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The Latest Deployment Topics

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Continuous Delivery: Visualized
For DZone's 2014 Guide to Continuous Delivery we created a detailed infographic to illustrate the creation of deployment pipelines. Download DZone's 2014 Guide to Continuous Delivery to read in-depth articles written by industry experts, see the survey results from 500+ developers, and see profiles on 38 popular Continuous Delivery solutions. (Download this infographic as a PDF)
April 16, 2014
by Alec Noller
· 22,610 Views
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Be a Lazy But Productive Android Developer, Part 5: Image Loading Library
Welcome to part 5 of “Be a lazy but a productive android developer” series. If you are a lazy Android developer and looking for image loading library, which could help you to load image(s) asynchronously without writing a logic for downloading and caching images then this article is for you. This series so far: Part 1: We looked at RoboGuice, a dependency injection library by which we can reduce the boiler plate code, save time and there by achieve productivity during Android app development. Part 2: We saw and explored about Genymotion, which is a rocket speed emulator and super-fast emulator as compared to native emulator. And we can use Genymotion while developing apps and can quickly test apps and there by can achieve productivity. Part 3: We understood and explored about JSON Parsing libraries (GSON and Jackson), using which we can increase app performance, we can decrease boilerplate code and there by can optimize productivity. Part 4: We talked about Card UI and explored card library, also created a basic card and simple card list demo. In this part In this part, we are going to talk about some image libraries using which we can load image(s) asynchronously, can cache images and also can download images into the local storage. Required features for loading images Almost every android app has a need to load remote images. While loading remote images, we have to take care of below things: Image loading process must be done in background (i.e. asynchronously) to avoid blocking UI main thread. Image recycling image should be done. Image should be displayed once its loaded successfully. Images should be cached in local memory for the later use. If remote image gets failed (due to network connection or bad url or any other reasons) to load then it should be managed perfectly for avoiding duplicate requests to load the same again, instead it should load if and only if net connection is available. Memory management should be done efficiently. In short, we have to write a code to manage each and every aspects of image loading but there are some awesome libraries available, using which we can load/download image asynchronously. We just have to call the load image method and success/failure callbacks. Asynchronous image loading Consider a case where we are having 50 images and 50 titles and we try to load all the images/text into the listview, it won’t display anything until all the images get downloaded. Here Asynchronous image loading process comes in picture. Asynchronous image loading is nothing but a loading process which happens in background so that it doesn’t block main UI thread and let user to play with other loaded data on the screen. Images will be getting displayed as and when it gets downloaded from background threads. Asynchronous image loading libraries Nostra’s Universal Image loader – https://github.com/nostra13/Android-Universal-Image-Loader Picasso – http://square.github.io/picasso/ UrlImageViewHelper by Koush Volley - By Android team members @ Google Novoda’s Image loader – https://github.com/novoda/ImageLoader Let’s have a look at examples using Picasso and Universal Image loader libraries. Example 1: Nostra’s Universal Image loader Step 1: Initialize ImageLoader configuration ? public class MyApplication extends Application{ @Override public void onCreate() { // TODO Auto-generated method stub super.onCreate(); // Create global configuration and initialize ImageLoader with this configuration ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext()).build(); ImageLoader.getInstance().init(config); } } Step 2: Declare application class inside Application tag in AndroidManifest.xml file ? Step 3: Load image and display into ImageView ? ImageLoader.getInstance().displayImage(objVideo.getThumb(), holder.imgVideo); Now, Universal Image loader also provides a functionality to implement success/failure callback to check whether image loading is failed or successful. ? ImageLoader.getInstance().displayImage(photoUrl, imgView, new ImageLoadingListener() { @Override public void onLoadingStarted(String arg0, View arg1) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.VISIBLE); } @Override public void onLoadingFailed(String arg0, View arg1, FailReason arg2) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.GONE); } @Override public void onLoadingComplete(String arg0, View arg1, Bitmap arg2) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.GONE); } @Override public void onLoadingCancelled(String arg0, View arg1) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.GONE); } }); Example 2: Picasso Image loading straight way: ? Picasso.with(context).load("http://postimg.org/image/wjidfl5pd/").into(imageView); Image re-sizing: ? Picasso.with(context) .load(imageUrl) .resize(100, 100) .centerCrop() .into(imageView) Example 3: UrlImageViewHelper library It’s an android library that sets an ImageView’s contents from a url, manages image downloading, caching, and makes your coffee too. UrlImageViewHelper will automatically download and manage all the web images and ImageViews. Duplicate urls will not be loaded into memory twice. Bitmap memory is managed by using a weak reference hash table, so as soon as the image is no longer used by you, it will be garbage collected automatically. Image loading straight way: ? UrlImageViewHelper.setUrlDrawable(imgView, "http://yourwebsite.com/image.png"); Placeholder image when image is being downloaded: ? UrlImageViewHelper.setUrlDrawable(imgView, "http://yourwebsite.com/image.png", R.drawable.loadingPlaceHolder); Cache images for a minute only: ? UrlImageViewHelper.setUrlDrawable(imgView, "http://yourwebsite.com/image.png", null, 60000); Example 4: Volley library Yes Volley is a library developed and being managed by some android team members at Google, it was announced by Ficus Kirkpatrick during the last I/O. I wrote an article about Volley library 10 months back , read it and give it a try if you haven’t used it yet. Let’s look at an example of image loading using Volley. Step 1: Take a NetworkImageView inside your xml layout. ? Step 2: Define a ImageCache class Yes you are reading title perfectly, we have to define an ImageCache class for initializing ImageLoader object. ? public class BitmapLruCache extends LruCache implements ImageLoader.ImageCache { public BitmapLruCache() { this(getDefaultLruCacheSize()); } public BitmapLruCache(int sizeInKiloBytes) { super(sizeInKiloBytes); } @Override protected int sizeOf(String key, Bitmap value) { return value.getRowBytes() * value.getHeight() / 1024; } @Override public Bitmap getBitmap(String url) { return get(url); } @Override public void putBitmap(String url, Bitmap bitmap) { put(url, bitmap); } public static int getDefaultLruCacheSize() { final int maxMemory = (int) (Runtime.getRuntime().maxMemory() / 1024); final int cacheSize = maxMemory / 8; return cacheSize; } } Step 3: Create an ImageLoader object and load image Create an ImageLoader object and initialize it with ImageCache object and RequestQueue object. ? ImageLoader.ImageCache imageCache = new BitmapLruCache(); ImageLoader imageLoader = new ImageLoader(Volley.newRequestQueue(context), imageCache); Step 4: Load an image into ImageView ? NetworkImageView imgAvatar = (NetworkImageView) findViewById(R.id.imgDemo); imageView.setImageUrl(url, imageLoader); Which library to use? Can you decide which library you would use? Let us know which and what are the reasons? Selection of the library is always depends on the requirement. Let’s look at the few fact points about each library so that you would able to compare exactly and can take decision. Picasso: It’s just a one liner code to load image using Picasso. No need to initialize ImageLoader and to prepare a singleton instance of image loader. Picasso allows you to specify exact target image size. It’s useful when you have memory pressure or performance issues, you can trade off some image quality for speed. Picasso doesn’t provide a way to prepare and store thumbnails of local images. Sometimes you need to check image loading process is in which state, loading, finished execution, failed or cancelled image loading. Surprisingly It doesn’t provide a callback functionality to check any state. “fetch()” dose not pass back anything. “get()” is for synchronously read, and “load()” is for asynchronously draw a view. Universal Image loader (UIL): It’s the most popular image loading library out there. Actually, it’s based on the Fedor Vlasov’s project which was again probably a very first complete solution and also a most voted answer (for the image loading solution) on Stackoverflow. UIL library is better in documentation and even there’s a demo example which highlights almost all the features. UIL provides an easy way to download image. UIL uses builders for customization. Almost everything can be configured. UIL doesn’t not provide a way to specify image size directly you want to load into a view. It uses some rules based on the size of the view. Indirectly you can do it by mentioning ImageSize argument in the source code and bypass the view size checking. It’s not as flexible as Picasso. Volley: It’s officially by Android dev team, Google but still it’s not documented. It’s just not an image loading library only but an asynchronous networking library Developer has to define ImageCache class their self and has to initialize ImageLoader object with RequestQueue and ImageCache objects. So now I am sure now you can be able to compare libraries. Choosing library is a bit difficult talk because it always depends on the requirement and type of projects. If the project is large then you should go for Picasso or Universal Image loader. If the project is small then you can consider to use Volley librar, because Volley isn’t an image loading library only but it tries to solve a more generic solution.). I suggest you to start with Picasso. If you want more control and customization, go for UIL. Read more: http://blog.bignerdranch.com/3177-solving-the-android-image-loading-problem-volley-vs-picasso/ http://stackoverflow.com/questions/19995007/local-image-caching-solution-for-android-square-picasso-vs-universal-image-load https://plus.google.com/103583939320326217147/posts/bfAFC5YZ3mq Hope you liked this part of “Lazy android developer: Be productive” series. Till the next part, keep exploring image loading libraries mentioned above and enjoy!
