DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports
Events Video Library
Refcards
Trend Reports

Events

View Events Video Library

Latest Articles - DZone

article thumbnail
Dependency Convergence in Maven
I was running in to a problem with a Java project that occured only in IntelliJ Idea, but not on the command line, when running specific test classes in Maven. The exception stack trace had the following in it: Caused by: com.sun.jersey.api.container.ContainerException: No WebApplication provider is present That seems like an easy problem to fix - it is the exception message that is given when jersey can’t find the provider for JAX-RS. Fixing it is normally just a matter of making sure jersey-core is on the classpath to fulfill SPI requirements for JAX-RS. For some reason though this isn’t happening in IntelliJ Idea. I inspected the log output of the test run and it is quite clear that all of the jersey dependencies are on the classpath. Then it dawns me on the try running mvn dependency:tree from inside of Idea. Here is what I found: [INFO] +- org.mule.modules:mule-module-jersey:jar:3.2.1:provided [INFO] | +- com.sun.jersey:jersey-server:jar:1.6:provided [INFO] | +- com.sun.jersey:jersey-json:jar:1.6:provided [INFO] | | +- com.sun.xml.bind:jaxb-impl:jar:2.2.3-1:provided [INFO] | | \- org.codehaus.jackson:jackson-xc:jar:1.7.1:provided [INFO] | +- com.sun.jersey:jersey-client:jar:1.6:provided [INFO] | \- org.codehaus.jackson:jackson-jaxrs:jar:1.8.0:provided ... [INFO] +- org.jclouds.driver:jclouds-sshj:jar:1.4.0-rc.3:compile [INFO] | +- org.jclouds:jclouds-compute:jar:1.4.0-rc.3:compile [INFO] | | \- org.jclouds:jclouds-scriptbuilder:jar:1.4.0-rc.3:compile [INFO] | +- org.jclouds:jclouds-core:jar:1.4.0-rc.3:compile [INFO] | | +- net.oauth.core:oauth:jar:20100527:compile [INFO] | | +- com.sun.jersey:jersey-core:jar:1.11:compile [INFO] | | +- com.google.inject.extensions:guice-assistedinject:jar:3.0:compile Notice how I have jersey-core 1.11 coming from jclouds-core but jersey 1.6 everywhere else. That, my friends, is a dependency convergence problem. Maven with its default set of plugins (read: no maven-enforcer-plugin) does not even warn you if something like this happens. In this case, somehow jclouds-core depends directly on jersey-core and happens to resolve the dependency to the version that jclouds-core declared first before jersey-core can be resolved as a transitive dependency on mule-module-jersey. To fix the symptom, all I had to do was add the jersey-core dependency explicitely as a top level dependency in my pom: com.sun.jersey jersey-core ${jersey.version} provided But doing so only fixes the symptom, not the problem. The real problem is that the maven project I’m working on does not presently attempt to detect or resolve dependency convergence problems. This is where the maven-enforcer-plugin comes in handy. You can have the enforcer plugin run the DependencyConvergence rule agaisnt your build and have it fail when you have potential conflicts in your transitive dependencies that you haven’t resolved through exclusions or declaring direct dependencies yet. Binding the maven-enforcer-plugin to your build would look something like this: org.apache.maven.plugins maven-enforcer-plugin 1.0.1 enforce enforce validate ... I chose to bind to the validate phase since that is the first phase to be run in the maven lifecycle. Now my build fails immediately and contains very useful output that looks like the following: Dependency convergence error for org.codehaus.jackson:jackson-jaxrs:1.7.1 paths to dependency are: +-com.nodeable:server:1.0-SNAPSHOT +-org.mule.modules:mule-module-jersey:3.2.1 +-com.sun.jersey:jersey-json:1.6 +-org.codehaus.jackson:jackson-jaxrs:1.7.1 and +-com.nodeable:server:1.0-SNAPSHOT +-org.mule.modules:mule-module-jersey:3.2.1 +-org.codehaus.jackson:jackson-jaxrs:1.8.0 There are many rules you can apply besides DependencyConvergence. However, if the output from the DependencyConvergence rule looks anything like mine does presently, it might take you a while before you get around to getting your maven build to pass and conform to other rules.
July 11, 2012
by Jason Whaley
· 24,978 Views · 1 Like
article thumbnail
Going Declarative in C#
Declarative programming can often be a simpler, more concise way to describe the behaviour of a software program than imperative programming. I have been an admirer of declarative aspects of programming ever since I started writing SQL queries. We always do our best to write code that is easier to read and maintain. Declarative style is one of the proven ways to write clean code. LINQ is an excellent example of declarative style programming that enables the developers to simply state what they want to do. When I am learning higher order functions in Haskell, I have found the interrelationship between the higher order functions and the LINQ. It really made me think in a different way to solve a problem. Through this blog post I would like to share my experiments on higher order functions in C#. Let me start with a very simple requirement. Write a program to print the even numbers present in the given n numbers The code implementation is fairly straight forward below (all code snippets can be enlarged by clicking on them) Let me add a twist to the code by adding two more requirements. Modify the program implemented above to print odd numbers and multiples of four present in the given n numbers To be honest, If I had encountered this requirements before I had learned Higher Order Functions my implementation would be the following. If you look at the above implementation with a critical eye, you can find a potential candidate of duplication. Let me explain the common pattern that is being used in the implemented PrintXXXX functions. 1. For each number in the numbers enumerable a. Decide whether the number should be printed or not (Deciding) b. Print the number if it is passes the above decision (Doing) All the three functions iterate over the numbers enumerable and print the numbers. The only thing that actually differentiates the functions is deciding which numbers will be printed. Now the question is how can we eliminate this duplication? It’s where higher order functions come into picture. If we move the deciding part of the function away from its implementation then we can easily achieve it. Here we go! The brand new implementation of Print would be: In the new implementation we have just isolated the deciding part of the function from its implementation and parameterized it as a function delegate that takes an integer as its input and returns a Boolean value. In the client code (Main function) we are actually just calling the print function and declaratively telling it to print only those numbers that satisfy the given condition. As we separated the deciding part from the actual implementation, we can easily accommodate any future requirements like “Printing multiples of five, printing only single digit numbers” by declaratively calling the Print function as you can see below: Cool.. Isn’t it ? Let me complicate the things little more. What would you do if you want to call this Print method across different classes? A notorious option would be creating a Utility class with the Print method and calling it from the other classes. We can also solve these using Extension methods which result in clean readable code like this: So far, so good. We have started with a single function and then we added two more, then eliminated the duplication using Higher Order functions and finally we have made the code readable by using an extension method. Okay. Now “I want to print the strings that start with ‘s’ in the given n strings ”. Pardon me for complicating things, I will stop after this one. It is almost logically similar to what we have done so far. Instead of numbers here, it is a string. How can we put it into action?. By using Generics. We can easily achieve this by modifying the extension method to support generic types as below That’s it. Now you are free to play with all sorts of logic you want. You can play with different set of conditions to print the elements or even use different collections of your custom classes. And all can be done declaratively!! Now its time to reveal to the interrelationship that exists between LINQ and the higher order functions. All the LINQ methods are actually using these Print extension methods under the hood and it makes life easy for the developer while still allowing them to work declaratively. Parallel Class, a new addition in C# 4.0, also uses higher order functions and enables the developer to say “Hey CLR, I wanna run these methods parallel”. Awesome! No new thread creation and it's not verbose. Summary Declarative Programming is a powerful tool. It creates more readable, cleaner code and also saves the possibility of logical mistakes in similar algorithms. That means fewer mistakes now and in the future.
July 11, 2012
by Tamizhvendan Sembiyan
· 12,862 Views · 1 Like
article thumbnail
Testing Zabbix Trigger Expressions
When defining a Zabbix (1.8.2) trigger e.g. to inform you that there are errors in a log file, how do you verify that it is correct? As somebody recommended in a forum, you can use a Calculated Item with a similar expression (the syntax is little different from triggers). Contrary to triggers, the value of a calculated item is easy to see and the historical values are stored so you can check how it evolved. If your trigger expression is complex the you can create multiple calculated items, one for each subexpression. Example If we have a log item that sends us data whenever the text “ERROR” appears in a log line and the corresponding trigger expected to fire if we have got any data from the item in the last 600 sec (nodata() returns 1 if there indeed was no data): {hive.example.com:log["/tmp/ada/hive.log","ERROR",,20].nodata(600)}=0 Then we could test it with a calculated item with the expression nodata("hive.example.com:log[\"/tmp/ada/hive.log\",\"ERROR\",,20]", 600) (Notice that the function comes first, taking the host:item as its 0th parameter and that this is enclosed with “”, escaping any nested ” with \.) The value of the calculated item will be re-checked every (independent on whether the source item changed or not) and stored, in this case it will either thave the value of 0 or 1. We can also construct more complex expressions with &, + etc. similarly to trigger expressions.
