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Refcard #110

Objective-C for the iPhone and iPad

The Basics of Objective-C

Develop apps for Apple's Mac OS X and iOS with Objective-C. This Refcard covers class declaration, memory management, Xcode, debugging, and more.

Free PDF for Easy Reference
refcard cover

Written By

author avatar Ben Ellingson
web master, no fluff just stuff
author avatar Matthew McCullough
Managing Partner, Ambient Ideas, LLC
Table of Contents
► An Introduction to the Language and Tools ► The Syntax ► Tools
Section 1

An Introduction to the Language and Tools

Objective-C is the primary language used to create applications for Apple’s Mac OS X and iOS (iPhone and iPad) platforms. Objective-C was created by Brad Cox and Tom Love in the early 1980s. In 1988, Objective-C was licensed by NeXT, a company founded and helmed by Steve Jobs during his absence from Apple. Apple acquired NeXT in 1996, bringing Objective-C to the Macintosh platform.

Objective-C is an object oriented superset of ANSI C. Its object syntax is derived from Smalltalk. It supports single inheritance, implementation of multiple interfaces via the @protocol syntax, and the redefinition and augmentation of (open) classes via categories. Apple’s iPhone SDK for the iOS mobile operating system offers developers a rich set of Objective-C APIs. This free SDK, which includes the Xcode IDE, is used to create applications for the iPhone, iPad, and iPod Touch.

Section 2

The Syntax

Class Declaration

Objective-C classes typically include an interface .h and an implementation .m pair of files. The .h file contains property and method declarations. The .m file contains method implementations.

Example .h interface file


@interface Speaker : NSObject {
        NSInteger *ID;
        NSString *name;
}
@property NSInteger *ID;
@property(nonatomic,retain) NSString *name;
- (void) doSomething: (NSString *) value anotherValue: (int) value2;
@end

Example .m implementation file


#import “Speaker.h”
@implementation Speaker
@synthesize ID,name;
- (void) doSomething: (NSString *) value anotherValue: (int) value2 {
        // do something
}
@end

Inheritance

Class inheritance is specified in the .h interface file with the syntax: @interface <MyClass> : <ParentClass>. The following example tells the compiler that the Employee class inherits from (extends) the Person class.


// Employee.h file
@interface Employee : Person {
}
@end

Hot Tip

Interfaces

Objective-C interfaces are created using the @protocol declaration. Any class can implement multiple interfaces. Interfaces are typically declared in a .h header file and can be included via #import statements in the .h header file of other classes.


// Mappable.h: Declare the Mappable @protocol
@protocol Mappable
- (double) latitude;
- (double) longitude;
@end
// Location.h: Specify that Location class implements the Mappable
// @protocol
#import “Mappable.h”
@interface Location : NSObject <Mappable> {
}
@end
// Location.m: Provide implementations for the Mappable methods
@implementation Location
- (double) latitude {
        return 46.553666;
}
- (double) longitude {
return -87.40551;
}
@end

Primitive Data Types

As a superset of ANSI C, Objective-C supports its same primitive data types.

intIntegral numbers without decimal pointsfloatNumbers with decimal pointsdoubleSame as float with twice the accuracy or sizecharStore a single character such as the letter ‘a’BOOLBoolean values with the constants YES or NO

Common Object Data Types

NSObjectRoot class of the object hierarchyNSStringString valueNSArrayCollection of elements, fixed size, may include duplicatesNSMutableArrayVariable sized arrayNSDictionaryKey-value pair collectionNSMutableDictionaryVariable sized key-value pair collectionNSSetUnordered collection of distinct elementsNSDataByte bufferNSURLURL resource

Instance Variables

Class instance variables are declared within a curly braced {} section of the .h file.


// Book.h: Variables declared in a header file
@interface Book : NSObject {
        NSString *title;
        NSString *author;
        int pages;
}
@end

Notice that the object variable declarations are preceded by * symbol. This indicates that the reference is a pointer to an object and is required for all object variable declarations.

Dynamic Typing

Objective-C supports dynamic typing via the id keyword.


NSString *name1 = @”Bob”;
// name2 is a dynamically typed NSString object
id name2 = @”Bob”;
if ([name1 isEqualToString:name2]) {
        // do something
}

Methods

Methods are declared in the .h header file and implemented in the .m implementation file.