April 11, 2014
by Paresh Mayani
· 63,990 Views · 2 Likes
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Be a Lazy but a Productive Android Developer, Part 4: Card UI
Welcome to part 4 of the “Be a lazy but a productive android developer” series. If you are lazy android developers for creating row items for ListView/GridView but would want to create an awesome ListView/GridView in easy steps then this article is for you. This series so far: Part 1: We looked at RoboGuice, a dependency injection library by which we can reduce the boiler plate code, save time and there by achieve productivity during Android app development. Part 2: We saw and explored about Genymotion, which is a rocket speed emulator and super-fast emulator as compared to native emulator. And we can use Genymotion while developing apps and can quickly test apps and there by can achieve productivity. Part 3: We understood and explored about JSON Parsing libraries (GSON and Jackson), using which we can increase app performance, we can decrease boilerplate code and there by can optimize productivity. In this Part In this part, we are going to explore 2-3 card UI libraries which are open source and available on GitHub and we can use either of it into our app development to have a quick listview/gridview with awesome card view. What is Card UI and Why Should We Follow Card UI Design? Ever wondered about Google play store UI which is built around cards. Card is nothing but a single row item of ListView or GridView. As depicted below, card can be of various sizes and can be either app card, movie, books, games or app suggestions card or birthday card or even it can be a simple list/grid item too. The main benefit of designing app with card UI is it gives consistent looks throughout the application, doesn’t matter whether it gets loaded in mobile or tablet. Cards Libraries Now, I am sure you are excited to read and explore about cards libraries existed on web. As I said, Google play store UI is built around card, we can build the same card UI either defining our own custom adapter with styles/images or we can achieve this type of card UI directly by using some open-source card libraries. I am sure you are lazy android developer but want to be a productive developer so you would go for using card UI library Regarding card library, it just provides an easy way to display card UIs in your android app. I have found 3 widely used card libraries in android development: Cardslib by Gabriele MariottiGabriele Mariotti – https://github.com/gabrielemariotti/cardslib Cards UI by Aidan Follestad – https://github.com/afollestad/Cards-UI CardsUI by Nadavfima – https://github.com/nadavfima/cardsui-for-android Being a lazy but a productive android developer, so far I have used Cardslib by Gabriele. As far as I have used Cardslib, I would say you don’t need to define a row layout or custom adapter to display simple card list, but yes you would have to design custom xml layout in case if you would want to customize card layout as per your designs and requirements. I would recommend Cardslib by Gabriele because it’s very well documented and is being improved actively. He has been putting a lot of effort to include new stuffs into the library like he recently included a support for preparing staggered grid with cards. How to Use Cardslib? Cardslib is available as a separate library project so you can reference it as a local library. It’s also pushed as a AAR tp Maven Central. Read detailed instructions regarding How to include, build or reference cardlib. Example 1: Simple Card UI Example To give demo, currently I have used eclipse so I have downloaded cardslib library project and will be referencing into our example projects. Let’s develop a simple card view example using 1st library listed above. row_card.xml Java code to set row_card xml layout, set title, header, image, etc. // Create a Card Card card = new Card(this, R.layout.row_card); // Create a CardHeader CardHeader header = new CardHeader(this); header.setTitle("Hello world"); card.setTitle("Simple card demo"); CardThumbnail thumb = new CardThumbnail(this); thumb.setDrawableResource(R.drawable.ic_launcher); card.addCardThumbnail(thumb); // Add Header to card card.addCardHeader(header); // Set card in the cardView CardView cardView = (CardView) findViewById(R.id.carddemo); cardView.setCard(card); Example 2: Card list example activity_list.xml CardListActivity.java package com.technotalkative.cardslibdemo; import it.gmariotti.cardslib.library.internal.Card; import it.gmariotti.cardslib.library.internal.CardArrayAdapter; import it.gmariotti.cardslib.library.internal.CardHeader; import it.gmariotti.cardslib.library.internal.CardThumbnail; import it.gmariotti.cardslib.library.view.CardListView; import java.util.ArrayList; import android.app.Activity; import android.os.Bundle; public class CardListActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.activity_list); int listImages[] = new int[]{R.drawable.angry_1, R.drawable.angry_2, R.drawable.angry_3, R.drawable.angry_4, R.drawable.angry_5}; ArrayList cards = new ArrayList(); for (int i = 0; i<5; i++) { // Create a Card Card card = new Card(this); // Create a CardHeader CardHeader header = new CardHeader(this); // Add Header to card header.setTitle("Angry bird: " + i); card.setTitle("sample title"); card.addCardHeader(header); CardThumbnail thumb = new CardThumbnail(this); thumb.setDrawableResource(listImages[i]); card.addCardThumbnail(thumb); cards.add(card); } CardArrayAdapter mCardArrayAdapter = new CardArrayAdapter(this, cards); CardListView listView = (CardListView) this.findViewById(R.id.myList); if (listView != null) { listView.setAdapter(mCardArrayAdapter); } } } Download Source Code You can download source code of above examples from here: https://github.com/PareshMayani/CardslibDemo. To run this example, first you have to download library project and then reference it into our example. Above were just simple examples, if you explore card library then you would be able to understand usage of it and would be able to reduce boiler plate code by not writing adapter/layout code again and there by would be able optimize productivity. Hope you liked this part of “Lazy android developer: Be productive” series. Till the next part, keep building card UI, card list, card grid and enjoy!
April 10, 2014
by Paresh Mayani
· 57,926 Views
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A Docker ‘Hello World' With Mono
Docker is a lightweight virtualization technology for Linux that promises to revolutionize the deployment and management of distributed applications. Rather than requiring a complete operating system, like a traditional virtual machine, Docker is built on top of Linux containers, a feature of the Linux kernel, that allows light-weight Docker containers to share a common kernel while isolating applications and their dependencies. There’s a very good Docker SlideShare presentation here that explains the philosophy behind Docker using the analogy of standardized shipping containers. Interesting that the standard shipping container has done more to create our global economy than all the free-trade treaties and international agreements put together. A Docker image is built from a script, called a ‘Dockerfile’. Each Dockerfile starts by declaring a parent image. This is very cool, because it means that you can build up your infrastructure from a layer of images, starting with general, platform images and then layering successively more application specific images on top. I’m going to demonstrate this by first building an image that provides a Mono development environment, and then creating a simple ‘Hello World’ console application image that runs on top of it. Because the Dockerfiles are simple text files, you can keep them under source control and version your environment and dependencies alongside the actual source code of your software. This is a game changer for the deployment and management of distributed systems. Imagine developing an upgrade to your software that includes new versions of its dependencies, including pieces that we’ve traditionally considered the realm of the environment, and not something that you would normally put in your source repository, like the Mono version that the software runs on for example. You can script all these changes in your Dockerfile, test the new container on your local machine, then simply move the image to test and then production. The possibilities for vastly simplified deployment workflows are obvious. Docker brings concerns that were previously the responsibility of an organization’s operations department and makes them a first class part of the software development lifecycle. Now your infrastructure can be maintained as source code, built as part of your CI cycle and continuously deployed, just like the software that runs inside it. Docker also provides docker index, an online repository of docker images. Anyone can create an image and add it to the index and there are already images for almost any piece of infrastructure you can imagine. Say you want to use RabbitMQ, all you have to do is grab a handy RabbitMQ images such as https://index.docker.io/u/tutum/rabbitmq/ and run it like this: docker run -d -p 5672:5672 -p 55672:55672 tutum/rabbitmq The –p flag maps ports between the image and the host. Let’s look at an example. I’m going to show you how to create a docker image for the Mono development environment and have it