July 11, 2012
by Jakub Holý
· 12,130 Views
article thumbnail
The Activiti Performance Showdown
the question everybody always asks when they learn about activiti, is as old as software development itself: “how does it perform?”. up till now, when you would ask me that same question, i would tell you about how activiti minimizes database access in every way possible, how we break down the process structure into an ‘execution tree’ which allows for fast queries or how we leverage ten years of workflow framework development knowledge. you know, trying to get around the question without answering it. we knew it is fast, because of the theoretical foundation upon which we have built it. but now we have proof: real numbers …. yes, it’s going to be a lengthy post. but trust me, it’ll be worth your time! disclaimer: performance benchmarks are hard. really hard. different machines, slight different test setup … very small things can change the results seriously. the numbers here are only to prove that the activiti engine has a very minimal overhead, while also integrating very easily into the java eco-system and offering bpmn 2.0 process execution. the activiti benchmark project to test process execution overhead of the activiti engine, i created a little side project on github: https://github.com/jbarrez/activiti-benchmark the project contains currently 9 test processes, which we’ll analyse below. the logic in the project is pretty straightforward: a process engine is created for each test run each of the processes are sequentially executed on this process engine, using a threadpool from 1 up to 10 threads. all the processes are thrown into a bag, of which a number of random executions are drawn. all the results are collected and a html report with some nice charts are generated to run the benchmark, simply follow the instructions on the github page to build and execute the jar. benchmark results the test machine i used for the results is my (fairly old) desktop machine: amd phenom ii x4 940 3.0ghz, 8 gb 800mhz ram and an old-skool 7200 rpm hd running ubuntu 11.10. the database used for the test runs on the same machine on which the tests also run. so keep in mind that in a ‘real’ server environment the results could even be better! the benchmark project i mentioned above, was executed on a default ubuntu mysql 5 database. i just switched to the ‘large.cnf’ setting (which throws more ram at the db and stuff like that) instead the default config. each of the test processes ran for 2500 times, using a threadpool going from one to ten threads . in simpleton language: 2500 process executions using just one thread, 2500 threads using two threads, 2500 process executions using three … yeah, you get it. each benchmark run was done using a ‘default’ activiti process engine. this basically means a ‘regular’ standalone activiti engine, created in plain java. each benchmark run was also done in a ‘spring’ config. here, the process engine was constructed by wrapping it in the factory bean, the datasource is a spring datasource and also the transactions and connection pool is managed by spring (i’m actually using a tweaked bonecp threadpool) each benchmark run was executed with history on the default history level (ie. ‘audit’) and without history enabled (ie. history level ‘none’) . the processes are in detail analyzed in the sections below, but here are the integral results of the test runs already: activiti 5.9 – mysql – default – history enabled activiti 5.9 – mysql – default – history disabled activiti 5.9 – mysql – spring – history enabled activiti 5.9 – mysql – spring – history disabled i ran all the tests using the latest public release of activiti, being activiti 5.9. however, my test runs brought some potential performance fixes to the surface (i also ran the benchmark project through a profiler). it was quickly clear that most of the process execution time was done actually cleaning up when a process ended. basically, more than often queries were fired which were not necessary if we would save some more state in our execution tree. i sat together with daniel meyer from camunda and my colleague frederik heremans, and they’ve managed to commit fixes for this! as such, the current trunk of activiti, being activiti 5.10-snapshot at the moment, is significantly faster than 5.9 . activiti 5.10 – mysql – default – history enabled activiti 5.10 – mysql – default – history disabled activiti 5.10 – mysql – spring – history enabled activiti 5.10 – mysql – spring – history disabled from a high-level perspective (scroll down for detailed analysis), there are a few things to note: i had expected some difference between the default and spring config, due to the more ‘professional’ connection pool being used. however, the results for both environments are quite alike. sometimes the default is faster, sometimes spring. it’s hard to really find a pattern. as such, i omitted the spring results in the detailed analyses below. the best average timings are most of the times found when using four threads to execute the processes . this is probably due to having a quad-core machine. the best throughput numbers are most of the times found when using eight threads to execute the processes. i can only assume that is also has something to do with having a quad-core machine. when the number of threads in the threadpool go up, the throughput (processes executed / second) goes up, both it has a negative effect on the average time. certainly with more than six or seven threads, you see this effect very clear. this basically means that while the processes on itself take a little longer to execute, but due to the multiple threads you can execute more of these ‘slower’ processes in the same amount of time. enabling history does have an impact. often, enabling history will double execution time. this is logical, given that many extra records are inserted when history is on the default level (ie. ‘audit’). there was one last test i ran, just out of curiosity: running the best performing setting on an oracle xe 11.2 database. the oracle xe is a free version of the ‘real’ oracle database. no matter how hard, i tried, i couldn’t get it decently running on ubuntu. as such, i used an old windows xp install on that same machine. however, the os is 32 bit, wich means the system only has 3.2 of the 8gb of ram available. here are the results: activiti 5.10 – oracle on windows – default – history disabled the results speak for itself. oracle blows away any of the (single-threaded) results on mysql (and they are already very fast!). however, when going multi-threaded it is far worse than any of the mysql results. my guess is that these are due to the limitations of the xe version : only one cpu is used, only 1 gb of ram, etc. i would really like to run these test on a real oracle-managed-by-a-real-dba … feel free to contact me if you are interested ! in the next sections, we will take a detailed look into the performance numbers of each of the test processes. an excel sheet containing all the the numbers and charts below can be downloaded for yourself . process 1: the bare micromum (one transaction) the first process is not a very interesting one, business-wise at least. after starting the process, the end is immediately reached. not very useful on itself, but its numbers learn us one essential thing: the bare overhead of the activiti engine. here are the average timings: this process runs in a single transaction, which means that nothing is saved to the database when the history is disabled due to activiti’s optimizations. with history enabled, you’ll basically get the cost for inserting one row into the historical process instance table, which is around 4.44 ms here. it is also clear that our fix for activiti 5.10 has an enormous impact here. in the previous version, 99% of the time was spent in the cleanup check of the process. take a look at the best result here: 0.47 ms when using 4 threads to execute 2500 runs of this process. that’s only half a millisecond ! it’s fair to say that the activiti engine overhead is extremely small. the throughput numbers are equally impressive: in the best case here, 8741 processes are executed. per second. by the time you arrive here reading the post, you could have executed a few millions of this process . you can also see that there is little difference between 4 or 8 threads here. most of the execution time here is cpu time, and no potential collisions such as waiting for a database lock happens here. in these numbers, you can also easily see that the oracle xe doesn’t scale well with multiple threads (which is explained above). you will see the same behavior in the following results. process 2: the same, but a bit longer (one transaction) this process is pretty similar to the previous one. we have again only one transaction. after the process is started, we pass through seven no-op passthrough activities before reaching the end. some things to note here: the best result (again 4 threads, with history disabled) is actually better than the simpler previous process. but also note that the single threaded execution is a tad slower. this means that the process on itself is a bit slower, which is logical as is has more activities. but using more threads and having more activities in the process does allow for more potential interleaving. in the previous case, the thread was barely born before it was killed again. the difference between history enabled/disabled is bigger than the previous process. this is logical, as more history is written here (for each activity one record in the database). again, activiti 5.10 is far more superior to activiti 5.9. the throughput numbers follow these observations: there is more opportunity to use threading here. the best result lingers around 12000 process execution per second . again, it demonstrates the very lightweight execution of the activiti engine. process 3: parallelism in one transaction this process executes a parallel gateway that forks and one that joins in the same transaction. you would expect something along the lines of the previous results, but you’d be surprised: comparing these numbers with the previous process, you see that execution is slower. so why is this process slower, even if it has less activities? the reason lies with how the parallel gateway is implemented, especially the join behavior. the hard part, implementation-wise, is that you need to cope with the situation when multiple executions arrive at the join. to make sure that the behavior is atomic, we internally do some locking and fetch all child executions in the execution tree to find out whether the join activates or not. so it is quite a ‘costly’ operation, compared to the ‘regular’ activities. do mind, we’re talking here about only 5 ms single threaded and 3.59 ms in the best case for mysql . given the functionality that is required for implementing the parallel gateway functionality, this is peanuts if you’d ask me. the throughput numbers: this is the first process which actually contains some ‘logic’. in the best case above, it means 1112 processes can be executed in a second. pretty impressive, if you’d ask me! . process 4: now we’re getting somewhere (one transaction) this process already looks like something you’d see when modeling real business processes. we’re still running it in one database transaction though, as all the activities are automatic passthroughs. here we also have two forks and two joins. take a look at the lowest number: 6.88 ms on oracle when running with one thread. that’s freaking fast , taking in account all that is happening here. the history numbers are at least doubled here (activiti 5.10), which makes sense because there is quite a bit of activity audit logging going on here. you can also see that this causes to have a higher average time for four threads here, which is probably due to the implementation of the joining. if you know a bit about activiti internals, you’ll understand this means there are quite a bit of executions in the execution tree. we have one big concurrent root, but also multiple children which are sometimes also concurrent roots. but while the average time rises, the throughput definitely benefits: running this process with eight threads, allows you to do 411 runs of this process in a single second. there is also something peculiar here: the oracle database performs better with more thread concurrency. this is completely contrary with all other measurements, where oracle is always slower in that environment (see above for explanation). i assume it has something to do with the internal locking and forced update we are applying when forking/joining, which is better handled by oracle it seems. process 5: adding some java logic (single transaction) i added this process to see the influence of adding a java service task in a process. in this process, the first activity generates a random value, stores it as a process variable and then goes up or down in the process depending on the random value. the chance is about 50/50 to go up or down. the average timings are very very good. actually, the results are in the same range as those of process 1 and 2 above (which had no activities or only automatic passthroughs). this means that the overhead of integrating java logic into your process is nearly non-existant (nothing is of course for free). of course, you can still write slow code in that logic, but you can’t blame the activiti engine for that throughput numbers are comparable to those of process 1 and 2: very, very high. in the best case here, more than 9000 processes are executed per second . that indeed also means 9000 invocations of your own java logic. process 6, 7 and 8: adding wait states and transactions the previous processes demonstrated us the bare overhead of the activiti engine. here, we’ll take a look at how wait states and multiple transactions have influence on performance. for this, i added three test processes which contain user tasks. for each user task, the engine commits the current transaction and returns the thread to the client. since the results are pretty much compatible for these processes, we’re grouping them here. these are the processes: here are the average timings results, in order of the processes above. for the first process, containing just one user task: it is clear that having wait states and multiple transaction does have influence on the performance. this is also logical: before, the engine could optimize by not inserting the runtime state into the database, because the process was finished in one transaction. now, the whole state, meaning the pointers to where you are currently, need to be saved into the database. the process could be ‘sleeping’ like this for many days, months, years now …. the activiti engine doesn’t hold it into memory now anymore, and it is freed to give its full attention to other processes. if you check the results of the process with only one user task, you can see that in the best case (oracle, single thread – the 4 threads on mysql is pretty close) this is done in 6.27ms . this is really fast, if you take in account we have a few inserts (the execution tree, the task), a few updates (the execution tree) and deletes (cleaning up) going on here. the second process here, with 7 user tasks: the second chart learns us that logically, more transactions means more time. in the best case here the process is done in 32.12 ms . that is for seven transactions, which gives 4.6 ms for each transactions. so it is clear that average time scales in a linearly way when adding wait states. this makes of course sense, because transactions aren’t free. also note that enabling history does add quite some overhead here. this is due to having the history level set to ‘audit’, which stores all the user task information in the history tables. this is also noticeable from the difference between activiti 5.9 with history disabled and activiti 5.10 with history enabled: this is a rare case where activiti 5.10 with history enabled is slower than 5.9 with history disabled. but it is logical, given the volume of history stored here. and the third process learns us how user tasks and parallel gateways interact: the third chart learns us not much new. we have two user tasks now, and the more ‘expensive’ fork/join (see above). the average timings are how we expected them. the throughput charts are as you would expect given the average timings. between 70 and 250 processes per second. aw yeah! to save some space, you’ll need to click them to enlarge: process 9: so what about scopes? for the last process, we’ll take a look at ‘scopes’. a ‘scope’ is how we call it internally in the engine, and it has to do with variable visibility, relationships between the pointers indicating process state, event catching, etc. bpmn 2.0 has quite some cases for those scopes, for example with embedded subprocesses as shown in the process here. basically, every subprocess can have boundary events (catching an error, a message, etc) that only are applied on its internal activities when it’s scope is active. without going into too much technical details: to get scopes implemented in the correct way, you need some not so trivial logic. the example process here has 4 subprocesses, nested in each other. the inner process is using concurrency, which is a scope on itself again for the activiti engine. there are also two user tasks here, so that means two transactions. so let’s see how it performs: you can clearly see the big difference between activiti 5.9 and 5.10. scopes are indeed an area where the fixes around the ‘process cleanup’ at the end have a huge benefit, as many execution objects are created and persisted to represent the many different scopes. single threaded performance is not so good on activiti 5.9. luckily, as you can see from the gap between the blue and the red bars, those scopes do allow for high concurrency. the numbers of oracle, combined with the multi-threaded results of the 5.10 tests, do prove that scopes are now efficiently handled by the engine. the throughput charts prove that the process nicely scales with more threads, as you can see by the big gap between the red and green line in the second last block. in the best case, 64 processes of this more complex process are handled by the engine. random execution if you have already clicked on the full reports at the beginning of the post, you probably have noticed also random execution is tested for each environment. in this setting, 2500 process executions were done, both the process was randomly chosen. as shown in those reports this meant that over 2500 executions, each process was executed almost the same number of times (normal distribution). this last chart shows the best setting (activiti 5.10, history disabled) and how the throughput of those random process executions goes when adding more threads: as we’ve seen in many of the test above, once passed four threads things don’t change that much anymore. the numbers (167 processes/second) prove that in a realistic situation (ie. multiple processes executing at the same time), the activiti engine nicely scales up. conclusion the average timing charts show two things clearly: the activiti engine is fast and overhead is minimal ! the difference between history enabled or disabled is definitely noticeably. sometimes it comes even down to half the time needed. all history tests were done using the ‘audit’ level, but there is a simpler history level (‘activity’) which might be good enough for the use case. activiti is very flexible in history configuration, and you can tweak the history level for each process specifically. so do think about the level your process needs to have, if it needs to have history at all ! the throughput charts prove that the engine scales very well when more threads are available (ie. any modern application server). activiti is well designed to be used in high-throughput and availability (clustered) architectures . as i said in the introduction, the numbers are what they are: just numbers. my main point which i want to conclude here, is that the activiti engine is extremely lightweight. the overhead of using activiti for automating your business processes is small. in general, if you need to automate your business processes or workflows, you want top-notch integration with any java system and you like all of that fast and scalable … look no further!