// Book.h: Declare methods in the header file
@interface Book : NSObject {
}
- (void) setPages: (int) p;
- (int) pages;
@end
// Book.m: Implement methods in the implementation file
@implementation Book
- (void) setPages: (int) p {
        pages = p;
}
- (int) pages {
        return pages;
}
@end

Method Declaration Syntax

Method Declaration Syntax

Method Invocation Syntax

Method invocations are written using square bracket [] notation.

Method Invocation Syntax

Using Dot Notation Method Invocation

Objective-C 2.0 added the ability to invoke property accessor methods (getters/setters) using “.” notation.


// Using dot notation calls the book instance’s setAuthor method
book.author = @”Herman Melville”;
// equivalent to
[book setAuthor: @”Herman Melville”];

Multi Parameter Methods

Multi-Parameter methods are more verbose than other languages. Each parameter includes both an external name, data type, and a local variable name. The external parameter name becomes a formal part of the method name.


// declare a method with multiple parameters
- (void) addBookWithTitle: (NSString *) aTitle andAuthor: (NSString *)
anAuthor;
// invoke a method with multiple parameters
[self addBookWithTitle: @”Moby Dick” andAuthor: @”Herman Melville”];

Self and Super Properties

Objective-C objects include a self property and a super property. These properties are mutable and can be assigned in an advanced technique called “swizzling”. Most commonly, the self attribute is used to execute a method on the enclosing object.


[self setAuthor: @”Herman Melville”];
// Invoke methods on the “super” property to execute parent class
// behavior. a method that overrides a parent class method will likely call
// the parent class method
- (void) doSomething: (NSString *)value {
        [super doSomething: value];
        // do something derived-class specific
}

Properties Using @property and @synthesize

Objective-C 2.0 added property declaration syntax in order to reduce verbose coding of getter and setter methods.


// use of @property declaration for the title variable is equivalent to
// declaring a “setTitle” mutator and “title” accessor method.
@interface Book : NSObject {
        NSString *title;
}
@property (retain, nonatomic) NSString *title;
@end
// use the @synthesize declaration in the .m implementation file
// to automatically implement setter and getter methods.
@implementation Book
@synthesize title, author; //Multiple variables
@synthesize pages; //Single variable
@end

Multiple variables may be included in a single @synthesize declaration. Alternatively, a class may include multiple @synthesize declarations.

@property Attributes

Property attributes specify behaviors of generated getter and setter methods. Attribute declarations are placed in parenthesis () after the @property declaration. The most common values used are (retain, nonatomic). retain indicates that the [retain] method should be called on the newly assigned value object. See the memory management section for further explanation. nonatomic indicates that the assignment operation does not check for thread access protection, which may be necessary in multi-threaded environments. readonly may be specified to indicate the property’s value can not be set.

Object Initialization

Object instances are created in two steps. First, with a call to alloc and second, with a call to init.



// example of 2 step object initialization
Book *book = [[Book alloc] init];
// equivalent to
Book *book2 = [Book alloc];
book2 = [book init];

In order to perform specific object initialization steps, you will often implement the init or an initWith method. Notice the syntax used around the self property in the following example. This is a standard init pattern found in Objective-C. Also notice the method uses a dynamic id return type.


// Event.m: Implementation overrides the “init” method to assign a default
// date value
@implementation Event
- (id) init {
        self = [super init];
        if (self != nil) {
        self.date = [[NSDate alloc] init];
        }
        return self;
}
@end

Class Constructors

Classes often include constructor methods as a convenience. The method type is + to indicate that it is a class (static) method.


// Constructor method declaration
+ (Book *) createBook: (NSString *) aTitle withAuthor: (NSString *)
anAuthor;
// Invoke a class constructor
Book *book2 = [Book createBook: @”Moby Dick” withAuthor: @”Herman
Melville”];

#import Statements

#import statements are required to declare the classes and frameworks used by your class. #import statements can be included at the top of both .h header and .m implementation files.