built and hosted on the docker index. Then I’m going to build a local docker image for a simple ‘hello world’ console application that I can run on my Ubuntu box. First we need to create a Docker file for our Mono environment. I’m going to use the Mono debian packages from directhex. These are maintained by the official Debian/Ubuntu Mono team and are the recommended way of installing the latest Mono versions on Ubuntu. Here’s the Dockerfile: #DOCKER-VERSION 0.9.1 # #VERSION 0.1 # # monoxide mono-devel package on Ubuntu 13.10 FROM ubuntu:13.10 MAINTAINER Mike Hadlow RUN sudo DEBIAN_FRONTEND=noninteractive apt-get install -y -q software-properties-common RUN sudo add-apt-repository ppa:directhex/monoxide -y RUN sudo apt-get update RUN sudo DEBIAN_FRONTEND=noninteractive apt-get install -y -q mono-devel Notice the first line (after the comments) that reads, ‘FROM ubuntu:13.10’. This specifies the parent image for this Dockerfile. This is the official docker Ubuntu image from the index. When I build this Dockerfile, that image will be automatically downloaded and used as the starting point for my image. But I don’t want to build this image locally. Docker provide a build server linked to the docker index. All you have to do is create a public GitHub repository containing your dockerfile, then link the repository to your profile on docker index. You can read the documentation for the details. The GitHub repository for my Mono image is at https://github.com/mikehadlow/ubuntu-monoxide-mono-devel. Notice how the Docker file is in the root of the repository. That’s the default location, but you can have multiple files in sub-directories if you want to support many images from a single repository. Now any time I push a change of my Dockerfile to GitHub, the docker build system will automatically build the image and update the docker index. You can see image listed here:https://index.docker.io/u/mikehadlow/ubuntu-monoxide-mono-devel/ I can now grab my image and run it interactively like this: $ sudo docker pull mikehadlow/ubuntu-monoxide-mono-devel Pulling repository mikehadlow/ubuntu-monoxide-mono-devel f259e029fcdd: Download complete 511136ea3c5a: Download complete 1c7f181e78b9: Download complete 9f676bd305a4: Download complete ce647670fde1: Download complete d6c54574173f: Download complete 6bcad8583de3: Download complete e82d34a742ff: Download complete $ sudo docker run -i mikehadlow/ubuntu-monoxide-mono-devel /bin/bash mono --version Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-1~pre1) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug LLVM: supported, not enabled. GC: sgen exit Next let’s create a new local Dockerfile that compiles a simple ‘hello world’ program, and then runs it when we run the image. You can follow along with these steps. All you need is a Ubuntu machine with Docker installed. First here’s our ‘hello world’, save this code in a file named hello.cs: using System; namespace Mike.MonoTest { public class Program { public static void Main() { Console.WriteLine("Hello World"); } } } Next we’ll create our Dockerfile. Copy this code into a file called ‘Dockerfile’: #DOCKER-VERSION 0.9.1 FROM mikehadlow/ubuntu-monoxide-mono-devel ADD . /src RUN mcs /src/hello.cs CMD ["mono", "/src/hello.exe"] Once again, notice the ‘FROM’ line. This time we’re telling Docker to start with our mono image. The next line ‘ADD . /src’, tells Docker to copy the contents of the current directory (the one containing our Dockerfile) into a root directory named ‘src’ in the container. Now our hello.cs file is at /src/hello.cs in the container, so we can compile it with the mono C# compiler, mcs, which is the line ‘RUN mcs /src/hello.cs’. Now we will have the executable, hello.exe, in the src directory. The line ‘CMD [“mono”, “/src/hello.exe”]’ tells Docker what we want to happen when the container is run: just execute our hello.exe program. As an aside, this exercise highlights some questions around what best practice should be with Docker. We could have done this in several different ways. Should we build our software independently of the Docker build in some CI environment, or does it make sense to do it this way, with the Docker build as a step in our CI process? Do we want to rebuild our container for every commit to our software, or do we want the running container to pull the latest from our build output? Initially I’m quite attracted to the idea of building the image as part of the CI but I expect that we’ll have to wait a while for best practice to evolve. Anyway, for now let’s manually build our image: $ sudo docker build -t hello . Uploading context 1.684 MB Uploading context Step 0 : FROM mikehadlow/ubuntu-monoxide-mono-devel ---> f259e029fcdd Step 1 : ADD . /src ---> 6075dee41003 Step 2 : RUN mcs /src/hello.cs ---> Running in 60a3582ab6a3 ---> 0e102c1e4f26 Step 3 : CMD ["mono", "/src/hello.exe"] ---> Running in 3f75e540219a ---> 1150949428b2 Successfully built 1150949428b2 Removing intermediate container 88d2d28f12ab Removing intermediate container 60a3582ab6a3 Removing intermediate container 3f75e540219a You can see Docker executing each build step in turn and storing the intermediate result until the final image is created. Because we used the tag (-t) option and named our image ‘hello’, we can see it when we list all the docker images: $ sudo docker images REPOSITORY TAG IMAGE ID CREATED VIRTUAL SIZE hello latest 1150949428b2 10 seconds ago 396.4 MB mikehadlow/ubuntu-monoxide-mono-devel latest f259e029fcdd 24 hours ago 394.7 MB ubuntu 13.10 9f676bd305a4 8 weeks ago 178 MB ubuntu saucy 9f676bd305a4 8 weeks ago 178 MB ... Now let’s run our image. The first time we do this Docker will create a container and run it. Each subsequent run will reuse that container: $ sudo docker run hello Hello World And that’s it. Imagine that instead of our little hello.exe, this image contained our web application, or maybe a service in some distributed software. In order to deploy it, we’d simply ask Docker to run it on any server we like; development, test, production, or on many servers in a web farm. This is an incredibly powerful way of doing consistent repeatable deployments. To reiterate, I think Docker is a game changer for large server side software. It’s one of the most exciting developments to have emerged this year and definitely worth your time to check out.
April 3, 2014
by Mike Hadlow
· 11,309 Views
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Multi-Level Argparse in Python (Parsing Commands Like Git)
It’s a common pattern for command line tools to have multiple subcommands that run off of a single executable. For example, git fetch origin and git commit --amend both use the same executable /usr/bin/git to run. Each subcommand has its own set of required and optional parameters. This pattern is fairly easy to implement in your own Python command-line utilities using argparse. Here is a script that pretends to be git and provides the above two commands and arguments. #!/usr/bin/env python import argparse import sys class FakeGit(object): def __init__(self): parser = argparse.ArgumentParser( description='Pretends to be git', usage='''git [] The most commonly used git commands are: commit Record changes to the repository fetch Download objects and refs from another repository ''') parser.add_argument('command', help='Subcommand to run') # parse_args defaults to [1:] for args, but you need to # exclude the rest of the args too, or validation will fail args = parser.parse_args(sys.argv[1:2]) if not hasattr(self, args.command): print 'Unrecognized command' parser.print_help() exit(1) # use dispatch pattern to invoke method with same name getattr(self, args.command)() def commit(self): parser = argparse.ArgumentParser( description='Record changes to the repository') # prefixing the argument with -- means it's optional parser.add_argument('--amend', action='store_true') # now that we're inside a subcommand, ignore the first # TWO argvs, ie the command (git) and the subcommand (commit) args = parser.parse_args(sys.argv[2:]) print 'Running git commit, amend=%s' % args.amend def fetch(self): parser = argparse.ArgumentParser( description='Download objects and refs from another repository') # NOT prefixing the argument with -- means it's not optional parser.add_argument('repository') args = parser.parse_args(sys.argv[2:]) print 'Running git fetch, repository=%s' % args.repository if __name__ == '__main__': FakeGit() The argparse library gives you all kinds of great stuff. You can run ./git.py --help and get the following: usage: git [] The most commonly used git commands are: commit Record changes to the repository fetch Download objects and refs from another repository Pretends to be git positional arguments: command Subcommand to run optional arguments: -h, --help show this help message and exit You can get help on a particular subcommand with ./git.py commit --help. usage: git.py [-h] [--amend] Record changes to the repository optional arguments: -h, --help show this help message and exit --amend Want bash completion on your awesome new command line utlity? Try argcomplete, a drop in bash completion for Python + argparse.
April 3, 2014
by Chase Seibert
· 18,219 Views · 1 Like
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Be a Lazy but Productive Android Developer, Part 3: JSON Parsing Library
If you are lazy Android developers for JSON parsing but want to be a productive by using JSON parsing library then this article is for you.