July 10, 2012
by
· 11,202 Views
article thumbnail
Introduction to Apache Bigtop, for Packaging and Testing Hadoop
Ah!! The name is everywhere, carried with the wind. Apache Hadoop!! The BIG DATA crunching platform! We all know how alien it can be at start too! Phew!! :o Its my personal experience, nearly 11 months before, I was trying to install HBase, I faced few issues! The problem was version compatibility. Ex: "HBase some x.version" with "Hadoop some y.version". This is a real issue because you will never know which package of what version blends well with the other, unless, someone has tested it. This testing again depends on the environment where they have set up and could be another issue. There was a pressing demand for the management of distributions and then comes an open source project which attempts to create a fully integrated and tested Big Data management distribution, "Apache Bigtop". Goals of Apache Bigtop: -Packaging -Deployment -Integration Testing of all the sub-projects of Hadoop. This project aims at system as a whole, than the individual project. I love the way Doug Cutting quoted in the Keynote, back then, wherein he expressed the similarity between Hadoop and Linux kernel,and the corresponding similarity between the big stack of Hadoop ( Hive, Hbase, Pig, Avro, etc.) and the fully operational operating systems with its distributions (RedHat, Ubuntu, Fedora, Debian etc.). This is an awesome analogy! :) Life is made easy with Bigtop: Bigtop Hadoop distribution artifacts won't make you feel that you live in an alien world! After installing, you will get a chance to blend a Hadoop cluster in any mode, with the sub-projects of it. Its all for you to garnish next! :) Setup Of Bigtop and Installing Hadoop: It's time to welcome all your packages home. [I also mean /home/..] ;) I've tested on Ubuntu 11.04 and here goes a quick and easy installation process. Step 1: Installing the GNU Privacy Guard key, a key management system to access all public key directories. wget -O- http://www.apache.org/dist/incubator/bigtop/bigtop-0.3.0-incubating/repos/GPG-KEY-bigtop | sudo apt-key add - Step 2: Get the repo file from the link http://www.apache.org/dist/incubator/bigtop/bigtop-0.3.0-incubating/repos/ubuntu/bigtop.list sudo wget -O /etc/apt/sources.list.d/bigtop.listhttp://www.apache.org/dist/incubator/bigtop/bigtop-0.3.0-incubating/repos/ubuntu/bigtop.list sudo gedit /etc/apt/sources.list.d/bigtop.list uncomment the mirror link near by. The first link worked for me. deb http://apache.01link.hk/incubator/bigtop/stable/repos/ubuntu/ bigtop contrib Step 3: Updating the apt cache sudo apt-get update Step 4: Checking in the artifacts sudo apt-cache search hadoop Image: Search in the apt cache Step 5: Set your JAVA_HOME export JAVA_HOME=path_to_your_Java export $JAVA_HOME in ~/.bashrc Step 6: Installing the complete Hadoop stack sudo apt-get install hadoop\* Image: (above) Running Hadoop: Step 1: Formatting the namendoe sudo -u hdfs hadoop namenode -format Image : Formatting the namenode Step 2: Starting the Namenode, Datanode, Jobtracker, Tasktracker of Hadoop for i in hadoop-namenode hadoop-datanode hadoop-jobtracker hadoop-tasktracker ; do sudo service $i start ; done Now, the cluster is up and running. Image : Start all the services Step 3: Creating a new directory in hdfs sudo -u hdfs hadoop fs -mkdir /user/bigtop bigtop is the directory name in the user $USER sudo -u hdfs hadoop fs -chown $USER /user/bigtop Image : Create a directory in HDFS Step 4: List the directories in file system hadoop fs -lsr / Image : HDFS directories Step 5: Running a sample pi example hadoop jar /usr/lib/hadoop/hadoop-examples.jar pi 10 1000 Image : Running a sample program Job Completed! Enjoy with your cluster! :) We shall see what more blending could be done with Hadoop (with Hive, Hbase, etc.) in the next post! Until then, Happy Learning!! :):)
July 9, 2012
by Swathi Venkatachala
· 11,054 Views
article thumbnail
Everything You Need To Know About Couchbase Architecture
After receiving a lot of good feedback and comment on my last blog on MongoDb, I was encouraged to do another deep dive on another popular document oriented db; Couchbase. I have been a long-time fan CouchDb and has wrote a blog on it many years ago. After it merges with Membase, I am very excited to take a deep look into it again. Couchbase is the merge of two popular NOSQL technologies: Membase, which provides persistence, replication, sharding to the high performance memcached technology CouchDB, which pioneers the document oriented model based on JSON Like other NOSQL technologies, both Membase and CouchDB are built from the ground up on a highly distributed architecture, with data shard across machines in a cluster. Built around the Memcached protocol, Membase provides an easy migration to existing Memcached users who want to add persistence, sharding and fault resilience on their familiar Memcached model. On the other hand, CouchDB provides first class support for storing JSON documents as well as a simple RESTful API to access them. Underneath, CouchDB also has a highly tuned storage engine that is optimized for both update transaction as well as query processing. Taking the best of both technologies, Membase is well-positioned in the NOSQL marketplace. Programming model Couchbase provides client libraries for different programming languages such as Java / .NET / PHP / Ruby / C / Python / Node.js For read, Couchbase provides a key-based lookup mechanism where the client is expected to provide the key, and only the server hosting the data (with that key) will be contacted. Couchbase also provides a query mechanism to retrieve data where the client provides a query (for example, range based on some secondary key) as well as the view (basically the index). The query will be broadcasted to all servers in the cluster and the result will be merged and sent back to the client. For write, Couchbase provides a key-based update mechanism where the client sends in an updated document with the key (as doc id). When handling write request, the server will return to client’s write request as soon as the data is stored in RAM on the active server, which offers the lowest latency for write requests. Following is the core API that Couchbase offers. (in an abstract sense) # Get a document by key doc = get(key) # Modify a document, notice the whole document # need to be passed in set(key, doc) # Modify a document when no one has modified it # since my last read casVersion = doc.getCas() cas(key, casVersion, changedDoc) # Create a new document, with an expiration time # after which the document will be deleted addIfNotExist(key, doc, timeToLive) # Delete a document delete(key) # When the value is an integer, increment the integer increment(key) # When the value is an integer, decrement the integer decrement(key) # When the value is an opaque byte array, append more # data into existing value append(key, newData) # Query the data results = query(viewName, queryParameters) In Couchbase, document is the unit of manipulation. Currently Couchbase doesn't support server-side execution of custom logic. Couchbase server is basically a passive store and unlike other document oriented DB, Couchbase doesn't support field-level modification. In case of modifying documents, client need to retrieve documents by its key, do the modification locally and then send back the whole (modified) document back to the server. This design tradeoff network bandwidth (since more data will be transferred across the network) for CPU (now CPU load shift to client). Couchbase currently doesn't support bulk modification based on a condition matching. Modification happens only in a per document basis. (client will save the modified document one at a time). Transaction Model Similar to many NOSQL databases, Couchbase’s transaction model is primitive as compared to RDBMS. Atomicity is guaranteed at a single document and transactions that span update of multiple documents are unsupported. To provide necessary isolation for concurrent access, Couchbase provides a CAS (compare and swap) mechanism which works as follows … When the client retrieves a document, a CAS ID (equivalent to a revision number) is attached to it. While the client is manipulating the retrieved document locally, another client may modify this document. When this happens, the CAS ID of the document at the server will be incremented. Now, when the original client submits its modification to the server, it can attach the original CAS ID in its request. The server will verify this ID with the actual ID in the server. If they differ, the document has been updated in between and the server will not apply the update. The original client will re-read the document (which now has a newer ID) and re-submit its modification. Couchbase also provides a locking mechanism for clients to coordinate their access to documents. Clients can request a LOCK on the document it intends to modify, update the documents and then releases the LOCK. To prevent a deadlock situation, each LOCK grant has a timeout so it will automatically be released after a period of time. Deployment Architecture In a typical setting, a Couchbase DB resides in a server clusters involving multiple machines. Client library will connect to the appropriate servers to access the data. Each machine contains a number of daemon processes which provides data access as well as management functions. The data server, written in C/C++, is responsible to handle get/set/delete request from client. The Management server, written in Erlang, is responsible to handle the query traffic from client, as well as manage the configuration and communicate with other member nodes in the cluster. Virtual Buckets The basic unit of data storage in Couchbase DB is a JSON document (or primitive data type such as int and byte array) which is associated with a key. The overall key space is partitioned into 1024 logical storage unit called "virtual buckets" (or vBucket). vBucket are distributed across machines within the cluster via a map that is shared among servers in the cluster as well as the client library. High availability is achieved through data replication at the vBucket level. Currently Couchbase supports one active vBucket zero or more standby replicas hosted in other machines. Curremtly the standby server are idle and not serving any client request. In future version of Couchbase, the standby replica will be able to serve read request. Load balancing in Couchbase is achieved as follows: Keys are uniformly distributed based on the hash function When machines are added and removed in the cluster. The administrator can request a redistribution of vBucket so that data are evenly spread across physical machines. Management Server Management server performs the management function and co-ordinate the other nodes within the cluster. It includes the following monitoring and administration functions Heartbeat: A watchdog process periodically communicates with all member nodes within the same cluster to provide Couchbase Server health updates. Process monitor: This subsystem monitors execution of the local data manager, restarting failed processes as required and provide status information to the heartbeat module. Configuration manager: Each Couchbase Server node shares a cluster-wide configuration which contains the member nodes within the cluster, a vBucket map. The configuration manager pull this config from other member nodes at bootup time. Within a cluster, one node’s Management Server will be elected as the leader which performs the following cluster-wide management function Controls the distribution of vBuckets among other nodes and initiate vBucket migration Orchestrates the failover and update the configuration manager of member nodes If the leader node crashes, a new leader will be elected from surviving members in the cluster. When a machine in the cluster has crashed, the leader will detect that and notify member machines in the cluster that all vBuckets hosted in the crashed machine is dead. After getting this signal, machines hosting the corresponding vBucket replica will set the vBucket status as “active”. The vBucket/server map is updated and eventually propagated to the client lib. Notice that at this moment, the replication level of the vBucket will be reduced. Couchbase doesn’t automatically re-create new replicas which will cause data copying traffic. Administrator can issue a command to explicitly initiate a data rebalancing. The crashed machine, after reboot can rejoin the cluster. At this moment, all the data it stores previously will be completely discard and the machine will be treated as a brand new empty machine. As more machines are put into the cluster (for scaling out), vBucket should be redistributed to achieve a load balance. This is currently triggered by an explicit command from the administrator. Once receive the “rebalance” command, the leader will compute the new provisional map which has the balanced distribution of vBuckets and send this provisional map to all members of the cluster. To compute the vBucket map and migration plan, the leader attempts the following objectives: Evenly distribute the number of active vBuckets and replica vBuckets among member nodes. Place the active copy and each replicas in physically separated nodes. Spread the replica vBucket as wide as possible among other member nodes. Minimize the amount of data migration Orchestrate the steps of replica redistribution so no node or network will be overwhelmed by the replica migration. Once the vBucket maps is determined, the leader will pass the redistribution map to each member in the cluster and coordinate the steps of vBucket migration. The actual data transfer happens directly between the origination node to the destination node. Notice that since we have generally more vBuckets than machines. The workload of migration will be evenly distributed automatically. For example, when new machines are added into the clusters, all existing machines will migrate some portion of its vBucket to the new machines. There is no single bottleneck in the cluster. Throughput the migration and redistribution of vBucket among servers, the life cycle of a vBucket in a server will be in one of the following states “Active”: means the server is hosting the vBucket is ready to handle both read and write request “Replica”: means the server is hosting the a copy of the vBucket that may be slightly out of date but can take read request that can tolerate some degree of outdate. “Pending”: means the server is hosting a copy that is in a critical transitional state. The server cannot take either read or write request at this moment. “Dead”: means the server is no longer responsible for the vBucket and will not take either read or write request anymore. Data Server Data server implements the memcached APIs such as get, set, delete, append, prepend, etc. It contains the following key datastructure: One in-memory hashtable (key by doc id) for the corresponding vBucket hosted. The hashtable acts as both a metadata for all documents as well as a cache for the document content. Maintain the entry gives a quick way to detect whether the document exists on disk. To support async write, there is a checkpoint linkedlist per vBucket holding the doc id of modified documents that hasn't been flushed to disk or replicated to the replica. To handle a "GET" request Data server routes the request to the corresponding ep-engine responsible for the vBucket. The ep-engine will lookup the document id from the in-memory hastable. If the document content is found in cache (stored in the value of the hashtable), it will be returned. Otherwise, a background disk fetch task will be created and queued into the RO dispatcher queue. The RO dispatcher then reads the value from the underlying storage engine and populates the corresponding entry in the vbucket hash table. Finally, the notification thread notifies the disk fetch completion to the memcached pending connection, so that the memcached worker thread can revisit the engine to process a get request. To handle a "SET" request, a success response will be returned to the calling client once the updated document has been put into the in-memory hashtable with a write request put into the checkpoint buffer. Later on the Flusher thread will pickup the outstanding write