// import a class
#import “Book.h”
// import a framework
#import <MapKit/MapKit.h>

Control Flow


// basic for loop
for (int x=0; x < 10; x++) {
        NSLog(@”x is: %d”,x);
}
// for-in loop
NSArray *values = [NSArray arrayWithObjects:@”One”,@”Two”,@”Three”,nil];
for(NSString *value in values) {
        // do something
}
// while loop
BOOL condition = YES;
while (condition == YES) {
        // doSomething
}
        // if / else statements
BOOL condition1 = NO;
BOOL condition2 = NO;
if (condition1) {
        // do something
} else if(condition2) {
        // do other thing
} else {
        // do something else
}
        // switch statement
int x = 1;
switch (x) {
        case 1:
                // do something
break;
        case 2:
                // do other thing
                break;
        default:
                break;
}

Strings

Objective-C string literals are prefixed with an “@” symbol (e.g. @”Hello World”). This creates instances of the NSString class; instead of C language CFStrings.


// create a string literal via the “@” symbol
NSString *value = @”foo bar”;
NSString *value2 = [NSString stringWithFormat:@”foo %@”,@”bar”];
// string comparison
if ([value isEqualToString:value2]) {
        // do something
}
NSURL *url = [NSURL URLWithString:@”http://www.google.com”];
NSString *value3 = [NSString stringWithContentsOfURL:url];
NSString *value4 = [NSString stringWithContentsOfFile: @”file.txt”];

NSLog / NSString Formatters

Formatters are character sequences used for variable substitution in strings.


%@ for objects
%d for integers
%f for floats
// Logs “Bob is 10 years old”
NSLog(@”%@ is %d years old”, @”Bob”, 10);

Data Structures

Using NSArray


// Create a fixed size array. Notice that nil termination is required
NSArray *values = [NSArray arrayWithObjects:@”One”,@”Two”,nil];
// Get the array size
int count = [values count];
// Access a value
NSString *value = [values objectAtIndex:0];
// Create a variable sized array
NSMutableArray *values2 = [[NSMutableArray alloc] init];
[values2 addObject:@”One”];

Using NSDictionary


NSDictionary *di = [NSDictionary dictionaryWithObjectsAndKeys:
        @”One”,[NSNumber numberWithInt:1],
        @”Two”,[NSNumber numberWithInt:2],nil];
NSString *one = [di objectForKey: [NSNumber numberWithInt:1]];
NSMutableDictionary *di2 = [[NSMutableDictionary alloc] init];
[di2 setObject:@”One” forKey:[NSNumber numberWithInt:1]];

Memory Management

Objective-C 2.0 includes garbage collection. However, garbage collection is not available for iOS apps. iOS apps must manage memory by following a set of object ownership rules. Each object has a retain count which indicates the number of objects with an ownership interest in that object. Ownership of an object is automatically taken when you call a method beginning with alloc, prefixed with new, or containing copy. Ownership is manually expressed by calling the retain method. You relinquish object ownership by calling release or autorelease.

When an object is created it has a retain count of 1 When the “retain” message is sent to an object, the retain count is incremented by 1 When the “release” message is sent to an object, the retain count is decremented by 1 When the retain count reaches 0, it is deallocated


// alloc sets the retain count to 1
Book *book = [[Book alloc] init];
// do something...
// Release message decrements the retain count,
// Retain count reaches 0. Book will be deallocated
[book release];

dealloc Method

When an object’s retain count reaches 0, it is sent a dealloc message. You will provide implementations of the dealloc method, which will call release on the instances retained variables. Do not call dealloc directly.


// Book.m: Implement release of member variables
- (void) dealloc
{
        [title release];
        [author release];
        [super dealloc];
}

Autorelease Pools

An autorelease pool (NSAutoreleasePool) contains references to objects that have received an autorelease message. When the autorelease pool is deallocated, it sends a release message to all objects in the pool. Using an autorelease pool may simplify memory management; however, it is less fine grained and may allow an application to hold onto more memory than it really needs. Be watchful of which types and size of objects you use with autorelease.


// call autorelease on allocated instance to add it to the autorelease pool
Book *book = [[[Book alloc] init] autorelease];

Categories

Categories are a powerful language feature which allows you to add methods to an existing class without subclassing. Categories are useful to extend the features of existing classes and to split the implementation of large classes into several files. Categories are not subclasses. Generally, do not use methods in a category to extend existing methods except when you wish to globally erase and redefine the original method. Categories can not add instance variables to a class.


