DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports
Events Video Library
Refcards
Trend Reports

Events

View Events Video Library

The Latest Data Engineering Topics

article thumbnail
The Difference Between 'Hadoop DFS' and 'Hadoop FS'
While exploring HDFS, I came across these two syntaxes for querying HDFS: > hadoop dfs > hadoop fs Initally I couldn't differentiate between the two, and kept wondering why we have two different syntaxes for a common purpose. I found a number of people online with the same question -- their thoughts are below: Per Chris's explanation: it seems like there's no difference between the two syntaxes. If we look at the definitions of the two commands (hadoop fs and hadoop dfs) in $HADOOP_HOME/bin/hadoop ... elif [ "$COMMAND" = "datanode" ] ; then CLASS='org.apache.hadoop.hdfs.server.datanode.DataNode' HADOOP_OPTS="$HADOOP_OPTS $HADOOP_DATANODE_OPTS" elif [ "$COMMAND" = "fs" ] ; then CLASS=org.apache.hadoop.fs.FsShell HADOOP_OPTS="$HADOOP_OPTS $HADOOP_CLIENT_OPTS" elif [ "$COMMAND" = "dfs" ] ; then CLASS=org.apache.hadoop.fs.FsShell HADOOP_OPTS="$HADOOP_OPTS $HADOOP_CLIENT_OPTS" elif [ "$COMMAND" = "dfsadmin" ] ; then CLASS=org.apache.hadoop.hdfs.tools.DFSAdmin HADOOP_OPTS="$HADOOP_OPTS $HADOOP_CLIENT_OPTS" ... That was his reasoning. Unconvinced, I kept looking for a more persuasive answer, and these excerpts made more sense to me: FS relates to a generic file system which can point to any file systems like local, HDFS etc. But dfs is very specific to HDFS. So when we use FS it can perform operation with from/to local or hadoop distributed file system to destination. But specifying DFS operation relates to HDFS. Below are two excerpts from the Hadoop documentation that describe these two as different shells. FS Shell The FileSystem (FS) shell is invoked by bin/hadoop fs. All the FS shell commands take path URIs as arguments. The URI format is scheme://autority/path. For HDFS the scheme is hdfs, and for the local filesystem the scheme is file. The scheme and authority are optional. If not specified, the default scheme specified in the configuration is used. An HDFS file or directory such as /parent/child can be specified as hdfs://namenodehost/parent/child or simply as /parent/child (given that your configuration is set to point to hdfs://namenodehost). Most of the commands in FS shell behave like corresponding Unix commands. DFShell The HDFS shell is invoked by bin/hadoop dfs. All the HDFS shell commands take path URIs as arguments. The URI format is scheme://autority/path. For HDFS the scheme is hdfs, and for the local filesystem the scheme is file. The scheme and authority are optional. If not specified, the default scheme specified in the configuration is used. An HDFS file or directory such as /parent/child can be specified as hdfs://namenode:namenodeport/parent/child or simply as /parent/child (given that your configuration is set to point to namenode:namenodeport). Most of the commands in HDFS shell behave like corresponding Unix commands. So, based on the above, we can conclude that it all depends on the scheme configuration. When using these two commands with absolute URI (i.e. scheme://a/b) the behavior shall be identical. Only it's the default configured scheme value for file and hdfs for fs and dfs respectively, which is the cause for difference in behavior.
September 14, 2012
by Abhishek Jain
· 45,502 Views
article thumbnail
Spring 3.1 Caching and @Cacheable
Caches have been around in the software world for long time. They’re one of those really useful things that once you start using them, you wonder how on earth you got along without them so, it seems a little strange that the Guys at Spring only got around to adding a caching implementation to Spring core in version 3.1. I’m guessing that previously it wasn’t seen as a priority and besides, before the introduction of Java annotations one of the difficulties of caching was the coupling of caching code with your business code, which could often become pretty messy. However, the Guys at Spring have now devised a simple to use caching system based around a couple of annotations: @Cacheable and @CacheEvict. The idea of the @Cacheable annotation is that you use it to mark the method return values that will be stored in the cache. The @Cacheable annotation can be applied either at method or type level. When applied at method level, then the annotated method’s return value is cached. When applied at type level, then the return value of every method is cached. @Cacheable(value = "employee") public class EmployeeDAO { public Person findEmployee(String firstName, String surname, int age) { return new Person(firstName, surname, age); } public Person findAnotherEmployee(String firstName, String surname, int age) { return new Person(firstName, surname, age); } } The Cacheable annotation takes three arguments: value, which is mandatory, together with key and condition. The first of these, value, is used to specify the name of the cache (or caches) in which the a method’s return value is stored. @Cacheable(value = "employee") public Person findEmployee(String firstName, String surname, int age) { return new Person(firstName, surname, age); } The code above ensures that the new Person object is stored in the “employee” cache. Any data stored in a cache requires a key for its speedy retrieval. Spring, by default, creates caching keys using the annotated method’s signature as demonstrated by the code above. You can override this using @Cacheable’s second parameter: key. To define a custom key you use a SpEL expression. @Cacheable(value = "employee", key = "#surname") public Person findEmployeeBySurname(String firstName, String surname, int age) { return new Person(firstName, surname, age); } In the findEmployeeBySurname(...) code, the ‘#surname’ string is a SpEL expression that means ‘go and create a key using the surname argument of the findEmployeeBySurname(...) method’. The final @Cacheable argument is the optional condition argument. Again, this references a SpEL expression, but this time it’s specifies a condition that’s used to determine whether or not your method’s return value is added to the cache. @Cacheable(value = "employee", condition = "#age < 25") public Person findEmployeeByAge(String firstName, String surname, int age) { return new Person(firstName, surname, age); } In the code above, I’ve applied the ludicrous business rule of only caching Person objects if the employee is less than 25 years old. Having quickly demonstrated how to apply some caching, the next thing to do is to take a look at what it all means. @Test public void testCache() { Person employee1 = instance.findEmployee("John", "Smith", 22); Person employee2 = instance.findEmployee("John", "Smith", 22); assertEquals(employee1, employee2); } The above test demonstrates caching at its simplest. The first call to findEmployee(...), the result isn’t yet cached so my code will be called and Spring will store its return value in the cache. In the second call to findEmployee(...) my code isn’t called and Spring returns the cached value; hence the local variable employee1 refers to the same object reference a @Test public void testCacheWithAgeAsCondition() { Person employee1 = instance.findEmployeeByAge("John", "Smith", 22); Person employee2 = instance.findEmployeeByAge("John", "Smith", 22); assertEquals(employee1, employee2); } s employee2, which means that the following is true: assertEquals(employee1, employee2); But, things aren’t always so clear cut. Remember that in findEmployeeBySurname I’ve modified the caching key so that the surname argument is used to create the key and the thing to watch out for when creating your own keying algorithm is to ensure that any key refers to a unique object. @Test public void testCacheOnSurnameAsKey() { Person employee1 = instance.findEmployeeBySurname("John", "Smith", 22); Person employee2 = instance.findEmployeeBySurname("Jack", "Smith", 55); assertEquals(employee1, employee2); } The code above finds two Person instances which are clearly refer to different employees; however, because I’m caching on surname only, Spring will return a reference to the object that’s created during my first call to findEmployeeBySurname(...). This isn’t a problem with Spring, but with my poor cache key definition. Similar care has to be taken when referring to objects created by methods that have a condition applied to the @Cachable annotation. In my sample code I’ve applied the arbitrary condition of only caching Person instances where the employee is under 25 years old. @Test public void testCacheWithAgeAsCondition() { Person employee1 = instance.findEmployeeByAge("John", "Smith", 22); Person employee2 = instance.findEmployeeByAge("John", "Smith", 22); assertEquals(employee1, employee2); } In the above code, the references to employee1 and employee2 are equal because in the second call to findEmployeeByAge(...) Spring returns its cached instance. @Test public void testCacheWithAgeAsCondition2() { Person employee1 = instance.findEmployeeByAge("John", "Smith", 30); Person employee2 = instance.findEmployeeByAge("John", "Smith", 30); assertFalse(employee1 == employee2); } Similarly, in the unit test code above, the references to employee1 and employee2 refer to different objects as, in this case, John Smith is over 25. That just about covers @Cacheable, but what about @CacheEvict and clearing items form the cache? Also, there’s the question adding caching to your Spring config and choosing a suitable caching implementation. However, more on that later....
September 14, 2012
by Roger Hughes
· 197,098 Views · 8 Likes
article thumbnail
Your First Hadoop MapReduce Job
Hadoop MapReduce is a YARN-based system for parallel processing of large data sets. In this article, learn to quickly start writing the simplest MapReduce job.
