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  1. DZone
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  4. Implementing SOLID Principles in Android Development

Implementing SOLID Principles in Android Development

SOLID principles guide Android developers in crafting scalable, maintainable, and testable apps by ensuring clear architecture, modularity, and clean abstractions.

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Farhana Haque user avatar
Farhana Haque
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Feb. 20, 25 · Analysis
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Writing software is an act of creation, and Android development is no exception. It’s about more than just making something work. It’s about designing applications that can grow, adapt, and remain manageable over time.

As an Android developer who has faced countless architectural challenges, I’ve discovered that adhering to the SOLID principles can transform even the most tangled codebases into clean systems. These are not abstract principles, but result-oriented and reproducible ways to write robust, scalable, and maintainable code.

This article will provide insight into how SOLID principles can be applied to Android development through real-world examples, practical techniques, and experience from the Meta WhatsApp team.

Understanding SOLID Principles

The SOLID principles, proposed by Robert C. Martin, are five design principles for object-oriented programming that guarantee clean and efficient software architecture.

  • Single Responsibility Principle (SRP). A class should have one and only one reason to change.
  • Open/Closed Principle (OCP). Software entities should be open for extension but closed for modification.
  • Liskov Substitution Principle (LSP). Subtypes must be substitutable for their base types.
  • Interface Segregation Principle (ISP). Interfaces should be client-specific and not force the implementation of unused methods.
  • Dependency Inversion Principle (DIP). High-level modules should depend on abstractions, not on low-level modules.

Integrating these principles into Android development will allow us to create applications that are easier to scale, test, and maintain.

Single Responsibility Principle (SRP): Streamlining Responsibilities

The Single Responsibility Principle is the foundation of writing maintainable code. It states that each class must have a single concern it takes responsibility for. A common anti-pattern is considering activities or fragments to be some "God classes" that handle responsibilities starting from UI rendering, then data fetching, error handling, etc. This approach makes a test and maintenance nightmare.

With the SRP, separate different concerns into different components: for example, in an app for news, create or read news.

Java
 
class NewsRepository {
    fun fetchNews(): List<News> {
        // Handles data fetching logic
    }
}

class NewsViewModel(private val newsRepository: NewsRepository) {
    fun loadNews(): LiveData<List<News>> {
        // Manages UI state and data flow
    }
}

class NewsActivity : AppCompatActivity() {
    // Handles only UI rendering
}


Every class has only one responsibility; hence, it’s easy to test and modify without having side effects.

In modern Android development, SRP is mostly implemented along with the recommended architecture using Jetpack. For example, logic related to data manipulation logic might reside inside ViewModel, while the Activities or Fragments should just care about the UI and interactions. 

Data fetching might be delegated to some separate Repository, either from local databases like Room or network layers such as Retrofit. This reduces the risk of UI classes bloat, since each component gets only one responsibility. Simultaneously, your code will be much easier to test and support.

Open/Closed Principle (OCP): Designing for Extension

The Open/Closed Principle declares that a class should be opened for extension but not for modification. It is more reasonable for Android applications since they constantly upgrade and add new features.

The best examples of how to use the OCP principle in Android applications are interfaces and abstract classes. For example:

Java
 
interface PaymentMethod {
    fun processPayment(amount: Double)
}

class CreditCardPayment : PaymentMethod {
    override fun processPayment(amount: Double) {
        // Implementation for credit card payments
    }
}

class PayPalPayment : PaymentMethod {
    override fun processPayment(amount: Double) {
        // Implementation for PayPal payments
    }
}


Adding new payment methods does not require changes to existing classes; it requires creating new classes. This is where the system becomes flexible and can be scaled.

In applications created for Android devices, the Open/Closed Principle is pretty useful when it comes to feature toggles and configurations taken dynamically. For example, in case your app has an AnalyticsTracker base interface that reports events to different analytics services, Firebase and Mixpanel, and custom internal trackers, every new service can be added as a separate class without changes to the existing code. This keeps your analytics module open for extension — you can add new trackers — but closed for modification: you don’t rewrite existing classes every time you add a new service.

Liskov Substitution Principle (LSP): Ensuring Interchangeability

The Liskov Substitution Principle states that subclasses should be substitutable for their base classes, and the application’s behavior must not change. In Android, this principle is fundamental to designing reusable and predictable components.