request from each checkpoint buffer, lookup the corresponding document content from the hashtable and write it out to the storage engine. Of course, data can be lost if the server crashes before the data has been replicated to another server and/or persisted. If the client requires a high data availability across different crashes, it can issue a subsequent observe() call which blocks on the condition that the server persist data on disk, or the server has replicated the data to another server (and get its ACK). Overall speaking, the client has various options to tradeoff data integrity with throughput. Hashtable Management To synchronize accesses to a vbucket hash table, each incoming thread needs to acquire a lock before accessing a key region of the hash table. There are multiple locks per vbucket hash table, each of which is responsible for controlling exclusive accesses to a certain ket region on that hash table. The number of regions of a hash table can grow dynamically as more documents are inserted into the hash table. To control the memory size of the hashtable, Item pager thread will monitor the memory utilization of the hashtable. Once a high watermark is reached, it will initiate an eviction process to remove certain document content from the hashtable. Only entries that is not referenced by entries in the checkpoint buffer can be evicted because otherwise the outstanding update (which only exists in hashtable but not persisted) will be lost. After eviction, the entry of the document still remains in the hashtable; only the document content of the document will be removed from memory but the metadata is still there. The eviction process stops after reaching the low watermark. The high / low water mark is determined by the bucket memory quota. By default, the high water mark is set to 75% of bucket quota, while the low water mark is set to 60% of bucket quota. These water marks can be configurable at runtime. In CouchDb, every document is associated with an expiration time and will be deleted once it is expired. Expiry pager is responsible for tracking and removing expired document from both the hashtable as well as the storage engine (by scheduling a delete operation). Checkpoint Manager Checkpoint manager is responsible to recycle the checkpoint buffer, which holds the outstanding update request, consumed by the two downstream processes, Flusher and TAP replicator. When all the request in the checkpoint buffer has been processed, the checkpoint buffer will be deleted and a new one will be created. TAP Replicator TAP replicator is responsible to handle vBucket migration as well as vBucket replication from active server to replica server. It does this by propagating the latest modified document to the corresponding replica server. At the time a replica vBucket is established, the entire vBucket need to be copied from the active server to the empty destination replica server as follows The in-memory hashtable at the active server will be transferred to the replica server. Notice that during this period, some data may be updated and therefore the data set transfered to the replica can be inconsistent (some are the latest and some are outdated). Nevertheless, all updates happen after the start of transfer is tracked in the checkpoint buffer. Therefore, after the in-memory hashtable transferred is completed, the TAP replicator can pickup those updates from the checkpoint buffer. This ensures the latest versioned of changed documents are sent to the replica, and hence fix the inconsistency. However the hashtable cache doesn’t contain all the document content. Data also need to be read from the vBucket file and send to the replica. Notice that during this period, update of vBucket will happen in active server. However, since the file is appended only, subsequent data update won’t interfere the vBucket copying process. After the replica server has caught up, subsequent update at the active server will be available at its checkpoint buffer which will be pickup by the TAP replicator and send to the replica server. CouchDB Storage Structure Data server defines an interface where different storage structure can be plugged-in. Currently it supports both a SQLite DB as well as CouchDB. Here we describe the details of CouchDb, which provides a super high performance storage mechanism underneath the Couchbase technology. Under the CouchDB structure, there will be one file per vBucket. Data are written to this file in an append-only manner, which enables Couchbase to do mostly sequential writes for update, and provide the most optimized access patterns for disk I/O. This unique storage structure attributes to Couchbase’s fast on-disk performance for write-intensive applications. The following diagram illustrate the storage model and how it is modified by 3 batch updates (notice that since updates are asynchronous, it is perform by "Flusher" thread in batches). The Flusher thread works as follows: 1) Pick up all pending write request from the dirty queue and de-duplicate multiple update request to the same document. 2) Sort each request (by key) into corresponding vBucket and open the corresponding file 3) Append the following into the vBucket file (in the following contiguous sequence) All document contents in such write request batch. Each document will be written as [length, crc, content] one after one sequentially. The index that stores the mapping from document id to the document’s position on disk (called the BTree by-id) The index that stores the mapping from update sequence number to the document’s position on disk. (called the BTree by-seq) The by-id index plays an important role for looking up the document by its id. It is organized as a B-Tree where each node contains a key range. To lookup a document by id, we just need to start from the header (which is the end of the file), transfer to the root BTree node of the by-id index, and then further traverse to the leaf BTree node that contains the pointer to the actual document position on disk. During the write, the similar mechanism is used to trace back to the corresponding BTree node that contains the id of the modified documents. Notice that in the append-only model, update is not happening in-place, instead we located the existing location and copy it over by appending. In other words, the modified BTree node will be need to be copied over and modified and finally paste to the end of file, and then its parent need to be modified to point to the new location, which triggers the parents to be copied over and paste to the end of file. Same happens to its parents’ parent and eventually all the way to the root node of the BTree. The disk seek can be at the O(logN) complexity. The by-seq index is used to keep track of the update sequence of lived documents and is used for asynchronous catchup purposes. When a document is created, modified or deleted, a sequence number is added to the by-seq btree and the previous seq node will be deleted. Therefore, for cross-site replication, view index update and compaction, we can quickly locate all the lived documents in the order of their update sequence. When a vBucket replicator asks for the list of update since a particular time, it provides the last sequence number in previous update, the system will then scan through the by-seq BTree node to locate all the document that has sequence number larger than that, which effectively includes all the document that has been modified since the last replication. As time goes by, certain data becomes garbage (see the grey-out region above) and become unreachable in the file. Therefore, we need a garbage collection mechanism to clean up the garbage. To trigger this process, the by-id and by-seq B-Tree node will keep track of the data size of lived documents (those that is not garbage) under its substree. Therefore, by examining the root BTree node, we can determine the size of all lived documents within the vBucket. When the ratio of actual size and vBucket file size fall below a certain threshold, a compaction process will be triggered whose job is to open the vBucket file and copy the survived data to another file. Technically, the compaction process opens the file and read the by-seq BTree at the end of the file. It traces the Btree all the way to the leaf node and copy the corresponding document content to the new file. The compaction process happens while the vBucket is being updated. However, since the file is appended only, new changes are recorded after the BTree root that the compaction has opened, so subsequent data update won’t interfere with the compaction process. When the compaction is completed, the system need to copy over the data that was appended since the beginning of the compaction to the new file. View Index Structure Unlike most indexing structure which provide a pointer from the search attribute back to the document. The CouchDb index (called View Index) is better perceived as a denormalized table with arbitrary keys and values loosely associated to the document. Such denormalized table is defined by a user-provided map() and reduce() function. map = function(doc) { … emit(k1, v1) … emit(k2, v2) … } reduce = function(keys, values, isRereduce) { if (isRereduce) { // Do the re-reduce only on values (keys will be null) } else { // Do the reduce on keys and values } // result must be ready for input values to re-reduce return result } Whenever a document is created, updated, deleted, the corresponding map(doc) function will be invoked (in an asynchronous manner) to generate a set of key/value pairs. Such key/value will be stored in a B-Tree structure. All the key/values pairs of each B-Tree node will be passed into the reduce() function, which compute an aggregated value within that B-Tree node. Re-reduce also happens in non-leaf B-Tree nodes which further aggregate the aggregated value of child B-Tree nodes. The management server maintains the view index and persisted it to a separate file. Create a view index is perform by broadcast the index creation request to all machines in the cluster. The management process of each machine will read its active vBucket file and feed each surviving document to the Map function. The key/value pairs emitted by the Map function will be stored in a separated BTree index file. When writing out the BTree node, the reduce() function will be called with the list of all values in the tree node. Its return result represent a partially reduced value is attached to the BTree node. The view index will be updated incrementally as documents are subsequently getting into the system. Periodically, the management process will open the vBucket file and scan all documents since the last sequence number. For each changed document since the last sync, it invokes the corresponding map function to determine the corresponding key/value into the BTree node. The BTree node will be split if appropriate. Underlying, Couchbase use a back index to keep track of the document with the keys that it previously emitted. Later when the document is deleted, it can look up the back index to determine what those key are and remove them. In case the document is updated, the back index can also be examined; semantically a modification is equivalent to a delete followed by an insert. The following diagram illustrates how the view index file will be incrementally updated via the append-only mechanism. Query Processing Query in Couchbase is made against the view index. A query is composed of the view name, a start key and end key. If the reduce() function isn’t defined, the query result will be the list of values sorted by the keys within the key range. In case the reduce() function is defined, the query result will be a single aggregated value of all keys within the key range. If the view has no reduce() function defined, the query processing proceeds as follows: Client issue a query (with view, start/end key) to the management process of any server (unlike a key based lookup, there is no need to locate a specific server). The management process will broadcast the request to other management process on all servers (include itself) within the cluster. Each management process (after receiving the broadcast request) do a local search for value within the key range by traversing the BTree node of its view file, and start sending back the result (automatically sorted by the key) to the initial server. The initial server will merge the sorted result and stream them back to the client. However, if the view has reduce() function defined, the query processing will involve computing a single aggregated value as follows: Client issue a query (with view, start/end key) to the management process of any server (unlike a key based lookup, there is no need to locate a specific server). The management process will broadcast the request to other management process on all servers (include itself) within the cluster. Each management process do a local reduce for value within the key range by traversing the BTree node of its view file to compute the reduce value of the key range. If the key range span across a BTree node, the pre-computed of the sub-range can be used. This way, the reduce function can reuse a lot of partially reduced values and doesn’t need to recomputed every value of the key range from scratch. The original server will do a final re-reduce() in all the return value from each other servers, and then passed back the final reduced value to the client. To illustrate the re-reduce concept, lets say the query has its key range from A to F. Instead of calling reduce([A,B,C,D,E,F]), the system recognize the BTree node that contains [B,C,D] has been pre-reduced and the result P is stored in the BTree node, so it only need to call reduce(A,P,E,F). Update View Index as vBucket migrates Since the view index is synchronized with the vBuckets in the same server, when the vBucket has migrated to a different server, the view index is no longer correct; those key/value that belong to a migrated vBucket should be discarded and the reduce value cannot be used anymore. To keep track of the vBucket and key in the view index, each bTree node has a 1024-bitmask indicating all the vBuckets that is covered in the subtree (ie: it contains a key emitted from a document belonging to the vBucket). Such bit-mask is maintained whenever the bTree node is updated. At the server-level, a global bitmask is used to indicate all the vBuckets that this server is responsible for. In processing the query of the map-only view, before the key/value pair is returned, an extra check will be perform for each key/value pair to make sure its associated vBucket is what this server is responsible for. When processing the query of a view that has a reduce() function, we cannot use the pre-computed reduce value if the bTree node contains a vBucket that the server is not responsible for. In this case, the bTree node’s bit mask is compared with the global bit mask. In case if they are not aligned, then the reduce value need to be recomputed. Here is an example to illustrate this process Couchbase is one of the popular NOSQL technology built on a solid technology foundation designed for high performance. In this post, we have examined a number of such key features: Load balancing between servers inside a cluster that can grow and shrink according to workload conditions. Data migration can be used to re-achieve workload balance. Asynchronous write provides lowest possible latency to client as it returns once the data is store in memory. Append-only update model pushes most update transaction into sequential disk access, hence provide extremely high throughput for write intensive applications. Automatic compaction ensures the data lay out on disk are kept optimized all the time. Map function can be used to pre-compute view index to enable query access. Summary data can be pre-aggregated using the reduce function. Overall, this cut down the workload of query processing dramatically. For a review on NOSQL architecture in general and some theoretical foundation, I have wrote a NOSQL design pattern blog, as well as some fundamental difference between SQL and NOSQL. For other NOSQL technologies, please read my other blog on MongoDb, Cassandra and HBase, Memcached Special thanks to Damien Katz and Frank Weigel from Couchbase team who provide a lot of implementation details of Couchbase.