September 12, 2012
by Amresh Singh
· 19,712 Views
article thumbnail
Caching and @Cacheable
Caches have been around in the software world for long time. They’re one of those really useful things that once you start using them you wonder how on earth you got along without them so, it seems a little strange that the guys at Spring only got around to adding a caching implementation to Spring core in version 3.1. I’m guessing that previously it wasn’t seen as a priority and besides, before the introduction of Java annotations, one of the difficulties of caching was the coupling of caching code with your business code, which could often become pretty messy. However, the guys at Spring have now devised a simple to use caching system based around a couple of annotations: @Cacheable and @CacheEvict. The idea of the @Cacheable annotation is that you use it to mark the method return values that will be stored in the cache. The @Cacheable annotation can be applied either at method or type level. When applied at method level, then the annotated method’s return value is cached. When applied at type level, then the return value of every method is cached. The code below demonstrates how to apply @Cacheable at type level: @Cacheable(value = "employee") public class EmployeeDAO { public Person findEmployee(String firstName, String surname, int age) { return new Person(firstName, surname, age); } public Person findAnotherEmployee(String firstName, String surname, int age) { return new Person(firstName, surname, age); } } The Cacheable annotation takes three arguments: value, which is mandatory, together with key and condition. The first of these, value, is used to specify the name of the cache (or caches) in which the a method’s return value is stored. @Cacheable(value = "employee") public Person findEmployee(String firstName, String surname, int age) { return new Person(firstName, surname, age); } The code above ensures that the new Person object is stored in the “employee” cache. Any data stored in a cache requires a key for its speedy retrieval. Spring, by default, creates caching keys using the annotated method’s signature as demonstrated by the code above. You can override this using @Cacheable’s second parameter: key. To define a custom key you use a SpEL expression. @Cacheable(value = "employee", key = "#surname") public Person findEmployeeBySurname(String firstName, String surname, int age) { return new Person(firstName, surname, age); } In the findEmployeeBySurname(...) code, the ‘#surname’ string is a SpEL expression that means ‘go and create a key using the surname argument of the findEmployeeBySurname(...) method’. The final @Cacheable argument is the optional condition argument. Again, this references a SpEL expression, but this time it’s specifies a condition that’s used to determine whether or not your method’s return value is added to the cache. @Cacheable(value = "employee", condition = "#age < 25") public Person findEmployeeByAge(String firstName, String surname, int age) { return new Person(firstName, surname, age); } In the code above, I’ve applied the ludicrous business rule of only caching Person objects if the employee is less than 25 years old. Having quickly demonstrated how to apply some caching, the next thing to do is to take a look at what it all means. @Test public void testCache() { Person employee1 = instance.findEmployee("John", "Smith", 22); Person employee2 = instance.findEmployee("John", "Smith", 22); assertEquals(employee1, employee2); } The above test demonstrates caching at its simplest. The first call to findEmployee(...), the result isn’t yet cached so my code will be called and Spring will store its return value in the cache. In the second call to findEmployee(...) my code isn’t called and Spring returns the cached value; hence the local variable employee1 refers to the same object reference as employee2, which means that the following is true: assertEquals(employee1, employee2); But, things aren’t always so clear cut. Remember that in findEmployeeBySurname I’ve modified the caching key so that the surname argument is used to create the key and the thing to watch out for when creating your own keying algorithm is to ensure that any key refers to a unique object. @Test public void testCacheOnSurnameAsKey() { Person employee1 = instance.findEmployeeBySurname("John", "Smith", 22); Person employee2 = instance.findEmployeeBySurname("Jack", "Smith", 55); assertEquals(employee1, employee2); } The code above finds two Person instances which are clearly refer to different employees; however, because I’m caching on surname only, Spring will return a reference to the object that’s created during my first call to findEmployeeBySurname(...). This isn’t a problem with Spring, but with my poor cache key definition. Similar care has to be taken when referring to objects created by methods that have a condition applied to the @Cachable annotation. In my sample code I’ve applied the arbitrary condition of only caching Person instances where the employee is under 25 years old. @Test public void testCacheWithAgeAsCondition() { Person employee1 = instance.findEmployeeByAge("John", "Smith", 22); Person employee2 = instance.findEmployeeByAge("John", "Smith", 22); assertEquals(employee1, employee2); } In the above code, the references to employee1 and employee2 are equal because in the second call to findEmployeeByAge(...) Spring returns its cached instance. @Test public void testCacheWithAgeAsCondition2() { Person employee1 = instance.findEmployeeByAge("John", "Smith", 30); Person employee2 = instance.findEmployeeByAge("John", "Smith", 30); assertFalse(employee1 == employee2); } Similarly, in the unit test code above, the references to employee1 and employee2 refer to different objects as, in this case, John Smith is over 25. That just about covers @Cacheable, but what about @CacheEvict and clearing items form the cache? Also, there’s the question adding caching to your Spring config and choosing a suitable caching implementation. However, more on that later...
September 12, 2012
by Roger Hughes
· 15,817 Views
article thumbnail
New ActiveMQ failover and Clustering Goodies
For the last two weeks I’ve been working on some interesting use cases for the good ol’ failover transport. I finally have some time at my hands, so here’s a brief recap of what’s coming in 5.6 release in this area. First there’s a new feature, called Priority Backup. It’s described in details here, but in a nutshell it provides you with the mechanism of prioritizing your failover urls and keep your clients connected to them as soon as they are available. The most obvious use case for this is to keep your clients connected to the broker in local data center whenever you can. By doing this, you can both have better performances and stability of your clients, but also save on your bandwidth bills. Another improvement is coming for automatic broker cluster feature. Although this feature is not new, I spent some time hardening it and thought to share some more insight in how (and when) to use it in your projects. In search of high availability, people often default to master-slave architecture. This makes sense in most use cases, but if your flow is purely non-persistent you can probably come up with more optimal architecture. Instead of having one broker at the time handling all your load, and other one just waiting for it to fail, you’ll get more efficient system with some kind of active-active configuration where (possibly multiple) brokers share the load all the time. Ideally clients would be evenly distributed and would rebalance if anything changes. Brokers don’t need to share any messages as clients are distributed and messages are non-persistent so they will be lost if broker fails. So can you achieve this kind of architecture with ActiveMQ? Sure you do. That’s where automatic rebalance and clustering shines. First of all, brokers should be networked but only so they can exchange information on their availability. They shouldn’t exchange the messages (but of course can if your use case needs it). In 5.6 you do that with pure static networks, using configuration like So now imagine three brokers A,B and C forming a full mesh. In addition every broker uses rebalance options on their transport connectors All that is left for the client to do is connect to one of the brokers it knows like failover:(brokerA) and the broker will fill it with all information on other brokers in the cluster and whether it should reconnect to one of them or not. So having a large number of clients connecting like this, very soon they’ll rebalance over available brokers. You can stop one of the brokers in the cluster for updates and clients will rebalance over remaining ones. You can even add a new broker to the cluster and everything will get rebalanced without any need for you to touch your clients. So, basically in this way you have both load balancing and high availability for your non-persistent messages. Additionally, your clients are automatically updated with all information they need, and no manual intervention is needed. Although the basic support for clustering was there since 5.4, I did some more hardening and better rebalancing, so it’s coming in the Apache ActiveMQ 5.6 (and the next Fuse 5.5.1) release. Also, there are some more great stuff regarding broker clustering coming soon, so stay tuned and happy messaging.
September 10, 2012
by Dejan Bosanac
· 15,535 Views
article thumbnail
Fixing Bugs - If You Can't Reproduce a Bug, You Can't Fix It
Fixing a problem usually starts with reproducing it – what Steve McConnell calls “stabilizing the error.” Technically speaking, you can’t be sure you are fixing the problem unless you can run through the same steps, see the problem happen yourself, fix it, and then run through the same steps and make sure that the problem went away. If you can’t reproduce it, then you are only guessing at what’s wrong, and that means you are only guessing that your fix is going to work. But let’s face it – it’s not always practical or even possible to reproduce a problem. Lots of bug reports don’t include enough information for you to understand what the hell the problem actually was, never mind what was going on when the problem occurred – especially bug reports from the field. Rahul Premraj and Thomas Zimmermann found in The Art of Collecting Bug Reports (from the book Making Software), that the two most important factors in determining whether a bug report will get fixed or not are: Is the description well-written, can the programmer understand what was wrong or why the customer thought something was wrong? Does it include steps to reproduce the problem, even basic information about what they were doing when the problem happened? It’s not a lot to ask – from a good tester at least. But you can’t reasonably expect this from customers. There are other cases where you have enough information, but don’t have the tools or expertise to reproduce a problem – for example, when a pen tester has found a security bug using specialist tools that you don’t have or don’t understand how to use. Sometimes you can fix a problem without being able to see it happen in front of you, come up with a theory on your own, trusting your gut – especially if this is code that you recently worked on. But reproducing the problem first gives you the confidence that you aren’t wasting your time and that you actually fixed the right issue. Trying to reproduce the problem should almost always be your first step. What’s involved in reproducing a bug? What you want to do is to find, as quickly as possible, a simple test that consistently shows the problem, so that you can then run a set of experiments, trace through the code, isolate what’s wrong, and prove that it went away after you fixed the code. The best explanation that I’ve found of how to reproduce a bug is in Debug It! where Paul Butcher patiently explains the pre-conditions (identifying the differences between your test environment and the customer’s environment, and trying to control as many of them as possible), and then how to walk backwards from the error to recreate the conditions required to make the problem happen again. Butcher is confident that if you take a methodical approach, you will (almost) always be able to reproduce the problem successfully. In Why Programs Fail: A guide to Systematic Debugging, Andreas Zeller, a German Comp Sci professor, explains that it’s not enough just to make the problem happen again. Your goal is to come up with the simplest set of circumstances that will trigger the problem – the smallest set of data and dependencies, the simplest and most efficient test(s) with the fewest variables, the shortest path to making the problem happen. You need to understand what is not relevant to the problem, what’s just noise that adds to the cost and time of debugging and testing – and get rid of it. You do this using binary techniques to slice up the input data set, narrowing in on the data and other variables that you actually need, repeating this until the problem starts to become clear. Code Complete’s chapter on Debugging is another good guide on how to reproduce a problem following a set of iterative steps, and how to narrow in on the simplest and most useful set of test conditions required to make the problem happen; as well as common places to look for bugs: checking for code that has been changed recently, code that has a history of other bugs, code that is difficult to understand (if you find it hard to understand, there’s a good chance that the programmers who worked on it before you did too). Replay Tools One of the most efficient ways to reproduce a problem, especially in server code, is by automatically replaying the events that led up to the problem. To do this you’ll need to capture a time-sequenced record of what happened, usually from an audit log, and a driver to read and play the events against the system. And for this to work properly, the behavior of the system needs to be deterministic – given the same set of inputs in the same sequence, the same results will occur each time. Otherwise you’ll have to replay the logs over and over and hope for the right set of circumstances to occur again. On