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Algorithm of the Week: Aho-Corasick String Matching Algorithm in Haskell
let’s say you have a large piece of text and a dictionary of keywords. how do you quickly locate all the keywords? aho-corasick algorithm diagram well, there are many ways really, you could even iterate through the whole thing and compare words to keywords. but it turns out that’s going to be very slow. at least o(n_keywords * n_words) complexity. essentially you’re making as many passes over the text as your dictionary is big. in 1975 a couple of ibm researchers – alfred aho and margaret corasick – discovered an algorithm that can do this in a single pass. the aho-corasick string matching algorithm . i implemented it in haskell and it takes 0.005s to find 8 different keywords in oscar wilde’s the nightingale and the rose – a 12kb text. a quick naive keyword search implemented in python takes 0.023s . not a big difference practically speaking, but imagine a situation with megabytes of text and thousands of words in the dictionary. the authors mention printing out the result as a major bottleneck in their assessment of the algorithm. yep, printing . the aho-corasick algorithm at the core of this algorithm are three functions: the three functions of aho-corasick algorithm a parser based on a state machine, which maps (state, char) pairs to states and occasionally emits an output. this is called the goto function a failure function, which tells the goto function which state to jump into when the character it just read doesn’t match anything an output function, which maps states to outputs – potentially more than one per state the algorithm works in two stages. it will first construct the goto, failure and output functions. the complexity of this operation hinges solely on the size of our dictionary. then it iterates over the input text to produce all the matches. using state machines for parsing text is a well known trick – the real genius of this algorithm rests in that failure function if you ask me. it makes lateral transitions between states when the algorithm climbs itself into a wall. say you have she and hers in the dictionary. the goto machine eats your input string one character at the time. let’s say it’s already read s h . the next input is an e so it outputs she and reaches a final state. next it reads an r , but the state didn’t expect any more inputs, so the failure function puts us on the path towards hers . this is a bit tricky to explain in text, i suggest you look at the picture from the original article and look at what’s happening. my haskell implementation the first implementation i tried, relied on manully mapping inputs to outputs for the goto, failure and output functions by using pattern recognition. not very pretty, extremely hardcoded, but it worked and was easy to make. building the functions dynamically proved a bit trickier. type goto = map (int, char) int type failure = map int int type output = map int [string] first off, we build the goto function. -- builds the goto function build_goto::goto -> string -> (goto, string) build_goto m s = (add_one 0 m s, s) -- adds one string to goto function add_one::int -> goto -> [char] -> goto add_one _ m [] = m add_one state m (c:rest) | member key m = add_one (frommaybe 0 $ map.lookup key m) m rest | otherwise = add_one max (map.insert key max m) rest where key = (state, c) max = (size m)+1 essentially this builds a flattened prefix tree in a hashmap of (state, char) pairs mapping to the next state. it makes sure to avoid adding new edges to the three as much as possible. the reason it’s not simply a prefix tree are those lateral transitions; doing them in a tree would require backtracking and repeating of steps, so we haven’t achieved anything. once we have the goto function, building the output is trivial. -- builds the output function build_output::(?m::goto) => [string] -> output build_output [] = empty build_output (s:rest) = map.insert (fin 0 s) (list.filter (\x -> elem x dictionary) $ list.tails s) $ build_output rest -- returns the state in which an input string ends without using failures fin::(?m::goto) => int -> [char] -> int fin state [] = state fin state (c:rest) = fin next rest where next = frommaybe 0 $ map.lookup (state, c) ?m we are essentially going over the dictionary, finding the final state for each word and building a hash table mapping final states to their outputs. building the failure function was trickiest, because we need a way to iterate over the depths at which nodes are position in the goto state machine. but we threw that info away by using a hashmap. -- tells us which nodes in the goto state machine are at which traversal depth nodes_at_depths::(?m::goto) => [[int]] nodes_at_depths = list.map (\i -> list.filter (>0) $ list.map (\l -> if i < length l then l!!i else -1) paths) [0..(maximum $ list.map length paths)-1] where paths = list.map (path 0) dictionary we now have a list of lists, that tells us at which depth certain nodes are. -- builds the failure function build_fail::(?m::goto) => [[int]] -> int -> failure build_fail nodes 0 = fst $ mapaccuml (\f state -> (map.insert state 0 f, state)) empty (nodes!!0) build_fail nodes d = fst $ mapaccuml (\f state -> (map.insert state (decide_fail state lower) f, state)) lower (nodes!!d) where lower = build_fail nodes (d-1) -- inner step of building the failure function decide_fail::(?m::goto) => int -> failure -> int decide_fail state lower = findwithdefault 0 (s, c) ?m where (s', c) = key' state $ assocs ?m s = findwithdefault 0 s' lower -- gives us the key associated with a certain state (how to get there) key'::int -> [((int, char), int)] -> (int, char) key' _ [] = (-1, '_') -- this is ugly, being of maybe type would be better key' state ((k, v):rest) | state == v = k | otherwise = key' state rest here we are going over the list of nodes at depths and deciding what the failure should be for each depth based on the failures of depth-1. at depth zero, all failures go to the zeroth state. an important part of this process was inverting the goto hashmap so values point to keys, which is essentially what the key’ function does. finally, we can use the whole algorithm like this: main = do let ?m = fst $ mapaccuml build_goto empty dictionary let ?f = build_fail nodes_at_depths $ (length $ nodes_at_depths)-1 ?out = build_output dictionary print $ ahocorasick text a bit more involved than the usual example of haskell found online, it’s still pretty cool you can see the whole code on github here .
March 19, 2013
by Swizec Teller
· 22,179 Views
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Client For ActiveMQ
This Post explains Topics in Active MQ (Message Broker) with Subscribing and Publishing. For this we will write two java clients. As we did for wso2 Message Broker TopicSubscriber.java to Subcribe for messages TopicPublisher.java to to Publish the messages Let's Start. [1] Get Active MQ from http://activemq.apache.org/download.html [1.1] Start Active MQ from \bin\activemq.bat You can see the started server form http://localhost:8161/admin/ [2] Create Porject "Client" on IDE that you preferred [3] Add activemq-all-5.7.0.jar to lib Dir in the project (activemq-all-5.7.0.jar can be found in root folder) [4] Creat class "TopicSubscriber.java" to Subcribe for messages package simple; import java.util.Properties; import javax.jms.JMSException; import javax.jms.Message; import javax.jms.MessageListener; import javax.jms.Session; import javax.jms.TextMessage; import javax.jms.Topic; import javax.jms.TopicConnection; import javax.jms.TopicConnectionFactory; import javax.jms.TopicSession; import javax.naming.InitialContext; import javax.naming.NamingException; public class TopicSubscriber { private String topicName = "news.sport"; private String initialContextFactory = "" +"org.apache.activemq.jndi.ActiveMQInitialContextFactory"; private String connectionString = "tcp://" +"localhost:61616"; private boolean messageReceived = false; public static void main(String[] args) { TopicSubscriber subscriber = new TopicSubscriber(); subscriber.subscribeWithTopicLookup(); } public void subscribeWithTopicLookup() { Properties properties = new Properties(); TopicConnection topicConnection = null; properties.put("java.naming.factory.initial", initialContextFactory); properties.put("connectionfactory.QueueConnectionFactory", connectionString); properties.put("topic." + topicName, topicName); try { InitialContext ctx = new InitialContext(properties); TopicConnectionFactory topicConnectionFactory = (TopicConnectionFactory) ctx .lookup("QueueConnectionFactory"); topicConnection = topicConnectionFactory.createTopicConnection(); System.out .println("Create Topic Connection for Topic " + topicName); while (!messageReceived) { try { TopicSession topicSession = topicConnection .createTopicSession(false, Session.AUTO_ACKNOWLEDGE); Topic topic = (Topic) ctx.lookup(topicName); // start the connection topicConnection.start(); // create a topic subscriber javax.jms.TopicSubscriber topicSubscriber = topicSession .createSubscriber(topic); TestMessageListener messageListener = new TestMessageListener(); topicSubscriber.setMessageListener(messageListener); Thread.sleep(5000); topicSubscriber.close(); topicSession.close(); } catch (JMSException e) { e.printStackTrace(); } catch (NamingException e) { e.printStackTrace(); } catch (InterruptedException e) { e.printStackTrace(); } } } catch (NamingException e) { throw new RuntimeException("Error in initial context lookup", e); } catch (JMSException e) { throw new RuntimeException("Error in JMS operations", e); } finally { if (topicConnection != null) { try { topicConnection.close(); } catch (JMSException e) { throw new RuntimeException( "Error in closing topic connection", e); } } } } public class TestMessageListener implements MessageListener { public void onMessage(Message message) { try { System.out.println("Got the Message : " + ((TextMessage) message).getText()); messageReceived = true; } catch (JMSException e) { e.printStackTrace(); } } } } [5] Creat class "TopicPublisher.java" to to Publish the messages package simple; import javax.jms.*; import javax.naming.InitialContext; import javax.naming.NamingException; import java.util.Properties; public class TopicPublisher { private String topicName = "news.sport"; private String initialContextFactory = "org.apache.activemq" +".jndi.ActiveMQInitialContextFactory"; private String connectionString = "tcp://localhost:61616"; public static void main(String[] args) { TopicPublisher publisher = new TopicPublisher(); publisher.publishWithTopicLookup(); } public void publishWithTopicLookup() { Properties properties = new Properties(); TopicConnection topicConnection = null; properties.put("java.naming.factory.initial", initialContextFactory); properties.put("connectionfactory.QueueConnectionFactory", connectionString); properties.put("topic." + topicName, topicName); try { // initialize // the required connection factories InitialContext ctx = new InitialContext(properties); TopicConnectionFactory topicConnectionFactory = (TopicConnectionFactory) ctx .lookup("QueueConnectionFactory"); topicConnection = topicConnectionFactory.createTopicConnection(); try { TopicSession topicSession = topicConnection.createTopicSession( false, Session.AUTO_ACKNOWLEDGE); // create or use the topic System.out.println("Use the Topic " + topicName); Topic topic = (Topic) ctx.lookup(topicName); javax.jms.TopicPublisher topicPublisher = topicSession .createPublisher(topic); String msg = "Hi, I am Test Message"; TextMessage textMessage = topicSession.createTextMessage(msg); topicPublisher.publish(textMessage); System.out.println("Publishing message " +textMessage); topicPublisher.close(); topicSession.close(); Thread.sleep(20); } catch (InterruptedException e) { e.printStackTrace(); } } catch (JMSException e) { throw new RuntimeException("Error in JMS operations", e); } catch (NamingException e) { throw new RuntimeException("Error in initial context lookup", e); } } } [6] Firstly Run "TopicSubscriber.java" and then run "TopicPublisher.java" Here is out put from both TopicSubscriber:: Create Topic Connection for Topic news.sport Got the Message : Hi, I am Test Message TopicPublisher:: Use the Topic news.sport Publishing message ActiveMQTextMessage {commandId = 0, responseRequired = false, messageId = ID:Madhuka-THINK-51683-1359787878456-1:1:1:1:1, originalDestination = null, originalTransactionId = null, producerId = null, destination = topic://news.sport, transactionId = null, expiration = 0, timestamp = 1359787878729, arrival = 0, brokerInTime = 0, brokerOutTime = 0, correlationId = null, replyTo = null, persistent = true, type = null, priority = 4, groupID = null, groupSequence = 0, targetConsumerId = null, compressed = false, userID = null, content = null, marshalledProperties = null, dataStructure = null, redeliveryCounter = 0, size = 0, properties = null, readOnlyProperties = false, readOnlyBody = false, droppable = false, text = Hi, I am Test Message} [More] Here is full message that we have send to TopicSubscriber. We can get that any parameter in above. Here is sample to get TimeStamp and ID from JMS message. public class TestMessageListener implements MessageListener { public void onMessage(Message message) { try { System.out.println("Got the Message TimeStamp: " + message.getJMSTimestamp()); System.out.println("Got the Message JMS ID : " + message.getJMSMessageID()); messageReceived = true; } catch (JMSException e) { e.printStackTrace(); } } } Now go to ActiveMQ server at http://localhost:8161/admin/ See that Topic and message count for that topic. Now you time to check more in 'Active MQ'
March 16, 2013
by Madhuka Udantha
· 18,481 Views
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Dependency Injection with Test Driven Development
With unit tests you can check that your code behaviours just as you expect it to. When writing your unit tests you shouldn't need to worry about if any other area of the application is working correctly. The benefits of unit testing are: Decouples your code Write more modular classes Functions are smaller and more focused Your functions are more defensive Quality of code becomes higher You will find it easier to reuse code. When writing unit tests you just need to test this one method of your application, if your method relies on another class/variable there should be a way you can inject this into the method. This is where dependency injection in your code comes in handy, it will allow you to inject objects into your classes to change the output of the class. There are a few things you need to do to make a method unit testable, methods will need an input from a parameter or a class variable and it will need a return or set a class variable in the method. If the method hasn't got these things then the method can not be unit testable. If there isn't a return of the method then there is no way in knowing how the method performs. Dependency Injection Dependency injection is when your object has a dependency on another object. The simplest form to understand what dependency injection is to think of a setter method. A setter method will take one parameter and set a class variable from this parameter. This is using code injection to pass in a parameter to be used as the class variable value. public function setValue( $val ) { $this->val = $val; } Without dependency injection this method will look like this. public function setValue() { $this->val = 10; } For unit testing you need to be aware of any classes that your class is dependent on. For example if you have a login class that will connect to a database. class login { private $db = false; public function __construct() { $this->db = new Database(); } public function loginUser( $user, $password ) { $this->db->checkLogin( $user, $password ); } } This login class has a dependency of the class Database in the constructor, which means that we can't unit test this correctly. If we want to unit test this then the database class has to be development and tested. If the database class is broken and we try to unit test the loginUser() method the test will always fail and we won't know that it's the database class which is broke or the loginUser() method that is broke. If the database class is finished development, tested and data is in the database then we can use this for the loginUser() function. But now our tests are dependent on data being correct in the database. If we pass in a username and password it must be in the database for our test to pass. Our code could be correct but if the data isn't there then our unit tests will fail. This isn't correct use of unit tests and is more suited to be an integration test. To fix this problem we can use dependency injection to pass in a database connector which will set the database class variable. There are 2 ways we can inject a variable into a class, it can either be in the constructor of the class or by using a setter method. I tend to use constructor for all required dependences and use the setter method if there is a default value for the class variable. class login { private $db = false; public function __construct( $db ) { $this->db = $db; } public function loginUser( $user, $password ) { $this->db->checkLogin( $user, $password ); } } Now this class isn't dependant on a certain database class we can pass in the database class by using the parameter on the login class constructor. We can unit test this loginUser() method by first setting the $this->db class variable. We don't want to rely on a real database as the data can change so we can either create a test harness database class or you can mock the database class. A test harness class will allow you to create your database class and hardcode any data that you need. In the example above we can create a method checkLogin(), in our test harness we can then hardcode a successful login username and password to make the loginUser() method pass. Or you can use a PHP mocking framework to mock a class/method/return value. Both methods have their benefits but mocking is normally quicker to code, but there are times when you want to hardcode certain variables in a class. Mocking Objects In TDD With PHP Mocking objects in test driven development allows you create objects to act as a certain class, if your test depends on another method to return a value, you can mock this method and make it return any value you want. In the example we used above you can mock the database class and choose what value we are expecting back from the checkLogin() method. When mocking a method you can choose what you want to return from this method, therefore we can write tests to see what will happen when checkLogin() returns TRUE and then we can write another test to see what happens when checkLogin() returns FALSE. Mocking objects means that you can run your unit tests without depending on another class returning the values you are expecting, ao you can test just your code in this one method. Here are some of the most popular PHP mocking frameworks: Mocking with PHPUnit - http://www.phpunit.de/manual/3.0/en/mock-objects.html Mocking with Phake - http://phake.digitalsandwich.com/docs/html/ Mocking with Mockery - https://github.com/padraic/mockery Mocking with Enchane PHP - https://github.com/Enhance-PHP/Enhance-PHP Mocking with FBMock - https://github.com/facebook/FBMock Dependency Injection With Interfaces If we are going to pass in a database connector in a constructor of the login class, then this database connector will always have to have a method of checkLogin(). This is why we should code our dependences by using interfaces to make sure that we are always passing in the correct type of class. class login { private $db = false; public function __construct( IDatabase $db ) { $this->db = $db; } } class database implements IDatabase { public function checkLogin( $username, $password ) { // check the login credentials } } interface IDatabase { public function checkLogin( $username, $password ); } This will make sure that the class we pass into the constructor is a type of IDatabase, so if our database class doesn't implement IDatabase then the code will fail and therefore our unit tests will fail. This means whatever we pass into the constructor we know that this class will be able to run the methods it needs for the unit tests to run.