July 7, 2012
by Ricky Ho
· 84,962 Views · 5 Likes
article thumbnail
Current Challenges of Moving Apps to the Cloud, and How to Anticpate Them
In my last post, I discussed some of the key considerations when moving an application to the cloud. To provide a better understanding, I’m using a simple scenario-based example to illustrate how an application could be moved to the cloud. This article will explain the challenges a company might face, the current architecture of the example application, and finally what the company should expect when moving an application to the cloud. My next article will discuss the recommended solution in more detail. Disclaimer Company name, logo, business, scenario, and incidents either are used fictitiously. Any resemblance to an actual company is entirely coincidental. Background Idelma is a ticket selling provider that sells tickets to concerts, sports event, and music gigs. Tickets are sold offline through ticket counters and online through a website called TicketOnline. Customers visiting TicketOnline can browse list of available shows, find out more information on each show, and finally purchase tickets online. When a ticket is purchased, it’s reserved but will not be processed immediately. Other processes such as generating ticket and sending the generated ticket along with the receipt will be done asynchronously in a few minutes time. Current Challenges During peak season (typically in July and December), TicketOnline suffered from heavy traffic that caused slow response time. The traffic for off-peak season is normally about 100,000 to 200,000 hits per day, with the average of 8 to 15 on-going shows. In peak season, the traffic may reach five to seven times more than off-peak season. The following diagram illustrates the web server hits counter of TicketOnline over the last three years. Figure 1 – TicketOnline web server hits counter for the last three years Additionally, the current infrastructure setup is not designed to be highly-available. This results in several periods of downtime each year. The options: on-premise vs cloud Idelma’s IT Manager Mr. Anthony recognizes the issues and decides to make some improvement to bring better competitive advantages to the company. When reading an article online, he discovered that cloud computing may be a good solution to address the issues. Another option would be to purchase a more powerful set of hardware that could handle the load. With that, he has done a pros and cons analysis of the two options: On-premise hardware investment There are at least two advantages of investing in more hardware. One, they will have full control over the infrastructure, and can use the server for other purposes when necessary. Second, there might be less or no modification needed on the application at all, depending on how it is architected and designed. If they decide to scale up (vertically), they might not need to make any changes. However, if they decide to scale out (horizontally) to a web farm model, a re-design would be needed. On the other hand, there are also several disadvantages of on-premise hardware investment. For sure, upfront investment in purchasing hardware and software are considered relatively expensive. Next, they would need to be able to answer the following questions: How much hardware and software should be purchased? What are the hardware specifications? If the capacity planning is not properly done, it may lead to either a waste of capacity or insufficient of capacity. Another concern is, when adding more hardware, more manpower might be needed as well. Cloud For cloud computing, there’s almost no upfront investment required for hardware, and in some cases software doesn’t pose a large upfront cost either. Another advantage is the cloud’s elastic nature fits TicketOnline periodic bursting very much. Remember, they face high load only in June and December. Another advantage would be less responsibility. The administrator can have more time to focus on managing the application since the infrastructure is managed by the provider. Though there are a number of advantages, there are also some disadvantages when choosing a cloud platform. For one thing, they might have less control over the infrastructure. As discussed in the previous article, there might also be some architectural changes when moving an application to the cloud. However, these can be dealt with in a one-time effort. The figure below summarizes the considerations between the two options: Figure 2 – Considerations of an On-premise or Cloud solution After looking at his analysis, Mr. Anthony believes that the cloud will bring more competitive advantages to the company. Understanding that Windows Azure offers various services for building internet-scale application, and Idelma is also an existing Microsoft customer, Mr. Anthony decided to explore Windows Azure. After evaluating the pricing, he is even more comfortable to step ahead. Quick preview of the current system Now, let’s take a look of the current architecture of TicketOnline. Figure 3 – TicketOnline Current Architecture TicketOnline web application The web application is hosted on a single instance physical server. It is running on Windows Server 2003 R2 as operating system with Internet Information Services (IIS) 6 as the web server and ASP.NET 2.0 as the web application framework. Database SQL Server 2005 is used as database engine to store mainly relational data for the application. Additionally, it is also used to store logs such as trace logs, performance-counters logs, and IIS logs. File server Unstructured files such as images and documents are stored separately in a file server. Interfacing with another system The application would need to interface with a proprietary CRM system that runs on a dedicated server to retrieve customer profiles through asmx web service. Batch Job As mentioned previously, receipt and ticket generation will happen asynchronously after purchasing is made. A scheduler-based batch job will perform asynchronous tasks every 10 minutes. The tasks include verifying booking details, generating tickets, and sending the ticket along with the receipt as an email to customer. The intention of an asynchronous process is to minimize concurrent access load as much as possible. This batch job is implemented as a Windows Service installed in a separated server. SMTP Server On-premise SMTP Server will be used to send email, initiated either from the batch job engine or the web application. Requirements for migration The application should be migrated to the cloud with the following requirements: The customer expects a cost effective solution in terms of the migration effort as well as the monthly running cost. There aren’t any functional changes on the system. Meaning, the user (especially front-end user) should not see any differences in term of functionality. As per policy, this propriety CRM system will not be moved to the cloud. The web service consumption should be consumed in secured manner. Calling for partners As the in-house IT team does not have competency and experience with Windows Azure, Mr. Anthony contacted Microsoft to suggest a partner who is capable to deliver the migration. Before a formal request for proposal (RFP) is made, he expects partner to provide the following: High-level architecture diagram how the system will look when moving to the cloud. Explanation of each component illustrated on the diagram. The migration processes, effort required, and potential challenges. If Microsoft recommends you as the partner, how will you handle this case? What will the architecture look like in your proposed solution? The most exciting part will come in the next article when I go into more detail on which solution is recommended and how the migration process takes place.
July 5, 2012
by Wely Lau
· 6,880 Views · 1 Like
article thumbnail
Creating Custom Login Modules In JBoss AS 7 (and Earlier)
JBoss AS 7 is neat but the documentation is still quite lacking (and error messages not as useful as they could be). This post summarizes how you can create your own JavaEE-compliant login module for authenticating users of your webapp deployed on JBoss AS. A working elementary username-password module provided. Why use Java EE standard authentication? Java EE security primer A part of the Java EE specification is security for web and EE applications, which makes it possible both to specify declarative constraints in your web.xml (such as “role X is required to access resources at URLs “/protected/*”) and to control it programatically, i.e. verifying that the user has a particular role (see HttpServletRequest.isUserInRole). It works as follows: You declare in your web.xml: Login configuration – primarily whether to use browser prompt (basic) or a custom login form and a name for the login realm The custom form uses “magic” values for the post action and the fields, starting with j_, which are intercepted and processed by the server The roles used in your application (typically you’d something like “user” and perhaps “admin”) What roles are required for accessing particular URL patterns (default: none) Whether HTTPS is required for some parts of the application You tell your application server how to authenticate users for that login realm, usually by associating its name with one of the available login modules in the configuration (the modules ranging from simple file-based user list to LDAP and Kerberos support). Only rarely do you need to create your own login module, the topic of this post. If this is new for you than I strongly recommend reading The Java EE 5 Tutorial – Examples: Securing Web Applications (Form-Based Authentication with a JSP Page incl. security constraint specification, Basic Authentication with JAX-WS, Securing an Enterprise Bean, Using the isCallerInRole and getCallerPrincipal Methods). Why to bother? Declarative security is nicely decoupled from the business code It’s easy to propagate security information between a webapp and for example EJBs (where you can protect a complete bean or a particular method declaratively via xml or via annotations such as @RolesAllowed) It’s easy to switch to a different authentication mechanism such as LDAP and it’s more likely that SSO will be supported Custom login module implementation options If one of the login modules (part of a security domain) provided out of the box with JBoss, such as UsersRoles, Ldap, Database, Certificate, isn’t sufficient for you then you can adjust one of them or implement your own. You can: Extend one of the concrete modules, overriding one or some of its methods to ajdust to your needs – see f.ex. how to override the DatabaseServerLoginModule to specify your own encryption of the stored passwords. This should be your primary choice, of possible. Subclass UsernamePasswordLoginModule Implement javax.security.auth.spi.LoginModule if you need maximal flexibility and portability (this is a part of Java EE, namely JAAS, and is quite complex) JBoss EAP 5 Security Guide Ch. 12.2. Custom Modules has an excellent description of the basic modules (AbstractServerLoginModule, UsernamePasswordLoginModule) and how to proceed when subclassing them or any other standard module, including description of the key methods to implement/override. You must read it. (The guide is still perfectly applicable to JBoss AS 7 in this regard.) The custom JndiUserAndPass module example, extending UsernamePasswordLoginModule, is also worth reading – it uses module options and JNDI lookup. Example: Custom UsernamePasswordLoginModule subclass See the source code of MySimpleUsernamePasswordLoginModule that extends JBoss’ UsernamePasswordLoginModule. The abstract UsernamePasswordLoginModule (source code) works by comparing the password provided by the user for equality with the password returned from the method getUsersPassword, implemented by a subclass. You can use the method getUsername to obtain the user name of the user attempting login. Implement abstract methods getUsersPassword() Implement getUsersPassword() to lookup the user’s password wherever you have it. If you do not store passwords in plain text then read how to customize the behavior via other methods below getRoleSets() Implement getRoleSets() (from AbstractServerLoginModule) to return at least one group named “Roles” and containing 0+ roles assigned to the user, see the implementation in the source code for this post. Usually you’d lookup the roles for the user somewhere (instead of returning hardcoded “user_role” role). Optionally extend initialize(..) to get access to module options etc. Usually you will also want to extend initialize(Subject subject, CallbackHandler callbackHandler, Map sharedState, Map options) (called for each authentication attempt), To get values of properties declared via the element in the security-domain configuration – see JBoss 5 custom module example To do other initialization, such as looking up a data source via JNDI – see the DatabaseServerLoginModule Optionally override other methods to customize the behavior If you do not store passwords in plain text (a wise choice!) and your hashing method isn’t supported out of the box then you can override createPasswordHash(String username, String password, String digestOption) to hash/encrypt the user-supplied password before comparison with the stored password. Alternatively you could override validatePassword(String inputPassword, String expectedPassword) to do whatever conversion on the password before comparison or even do a different type of comparison than equality. Custom login module deployment options In JBoss AS you can Deploy your login module class in a JAR as a standalone module, independently of the webapp, under /modules/, together with a module.xml – described at JBossAS7SecurityCustomLoginModules Deploy your login module class as a part of your webapp (no module.xml required) In a JAR inside WEB-INF/lib/ Directly under WEB-INF/classes In each case you have to declare a corresponding security-domain it inside JBoss configuration (standalone/configuration/standalone.xml or domain/configuration/domain.xml): The code attribute should contain the fully qualified name of your login module class and the security-domain’s name must match the declaration in jboss-web.xml: form-auth true The code Download the webapp jboss-custom-login containing the custom login module MySimpleUsernamePasswordLoginModule, follow the deployment instructions in the README.