one system that I worked on, the back-end engine was a deterministic state machine designed specifically to support replay. All of the data and events, including configuration and control data and timer events, were recorded in an inbound event log that we could replay. There were no random factors or unpredictable external events – the behavior of the system could always be recreated exactly by replaying the log, making it easy to reproduce bugs from the field. It was a beautiful thing, but most code isn’t designed to support replay in this way. Recent research in virtual machine technology has led to the development of replay tools to snapshot and replay events in a virtual machine. VMWare Workstation, for example, included a cool replay debugging facility for C/C++ programmers which was “guaranteed to have instruction-by-instruction identical behavior each time.” Unfortunately, this was an expensive thing to make work, and it was dropped in version 8, at the end of last year. Replay Solutions provides replay for Java programs, creating a virtual machine to record the complete stream of events (including database I/O, network I/O, system calls, interrupts) as the application is running, and then later letting you simulate and replay the same events against a copy of the running system, so that you can debug the application and observe its behavior. They also offer similar application record and replay technology for mobile HTML5 and JavaScript applications. This is exciting stuff, especially for complex systems where it is difficult to setup and reproduce problems in different environments. Fuzzing and Randomness If the problem is non-deterministic, or you can't come up with the right set of inputs, one approach to try is to simulate random data inputs and watch to see what happens - hoping to happen on a set of input variables that will trigger the problem. This is called fuzzing. Fuzzing is a brute force testing technique that is used to uncover data validation weaknesses that can cause reliability and security problems. It's effective at finding bugs, but it’s a terribly inefficient way to reproduce a specific problem. First you need to setup something to fuzz the inputs (this is easy if a program is reading from a file, or a web form – there are fuzzing tools to help with this – but a hassle if you need to write your own smart protocol fuzzer to test against internal APIs). Then you need time to run through all of the tests (with mutation fuzzing, you may need to run tens of thousands or hundreds of thousands of tests to get enough interesting combinations) and more time to sift through and review all of the test results and understand any problems that are found. Through fuzzing you will get new information about the system to help you identity problem areas in the code, and maybe find new bugs, but you may not end up any closer to fixing the problem that you started on. Reproducing problems, especially when you are working from a bad bug report (“the system was running fine all day, then it crashed… the error said something about a null pointer I think?”) can be a serious time sink. But what if you can’t reproduce the problem at all? Let’s look at that next…
September 9, 2012
by Jim Bird
· 45,694 Views
article thumbnail
"Schemas" in CouchDB
schema noun ( pl. schemata or schemas ) 1 technical a representation of a plan or theory in the form of an outline or model: a schema of scientific reasoning. 2 Logic a syllogistic figure. 3 (in Kantian philosophy) a conception of what is common to all members of a class; a general or essential type or form. CouchDB is a schema-less document store, but there are times when a schema is a good thing to have around, one way or another. So can you have your cake and eat it too? Below I'll take a high level look at adding a kind of schema to an application and the benefits and draw backs associated with this way of working. What I describe below isn't for everyone. It goes against some of the core principles of CouchDB and makes your data much less human readable, but there are cases where that trade off is worth making. Schemas: WTF?! It might seem a bit weird to add a schema to a schema-less database but sometimes it is a very useful thing indeed. When you're dealing with large datasets verbose object key names can be a problem (e.g. cost you money) so you end up stuck between a rock and a hard place; either make your data terse and hard to use or be explicit and spend more on storage and network. { "shape": "triangle", "colour_label": "red", "opposite_length_in_mm": 767.12254256805875, "angle_in_radians": 1.5514293603308698, "adjacent_length_in_mm": 73.59881843627835 } What usually happens is some middle ground where a nice descriptive name like "angle_in_radians" gets reduced to "angle" or "rads". That's fine in that it reduces the storage and network required to deal with all that data. { "adj": 73.59881843627835, "shape": "triangle", "angle": 1.5514293603308698, "opp": 767.12254256805875, "colour": "red" } However, by making this small change you move the description of the data out of your database and into some undefined place; higher level code, documentation, shared knowledge, a whiteboard, a notebook, someones head. As your data becomes more terse you might rely on duck typing (deriving from the data itself what the data describes) to get data that quacks right in your application. That's fine so long as you have data that is sufficiently distinguishable from the other ducks on the pond; if I rely on pulling a triangle object from the database because it has an angle member I might accidentally pull out a rhombus or an icosahedron. To make sure you get the data you expect you might add an explicit type field to each data (e.g. "type=goose" or "shape=triangle") something which I've always felt was rather odd. This starts to add up on storage (remember you have a large dataset/flock of ducks) and, more importantly, it doesn't help with where the description of the data is held - you know that you have a goose but don't know what a goose is. This last point is important, especially if you're working in a team of developers. Knowing what describing a shape as a triangle means is vital in producing consistent code that many people can work on. The straight jacket of a SQL schema looks pretty comfy sometimes. Okay, I'll buy that a schema might be useful... So how do you add a schema into a CouchDB database, something that is inherently schema-less? Can I get the best of both worlds? Here's a little trick that might help. First you define a document that is the schema for a particular type of data: { "_id": "datatype/triangle/v1", "fields": [ "opposite_length_in_mm", "adjacent_length_in_mm", "angle_in_radians", "colour_label" ] } Then you change your document structure to reference that "schema": { "datatype": "triangle/v1", "data": [ 879.07395066446952, 84.607510245708468, 1.4444230241122715, "red" ] } Note that the schema is versioned and that ordering in the data list is important here! I now know precisely what the data represents without having to store that description in the data itself. This way of working has benefits beyond disk storage; you reduce wire traffic, and there is less for a client to parse before rendering it. This is especially useful if you're rendering into a browser based visualisation - you don't need a complex set of objects to make a bar chart, just a list of x and y values. I can also share the data structure with colleagues and be reasonably confident that when I'm talking about a "v1 triangle" they'll know that lengths are in millimeters, are the opposite and adjacent sides and that the angle is in radians, hopefully reducing the chance of costly mistakes. Isn't that error prone? Yes and no. If you make a mistake in the ordering of your fields then, yes you are going to have issues. This is reasonably easy to manage with some form of client verification (e.g. validation on a web form) and generating the interface from the data (e.g. use the schema definition to build the GUI). If you're adding these data into the database by hand (e.g. via a curl or futon) then you aren't going to be in the regime where this trick is useful; your dataset needs to be large for this to make sense. Things still quack What's particularly nice about this way of working is that I can still duck type the data, add additional fields to annotate it etc. since the schema isn't strictly enforced. Nothing stops me from having a triangle document like: { "datatype": "triangle/v1", "data": [ 879.07395066446952, 84.607510245708468, 1.4444230241122715, "red" ], "owner": "Simon", "location" "space" } My views that deal with the data with a schema will still work (by ignoring these additional fields), my MVC framework will still render my pages, and I'll still have all the data I want in my database. Nesting You could have a nested object structure like: { "datatype": "pattern/v1", "data": [ { "datatype": "triangle/v1", "data": [ 879.07395066446952, 84.607510245708468, 1.4444230241122715, "red" ], "owner": "Simon", "location" "space" }, { "datatype": "triangle/v1", "data": [ 879.07395066446952, 84.607510245708468, 1.4444230241122715, "blue" ], "owner": "Fred", "location" "space" }, { "datatype": "square/v1", data: [ 10, "green" ] } ] } But if you're going to have a schema you may as well reflect the nesting inside it, e.g say that you have a list of triangles and a list of squares: { "_id": "datatype/pattern/v1", "fields": [ ["triangle/v1"], ["square/v1"] ] } { "datatype": "pattern/v1", "data": [ [ { "data": [ 879.07395066446952, 84.607510245708468, 1.4444230241122715, "red" ], "owner": "Simon", "location" "space" }, { "data": [ 879.07395066446952, 84.607510245708468, 1.4444230241122715, "blue" ], "owner": "Fred", "location" "space" } ], [ { data: [ 10, "green" ] } ] } Schema evolution A nice feature of this way of working is that you can deal with schema evolutions; changing the format of your data. { "_id": "datatype/triangle/v2", "fields": [ "opposite_length_in_cm", "hypotenuse_length_in_cm", "angle_in_degrees", "colour_label" ] } There are only so many ways you can represent the data. While sometimes you may have a major schema evolution, one where old data is completely unusable, often changes are just tweaks for consistency (say changing the units of a quantity) or extending the schema by adding in optional data. In either case you should be able to use data from multiple schema versions together by using appropriate manipulations on the data. For example you could instantiate shape objects via a factory which knows how to create the right object for different schema versions. Validation The above does no validation of the data; the color field in the input data could be set to a number instead of a string, the angle to something non- physical etc. If you really needed validation you could do it with CouchDB's validation functions. If you go the fully validated route you'd want to define the schema in the design document (instead of as a normal doc) and use a CommonJS include to make sure that the validator in the app was doing the same thing as the schema. This ties you to a version of the design document (which is where the validators live), which may or may not be an issue. It will also considerably slow down insertion rate as CouchDB has to do more work to add your data. Personally I prefer to put validation logic in the client making writes. Views If I were using this way of working I would want to have a view which returned all the schema's defined on the database. This then allows me to build objects appropriately. A view to return schema's documents would look like: function(doc) { if (doc._id.slice(0, 'datatype'.length) == 'datatype') { emit (doc._id.slice('datatype/'.length, doc._id.length), doc.fields) } } You can pull out documents that have a schema with a simple view like: function(doc) { if (doc.datatype){ emit(doc.datatype, doc.data); } } This can be queried to find objects of a given shape using CouchDB's view slicing (e.g. ?startkey="square/v1"&endkey="square/v2") which returns data like: {"id":"datatype/square/v1","key":["square/v1",0],"value":["side_length_in_mm","colour_label"]}, {"id":"f98ffe7e4cd91cbb0d904f9098499ca8","key":["square/v1",1],"value":[872.4342711412228,"green"]}, {"id":"f98ffe7e4cd91cbb0d904f909849a218","key":["square/v1",1],"value":[370.29971491443905,"yellow"]}, {"id":"f98ffe7e4cd91cbb0d904f909849acd0","key":["square/v1",1],"value":[8.799279300193753,"yellow"]} You'll notice the name of the "schema" is the key and the values are held in value. This means I can parse the data into a set of appropriate objects with something like: var objects = []; function build(schema, data){ // Build the appropriate object for the schema... } for (row in data){ // build up the objects in a factory var obj = build(row.key, row.value); objects.push(obj); } If I wanted all versions of a shape the query would be, and used a vNUMERIC_COUNTER notation for versioning, ?startkey="square/v1"&endkey="square/vXXX" as numbers sort lower than strings. Taking it to the extreme If you are really worried about data size you can take this technique to the extreme by encoding the data arrays as a byte string and using the schema documents to describe that byte array. This effectively turns your JSON structure into something not dissimilar to a protocol buffer, at the expense of human readability and view complexity. If you are particularly concerned with data size over the wire (for example are writing an MMORPG) then this may be an acceptable trade off. Reminder This trick isn't suitable for every dataset. If you modify the data by hand it is prone to error. If you have a small dataset, or only ever send a small subset of the data to the client it's massive overkill. But if you have a large dataset of machine generated data, that needs to be frequently accessed over the WAN (think a monitoring app or game) then this is a nice way to reduce storage, network IO and browser render time. It's also worth reiterating that the schema is not enforced, you could have a square with 3 sides, and that adding strict schema enforcement with a validation function will considerably slow down insert rate.
