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The Latest Software Design and Architecture Topics

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Spring XD 1.2 GA, Spring XD 1.1.3 and Flo for Spring XD Beta Released
Written by Mark Pollack. Today, we are pleased to announce the general availability of Spring XD 1.2, Spring XD 1.1.3 and the release of Flo for Spring XD Beta. 1.2.0.GA: zip 1.1.3.RELEASE: zip Flo for Spring XD Beta You can also install XD 1.2 using brew and rpm The 1.2 release includes a wide range of new features and improvements. The release journey was an eventful one, mainly due to Spring XD’s popularity with so many different groups, each with their respective request priorities. However the Spring XD team rose to the challenge and it is rewarding to look back and review the amount of innovation delivered to meet our commitments toward simplifying big data complexity. Here is a summary of what we have been busy with for the last 3 months and the value created for the community and our customers. Flo for Spring XD and UI improvements Flo for Spring XD is an HTML5 canvas application that runs on top of the Spring XD runtime, offering a graphical interface for creation, management and monitoring streaming data pipelines. Here is a short screencast showing you how to build an advanced stream definition. You can browse the documentation for additional information and links to additional screen casts of Flo in action. The XD admin screen also includes a new Analytics section that allows you to easily view gauges, counters, field-value counters and aggregate counters. Performance Improvements Anticipating increased high-throughput and low-latency IoT requirements, we’ve made several performance optimizations within the underlying message-bus implementation to deliver several million messages per second transported between Spring XD containers using Kafka as a transport. With these optimizations, we are now on par with the performance from Kafka’s own testing tools. However, we are using the more feature rich Spring Integration Kafka client instead of Kafka’s high level consumer library. For anyone who is interested in reproducing these numbers, please refer to the XD benchmarking blog, which describes the tests performed and infrastructure used in detail. Apache Ambari and Pivotal HD To help automate the deployment of Spring XD on an Apache HadoopⓇ cluster, we added an Apache AmbariⓇ plugin for Spring XD. The plugin is supported on both Pivotal HD 3.0 and Hortonworks HDP 2.2 distributions. We also added support in Spring XD for Pivotal HD 3.0, bringing the total number of Hadoop versions supported to five. New Sources, Processors, Sinks, and Batch Jobs One of Spring XD’s biggest value propositions is its complete set of out-of-the-box data connectivity adapters that can be used to create real-time and batch-based data pipelines, and these require little to no user-code for common use-cases. With the help of community contributions, we now have MongoDB, VideCap, and FTP as source modules, an XSLT-transformer processor, and FTP sink module. The XD team also developed a Cassandra sink and a language-detection processor. Recognizing the important role in the Pivotal Big Data portfolio, we have also added native integration with Pivotal Greenplum Database and Pivotal HAWQ through gpfdist sink for real-time streaming and also support for gpload based batch jobs. Adding to our developer productivity theme and the use of Spring XD in production for high-volume data ingest use-cases, we are delighted to recognize Simon Tao and Yu Cao (EMC² Office of The CTO & Labs China), who have been operationalizing Spring XD data pipelines in production since 2014 and also for the VideCap source module contribution. Their use-case and implementation specifics (in their own words) are below. “There are significant demands to extract insights from large magnitude of unstructured video streams for the video surveillance industry. Prior to being analyzed by data scientists, the video surveillance data needs to be ingested in the first place. To tackle this challenge, we built a highly scalable and extensible video-data ingestion platform using Spring XD. This platform is operationally ready to ingest different kinds of video sources into a centralized Big Data Lake. Given the out-of-the-box features within Spring XD, the platform is designed to allow rich video content processing capabilities such as video transcoding and object detection, etc. The platform also supports various types of video sources—data processors and data exporting destinations (e.g. HDFS, Gemfire XD and Spark)—which are built as custom modules in Spring XD and are highly reusable and composable. With a declarative DSL, a video ingestion stream will be handled by a video ingestion pipeline defined as Directed Acyclic Graph of modules. The pipeline is designed to be deployed in a clustered environment with upstream modules transferring data to downstream ones efficiently via the message bus. The Spring-XD distributed runtime allows each module in the pipeline to have multiple instances that run in parallel on different nodes. By scaling out horizontally, our system is capable of supporting large scale video surveillance deployment with high volume of video data and complex data processing workloads.” Custom Module Registry and HA Support Though we have had the flexibility to configure shared network location for distributed availability of custom modules (via: xd.customModule.home), we also recognized the importance of having the module-registry resilient under failure scenarios—hence, we have an HDFS backed module registry. Having this setup for production deployment provides consistent availability of custom module bits and the flexibility of choices, as needed by the business requirements. Pivotal Cloud Foundry Integration Furthering the Pivotal Cloud Foundry integration efforts, we have made several foundation-level changes to the Spring XD runtime, so we are able to run Spring XD modules as cloud-native Apps in Lattice and Diego. We have aggressive roadmap plans to launch Spring XD on Diego proper. While studying Diego’s