April 2, 2014
by Paresh Mayani
· 83,270 Views · 1 Like
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Docker: Bulk Remove Images and Containers
I’ve just started looking at Docker. It’s a cool new technology that has the potential to make the management and deployment of distributed applications a great deal easier. I’d very much recommend checking it out. I’m especially interested in using it to deploy Mono applications because it promises to remove the hassle of deploying and maintaining the mono runtime on a multitude of Linux servers. I’ve been playing around creating new images and containers and debugging my Dockerfile, and I’ve wound up with lots of temporary containers and images. It’s really tedious repeatedly running ‘docker rm’ and ‘docker rmi’, so I’ve knocked up a couple of bash commands to bulk delete images and containers. Delete all containers: sudo docker ps -a -q | xargs -n 1 -I {} sudo docker rm {} Delete all un-tagged (or intermediate) images: sudo docker rmi $( sudo docker images | grep '' | tr -s ' ' | cut -d ' ' -f 3)
April 2, 2014
by Mike Hadlow
· 14,637 Views
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How To Add Images To A GitHub Wiki
Every GitHub repository comes with its own wiki. This is a great place to put the documentation for your project. What isn’t clear from the wiki documentation is how to add images to your wiki. Here’s my step-by-step guide. I’m going to add a logo to the main page of my WikiDemo repository’s wiki: https://github.com/mikehadlow/WikiDemo/wiki/Main-Page First clone the wiki. You grab the clone URL from the button at the top of the wiki page. $ git clone [email protected]:mikehadlow/WikiDemo.wiki.git Cloning into 'WikiDemo.wiki'... Enter passphrase for key '/home/mike.hadlow/.ssh/id_rsa': remote: Counting objects: 6, done. remote: Compressing objects: 100% (3/3), done. remote: Total 6 (delta 0), reused 0 (delta 0) Receiving objects: 100% (6/6), done. Create a new directory called ‘images’ (it doesn’t matter what you call it, this is just a convention I use): $ mkdir images Then copy your picture(s) into the images directory (I’ve copied my logo_design.png file to my images directory). $ ls -l -rwxr-xr-x 1 mike.hadlow Domain Users 12971 Sep 5 2013 logo_design.png Commit your changes and push back to GitHub: $ git add -A $ git status # On branch master # Changes to be committed: # (use "git reset HEAD ..." to unstage) # # new file: images/logo_design.png # $ git commit -m "Added logo_design.png" [master 23a1b4a] Added logo_design.png 1 files changed, 0 insertions(+), 0 deletions(-) create mode 100755 images/logo_design.png $ git push Enter passphrase for key '/home/mike.hadlow/.ssh/id_rsa': Counting objects: 5, done. Delta compression using up to 4 threads. Compressing objects: 100% (3/3), done. Writing objects: 100% (4/4), 9.05 KiB, done. Total 4 (delta 0), reused 0 (delta 0) To [email protected]:mikehadlow/WikiDemo.wiki.git 333a516..23a1b4a master -> master Now we can put a link to our image in ‘Main Page’: Save and there’s your image for all to see:
March 27, 2014
by Mike Hadlow
· 25,451 Views · 1 Like
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Integration Testing for Spring Applications with JNDI Connection Pools
We all know we need to use connection pools where ever we connect to a database. All of the modern drivers using JDBC type 4 support it. In this post we will have look at an overview ofconnection pooling in spring applications and how to deal with same context in a non JEE enviorements (like tests). Most examples of connecting to database in spring is done using DriverManagerDataSource. If you don't read the documentation properly then you are going to miss a very important point. NOTE: This class is not an actual connection pool; it does not actually pool Connections. It just serves as simple replacement for a full-blown connection pool, implementing the same standard interface, but creating new Connections on every call. Useful for test or standalone environments outside of a J2EE container, either as a DataSource bean in a corresponding ApplicationContext or in conjunction with a simple JNDI environment. Pool-assuming Connection.close() calls will simply close the Connection, so any DataSource-aware persistence code should work. Yes, by default the spring applications does not use pooled connections. There are two ways to implement the connection pooling. Depending on who is managing the pool. If you are running in a JEE environment, then it is prefered use the container for it. In a non-JEE setup there are libraries which will help the application to manage the connection pools. Lets discuss them in bit detail below. 1. Server (Container) managed connection pool (Using JNDI) When the application connects to the database server, establishing the physical actual connection takes much more than the execution of the scripts. Connection pooling is a technique that was pioneered by database vendors to allow multiple clients to share a cached set of connection objects that provide access to a database resource. The JavaWorld article gives a good overview about this. In a J2EE container, it is recommended to use a JNDI DataSource provided by the container. Such a DataSource can be exposed as a DataSource bean in a Spring ApplicationContext via JndiObjectFactoryBean, for seamless switching to and from a local DataSource bean like this class. The below articles helped me in setting up the data source in JBoss AS. 1. DebaJava Post 2. JBoss Installation Guide 3. JBoss Wiki Next step is to use these connections created by the server from the application. As mentioned in the documentation you can use the JndiObjectFactoryBean for this. It is as simple as below If you want to write any tests using springs "SpringJUnit4ClassRunner" it can't load the context becuase the JNDI resource will not be available. For tests, you can then either set up a mock JNDI environment through Spring's SimpleNamingContextBuilder, or switch the bean definition to a local DataSource (which is simpler and thus recommended). As I was looking for a good solutions to this problem (I did not want a separate context for tests) this SO answer helped me. It sort of uses the various tips given in the Javadoc to good effect. The issue with the above solution is the repetition of code to create the JNDI connections. I have solved it using a customized runner SpringWithJNDIRunner. This class adds the JNDI capabilities to the SpringJUnit4ClassRunner. It reads the data source from "test-datasource.xml" file in the class path and binds it to the JNDI resource with name "java:/my-ds". After the execution of this code the JNDI resource is available for the spring container to consume. import javax.naming.NamingException; import org.junit.runners.model.InitializationError; import org.springframework.context.ApplicationContext; import org.springframework.context.support.ClassPathXmlApplicationContext; import org.springframework.mock.jndi.SimpleNamingContextBuilder; import org.springframework.test.context.junit4.SpringJUnit4ClassRunner; /** * This class adds the JNDI capabilities to the SpringJUnit4ClassRunner. * @author mkadicha * */ public class SpringWithJNDIRunner extends SpringJUnit4ClassRunner { public static boolean isJNDIactive; /** * JNDI is activated with this constructor. * * @param klass * @throws InitializationError * @throws NamingException * @throws IllegalStateException */ public SpringWithJNDIRunner(Class klass) throws InitializationError, IllegalStateException, NamingException { super(klass); synchronized (SpringWithJNDIRunner.class) { if (!isJNDIactive) { ApplicationContext applicationContext = new ClassPathXmlApplicationContext( "test-datasource.xml"); SimpleNamingContextBuilder builder = new SimpleNamingContextBuilder(); builder.bind("java:/my-ds", applicationContext.getBean("dataSource")); builder.activate(); isJNDIactive = true; } } } } To use this runner you just need to use the annotation @RunWith(SpringWithJNDIRunner.class) in your test. This class extends SpringJUnit4ClassRunner beacuse a there can only be one class in the @RunWith annotation. The JNDI is created only once is a test cycle. This class provides a clean solution to the problem. 2. Application managed connection pool If you need a "real" connection pool outside of a J2EE container, consider Apache's Jakarta Commons DBCP or C3P0. Commons DBCP's BasicDataSource and C3P0's ComboPooledDataSource are full connection pool beans, supporting the same basic properties as this class plus specific settings (such as minimal/maximal pool size etc). Below user guides can help you configure this. 1. Spring Docs 2. C3P0 Userguide 3. DBCP Userguide The below articles speaks about the general guidelines and best practices in configuring the connection pools. 1. SO question on Spring JDBC Connection pools 2. Connection pool max size in MS SQL Server 2008 3. How to decide the max number of connections 4. Monitoring the number of active connections in SQL Server 2008 Note:- All the text in italics are copied from the spring documentation of the DriverManagerDataSource.