September 8, 2012
by Simon Metson
· 10,400 Views
article thumbnail
Java 7: HashMap vs ConcurrentHashMap
As you may have seen from my past performance related articles and HashMap case studies, Java thread safety problems can bring down your Java EE application and the Java EE container fairly easily. One of most common problems I have observed when troubleshooting Java EE performance problems is infinite looping triggered from the non-thread safe HashMap get() and put() operations. This problem is known since several years but recent production problems have forced me to revisit this issue one more time. This article will revisit this classic thread safety problem and demonstrate, using a simple Java program, the risk associated with a wrong usage of the plain old java.util.HashMap data structure involved in a concurrent threads context. This proof of concept exercise will attempt to achieve the following 3 goals: Revisit and compare the Java program performance level between the non-thread safe and thread safe Map data structure implementations (HashMap, Hashtable, synchronized HashMap, ConcurrentHashMap) Replicate and demonstrate the HashMap infinite looping problem using a simple Java program that everybody can compile, run and understand Review the usage of the above Map data structures in a real-life and modern Java EE container implementation such as JBoss AS7 For more detail on the ConcurrentHashMap implementation strategy, I highly recommend the great article from Brian Goetz on this subject. Tools and server specifications As a starting point, find below the different tools and software’s used for the exercise: Sun/Oracle JDK & JRE 1.7 64-bit Eclipse Java EE IDE Windows Process Explorer (CPU per Java Thread correlation) JVM Thread Dump (stuck thread analysis and CPU per Thread correlation) The following local computer was used for the problem replication process and performance measurements: Intel(R) Core(TM) i5-2520M CPU @ 2.50Ghz (2 CPU cores, 4 logical cores) 8 GB RAM Windows 7 64-bit * Results and performance of the Java program may vary depending of your workstation or server specifications. Java program In order to help us achieve the above goals, a simple Java program was created as per below: The main Java program is HashMapInfiniteLoopSimulator.java A worker Thread class WorkerThread.java was also created The program is performing the following: Initialize different static Map data structures with initial size of 2 Assign the chosen Map to the worker threads (you can chose between 4 Map implementations) Create a certain number of worker threads (as per the header configuration). 3 worker threads were created for this proof of concept NB_THREADS = 3; Each of these worker threads has the same task: lookup and insert a new element in the assigned Map data structure using a random Integer element between 1 – 1 000 000. Each worker thread perform this task for a total of 500K iterations The overall program performs 50 iterations in order to allow enough ramp up time for the HotSpot JVM The concurrent threads context is achieved using the JDK ExecutorService As you can see, the Java program task is fairly simple but complex enough to generate the following critical criteria’s: Generate concurrency against a shared / static Map data structure Use a mix of get() and put() operations in order to attempt to trigger internal locks and / or internal corruption (for the non-thread safe implementation) Use a small Map initial size of 2, forcing the internal HashMap to trigger an internal rehash/resize Finally, the following parameters can be modified at your convenience: ## Number of worker threads private static final int NB_THREADS = 3; ## Number of Java program iterations private static final int NB_TEST_ITERATIONS = 50; ## Map data structure assignment. You can choose between 4 structures // Plain old HashMap (since JDK 1.2) nonThreadSafeMap = new HashMap(2); // Plain old Hashtable (since JDK 1.0) threadSafeMap1 = new Hashtable(2); // Fully synchronized HashMap threadSafeMap2 = new HashMap(2); threadSafeMap2 = Collections.synchronizedMap(threadSafeMap2); // ConcurrentHashMap (since JDK 1.5) threadSafeMap3 = new ConcurrentHashMap(2); /*** Assign map at your convenience ****/ assignedMapForTest = threadSafeMap3; Now find below the source code of our sample program. #### HashMapInfiniteLoopSimulator.java package org.ph.javaee.training4; import java.util.Collections; import java.util.Map; import java.util.HashMap; import java.util.Hashtable; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; /** * HashMapInfiniteLoopSimulator * @author Pierre-Hugues Charbonneau * */ public class HashMapInfiniteLoopSimulator { private static final int NB_THREADS = 3; private static final int NB_TEST_ITERATIONS = 50; private static Map assignedMapForTest = null; private static Map nonThreadSafeMap = null; private static Map threadSafeMap1 = null; private static Map threadSafeMap2 = null; private static Map threadSafeMap3 = null; /** * Main program * @param args */ public static void main(String[] args) { System.out.println("Infinite Looping HashMap Simulator"); System.out.println("Author: Pierre-Hugues Charbonneau"); System.out.println("http://javaeesupportpatterns.blogspot.com"); for (int i=0; i(2); // Plain old Hashtable (since JDK 1.0) threadSafeMap1 = new Hashtable(2); // Fully synchronized HashMap threadSafeMap2 = new HashMap(2); threadSafeMap2 = Collections.synchronizedMap(threadSafeMap2); // ConcurrentHashMap (since JDK 1.5) threadSafeMap3 = new ConcurrentHashMap(2); // ConcurrentHashMap /*** Assign map at your convenience ****/ assignedMapForTest = threadSafeMap3; long timeBefore = System.currentTimeMillis(); long timeAfter = 0; Float totalProcessingTime = null; ExecutorService executor = Executors.newFixedThreadPool(NB_THREADS); for (int j = 0; j < NB_THREADS; j++) { /** Assign the Map at your convenience **/ Runnable worker = new WorkerThread(assignedMapForTest); executor.execute(worker); } // This will make the executor accept no new threads // and finish all existing threads in the queue executor.shutdown(); // Wait until all threads are finish while (!executor.isTerminated()) { } timeAfter = System.currentTimeMillis(); totalProcessingTime = new Float( (float) (timeAfter - timeBefore) / (float) 1000); System.out.println("All threads completed in "+totalProcessingTime+" seconds"); } } } #### WorkerThread.java package org.ph.javaee.training4; import java.util.Map; /** * WorkerThread * * @author Pierre-Hugues Charbonneau * */ public class WorkerThread implements Runnable { private Map map = null; public WorkerThread(Map assignedMap) { this.map = assignedMap; } @Override public void run() { for (int i=0; i<500000; i++) { // Return 2 integers between 1-1000000 inclusive Integer newInteger1 = (int) Math.ceil(Math.random() * 1000000); Integer newInteger2 = (int) Math.ceil(Math.random() * 1000000); // 1. Attempt to retrieve a random Integer element Integer retrievedInteger = map.get(String.valueOf(newInteger1)); // 2. Attempt to insert a random Integer element map.put(String.valueOf(newInteger2), newInteger2); } } } Performance comparison between thread safe Map implementations The first goal is to compare the performance level of our program when using different thread safe Map implementations: Plain old Hashtable (since JDK 1.0) Fully synchronized HashMap (via Collections.synchronizedMap()) ConcurrentHashMap (since JDK 1.5) Find below the graphical results of the execution of the Java program for each iteration along with a sample of the program console output. # Output when using ConcurrentHashMap Infinite Looping HashMap Simulator Author: Pierre-Hugues Charbonneau http://javaeesupportpatterns.blogspot.com All threads completed in 0.984 seconds All threads completed in 0.908 seconds All threads completed in 0.706 seconds All threads completed in 1.068 seconds All threads completed in 0.621 seconds All threads completed in 0.594 seconds All threads completed in 0.569 seconds All threads completed in 0.599 seconds ……………… As you can see, the ConcurrentHashMap is the clear winner here, taking in average only half a second (after an initial ramp-up) for all 3 worker threads to concurrently read and insert data within a 500K looping statement against the assigned shared Map. Please note that no problem was found with the program execution e.g. no hang situation. The performance boost is definitely due to the improved ConcurrentHashMap performance such as the non-blocking get() operation. The 2 other Map implementations performance level was fairly similar with a small advantage for the synchronized HashMap. HashMap infinite looping problem replication The next objective is to replicate the HashMap infinite looping problem observed so often from Java EE production environments. In order to do that, you simply need to assign the non-thread safe HashMap implementation as per code snippet below: /*** Assign map at your convenience ****/ assignedMapForTest = nonThreadSafeMap; Running the program as is using the non-thread safe HashMap should lead to: No output other than the program header Significant CPU increase observed from the system At some point the Java program will hang and you will be forced to kill the Java process What happened? In order to understand this situation and confirm the problem, we will perform a CPU per Thread analysis from the Windows OS using Process Explorer and JVM Thread Dump. 1 - Run the program again then quickly capture the thread per CPU data from Process Explorer as per below. Under explore.exe you will need to right click over the javaw.exe and select properties. The threads tab will be displayed. We can see overall 4 threads using almost all the CPU of our system. 2 – Now you have to quickly capture a JVM Thread Dump using the JDK 1.7 jstack utility. For our example, we can see our 3 worker threads which seems busy/stuck performing get() and put() operations. ..\jdk1.7.0\bin>jstack 272 2012-08-29 14:07:26 Full thread dump Java HotSpot(TM) 64-Bit Server VM (21.0-b17 mixed mode): "pool-1-thread-3" prio=6 tid=0x0000000006a3c000 nid=0x18a0 runnable [0x0000000007ebe000] java.lang.Thread.State: RUNNABLE at java.util.HashMap.put(Unknown Source) at org.ph.javaee.training4.WorkerThread.run(WorkerThread.java:32) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) "pool-1-thread-2" prio=6 tid=0x0000000006a3b800 nid=0x6d4 runnable [0x000000000805f000] java.lang.Thread.State: RUNNABLE at java.util.HashMap.get(Unknown Source) at org.ph.javaee.training4.WorkerThread.run(WorkerThread.java:29) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) "pool-1-thread-1" prio=6 tid=0x0000000006a3a800 nid=0x2bc runnable [0x0000000007d9e000] java.lang.Thread.State: RUNNABLE at java.util.HashMap.put(Unknown Source) at org.ph.javaee.training4.WorkerThread.run(WorkerThread.java:32) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) .............. 3 – CPU per thread correlation It is now time to convert the Process Explorer thread ID DECIMAL format to HEXA format as per below. The HEXA value allows us to map and identify each thread as per below: ## TID: 1748 (nid=0X6D4) Thread name: pool-1-thread-2 CPU @25.71% Task: Worker thread executing a HashMap.get() operation at java.util.HashMap.get(Unknown Source) at org.ph.javaee.training4.WorkerThread.run(WorkerThread.java:29) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) ## TID: 700 (nid=0X2BC) Thread name: pool-1-thread-1 CPU @23.55% Task: Worker thread executing a HashMap.put() operation at java.util.HashMap.put(Unknown Source) at org.ph.javaee.training4.WorkerThread.run(WorkerThread.java:32) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) ## TID: 6304 (nid=0X18A0) Thread name: pool-1-thread-3 CPU @12.02% Task: Worker thread executing a HashMap.put() operation at java.util.HashMap.put(Unknown Source) at org.ph.javaee.training4.WorkerThread.run(WorkerThread.java:32) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) ## TID: 5944 (nid=0X1738) Thread name: pool-1-thread-1 CPU @20.88% Task: Main Java program execution "main" prio=6 tid=0x0000000001e2b000 nid=0x1738 runnable [0x00000000029df000] java.lang.Thread.State: RUNNABLE at org.ph.javaee.training4.HashMapInfiniteLoopSimulator.main(HashMapInfiniteLoopSimulator.java:75) As you can see, the above correlation and analysis is quite revealing. Our main Java program is in a hang state because our 3 worker threads are using lot of CPU and not going anywhere. They may appear "stuck" performing HashMap get() & put() but in fact they are all involved in an infinite loop condition. This is exactly what we wanted to replicate. HashMap infinite looping deep dive Now let’s push the analysis one step further to better understand this looping condition. For this purpose, we added tracing code within the JDK 1.7 HashMap Java class itself in order to understand what is happening. Similar logging was added for the put() operation and also a trace indicating that the internal & automatic rehash/resize got triggered. The tracing added in get() and put() operations allows us to determine if the for() loop is dealing with circular dependency which would explain the infinite looping condition. #### HashMap.java get() operation public V get(Object key) { if (key == null) return getForNullKey(); int hash = hash(key.hashCode()); /*** P-H add-on- iteration counter ***/ int iterations = 1; for (Entry e = table[indexFor(hash, table.length)]; e != null; e = e.next) { /*** Circular dependency check ***/ Entry currentEntry = e; Entry nextEntry = e.next; Entry nextNextEntry = e.next != null?e.next.next:null; K currentKey = currentEntry.key; K nextNextKey = nextNextEntry != null?