March 14, 2013
by Paul Underwood
· 9,161 Views · 2 Likes
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Using Facades to Decouple API Integrations
the most important part of building an integration with an api is actually writing the code that will connect with the web service and invoke its methods. i'll show you why using the façade pattern to decouple calls from your existing code is a good idea and help you identify what kind of problems you might be able to prevent. so, first things first, what is the façade pattern? a façade is an object that provides simple access to complex - or external - functionality. it might be used to group together several methods into a single one, to abstract a very complex method into several simple calls or, more generically, to decouple two pieces of code where there's a strong dependency of one over the other. what happens when you develop api calls inside your code and, suddenly, the api is upgraded and some of its methods or parameters change? you'll have to change your application code to handle those changes. also, by changing your internal application code, you might have to change the way some of your objects behave. it is easy to overlook every instance and can require you to doublecheck multiple lines of code. there's a better way to keep api calls up-to-date. by writing a façade with the single responsibility of interacting with the external web service, you can defend your code from external changes. now, whenever the api changes, all you have to do is update your façade. your internal application code will remain untouched. from a test driven development point-of-view, using a facade offers a big advantage. you're now able to write simple tests against the façade without affecting your internal code test results. by using this strategy, you'll be able to know immediately whenever an api is not working as you expected and make the necessary changes to the façade. this is the approach we follow at cloudwork when building integrations between any third-party apis. api façades act as tight compartments that protect the rest of the application from external changes and simplify the way we interact with different web services. this article is cross-posted at using facades to decouple api integrations .
March 13, 2013
by Bruno Pedro
· 12,380 Views
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In-Memory Data Grids
Introduction The IT buzzword of 2012 is without a doubt Big Data. It’s new and here to stay, and for a good reason. Big data is data that exceeds the processing capacity of conventional database systems. Great examples are CERN with the Large Hadron Collider, whose experiments generate 25 petabytes of data annually, or Walmart, which handles more than one million customer transaction every hour. Problems These vast amounts of data leave us with two problems. Problem 1: To gain value from this data, one must choose an alternative way to process it. The value of big data to an organization falls into two categories: analytical use, and enabling new products. Big data analytics can reveal insights hidden previously by data too costly to process, such as peer influence among customers, revealed by analyzing shoppers’ transactions, social and geographical data. Being able to process every item of data in reasonable time removes the troublesome need for sampling and promotes an investigative approach to data, in contrast to the somewhat static nature of running predetermined reports. Problem 2: The data is too big, moves too fast, or doesn’t fit the strictures of your database architectures. Remember the CERN case where the LHC produces over 25 Petabytes of data annually? No “classic” database architecture or setup is capable of holding these amounts of data. Solutions Fortunately, both problems can be solved by implementing the correct infrastructure and rethinking data storage. There are two critical factors in Big Data environments: size and speed. We already discussed the vast amounts of data and desire to be able to access and process the data fast. The latter is the main differentiator from more traditional data warehouses. Just imagine what you can do when you can access all your data real-time. Enter big data. A common Big Data implementation is an in-memory data grid that lives in a distributed cluster, ensuring both speed, by storing data in-memory, and capacity by using scalability features provided by a cluster. As a bonus, availability is ensured by using a distributed cluster. As for the data storage, there are typically two kinds: in-memory databases and in-memory data grids. But first some background. It is not a new attempt to use main memory as a storage area instead of a disk. In our daily lives there are numerous examples of main memory databases (MMDB), as they perform much faster than disk-based databases. An every day example is a mobile phone. When you SMS or call someone most mobile service providers use MMDB to get the information on your contact as soon as possible. The same applies to your phone. When someone calls you, the caller details are looked up in the contacts application, usually providing a name and sometimes a picture. In memory data grids In Memory Data Grid (IMDG) is the same as MMDB in that it stores data in main memory, but it has a totally different architecture. The features of IMDG can be summarized as follows: Data is distributed and stored on multiple servers. Each server operates in the active mode. A data model is usually object-oriented (serialized) and non-relational. According to the necessity, you often need to add or reduce servers. No traditional database features such as tables. In other words, IMDG is designed to store data in main memory, ensure scalability and store an object itself. These days, there are many IMDG products, both commercial and open source. Some of the most commonly used products are: Hazelcast (http://www.hazelcast.com) JBoss Infinispan (http://www.jboss.org/infinispan) GridGain DataGrid (http://www.gridgain.com/features/in-memory-data-grid/) VMware Gemfire (http://www.vmware.com/nl/products/application-platform/vfabric-gemfire/overview.html) Oracle Coherence (http://www.oracle.com/technetwork/middleware/coherence/overview/index.html) Gigaspaces XAP (http://www.gigaspaces.com/datagrid) Terracotta Enterprise Suite (http://terracotta.org/products/enterprise-suite) Why Memory? The main reasons for using main memory for data storage are once again the two main themes of Big Data: speed and capacity. The processing performance of main memory is 800 times faster than an HDD and up to 40 times faster than an. Moreover, the latest x86 server supports main memory of hundreds of GB per server. It is said that the limit of a traditional processing database’s (OLTP) data capacity is approximately 1 TB and that the OLTP processing data capacity would not increment well. If servers using main memory of 1 TB or larger become more commonly used, you will be able to conduct operations with the entire data placed in main memory, at least in the field of OLTP. IMDG Architecture To use main memory as a storage area, two weak points should be overcome: Limited capacity: involves data that exceeds the maximum capacity of the main memory of the server Reliability: involves data loss in case of a (system) failure. IMDG overcomes the limit of capacity by ensuring horizontal scalability using a distributed architecture, and resolves the issue of reliability through a replication system as part of the grid (or a distributed cluster). Now let’s discuss how an IMDG actually works. First of all, it is important to understand that an IMDG is not the same as an in-memory database, also referred to as MMDB (main memory databases). Typical examples of MMDBs are Oracle TimesTen or Sap Hana. MMDBs are full database products that simply reside in memory. As a result of being a full-blown database, they also carry the weight and overhead of database management features. IMDG is different. No tables, indexes, triggers, stored procedures, process managers etc. Just plain storage. The data model used in IMDG is key-value pairs. A key-value pair is a list with only two parts: a key and a value. The key can be used for storing and retrieving the values in the list. A key can be compared to the index or primary key of a table in a database. Note that IMDG are closely tied to development environments such as Java as the key-value pairs are represented by the structures provided by such a programming environment. Most IMDGs are written in Java, and can only be used within other Java applications. Therefore, the values of key-value pairs can be anything supported by Java, ranging from simple data types such as a string or number, to complex objects. This overcomes the two important hurdles: as you can store complex Java objects as value, there’s no need to translate these objects into a relational datamodel (which is the case in more traditional applications using a database for storage). Furthermore, the seeming limitation of being able to store only one value per key, is actually no limitation at all. Large memory sizes Most of the products introduced above use Java as an implementation language. Java reserves and uses a part of the RAM (internal memory) for dynamic memory allocation. This reserved memory space is called the Java heap. All runtime objects created by a Java application are stored in heap. Using large amounts of data causes two problems. Size limitation: By default, the heap size is 128 MB, but for current business applications, this limit is reached easily. Once the heap is “full”, no new objects can be created and the Java application will show some nasty errors. Performance: It is possible to increase the size of the heap, but this introduces some new problems. When a heap reaches a size of more than 4 gigabytes, Java will have serious issues with memory managements, causing your application to slow down or even freeze. Java has a feature called Garbage Collector, which periodically scans the heap and checks each object if it is still valid and being used. If not, the garbage collector removes the object and defragments the newly available space. The problem is, the larger the heap size, the more work to do for the garbage collector, resulting in performance degradation. Imagine a large bank has a Java application that manages customers, accounts and transactions. We have seen that an IMDG allows the application to store and access all data very quickly by caching it in memory, instead of storing the data in relatively slow databases. Let’s assume the combined data has a size of 40 gigabytes. Storing it in heap is simply not possible, considering the performance penalties of Java’s memory management capabilities. The graph below illustrates the garbage collection pause time when placing cached data in heap: Terracotta’s BigMemory product has a method to overcome these limitations. The method is to use an off-heap memory (direct buffer). Data will not be stored in Java’s heap, but directly in the available internal memory (RAM). Since, this is not subject to Java’s garbage collector, there are no performance penalties. The differences on performance are significant, as can be seen in the graph below: Using off-heap storage has some major benefits: You can use all the available memory on your machine, not just the memory that is allocated to the heap (usually less that 512 Mb). This allows you to store more data in a in-memory data grid, greatly speeding up your application. The heap can be relieved by storing data in native memory, speeding up Java applications as less heap space has to be garbage collected. Clustering, fail over and high availability So far, we have seen IMDG features that are applicable to a single server. However, the real power of IMDG lies in it’s networking and clustering capabilities, providing features as data replication, data synchronization between clients, fail over and high availability. To achieve this, a cluster of servers (or server array) acts a backbone of the infrastructure. Applications (that still can have their own IMDG or off-heap cache) that are connected to the cluster can share, replicate and backup their data with either the cluster or other applications. The graph below depicts a typical setup using Terracotta's BigMemory: The caches on the application servers are usually referred to as “level 1” cache, while the data cache on the server array is referred to as “level 2” cache. There are many different scenarios possible for storing, clustering, synchronizing and replicating data. Covering all these topics goes far beyond the scope of this article. For more information, consult the technical documentation of the product of your choice. Conclusion Big Data brings us some new challenges. First of all, storing and accessing vast amounts of data makes us rethink traditional methods and technologies. Next, there’s the question what to do with all the available data. The potential value for marketing, financial and other businesses is huge. In order to facilitate Big Data, in-memory data grids are considered the best option. IMDGs with off-heap storage are even more powerful, allowing data centric enterprise application to overcome certain limits of the Java platform, such as memory and performance constraints. As the amount of data that (large) companies produce and store, grows exponentially, databases will hit a limit. Accessing your data without a performance penalty simply will not be possible. The answer to this is using an IMDG.
March 13, 2013
by Roy Prins
· 32,776 Views · 5 Likes
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Maven's Non-Resolvable Parent POM Problem
Need help dealing with Maven's non-resolvable parent problem? Check out this post to learn how.