July 4, 2012
by Jakub Holý
· 32,073 Views
article thumbnail
How to Set Environment Variables for a CloudFoundry App
We can set environment variables for an application that is deployed in CloudFoundry. For example if we want to pass a JAVA_OPTS environment variable with a value of -XX:MaxPermSize=256m. We have to use the env-add command of the vmc command-line tool. We specify the application name we want to set the environment variable for followed by a key=value pair. In the following command we set a JAVA_OPTS environment variable for the website application: $ vmc env-add website JAVA_OPTS="-XX:MaxPermSize=256m -XX:+CMSClassUnloadingEnabled" Adding Environment Variable [JAVA_OPTS="-XX:MaxPermSize=256m -XX:+CMSClassUnloadingEnabled"]: OK Stopping Application: OK Staging Application: OK Starting Application: OK $ To see which environment variables are set we can use the env command. To delete a variable we use env-del and the name of the environment variable. $ vmc env website +-----------+----------------------------------------------------+ | Variable | Value | +-----------+----------------------------------------------------+ | JAVA_OPTS | -XX:MaxPermSize=256m -XX:+CMSClassUnloadingEnabled | +-----------+----------------------------------------------------+ $ vmc env-del website JAVA_OPTS Deleting Environment Variable [BLOG_OPTS]: OK Stopping Application: OK Staging Application: OK Starting Application: OK $
July 2, 2012
by Hubert Klein Ikkink
· 11,918 Views
article thumbnail
Python - Getting Started With Selenium WebDriver on Ubuntu/Debian
This is a quick introduction to Selenium WebDriver in Python on Ubuntu/Debian systems. WebDriver (part of Selenium 2) is a library for automating browsers, and can be used from a variety of language bindings. It allows you to programmatically drive a browser and interact with web elements. It is most often used for test automation, but can be adapted to a variety of web scraping or automation tasks. To use the WebDriver API in Python, you must first install the Selenium Python bindings. This will give you access to your browser from Python code. The easiest way to install the bindings is via pip. On Ubuntu/Debian systems, this will install pip (and dependencies) and then install the Selenium Python bindings from PyPI: $ sudo apt-get install python-pip $ sudo pip install selenium After the installation, the following code should work: #!/usr/bin/env python from selenium import webdriver browser = webdriver.Firefox() browser.get('http://www.ubuntu.com/') This should open a Firefox browser sessions and navigate to http://www.ubuntu.com/ Here is a simple functional test in Python, using Selenium WebDriver and the unittest framework: #!/usr/bin/env python import unittest from selenium import webdriver class TestUbuntuHomepage(unittest.TestCase): def setUp(self): self.browser = webdriver.Firefox() def testTitle(self): self.browser.get('http://www.ubuntu.com/') self.assertIn('Ubuntu', self.browser.title) def tearDown(self): self.browser.quit() if __name__ == '__main__': unittest.main(verbosity=2) Output: testTitle (__main__.TestUbuntuHomepage) ... ok ---------------------------------------------------------------------- Ran 1 test in 5.931s OK
July 2, 2012
by Corey Goldberg
· 120,919 Views · 5 Likes
article thumbnail
Gradle Goodness: Unpacking an Archive
To create an archive with Gradle is easy. We have several tasks like Zip, Tar, Jar, War and Ear to create a new archive. But there is no UnZip or UnTar to unpack an archive in Gradle. To unpack an archive we must use the Copy task and copy the contents of the archive to a specified destination directory. In Gradle we can use the zipTree() method to access the contents of an archive. So in our copy definition the source is the contents of the archive we access with the zipTree() method. In the following build file we see a simple task to unzip a ZIP file with the name dist.zip in the directory src/dists. We unpack the contents to the directory build/unpacked/dist: task unzip(type: Copy) { def zipFile = file('src/dists/dist.zip') def outputDir = file("${buildDir}/unpacked/dist") from zipTree(zipFile) into outputDir } The good thing is that tasks of type Copy automatically support Gradle's incremental build support. This means that if the task has been executed once and the dist.zip file and output in the directory build/unpacked/dist has not change the task is up-to-date and isn't executed. We get the following output if we run the task twice: $ gradle unzip :unzip BUILD SUCCESSFUL Total time: 2.867 secs unzip mrhaki$ gradle unzip :unzip UP-TO-DATE BUILD SUCCESSFUL Total time: 2.606 secs $
July 2, 2012
by Hubert Klein Ikkink
· 23,527 Views · 1 Like
article thumbnail
20 Subjects Every Software Engineer Should Know
Here are the most important subjects for software engineering, with brief explanations: 1.Object oriented analysis & design: For better maintainability, reusability and faster development, the most well accepted approach, shortly OOAD and its SOLID principals are very important for software engineering. 2.Software quality factors: Software engineering depends on some very important quality factors. Understanding and applying them is crucial. 3.Data structures & algorithms: Basic data structures like array, list, stack, tree, map, set etc. and useful algorithms are vital for software development. Their logical structure should be known. 4. Big-O notation: Big-O notation indicates the performance of an algorithm/code section. Understanding it is very important for comparing performances. 5.UML notation: UML is the universal and complete language for software design & analysis. If there is lack of UML in a development process, it feels there is no engineering. 6.Software processes and metrics: Software enginnering is not a random process. It requires a high level of systematic and some numbers to monitor those techniques. So, processes and metrics are essential. 7.Design patterns: Design patterns are standard and most effective solutions for specific problems. If you don't want to reinvent the wheel, you should learn them. 8.Operating systems basics: Learning OS basics is very important because all applications runs on it. By learning it, we can have better vision, viewpoints and performance for our applications. 9.Computer organization basics: All applications including OS requires a hardware for physical interaction. So, learning computer organization basics is vital again for better vision, viewpoints and performance. 10.Network basics: Network is related with computer organization, OS and the whole information transfer process. In any case we will face it while software development. So, it is important to learn network basics. 11.Requirement analysis: Requirement analysis is the starting point and one of the most important parts of software engineering. Performing it correctly and practically needs experience but it is very essential. 12.Software testing: Testing is another important part of software engineering. Unit testing, its best practices and techniques like black box, white box, mocking, TDD, integration testing etc. are subjects which must be known. 13.Dependency management: Library (JAR, DLL etc.) management, and widely known tools (Maven, Ant, Ivy etc.) are essential for large projects. Otherwise, antipatterns like Jar Hell are inevitable. 14.Continuous integration: Continuous integration brings easiness and automaticity for testing large modules, components and also performs auto-versioning. Its aim and tools (like Hudson etc.) should be known. 15.ORM (Object relational mapping): ORM and its widely known implementation Hibernate framework is an important technique for mapping objects into database tables. It reduces code length and maintenance time. 16.DI (Dependency Injection): DI or IoC (Inversion of Control) and its widely known implementation Spring framework makes life easy for object creation and lifetime management on big enterprise applications. 17.Version controlling systems: VCS tools (SVN, TFS, CVS etc.) are very important by saving so much time for collaborative works and versioning. Their logical viewpoint and standard cammands should be known. 18.Internationalization (i18n): i18n by extracting strings into external files is the best way of supporting multiple languages in our applications. Its practices on different IDEs and technologies must be known. 19.Architectural patterns: Understanding architectural design patterns (like MVC, MVP, MVVM etc.) is essential for producing a maintainable, clean, extendable and testable source code. 20.Writing clean code: Working code is not enough, it must be readable and maintainable also. So, code formatting and readable code development techniques are needed to be known and applied.
July 2, 2012
by Cagdas Basaraner
· 108,737 Views · 5 Likes
article thumbnail
HTML5 Geolocation API to Measure Speed and Heading of Your Car
in this article we'll show you how you can use the w3c geolocation api to measure the speed and the heading of your car while driving. this article further uses svg to render the speed gauge and heading compass. what we'll create in this article is the following: here you can see two gauges. one will show the heading you're driving to, and the other shows the speed in kilometers. you can test this out yourself by using the following link: open this in gps enable device . once opened the browser will probably ask you to allow access to your location. if you enable this and start moving, you'll see the two gauges move appropriately. getting all this to work is actually very easy and consists of the following steps: alter the svg images so we can rotate the needle and add to page. use the geolocation api to determine the current speed and heading update the needle based on the current and previous value we'll start with the svg part. alter the svg images so we can rotate the needle and add to page for the images i decided to use svg. svg has the advantage that it can scale without losing detail, and you can easily manipulate and animate the various parts of a svg image. both the svg images were copied from openclipart.org : compass rose speedometer these are vector graphics, both created using illustrator. before we can rotate the needles in these images we need to make a couple of small changes to the svg code. with svg you can apply matrix transformations to each svg element, with this you can easily rotate, skew, scale or translate a component. besides the matrix transformation you can also apply the rotation and translation directly using the translate and rotate keywords. in this example i've used the translaten and rotate functions directly. when working with these functions you have to take into account that the rotate function doesn't rotate around the center of the component, it rotates around point 0,0. so we need to make sure that for our needles the point we want to rotate around is set at 0,0. without diving into too much details, i removed the two needles from the image, and added them as a seperate group to the svg image. i then made sure the needles we're drawn relative to the 0,0 point i wanted to rotate around. for the speedometer the needle is now defined as this: and for the compass the needle is defined like this: if you know how to read svg, you can see that these figures are now drawn around their rotation point (the bottom center for the speedomoter and the center for the compass). as you can see we also added a specific id for both these elements. this way we can reference them directly from our javascript later on and update the transform property from a jquery animation. next we just need to add these to the page. for this i used d3.js , which has all kinds of helper functions for svg and which you can use to load these elements like this: function loadgraphics() { d3.xml("assets/compass.svg", "image/svg+xml", function(xml) { document.body.appendchild(xml.documentelement); }); d3.xml("assets/speed.svg", "image/svg+xml", function(xml) { document.body.appendchild(xml.documentelement); }); } and with this we've got our visualization components ready. use the geolocation api to determine the current speed and heading the next step is using the geolocation api to access the speed and heading properties. you can get this information from the position object that is provided to you by this api: interface position { readonly attribute coordinates coords; readonly attribute domtimestamp timestamp; }; this object has a coordinate object that contains the information we're looking for: interface coordinates { readonly attribute double latitude; readonly attribute double longitude; readonly attribute double? altitude; readonly attribute double accuracy; readonly attribute double? altitudeaccuracy; readonly attribute double? heading; readonly attribute double? speed; }; a lot of useful attributes, but we're only interested in these last two. the heading (from 0 to 360) shows the direction we're moving in, and the speed in meters per second is, as you've probably guessed, the speed we're moving at. there are two different options to get these values. we can poll ourselves for these values (e.g. setinterval) or we can wait wacth our position. in this second case you automatically recieve an update. in this example we use the second approach: function initgeo() { navigator.geolocation.watchposition( geosuccess, geofailure, { enablehighaccuracy:true, maximumage:30000, timeout:20000 } ); //movespeed(30); //movecompassneedle(56); } var count = 0; function geosuccess(event) { $("#debugoutput").text("geosuccess: " + count++ + " : " + event.coords.heading + ":" + event.coords.speed); var heading = event.coords.heading; var speed = event.coords.speed; if (heading != null && speed !=null && speed > 0) { movecompassneedle(heading); } if (speed != null) { // update the speed movespeed(speed); } } with this piece of code, we register a callback function on the watchposition. we also add a couple of properties to the watchposition function. with these properties we tell the api to use gps (enablehighaccuracy) and set some timeout and caching values. whenever we receive an update from the api the geosuccess function is called. this function recieves a position object (shown earlier) that we use to access the speed and the heading. based on the value of the heading and the speed we update the compass and the speedomoter. update the needle based on the current and previous value to update the needles we use jquery animations for the easing. normally you use a jquery animation to animatie css properties of an object, but you can also use this to animate arbitrary properties. to animate the speedomoter we use the following: var currentspeed = {property: 0}; function movespeed(speed) { // we use a svg transform to move to correct orientation and location var translatevalue = "translate(171,157)"; // to is in the range of 45 to 315, which is 0 to 260 km var to = {property: math.round((speed*3.6/250) *270) + 45}; // stop the current animation and run to the new one $(currentspeed).stop().animate(to, { duration: 2000, step: function() { $("#speed").attr("transform", translatevalue + " rotate(" + this.property + ")") } }); } we create a custom object, currentspeed, with a single property. this property is set to the rotate ratio that reflects the current speed. next, this property is used in a jquery animation. note that we stop any existing animations, should we get an update when the current animation is still running. in the step property of the animation we set the transfrom value of the svg element. this will rotate the needle, in two seconds, from the old value to the new value. and to animate the compass we do pretty much the same thing: var currentcompassposition = {property: 0}; function movecompassneedle(heading) { // we use a svg transform to move to correct orientation and location var translatevalue = "translate(225,231)"; var to = {property: heading}; // stop the current animation and run to the new one $(currentcompassposition).stop().animate(to, { duration: 2000, step: function() { $("#compass").attr("transform", translatevalue + " rotate(" + this.property + ")") } }); } there is a smal bug i ran into with this setup. sometimes my phone lost its gps signal (running firefox mobile), and that stopped the dials moving. refreshing the webpage was enough to get things started again however. i might change this to actively pull the information using the getcurrentlocation api call, to see whether that works better. another issue is that there is no way, at least that i found, for you to disable the phone entering sleep mode from the browser. so unless you configure your phone to not go to sleep, the screen will go black.