(nextNextEntry.key != null?nextNextEntry.key:null):null; System.out.println("HashMap.get() #Iterations : "+iterations++); if (currentKey != null && nextNextKey != null ) { if (currentKey == nextNextKey || currentKey.equals(nextNextKey)) System.out.println(" ** Circular Dependency detected! ["+currentEntry+"]["+nextEntry+"]"+"]["+nextNextEntry+"]"); } /***** END ***/ Object k; if (e.hash == hash && ((k = e.key) == key || key.equals(k))) return e.value; } return null; } HashMap.get() #Iterations : 1 HashMap.put() #Iterations : 1 HashMap.put() #Iterations : 1 HashMap.put() #Iterations : 1 HashMap.put() #Iterations : 1 HashMap.resize() in progress... HashMap.put() #Iterations : 1 HashMap.put() #Iterations : 2 HashMap.resize() in progress... HashMap.resize() in progress... HashMap.put() #Iterations : 1 HashMap.put() #Iterations : 2 HashMap.put() #Iterations : 1 HashMap.get() #Iterations : 1 HashMap.get() #Iterations : 1 HashMap.put() #Iterations : 1 HashMap.get() #Iterations : 1 HashMap.get() #Iterations : 1 HashMap.put() #Iterations : 1 HashMap.get() #Iterations : 1 HashMap.put() #Iterations : 1 ** Circular Dependency detected! [362565=362565][333326=333326]][362565=362565] HashMap.put() #Iterations : 2 ** Circular Dependency detected! [333326=333326][362565=362565]][333326=333326] HashMap.put() #Iterations : 1 HashMap.put() #Iterations : 1 HashMap.get() #Iterations : 1 HashMap.put() #Iterations : 1 ............................. HashMap.put() #Iterations : 56823 Again, the added logging was quite revealing. We can see that following a few internal HashMap.resize() the internal structure became affected, creating circular dependency conditions and triggering this infinite looping condition (#iterations increasing and increasing...) with no exit condition. It is also showing that the resize() / rehash operation is the most at risk of internal corruption, especially when using the default HashMap size of 16. This means that the initial size of the HashMap appears to be a big factor in the risk & problem replication. Finally, it is interesting to note that we were able to successfully run the test case with the non-thread safe HashMap by assigning an initial size setting at 1000000, preventing any resize at all. Find below the merged graph results: The HashMap was our top performer but only when preventing an internal resize. Again, this is definitely not a solution to the thread safe risk but just a way to demonstrate that the resize operation is the most at risk given the entire manipulation of the HashMap performed at that time. The ConcurrentHashMap, by far, is our overall winner by providing both fast performance and thread safety against that test case. JBoss AS7 Map data structures usage We will now conclude this article by looking at the different Map implementations within a modern Java EE container implementation such as JBoss AS 7.1.2. You can obtain the latest source code from the github master branch. Find below the report: Total JBoss AS7.1.2 Java files (August 28, 2012 snapshot): 7302 Total Java classes using java.util.Hashtable: 72 Total Java classes using java.util.HashMap: 512 Total Java classes using synchronized HashMap: 18 Total Java classes using ConcurrentHashMap: 46 Hashtable references were found mainly within the test suite components and from naming and JNDI related implementations. This low usage is not a surprise here. References to the java.util.HashMap were found from 512 Java classes. Again not a surprise given how common this implementation is since the last several years. However, it is important to mention that a good ratio was found either from local variables (not shared across threads), synchronized HashMap or manual synchronization safeguard so “technically” thread safe and not exposed to the above infinite looping condition (pending/hidden bugs is still a reality given the complexity with Java concurrency programming…this case study involving Oracle Service Bus 11g is a perfect example). A low usage of synchronized HashMap was found with only 18 Java classes from packages such as JMS, EJB3, RMI and clustering. Finally, find below a breakdown of the ConcurrentHashMap usage which was our main interest here. As you will see below, this Map implementation is used by critical JBoss components layers such as the Web container, EJB3 implementation etc. ## JBoss Single Sign On Used to manage internal SSO ID's involving concurrent Thread access Total: 1 ## JBoss Java EE & Web Container Not surprising here since lot of internal Map data structures are used to manage the http sessions objects, deployment registry, clustering & replication, statistics etc. with heavy concurrent Thread access. Total: 11 ## JBoss JNDI & Security Layer Used by highly concurrent structures such as internal JNDI security management. Total: 4 ## JBoss domain & managed server management, rollout plans... Total: 7 ## JBoss EJB3 Used by data structures such as File Timer persistence store, application Exception, Entity Bean cache, serialization, passivation... Total: 8 ## JBoss kernel, Thread Pools & protocol management Used by high concurrent Threads Map data structures involved in handling and dispatching/processing incoming requests such as HTTP. Total: 3 ## JBoss connectors such as JDBC/XA DataSources... Total: 2 ## Weld (reference implementation of JSR-299: Contexts and Dependency Injection for the JavaTM EE platform) Used in the context of ClassLoader and concurrent static Map data structures involving concurrent Threads access. Total: 3 ## JBoss Test Suite Used in some integration testing test cases such as an internal Data Store, ClassLoader testing etc. Total: 3 Final words I hope this article has helped you revisit this classic problem and understand one of the common problems and risks associated with a wrong usage of the non-thread safe HashMap implementation. My main recommendation to you is to be careful when using an HashMap in a concurrent threads context. Unless you are a Java concurrency expert, I recommend that you use ConcurrentHashMap instead which offers a very good balance between performance and thread safety. As usual, extra due diligence is always recommended such as performing cycles of load & performance testing. This will allow you to detect thread safety and / or performance problems before you promote the solution to your client production environment. Please provide any comments and share your experience with ConcurrentHashMap or HashMap implementations and troubleshooting.
September 7, 2012
by Pierre - Hugues Charbonneau
· 155,059 Views · 5 Likes
article thumbnail
Algorithm of the Week: Graphs and Their Representation
Although this post is supposed to be about algorithms I’ll cover more on graphs and their computer representation.
September 4, 2012
by Stoimen Popov
· 59,576 Views · 8 Likes
article thumbnail
Manual Test-Driven Development
Test-Driven Development is a code-level practice, based on running automated tests that are written before the production code they exercise. But practices can be applied only in the context where they were developed: when some premises are not present is difficult to apply TDD as-is. Automated specification For example, consider the premise of assertion automation: it is possible to write a (hopefully) small algorithm that is able to check the result of running production code and return true or false. In the case the problem is: Draw an antialiased circle on this blank canvas. -- Carlo Pescio it is not immediately clear how to define automated tests for this behavior. We could check that some pixels are still blank inside or outside the circle, or that there is a bound number of pixels of black color; or even that they are contiguous. An opinion I've heard (that I try not to misrepresent) is that we only need to write some looser tests in these cases, checking only a few pixels of the circle. This process will give us a little feedback on the API of our Canvas or Circle object, but not much on the algorithm we are implementing inside it. Are we going in the right direction? Have new test cases correctly been satisfied without a large intervention on the existing code? Are we painting some unrelated pixels due to an hidden bug? What I argument here is instead that we should change the nature of the feedback mechanism. Speaking in control theory terms, change the block that acquires the output and influences the input to our design process. Develop in the browser When I was developing a Couchapp, a kind of web application served directly from a CouchDB database, I was appaled by the difficulty of testing it. While the production code was composed of ~100 lines, it was a complex mix of technologies: HTML and CSS code, client-side JavaScript for managing user events and some server-side JavaScript for the "queries" (actually the server-side only consists of the database in Couchapps.) Some of this logic could be tested in automation, like the result of queries over views. Yet much of it was related to a user interface, and as such requiring a large time investment to automate. Instead of waking up my Selenium server and start to manipulate a browser with code, I noticed that this UI was almost read-only; there were a few cases where a new document would have to be inserted, but a manual test of them was short and did not even required to reload the page. The whole application state was observable. Summing it up, I performed a frequent manual test that took a few seconds instead of trying to define complex and brittle automation logic for testing the UI. Now that I've been introduced to a simple qualitative ROI model by Carlo Pescio's article, I would do the same for every context where: a large time investment is needed for automating tests. it is possible to perform manual tests quickly. as the only logic conclusion. A word of caution TDD has many benefits (including catching regressions early) so I'm not prepared to give it up just because it is difficult to test. These are technical scenarios where I have successfully followed TDD by the book: multithreaded and multiprocess code applications distributed over multiple machines computer vision (object recognition and tracking) image manipulation code (via comparison testing) development of browser bindings for Selenium And even in the case the big picture is not easy to test-first (like in the case of image manipulation), we can benefit from TDD the pieces of the solution. For example, in the computer vision case I wasn't able to write a test beforehand for tracking a car inside a movie. But I was able to TDD the objects that the algorithmic solution to the problem called for: Patch, Area, Cluster, Movement, and so on. End-to-end TDD is not always cheap but unit level TDD can often be, if it considers testability as a relevant property (while regression testing even at the end-to-end level is always possible, in the worst case with record and replay.) End-to-end specifications If we can't define automated assertions for our "big picture" problem, it doesn't mean that we cannot apply the TDD approach, by substituting a manual step. Going back to the circle problem, I would define manual test cases on an inspection page seen by a human. I've seen this done with layouts and multiple browsers to catch CSS rendering bugs, for example: It would be very difficult to check these screenshots automatically, as each browser renders pages a bit differently from the others. The iterative process becomes: Define a cheap manual test, automating the arrange and act phases but not the assertion. Write only the code necessary to make it pass. Refactor. As long as the number of tests does not increase without limit and the manual check can be performed quickly, this approach does not slow you down with respect to TDD by-the-book. You'll have to take care of regression with other means; but at least you define a set of manual test cases. Feedback! TDD is an instrument of feedback: if feedback cannot be gathered in an automated way, we have to resort to manual checking of the specifications. Here are other examples of manual tools for generating feedback: Read-Eval-Print Loops: you can experimenting with existing classes and functions, and easily repeat steps thanks to history. the browser refresh button: the fastest way to transform a PSD into an HTML and CSS template. MongoDB console for learning the database API; other kinds of consoles like Firebug and Chrome's, or Clojure's.