March 12, 2013
by Roger Hughes
· 463,118 Views · 8 Likes
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Where is My Datastore in Hyper-V? Server Virtualization - Part 4
The term 'datastore’ is one that many of you who work with VMware are familiar, but which doesn’t really translate to the world of Microsoft’s Hyper-V. “Since Hyper-V does not require a different formatting of the underlying physical disk structure like VMFS(VMware’s proprietary disk format) we are able to browse the ‘datastore’ with File Explorer(In Windows 8/Server 2012…formerly known as Windows Explorer).” “Who said that?” That quote was from my friend Tommy Patterson, who writes about datastores and how they compare to the file system structures used in Hyper-V in Part 4 of our “20+ Days of Server Virtualization” series. In his article he describes the locations of the various components that define and make up a Hyper-V virtual machine, and even provides a script to help you quickly locate filesystem locations for your virtual machine bits. READ HIS ARTICLE HERE
March 9, 2013
by Kevin Remde
· 9,176 Views
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Compare RESTful vs. SOAP Web Services
There are currently two schools of thought in developing Web Services – one being the standards-based traditional approach [ SOAP ] and the other, simpler school of thought [ REST ]. This article quickly compares one with the other - REST SOAP Assumes a point-to-point communication model–not usable for distributed computing environment where message may go through one or more intermediaries Designed to handle distributed computing environments Minimal tooling/middleware is necessary. Only HTTP support is required Requires significant tooling/middleware support URL typically references the resource being accessed/deleted/updated The content of the message typically decides the operation e.g. doc-literal services Not reliable – HTTP DELETE can return OK status even if a resource is not deleted Reliable Formal description standards not in widespread use. WSDL 1.2, WADL are candidates. Well defined mechanism for describing the interface e.g. WSDL+XSD, WS-Policy Better suited for point-to-point or where the intermediary does not play a significant role Well suited for intermediated services No constraints on the payload Payload must comply with the SOAP schema Only the most well established standards apply e.g. HTTP, SSL. No established standards for other aspects. DELETE and PUT methods often disabled by firewalls, leads to security complexity. A large number of supporting standards for security, reliability, transactions. Built-in error handling (faults) No error handling Tied to the HTTP transport model Both SMTP and HTTP are valid application layer protocols used as Transport for SOAP Less verbose More verbose
March 8, 2013
by Jagadeesh Motamarri
· 167,326 Views · 2 Likes
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8 Lessons in Deployment Tooling Lessons Learned
It didn’t take long. A few months after we released an open source continuous integration tool (Anthill) in 2001, we were asked, “It’s great that I have the build setup, now how do I deploy to the test lab?” That email started a clear transformation in our thinking. Lesson 1: Builds generally exist to be tested or released to customers.The corollary is: Continuous integration is not about build, it is about quality and checking quality generally requires a deployment or six. In 2005, we updated our AnthillPro 2.5 with a shiny new deployment capability. It worked ok, but with that generation of tool being so build oriented, it was never a clean fit. Lesson 2: Deployments are a serious challenge, and can not be bolted on to a build tool. This lesson has been reinforced over the years as we’ve watched the results of various tools tacking on deployments. In 2006, we released AnthillPro 3. Oh boy, what a change. Now deployments and other stuff you do to builds days and weeks later were their own thing. Demonstrating a stunning lack of marketing savvy, we called them “non-originating workflows” (processes that don’t make builds) and declared a new type of tool, an “Application Lifecycle Automation Server”. Today, you’d call it a Continuous Delivery tool (thank you Jez and Dave for the better name). To my knowledge, AnthillPro was the first tool to really take a build lifecycle or build pipeline seriously and had the ambition to manage from continuous integration build through to production release quickly and with a solid audit trail. That brings us to Lesson 3: When you come from the development side of the house as either an engineer or a vendor, you have a lot to learn about audit and security. Around the same time we also learned a great deal about the Dev / Ops gap. While some of our customers implemented the tool as intended, most of the time it was used either by a dev organization doing continuous integration and deployment to the early test environments or a production support / release management group that only did the “official” builds and focused on the production release. The failure of the developer initiated efforts to get to production provided a key insight. Lesson 4: When it comes to deployment automation, start with production, and work your way to the lower environments, treating them as a simpler case of the hard problem. We also learned about the limitations of a build pipeline approach in complex applications. Lesson 5: Deployments of complex systems often require a coordinated release of many builds. The need to start at production style deployments (and not care as much about the build) and the emphasis on deployment time dependencies focused our efforts on a deployment centric tool, uDeploy to compliment the pipeline approach in AnthillPro. Production and scaled usage come together to make the deployment tool a critical piece of infrastructure. If you lose a datacenter, can you recover the tool and use it to recover other applications into a backup datacenter?Lesson 6: Your release and deployment systems need to be configured with high availability and recoverability in mind. For the better part of the last decade, we’ve been trying to streamline deployments and kill off the release weekend. Many of customers have eliminated or shrunk those big events down to a more manageable size. Big releases though still can require the coordination of dozens of people across various teams. One time events like configuring the deployment tool with the password for a new database in each environment, or routine manual steps like putting eyeballs on the new production system before putting it out to the public still need to be managed. Lesson 7: Deployment is still just one part of release. With that in mind, we’ve added uRelease to the portfolio. Different people in the application delivery value chain need different tools. Developers need continuous integration and great testing. Change management needs great auditing around production deployments. Testers need their environments to be not broken, updated regularly and close enough to production to make their testing worthwhile. The patterns and needs overlap. Everyone needs deployments that work. Everyone benefits from understanding the lifecycle of a build (or other version) as well as what is in a given environment. Everyone benefits when release planning meetings are shorter. Lesson 8: No single tool is enough. An integrated toolchain that exchanges information is required. So there you go. Twelve years of tooling, eight with deployments. Summed up in six over-simplified lessons. I’m sure we’ll be updating this next year. Lesson 1: Builds generally exist to be tested or released to customers. Lesson 2: Deployments are a serious challenge, and can not be bolted on to a build tool. Lesson 3: When you come from the development side of the house as either an engineer or a vendor, you have a lot to learn about audit and security. Lesson 4: When it comes to deployment automation, start with production, and work your way to the lower environments, treating them as a simpler case of the hard problem. Lesson 5: Deployments of complex systems often require a coordinated release of many builds. Lesson 6: Release and deployment systems need to be configured with high availability and recoverability in mind. Lesson 7: Deployment is still just one part of release Lesson 8: No single tool does “DevOps”. An integrated toolchain that exchanges information is required. What are the biggest lessons you’ve learned about deployments in the last few years? Share in the comments below!
March 4, 2013
by Eric Minick
· 7,398 Views
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SAP Integration with Talend Components / Connectors (BAPI, RFC, IDoc, BW, SOAP)
talend has several connectors to integrate sap systems. however, this guide is no introduction to talend’s sap components. instead, this guide helps to understand different alternatives to integrate sap systems with talend set up a local sap system configure talend studio for using sap components use talend’s sap wizard run a first talend job which connects to sap all further required information and example use cases for talend’s sap components should be available in the talend component guide at www.help.talend.com . if that’s not the case, please create a jira documentation ticket ( https://jira.talendforge.org/browse/doct )! now let’s take a look at different alternatives for integration of sap systems with talend. alternatives for sap integration three protocols exist for communication between sap and external programs: dynamic information and action gateway (diag): e.g. used by sap gui remote function call (rfc): a function call with input and output parameters (like a java interface) hypertext transfer protocol (http): internet standard the following alternatives are available for integrating sap systems using some of these protocols. file sap supports the direct import of files (call-transaction-program, batch-input, direct input). files have to be in a specific format to be imported. transformation and integration can be realized with talend’s various file components such as tfileinputdelimited. rfc remote function call is the proprietary sap ag interface for communication between a sap system and other sap or third-party compatible system over tcp/ip or cpi-c connections. remote function calls may be associated with sap software and abap programming, and provide a way for an external program (written in languages such as php, asp, java, or c, c++) to use data returned from the server. data transactions are not limited to getting data from the server, but can insert data into server records as well. sap can act as the client or server in an rfc call. a remote function call (rfc) is the call or remote execution of a remote function module in an external system. in the sap system, these functions are provided by the rfc interface system. the rfc interface system enables function calls between two sap systems, or between a sap system and an external system. tsapinput and tsapoutput are talend’s components to use rfcs. business application programming interface (bapi) a bapi is an object-oriented view on most data and transactions of a sap system (called “business objects”). object types of the business objects are stored in the business object repository (bor). bapis are always implemented as rfcs and therefore can be called the same way. additionally, they have the following characteristics (compared to rfcs): stable interface no view layer no exceptions, instead export parameter: “return” most business objects offer the following standard bapis: getlist getdetail change creationfromdata tsapinput and tsapoutput are talend’s components to use bapis. application link enabling (ale) application link enabling (ale) is used for asynchronous messaging between different systems via “intermediate documents (idoc)”. idoc is a sap document format for business transaction data transfers. it is used to realize distributed business processes. idoc is similar to xml in purpose, but differs in syntax. both serve the purpose of data exchange and automation in computer systems, but the idoc technology takes a different approach. while xml allows having some metadata about the document itself, an idoc is obligated to have information at its header like its creator, creation time, etc. while xml has a tag-like tree structure containing data and meta-data, idocs use a table with the data and meta-data. idocs also have a session that explains all the processes which the document passed or will pass, allowing one to debug and trace the status of the document. an idoc consists of control record (it contains the type of idoc, port of the partner, release of sap r/3 which produced the idoc, etc.) data records of different types. the number and type of segments is mostly fixed for each idoc type, but there is some flexibility (for example an sd order can have any number of items). status records containing messages such as 'idoc created', 'the recipient exists', 'idoc was successfully passed to the port', 'could not book the invoice because...' different idoc types are available to handle different types of messages. for example, the idoc format orders01 may be used for both purchase orders and order confirmations. tsapidocinput and tsapidocoutput are talend’s components to use ale / idoc. bapis can also be called asynchronously via ale. all new idocs are even based on bapis. soap web services sap supports soap web services. not just sap as java, but also sap as abap! integration can be realized with talend’s esb / web service components such as tesbrequest, tesbresponse, or tesbconsumer. installation of sap server and client installation can take about 6 to 8 hours, but it is an “all in one installation”, i.e. you can install it overnight. steps for installation: get yourself a windows 7 64 bit laptop or vm with 8+ gb ram and 50+gb free disc space get a sap community account (for free, just register): http://scn.sap.com/welcome download sap netweaver (software downloads --> sap netweaver main releases: http://www.sdn.sap.com/irj/scn/nw-downloads download current version of sap netweaver application server abap 64-bit trial install sap server: follow installation guide – a html website included in the download in root of extracted download folder (start.htm --> there click on “installation” link) install sap gui (rich client frontend): start.htm --> there click on “install sap gui” link and follow instructions download the sap jco for the operating system on which your connector is running. the sap jco is available for download from sap's website at http://service.sap.com/connectors . you must have an sapnet account to access the sap jco (if you do not already have one, contact your local sap basis administrator). usage of sap server hint: you have to use a windows user which has a password (as you need to enter windows credentials when stopping sap). if you have a windows user without a password (for instance if you use windows within a vm on your mac), sap cannot process these credentials (i.e. it cannot process an empty password field) --> change your windows password before starting sap start the management console (windows startmenu --> programs --> sap management console) start and stop the sap server (right click on “nsp” --> start / stop) default user: sap* (sap system super user) password: the one which you entered at installation of sap netweaver, e.g. admin123 usage of sap client a sap client should be used to get information about the sap system (functions, data, etc.) similarly to using e.g. mysql workbench to get information from a mysql database. sap gui (view layer) communicates with sap as abap (business logic layer). the application server communicates with the relational database (db layer). different clients are available for sap: sap gui windows sap gui java web browser external rfc-program for local development demos, sap gui windows is probably the best alternative. start sap gui windows by: clicking shortcut “windows start menu --> sap frontend --> sap logon” entering username and password clicking logon sap transactions in sap, you call sap programs via sap transaction codes. important transactions codes are for example: bapi: bapi explorer, view all sap bapi's se16: data browser, view/add table data se38: program editor here is a list of several other important transaction codes: http://www.sapdev.co.uk/tcodes/tcodes.htm installation of demo data the sap installation includes some demo data. as most people do not want to install “real” sap modules such as sap fi, sap crm or sap bi on their local system, this demo data is perfect for demos using talend’s sap connectors. to install the flight demo on a local sap system, you just have to open the abap editor (transaction: se38) and execute the program sapbc_data_generator. this program generates example data within the flight tables and does some further initializations. here is a good tutorial with more information and how to test the flight application: http://help.sap.com/saphelp_erp60_sp/helpdata/de/db/7c623cf568896be10000000a11405a/content.htm configuration of talend studio to use sap components talend’s sap components are already included in the studio. however, two further steps are required to be able to use them: copy sapjco3.dll to the directory c:/windows/system32 sap java connector jar must be added copy sapjco3.jar to the directory “talend/studio/lib/java” (re-) start talend studio check if sap library is added successfully open view “talend modules” (eclipse --> windows --> show view --> talend --> modules) sort by column “context” look for “tsap*” contexts and check if sapjco3.jar has status “installed” usage of sap components with talend studio this section describes how to use talend’s sap components and the sap wizard in general (using one specific example for calling a bapi). detailed descriptions of all sap components (for using bapis, rfcs, idocs, bw, etc.) are available in the documentation talend_components_rg_x.y.z.pdf at www.help.talend.com . connection to a sap system a connection to a sap system can be done “built-in” or via “metadata --> sap connections” (the latter only in enterprise version). using the latter has several advantages: reuse connection configuration quick check if connection to sap works wizards for retrieving functions from sap (instead of handwriting without wizard) quick test with test parameters if function works before finishing development lifecycle for a sap job development lifecycle for sap job: create connection (if not existing yet) right click on metadata --> sap connection create sap connection follow wizard sap jco version: 3 client: “001” userid: “sap*” password: “admin123” --> as you defined it while installation language: “en” hostname: “localhost” system number: “00” retrieve function (bapi / rfc) right click on created connection click on “retrieve sap function” enter search filter (e.g. bapi_fl*) click on “search” select and double click on your function (e.g bapi_flcust_getlist) you see all input, output and table parameters for this sap function click on “test in” --> here you see parameters in more detail: you now have to define which input and output parameters you want to use --> remove all other by selecting them and clicking “remove” button hint: if you do not remove an input parameter, you usually have to enter a value for it! select the output type - can be a single (single record), a table (list of records), or a structure output hint: difference between table and structure in sap: http://www.sapfans.com/forums/viewtopic.php?f=12&t=119794 if you want to do a quick test: enter values for input parameters (if there are any for your function call), then click “launch” button in this example, there is only an optional input parameter max_rows you should see data in the output fields in this example, you see the record with custname “sap ag” and street “neurottstr. 16” click “finish” button under “metadata --> sap connections --> “your connection” --> sap functions: there you can now see your function (in this example: bapi_flcust_getlist) create sap job drag&drop the created function into a job (without the wizard, you also can enter all data by hand) tsapinput component is proposed automatically. click ok to add it to your job go to “initialize input” and add parameter values in this example, there is just the parameter “max_rows” hint: the parameter value can be changed from a hardcoded value to a variable, of course (just click control space on your keyboard to get access to all available variables via code completion in your studio) go to the tsapinput component and add the desired output mapping (i.e. which values you want to process further with other components scroll to the bottom to “outputs” add the correct table / structure name (in this example: "customer_list") click on mapping (which is empty and has to be filled) click on “mapping”, then click on “…” add the wanted output columns of your sap function add the same names at the column “schema xpathqueries” (do not forget the double quotes here!) click “ok” button connect the tsapinput component to a tlogrowcomponent and synchronize the schema hint: always try out if this works before adding further logic to your job! run and test your job (you will see five rows logged (as you have configured max_rows = 5 that's it. now enjoy talend's sap components :-) best regards, kai wähner (twitter: @kaiwaehner) content from my blog: http://www.kai-waehner.de/blog/2013/03/03/sap-integration-with-talend-components-connectors-bapi-rfc-idoc-bw-soap/