Receptor API (written in Go!), we created a Java Receptor API, which is now proposed to Cloud Foundry for incubation. Next Steps We have some very interesting developments on the horizon. Perhaps the most important, we will be launching new projects that focus on message-driven and batch-oriented “data microservices”. These will be built directly on Spring Boot as well as Spring Integration and Spring Batch, respectively. Our main goal is to provide the simplest possible developer experience for creating cloud-native, data-centric microservice apps. In turn, Spring XD 2.0 will be refactored as a layer above those projects, to support the composition of those data microservices into streams and jobs as well as all of the “as a service” aspects that it provides today, but it will have a major focus on deployment to Cloud Foundry and Lattice. We will be posting more on these new projects soon, so stay tuned! Feedback is very important, so please get in touch with questions and comments via * StackOverflowspring-xd tag * Spring JIRA or GitHub Issues Editor’s Note: ©2015 Pivotal Software, Inc. All rights reserved. Pivotal, Pivotal HD, Pivotal Greenplum Database, Pivotal Gemfire and Pivotal Cloud Foundry are trademarks and/or registered trademarks of Pivotal Software, Inc. in the United States and/or other countries. Apache, Apache Hadoop, Hadoop and Apache Ambari are either registered trademarks or trademarks of the Apache Software Foundation in the United States and/or other countries. All Posts Engineering Releases News and Events
June 21, 2015
by Pieter Humphrey
· 3,757 Views
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Ode to a Workstation
Every now and then I get work done in the home office. I’ve written previously about my setup, but after churning out some solution design today, I sat back and really took some time to appreciate the workspace. I’m really pleased with the configuration, it’s probably the best setup I’ve had in years. The desk is a former QLD police desk from the 1940s, so it wasn’t built for modern computers – not a problem, the cables run down the back which is just a minor annoyance. The keyboard and mouse are gaming varieties so that they perform well – the old Sennheiser (RF) wireless headset has been with me since 2006 and still works very well. The wooden clock (recently reviewed) acts as external speakers, a Bluetooth receiver and has a built in microphone so it can be used as a hands-free option for conference calls. It also features Qi wireless charging capability and also features a thermostat. Under the second monitor is a HDD caddy which supports USB3, and features 4 bays which can be used in parallel. I try to keep the desk reasonably neat, and there’s plenty of space so it doesn’t get too cluttered. I have a nice view out the window to a small courtyard which gets early morning sun.
June 21, 2015
by Rob Sanders
· 1,094 Views
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How to Make Sure Your Mobile App is Secure
Mobile app development has become vital for enterprises as they look to support new devices (phones, tablets, wearables, etc.) for internal use while also reaching out to their increasingly mobile customers. This approach makes sense: According to a comScore report, the number of mobile Internet users outnumbered desktop ones for the first time at some point in late 2013, and has since achieved significant separation. Many companies have responded to this change by implementing bring-your-own-device policies and building mobile apps that complement their full websites, mobile Web presence and/or desktop applications. Watch out for pitfalls in mobile apps: General risks and the recent Starbucks example However, both BYOD policies and mobile app development require due diligence around cybersecurity if they are to be worthwhile. Safety starts with well-designed applications that are strongly authenticated, do not leak sensitive data and are safe from popular attack vectors like brute-force password guessing. Unfortunately, many apps still have a long way to go on these fronts. An early 2014 study from MetaIntell discovered that 92 percent of the top 500 most popular Android apps at the time created privacy risks due to data leakage. Wary of leaky apps as well as what kinds of information users put into them, enterprises have understandably been concerned about the impact of mobile apps on their operations and BYOD initiatives. Security is often the biggest barrier to effective BYOD, and justifiably so considering that barely more than 40 percent of employees are required to have a security tool installed, according to Webroot. To get a sense of what could go wrong with today's mobile apps, consider what recently happened to Starbucks. The company's app is a mainstay on many phones, and at one time it accounted for the bulk of all mobile payments made in North America. The issue that arose over the last few months involved unauthorized card reloads and apparent account hijackings. The causes may have been mixed, with poor password management on the part of users possibly exacerbated by exploitation of the app's auto-reload feature and an April 2015 outage of the coffee chain's point-of-sale systems. At the end of the day, Starbucks implemented additional security questions and has been urged to add two-factor authentication into the app to prevent erroneous transactions. Catching mobile app security issues with a test management solution As we can see, mobile app security is multifactorial, requiring best efforts on the parts of end users, developers and infrastructure/network providers. For enterprises, the best approach to ensuring long-term security is to catch potential vulnerabilities early and often with a test management system. A test management solution supports both automated and manual testing, and receiving updates in real-time offers you the ability to make important decisions once issues arise. Regardless of how many tests, sprints and projects your company is running, all of them should be conveniently viewed from a lone interface, enabling a single source of truth that keeps your mobile app development initiatives on track.