September 3, 2012
by Giorgio Sironi
· 10,319 Views
article thumbnail
Idempotent DB Update Scripts
An idempotent function gives the same result even if it is applied several times. That is exactly how a database update script should behave. It shouldn’t matter if it is run on or multiple times. The result should be the same. A database update script should be made to first check the state of the database and then apply the changes needed. If the script is done this way, several operations can be combined into one script that works on several databases despite the databases being at different (possibly unknown) state to start with. For the database schema itself I usually use Visual Studio 2010 database projects that handles updates automatically (in VS2012 the functionality has been changed significantly). Even with the schema updates handled automatically, there are always things that need manual handling. One common case is lookup tables that need initialization. Lookup Table Init Script I use a combination of a temp table and a MERGE clause to init lookup tables. CREATE TABLE #Colours ( ColourId INT NOT NULL, Name NVARCHAR(10) NOT NULL ) INSERT #Colours VALUES (1, N'Red'), (2, N'Green'), (3, N'Blue') MERGE Colours dst USING #Colours src ON (src.ColourId = dst.ColourId) WHEN MATCHED THEN UPDATE SET dst.ColourId = src.ColourId WHEN NOT MATCHED THEN INSERT VALUES (src.ColourId, src.Name) WHEN NOT MATCHED BY SOURCE THEN DELETE; DROP TABLE #Colours I think that the temp table approach is great because it gives a clear overview in the script of what the final values will be. It also works regardless of what the current values are. Sometimes it is relevant to keep old values, which can be done by removing the last two lines of the MERGE clause. It is also possible to flag records as inactive instead of deleting them. MERGE... ... WHEN NOT MATCHED BY SOURCE THEN SET dst.Active = 0; Checking Current State An idempotent script has to be able to check the current state and adopt its behaviour. The lookup table init script uses the MERGE clause for that, checking the actual values. In most cases it is possible to check the current state by inspecting the values of the table or through the sys meta data views. If that’s not possible, a separate table can be used to log the scripts run. This method has the advantage of an easy way to check what scripts have been run. The disadvantage is that it violates the DRY Principle by keeping a separate log, which can get out of sync with the actual database schema. What happens when a script is partially run and then fails before writing the log entry? What will happen the next time the script is run? This is where true idempotent script shines. Whenever there’s a doubt of the current state of the database the entire script can be run again, bringing the database to a known state.
September 3, 2012
by Anders Abel
· 11,218 Views
article thumbnail
Building A Simple API Proxy Server with PHP
these days i’m playing with backbone and using public api as a source. the web browser has one horrible feature: it don’t allow you to fetch any external resource to our host due to the cross-origin restriction. for example if we have a server at localhost we cannot perform one ajax request to another host different than localhost. nowadays there is a header to allow it: access-control-allow-origin . the problem is that the remote server must set up this header. for example i was playing with github’s api and github doesn’t have this header. if the server is my server, is pretty straightforward to put this header but obviously i’m not the sysadmin of github, so i cannot do it. what the solution? one possible solution is, for example, create a proxy server at localhost with php. with php we can use any remote api with curl (i wrote about it here and here for example). it’s not difficult, but i asked myself: can we create a dummy proxy server with php to handle any request to localhost and redirects to the real server, instead of create one proxy for each request?. let’s start. problably there is one open source solution (tell me if you know it) but i’m on holidays and i want to code a little bit (i now, it looks insane but that’s me ). the idea is: ... $proxy->register('github', 'https://api.github.com'); ... and when i type: http://localhost/github/users/gonzalo123 and create a proxy to : https://api.github.com/users/gonzalo123 the request method is also important. if we create a post request to localhost we want a post request to github too. this time we’re not going to reinvent the wheel, so we will use symfony componets so we will use composer to start our project: we create a conposer.json file with the dependencies: { "require": { "symfony/class-loader":"dev-master", "symfony/http-foundation":"dev-master" } } now php composer.phar install and we can start coding. the script will look like this: register('github', 'https://api.github.com'); $proxy->run(); foreach($proxy->getheaders() as $header) { header($header); } echo $proxy->getcontent(); as we can see we can register as many servers as we want. in this example we only register github. the application only has two classes: restproxy , who extracts the information from the request object and calls to the real server through curlwrapper . request = $request; $this->curl = $curl; } public function register($name, $url) { $this->map[$name] = $url; } public function run() { foreach ($this->map as $name => $mapurl) { return $this->dispatch($name, $mapurl); } } private function dispatch($name, $mapurl) { $url = $this->request->getpathinfo(); if (strpos($url, $name) == 1) { $url = $mapurl . str_replace("/{$name}", null, $url); $querystring = $this->request->getquerystring(); switch ($this->request->getmethod()) { case 'get': $this->content = $this->curl->doget($url, $querystring); break; case 'post': $this->content = $this->curl->dopost($url, $querystring); break; case 'delete': $this->content = $this->curl->dodelete($url, $querystring); break; case 'put': $this->content = $this->curl->doput($url, $querystring); break; } $this->headers = $this->curl->getheaders(); } } public function getheaders() { return $this->headers; } public function getcontent() { return $this->content; } } the restproxy receive two instances in the constructor via dependency injection (curlwrapper and request). this architecture helps a lot in the tests , because we can mock both instances. very helpfully when building restproxy. the restproxy is registerd within packaist so we can install it using composer installer: first install componser curl -s https://getcomposer.org/installer | php and create a new project: php composer.phar create-project gonzalo123/rest-proxy proxy if we are using php5.4 (if not, what are you waiting for?) we can run the build-in server cd proxy php -s localhost:8888 -t www/ now we only need to open a web browser and type: http://localhost:8888/github/users/gonzalo123 the library is very minimal (it’s enough for my experiment) and it does’t allow authorization. of course full code is available in github .
September 2, 2012
by Gonzalo Ayuso
· 20,426 Views
article thumbnail
Password Encryption -- Short Answer: Don't.
First, read this. Why passwords have never been weaker—and crackers have never been stronger. There are numerous important lessons in this article. One of the small lessons is that changing your password every sixty or ninety days is farcical. The rainbow table algorithms can crack a badly-done password in minutes. Every 60 days, the cracker has to spend a few minutes breaking your new password. Why bother changing it? It only annoys the haxorz; they'll be using your account within a few minutes. However. That practice is now so ingrained that it's difficult to dislodge from the heads of security consultants. The big lesson, however, is profound. Work Experience Recently, I got a request from a developer on how to encrypt a password. We have a Python back-end and the developer was asking which crypto package to download and how to install it. "Crypto?" I asked. "Why do we need crypto?" "To encrypt passwords," they replied. I spat coffee on my monitor. I felt like hitting Caps Lock in the chat window so I could respond like this: "NEVER ENCRYPT A PASSWORD, YOU DOLT." I didn't, but I felt like it. Much Confusion The conversation took hours. Chat can be slow that way. Also, I can be slow because I need to understand what's going on before I reply. I'm a slow thinker. But the developer also needed to try stuff and provide concrete code examples, which takes time. At the time, I knew that passwords must be hashed with salt. I hadn't read the Ars Technica article cited above, so I didn't know why computationally intensive hash algorithms are best for this. We had to discuss hash algorithms. We had to discuss algorithms for generating unique salt. We had to discuss random number generators and how to use an entropy source for a seed. We had to discuss http://www.ietf.org/rfc/rfc2617.txt in some depth, since the algorithms in section 3.2.2. show some best practices in creating hash summaries of usernames, passwords, and realms. All of this was, of course, side topics before we got to the heart of the matter. What's Been Going On After several hours, my "why" questions started revealing things. The specific user story, for example, was slow to surface. Why? Partly because I didn't demand it early enough. But also, many technology folks will conceive of a "solution" and pursue that technical concept no matter how difficult or bizarre. In some cases, the concept doesn't really solve the problem. I call this the "Rat Holes of Lost Time" phenomena: we chase some concept through numerous little rat-holes before we realize there's a lot of activity but no tangible progress. There's a perceptual narrowing that occurs when we focus on the technology. Often, we're not actually solving the problem. IT people leap past the problem into the solution as naturally as they breathe. It's a hard habit to break. It turned out that they were creating some additional RESTful web services. They knew that the RESTful requests needed proper authentication. But, they were vague on the details of how to secure the new RESTful services. So they were chasing down their concept: encrypt a password and provide this encrypted password with each request. They were half right, here. A secure "token" is required. But an encrypted password is a terrible token. Use The Framework, Luke What's most disturbing about this is the developer's blind spot. For some reason, the existence of other web services didn't enter into this developer's head. Why didn't they read the code for the services created on earlier sprints? We're using Django. We already have a RESTful web services framework with a complete (and high quality) security implementation. Nothing more is required. Use the RESTful authentication already part of Django. In most cases, HTTPS is used to encrypt at the socket layer. This means that Basic Authentication is all that's required. This is a huge simplification, since all the RESTful frameworks already offer this. The Django Rest Framework has a nice authentication module. When using Piston, it's easy to work with their Authentication handler. It's possible to make RESTful requests with Digest Authentication, if SSL is not being used. For example, Akoha handles this. It's easy to extend a framework to add Digest in addition to Basic authentication. For other customers, I created an authentication handler between Piston and ForgeRock OpenAM so that OpenAM tokens were used with each RESTful request. (This requires some care to create a solution that is testable.) Bottom Lines Don't encrypt passwords. Ever. Don't write your own hash and salt algorithm. Use a framework that offers this to you. Read the Ars Technica article before doing anything password-related.