March 4, 2013
by Kai Wähner DZone Core CORE
· 33,036 Views · 1 Like
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JUnit testing of Spring MVC application: Testing the Service Layer
In continuation of my earlier blogs on Introduction to Spring MVC and Testing DAO layer in Spring MVC, in this blog I will demonstrate how to test Service layer in Spring MVC. The objective of this demo is 2 fold, to build the Service layer using TDD and increase the code coverage during JUnit testing of Service layer. For people in hurry, get the latest code from Github and run the below command mvn clean test -Dtest=com.example.bookstore.service.AccountServiceTest Since in my earlier blog, we have already tested the DAO layer, in this blog we only need to focus on testing service layer. We need to mock the DAO layer so that we can control the behavior in Service layer and cover various scenarios. Mockito is a good framework which is used to mock a method and return known data and assert that in the JUnit. As a first step we define the AccountServiceTestContextConfiguration class with AccountServiceTest class. If you notice there are 2 beans defined in that class and we marked the as a @Configuration which shows that it is a Spring Context class. In the JUnit test we @Autowired AccountService class. And AccountServiceImpl @Autowired the AccountRepository class. When creating the Bean in the configuration file we also stubbed the AccountRepository class using Mockito, @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration public class AccountServiceTest { @Configuration static class AccountServiceTestContextConfiguration { @Bean public AccountService accountService() { return new AccountServiceImpl(); } @Bean public AccountRepository accountRepository() { return Mockito.mock(AccountRepository.class); } } //We Autowired the AccountService bean so that it is injected from the configuration @Autowired private AccountService accountService; @Autowired private AccountRepository accountRepository; During the setup of the JUnit we use Mockito mock findByUsername method to return a predefined account object as below @Before public void setup() { Account account = new AccountBuilder() { { address("Herve", "4650", "Rue de la gare", "1", null, "Belgium"); credentials("john", "secret"); name("John", "Doe"); } }.build(true); Mockito.when(accountRepository.findByUsername("john")).thenReturn(account); } Now we write the tests as below and test both the positive and negative scenarios, @Test(expected = AuthenticationException.class) public void testLoginFailure() throws AuthenticationException { accountService.login("john", "fail"); } @Test() public void testLoginSuccess() throws AuthenticationException { Account account = accountService.login("john", "secret"); assertEquals("John", account.getFirstName()); assertEquals("Doe", account.getLastName()); } } Finally we verify if the findByUsername method is called only once successfully as below in the teardown, @After public void verify() { Mockito.verify(accountRepository, VerificationModeFactory.times(1)).findByUsername(Mockito.anyString()); // This is allowed here: using container injected mocks Mockito.reset(accountRepository); } AccountService class looks as below, @Service @Transactional(readOnly = true) public class AccountServiceImpl implements AccountService { @Autowired private AccountRepository accountRepository; @Override public Account login(String username, String password) throws AuthenticationException { Account account = this.accountRepository.findByUsername(username, password); } else { throw new AuthenticationException("Wrong username/password", "invalid.username"); } return account; } } I hope this blog helped you. In my next blog, I will demo how to build a controller JUnit test. Reference: Pro Spring MVC: With Web Flow by by Marten Deinum, Koen Serneels
March 3, 2013
by Krishna Prasad
· 81,735 Views · 3 Likes
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Using UriTemplate to Change Path Parameters in a URI
I have been recently working on a client generator in the wadl.java.net project and I was solving a bug where I wanted to change path parameter on a URI. This turned out to be quite easy with existing classes that are part of the Jersey project. First of all you need a instance of UriTemplate, depending on the very of Jersey this is in a slightly different package - you IDE's automatic import will do the work for you. String template = "http://example.com/name/{name}/age/{age}"; UriTemplate uriTemplate = new UriTemplate(template); Then you use match(...) to extract them: String uri = "http://example.com/name/Bob/age/47"; Map parameters = new HashMap<>(); // Not this method returns false if the URI doesn't match, ignored // for the purposes of the this blog. uriTemplate.match(uri, parameters); Then you can replace the parameters at will and rebuild the URI: parameters.put("name","Arnold"); UriBuilder builder = UriBuilder.fromPath(template); URI output = builder.build(parameters);
March 1, 2013
by Gerard Davison
· 43,890 Views · 2 Likes
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JUnit testing of Spring MVC application: Testing DAO layer
In continuation of my blog JUnit testing of Spring MVC application – Introduction, in this blog, I will show how to design and implement DAO layer for the Bookstore Spring MVC web application using Test Driven development. For people in hurry, get the latest code from Github and run the below command mvn clean test -Dtest=com.example.bookstore.repository.JpaBookRepositoryTest As a part of TDD, Write a basic CRUD (create, read, update, delete) operations on a Book DAO class com.example.bookstore.repository.JpaBookRepository. Don’t have the database wiring yet in this DAO class. Once we build the JUnit tests, we use JPA as a persistence layer. We also use H2 as a inmemory database for testing purpose. Create Book POJO class Create the JUnit test as below, public class JpaBookRepositoryTest { @Test public void testFindById() { Book book = bookRepository.findById(this.book.getId()); assertEquals(this.book.getAuthor(), book.getAuthor()); assertEquals(this.book.getDescription(), book.getDescription()); assertEquals(this.book.getIsbn(), book.getIsbn()); } @Test public void testFindByCategory() { List books = bookRepository.findByCategory(category); assertEquals(1, books.size()); for (Book book : books) { assertEquals(this.book.getCategory().getId(), category.getId()); assertEquals(this.book.getAuthor(), book.getAuthor()); assertEquals(this.book.getDescription(), book.getDescription()); assertEquals(this.book.getIsbn(), book.getIsbn()); } } @Test @Rollback(true) public void testStoreBook() { Book book = new BookBuilder() { { description("Something"); author("JohnDoe"); title("John Doe's life"); isbn("1234567890123"); category(category); } }.build(); bookRepository.storeBook(book); Book book1 = bookRepository.findById(book.getId()); assertEquals(book1.getAuthor(), book.getAuthor()); assertEquals(book1.getDescription(), book.getDescription()); assertEquals(book1.getIsbn(), book.getIsbn()); } } If you notice since the JpaBookRepository is only a skeleton class without implementation, all the tests will fail. As a next step, we need to create a Configuration and wire a datasource, and for the test purpose we will be using H2 database. And we also need to wire this back to JUnit test as below, @Configuration public class InfrastructureContextConfiguration { @Autowired private DataSource dataSource; //some more configurations.. @Bean public DataSource dataSource() { EmbeddedDatabaseBuilder builder = new EmbeddedDatabaseBuilder(); builder.setType(EmbeddedDatabaseType.H2); return builder.build(); } } //JUnit test wiring is as below @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(classes = { InfrastructureContextConfiguration.class, TestDataContextConfiguration.class }) @Transactional public class JpaBookRepositoryTest { //the test methods } Next step is to setup and teardown sample data in the JUnit test case as below, public class JpaBookRepositoryTest { @PersistenceContext private EntityManager entityManager; private Book book; private Category category; @Before public void setupData() { EntityBuilderManager.setEntityManager(entityManager); category = new CategoryBuilder() { { name("Evolution"); } }.build(); book = new BookBuilder() { { description("Richard Dawkins' brilliant reformulation of the theory of natural selection"); author("Richard Dawkins"); title("The Selfish Gene: 30th Anniversary Edition"); isbn("9780199291151"); category(category); } }.build(); } @After public void tearDown() { EntityBuilderManager.clearEntityManager(); } } Once we do the wiring, we need to implement the com.example.bookstore.repository.JpaBookRepository and use JPA to do the CRUD on the database and run the tests. The tests will succeed. Finally if you run Cobertura for this example from STS, we will get over 90% of line coverage for com.example.bookstore.repository.JpaBookRepository. In case you want to try few exercises you can implement repository for Account and User. I hope this blog helped you. In my next blog I will talk about Mochito and Implementing the Service layer.
March 1, 2013
by Krishna Prasad
· 80,366 Views
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Parallelizing Work with Redis
Curator's Note: Here's a Redis how-to from back in 2011. Anyone who has heard of Redis has probably also heard of Resque, which is a lightweight queue'ing system. To the uninitiated it might seem strange, or maybe even impossible, to construct a queue'ing system using just a key-value store. In this article, I’m going to break down some of the primitives redis exposes that make building a queue'ing system over it trivial and show how Redis is so much more than just a key-value store. The problem Let’s say, you are a mathematician and have just come up with this super performant way of computing factors of numbers. You decide to write up the following sinatra service: def compute_factors(number) factors = crazy_performant_computation number end get "/compute_factors" do number, post_back_url = params[:number].to_i, params[:post_back_url] RestClient.post post_back_url, factors => compute_factors(number).to_json "OK" end You soon start seeing crazy traffic and realize, performant as your factor computation algorithm is, it’s not fast enough to keep up with the speed at which you are getting requests to your service. First pass at optimization by forking You realize that it’s going to be far more efficient to fork off a new Process or Thread and have that perform the computation and post back the result. So your code now changes to: get "/compute_factors" do number, post_back_url = params[:number].to_i, params[:post_back_url] Process.fork do RestClient.post post_back_url, factors => compute_factors(number).to_json end "OK" end While, this is great you soon realize that filling up the process table in your OS is not such a good idea. Capping process creation using a process pool It is exactly this problem that a process pool was meant to solve. The basic idea is that you would still like to perform your time-intensive task in the background, but would like to put a cap on the number of background processes you have running. There are some excellent libraries that solve this problem such as Delayed Job and Resque. However, being the hacker that you are, you decide to roll one yourself. There are however a bunch of issues that these libraries solve and you decide to pull a pen and paper and note them down to ensure that you are not missing anything: Cap how many workers you create You need to have a way to cap the number of background workers you create, that way you don’t have the same problem you were having before. Control worker creation and destruction You would like to be able to boot up and bring down your workers reasonably gracefully. Handle race conditions You realize, that spinning new processes means that you now have to ensure your code is concurrent-safe. Redis provides, some wonderful atomic operations out-of-the-box so this shouldn’t be too hard. Second pass using BRPOP Redis supports a couple of interesting data-structures including lists, sets and hashes. Redis lists have a command called RPOP which basically lets you pop an item off the tail of a list, in essence treating it like a queue. The RPOP command comes with a blocking variant of itself called BRPOP that blocks on the call to popping an element from the list. You can also specify a timeout for how long (in seconds) you would like to block on the call. def compute_factors(number) factors = crazy_performant_computation number end NUMBER_OF_WORKERS = (ENV['NUMBER_OF_WORKERS'] || 50).to_i NUMBER_OF_WORKERS.times do Process.fork do redis = Redis.new loop do val = redis.brpop "work_queue", 1 unless val puts "Process: #{Process.pid} is exiting" exit 0 end number, postback_url = Marshal.load val.last RestClient.post postback_url, factors => compute_factors(number).to_json end end end redis = Redis.new get "/compute_factors" do number, post_back_url = params[:number].to_i, params[:post_back_url] redis.lpush "work_queue", Marshal.dump([number, post_back_url]) "OK" end So you now have solved a bunch of problems in this new approach. We have a fixed number of workers running to handle our background processing – so now our process table getting filled is not subject to traffic conditions. Race conditions are handled for us by Redis, since BRPOP is atomic and guarantees no two workers will do duplicate work. And finally, workers destroy themselves if they break out of the brpop call due to their timeout being hit, in this case 1 second. So, that’s quite a slew of problems that have been solved for us by virtue of just using redis. We soon start, seeing a different problem though. As traffic in our site lags, workers seem to be dying off since their timeout is being hit. We’d really like to now have the workers block for a longer time than just 1 second, while also having the option to kill them off sooner if we need to. That way, they’ll not be hanging around for any longer than they have to. Gracefully shutting down workers Our mandate now is to shutdown our workers gracefully, using redis and little bit of UNIX signals magic (for examples of using signals in this area checkout Unicorn Is Unix and the Unicorn web-server. Our code now morphs to: def compute_factors(number) factors = crazy_performant_computation number end NUMBER_OF_WORKERS = (ENV['NUMBER_OF_WORKERS'] || 50).to_i NUMBER_OF_WORKERS.times do Process.fork do redis = Redis.new loop do val = redis.brpop "work_queue", 30 unless val puts "Process: #{Process.pid} is signing off due to timeout!" exit 0 end if val.last == "DIE!" puts "Process: #{Process.pid} has been asked to kill itself by parent" exit 0 end number, postback_url = Marshal.load val.last RestClient.post postback_url, factors => compute_factors(number).to_json end end end redis = Redis.new get "/compute_factors" do number, post_back_url = params[:number].to_i, params[:post_back_url] redis.lpush "work_queue", Marshal.dump([number, post_back_url]) "OK" end `echo #{Process.pid} > /tmp/factors.pid` puts "Parent process wrote PID to /tmp/factors.pid" trap('QUIT') do NUMBER_OF_WORKERS.times do redis.lpush "work_queue", "DIE!" end end We have now bumped up the timeout to 30 seconds and also have in place a way to bring down the workers near instantly. This is accomplished by the web-server trapping the QUIT signal and when it does, it pushes a “DIE!” message onto the redis “work_queue”. It pushes this message the same number of times as the NUMBER_OF_WORKERS. And since BRPOP is an atomic and concurrent-safe operation we are now supporting the bringing down of workers via redis. How cool is that! To gracefully shutdown the server and workers we just need to: kill -s QUIT `cat /tmp/factors.pid` Conclusion The next time you need to get some background job action going, stop yourself from just grabbing a library. Instead, toy around with redis lists a little. You’ll be surprised by how much you can accomplish with just straight redis primitives.
