($entity); if (isset($visited[$oid])) { return; // Prevent infinite recursion } $visited[$oid] = $entity; // Mark visited $class = $this->_em->getClassMetadata(get_class($entity)); $entityState = $this->getEntityState($entity, self::STATE_NEW); switch ($entityState) { case self::STATE_MANAGED: // Nothing to do, except if policy is "deferred explicit" if ($class->isChangeTrackingDeferredExplicit()) { $this->scheduleForDirtyCheck($entity); } break; case self::STATE_NEW: if (isset($class->lifecycleCallbacks[Events::prePersist])) { $class->invokeLifecycleCallbacks(Events::prePersist, $entity); } if ($this->_evm->hasListeners(Events::prePersist)) { $this->_evm->dispatchEvent(Events::prePersist, new LifecycleEventArgs($entity, $this->_em)); } $idGen = $class->idGenerator; if ( ! $idGen->isPostInsertGenerator()) { $idValue = $idGen->generate($this->_em, $entity); if ( ! $idGen instanceof \Doctrine\ORM\Id\AssignedGenerator) { $this->_entityIdentifiers[$oid] = array($class->identifier[0] => $idValue); $class->setIdentifierValues($entity, $idValue); } else { $this->_entityIdentifiers[$oid] = $idValue; } } $this->_entityStates[$oid] = self::STATE_MANAGED; $this->scheduleForInsert($entity); break; case self::STATE_DETACHED: throw new \InvalidArgumentException( "Behavior of persist() for a detached entity is not yet defined."); case self::STATE_REMOVED: // Entity becomes managed again if ($this->isScheduledForDelete($entity)) { unset($this->_entityDeletions[$oid]); } else { //FIXME: There's more to think of here... $this->scheduleForInsert($entity); } break; default: throw ORMException::invalidEntityState($entityState); } $this->_cascadePersist($entity, $visited); } /** * Deletes an entity as part of the current unit of work. * * @param object $entity The entity to remove. */ public function remove($entity) { $visited = array(); $this->_doRemove($entity, $visited); } /** * Deletes an entity as part of the current unit of work. * * This method is internally called during delete() cascades as it tracks * the already visited entities to prevent infinite recursions. * * @param object $entity The entity to delete. * @param array $visited The map of the already visited entities. * @throws InvalidArgumentException If the instance is a detached entity. */ private function _doRemove($entity, array &$visited) { // ... } }
May 19, 2010
by Giorgio Sironi
· 13,868 Views
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Customizing the ProgressBar control in WPF
Once you get used to total UI makeover in WPF, you will see that often regular control styles don’t quite fit in the newly designed interface. In this article, I am going to talk about customizing a ProgressBar control in pure XAML and tracking its actions in the code-behind. First of all, you need to place a regular ProgressBar control on your window or page. It is possible to create a control from scratch, but for this specific case, building on top of existing structures should suffice, since only the appearance (and not the behavior) is modified. Once you’ve done that, your XAML code should look similar to this: Pretty simple so far. Now, I need to build a custom ControlTemplate that will be assigned to the existing ProgresBar control. Here is the XAML representation for it: Inside the ControlTemplate I have a grid, that holds a rectangle, aligned to the left (since the progress is shown from left to right) and the rectangle has a gradient fill. This is pretty much it for now. Now, I can easily assign the existing template to the ProgressBar control that is placed on my window: But the progress bar could still look a bit “static”, especially when it is filling slowly, so I am going to add some gradient rotation to it. To do this, in the control template, I am going to create a element and place a Storyboard inside, also using PointAnimationUsingKeyFrames to perform the gradient manipulations. I set the RepeatBehavior to Forever, so that the animation continues until the user decides to stop it (which by default shouldn’t happen). I am also manipulating keyframes, modifying the gradient start point and end point. I highly recommend experimenting with these values in Microsoft Expression Blend – it can make things a bit easier in this case. But basically, you have to use opposite values for each one of them, since those are going from one end to another. Now to actually trigger the animation, in the code-behind I am using the following code: Storyboard b = (Storyboard)progressBar1.Template.Resources["Storyboard1"];b.Begin(progressBar1, progressBar1.Template); I am selecting the proper resource from the control template, assigned to the ProgressBar control and I start the animation. An important thing to mention here is that the control template should be passed to the Begin method in order to properly start rendering. To set the value for the ProgressBar, you can ultimately change the default value, but since it is not bound to the width (mathematical calculations required), you can just modify the template properties in the code-behind: Rectangle r = (Rectangle)progressBar1.Template.FindName("rectangle", progressBar1);r.Width = progressBar1.Value * progressBar1.Width / 100; This will find the needed rectangle and assign a width value that is representing the current value. The end result should look something like this:
May 18, 2010
by Denzel D.