August 28, 2012
by Steven Lott
· 21,913 Views
article thumbnail
Adding Hibernate Entity Level Filtering feature to Spring Data JPA Repository
Original Article: http://borislam.blogspot.hk/2012/07/adding-hibernate-entity-level-filter.html Those who have used data filtering features of hibernate should know that it is very powerful. You could define a set of filtering criteria to an entity class or a collection. Spring data JPA is a very handy library but it does not have fitering features. In this post, I will demonstarte how to add the hibernate filter features at entity level. You can use this features when you are using Hibernate Entity Manager. We can just define annotation in your repositoy interface to enable this features. Step 1. Define filter at entity level as usual. Just use hibernate @FilterDef annotation @Entity @Table(name = "STUDENT") @FilterDef(name="filterBySchoolAndClass", parameters={@ParamDef(name="school", type="string"),@ParamDef(name="class", type="integer")}) public class Student extends GenericEntity implements Serializable { // add your properties ... } Step2. Define two custom annotations. These two annotations are to be used in your repository interfaces. You could apply the hibernate filter defined in step 1 to specific query through these annotations. @Target(ElementType.TYPE) @Retention(RetentionPolicy.RUNTIME) public @interface EntityFilter { FilterQuery[] filterQueries() default {}; } @Retention(RetentionPolicy.RUNTIME) public @interface FilterQuery { String name() default ""; String jpql() default ""; } Step3. Add a method to your Spring data JPA base repository. This method will read the annotation you defined (i.e. @FilterQuery) and apply hibernate filter to the query by just simply unwrap the EntityManager. You could specify the parameter in your hibernate filter and also the parameter in you query in this method. If you do not know how to add custom method to your Spring data JPA base repository, please see my previous article for how to customize your Spring data JPA base repository for detail. You can see in previous article that I intentionally expose the repository interface (i.e. the springDataRepositoryInterface property) in the GenericRepositoryImpl. This small tricks enable me to access the annotation in the repository interface easily. public List doQueryWithFilter( String filterName, String filterQueryName, Map inFilterParams, Map inQueryParams){ if (GenericRepository.class.isAssignableFrom(getSpringDataRepositoryInterface())) { Annotation entityFilterAnn = getSpringDataRepositoryInterface().getAnnotation(EntityFilter.class); if(entityFilterAnn != null){ EntityFilter entityFilter = (EntityFilter)entityFilterAnn; FilterQuery[] filterQuerys = entityFilter.filterQueries() ; for (FilterQuery fQuery : filterQuerys) { if (StringUtils.equals(filterQueryName, fQuery.name())) { String jpql = fQuery.jpql(); Filter filter = em.unwrap(Session.class).enableFilter(filterName); //set filter parameter for (Object key: inFilterParams.keySet()) { String filterParamName = key.toString(); Object filterParamValue = inFilterParams.get(key); filter.setParameter(filterParamName, filterParamValue); } //set query parameter Query query= em.createQuery(jpql); for (Object key: inQueryParams.keySet()) { String queryParamName = key.toString(); Object queryParamValue = inQueryParams.get(key); query.setParameter(queryParamName, queryParamValue); } return query.getResultList(); } } } } } return null; } Last Step: example usage In your repositry, define which query you would like to apply hibernate filter through your @EntityFilter and @FilterQuery annotation. @EntityFilter ( filterQueries = { @FilterQuery(name="query1", jpql="SELECT s FROM Student LEFT JOIN FETCH s.Subject where s.subject = :subject" ), @FilterQuery(name="query2", jpql="SELECT s FROM Student LEFT JOIN s.TeacherSubject where s.teacher = :teacher") } ) public interface StudentRepository extends GenericRepository { } In your service or business class that inject your repository, you could just simply call the doQueryWithFilter() method to enable the filtering function. @Service public class StudentService { @Inject private StudentRepository studentRepository; public List searchStudent( String subject, String school, String class) { List studentList; // Prepare parameters for query filter HashMap inFilterParams = new HashMap(); inFilterParams.put("school", "Hong Kong Secondary School"); inFilterParams.put("class", "S5"); // Prepare parameters for query HashMap inParams = new HashMap(); inParams.put("subject", "Physics"); studentList = studentRepository.doQueryWithFilter( "filterBySchoolAndClass", "query1", inFilterParams, inParams); return studentList; } }
August 24, 2012
by Boris Lam
· 56,877 Views · 1 Like
article thumbnail
Spring Data, Spring Security and Envers integration
Learn about pros, cons, and basics of Spring security and data, plus Envers integration.
August 20, 2012
by Nicolas Fränkel
· 25,130 Views · 1 Like
article thumbnail
EF Migrations Command Reference
Entity Framework Migrations are handled from the package manager console in Visual Studio. The usage is shown in various tutorials, but I haven’t found a complete list of the commands available and their usage, so I created my own. There are four available commands. Enable-Migrations: Enables Code First Migrations in a project. Add-Migration: Scaffolds a migration script for any pending model changes. Update-Database: Applies any pending migrations to the database. Get-Migrations: Displays the migrations that have been applied to the target database. The information here is the output of running get-help command-name -detailed for each of the commands in the package manager console (running EF 4.3.1). I’ve also added some own comments where I think some information is missing. My own comments are placed under the Additional Information heading. Please note that all commands should be entered on the same line. I’ve added line breaks to avoid vertical scrollbars. Enable-Migrations Enables Code First Migrations in a project. Syntax Enable-Migrations [-EnableAutomaticMigrations] [[-ProjectName] ] [-Force] [] Description Enables Migrations by scaffolding a migrations configuration class in the project. If the target database was created by an initializer, an initial migration will be created (unless automatic migrations are enabled via the EnableAutomaticMigrations parameter). Parameters -EnableAutomaticMigrations Specifies whether automatic migrations will be enabled in the scaffolded migrations configuration. If ommitted, automatic migrations will be disabled. -ProjectName Specifies the project that the scaffolded migrations configuration class will be added to. If omitted, the default project selected in package manager console is used. -Force Specifies that the migrations configuration be overwritten when running more than once for given project. This cmdlet supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction, WarningVariable, OutBuffer and OutVariable. For more information, type: get-help about_commonparameters. Remarks To see the examples, type: get-help Enable-Migrations -examples. For more information, type: get-help Enable-Migrations -detailed. For technical information, type: get-help Enable-Migrations -full. Additional Information The flag for enabling automatic migrations is saved in the Migrations\Configuration.cs file, in the constructor. To later change the option, just change the assignment in the file. public Configuration() { AutomaticMigrationsEnabled = false; } Add-Migration Scaffolds a migration script for any pending model changes. Syntax Add-Migration [-Name] [-Force] [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] [-ConnectionStringName ] [-IgnoreChanges] [] Add-Migration [-Name] [-Force] [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] -ConnectionString -ConnectionProviderName [-IgnoreChanges] [] Description Scaffolds a new migration script and adds it to the project. Parameters -Name Specifies the name of the custom script. -Force Specifies that the migration user code be overwritten when re-scaffolding an existing migration. -ProjectName Specifies the project that contains the migration configuration type to be used. If ommitted, the default project selected in package manager console is used. -StartUpProjectName Specifies the configuration file to use for named connection strings. If omitted, the specified project’s configuration file is used. -ConfigurationTypeName Specifies the migrations configuration to use. If omitted, migrations will attempt to locate a single migrations configuration type in the target project. -ConnectionStringName Specifies the name of a connection string to use from the application’s configuration file. -ConnectionString Specifies the the connection string to use. If omitted, the context’s default connection will be used. -ConnectionProviderName Specifies the provider invariant name of the connection string. -IgnoreChanges Scaffolds an empty migration ignoring any pending changes detected in the current model. This can be used to create an initial, empty migration to enable Migrations for an existing database. N.B. Doing this assumes that the target database schema is compatible with the current model. This cmdlet supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction, WarningVariable, OutBuffer and OutVariable. For more information, type: get-help about_commonparameters. Remarks To see the examples, type: get-help Add-Migration -examples. For more information, type: get-help Add-Migration -detailed. For technical information, type: get-help Add-Migration -full. Update-Database Applies any pending migrations to the database. Syntax Update-Database [-SourceMigration ] [-TargetMigration ] [-Script] [-Force] [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] [-ConnectionStringName ] [] Update-Database [-SourceMigration ] [-TargetMigration ] [-Script] [-Force] [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] -ConnectionString -ConnectionProviderName [] Description Updates the database to the current model by applying pending migrations. Parameters -SourceMigration Only valid with -Script. Specifies the name of a particular migration to use as the update’s starting point. If ommitted, the last applied migration in the database will be used. -TargetMigration Specifies the name of a particular migration to update the database to. If ommitted, the current model will be used. -Script Generate a SQL script rather than executing the pending changes directly. -Force Specifies that data loss is acceptable during automatic migration of the database. -ProjectName Specifies the project that contains the migration configuration type to be used. If ommitted, the default project selected in package manager console is used. -StartUpProjectName Specifies the configuration file to use for named connection strings. If omitted, the specified project’s configuration file is used. -ConfigurationTypeName Specifies the migrations configuration to use. If omitted, migrations will attempt to locate a single migrations configuration type in the target project. -ConnectionStringName Specifies the name of a connection string to use from the application’s configuration file. -ConnectionString Specifies the the connection string to use. If omitted, the context’s default connection will be used. -ConnectionProviderName Specifies the provider invariant name of the connection string. This cmdlet supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction, WarningVariable, OutBuffer and OutVariable. For more information, type: get-help about_commonparameters. Remarks To see the examples, type: get-help Update-Database -examples. For more information, type: get-help Update-Database -detailed. For technical information, type: get-help Update-Database -full. Additional Information The command always runs any pending code-based migrations first. If the database is still incompatible with the model the additional changes required are applied as an separate automatic migration step if automatic migrations are enabled. If automatic migrations are disabled an error message is shown. Get-Migrations Displays the migrations that have been applied to the target database. Syntax Get-Migrations [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] [-ConnectionStringName ] [] Get-Migrations [-ProjectName ] [-StartUpProjectName ] [-ConfigurationTypeName ] -ConnectionString -ConnectionProviderName [] Description Displays the migrations that have been applied to the target database. Parameters -ProjectName Specifies the project that contains the migration configuration type to be used. If ommitted, the default project selected in package manager console is used. -StartUpProjectName Specifies the configuration file to use for named connection strings. If omitted, the specified project’s configuration file is used. -ConfigurationTypeName Specifies the migrations configuration to use. If omitted, migrations will attempt to locate a single migrations configuration type in the target project. -ConnectionStringName Specifies the name of a connection string to use from the application’s configuration file. -ConnectionString Specifies the the connection string to use. If omitted, the context’s default connection will be used. -ConnectionProviderName Specifies the provider invariant name of the connection string. This cmdlet supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction, WarningVariable, OutBuffer and OutVariable. For more information, type: get-help about_commonparameters. Remarks To see the examples, type: get-help Get-Migrations -examples. For more information, type: get-help Get-Migrations -detailed. For technical information, type: get-help Get-Migrations -full. Additional Information The powershell commands are complex powershell functions, located in the tools\EntityFramework.psm1 file of the Entity Framework installation. The powershell code is mostly a wrapper around the System.Data.Entity.Migrations.MigrationsCommands found in the tools\EntityFramework\EntityFramework.PowerShell.dll file. First a MigrationsCommands object is instantiated with all configuration parameters. Then there is a public method on the MigrationsCommands object for each of the available commands.