February 28, 2013
by Santosh Kumar
· 8,349 Views
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Spring, JMS, Listener Adapters, and Containers
In order to receive JMS messages, Spring provides the concept of message listener containers. These are beans that can be tied to receive messages that arrive at certain destinations. This post will examine the different ways in which containers can be configured. A simple example is below where the DefaultMessageListenerContianer has been configured to watch one queue (the property jms.queue.name) and has a reference to a myMessageListener bean which implements the MessageListener interface (ie onMessage): This is all very well but means that the myMessageListener bean will have to handle the JMS Message object and process accordingly depending upon the type of javax.jms.Message and its payload. For example: if (message instanceof MapMessage) { // cast, get object, do something } An alternative is to use a MessageListenerAdapter. This class abstracts away the above processing and leaves your code to deal with just the message's payload. For example: The delegate is a reference to a myMessageReceiverDelegate bean which has one or more methods called processMessage. It does not need to implement the MessageListener interface. This method can be overload to handle different payload types. Spring behind the scenes will determine which gets called. For example: public void processMessage(final HashMap message) { // do something } public void processMessage(final String message) { // do something } For the given approach though, only one queue can be tied to the container. Another approach is to tie many listeners (therefore many queues) to the one container, The below Spring XML, using the jms namespace, shows how two listeners for different queues can be tied to one container: The myMessageReceiverDelegate bean is treated as an adapter delegate, therefore does not need to implement the MessageListener interface. Each listener can have a different delegate but for the above example, all messages arriving at the two queues are processed by the one receiver bean ie myMessageReceiverDelegate. If there is a need to check the message type and extract the payload, then the listener can use a class which implements the MessageListener interface (eg the myMessageListener bean used in the first example). The onMessage method will then be called when messages arrive at the specified destination:
February 28, 2013
by Geraint Jones
· 72,666 Views · 2 Likes
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Understanding TCP/IP Network Stack & Writing Network Apps
We cannot imagine Internet service without TCP/IP. All Internet services we have developed and used at NHN are based on a solid basis, TCP/IP. Understanding how data is transferred via the network will help you to improve performance through tuning, troubleshooting, or introduction to a new technology. This article will describe the overall operation scheme of the network stack based on data flow and control flow in Linux OS and the hardware layer. Key Characteristics of TCP/IP How should I design a network protocol to transmit data quickly while keeping the data order without any data loss? TCP/IP has been designed with this consideration. The following are the key characteristics of TCP/IP required to understand the concept of the stack. TCP and IP Technically, since TCP and IP have different layer structures, it would be correct to describe them separately. However, here we will describe them as one. 1. Connection-oriented First, a connection is made between two endpoints (local and remote) and then data is transferred. Here, the "TCP connection identifier" is a combination of addresses of the two endpoints, having type. 2. Bidirectional Byte Stream Bidirectional data communication is made by using byte stream. 3. In-order Delivery A receiver receives data in the order of sending data from a sender. For that, the order of data is required. To mark the order, 32-bit integer data type is used. 4. Reliability through ACK When a sender did not receive ACK (acknowledgement) from a receiver after sending data to the receiver, the sender TCP re-sends the data to the receiver. Therefore, the sender TCP buffers unacknowledged data from the receiver. 5. Flow Control A sender sends as much data as a receiver can afford. A receiver sends the maximum number of bytes that it can receive (unused buffer size, receive window) to the sender. The sender sends as much data as the size of bytes that the receiver's receive window allows. 6. Congestion Control The congestion window is used separately from the receive window to prevent network congestion by limiting the volume of data flowing in the network. Like the receive window, the sender sends as much data as the size of bytes that the receiver's congestion window allows by using a variety of algorithms such as TCP Vegas, Westwood, BIC, and CUBIC. Different from flow control, congestion control is implemented by the sender only. Data Transmission As indicated by its name, a network stack has many layers. The following Figure 1 shows the layer types. Figure 1: Operation Process by Each Layer of TCP/IP Network Stack for Data Transmission. There are several layers and the layers are briefly classified into three areas: User area Kernel area Device area Tasks at the user area and the kernel area are performed by the CPU. The user area and the kernel area are called "host" to distinguish them from the device area. Here, the device is the Network Interface Card (NIC) that sends and receives packets. It is a more accurate term than the commonly used "LAN card". Let's take a look at the user area. First, the application creates data to send (the "User data" box in Figure 1) and then calls the write() system call to send the data. Assume that the socket (fd in Figure 1) has been already created. When the system call is called, the area is switched to the kernel area. POSIX-series operating systems including Linux and Unix expose the socket to the application by using a file descriptor. In the POSIX-series operating system, the socket is a kind of a file. The file layer executes a simple examination and calls the socket function by using the socket structure connected to the file structure. The kernel socket has two buffers. One is the send socket buffer for sending; And the other is the receive socket buffer for receiving. When the write system call is called, the data in the user area is copied to the kernel memory and then added to the end of the send socket buffer. This is to send data in order. In the Figure 1, the light-gray box refers to the data in the socket buffer. Then, TCP is called. There is the TCP Control Block (TCB) structure connected to the socket. The TCB includes data required for processing the TCP connection. Data in the TCB are connection state (LISTEN, ESTABLISHED, TIME_WAIT),receive window, congestion window, sequence number, resending timer, etc. If the current TCP state allows for data transmission, a new TCP segment (in other words, a packet) is created. If data transmission is impossible due to flow control or such a reason, the system call is ended here and then the mode is returned to the user mode (in other words, the control is passed to the application). There are two TCP segments as shown in Figure 2: TCP header; And payload. Figure 2: TCP Frame Structure (source). The payload includes the data saved in the unacknowledged send socket buffer. The maximum length of the payload is the maximum value among the receive window, congestion window, and maximum segment size (MSS). Then, TCP checksum is computed. In this checksum computation, pseudo header information (IP addresses, segment length, and protocol number) is included. One or more packets can be transmitted according to the TCP state. In fact, since the current network stack uses the checksum offload, the TCP checksum is computed by NIC, not by the kernel. However, we assume that the kernel computes the TCP checksum for convenience. The created TCP segment goes down to the IP layer. The IP layer adds an IP header to the TCP segment and performs IP routing. IP routing is a procedure of searching the next hop IP in order to go to the destination IP. After the IP layer has computed and added the IP header checksum, it sends the data to the Ethernet layer. The Ethernet layer searches for the MAC address of the next hop IP by using the Address Resolution Protocol (ARP). It then adds the Ethernet header to the packet. The host packet is completed by adding the Ethernet header. After IP routing is performed, the transmit interface (NIC) is known as the result of IP routing. The interface is used for transmitting a packet to the next hop IP and the IP. Therefore, the transmit NIC driver is called. At this time, if a packet capture program such as tcpdump or Wireshark is running, the kernel copies the packet data onto the memory buffer that the program uses. In that way, the receiving packet is directly captured on the driver. Generally, the traffic shaper function is implemented to run on this layer. The driver requests packet transmission according to the driver-NIC communication protocol defined by the NIC manufacturer. After receiving the packet transmission request, the NIC copies the packets from the main memory to its memory and then sends it to the network line. At this time, by complying with the Ethernet standard, it adds the IFG (Inter-Frame Gap), preamble, and CRC to the packet. The IFG and preamble are used to distinguish the start of the packet (as a networking term, framing), and the CRC is used to protect the data (the same purpose as TCP and IP checksum). Packet transmission is started based on the physical speed of the Ethernet and the condition of Ethernet flow control. It is like getting the floor and speaking in a conference room. When an NIC sends a packet, the NIC generates interrupts on the host CPU. Every interrupt has its own interrupt number and the OS searches an adequate driver to handle the interrupt by using the number. The driver registers a function to handle the interrupt (an interrupt handler) when the driver is started. The OS calls the interrupt handler and then the interrupt handler returns the transmitted packet to the OS. So far we have discussed the procedure of data transmission through the kernel and the device when an application performs write. However, without a direct write request from the application, the kernel can transmit a packet by directly calling TCP. For example, when an ACK is received and the receive window is expanded, the kernel creates a TCP segment including the data left in the socket buffer and sends the TCP segment to the receiver. Data Receiving Now, let's take a look at how data is received. Data receiving is a procedure for how the network stack handles a packet coming in. Figure 3 shows how the network stack handles a packet received. Figure 3: Operation Process by Each Layer of TCP/IP Network Stack for Handling Data Received. First, the NIC writes the packet onto its memory. It checks whether the packet is valid by performing the CRC check and then sends the packet to the memory buffer of the host. This buffer is a memory that has already been requested by the driver to the kernel and allocated for receiving packets. After the buffer has been allocated, the driver tells the memory address and size to the NIC. When there is no host memory buffer allocated by the driver even though the NIC receives a packet, the NIC may drop the packet. After sending the packet to the host memory buffer, the NIC sends an interrupt to the host OS. Then, the driver checks whether it can handle the new packet or not. So far, the driver-NIC communication protocol defined by the manufacturer is used. When the driver should send a packet to the upper layer, the packet must be wrapped in a packet structure that the OS uses for the OS to understand the packet. For example, sk_buff of Linux, mbuf of BSD-series kernel, and NET_BUFFER_LIST of Microsoft Windows are the packet structures of the corresponding OS. The driver sends the wrapped packets to the upper layer. The Ethernet layer checks whether the packet is valid and then de-multiplexes the upper protocol (network protocol). At this time, it uses the ethertype value of the Ethernet header. The IPv4 ethertype value is 0x0800. It removes the Ethernet header and then sends the packet to the IP layer. The IP layer also checks whether the packet is valid. In other words, it checks the IP header checksum. It logically determines whether it should perform IP routing and make the local system handle the packet, or send the packet to the other system. If the packet must be handled by the local system, the IP layer de-multiplexes the upper protocol (transport protocol) by referring to the proto value of the IP header. The TCP proto value is 6. It removes the IP header and then sends the packet to the TCP layer. Like the lower layer, the TCP layer checks whether the packet is valid. It also checks the TCP checksum. As mentioned before, since the current network stack uses the checksum offload, the TCP checksum is computed by NIC, not by the kernel. Then it searches the TCP control block where the packet is connected. At this time, of the packet is used as an identifier. After searching the connection, it performs the protocol to handle the packet. If it has received new data, it adds the data to the receive socket buffer. According to the TCP state, it can send a new TCP packet (for example, an ACK packet). Now TCP/IP receiving packet handling has completed. The size of the receive socket buffer is the TCP receive window. To a certain point, the TCP throughput increases when the receive window is large. In the past, the socket buffer size had been adjusted on the application or the OS configuration. The latest network stack has a function to adjust the receive socket buffer size, i.e., the receive window, automatically. When the application calls the read system call, the area is changed to the kernel area and the data in the socket buffer is copied to the memory in the user area. The copied data is removed from the socket buffer. And then the TCP is called. The TCP increases the receive window because there is new space in the socket buffer. And it sends a packet according to the protocol status. If no packet is transferred, the system call is terminated. Network Stack Development Direction The functions of network stack layers described so far are the most basic functions. The network stack in the early 1990s had few more functions than the functions described above. However, the latest network stack has many more functions and complexity as the network stack implementation structure gets higher. The latest network stack is classified by purpose as follows. Packet Processing Procedure Manipulation It is a function like Netfilter (firewall, NAT) and traffic control. By inserting the user-controllable code to the basic processing flow, the function can work differently according to the user configuration. Protocol Performance It aims to improve the throughput, latency, and stability that the TCP protocol can achieve within the given network environment. Various congestion control algorithms and additional TCP functions such as SACK are the typical examples. The protocol improvement will not be discussed here since it is out of the scope. Packet Processing Efficiency The packet processing efficiency aims to improve the maximum number of packets that can be processed per second by reducing the CPU cycle, memory usage, and memory accesses that one system consumes to process packets. There have been several attempts to reduce the latency in the system. The attempts include stack parallel processing, header prediction, zero-copy, single-copy, checksum offload, TSO, LRO, RSS, etc. Control Flow in the Stack Now, we will take a more detailed look at the internal flow of the Linux network stack. Like a subsystem which is not a network stack, a network stack basically runs as the event-driven way that reacts when the event occurs. Therefore, there is no separated thread to execute the stack. Figure 1 and Figure 3 showed the simplified diagrams of control flow. Figure 4 below illustrates more exact control flow. Figure 4: Control Flow in the Stack. At Flow (1) in Figure 4, an application calls a system call to execute (use) the TCP. For example, calls the read system call and the write system call and then executes TCP. However, there is no packet transmission. Flow (2) is same as Flow (1) if it requires packet transmission after executing TCP. It creates a packet and sends down the packet to the driver. A queue is in front of the driver. The packet comes into the queue first, and then the queue implementation structure decides the time to send the packet to the driver. This is queue discipline (qdisc) of Linux. The function of Linux traffic control is to manipulate the qdisc. The default qdisc is a simple First-In-First-Out (FIFO) queue. By using another qdisc, operators can achieve various effects such as artificial packet loss, packet delay, transmission rate limit, etc. At Flow (1) and Flow (2), the process thread of the application also executes the driver. Flow (3) shows the case in which the timer used by the TCP has expired. For example, when the TIME_WAITtimer has expired, the TCP is called to delete the connection. Like Flow (3), Flow (4) is the case in which the timer used by the TCP has expired and the TCP execution result packet should be transmitted. For example, when the retransmit timer has expired, the packet of which ACK has not been received is transmitted. Flow (3) and Flow (4) show the procedure of executing the timer softirq that has processed the timer interrupt. When the NIC driver receives an interrupt, it frees the transmitted packet. In most cases, execution of the driver is terminated here. Flow (5) is the case of packet accumulation in the transmit queue. The driver requests softirq and the softirq handler executes the transmit queue to send the accumulated packet to the driver. When the NIC driver receives an interrupt and finds a newly received packet, it requests softirq. The softirq that processes the received packet calls the driver and transmits