March 26, 2014
by Manu Pk
· 25,285 Views · 1 Like
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Distributed Counters Feature Design
this is another experiment with longer posts. previously, i used the time series example as the bed on which to test some ideas regarding feature design, to explain how we work and in general work out the rough patches along the way. i should probably note that these posts are purely fiction at this point. we have no plans to include a time series feature in ravendb at this time. i am trying to work out some thoughts in the open and get your feedback. at any rate, yesterday we had a request for cassandra style counters at the mailing list. and as long as i am doing feature design series, i thought that i could talk about how i would go about implementing this. again, consider this fiction, i have no plans of implementing this at this time. the essence of what we want is to be able to… count stuff. efficiently, in a distributed manner, with optional support for cross data center replication. very roughly, the idea is to have “sub counters”, unique for every node in the system. whenever you increment the value, we log this to our own sub counter, and then replicate it out. whenever you read it, we just sum all the data we have from all the sub counters. let us outline the various parts of the solution in the same order as the one i used for time series. storage a counter is just a named 64 bits signed integer. a counter name can be any string up to 128 printable characters. the external interface of the storage would look like this: 1: public struct counterincrement 2: { 3: public string name; 4: public long change; 5: } 6: 7: public struct counter 8: { 9: public string name; 10: public string source; 11: public long value; 12: } 13: 14: public interface icounterstorage 15: { 16: void localincrementbatch(counterincrement[] batch); 17: 18: counter[] read(string name); 19: 20: void replicatedupdates(counter[] updates); 21: } as you can see, this gives us very simple interface for the storage. we can either change the data locally (which modify our own storage) or we can get an update from a replica about its changes. there really isn’t much more to it, to be fair. the localincrementbatch() increment a local value, and read() will return all the values for a counter. there is a little bit of trickery involved in how exactly one would store the counter values. for now, i think we’ll store each counter as two step values. we’ll have a tree of multi tree values that will carry each value from each source. that means that a counter will take roughly 4kb or so. this is easy to work with and nicely fit the model voron uses internally. note that we’ll outline additional requirement for storage (searching for counter by prefix, iterating over counters, addresses of other servers, stats, etc) below. i’m not showing them here because they aren’t the major issue yet. over the wire skipping out on any optimizations that might be required, we will expose the following endpoints: get /counters/read?id=users/1/visits&users/1/posts <—will return json response with all the relevant values (already summed up). { “users/1/visits”: 43, “users/1/posts”: 3 } get /counters/read?id=users/1/visits&users/1/1/posts&raw=true <—will return json response with all the relevant values, per source. { “users/1/visits”: {“rvn1”: 21, “rvn2”: 22 } , “users/1/posts”: { “rvn1”: 2, “rvn3”: 1 } } post /counters/increment <– allows to increment counters. the request is a json array of the counter name and the change. for a real system, you’ll probably need a lot more stuff, metrics, stats, etc. but this is the high level design, so this would be enough. note that we are skipping the high performance stream based writes we outlined for time series. we’ll probably won’t need them, so that doesn’t matter, but they are an option if we need them. system behavior this is where it is really not interesting, there is very little behavior here, actually. we only have to read the data from the storage, sum it up, and send it to the user. hardly what i’ll call business logic. client api the client api will probably look something like this: 1: counters.increment("users/1/posts"); 2: counters.increment("users/1/visits", 4); 3: 4: using(var batch = counters.batch()) 5: { 6: batch.increment("users/1/posts"); 7: batch.increment("users/1/visits",5); 8: batch.submit(); 9: } note that we’re offering both batch and single api. we’ll likely also want to offer a fire & forget style, which will be able to offer even better performance (because they could do batching across more than a single thread), but that is out of scope for now. for simplicity sake, we are going to have the client just a container for all of endpoints that it knows about. the container would be responsible for… updating the client visible topology, selecting the best server to use at any given point, etc. user interface there isn’t much to it. just show a list of counter values in a list. allow to search by prefix, allow to dive into a particular counter and read its raw values, but that is about it. oh, and allow to delete a counter. deleting data honestly, i really hate deletes. they are very expensive to handle properly the moment you have more than a single node. in this case, there is an inherent race condition between a delete going out and another node getting an increment. and then there is the issue of what happens if you had a node down when you did the delete, etc. this just sucks. deletion are handled normally, (with the race condition caveat, obviously), and i’ll discuss how we replicate them in a bit. high availability / scale out by definition, we actually don’t want to have storage replication here. either log shipping or consensus based. we actually do want to have different values, because we are going to be modifying things independently on many servers. that means that we need to do replication at the database level. and that leads to some interesting questions. again, the hard part here is the deletes. actually, the really hard part is what we are going to do with the new server problem. the new server problem dictates how we are going to bring a new server into the cluster. if we could fix the size of the cluster, that would make things a lot easier. however, we are actually interested in being able to dynamically grow the cluster size. therefor, there are only two real ways to do it: add a new empty node to the cluster, and have it be filled from all the other servers. add a new node by backing up an existing node, and restoring as a new node. ravendb, for example, follows the first option. but it means that in needs to track a lot more information. the second option is actually a lot simpler, because we don’t need to care about keeping around old data. however, this means that the process of bringing up a new server would now be: update all nodes in the cluster with the new node address (node isn’t up yet, replication to it will fail and be queued). backup an existing node and restore at the new node. start the new node. the order of steps is quite important. and it would be easy to get it wrong. also, on large systems, backup & restore can take a long time. operationally speaking, i would much rather just be able to do something like, bring a new node into the cluster in “silent” mode. that is, it would get information from all the other nodes, and i can “flip the switch” and make it visible to clients at any point in time. that is how you do it with ravendb, and it is an incredibly powerful system, when used properly. that means that for all intents and purposes, we don’t do real deletes. what we’ll actually do is replace the counter value with delete marker. this turns deletes into a much simple “just another write”. it has the sad implication of not free disk space on deletes, but deletes tend to be rare, and it is usually fine to add a “purge” admin option that can be run on as needed basis. but that brings us to an interesting issue, how do we actually handle replication. the topology map to simplify things, we are going to go with one way replication from a node to another. that allows complex topologies like master-master, cluster-cluster, replication chain, etc. but in the end, this is all about a single node replication to another. the first question to ask is, are we going to replicate just our local changes, or are we going to have to replicate external changes as well? the problem with replicating external changes is that you may have the following topology: now, server a got a value and sent it to server b. server b then forwarded it to server c. however, at that point, we also have a the value from server a replicated directly to server c. which value is it supposed to pick? and what about a scenario where you have more complex topology? in general, because in this type of system, we can have any node accept writes, and we actually desire this to be the case , we don’t want this behavior. we want to only replicate local data, not all the data. of course, that leads to an annoying question, what happens if we have a 3 node cluster, and one node fails catastrophically. we can bring a new node in, and the other two nodes will be able to fill in their values via replication, but what about the node that is down? the data isn’t gone, it is still right there in the other two nodes, but we need a way to pull it out. therefor, i think that the best option would be to say that nodes only replicate their local state, except in the case of a new node. a new node will be told the address of an existing node in the cluster, at which point it will: register itself in all the nodes in the cluster (discoverable from the existing node). this assumes a standard two way replication link between all servers, if this isn’t the case, the operators would have the responsibility to setup the actual replication semantics on their own. new node now starts getting updates from all the nodes in the cluster. it keeps them in a log for now, not doing anything yet. ask that node for a complete update of all of its current state. when it has all the complete state of the existing node, it replays all of the remembered logs that it didn’t have a chance to apply yet. then it announces that it is in a valid state to start accepting client connections. note that this process is likely to be very sensitive to high data volumes. that is why you’ll usually want to select a backup node to read from, and that decision is an ops decision. you’ll also want to be able to report extensively on the current status of the node, since this can take a while, and ops will be watching this very closely. server name a node requires a unique name. we can use guids, but those aren’t readable, so we can use machine name + port, but those can change. ideally, we can require the user to set us up with a unique name. that is important for readability and for being able to alter see all the values we have in all the nodes. it is important that names are never repeated, so we’ll probably have a guid there anyway, just to be on the safe side. actual replication semantics since we have the new server problem down to an automated process, we can choose the drastically simpler model of just having an internal queue per each replication destination. whenever we make a change, we also make a note of that in the queue for that destination, then we start an async replication process to that server, sending all of our updates there. it is always safe to overwrite data using replication, because we are overwriting our own data, never anyone else. and… that is about it, actually. there are probably a lot of details that i am missing / would discover if we were to actually implement this. but i think that this is a pretty good idea about what this feature is about.
March 25, 2014
by Oren Eini
· 12,604 Views · 1 Like
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JavaScript Webapps with Gradle
Gradle, a versatile JVM build tool, effectively handles JavaScript and CSS tasks for web applications and server components.