July 1, 2012
by Jos Dirksen
· 16,513 Views
article thumbnail
Reportlab: Mixing Fixed Content and Flowables
Recently I needed the ability to use Reportlab’s flowables, but place them in fixed locations. Some of you are probably wondering why I would want to do that. The nice thing about flowables, like the Paragraph, is that they’re easily styled. If I could bold something or center something AND put it in a fixed location, then that would rock! It took a lot of Googling and trial and error, but I finally got a decent template put together that I could use for mailings. In this article, I’m going to show you how to do this too. Getting Started You’ll need to make sure you have Reportlab or you’ll end up with a whole lot of nothing. You can go here to grab it. While you wait for it to download you can continue reading this article or go do something else productive. Are you ready now? Then let’s get this show on the road! Now we just need to come up with an example. Fortunately I was working on something at my job that I’ve been able to dummy up into the following silly and incomplete form letter. Study the code closely because you never know when there will be a test from reportlab.lib.pagesizes import letter from reportlab.lib.styles import getSampleStyleSheet from reportlab.lib.units import mm, inch from reportlab.pdfgen import canvas from reportlab.platypus import Image, Paragraph, Table ######################################################################## class LetterMaker(object): """""" #---------------------------------------------------------------------- def __init__(self, pdf_file, org, seconds): self.c = canvas.Canvas(pdf_file, pagesize=letter) self.styles = getSampleStyleSheet() self.width, self.height = letter self.organization = org self.seconds = seconds #---------------------------------------------------------------------- def createDocument(self): """""" voffset = 65 # create return address address = """ Jack Spratt 222 Ioway Blvd, Suite 100 Galls, TX 75081-4016 """ p = Paragraph(address, self.styles["Normal"]) # add a logo and size it logo = Image("snakehead.jpg") logo.drawHeight = 2*inch logo.drawWidth = 2*inch ## logo.wrapOn(self.c, self.width, self.height) ## logo.drawOn(self.c, *self.coord(140, 60, mm)) ## data = [[p, logo]] table = Table(data, colWidths=4*inch) table.setStyle([("VALIGN", (0,0), (0,0), "TOP")]) table.wrapOn(self.c, self.width, self.height) table.drawOn(self.c, *self.coord(18, 60, mm)) # insert body of letter ptext = "Dear Sir or Madam:" self.createParagraph(ptext, 20, voffset+35) ptext = """ The document you are holding is a set of requirements for your next mission, should you choose to accept it. In any event, this document will self-destruct %s seconds after you read it. Yes, %s can tell when you're done...usually. """ % (self.seconds, self.organization) p = Paragraph(ptext, self.styles["Normal"]) p.wrapOn(self.c, self.width-70, self.height) p.drawOn(self.c, *self.coord(20, voffset+48, mm)) #---------------------------------------------------------------------- def coord(self, x, y, unit=1): """ # http://stackoverflow.com/questions/4726011/wrap-text-in-a-table-reportlab Helper class to help position flowables in Canvas objects """ x, y = x * unit, self.height - y * unit return x, y #---------------------------------------------------------------------- def createParagraph(self, ptext, x, y, style=None): """""" if not style: style = self.styles["Normal"] p = Paragraph(ptext, style=style) p.wrapOn(self.c, self.width, self.height) p.drawOn(self.c, *self.coord(x, y, mm)) #---------------------------------------------------------------------- def savePDF(self): """""" self.c.save() #---------------------------------------------------------------------- if __name__ == "__main__": doc = LetterMaker("example.pdf", "The MVP", 10) doc.createDocument() doc.savePDF() Now you’ve seen the code, so we’ll spend a little time going over how it works. First off we create a Canvas object that we can use without our LetterMaker class. We also create a styles dict and set up a few other class variables. In the createDocument method, we create a Paragraph (an address) using some HTML-like tags to control the font and line breaking behavior. Then we create a logo and size it before putting both items into a Reportlab Table object. You’ll note that I’ve left in a couple commented out lines that show how to place the logo without the table. We use the coord method to help position the flowable. I found it on StackOverflow and thought it was pretty handy. The body of the letter uses a little string substitution and puts the result into another Paragraph. We also use a stored offset to help us position things. I find that storing a couple of offsets for certain portions of the code is very helpful. If you use them carefully then you can just change a couple of offsets to move the content around on the document rather than having to edit the position of each element. If you need to draw lines or shapes, you can do them in the usual way with your canvas object. Wrapping Up I hope this code will help you in your PDF creation endeavors. I have to admit that I’m posting it on here as much for my own future benefit as for your own. I’m a little sad I had to strip out so much from it, but my organization wouldn’t like it very much if I posted the original. Regardless, you now have the tools to create some pretty fancy PDF documents with Python. Now you just have to get out there and do it!
June 29, 2012
by Mike Driscoll
· 19,973 Views
article thumbnail
Is Copy and Paste Programming Really a Problem?
Copy and Paste Programming – taking a copy of existing code in your project and repurposing it – violates coding best practices like Don’t Repeat Yourself (DRY). It’s one of the most cited examples of technical debt, a lazy way of working, sloppy and short-sighted: an antipattern that adds to the long term cost of keeping a code base alive. But it’s also a natural way to get stuff done – find something that already works, something that looks close to what you want to do, take a copy and use it as a starting point. Almost everybody has done in at some point. This is because there are times when copy and paste programming is not only convenient, but it might also be the right thing to do. First of all, let’s be clear what I mean by copy and paste. This is not copying code examples off of the Internet, a practice that comes with its own advantages and problems. By copy and paste I mean when programmers take a shortcut in reuse – when they need to solve a problem that is similar to another problem in the system, they’ll start by taking a copy of existing code and changing what they need to. Early in design and development, copy and paste programming has no real advantage. The code and design are still plastic, this is your chance to come up with the right set of abstractions, routines and libraries to do what the system needs to do. And there’s not a lot to copy from anyways. It’s late in development when you already have a lot of code in place, and especially when you are maintaining large, long-lived systems, that the copy and paste argument gets much more complicated. Why Copy and Paste? Programmers copy and paste because it saves time. First, you have a starting point, code that you know works. All you have to do is figure out what needs to be changed or added. You can focus on the problem you are trying to solve, on what is different, and you only need to understand what you are going to actually use. You are more free to iterate and make changes to fit the problem in front of you – you can cleanup code when you need to, delete code that you don’t need. All of this is important, because you may not know what you will need to keep, what you need to change, and what you don’t need at all until you are deeper into solving the problem. Copy and paste programming also reduces risk. If you have to go back and change and extend existing code to do what it does today as well as to solve your new problem, you run the risk of breaking something that is already working. It is usually safer and less expensive (in the short term at least) to take a copy and work from there. What if you are building a new B2B customer interface that will be used by a new set of customers? It probably makes sense to take an existing interface as a starting point, reuse the scaffolding and plumbing and wiring at least and as much of the the business code as makes sense, and then see what you need to change. In the end, there will be common code used by both interfaces (after all, that’s why you are taking a copy), but it could take a while before you know what this code is. Finding a common design, the right abstractions and variations to support different implementations and to handle exceptions can be difficult and time consuming. You may end up with code that is harder to understand and harder to maintain and change in the future – because the original design didn’t anticipate the different exceptions and extensions, and refactoring can only take you so far. You may need a new design and implementation. Changing the existing code, refactoring or rewriting some of it to be general-purpose, shared and extendable, will add cost and risk to the work in front of you. You can’t afford to create problems for existing customers and partners just because you want to bring some new customers online. You’ll need to be extra careful, and you’ll have to understand not only the details of what you are trying to do now (the new interface), but all of the details of the existing interface, its behavior and assumptions, so that you can preserve all of it. It’s naïve to think that all of this behavior will be captured in your automated tests – assuming that you have a good set of automated tests. You’ll need to go back and redo integration testing on the existing interface. Getting customers and partners who may have already spent weeks or months to test the software to retest it is difficult and expensive. They (justifiably) won’t see the need to go through this time and expense because what they have is already working fine. Copying and pasting now, and making a plan to come back later to refactor or even redesign if necessary towards a common solution, is the right approach here. When Copy and Paste makes sense In Making Software’s chapter on “Copy-Paste as a Principled Engineering Tool”, Michael Godfrey and Cory Kapser explore the costs of copy and paste programming, and the cases where copy and paste make sense: Forking – purposely creating variants for hardware or platform variation, or for exploratory reasons. Templating –some languages don’t support libraries and shared functions well so it may be necessary to copy and paste to share code. Somewhere back in the beginning of time, the first COBOL programmer wrote a complete COBOL program – everybody else after that copied and pasted from each other. Customizing – creating temporary workarounds – as long as it is temporary. Microsoft’s practice of “clone and own” to solve problems in big development organizations. One team takes code from another group and customizes it or adapts it to their own purposes – now they own their copy. This is a common approach with open source code that is used as a foundation and needs to be extended to solve a proprietary problem. When Copy and Paste becomes a Problem When to copy and paste, and how much of a problem it will become over time, depends on a few important factors. First, the quality of what you are copying – how understandable the code is, how stable it is, how many bugs it has in it. You don’t want to start off by inheriting somebody else’s problems. How many copies have been made. A common rule of thumb from Fowler and Beck`s Refactoring book is “three strikes and you refactor”. This rule comes from recognizing that by making a copy of something that is already working and changing the copy, you’ve created a small maintenance problem. It may not be clear what this maintenance problem is yet or how best to clean it up, because only two cases are not always enough to understand what is common and what is special. But the more copies that you make, the more of a maintenance problem that you create – the cost of making changes and fixes to multiple copies, and the risk of missing making a change or fix to all of the copies increases. By the time that you make a third copy, you should be able to see patterns – what’s common between the code, and what isn’t. And if you have to do something in three similar but different ways, there is a good chance that there will be a fourth implementation, and a fifth. By the third time, it’s worthwhile to go back and restructure the code and come up with a more general-purpose solution. How often you have to change the copied code and keep it in sync – particularly, how often you have to change or fix the same code in more than one place. How well you know the code, do you know that there are clones and where to find them? How long it takes to find the copies, and how sure you are that you found them all. Tools can help with this. Source code analysis tools like clone detectors can help you find copy and paste code – outright copies and code that is not the same but similar (fuzzier matching with fuzzier results). Copied code is often fiddled with over time by different programmers, which makes it harder for tools to find all of the copies. Some programmers recommend leaving comments as markers in the code when you make a copy, highlighting where the copy was taken from, so that a maintenance programmer in the future making a fix will know to look for and check the other code. Copy and Paste programming doesn’t come for free. But like a lot of other ideas and practices in software development, copy and paste programming isn’t right or wrong. It’s a tool that can be used properly, or abused. Brian Foote, one of the people who first recognized the Big Ball of Mud problem in software design, says that copy and paste programming is the one form of reuse that programmers actually follow, because it works. It’s important to recognize this. If we’re going to Copy and Paste, let's do a responsible job of it.
June 28, 2012
by Jim Bird
· 30,667 Views
article thumbnail
A Response Time Metric for Service Level Agreements
Service Level Agreements (SLAs) usually specify a response time criteria that must be met. Although SLAs can have a wide range of metrics like throughput, up time, availability etc., we will focus on response times in this article. We often hear phrases like the following : “The response time was 5 seconds” “This product’s performance is much worse than slowpoke’s. It takes longer to respond.” “Our whizbang product can perform 100 transactions/sec with a response time of 10 seconds or less” Do you see anything wrong in these statements? Although they sound fine for general conversation, anyone interested in performance should really be asking what exactly do they mean. Let’s take the first statement above and make the assumption that it refers to a particular page in a web application. When someone says that the response time is 5 seconds, does it mean that when this user typed in the URL of this page, the browser took 5 seconds to respond? Or does it mean that in an automated test repeatedly accessing this page, the average response time was 5 seconds? Or perhaps, the median response time was 5 seconds? You get the idea. For some reason, people tend to talk loosely about response times. Without going into details of how to measure the response time (that’s a separate topic), this article will focus on what is a meaningful response time metric. For purposes of this discussion, let us assume we are measuring the response time of a transaction (which can be anything – web, database, cache etc.) What is the most meaningful measure for the response time of a transaction? Mean Response Time This is the most common measure of response time, but alas, usually is the most flawed as well. The mean or average response time simply adds up all the individual response times taken from multiple measurements and divides it by the number of samples to get an average. This may be fine if the measurements are fairly evenly distributed over a narrow range as in Figure 1. Figure 1: Steady Response Times Figure 2: Varying Response Times But if the measurements vary quite a bit over a large range like in Figure 2, the average response time is not meaningful. Both figures have the same scale and show response times on the y axis for samples taken over a period of time (x axis). Median Response Time If the average is not a good representation of a distribution, perhaps the median is? After all, the median marks the 50th percentile of a distribution. The median is useful when the response times do have a normal distribution but have a few outliers. In this case, the median helps to weed out the outliers.The key here is few outliers. It is important to realize that if 50% of the transactions are within the specified time, that means the remaining 50% have a higher response time. Surely, a response time specification that leaves out half the population cannot be a good measure. 90th or 95th percentile Response Time In standard benchmarks, it is common to see 90th percentile response times used. The benchmark may specify that the 90th percentile response time of a transaction should be within x seconds. This means that only 10% of the transactions have a response time higher than x seconds and can therefore be a meaningful measure. For web applications, the requirements are usually even higher – after all, if 10% of your users are dissatisfied with the site performance, that could be a significant number of users. Therefore, it is common to see 95th percentile used for SLAs in web applications. A word of caution – web page response times can vary dramatically if measured at the last mile (i.e. real users computers that are connected via cable or DSL to the internet). Figure 3 shows the distribution of response times for such a measurement. Figure 3: Response Time Histogram It uses the same data as in Figure 2. The mean response time for this data set is 12.9 secs and the median is even lower at 12.3 secs. Clearly neither of these measures covers any significant range of the actual response times. The 90th percentile is 17.3 and the 95th is 18.6. These are much better measures for the response time of this distribution and will work better as the SLA. To summarize, it is important to look at the distribution of response times before attempting to define an SLA. Like many other metrics, a one size fits all approach does not work. Response time measurements on the server side tend to vary a lot less than on the client. A 90th or 95th percentile response time requirement is a good choice to ensure that the vast majority of clients are covered.