the received packet to the upper layer. In Linux, processing the received packet as shown above is called New API (NAPI). It is similar to polling because the driver does not directly transmit the packet to the upper layer, but the upper layer directly gets the packet. The actual code is called NAPI poll or poll. Flow (6) shows the case that completes execution of TCP, and Flow (7) shows the case that requires additional packet transmission. All of Flow (5), (6), and (7) are executed by the softirq which has processed the NIC interrupt. How to Process Interrupt and Received Packet Interrupt processing is complex; however, you need to understand the performance issue related to processing of packets received. Figure 5 shows the procedure of processing an interrupt. Figure 5: Processing Interrupt, softirq, and Received Packet. Assume that the CPU 0 is executing an application program (user program). At this time, the NIC receives a packet and generates an interrupt for the CPU 0. Then the CPU executes the kernel interrupt (called irq) handler. This handler refers to the interrupt number and then calls the driver interrupt handler. The driver frees the packet transmitted and then calls the napi_schedule() function to process the received packet. This function requests the softirq (software interrupt). After execution of the driver interrupt handler has been terminated, the control is passed to the kernel handler. The kernel handler executes the interrupt handler for the softirq. After the interrupt context has been executed, the softirq context will be executed. The interrupt context and the softirq context are executed by an identical thread. However, they use different stacks. And, the interrupt context blocks hardware interrupts; however, the softirq context allows for hardware interrupts. The softirq handler that processes the received packet is the net_rx_action() function. This function calls thepoll() function of the driver. The poll() function calls the netif_receive_skb() function and then sends the received packets one by one to the upper layer. After processing the softirq, the application restarts execution from the stopped point in order to request a system call. Therefore, the CPU that has received the interrupt processes the received packets from the first to the last. In Linux, BSD, and Microsoft Windows, the processing procedure is basically the same on this wise. When you check the server CPU utilization, sometimes you can check that only one CPU executes the softirq hard among the server CPUs. The phenomenon occurs due to the way of processing received packets explained so far. To solve the problem, multi-queue NIC, RSS, and RPS have been developed. Data Structure The followings are some key data structures. Take a look at them and review the code. sk_buff structure First, there is the sk_buff structure or skb structure that means a packet. Figure 6 shows some of the sk_buffstructure. As the functions have been advanced, they get more complicated. However, the basic functions are very common that anyone can think. Figure 6: Packet Structure sk_buff. Including Packet Data and meta data The structure directly includes the packet data or refers to it by using a pointer. In Figure 6, some of the packets (from Ethernet to buffer) refer to using the data pointer and the additional data (frags) refer to the actual page. The necessary information such as header and payload length is saved in the meta data area. For example, inFigure 6, the mac_header, the network_header, and the transport_header have the corresponding pointer data that points the starting position of the Ethernet header, IP header and TCP header, respectively. This way makes TCP protocol processing easy. How to Add or Delete a Header The header is added or deleted as up and down each layer of the network stack. Pointers are used for more efficient processing. For example, to remove the Ethernet header, just increase the head pointer. How to Combine and Divide Packet The linked list is used for efficient execution of tasks such as adding or deleting packet payload data to the socket buffer, or packet chain. The next pointer and the prev pointer are used for this purpose. Quick Allocation and Free As a structure is allocated whenever creating a packet, the quick allocator is used. For example, if data is transmitted at the speed of 10-Gigabit Ethernet, more than one million packets per second must be created and deleted. TCP Control Block Second, there is a structure that represents the TCP connection. Previously, it was abstractly called a TCP control block. Linux uses tcp_sock for the structure. In Figure 7, you can see the relationship among the file, the socket, and the tcp_sock. Figure 7: TCP Connection Structure. When a system call has occurred, it searches the file in the file descriptor used by the application that has called the system call. For the Unix-series OS, the socket, the file and the device for general file system for storage are abstracted to a file. Therefore, the file structure includes the least information. For a socket, a separate socket structure saves the socket-related information and the file refers to the socket as a pointer. The socket refers to the tcp_sock again. The tcp_sock is classified into sock, inet_sock, etc to support various protocols except TCP. It may be considered as a kind of polymorphism. All status information used by the TCP protocol is saved in the tcp_sock. For example, the sequence number, receive window, congestion control, and retransmit timer are saved in the tcp_sock. The send socket buffer and the receive socket buffer are the sk_buff lists and they include the tcp_sock. The dst_entry, the IP routing result, is referred to in order to avoid too frequent routing. The dst_entry allows for easy search of the ARP result, i.e., the destination MAC address. The dst_entry is part of the routing table. The structure of the routing table is very complex that it will not be discussed in this document. The NIC to be used for packet transmission is searched by using the dst_entry. The NIC is expressed as the net_device structure. Therefore, by searching just the file, it is very easy to find all structures (from the file to the driver) required to process the TCP connection with the pointer. The size of the structures is the memory size used by one TCP connection. The memory size is a few KBs (excluding the packet data). As more functions have been added, the memory usage has been gradually increased. Finally, let's see the TCP connection lookup table. It is a hash table used to search the TCP connection where the received packet belongs. The hash value is calculated by using the input data of of the packet and the Jenkins hash algorithm. It is told that the hash function has been selected by considering defense against attacks to the hash table. Following Code: How to Transmit Data We will check the key tasks performed by the stack by following the actual Linux kernel source code. Here, we will observe two paths which are frequently used. First, this is a path used to transmit data when an application calls the write system call. SYSCALL_DEFINE3(write, unsigned int, fd, const char __user *, buf, ...) { struct file *file; [...] file = fget_light(fd, &fput_needed); [...] ===> ret = filp->f_op->aio_write(&kiocb, &iov, 1, kiocb.ki_pos); struct file_operations { [...] ssize_t (*aio_read) (struct kiocb *, const struct iovec *, ...) ssize_t (*aio_write) (struct kiocb *, const struct iovec *, ...) [...] }; static const struct file_operations socket_file_ops = { [...] .aio_read = sock_aio_read, .aio_write = sock_aio_write, [...] }; When the application calls the write system call, the kernel performs the write() function of the file layer. First, the actual file structure of the file descriptor fd is fetched. And then the aio_write is called. This is the function pointer. In the file structure, you will see the file_operations structure pointer. The structure is generally called function table and includes the function pointers such as aio_read and aio_write. The actual table for the socket is socket_file_ops. The aio_write function used by the socket is sock_aio_write. The function table is used for the purpose that is similar to the Java interface. It is generally used for the kernel to perform code abstraction or refactoring. static ssize_t sock_aio_write(struct kiocb *iocb, const struct iovec *iov, ..) { [...] struct socket *sock = file->private_data; [...] ===> return sock->ops->sendmsg(iocb, sock, msg, size); struct socket { [...] struct file *file; struct sock *sk; const struct proto_ops *ops; }; const struct proto_ops inet_stream_ops = { .family = PF_INET, [...] .connect = inet_stream_connect, .accept = inet_accept, .listen = inet_listen, .sendmsg = tcp_sendmsg, .recvmsg = inet_recvmsg, [...] }; struct proto_ops { [...] int (*connect) (struct socket *sock, ...) int (*accept) (struct socket *sock, ...) int (*listen) (struct socket *sock, int len); int (*sendmsg) (struct kiocb *iocb, struct socket *sock, ...) int (*recvmsg) (struct kiocb *iocb, struct socket *sock, ...) [...] }; The sock_aio_write() function gets the socket structure from the file and then calls sendmsg. It is also the function pointer. The socket structure includes the proto_ops function table. The proto_ops implemented by the IPv4 TCP is inet_stream_ops and the sendmsg is implemented by tcp_sendmsg. int tcp_sendmsg(struct kiocb *iocb, struct socket *sock, struct msghdr *msg, size_t size) { struct sock *sk = sock->sk; struct iovec *iov; struct tcp_sock *tp = tcp_sk(sk); struct sk_buff *skb; [...] mss_now = tcp_send_mss(sk, &size_goal, flags); /* Ok commence sending. */ iovlen = msg->msg_iovlen; iov = msg->msg_iov; copied = 0; [...] while (--iovlen >= 0) { int seglen = iov->iov_len; unsigned char __user *from = iov->iov_base; iov++; while (seglen > 0) { int copy = 0; int max = size_goal; [...] skb = sk_stream_alloc_skb(sk, select_size(sk, sg), sk->sk_allocation); if (!skb) goto wait_for_memory; /* * Check whether we can use HW checksum. */ if (sk->sk_route_caps & NETIF_F_ALL_CSUM) skb->ip_summed = CHECKSUM_PARTIAL; [...] skb_entail(sk, skb); [...] /* Where to copy to? */ if (skb_tailroom(skb) > 0) { /* We have some space in skb head. Superb! */ if (copy > skb_tailroom(skb)) copy = skb_tailroom(skb); if ((err = skb_add_data(skb, from, copy)) != 0) goto do_fault; [...] if (copied) tcp_push(sk, flags, mss_now, tp->nonagle); [...] } tcp_sengmsg gets tcp_sock (i.e.,TCP control block) from the socket and copies the data that the application has requested to transmit to the send socket buffer. When copying data to sk_buff, how many bytes will one sk_buff include? One sk_buff copies and includes MSS (tcp_send_mss) bytes to help the code that actually creates packets. Maximum Segment Size (MSS) stands for the maximum payload size that one TCP packet includes. By using TSO and GSO, one sk_buff can save more data than MSS. This will be discussed later, not in this document. The sk_stream_alloc_skb function creates a new sk_buff, and skb_entail adds the new sk_buff to the tail of the send_socket_buffer. The skb_add_data function copies the actual application data to the data buffer of thesk_buff. All the data is copied by repeating the procedure (creating an sk_buff and adding it to the send socket buffer) several times. Therefore, sk_buffs at the size of the MSS are in the send socket buffer as a list. Finally, the tcp_push is called to make the data which can be transmitted now as a packet, and the packet is sent. static inline void tcp_push(struct sock *sk, int flags, int mss_now, ...) [...] ===> static int tcp_write_xmit(struct sock *sk, unsigned int mss_now, ...) int nonagle, { struct tcp_sock *tp = tcp_sk(sk); struct sk_buff *skb; [...] while ((skb = tcp_send_head(sk))) { [...] cwnd_quota = tcp_cwnd_test(tp, skb); if (!cwnd_quota) break; if (unlikely(!tcp_snd_wnd_test(tp, skb, mss_now))) break; [...] if (unlikely(tcp_transmit_skb(sk, skb, 1, gfp))) break; /* Advance the send_head. This one is sent out. * This call will increment packets_out. */ tcp_event_new_data_sent(sk, skb); [...] The tcp_push function transmits as many of the sk_buffs in the send socket buffer as the TCP allows in sequence. First, the tcp_send_head is called to get the first sk_buff in the socket buffer and thetcp_cwnd_test and the tcp_snd_wnd_test are performed to check whether the congestion window and the receive window of the receiving TCP allow new packets to be transmitted. Then, the tcp_transmit_skb function is called to create a packet. static int tcp_transmit_skb(struct sock *sk, struct sk_buff *skb, int clone_it, gfp_t gfp_mask) { const struct inet_connection_sock *icsk = inet_csk(sk); struct inet_sock *inet; struct tcp_sock *tp; [...] if (likely(clone_it)) { if (unlikely(skb_cloned(skb))) skb = pskb_copy(skb, gfp_mask); else skb = skb_clone(skb, gfp_mask); if (unlikely(!skb)) return -ENOBUFS; } [...] skb_push(skb, tcp_header_size); skb_reset_transport_header(skb); skb_set_owner_w(skb, sk); /* Build TCP header and checksum it. */ th = tcp_hdr(skb); th->source = inet->inet_sport; th->dest = inet->inet_dport; th->seq = htonl(tcb->seq); th->ack_seq = htonl(tp->rcv_nxt); [...] icsk->icsk_af_ops->send_check(sk, skb); [...] err = icsk->icsk_af_ops->queue_xmit(skb); if (likely(err <= 0)) return err; tcp_enter_cwr(sk, 1); return net_xmit_eval(err); } tcp_transmit_skb creates the copy of the given sk_buff (pskb_copy). At this time, it does not copy the entire data of the application but the metadata. And then it calls skb_push to secure the header area and records the header field value. Send_check computes the TCP checksum. With the checksum offload, the payload data is not computed. Finally, queue_xmit is called to send the packet to the IP layer. Queue_xmit for IPv4 is implemented by the ip_queue_xmit function. int ip_queue_xmit(struct sk_buff *skb) [...] rt = (struct rtable *)__sk_dst_check(sk, 0); [...] /* OK, we know where to send it, allocate and build IP header. */ skb_push(skb, sizeof(struct iphdr) + (opt ? opt->optlen : 0)); skb_reset_network_header(skb); iph = ip_hdr(skb); *((__be16 *)iph) = htons((4 << 12) | (5 << 8) | (inet->tos & 0xff)); if (ip_dont_fragment(sk, &rt->dst) && !skb->local_df) iph->frag_off = htons(IP_DF); else iph->frag_off = 0; iph->ttl = ip_select_ttl(inet, &rt->dst); iph->protocol = sk->sk_protocol; iph->saddr = rt->rt_src; iph->daddr = rt->rt_dst; [...] res = ip_local_out(skb); [...] ===> int __ip_local_out(struct sk_buff *skb) [...] ip_send_check(iph); return nf_hook(NFPROTO_IPV4, NF_INET_LOCAL_OUT, skb, NULL, skb_dst(skb)->dev, dst_output); [...] ===> int ip_output(struct sk_buff *skb) { struct net_device *dev = skb_dst(skb)->dev; [...] skb->dev = dev; skb->protocol = htons(ETH_P_IP); return NF_HOOK_COND(NFPROTO_IPV4, NF_INET_POST_ROUTING, skb, NULL, dev, ip_finish_output, [...] ===> static int ip_finish_output(struct sk_buff *skb) [...] if (skb->len > ip_skb_dst_mtu(skb) && !skb_is_gso(skb)) return ip_fragment(skb, ip_finish_output2); else return ip_finish_output2(skb); The ip_queue_xmit function executes tasks required by the IP layers. __sk_dst_check checks whether the cached route is valid. If there is no cached route or the cached route is invalid, it performs IP routing. And then it calls skb_push to secure the IP header area and records the IP header field value. After that, as following the function call, ip_send_check computes the IP header checksum and calls the netfilter function. IP fragment is created when ip_finish_output function needs IP fragmentation. No fragmentation is generated when TCP is used. Therefore, ip_finish_output2 is called and it adds the Ethernet header. Finally, a packet is completed. int dev_queue_xmit(struct sk_buff *skb) [...] ===> static inline int __dev_xmit_skb(struct sk_buff *skb, struct Qdisc *q, ...) [...] if (...) { .... } else if ((q->flags & TCQ_F_CAN_BYPASS) && !qdisc_qlen(q) && qdisc_run_begin(q)) { [...] if (sch_direct_xmit(skb, q, dev, txq, root_lock)) { [...] ===> int sch_direct_xmit(struct sk_buff *skb, struct Qdisc *q, ...) [...] HARD_TX_LOCK(dev, txq, smp_processor_id()); if (!netif_tx_queue_frozen_or_stopped(txq)) ret = dev_hard_start_xmit(skb, dev, txq); HARD_TX_UNLOCK(dev, txq); [...] } int dev_hard_start_xmit(struct sk_buff *skb, struct net_device *dev, ...) [...] if (!list_empty(&ptype_all)) dev_queue_xmit_nit(skb, dev); [...] rc = ops->ndo_start_xmit(skb, dev); [...] } The completed packet is transmitted through the dev_queue_xmit function. First, the packet passes via the qdisc. If the default qdisc is used and the queue is empty, the sch_direct_xmit function is called to directly send down the packet to the driver, skipping the queue. Dev_hard_start_xmit function calls the actual driver. Before calling the driver, the device TX is locked first. This is to prevent several threads from accessing the device simultaneously. As the kernel locks the device TX, the driver transmission code does not need an additional lock. It is closely related to the parallel processing that will be discussed next time. Ndo_start_xmit function calls the driver code. Just before, you will see ptype_all and dev_queue_xmit_nit. The ptype_all is a list that includes the modules such as packet capture. If a capture program is running, the packet is copied by ptype_all to the separate program. Therefore, the packet that tcpdump shows is the packet transmitted to the driver. When checksum offload or TSO is used, the NIC manipulates the packet. So the tcpdump packet is different from the packet transmitted to the network line. After completing packet transmission, the driver interrupt handler returns the sk_buff. Following Code: How to Receive Data The general executed path is to receive a packet and then to add the data to the receive socket buffer. After executing the driver interrupt handler, follow the napi poll handle first. static void net_rx_action(struct softirq_action *h) { struct softnet_data *sd = &__get_cpu_var(softnet_data); unsigned long time_limit = jiffies + 2; int budget = netdev_budget; void *have; local_irq_disable(); while (!list_empty(&sd->poll_list)) { struct napi_struct *n; [...] n = list_first_entry(&sd->poll_list, struct napi_struct, poll_list); if (test_bit(NAPI_STATE_SCHED, &n->state)) { work = n->poll(n, weight); trace_napi_poll(n); } [...] } int netif_receive_skb(struct sk_buff *skb) [...] ===> static int __netif_receive_skb(struct sk_buff *skb) { struct packet_type *ptype, *pt_prev; [...] __be16 type; [...] list_for_each_entry_rcu(ptype, &ptype_all, list) { if (!ptype->dev || ptype->dev == skb->dev) { if (pt_prev) ret = deliver_skb(skb, pt_prev, orig_dev); pt_prev = ptype; } } [...] type = skb->protocol; list_for_each_entry_rcu(ptype, &ptype_base[ntohs(type) & PTYPE_HASH_MASK], list) { if (ptype->type == type && (ptype->dev == null_or_dev || ptype->dev == skb->dev || ptype->dev == orig_dev)) { if (pt_prev) ret = deliver_skb(skb, pt_prev, orig_dev); pt_prev = ptype; } } if (pt_prev) { ret = pt_prev->func(skb, skb->dev, pt_prev, orig_dev); static struct packet_type ip_packet_type __read_mostly = { .type = cpu_to_be16(ETH_P_IP), .func = ip_rcv, [...] }; As mentioned before, the net_rx_action function is the softirq handler that receives a packet. First, the driver that has requested the napi poll is retrieved from the poll_list and the poll handler of the driver is called. The driver wraps the received packet with sk_buff and then calls netif_receive_skb. When there is a module that requests all packets, the netif_receive_skb sends packets to the module. Like packet transmission, the packets are transmitted to the module registered to the ptype_all list. The packets are captured here. Then, the packets are transmitted to the upper layer based on the packet type. The Ethernet packet includes 2-byte ethertype field in the header. The value indicates the packet type. The driver records the value in sk_buff(skb->protocol). Each protocol has its own packet_type structure and registers the pointer of the structure to the ptype_base hash table. IPv4 uses ip_packet_type. The Type field value is the IPv4 ethertype (ETH_P_IP) value. Therefore, the IPv4 packet calls the ip_rcv function. int ip_rcv(struct sk_buff *skb, struct net_device *dev, ...) { struct iphdr *iph; u32 len; [...] iph = ip_hdr(skb); [...] if (iph->ihl < 5 || iph->version != 4) goto inhdr_error; if (!pskb_may_pull(skb, iph->ihl*4)) goto inhdr_error; iph = ip_hdr(skb); if (unlikely(ip_fast_csum((u8 *)iph, iph->ihl))) goto inhdr_error; len = ntohs(iph->tot_len); if (skb->len < len) { IP_INC_STATS_BH(dev_net(dev), IPSTATS_MIB_INTRUNCATEDPKTS); goto drop; } else if (len < (iph->ihl*4)) goto inhdr_error; [...] return NF_HOOK(NFPROTO_IPV4, NF_INET_PRE_ROUTING, skb, dev, NULL, ip_rcv_finish); [...] ===> int ip_local_deliver(struct sk_buff *skb) [...] if (ip_hdr(skb)->frag_off & htons(IP_MF | IP_OFFSET)) { if (ip_defrag(skb, IP_DEFRAG_LOCAL_DELIVER)) return 0; } return NF_HOOK(NFPROTO_IPV4, NF_INET_LOCAL_IN, skb, skb->dev, NULL, ip_local_deliver_finish); [...] ===> static int ip_local_deliver_finish(struct sk_buff *skb) [...] __skb_pull(skb, ip_hdrlen(skb)); [...] int protocol = ip_hdr(skb)->protocol; int hash, raw; const struct net_protocol *ipprot; [...] hash = protocol & (MAX_INET_PROTOS - 1); ipprot = rcu_dereference(inet_protos[hash]); if (ipprot != NULL) { [...] ret = ipprot->handler(skb); [...] ===> static const struct net_protocol tcp_protocol = { .handler = tcp_v4_rcv, [...] }; The ip_rcv function executes tasks required by the IP layers. It examines packets such as the length and header checksum. After passing through the netfilter code, it performs the ip_local_deliver function. If required, it assembles IP fragments. Then, it calls ip_local_deliver_finish through the netfilter code. Theip_local_deliver_finish function removes the IP header by using the __skb_pull and then searches the upper protocol whose value is identical to the IP header protocol value. Similar to the Ptype_base, each transport protocol registers its own net_protocol structure in inet_protos. IPv4 TCP uses tcp_protocol and callstcp_v4_rcv that has been registered as a handler. When packets come into the TCP layer, the packet processing flow varies depending on the TCP status and the packet type. Here, we will see the packet processing procedure when the expected next data packet has been received in the ESTABLISHED status of the TCP connection. This path is frequently executed by the server receiving data when there is no packet loss or out-of-order delivery. int tcp_v4_rcv(struct sk_buff *skb) { const struct iphdr *iph; struct tcphdr *th; struct sock *sk; [...] th = tcp_hdr(skb); if (th->doff < sizeof(struct tcphdr) / 4) goto bad_packet; if (!pskb_may_pull(skb, th->doff * 4)) goto discard_it; [...] th = tcp_hdr(skb); iph = ip_hdr(skb); TCP_SKB_CB(skb)->seq = ntohl(th->seq); TCP_SKB_CB(skb)->end_seq = (TCP_SKB_CB(skb)->seq + th->syn + th->fin + skb->len - th->doff * 4); TCP_SKB_CB(skb)->ack_seq = ntohl(th->ack_seq); TCP_SKB_CB(skb)->when = 0; TCP_SKB_CB(skb)->flags = iph->tos; TCP_SKB_CB(skb)->sacked = 0; sk = __inet_lookup_skb(&tcp_hashinfo, skb, th->source, th->dest); [...] ret = tcp_v4_do_rcv(sk, skb); First, the tcp_v4_rcv function validates the received packets. When the header size is larger than the data offset (th->doff < sizeof(struct tcphdr) / 4), it is the header error. And then __inet_lookup_skb is called to look for the connection where the packet belongs from the TCP connection hash table. From the sock structure found, all required structures such as tcp_sock and socket can be got. int tcp_v4_do_rcv(struct sock *sk, struct sk_buff *skb) [...] if (sk->sk_state == TCP_ESTABLISHED) { /* Fast path */ sock_rps_save_rxhash(sk, skb->rxhash); if (tcp_rcv_established(sk, skb, tcp_hdr(skb), skb->len)) { [...] ===> int tcp_rcv_established(struct sock *sk, struct sk_buff *skb, [...] /* * Header prediction. */ if ((tcp_flag_word(th) & TCP_HP_BITS) == tp->pred_flags && TCP_SKB_CB(skb)->seq == tp->rcv_nxt && !after(TCP_SKB_CB(skb)->ack_seq, tp->snd_nxt))) { [...] if ((int)skb->truesize > sk->sk_forward_alloc) goto step5; NET_INC_STATS_BH(sock_net(sk), LINUX_MIB_TCPHPHITS); /* Bulk data transfer: receiver */ __skb_pull(skb, tcp_header_len); __skb_queue_tail(&sk->sk_receive_queue, skb); skb_set_owner_r(skb, sk); tp->rcv_nxt = TCP_SKB_CB(skb)->end_seq; [...] if (!copied_early || tp->rcv_nxt != tp->rcv_wup) __tcp_ack_snd_check(sk, 0); [...] step5: if (th->ack && tcp_ack(sk, skb, FLAG_SLOWPATH) < 0) goto discard; tcp_rcv_rtt_measure_ts(sk, skb); /* Process urgent data. */ tcp_urg(sk, skb, th); /* step 7: process the segment text */ tcp_data_queue(sk, skb); tcp_data_snd_check(sk); tcp_ack_snd_check(sk); return 0; [...] } The actual protocol is executed from the tcp_v4_do_rcv function. If the TCP is in the ESTABLISHED status,tcp_rcv_esablished is called. Processing of the ESTABLISHED status is separately handled and optimized since it is the most common status. The tcp_rcv_established first executes the header prediction code. The header prediction is also quickly processed to detect in the common state. The common case here is that there is no data to transmit and the received data packet is the packet that must be received next time, i.e., the sequence number is the sequence number that the receiving TCP expects. In this case, the procedure is completed by adding the data to the socket buffer and then transmitting ACK. Go forward and you will see the sentence comparing truesize with sk_forward_alloc. It is to check whether there is any free space in the receive socket buffer to add new packet data. If there is, header prediction is "hit" (prediction succeeded). Then __skb_pull is called to remove the TCP header. After that, __skb_queue_tail is called to add the packet to the receive socket buffer. Finally, __tcp_ack_snd_check is called for transmitting ACK if necessary. In this way, packet processing is completed. If there is not enough free space, a slow path is executed. The tcp_data_queue function newly allocates the buffer space and adds the data packet to the socket buffer. At this time, the receive socket buffer size is automatically increased if possible. Different from the quick path, tcp_data_snd_check is called to transmit a new data packet if possible. Finally, tcp_ack_snd_check is called to create and transmit the ACK packet if necessary. The amount of code executed by the two paths is not much. This is accomplished by optimizing the common case. In other words, it means that the uncommon case will be processed significantly more slowly. The out-of-order delivery is one of the uncommon cases. How to Communicate between Driver and NIC Communication between a driver and the NIC is the bottom of the stack and most people do not care about it. However, the NIC is executing more and more tasks to solve the performance issue. Understanding the basic operation scheme will help you understand the additional technology. A driver and the NIC asynchronously communicate. First, a driver requests packet transmission (call) and the CPU performs another task without waiting for the response. And then the NIC sends packets and notifies the CPU of that, the driver returns the received packets (returns the result). Like packet transmission, packet receiving is asynchronous. First, a driver requests packet receiving and the CPU performs another task (call). Then, the NIC receives packets and notifies the CPU of that, and the driver processes the received packets received (returns the result). Therefore, a space to save the request and the response is necessary. In most cases, the NIC uses the ring structure. The ring is similar to the common queue structure. With the fixed number of entries, one entry saves one request data or one response data. The entries are sequentially used in turn. The name "ring" is generally used since the fixed entries are reused in turn. As following the packet transmission procedure shown in the following Figure 8, you will see how the ring is used. Figure 8: Driver-NIC Communication: How to Transmit Packet. The driver receives packets from the upper layer and creates the send descriptor that the NIC can understand. The send descriptor includes the packet size and the memory address by default. As the NIC needs the physical address to access the memory, the driver should change the virtual address of the packets to the physical address. Then, it adds the send descriptor to the TX ring (1). The TX ring is the send descriptor ring. Next, it notifies the NIC of the new request (2). The driver directly writes the data to a specific NIC memory address. In this way, Programmed I/O (PIO) is the data transmission method in which the CPU directly sends data to the device. The notified NIC gets the send descriptor of the TX ring from the host memory (3). Since the device directly accesses the memory without intervention of the CPU, the access is called Direct Memory Access (DMA). After getting the send descriptor, the NIC determines the packet address and the size and then gets the actual packets from the host memory (4). With the checksum offload, the NIC computes the checksum when the NIC gets the packet data from the memory. Therefore, overhead rarely occurs. The NIC sends packets (5) and then writes the number of packets that are sent to the host memory (6). Then, it sends an interrupt (7). The driver reads the number of packets that are sent and then returns the packets that have been sent so far. In the following Figure 9, you will see the procedure of receiving packets. Figure 9: Driver-NIC Communication: How to Receive Packets. First, the driver allocates the host memory buffer for receiving packets and then creates the receive descriptor. The receive descriptor includes the buffer size and the memory address by default. Like the send descriptor, it saves the physical address that the DMA uses in the receive descriptor. Then, it adds the receive descriptor to the RX ring (1). It is the receive request and the RX ring is the receive request ring. Through the PIO, the driver notifies that there is a new descriptor in the NIC (2). The NIC gets the new descriptor of the RX ring. And then it saves the size and location of the buffer included in the descriptor to the NIC memory (3). After the packets have been received (4), the NIC sends the packets to the host memory buffer (5). If the checksum offload function is existing, the NIC computes the checksum at this time. The actual size of received packets, the checksum result, and any other information are saved in the separate ring (the receive return ring) (6). The receive return ring saves the result of processing the receive request, i.e., the response. And then the NIC sends an interrupt (7). The driver gets packet information from the receive return ring and processes the received packets. If necessary, it allocates new memory buffer and repeats Step (1) and Step (2). To tune the stack, most people say that the ring and interrupt setting should be adjusted. When the TX ring is large, a lot of send requests can be made at once. When the RX ring is large, a lot of packet receives can be done at once. A large ring is useful for the workload that has a huge burst of packet transmission/receiving. In most cases, the NIC uses a timer to reduce the number of interrupts since the CPU may suffer from large overhead to process interrupts. To avoid flooding the host system with too many interrupts, interrupts are collected and sent regularly(interrupt coalescing) while sending and receiving the packets. Stack Buffer and Flow Control Flow control is executed in several stages in the stack. Figure 10 shows buffers used to transmit data. First, an application creates data and adds it to the send socket buffer. If there is no free space in the buffer, the system call is failed or the blocking occurs in the application thread. Therefore, the application data rate flowing into the kernel must be controlled by using the socket buffer size limit. Figure 10: Buffers Related to Packet Transmission. The TCP creates and sends packets to the driver through the transmit queue (qdisc). It is a typical FIFO queue type and the maximum length of the queue is the value of txqueuelen which can be checked by executing the ifconfig command. Generally, it is thousands of packets. The TX ring is between the driver and the NIC. As mentioned before, it is considered as a transmission request queue. If there is no free space in the queue, no transmission request is made and the packets are accumulated in the transmit queue. If too many packets are accumulated, packets are dropped. The NIC saves the packets to transmit in the internal buffer. The packet rate from this buffer is affected by the physical rate (ex: 1 Gb/s NIC cannot offer performance of 10 Gb/s). And with the Ethernet flow control, packet transmission is stopped if there is no free space in the receive NIC buffer. When the packet rate from the kernel is faster than the packet rate from the NIC, packets are accumulated in the buffer of the NIC. If there is no free space in the buffer, processing of transmission request from the TX ring is stopped. More and more requests are accumulated in the TX ring and finally there is no free space in the queue. The driver cannot make any transmission request and the packets are accumulated in the transmit queue. Like this, backpressure is sent from the bottom to the top through many buffers. Figure 11 shows the buffers that the receive packets are passing. The packets are saved in the receive buffer of the NIC. From the view of flow control, the RX ring between the driver and the NIC is considered as a packet buffer. The driver gets packets coming into the RX ring and then sends them to the upper layer. There is no buffer between the driver and the upper layer since the NIC driver that is used by the server system uses NAPI by default. Therefore, it can be considered as the upper layer directly gets packets from the RX ring. The payload data of packets is saved in the receive socket buffer. The application gets the data from the socket buffer later. Figure 11: Buffers Related to Packet Receiving. The driver that does not support NAPI saves packets in the backlog queue. Later, the NAPI handler gets packets. Therefore, the backlog queue can be considered as a buffer between the upper layer and the driver. If the packet processing rate of the kernel is slower than the packet flow rate into the NIC, the RX ring space is full. And the space of the buffer in the NIC is full, too. When the Ethernet flow control is used, the NIC sends a request to stop transmission to the transmission NIC or makes the packet drop. There is no packet drop due to lack of space in the receive socket buffer because the TCP supports end-to-end flow control. However, packet drop occurs due to lack of space in the socket buffer when the application rate is slow because the UDP does not support flow control. The sizes of the TX ring and the RX ring used by the driver in Figure 10 and Figure 11 are the sizes of the rings shown by the ethtool. For most workloads which regard throughput as important, it will be helpful to increase the ring size and the socket buffer size. Increasing the sizes reduces the possibility of failures caused by lack of space in the buffer while receiving and transmitting a lot of packets at a fast rate. Conclusion Initially, I planned to explain only the things that would be helpful for you to develop network programs, execute performance tests, and perform troubleshooting. In spite of my initial plan, the amount of description included in this document is not small. I hope this document will help you to develop network applications and monitor their performance. The TCP/IP protocol itself is very complicated and has many exceptions. However, you don't need to understand every line of TCP/IP-related code of the OS to understand performance and analyze the phenomena. Just understanding its context will be very helpful for you. With continuous advancement of system performance and implementation of the OS network stack, the latest server can offer 10-20 Gb/s TCP throughput without any problem. These days, there are too many technology types related to performance, such as TSO, LRO, RSS, GSO, GRO, UFO, XPS, IOAT, DDIO, and TOE, just like alphabet soup, to make us confused. In the next article, I will explain about the network stack from the performance perspective and discuss the problems and effects of this technology. By Hyeongyeop Kim, Senior Engineer at Performance Engineering Lab, NHN Corporation.