March 24, 2014
by Kon Soulianidis
· 39,463 Views · 4 Likes
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Automating the build of MSI setup packages on Jenkins
a short "how-to" based on an issue one of my work mates recently faced when trying to automate the creation of an msi package on jenkins. normally, visual studio solutions can be build on jenkins by using the appropriate msbuild plugin . apparently though, for visual studio setup projects, msbuild cannot be used and one has to switch to using visual studio itself to execute the build. so the first approach was to use devenv.exe as follows devenv.exe visualstudiosolution.sln /build "release" while this works, the problem is that it is an "async call", meaning that the compilation goes on in the background while the console from which the build is executed, immediately returns. obviously this isn't suited for being used on jenkins. searching around for a while, it turned out that you have to use devenv.com instead of devenv.exe : "c:\program files (x86)\microsoft visual studio 10.0\common7\ide\devenv.com"visualstudiosolution.sln /build "release" once you got that, integrating everything into jenkins is quite straightforward: (obviously you may also simply set an environment variable pointing to devenv.com on your build server rather than indicating the entire path)
March 13, 2014
by Juri Strumpflohner
· 13,597 Views
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A Template for Formulating Great Sprint Goals
I find it helpful to consider three questions when choosing a sprint goal: Why do we carry out the sprint? How do we reach its goal? And how do we know that the goal has been met? My sprint goal template therefore consists of three main parts: the actual goal, the method employed to reach the goal, and the metrics to determine if the goal has been met. It additionally provides a header section that allows you to state to which product and sprint the goal belongs, as the picture below shows. You can download the template as a PDF from romanpichler.com/tools/sprint-goal-template/ or by clicking on the image below. The template above has grown out of my experience of working with Scrum for more than ten years, and it is inspired by the scientific method and Lean Startup. Let’s have a look at the template sections in more detail. The Goal Section The goal section states why it is worthwhile to undertake the sprint. Examples are: Test an assumption about the user interaction and learn what works best for the user, for instance: “Will users be willing to register before using the product features?” Address a technical risk such as: “Does the architecture enable the desired performance?” Release a feature, for instance: “Get the reporting feature for general release.” The sprint goal hence differs from listing the user stories that should be implemented. It communicates the reason for carrying out the work, and it provides a motivation for running the sprint. The sprint goal should be shared: The product owner and the development team should believe that working towards the goal is the right thing to do. To choose the right sprint goal I find it helpful to consider the amount of uncertainty present. In the early sprints, addressing risks and testing assumptions allows me to learn about what the product should look like and do and how it is built. Once the key risks and critical assumptions have been dealt with, I like to focus on completing and optimising features, as the following picture shows: The Method Section This section addresses the question of how the goal is met. The default Scrum answer is simple: Create a (potentially shippable) product increment using the high-priority product backlog items, and demo it to the stakeholders in the sprint review meeting. But writing software and employing a product demo are not always the best methods to achieve the goal! A paper prototype can be good enough to test a visual design idea or an assumption about the user interaction, for instance. What’s more, other methods such as carrying out a usability test or releasing software to run an A/B test may well be more effective than a product demo. You should therefore carefully choose the right method and state it in this section. But don’t stop there. Determine the test group, the people who should provide feedback and data. Who these individuals are depends on the sprint goal: If you are validating an assumption about the visual design, the user interaction or the product functionality, then you probably want to collect feedback and data from the users. But if you are addressing a technical risk, then users may not be able to help you. Consider inviting a senior developer or architect from another team instead. Stating the test group clarifies who “the stakeholders” are, who is required to provide feedback so that the right product is developed. The Metrics Section The metrics section communicates how you determine if the goal has been met. Which metrics you use depends on the method chosen. For a product demo, you may state that at least two thirds of the stakeholders present should respond positively to the new feature, for instance; for a usability test, at least three of the five testers are complete the task successfully in less than a minute; and for the release of a new feature, you might say that at least 80% of the users use the new functionality at least once within five days after launching the feature. Whichever metrics you choose, make sure that they allow you to understand if and to which extent you have met the goal. The Header Section The header section consists of the two subsections “Product” and “Sprint”. They simply allow you to state which product and which sprint the goal belongs to. Customise this section according to your needs. If you work for an agencies or an IT solution provider, you could replace “Product” with “Project”, for instance. User Stories and the Sprint Goal You may be wondering how the template relates to the user stories. Let me first reiterate that your sprint goal should differ from your user stories. The goal explains the why it is a good idea to carry out the sprint an implement the stories. The user stories enable you to reach the goal. It’s a common mistake to confuse the two. To connect the template and the stories you have two options: You can state the relevant user stories in the template’s method section, or you can list them separately on the sprint backlog, as the following picture illustrates. In the picture above, the sprint goal is stated on the left to the sprint backlog, which lists the user stories and the tasks required to meet the goal in form of a task board. Learn more You can learn more about choosing effective sprint gaols and applying the sprint goal template by attending my Certified Scrum Product Owner training course. I have written in more detail about sprint planning in my book “Agile Product Management with Scrum”. Please contact me for onsite and virtual product owner training.
March 12, 2014
by Roman Pichler
· 14,173 Views · 1 Like
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Spring Boot & JavaConfig integration
Java EE in general and Context and Dependency Injection has been part of the Vaadin ecosystem since ages. Recently, Spring Vaadin is a joint effort of the Vaadin and the Spring teams to bring the Spring framework into the Vaadin ecosystem, lead by Petter Holmström for Vaadin and Josh Long for Pivotal. Integration is based on the Spring Boot project - and its sub-modules, that aims to ease creating new Spring web projects. This article assumes the reader is familiar enough with Spring Boot. If not the case, please take some time to get to understand basic notions about the library. Note that at the time of this writing, there's no release for Spring Vaadin. You'll need to clone the project and build it yourself. The first step is to create the UI. In order to display usage of Spring's Dependency Injection, it should use a service dependency. Let's injection the UI through Constructor Injection to favor immutability. The only addition to a standard UI is to annotate it with org.vaadin.spring.@VaadinUI. @VaadinUI public class VaadinSpringExampleUi extends UI { private HelloService helloService; public VaadinSpringExampleUi(HelloService helloService) { this.helloService = helloService; } @Override protected void init(VaadinRequest vaadinRequest) { String hello = helloService.sayHello(); setContent(new Label(hello)); } } The second step is standard Spring Java configuration. Let's create two configuration classes, one for the main context and the other for the web one. Two thing of note: The method instantiating the previous UI has to be annotated with org.vaadin.spring.@UIScope in addition to standard Spring org.springframework.context.annotation.@Bean to bind the bean lifecycle to the new scope provided by the Spring Vaadin library. At the time of this writing, a RequestContextListener bean must be provided. In order to be compliant with future versions of the library, it's a good practice to annotate the instantiating method with @ConditionalOnMissingBean(RequestContextListener.class). @Configuration public class MainConfig { @Bean public HelloService helloService() { return new HelloService(); } } @Configuration public class WebConfig extends MainConfig { @Bean @ConditionalOnMissingBean(RequestContextListener.class) public RequestContextListener requestContextListener() { return new RequestContextListener(); } @Bean @UIScope public VaadinSpringExampleUi exampleUi() { return new VaadinSpringExampleUi(helloService()); } } The final step is to create a dedicated WebApplicationInitializer. Spring Boot already offers a concrete implementation, we just need to reference our previous configuration classes as well as those provided by Spring Vaadin, namely VaadinAutoConfiguration and VaadinConfiguration. public class ApplicationInitializer extends SpringBootServletInitializer { @Override protected SpringApplicationBuilder configure(SpringApplicationBuilder application) { return application.showBanner(false) .sources(MainConfig.class) .sources(VaadinAutoConfiguration.class, VaadinConfiguration.class) .sources(WebConfig.class); } } At this point, we demonstrated a working Spring Vaadin sample application. Code for this article can be browsed and forked on Github.
March 10, 2014
by Nicolas Fränkel
· 13,527 Views
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How to Install R Packages with Ansible
Here is a short snippet of Ansible playbook that installs R and any required packages to any nodes of the cluster: - name: Making sure R is installed apt: pkg=r-base state=installed - name: adding a few R packages command: /usr/bin/Rscript --slave --no-save --no-restore-history -e "if (! ('{{item}' %in% installed.packages()[,'Package'])) install.packages(pkgs={{item}, repos=c('http://www.freestatistics.org/cran/'))" with_items: - rjson - rPython - plyr - psych - reshape2 You should replace the repos with one chosen from the list of Cran mirrors. Note that the command above installs each package only if it is not already present, but messes up the “changed” status of Ansible’s PLAY RECAP by incorrectly reporting a change per R package at every run. Find more big data technical posts on my blog.