June 21, 2015
by Sanjay Zalavadia
· 912 Views
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3 Reasons Why Testing Software Security Should Start Early
The software development life cycle is an extremely intensive process for developers and quality assurance professionals alike. If even one element is neglected, it can delay project schedules and affect user performance. Security is one aspect that must be built in from the inception of any app, and here are a few reasons why: Breaches can cost your business Let's say that an organization uses its application to order and manage inventory, payroll and other operational needs. If a malicious entity were to access this information, it could easily make fraudulent transactions, costing the company more than what was intended. Not to mention it will create a massive headache to set the record straight. TechTarget contributor Peter Gregory noted that this can happen when programs lack audit trails and processes required for secure purchasing. By building in this functionality early on, this type of situation can be avoided, allowing organizations to retain customer trust and money. "Organizations that fail to involve information security in the life cycle will pay the price in the form of costly and disruptive events," Gregory wrote. "Many bad things can happen to information systems that lack the required security interfaces and characteristics." Access to confidential data can be damaging If a business aims to use an app for information sharing and availability, protection must be at the forefront of this project throughout its life cycle. While some data may not be as costly to leak, the loss of confidential reports and documents can severely affect the organization's ability tofunction. QA teams must ensure that security practices are implemented and built upon constantly. TechTarget contributor Nick Lewis noted that firewalls and traditional methods will not be enough to keep targeted attacks at bay. Instead, testing the app for insufficient process validation, abuse of functionality, weak password recovery validation and information leakage will be critical toguarding the program. Analyze initial risk before jumping in One SDLC security practice to observe is a primary risk assessment before the start of a new project. Not all applications are equal, which means each program will be labeled with a different risk level. Some software will be publicly accessible, whereas others will be more business-critical and involve processing sensitive data. These uses will largely determine how much risk would be involved with a breach on such activities. This information will give QA teams a clear picture of the security roadmap needed, and can be implemented. "Doing the preliminary risk assessment to establish the need for the system helps identify any security show stoppers before too much time and effort goes into the next SDLC phases," a SANS white paper stated. "It also gets the design team thinking about security issues early in the design process." Cyberattacks and malware in the headlines have made security more prominent than ever before. By building in protections early in the SDLC, QA teams can ensure that they will be better able tohandle these threats without interruptions to regular business activities.
June 20, 2015
by Sanjay Zalavadia
· 3,344 Views
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Why We Need Continuous Integration
Introduction Continuous integration is a practice that helps developers deliver better software in a more reliable and predictable manner. This article deals with the problems developers face while writing, testing and delivering software to end users. Through exploring continuous integration, we will cover how we can overcome these issues. The Problem First, we will take a look at the source of the problem, which lies in the software development cycle. Next, we will cover some of the change conflicts that can take place during that process, and finally we will explore the main factors that can make these problems escalate, followed by an explanation of how continuous integration solves these issues. The Source of the Problem Let's take a look at what a traditional software development cycle looks like. Each developer gets a copy of the code from the central repository. The starting point is usually the latest stable version of the application. All developers begin at the same starting point, and work on adding a new feature or fixing a bug. Each developer makes progress by working on their own or in a team. They add or change classes, methods and functions, shaping the code to meet their needs, and eventually they complete the task they were assigned to do. Meanwhile, the other developers and teams continue working on their own tasks, changing the code or adding new code, solving the problems they have been assigned. If we take a step back and look at the big picture, i.e. the entire project, we can see that all developers working on a project are changing the context for the other developers as they are working on the source code. As teams finish their tasks, they copy their code to the central repository. There are two scenarios that can take place at this point. The code in the central repository is unchanged The code is the same as the initial copy. If this is the case, things are simple, because the system is unchanged. All the ideas we had about the system still stand. This is always the case if you are the only developer working on the application and if you have finished your work before the other members of your team. Either way, things are looking good for you. The system you have created and tested can be delivered to users without additional changes. The code in the central repository has changed The second scenario is that the application you have been working on has changed, and you discover this at the point when you try to copy your code over to the central repository. Changes in the code may or may not be in conflict with the ones you've made. If there are conflicts, you need to resolve them in order to be able to successfully deliver your code to the users. In this case, things could get complicated. Next, we'll explore the types of conflicts that can happen and what you may need to do to resolve them. Change Conflicts There are several types of change conflicts