// BookPlusPurchaseInfo.h adds purchase related methods to the Book class
#import “Book.h”
@interface Book (PurchaseInfo)
- (NSArray *) findRetailers;
@end
// BookPlusPurchaseInfo.m implements the purchase related methods
#import “BookPlusPurchaseInfo.h”
@implementation Book (PurchaseInfo)
- (NSArray *) findRetailers {
        return [NSArray arrayWithObjects:@”Book World”,nil];
}
@end
// call a method defined in the BookPlusPurchaseInfo category
Book *book = [Book createBook:@”Moby Dick” withAuthor:@”Herman Melvile”];
NSArray *retailers = [book findRetailers];

Selectors

Selectors create method identifiers using the SEL datatype. A value can be assigned to a SEL typed variable via the @selector() directive. Selectors, along with NSObject’s method performSelector: withObject: enable a class to choose the desired message to be invoked at runtime.


// Execute a method using a SEL selector and the performSelector method
id target = [[Book alloc] init];
// Action is a reference to the “doSomething” method
SEL action = @selector(doSomething);
// The message sender need not know the type of target object
// or the message that will be called via the “action” SEL
[target performSelector: action withObject:nil ];

Working With Files

iOS applications have access to files in an app-specific home directory. This directory is a sand-boxed portion of the file system. An app can read and write files within this its own hierarchy, but it can not access any files outside of it.


// Get the path to a iOS App’s “Documents” directory
NSString *docDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES) lastObject];
// List the contents of a directory
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *files = [fileManager contentsOfDirectoryAtPath:docDir error:nil];
for (NSString *file in files) {
        NSLog(file);
}
// Create a directory
NSString *subDir = [NSString stringWithFormat:@”%@/MySubDir”,docDir];
[fileManager createDirectoryAtPath:subDir attributes:nil];
// Does the file exist?
NSString *filePath = [NSString stringWithFormat:@”%@/MyFile.txt”,docDir];
BOOL exists = [fileManager fileExistsAtPath: filePath];
Section 3

Tools

Xcode

The IDE included in the iOS SDK is named Xcode. It is the primary tool in the suite of utilities that ship with the SDK. Xcode has a long history but has been given a dramatic set of feature additions in the modern iPhone and iPad releases, including detection of common user-coded memory leaks and quick-fixing of other syntax and coding mistakes.

Plain text editors and command line Make files can be used to produce iOS applications. However, Xcode offers compelling features such as syntax highlighting and code completion. These features make writing Objective-C in the Xcode IDE a delight and a favorite of developers everywhere.

Xcode

Once the code is in a valid-syntax state, compile it by choosing Build ➡ Build from the menus, or > B. If there are code errors, they will appear as a yellow or red icon in the lower right corner of the IDE. Clicking on the icon will reveal a panel detailing the warnings and errors.

valid-syntax

Deploying an application to the simulator has two simple steps. First, choose the Simulator target from the main Xcode toolbar. Building and Deploying can be done in one seamless step by pressing the Command and Enter keys. The simulator will receive the compiled application and launch it.

simulator

To deploy to an iPhone or iPad, first select Device from the aforementioned toolbar menu. Second, right click on the element beneath the Target node of the Groups and Files tree and choose Get Info. Choose the Properties tab and ensure the Identifier matches the name or pattern you established with Apple for your Provisioning Profile at http://developer.apple.com/iphone

deploy1

Organizer

The Organizer window provides a list of favorite projects, enumerates your attached iOS devices, streams the current device console log to screen and displays details of past crash logs. It can be opened from Xcode via htment29

Organizer window

Debugging

The Xcode platform provides a robust debugger and supplementary mechanisms for stepping through code. Breakpoints are easily set by single clicking in the gutter next to any line of code. A blue arrow indicates a breakpoint is set and active.

debugger

Once a breakpoint is hit, variables can be inspected and the stack examined via the key combination htment The bottommost panel is called the console, and is where all logging output, written via calls such as NSLog(@“My counter is: %d”, myIntCount), is routed.