March 5, 2014
by Svend Vanderveken
· 6,165 Views
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Step-by-Step: Live Migrate Multiple (Clustered) VMs in One Line of PowerShell - Revisited
A while back, I wrote an article showing how to Live Migrate Your VMs in One Line of Powershell between non-clustered Windows Server 2012 Hyper-V hosts using Shared Nothing Live Migration. Since then, I’ve been asked a few times for how this type of parallel Live Migration would be performed for highly available virtual machines between Hyper-V hosts within a cluster. In this article, we’ll walk through the steps of doing exactly that … via Windows PowerShell on Windows Server 2012 or 2012 R2 or our FREE Hyper-V Server 2012 R2 bare-metal, enterprise-grade hypervisor in a clustered configuration. Wait! Do I need PowerShell to Live Migrate multiple VMs within a Cluster? Well, actually … No. You could certainly use the Failover Cluster Manager GUI tool to select multiple highly available virtual machines, right-click and select Move | Live Migration … Failover Cluster Manager – Performing Multi-VM Live Migration But, you may wish to script this process for other reasons … perhaps to efficiently drain all VM’s from a host as part of a maintenance script that will be performing other tasks. Can I use the same PowerShell cmdlets for Live Migrating within a Cluster? Well, actually … No again. When VMs are made highly available resources within a cluster, they’re managed as cluster group resources instead of being standalone VM resources. As a result, we have a different set of Cluster-aware PowerShell cmdlets that we use when managing these cluster groups. To perform a scripted multi-VM Live Migration, we’ll be leveraging three of these cmdlets: Get-ClusterNode, Get-ClusterGroup and Move-ClusterVirtualMachineRole Now, let’s see that one line of PowerShell! Before getting to the point of actually performing the multi-VM Live Migration in a single PowerShell command line, we first need to setup a few variables to handle the "what" and "where" of moving these VMs. First, let’s specify the name of the cluster with which we’ll be working. We’ll store it in a $clusterName variable. $clusterName = read-host -Prompt "Cluster name" Next, we’ll need to select the cluster node to which we’ll be Live Migrating the VMs. Lets use the Get-ClusterNode and Out-GridView cmdlets together to prompt for the cluster node and store the value in a $targetClusterNode variable. $targetClusterNode = Get-ClusterNode -Cluster $clusterName | Out-GridView -Title "Select Target Cluster Node" ` -OutputMode Single And then, we’ll need to create a list of all the VMs currently running in the cluster. We can use the Get-ClusterGroup cmdlet to retrieve this list. Below, we have an example where we are combining this cmdlet with a Where-Object cmdlet to return only the virtual machine cluster groups that are running on any node except the selected target cluster node. After all, it really doesn’t make any sense to Live Migrate a VM to the same node on which it’s currently running! $haVMs = Get-ClusterGroup -Cluster $clusterName | Where-Object {($_.GroupType -eq "VirtualMachine") ` -and ($_.OwnerNode -ne $targetClusterNode.Name)} We’ve stored the resulting list of VMs in a $haVMs variable. Ready to Live Migrate! OK … Now we have all of our variables defined for the cluster, the target cluster node and the list of VMs from which to choose. Here’s our single line of PowerShell to do the magic … $haVMs | Out-GridView -Title "Select VMs to Move" –PassThru | Move-ClusterVirtualMachineRole -MigrationType Live ` -Node $targetClusterNode.Name -Wait 0 Proceed with care: Keep in mind that your target cluster node will need to have sufficient available resources to run the VM's that you select for Live Migration. Of course, it's best to initially test tasks like this in your lab environment first. Here’s what is happening in this single PowerShell command line: We’re passing the list of VMs stored in the $haVMs variable to the Out-GridView cmdlet. Out-GridView prompts for which VMs to Live Migrate and then passes the selected VMs down the PowerShell object pipeline to the Move-ClusterVirtualMachineRole cmdlet. This cmdlet initiates the Live Migration for each selected VM, and because it’s using a –Wait 0 parameter, it initiates each Live Migration one-after-another without waiting for the prior task to finish. As a result, all of the selected VMs will Live Migrate in parallel, up to the maximum number of concurrent Live Migrations that you’ve configured on these cluster nodes. The VMs selected beyond this maximum will simply queue up and wait their turn. Unlike some competing hypervisors, Hyper-V doesn't impose an artificial hard-coded limit on how many VMs for you can Live Migrate concurrently. Instead, it's up to you to set the maximum to a sensible value based on your hardware and network capacity. Do you have your own PowerShell automation ideas for Hyper-V? Feel free to share your ideas in the Comments section below. See you in the Clouds! - Keith
March 3, 2014
by Keith Mayer
· 10,579 Views
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Jersey: Ignoring SSL certificate – javax.net.ssl.SSLHandshakeException: java.security.cert.CertificateException
Last week Alistair and I were working on an internal application and we needed to make a HTTPS request directly to an AWS machine using a certificate signed to a different host. We use jersey-client so our code looked something like this: Client client = Client.create(); client.resource("https://some-aws-host.compute-1.amazonaws.com").post(); // and so on When we ran this we predictably ran into trouble: com.sun.jersey.api.client.ClientHandlerException: javax.net.ssl.SSLHandshakeException: java.security.cert.CertificateException: No subject alternative DNS name matching some-aws-host.compute-1.amazonaws.com found. at com.sun.jersey.client.urlconnection.URLConnectionClientHandler.handle(URLConnectionClientHandler.java:149) at com.sun.jersey.api.client.Client.handle(Client.java:648) at com.sun.jersey.api.client.WebResource.handle(WebResource.java:670) at com.sun.jersey.api.client.WebResource.post(WebResource.java:241) at com.neotechnology.testlab.manager.bootstrap.ManagerAdmin.takeBackup(ManagerAdmin.java:33) at com.neotechnology.testlab.manager.bootstrap.ManagerAdminTest.foo(ManagerAdminTest.java:11) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:45) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:42) at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:263) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:68) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:47) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:231) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:60) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:229) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:50) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:222) at org.junit.runners.ParentRunner.run(ParentRunner.java:300) at org.junit.runner.JUnitCore.run(JUnitCore.java:157) at com.intellij.junit4.JUnit4IdeaTestRunner.startRunnerWithArgs(JUnit4IdeaTestRunner.java:74) at com.intellij.rt.execution.junit.JUnitStarter.prepareStreamsAndStart(JUnitStarter.java:202) at com.intellij.rt.execution.junit.JUnitStarter.main(JUnitStarter.java:65) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at com.intellij.rt.execution.application.AppMain.main(AppMain.java:120) Caused by: javax.net.ssl.SSLHandshakeException: java.security.cert.CertificateException: No subject alternative DNS name matching some-aws-host.compute-1.amazonaws.com found. at sun.security.ssl.Alerts.getSSLException(Alerts.java:192) at sun.security.ssl.SSLSocketImpl.fatal(SSLSocketImpl.java:1884) at sun.security.ssl.Handshaker.fatalSE(Handshaker.java:276) at sun.security.ssl.Handshaker.fatalSE(Handshaker.java:270) at sun.security.ssl.ClientHandshaker.serverCertificate(ClientHandshaker.java:1341) at sun.security.ssl.ClientHandshaker.processMessage(ClientHandshaker.java:153) at sun.security.ssl.Handshaker.processLoop(Handshaker.java:868) at sun.security.ssl.Handshaker.process_record(Handshaker.java:804) at sun.security.ssl.SSLSocketImpl.readRecord(SSLSocketImpl.java:1016) at sun.security.ssl.SSLSocketImpl.performInitialHandshake(SSLSocketImpl.java:1312) at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1339) at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1323) at sun.net.www.protocol.https.HttpsClient.afterConnect(HttpsClient.java:563) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:185) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1300) at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:468) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getResponseCode(HttpsURLConnectionImpl.java:338) at com.sun.jersey.client.urlconnection.URLConnectionClientHandler._invoke(URLConnectionClientHandler.java:240) at com.sun.jersey.client.urlconnection.URLConnectionClientHandler.handle(URLConnectionClientHandler.java:147) ... 31 more Caused by: java.security.cert.CertificateException: No subject alternative DNS name matching some-aws-host.compute-1.amazonaws.com found. at sun.security.util.HostnameChecker.matchDNS(HostnameChecker.java:191) at sun.security.util.HostnameChecker.match(HostnameChecker.java:93) at sun.security.ssl.X509TrustManagerImpl.checkIdentity(X509TrustManagerImpl.java:347) at sun.security.ssl.X509TrustManagerImpl.checkTrusted(X509TrustManagerImpl.java:203) at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(X509TrustManagerImpl.java:126) at sun.security.ssl.ClientHandshaker.serverCertificate(ClientHandshaker.java:1323) ... 45 more We figured that we needed to get our client to ignore the certificate and came across this Stack Overflow thread which had some suggestions on how to do this. None of the suggestions worked on their own but we ended up with a combination of a couple of the suggestions which did the trick: public Client hostIgnoringClient() { try { SSLContext sslcontext = SSLContext.getInstance( "TLS" ); sslcontext.init( null, null, null ); DefaultClientConfig config = new DefaultClientConfig(); Map properties = config.getProperties(); HTTPSProperties httpsProperties = new HTTPSProperties( new HostnameVerifier() { @Override public boolean verify( String s, SSLSession sslSession ) { return true; } }, sslcontext ); properties.put( HTTPSProperties.PROPERTY_HTTPS_PROPERTIES, httpsProperties ); config.getClasses().add( JacksonJsonProvider.class ); return Client.create( config ); } catch ( KeyManagementException | NoSuchAlgorithmException e ) { throw new RuntimeException( e ); } } You’re welcome Future Mark.