August 20, 2012
by Anders Abel
· 31,423 Views · 1 Like
article thumbnail
How to Migrate Drupal to Azure Web Sites
DrupalCon Munich is next week, and I am lucky enough to be going. As part of preparing for the conference, I thought it would be worthwhile to see just how easy (or difficult) it would be to migrate an existing Drupal site to Windows Azure Web Sites. So, in this post, I’ll do just that. Fortunately, because Windows Azure Web Sites supports both PHP and MySQL, the migration process is relatively straightforward. And, because Drupal and PHP run on any platform, the process I’ll describe should work for moving Drupal to Windows Azure Web Sites regardless of what platform you are moving from. Of course, Drupal installations can vary widely, so YMMV. I tested the instructions below on relatively small (and simple) Drupal installation running on CentOS 5. (Unfortunately, I won’t be using Drush since it isn’t supported on Windows Azure Websites.) If you are considering moving a large and complex Drupal application, may want to consider moving to Windows Azure Cloud Services (more information about that here: Migrating a Drupal Site from LAMP to Windows Azure). Before getting started, it’s worth noting that Windows Azure Websites lets you run up to 10 Web Sites for free in a multitenant environment. And, you can seamlessly upgrade to private, reserved VM instances as your traffic grows. To sign up, try the Windows Azure 90-day free trial. 1. Create a Windows Azure Web Site and MySQL database There is a step-by-step tutorial on http://www.windowsazure.com that walks you through creating a new website and a MySQL database, so I’ll refer you there to get started: Create a PHP-MySQL Windows Azure web site and deploy using Git. If you intend to use Git to publish your Drupal site, then go ahead and follow the instructions for setting up a Git repository. Make sure to follow the instructions in the Get remote MySQL connection information section as you will need that information later. You can ignore the remainder of the tutorial for the purposes of deploying your Drupal site, but if you are new to Windows Azure Web Sites (and to Git), you might find the additional reading informative. Ok, now you have a new website with a MySQL database, your have your MySQL database connection information, and you have (optionally) created a remote Git repository and made note of the Git deployment instructions. Now you are ready to copy your database to MySQL in Windows Azure Web Sites. 2. Copy database to MySQL in Windows Azure Web Sites I’m sure there is more than one way to copy your Drupal database, but I found the mysqldump tool to be effective and easy to use. To copy from a local machine to Windows Azure Web Sites, here’s the command I used: mysqldump -u local_username --password=local_password drupal | mysql -h remote_host -u remote_username --password=remote_password remote_db_name You will, of course, have to provide the username and password for your existing Drupal database, and you will have to provide the hostname, username, password, and database name for the MySQL database you created in step 1. This information is available in the connection string information that you should have noted in step 1. i.e. You should have a connection string that looks something like this: Database=remote_db_name;Data Source=remote_host;User Id=remote_username;Password=remote_password Depending on the size of your database, the copying process could take several minutes. Now your Drupal database is live in Windows Azure Websites. Before you deploy your Drupal code, you need to modify it so it can connect to the new database. 3. Modify database connection info in settings.php Here, you will again need your new database connection information. Open the /drupal/sites/default/setting.php file in your favorite text editor, and replace the values of ‘database’, ‘username’, ‘password’, and ‘host’ in the $databases array with the correct values for your new database. When you are finished, you should have something similar to this: $databases = array ( 'default' => array ( 'default' => array ( 'database' => 'remote_db_name', 'username' => 'remote_username', 'password' => 'remote_password', 'host' => 'remote_host', 'port' => '', 'driver' => 'mysql', 'prefix' => '', ), ), ); Be sure to save the settings.phpfile, then you are ready to deploy. 4. Deploy Drupal code using Git or FTP The last step is to deploy your code to Windows Azure Web Sites using Git or FTP. If you are using FTP, you can get the FTP hostname and username from you website’s dashboard. Then, use your favorite FTP client to upload your Drupal files to the /site/wwwroot folder of the remote site. If you are using Git, you need to set up a Git repository in Windows Azure Web Sites (steps for this are in the tutorial mentioned earlier). And, you will need Git installed on your local machine. Then, just follow the instructions provided after you created the repository: One note about using Git here: depending on your Git settings, your .gitignore file (a hidden file and a sibling to the .git folder created in your local root directory after you executed git commit), some files in your Drupal application may be ignored. In my case, all the files in the sites directory were ignored. If this happens, you will want to edit the .gitignore file so that these files aren’t ignored and redeploy. After you have deployed Drupal to Windows Azure Web Sites, you can continue to deploy updates via Git or FTP. Related information If you are looking for more information about Windows Azure Web Sites, these posts might be helpful: Windows Azure Websites- A PHP Perspective Windows Azure Websites, Web Roles, and VMs- When to use which- Configuring PHP in Windows Azure Websites with .user.ini Files One last thing you might consider, depending on your site, is using the Windows Azure Integration Module to store and serve your site’s media files.
August 19, 2012
by Brian Swan
· 10,278 Views
article thumbnail
Machine Learning: Measuring Similarity and Distance
Measuring similarity or distance between two data points is fundamental to many Machine Learning algorithms such as K-Nearest-Neighbor, Clustering ... etc.
August 10, 2012
by Ricky Ho
· 54,421 Views · 6 Likes
article thumbnail
Generate a Random Alpha Numeric String
Generate a random alpha numeric string whose length is the number of characters specified. Characters will be chosen from the set of alpha-numeric characters. Count is the length of random string to create. private static final String ALPHA_NUMERIC_STRING = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; public static String randomAlphaNumeric(int count) { StringBuilder builder = new StringBuilder(); while (count-- != 0) { int character = (int)(Math.random()*ALPHA_NUMERIC_STRING.length()); builder.append(ALPHA_NUMERIC_STRING.charAt(character)); } return builder.toString(); }
August 9, 2012
by Kunal Bhatia
· 164,591 Views · 3 Likes
article thumbnail
String Memory Internals
This article is based on my answer on StackOverflow. I am trying to explain how String class stores the texts, how interning and constant pool works. The main point to understand here is the distinction between String Java object and its contents - char[] under private value field. String is basically a wrapper around char[] array, encapsulating it and making it impossible to modify so the String can remain immutable. Also the String class remembers which parts of this array is actually used (see below). This all means that you can have two different String objects (quite lightweight) pointing to the same char[]. I will show you few examples, together with hashCode() of each String and hashCode() of internal char[] value field (I will call it text to distinguish it from string). Finally I'll show javap -c -verbose output, together with constant pool for my test class. Please do not confuse class constant pool with string literal pool. They are not quite the same. See also Understanding javap's output for the Constant Pool Prerequisites For the purpose of testing I created such a utility method that breaks String encapsulation: private int showInternalCharArrayHashCode(String s) { final Field value = String.class.getDeclaredField("value"); value.setAccessible(true); return value.get(s).hashCode(); } It will print hashCode() of char[] value, effectively helping us understand whether this particular String points to the same char[] text or not. Two string literals in a class Let's start from the simplest example. Java code String one = "abc"; String two = "abc"; BTW if you simply write "ab" + "c", Java compiler will perform concatenation at compile time and the generated code will be exactly the same. This only works if all strings are known at compile time. Class constant pool Each class has its own constant pool - a list of constant values that can be reused if they occur several times in the source code. It includes common strings, numbers, method names, etc. Here are the contents of the constant pool in our example above: const #2 = String #38; // abc //... const #38 = Asciz abc; The important thing to note is the distinction between String constant object (#2) and Unicode encoded text "abc" (#38) that the string points to. Byte code Here is generated byte code. Note that both one and two references are assigned with the same #2 constant pointing to "abc" string: ldc #2; //String abc astore_1 //one ldc #2; //String abc astore_2 //two Output For each example I am printing the following values: System.out.println("one.value: " + showInternalCharArrayHashCode(one)); System.out.println("two.value: " + showInternalCharArrayHashCode(two)); System.out.println("one" + System.identityHashCode(one)); System.out.println("two" + System.identityHashCode(two)); No surprise that both pairs are equal: one.value: 23583040 two.value: 23583040 one: 8918249 two: 8918249 Which means that not only both objects point to the same char[] (the same text underneath) so equals() test will pass. But even more, one and two are the exact same references! So one == two is true as well. Obviously if one and two point to the same object then one.value and two.value must be equal. Literal and new String() Java code Now the example we all waited for - one string literal and one new String using the same literal. How will this work? String one = "abc"; String two = new String("abc"); The fact that "abc" constant is used two times in the source code should give you some hint... Class constant pool Same as above. Byte code ldc #2; //String abc astore_1 //one new #3; //class java/lang/String dup ldc #2; //String abc invokespecial #4; //Method java/lang/String."":(Ljava/lang/String;)V astore_2 //two Look carefully! The first object is created the same way as above, no surprise. It just takes a constant reference to already created String (#2) from the constant pool. However the second object is created via normal constructor call. But! The first String is passed as an argument. This can be decompiled to: String two = new String(one); Output The output is a bit surprising. The second pair, representing references to String object is understandable - we created two String objects - one was created for us in the constant pool and the second one was created manually for two. But why, on earth the first pair suggests that both String objects point to the same char[] value array?! one.value: 41771 two.value: 41771 one: 8388097 two: 16585653 It becomes clear when you look at how String(String) constructor works (greatly simplified here): public String(String original) { this.offset = original.offset; this.count = original.count; this.value = original.value; } See? When you are creating new String object based on existing one, it reuses char[] value. Strings are immutable, there is no need to copy data structure that is known to be never modified. Moreover, since new String(someString) creates an exact copy of existing string and strings are immutable, there is clearly no reason for the two to exist at the same time. I think this is the clue of some misunderstandings: even if you have two String objects, they might still point to the same contents. And as you can see the String object itself is quite small. Runtime modification and intern() Java code Let's say you initially used two different strings but after some modifications they are all the same: String one = "abc"; String two = "?abc".substring(1); //also two = "abc" The Java compiler (at least mine) is not clever enough to perform such operation at compile time, have a look: Class constant pool Suddenly we ended up with two constant strings pointing to two different constant texts: const #2 = String #44; // abc const #3 = String #45; // ?abc const #44 = Asciz abc; const #45 = Asciz ?abc; Byte Code ldc #2; //String abc astore_1 //one ldc #3; //String ?abc iconst_1 invokevirtual #4; //Method String.substring:(I)Ljava/lang/String; astore_2 //two The fist string is constructed as usual. The second is created by first loading the constant "?abc" string and then calling substring(1) on it. Output No surprise here - we have two different strings, pointing to two different char[] texts in memory: one.value: 27379847 two.value: 7615385 one: 8388097 two: 16585653 Well, the texts aren't really different, equals() method will still yield true. We have two unnecessary copies of the same text. Now we should run two exercises. First, try running: two = two.intern(); before printing hash codes. Not only both one and two point to the same text, but they are the same reference! one.value: 11108810 two.value: 11108810 one: 15184449 two: 15184449 This means both one.equals(two) and one == two tests will pass. Also we saved some memory because "abc" text appears only once in memory (the second copy will be garbage collected). The second exercise is slightly different, check out this: String one = "abc"; String two = "abc".substring(1); Obviously one and two are two different objects, pointing to two different texts. But how come the output suggests that they both point to the same char[] array?!? one.value: 23583040two.value: 23583040one: 11108810two: 8918249 I'll leave the answer to you. It'll teach you how substring() works, what are the advantages of such approach and when it can lead to big troubles. Lessons learnt String object itself is rather cheap. It's the text it points to that consumes most of the memory String is just a thin wrapper around char[] to preserve immutability new String("abc") isn't really that expensive as the internal text representation is reused. But still avoid such construct. When String is concatenated from constant values known at compile time, concatenation is done by the compiler, not by the JVM substring() is tricky, but most importantly, it is very cheap, both in terms of used memory and run time (constant in both cases)
August 8, 2012
by Tomasz Nurkiewicz
· 52,613 Views · 5 Likes
  • Previous
  • ...
  • 867
  • 868
  • 869
  • 870
  • 871
  • 872
  • 873
  • 874
  • 875
  • 876
  • ...
  • Next
  • RSS
  • X
  • Facebook

ABOUT US

  • About DZone
  • Support and feedback
  • Community research

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Core Program
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 3343 Perimeter Hill Drive
  • Suite 215
  • Nashville, TN 37211
  • [email protected]

Let's be friends:

  • RSS
  • X
  • Facebook
×