February 27, 2013
by Esen Sagynov
· 13,988 Views · 1 Like
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Solving RPM installation conflicts
This post comes from Ignacio Nin at the MySQL Performance Blog. Lately we’ve had many reports of the RPM packages for CentOS 5 (mostly) and CentOS 6 having issues when installing different combinations of our products, particularly with Percona Toolkit. Examples of bugs related to these issues are lp:1031427 and lp:1051874. These problems arise when trying to install a package from the distribution that is linked against the version of libmysqlclient.so shipped by the distribution (libmysqlclient.so.15 for CentOS 5/libmysqlclient.so.16 for CentOS 6) and a version of Percona Server that depends on another version of libmysqlclient.so, usually more recent. Bug lp:1031427 is an example of this, and shows how the packages would conflict when trying to install libmysqlclient.so. For example, when installing php-mysql alongside PS 5.5 in CentOS 6: # yum -q install Percona-Server-server-55 php-mysql Installing: Percona-Server-server-55 x86_64 5.5.29-rel29.4.401.rhel6 percona 15 M php-mysql x86_64 5.3.3-14.el6_3 updates 79 k Installing for dependencies: Percona-Server-client-55 x86_64 5.5.29-rel29.4.401.rhel6 percona 7.0 M Percona-Server-shared-51 x86_64 5.1.67-rel14.3.506.rhel6 percona 2.8 M Percona-Server-shared-55 x86_64 5.5.29-rel29.4.401.rhel6 percona 787 k Transaction Summary ===================================================================================================================================================== Install 5 Package(s) Is this ok [y/N]: y Transaction Check Error: file /usr/lib64/libmysqlclient.so conflicts between attempted installs of Percona-Server-shared-51-5.1.67-rel14.3.506.rhel6.x86_64 and Percona-Server-shared-55-5.5.29-rel29.4.401.rhel6.x86_64 file /usr/lib64/libmysqlclient_r.so conflicts between attempted installs of Percona-Server-shared-51-5.1.67-rel14.3.506.rhel6.x86_64 and Percona-Server-shared-55-5.5.29-rel29.4.401.rhel6.x86_64 The traditional solution for this situation was to provide a special package, Percona-Server-shared-compat (modeled after upstream’s MySQL-shared-compat) which would contain ALL versions of libmysqlclient.so.* together and wouldn’t conflict. Probably some of you are familiar with this approach. # yum -q install Percona-Server-server-55 Percona-Server-shared-compat php-mysql Installing: Percona-Server-server-55 x86_64 5.5.29-rel29.4.401.rhel6 percona 15 M Percona-Server-shared-compat x86_64 5.5.29-rel29.4.401.rhel6 percona 3.4 M php-mysql x86_64 5.3.3-14.el6_3 updates 79 k Installing for dependencies: Percona-Server-client-55 x86_64 5.5.29-rel29.4.401.rhel6 percona 7.0 M Percona-Server-shared-55 x86_64 5.5.29-rel29.4.401.rhel6 percona 787 k Transaction Summary ===================================================================================================================================================== Install 5 Package(s) Notice how PS-shared-compat installs along the -shared package, providing the older libmysqlclient.so.16 required by php-mysql. However, this has proved non-intuitive and problematic, since the shared-compat package wouldn’t get selected unless explicitely installed — and many of our users would rather have it “just work” without requiring additional knowledge of what the particular workaround was, etc.. We’re now trying a solution in which our -shared packages won’t conflict anymore at libmysqlclient.so, so we are able to install them side-by-side, modelled after the mysql-libs packages provided by CentOS/Redhat. So even if the user wants to install PS 5.5 alongside packages that depend on 5.1/5.0, the -shared packages will work together. For example installing 5.5 and postfix in CentOS: # yum -q install Percona-Server-server-55 postfix Installing: Percona-Server-server-55 x86_64 5.5.29-rel29.4.402.rhel5 percona-testing 19 M postfix x86_64 2:2.3.3-6.el5 base 3.8 M Installing for dependencies: Percona-SQL-shared-50 x86_64 5.0.92-b23.89.rhel5 percona-testing 1.8 M Percona-Server-client-55 x86_64 5.5.29-rel29.4.402.rhel5 percona-testing 9.1 M Percona-Server-shared-55 x86_64 5.5.29-rel29.4.402.rhel5 percona-testing 993 k … and this will install without problems. Additionally, this has the advantage of allowing an upgrade from 5.1 to 5.5 without uninstalling any software that depended on the old version. # rpm -qa | grep ^Percona Percona-Server-client-51-5.1.67-rel14.3.507.rhel6.x86_64 Percona-Server-shared-51-5.1.67-rel14.3.507.rhel6.x86_64 Percona-Server-server-51-5.1.67-rel14.3.507.rhel6.x86_64 In this case only Percona-Server-client-51 and Percona-Server-server-51 need be removed, allowing any package that depends on Percona-Server-shared-51 (providing libmysqlclient.so.16) to remain installed. After the server and client packages are uninstalled, you can install PS 5.5 without conflict. The current package candidates for versions 5.0.92 (which required an update), 5.1.67-14.3 and 5.5.29-29.4 can be tested from the percona-testing repository. We encourage you to try these out and send us your feedback and/or file any bugs you find. Installation instructions for Percona Testing repositories. We’re aiming to include these fixes in our next releases of 5.1 and 5.5. Percona Toolkit users in particular will enjoy this update since it’ll mean no more trouble when installing it from repository!
February 25, 2013
by Peter Zaitsev
· 7,900 Views
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Nested Iterator with WSO2 ESB
Please find the following sample which demonstrates the Nested iterator. The following is the source of the configuration. 15000 $1 Use the following request with soapui in order to test the above sample. SUN9 SUN10 From the second iterate mediator, messages retrieved from the first iterator are again iterated into smaller messages as below SUN10
February 23, 2013
by Achala Chathuranga Aponso
· 7,517 Views
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When to use Aspect Oriented Architecture (AOA/AOD)
When is it appropriate to use aspect oriented architecture? I think the only honest answer to this question is that it depends on the context for which the question is being asked. There really are no hard and fast rules regarding the selection of an architectural model(s) for a project because each model provides good and bad benefits. Every system is built with a unique requirements and constraints. This context will dictate when to use one type of architecture over another or in conjunction with others. To me aspect oriented architecture models should be a sub-phase in the architectural modeling and design process especially when creating enterprise level models. Personally, I like to use this approach to create a base architectural model that is defined by non-functional requirements and system quality attributes. This general model can then be used as a starting point for additional models because it is targets all of the business key quality attributes required by the system. Aspect oriented architecture is a method for modeling non-functional requirements and quality attributes of a system known as aspects. These models do not deal directly with specific functionality. They do categorize functionality of the system. This approach allows a system to be created with a strong emphasis on separating system concerns into individual components. These cross cutting components enables a systems to create with compartmentalization in regards to non-functional requirements or quality attributes. This allows for the reduction in code because an each component maintains an aspect of a system that can be called by other aspects. This approach also allows for a much cleaner and smaller code base during the implementation and support of a system. Additionally, enabling developers to develop systems based on aspect-oriented design projects will be completed faster and will be more reliable because existing components can be shared across a system; thus, the time needed to create and test the functionality is reduced. Example of an effective use of Aspect Oriented Architecture In my experiences, aspect oriented architecture can be very effective with large or more complex systems. Typically, these types of systems have a large number of concerns so the act of defining them is very beneficial for reducing the system’s complexity because components can be developed to address each concern while exposing functionality to the other system components. The benefits to using the aspect oriented approach as the starting point for a system is that it promotes communication between IT and the business due to the fact that the aspect oriented models are quality attributes focused so not much technical understanding is needed to understand the model. An example of this can be in developing a new intranet website. Common Intranet Concerns: Error Handling Security Logging Notifications Database connectivity Example of a not as effective use of Aspect Oriented Architecture Again in my experiences, aspect oriented architecture is not as effective with small or less complex systems in comparison. There is no need to model concerns for a system that has a limited amount of them because the added overhead would not be justified for the actual benefits of creating the aspect oriented architecture model. Furthermore, these types of projects typically have a reduced time schedule and a limited budget. The creation of the Aspect oriented models would increase the overhead of a project and thus increase the time needed to implement the system. An example of this is seen by creating a small application to poll a network share for new files and then FTP them to a new location. The two primary concerns for this project is to monitor a network drive and FTP files to a new location. There is no need to create an aspect model for this system because there will never be a need to share functionality amongst either of these concerns. To add to my point, this system is so small that it could be created with just a few classes so the added layer of componentizing the concerns would be complete overkill for this situation. References: Brichau, Johan; D'Hondt, Theo. (2006) Aspect-Oriented Software Development (AOSD) - An Introduction. Retreived from: http://www.info.ucl.ac.be/~jbrichau/courses/introductionToAOSD.pdf
February 21, 2013
by Todd Merritt
· 9,658 Views
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Spring-Test-MVC Junit Testing Spring Security Layer with Method Level Security
For people in hurry get the code from Github. In continuation of my earlier blog on spring-test-mvc junit testing Spring Security layer with InMemoryDaoImpl, in this blog I will discuss how to use achieve method level access control. Please follow the steps in this blog to setup spring-test-mvc and run the below test case. mvn test -Dtest=com.example.springsecurity.web.controllers.SecurityControllerTest The JUnit test case looks as below, @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(loader = WebContextLoader.class, value = { "classpath:/META-INF/spring/services.xml", "classpath:/META-INF/spring/security.xml", "classpath:/META-INF/spring/mvc-config.xml" }) public class SecurityControllerTest { @Autowired CalendarService calendarService; @Test public void testMyEvents() throws Exception { Authentication auth = new UsernamePasswordAuthenticationToken("[email protected]", "user1"); SecurityContext securityContext = SecurityContextHolder.getContext(); securityContext.setAuthentication(auth); calendarService.findForUser(0); SecurityContextHolder.clearContext(); } @Test(expected = AuthenticationCredentialsNotFoundException.class) public void testForbiddenEvents() throws Exception { calendarService.findForUser(0); } } @Test(expected=AccessDeniedException.class) public void testWrongUserEvents() throws Exception { Authentication auth = new UsernamePasswordAuthenticationToken("[email protected]", "user2"); SecurityContext securityContext = SecurityContextHolder.getContext(); securityContext.setAuthentication(auth); calendarService.findForUser(0); SecurityContextHolder.clearContext(); } If you notice, if the user did not login or if the user is trying to access another users information it will throw an exception. The interface access control is as below, public interface CalendarService { @PreAuthorize("hasRole('ROLE_ADMIN') or principal.id == #userId") List findForUser(int userId); } The PreAuthorize only works on interface so that any implementation that implements this interface has this access control. I hope this blog helps you.
February 21, 2013
by Krishna Prasad
· 23,652 Views
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