March 2, 2014
by Mark Needham
· 43,048 Views · 8 Likes
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Brief comparison of BDD frameworks
JDave, Concordion, Easyb, JBehave, Cucumber are all compared here briefly for your convenience.
February 24, 2014
by Sebastian Laskawiec
· 129,820 Views · 16 Likes
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Android Rotate and Scale Bitmap Example
i built an android demo app so i could test my understanding of displaying bitmaps on a canvas. i had done scaling of bitmaps, rotation of bitmaps, and translation from one origin to another, but i had not done more than one of those transformations at a time. the demo app is shown in the figures above. there are two images in the center of the screen. each image is scaled to fit within the light blue region. when you press the rotate button, each of the images is rotated around its center, while maintaining its position in the center of the region on the screen. the scale button resizes the images. there are three different sizes. each time you touch scale, it switches to the next size. the offset cycles you through four different offsets. in the app mainactivity, two instances of starshipview are in the layout. in the oncreate method, each view is assigned a bitmap. sv.setbitmapfromresource (r.drawable.starship1); sv.setscale (1.0f); sv.invalidate (); the onclick method in mainactivity gets called whenever a button is clicked. the code in onclick finds the two views in its layout and sets properties that control the amount of rotation, size of the bitmap, and x and y offsets. sv.setscale (newscale1); sv.setdegrees (degrees1); sv.setoffsetx (newoffset1); sv.setoffsety (newoffset1); sv.invalidate (); inside class starshipview, in the ondraw method, the bitmap assigned to the view is written to the canvas. the code is actually very simple, once you get comfortable with using matrix objects to do the work. here’s what goes on in the ondraw method of class starshipview. first, the matrix object is set so it will fit the bitmap into the rectangle for the view. for this demo app, i chose some interesting sizes to test this part of the code. the starship image is 512 x 512. it is scaled to fit into the 96 dp area on the left. the star field image on the right is 96 x 96 is displayed in the 120 dp square on the right. the second step is to translate the view up and left by half the width and half the height. that is done because rotation is around the top left point (the origin) of the view. rotation follows that step. it is very simple: “matrix.postrotate (rotation)”. /** * draw the bitmap onto the canvas. * * the following transformations are done using a matrix object: * (1) the bitmap is scaled to fit within the view; * (2) the bitmap is translated up and left half the width and height, to support rotation around the center; * (3) the bitmap is rotated n degrees; * (4) the bitmap is translated to the specified offset valuess. */ @override public void ondraw(canvas canvas) { if (pbitmap == null) return; // use the same matrix over and over again to minimize // allocation in ondraw. matrix matrix = mmatrix; matrix.reset (); float vw = this.getwidth (); float vh = this.getheight (); float hvw = vw / 2; float hvh = vh / 2; float bw = (float) pbitmap.getwidth (); float bh = (float) pbitmap.getheight (); // first scale the bitmap to fit into the view. // use either scale factor for width and height, // whichever is the smallest. float s1x = vw / bw; float s1y = vh / bh; float s1 = (s1x < s1y) ? s1x : s1y; matrix.postscale (s1, s1); // translate the image up and left half the height // and width so rotation (below) is around the center. matrix.posttranslate(-hvw, -hvh); // rotate the bitmap the specified number of degrees. int rotation = getdegrees (); matrix.postrotate(rotation); // if the bitmap is to be scaled, do so. // also figure out the x and y offset values, which start // with the values assigned to the view // and are adjusted based on the scale. float offsetx = getoffsetx (), offsety = getoffsety (); if (pscale != 1.0f) { matrix.postscale (pscale, pscale); float sx = (0.0f + pscale) * vw / 2; float sy = (0.0f + pscale) * vh / 2; offsetx += sx; offsety+= sy; } else { offsetx += hvw; offsety += hvh; } // the last translation moves the bitmap to where it has to be to have its top left point be // where it should be following the rotation and scaling. matrix.posttranslate (offsetx, offsety); // finally, draw the bitmap using the matrix as a guide. canvas.drawbitmap (pbitmap, matrix, null); } once the bitmap is rotated, it needs to have its location translated to the place where it should display in the view. that is specified in the offsetx and offsety values. so you see one more matrix.posttranslate call in the method. the final action in the ondraw method is the drawing of the bitmap. notice that the drawbitmap method uses the matrix with the various transformations encoded in it. source code you can download the source code for this demo from the wglxy.com website. click here: download zip file from wglxy.com . the zip is attached at the bottom of that page. after you import the project into eclipse, it’s a good idea to use the project – clean menu item to rebuild the project. this demo app was compiled with android 4.4 (api 19). it works in all api levels from api 10 on up. references as with many other problems, i found very good advice on stackoverflow. a stackoverflow post on rotating images around the center of the image helped me.
February 24, 2014
by Bill Lahti
· 52,776 Views
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The Risks Of Big-Bang Deployments And Techniques For Step-wise Deployment
If you ever need to persuade management why it might be better to deploy a larger change in multiple stages and push it to customers gradually, read on. A deployment of many changes is risky. We want therefore to deploy them in a way which minimizes the risk of harm to our customers and our companies. The deployment can be done either in an all-at-once (also known as big-bang) way or a gradual way. We will argue here for the more gradual (“stepwise”) approach. Big-bang or stepwise deployment? A big-bang deployment seems to be the natural thing to do: the full solution is developed and tested and then replaces the current system at once. However, it has two crucial flaws. First, it assumes that most defects can be discovered by testing. However, due to differences in test/prod environments, unknown dependencies, and the sheer scale of a typical larger system there always will be problems that are not discovered until production deployment or even until the application runs for a while in production (whichapplies even to airplanes). The more parts have been changed, the more of these production defects will happen at the same time. A gradual deployment makes it possible to discover and handle them one by one. Second, the more complex the deployment, the higher chance of human error(s), i.e. the deployment itself is a likely source of serious defects. Some of the drawbacks of a big-bang deployment in more detail: Complexity: A big-bang deployment requires coordination of many people and “moving parts” that depend on each other, providing a huge opportunity for human mistake (i.e. there will be mistakes). Lot of time: Such a deployment requires lot of time (typically also more than planed/expected) and thus lot of downtime when users cannot use the system. Hard troubleshooting: With a network of inter-dependent parts that changed all at the same time, while perhaps also changing the infrastructure (i.e. connections between them), it is extremely hard to pinpoint the source of defects, thus considerably increasing the time to detect and correct defects while also increasing the risk of people stepping on the toes of each other and “panic fixes” that either cause more problems than they remove or are not good enough (as the rollback that sped upKnight’s downfall). Rollback is likely either impossible or equally time-consuming and risky as the deployment itself, thus increasing the impact of defects and inviting even more human errors. Impact: Deploying everything to all users at the same time means that everybody will be impacted by a potential defect/error/mistake. Long freeze: All needs to be tested together after all development is finished, which requires a lot of time while the code is frozen and no more fixes and changes can get into production for weeks. Risk mitigation The goal of a good deployment plan is to mitigate the risk of the deployment and get it to an acceptable level. There are two aspects to risk: the probability of a defect and the impact of the defect. The following table shows how the possible measures affect them: Defect probability reduction Defect impact reduction testing stepwise deployment gradual migration of users to the new version (f.ex. 1 in 1000 or particular subsets) rollback mechanism => these also lead to much lower time to detect and fix defects Practices for stepwise deployment Enable stepwise deployment: Use parallel change and other Continuous Delivery techniques to make it possible to deploy updated components independently from each other and to switch on/off new features and to switch what versions of the components they depend on are currently used. (Parallel change – keeping the old and new code and being able to use one or the other – is crucial here. Also notice that parallel change applies also to data – you will need to evolve your data schema gradually and keep both old and new one at the same time in a period of time.) Enable rollback. The previous measure – stepwise deployment – makes it also easy(ier) to roll-back the changes by switching to a previous version of a dependency or by switching back to the old code. Migrate users gradually to the new version, i.e. expose the new version only to a small subset of the users initially and increase that subset until everybody uses it. This can be done f.ex. by deploying to only a subset of servers and sending a random/particular subset of users to the new servers but there are also ways if you have only a single machine. (See f.ex. my post Webapp Blue-Green Deployment Without Breaking Sessions/With Fallback With HAProxy.) Monitoring – make sure you are able to monitor flow of users through the system and detect any anomalies and errors early, long before angry calls from the business. Tools such as Logstash, Google Analytics (with custom events from JavaScript), client-side error logging via one of existing services or a custom solution are invaluable. About these ads
February 20, 2014
by Jakub Holý
· 22,129 Views
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