NSLog

Hot Tip During the debugging and testing phase of development, activate Zombies to place “markers” in deallocated memory, thereby providing a stack trace in the console if any invalid attempts are made to access the freed memory. This is accomplished in three simple steps:

  • Double-click the name of any node beneath the Executables group of an Xcode project.
  • In the dialog that opens, click the Arguments tab.
  • In the lower “Variables to be set” region, click the + button and create a new variable named “NSZombieEnabled” with its value set to “YES”.

Interface Builder

A tool as powerful as Xcode is Interface Builder. Its name clearly expresses its use for designing Objective-C NIBs and XIBs, which are the binary and XML form of user interface definition files on the Mac, iPhone, and iPad.

NIBs, though graphically designed, actually instantiate the objects declared via the tool when called upon via code. Accordingly, it may help to think of IB (as it is known in the community) primarily as a class-instance designer and property value setter.

New elements can be added to a design canvas in a dragand- drop WYSIWYG approach via the Library panel, which can be accessed via the htment2 key combination. After saving changes, the design’s behavior can be immediately tested through the Simulate Interface command, which can be invoked via htment3 + R.

Simulate Interface command

Simulator

The iPhone and iPad Simulator is another distinct application in the iPhone SDK that communicates and integrates with the Xcode IDE and with Interface Builder. In the Xcode section, we saw how to deploy our application to the Simulator, which both installs the application and launches it.

While the Simulator offers a great desktop testing experience that requires no purchase of hardware, it has a few shortcomings such as the lack of a camera, gyroscope, or GPS facilities. The lack of camera is somewhat mitigated by a supply of several stock photos in the Photo application. The harsh absence of a gyroscope is minimized only by the shake and rotate gestures possible through the Hardware menu. And last, the omission of a true GPS simulator is performed by GPS calls always resolving to 1 Infinite Loop, Cupertino, CA, USA.

The iPhone Simulator offers iPad, iPhone and iPhone 4 simulation modes. The modes are toggled via the Hardware ➡ Device menu.

Device Menu

The Simulator ships with a limited number of core applications; namely, the Photos, Settings, Camera, Contacts and Safari programs. These are the applications that offer API connectivity from the source code of your application. For a broader set of programs and more realistic mobile horsepower CPUs, testing on an actual iOS device is critical. Commercial apps that you’ve purchased from the iTunes App Store cannot be installed on the Simulator for DRM reasons and the vast difference in CPU architecture of x86 desktops and ARM mobile devices.

Xcode Keyboard Shortcuts

Common XCode Shortcuts

Htment4

Htment5toggle between .h and .m fileHtment6quickly open a file via search dialogHtment7buildHtment8build and runHtment9clean the buildHtment20go to console viewHtment21go to project viewHtment22show / hide upper right paneHtment23show / hide all but the active document windowHtment24while in file editor - show / navigate list of recent filesHtment25while in file editor - show / navigate list of class methodsHtment26build and debugHtment27debugger continueHtment28open quick documentation for class at mouse cursor

Unit Testing and Code Coverage

Currently, the unit testing tools for Objective-C are less mature than those of other languages. XCode currently includes the OCUnit unit testing framework. OCUnit tests are coded similarly to those of xUnit tests in languages such as Java. The Google Toolbox for Mac provides several useful enhancements to OCUnit and is the testing solution currently recommended by ThoughtWorks for the iOS platform. Complementing OCUnit is OCMock, an Objective-C implementation of mock objects. CoverStory can be used in concert with OCUnit and OCMock to check the code coverage of your tests.

Resources

SDK

Apple Developer Programs - http://developer.apple.com/ iOS SDK - http://developer.apple.com/iphone/index.action

Testing

Google Toolbox for Mac - http://code.google.com/p/google-toolbox-for-mac/ OCMock - http://www.mulle-kybernetik.com/software/OCMock/ CoverStory - http://code.google.com/p/coverstory/

Blogs, Videos, Books

WWDC 2010 Session Videos - http://developer.apple.com/videos/wwdc/2010/ Objective-C Basics -

http://en.wikibooks.org/wiki/Cocoa_Programming/Objective-C_basics iPhone Development Wiki - http://iphonedevwiki.net/index.php/Main_Page The Objective-C Programming Language -

http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/ObjectiveC/ Bookmarks - http://delicious.com/matthew.mccullough/objectivec

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