· 40,852 Views
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Why Raven DB?
One question that I got a few times regarding Raven is why? Richard Lopes puts the question nicely: However as a pragmatic developer, I am wondering what new this project is offering in a saturated market where you have quite mature alternatives like CouchDB, MongoDB, Tokyo, Redis, and many more ? Many of these products are also cross platform and run at C speed with a proven record, being used in very big web sites where their sharding capabilities and fault tolerance have been pushed far. The answer is composed of several parts, and cover quite a bit of history. Why Raven DB from Ayende’s point of view? Almost two years ago, I decided that it is time that I give my Erlang reading abilities a big push and sat down and read Couch DB source code. That was quite interesting, and was one of the reasons that I got interested in that NoSQL Thing. Unfortunately, I am one of those people who have a really hard time learning by osmosis, I have to do something to truly understand it. I have used (and built) a distributed key value store in several projects, but I felt that I didn’t really have a good understanding on what it means to use a document database. I really hate having ideas stuck in my head, they tend to ping and then someone tell me that I have been staring at a blank wall for two hours, and I realize that I just finished designing a document database. And about a year ago, it finally got bad enough that I sat down and wrote an implementation, just to get it off my chest. That was Rhino DivanDB. In most ways, it was a proof of concept, more than anything else. Just enough so I could tell myself, yes, I can do it. Then I run into situations where a document database would be an ideal fit, except… that the available choices wouldn’t quite do what I wanted. They are all open source, however, so no problem there, right? Except that none of them are really approachable to the .NET eco system. Yes, I can do both C++ and Erlang, but I don’t really like it. Moreover, it seems like .NET support is almost an afterthought (if at all) for those projects. There are some people who call me arrogant, but I really do think that I can do better. And I think that we did. Raven is a project where I tried a lot of new things, not from coding perspective, but from community & launch perspectives. It will be out soon, and I think you’ll be able to appreciate the level of focus on the non coding aspects of the project. Why Raven DB from your point of view? Raven is an OSS (with a commercial option) document database for the .NET/Windows platform. While there are other document databases around, such as CouchDB or MongoDB, there really isn’t anything that a .NET developer can pick up and use without a significant amount of friction. Those projects are excellent in what they do, but they aren’t targeting the .NET ecosystem. Raven does, and in so doing, it brings a lot of benefits to the table. When building Raven and the supporting infrastructure, the focus was always on making sure that it did the Right Thing from the .NET developer point of view. Below you can see a more detailed analysis on Raven’s benefits, but it comes down to that. Raven is build by .NET developers for .NET developers. Corny, isn’t it? But true nonetheless. What does Raven DB has to offer? Raven… builds on existing infrastructure that is known to scale to amazing sizes (Raven’s storage can handle up to 16 terrabytes on a single machine). runs, natively and with no effort, on Windows. In comparison, to get CouchDB to run on Windows you start by compiling Erlang from source. is not just a server. You can easily (trivially) embed Raven inside your application. is transactional. That means ACID, if you put data in it, that data is going to stay there. supports System.Transactions and can take part in distributed transactions. allows you to define indexes using Linq queries. supports map/reduce operations on top of your documents using Linq. comes with a fully functional .NET client API, which implements Unit of Work, change tracking, read and write optimizations, and a bunch more. has an amazing web interface allowing you to see, manipulate and query your documents. is REST based, so you can access it via the java script API directly. can be extended by writing MEF plugins. has trigger support that allow you to do some really nifty things, like document merges, auditing, versioning and authorization. supports partial document updates, so you don’t have to send full documents over the wire. supports sharding out of the box. is available in both OSS and commercial modes. There are probably other things, but I need to head out for a client now, so I’ll stop. I would love to hear your opinions about it, both positive and negative.
May 18, 2010
by Oren Eini
· 11,448 Views · 1 Like
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C# Interfaces, What Are They and Why Use Them
A software developer discusses the concepts behind interfaces in C#, and gives some examples of how to use them in our code.
May 17, 2010
by Richard Mccutchen
· 315,592 Views · 4 Likes
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