For example, a drawing app:

Java
 
abstract class Shape {
    abstract fun calculateArea(): Double
}

class Rectangle(private val width: Double, private val height: Double) : Shape() {
    override fun calculateArea() = width * height
}

class Circle(private val radius: Double) : Shape() {
    override fun calculateArea() = Math.PI * radius * radius
}


Both Rectangle and Circle can be replaced by any other one interchangeably without system failure, which means that the system is flexible and follows LSP.

Consider Android’s RecyclerView.Adapter subclasses. Each subclass of the adapter extends from RecyclerView.Adapter<VH> and overrides core functions like onCreateViewHolder, onBindViewHolder, and getItemCount. 

The RecyclerView can use any subclass interchangeably as long as those methods are implemented correctly and do not break the functionality of your app. Here, the LSP is maintained, and your RecyclerView can be flexible to substitute any adapter subclass at will.

Interface Segregation Principle (ISP): Lean and Focused Interfaces

In larger applications, it is common to define interfaces with too much responsibility, especially around networking or data storage. Instead, break them into smaller, more targeted interfaces. For example, an ApiAuth interface responsible for user authentication endpoints should be different from an ApiPosts interface responsible for blog posts or social feed endpoints. This separation will prevent clients that need only the post-related methods from being forced to depend on and implement authentication calls, hence keeping your code and test coverage leaner.

The Interface Segregation Principle means that instead of having big interfaces, several smaller, focused ones should be used. The principle prevents situations where classes implement unnecessary methods.

For example, rather than having one big interface representing users’ actions, consider Kotlin code:

Kotlin
 
interface Authentication {
    fun login()
    fun logout()
}

interface ProfileManagement {
    fun updateProfile()
    fun deleteAccount()
}


Classes that implement these interfaces can focus only on the functionality they require, thus cleaning up the code and making it more maintainable.

Dependency Inversion Principle (DIP): Abstracting Dependencies

The Dependency Inversion Principle promotes decoupling by ensuring high-level modules depend on abstractions rather than concrete implementations. This principle perfectly aligns with Android’s modern development practices, especially with dependency injection frameworks like Dagger and Hilt.

For example:

Kotlin
 
class UserRepository @Inject constructor(private val apiService: ApiService) {
    fun fetchUserData() {
        // Fetches user data from an abstraction
    }
}


Here, UserRepository depends on the abstraction ApiService, making it flexible and testable. This approach allows us to replace the implementation, such as using a mock service during testing.

Frameworks such as Hilt, Dagger, and Koin facilitate dependency injection by providing a way to supply dependencies to Android components, eliminating the need to instantiate them directly. In a repository, for instance, instead of instantiating a Retrofit implementation, you will inject an abstraction, for example, an ApiService interface. 

That way, you could easily switch the network implementation, for instance, an in-memory mock service for local testing, and would not need to change anything in your repository code. In real-life applications, you can find that classes are annotated with @Inject or @Provides to provide these abstractions, hence making your app modular and test-friendly.

Practical Benefits of SOLID Principles

Adopting SOLID principles in Android development yields tangible benefits:

  1. Improved testability. Focused classes and interfaces make it easier to write unit tests.
  2. Enhanced maintainability. Clear separation of concerns simplifies debugging and updates.
  3. Scalability. Modular designs enable seamless feature additions.
  4. Collaboration. Well-structured code facilitates teamwork and reduces onboarding time for new developers.
  5. Performance optimization. Lean, efficient architectures minimize unnecessary processing and memory usage.

Real-World Applications

In feature-rich applications, such as e-commerce or social networking apps, the application of the SOLID principles can greatly reduce the risk of regressions every time a new feature or service is added. 

For example, if a new requirement requires an in-app purchase flow, you can introduce a separate module to implement the required interfaces (Payment, Analytics) without touching the existing modules. This kind of modular approach, driven by SOLID, allows your Android app to quickly adapt to market demands and keeps the codebase from turning into spaghetti over time.

While working on a large project that requires many developers to collaborate, it is highly recommended to keep a complex codebase with SOLID principles. For example, separating data fetching, business logic, and UI handling in the chat module helped reduce the chance of regressions while scaling the code with new features. Likewise, the application of DIP was crucial to abstract network operations, hence being able to change with almost no disruption between network clients.

Conclusion

More than a theoretical guide, the principles of SOLID are actually the practical philosophy for creating resilient, adaptable, and maintainable software. In Android development, with requirements changing nearly as often as technologies are, embracing these principles will allow you to write better code and build applications that are a joy to develop, scale, and maintain.

Dependency inversion principle Interface segregation principle Liskov substitution principle Android (robot) mobile app

Opinions expressed by DZone contributors are their own.

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