June 27, 2012
by Shanti Subramanyam
· 21,616 Views
article thumbnail
XMLSerializer - Removing Namespace & Schema Declarations xmlns:xsi xml:xsd
the xml serializer built into the .net framework is a pretty cool side-utility when working with anything that consumes xml. a few years ago i posted about how your should make your xml strongly-typed: because you can and it’s easy in which i discussed how easy and awesome it is to use the xsd.exe tool to quickly convert an xml file into a xsd and then further covnert into a serializable c# class file. the only not-so-perfect part of using the xml serializer is that it by default adds namespace and schema attributes that point at the w3c standard declarations – but it’s just as easy to remove these so your resulting xml looks perfectly like your original xml file. example .net framework serializer output in the above example, the class i have serialized actually makes no reference to the schema or schema instance to apply, but the .net framework trying to be o-so-cool has decided to put in the default w3c schema elements. notice the xmlns:xsi and xml:xsd tags? when creating files that need to exactly match an output file (such as when you are using my previous post to replicate an xml file for serialization), this doesn’t help at all. as with most niggling issues like this, there is an easy, simple way to remove these un-needed elements, and you won’t lose any sleep implementing them. the fix an example usage of an xml serializer in .net looks quite similar to the below piece of code: xmlserializer s = new xmlserializer(typeof(t)); stringwriter mywriter = new stringwriter(); s.serialize(mywriter, myobject); the msdn documentation for the xmlserializer shows a number of different overloads for the .serialize() method, and one of them takes a list of namespaces and applies them to the output – this is exactly what we want to use in our case, as we want to specify them to be empty – for this, we use the overload listed here . taking the above and applying it to our goal of having no namespaces of schemas, we will send the serializer a namespace but make it empty. this makes our solution’s code looks like this: xmlserializernamespaces ns = new xmlserializernamespaces(); ns.add("",""); xmlserializer s = new xmlserializer(typeof(t)); stringwriter mywriter = new stringwriter(); s.serialize(mywriter, myobject, ns); and our resulting xml looks like: done!
June 27, 2012
by Douglas Rathbone
· 52,027 Views
article thumbnail
Apache Camel Monitoring
I've seen a lot of discussion about how to monitor Camel based applications. Most people are looking for the following features: ability to view services (contexts, endpoints, routes), to view performance statistics (route throughput, etc) and to perform basic operations (start/stop routes, send messages, etc). This post will breakdown the options (that I know of) that are available today (as of Camel 2.8). If you have used other approaches or know of other ongoing development in this area, please let me know. JMX APIs Camel uses JMX to provide a standardized way to access metadata about contexts/routes/endpoints defined in a given application. Also, you can use JMX to interact with these components (start/stop routes, etc) in some interesting ways. I recently had some very specific Camel/ActiveMQ monitoring requests from a client. After looking at the options, we ended up building a standalone Tomcat web app that used JSPs, jQuery, Ajax and JMX APIs to view route/endpoint statistics, manage Camel routes (stop, start, etc) and monitor/manipulate ActiveMQ queues. It provided some much needed visibility and management features for our Camel/ActiveMQ based message processing application... CamelContext If you have a handle to the CamelContext, there are various APIs that can help describe and manage routes and endpoints. These are used by the existing Camel Web Console and can be used to build custom interface to retrieve and use this information in various ways... here are some of the notable APIs... getRouteDefinitions() getEndpoints() getEndpointsMap() getRouteStatus(routeId) startRoute(routeId) stopRoute(routeId) removeRoute(routeId) addRoutes(routeBuilder) suspendRoute(routeId) resumeRoute(routeId) With a little creativity, you can use these APIs to manage/monitor and re-wire a Camel application dynamically. Camel Web Console This console provides web and REST interfaces to Camel contexts/routes/endpoints and allows you to view/manage endpoints/routes, send messages to endpoints, viewing route statistics, etc. That being said, using this web console with an existing Camel application is tricky at the moment. It's currently deployed as a war file that only has access to the CamelContext defined in its embedded spring XML file. Though the entire camel-web project can be embedded and customized in your application if you desire (and know Scalate). Given my recent client requirements, I opted to build my own basic app using JSPs/JMX as described above. There has been some recent support for deploying this console in OSGI, where it should be able to view any CamelContexts deployed in the container, etc. However, I'm yet to see this work...more on this later. Using Camel APIs There are also a number of Camel technologies/patterns that can be used to add monitoring to existing routes. wire tap - can add message logging (to a file or JMS queue/topic, etc) or other inline processing advicewith - can be used to modify existing routes to apply before/after operations or add/remove operations in a route intercept - can be used to intercept Exchanges while they are in route, can apply to all endpoints, certain endpoints or just starting endpoints BrowsableEndpoint - is an interface which Endpoints may implement to support the browsing of the exchanges which are pending or have been sent on it. That being said, it takes some creativity to use these effectively and caution to not adversely affect the routes you are trying to monitor. Hyperic HQ You can use this tool to monitor Servicemix (or any process), but it more geared towards system monitoring and JVM stats. I didn't find it useful for any Camel specific monitoring. jConsole/VisualVM these are standard JMX based consoles. They aren't web based and can't be customized (easily anyways) to provide anything more than a tree-like view of JMX MBeans. If you know where to look though, you can do a lot with it. Summary These are just some quick notes at this point. As I learn about other ways of monitoring Camel, I'll update this list and give some more detailed comparison. Any comments are welcome...
June 27, 2012
by Ben O'Day
· 20,166 Views
article thumbnail
Self-Pipe Trick
Imagine that your server process needs to simultaneously wait for I/O on multiple descriptors and also needs to wait for the delivery of a signal. The problem is that you can’t safely mix select() with signals because there is a chance of race condition. Consider the following code excerpt: GOT_SIGNAL = False def handler(signum, frame): global GOT_SIGNAL GOT_SIGNAL = True ... signal.signal(signal.SIGUSR1, handler) # What if the signal arrives at this point? try: reads, writes, excs = select.select(rlist, wlist, elist) except select.error as e: code, msg = e.args if code == errno.EINTR: if GOT_SIGNAL: print 'Got signal' else: raise The problem here is that if the SIGUSR1 is delivered after setting the signal handler but before call to select then the select call will block and we won’t execute our application logic in response to the event thus effectively “missing” the signal (our application logic in this case is printing the message: Got signal). That’s an example of possible nasty racing. Let’s simulate that with selsigrace.py Start the program $ python selsigrace.py PID: 32324 Sleep for 10 secs and send the USR1 signal to the PID(it’s different on every run) within the 10 second interval while the process is still sleeping: $ kill -USR1 32324 You should see the program produce additional line of output ‘Wake up and block in “select”‘ and block without exiting, no message “Got signal”: $ python selsigrace.py PID: 32324 Sleep for 10 secs Wake up and block in "select" If you send yet another USR1 signal at this point then the select will be interrupted and the program will terminate with the message: $ kill -USR1 32324 $ python selsigrace.py PID: 32324 Sleep for 10 secs Wake up and block in "select" Got signal Self-Pipe Trick is used to avoid race conditions when waiting for signals and calling select on a set of descriptors. The following steps describe how to implement it: Create a pipe and change its read and write ends to be nonblocking Add the read end of the pipe to the read list of descriptors given to select Install a signal handler for the signal we’re concerned with. When the signal arrives the signal handler writes a byte of data to the pipe. Because the write end of the pipe is nonblocking we prevent the situation when signals flood the process, the pipe becomes full and the process blocks itself in the signal handler. When select successfully returns check if the read end of the pipe is in the readables list and if it is then our signal has arrived. When the signal arrives read all bytes that are in the pipe and execute any actions that have to be done in response to the signal delivery. You can check out the implementation on GitHub and try it. Start the selfpipe.py and send a USR1 signal to it. You should see it output a message Got signal and exit.
June 27, 2012
by Ruslan Spivak
· 7,284 Views
article thumbnail
Using the JavaFX AnimationTimer
In retrospect it was probably not a good idea to give the AnimationTimer its name, because it can be used for much more than just animation: measuring the fps-rate, collision detection, calculating the steps of a simulation, the main loop of a game etc. In fact, most of the time I saw AnimationTimer in action was not related to animation at all. Nevertheless there are cases when you want to consider using an AnimationTimer for your animation. This post will explain the class and show an example where AnimationTimer is used to calculate animations. The AnimationTimer provides an extremely simple, but very useful and flexible feature. It allows to specify a method, that will be called in every frame. What this method is used for is not limited and, as already mentioned, does not have anything to do with animation. The only requirement is, that it has to return fast, because otherwise it can easily become the bottleneck of a system. To use it, a developer has to extend AnimationTimer and implement the abstract method handle(). This is the method that will be called in every frame while the AnimationTimer is active. A single parameter is passed to handle(). It contains the current time in nanoseconds, the same as what you would get when calling System.nanoTime(). Why should one use the passed in value instead of calling System.nanoTime() or its little brother System.currentTimeMillis() oneself? There are several reasons, but the most important probably is, that it makes your life a lot easier while debugging. If you ever tried to debug code, that depended on these two methods, you know that you are basically screwed. But the JavaFX runtime goes into a paused state while it is waiting to execute the next step during debugging and the internal clock does not proceed during this pause. In other words no matter if you wait two seconds or two hours before you resume a halted program while debugging, the increment of the parameter will roughly be the same! AnimationTimer has two methods start() and stop() to activate and deactivate it. If you override them, it is important that you call these methods in the super class. The Animation API comes with many feature rich classes, that make defining an animation very simple. There are predefined Transition classes, it is possible to define a key-frame based animation using Timeline, and one can even write a custom Transition easily. But in which cases does it make sense to use an AnimationTimer instead? – Almost always you want to use one of the standard classes. But if you want to specify many simple animations, using an AnimationTimer can be the better choice. The feature richness of the standard animation classes comes with a price. Every single animation requires a whole bunch of variables to be tracked – variables that you often do not need for simple animations. Plus these classes are optimized for speed, not for small memory footprint. Some of the variables are stored twice, once in the format the public API requires and once in a format that helps faster calculation while playing. Below is a simple example that shows a star field. It animates thousands of rectangles flying from the center to the outer edges. Using an AnimationTimer allows to store only the values that are needed. The calculation is extremely simple compared to the calculation within a Timeline for example, because no advanced features (loops, animation rate, direction etc.) have to be considered. package fxsandbox; import java.util.Random; import javafx.animation.AnimationTimer; import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Node; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.stage.Stage; public class FXSandbox extends Application { private static final int STAR_COUNT = 20000; private final Rectangle[] nodes = new Rectangle[STAR_COUNT]; private final double[] angles = new double[STAR_COUNT]; private final long[] start = new long[STAR_COUNT]; private final Random random = new Random(); @Override public void start(final Stage primaryStage) { for (int i=0; i
June 27, 2012
by Michael Heinrichs
· 18,673 Views
  • Previous
  • ...
  • 1560
  • 1561
  • 1562
  • 1563
  • 1564
  • 1565
  • 1566
  • 1567
  • 1568
  • 1569
  • ...
  • Next
  • RSS
  • X
  • Facebook

ABOUT US

  • About DZone
  • Support and feedback
  • Community research

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Core Program
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 3343 Perimeter Hill Drive
  • Suite 215
  • Nashville, TN 37211
  • [email protected]

Let's be friends:

  • RSS
  • X
  • Facebook
×