that can occur when integrating code. Here are some of the most common ones. We'll start with the simplest scenarios, and gradually explore the more complex ones. The implementation details have changed - You refactored a method, but so did the developer that has already integrated their code into the central repository. The behavior of the method is the same in all three implementations. You will need to pick the version that will stay, and remove the other implementations. You can even come up with a fourth implementation. This is a simple type of conflict, which you can usually resolve within a few minutes. The APIs you have been relying on have changed - For instance, the behavior of a certain method has changed. This could affect your code in a number of ways — from minor changes that you might need to make, to major structural changes. There is no silver bullet in such cases. You will need to carefully study the changes and make all the fixes. An entire subsystem of the application behaves in a different way - in such cases you will almost certainly be facing a partial, if not a full rewrite of your solution. If this is the case, you will probably need to speak with all the developers working on the application, because such a significant change should not happen without letting the rest of the team know about it. These and a number of other issues could come up, caused by various factors. Different versions of frameworks, libraries, databases are another potential source of conflicts. Once you have updated your code so it can be compiled or interpreted, you also need to remember to repeat all the tests that you have previously ran. These examples show that the amount of work needed to solve a problem that was initially assigned to a developer can easily double. Escalating Factors Here are some of the main factors that can make these problems escalate. The size of the team working on the project. The number of changes that are being pushed back into the main repository is proportional to the number of people on the project. This makes the process of integrating code into the main repository significantly harder. The amount of time passed since the developer got the latest version of the code from the central repository. As time passes, other people working on the same project are integrating more and more of their work, and changing the context in which your code needs to run. Sometimes the changes in the main repository are so big that it's easier to do a complete rewrite of your solution. A large number of changes in the system make integration events more complex and can have a huge effect on the productivity of the team. Such situations are even referred to as "integration hell". This process has a number of other negative consequences for your business. Testing and fixing bugs can take forever. Your releases are running late. Teams are stressed out because of long and unpredictable release cycles, and morale deteriorates. Solution: Integrate Continuously The solution to the problem of managing a large number of changes in big integration events is conceptually simple. We need to split these big integration events into much smaller integration events. This way, developers need to deal with a much smaller number of changes, which are easier to understand and manage. To keep integration events small and easily manageable, we need them to happen often. A couple of times a day is ideal. The practice of doing small integrations often is called Continuous Integration. The idea is simple, but at the same time it often appears to be impossible to implement in practice. This is because changing the process requires us to change some of our own habits, and changing habits is difficult. The Practice of Continuous Integration In order to avoid the previously described issues, developers need to integrate their partially complete work back into the main repository on a daily basis, or even a couple of times a day. To accomplish this, they first need to pull in all the changes added to the main repository while they were working on the code. They also must make sure that their code will work once it is integrated into the main repository. The only way to ensure this is to test every feature of the application. What first comes into mind when we start considering continuous integration is that the developers would need to spend half of their time every day testing the code in order not to break the code in the main repository for everyone else. This is why the prerequisite for continuous integration is having an automated test suite. Automated tests take away the burden of the manual, repetitive, and error-prone testing process from the developers. They also make the entire testing process much quicker. A computer can replace hours of manual testing with just minutes of automated testing. Behavior-driven and test-driven development are techniques that help developers write clean, maintainable code while writing tests at the same time. Testing techniques are out of the scope of this article, and you can read more about them in other articles on Semaphore Community. Tests make sense only if they are executed every time the source code changes, without exception. A continuous integration service such as Semaphore CI is a tool which can automate this process by monitoring the central code repository and running tests on every change in the source code. Apart from running tests, they also collect test results and communicate those results to the entire team working on the project. The result of continuous integration is so important that many teams have a rule to stop working on their current task if the version in the central repository is broken. They join the team which is working on fixing the code until tests are passing again. The role of a continuous integration service is to improve the communication between developers by communicating the status of a project's source code. How to Adopt Continuous Integration Continuous integration as a practice makes a big contribution to improving the development process, but also calls for essential changes in the everyday development routine. Adopting it comes with challenges that are easy to overcome if the process is introduced gradually. One of the biggest challenges teams face is the lack of an automated testing suite. A good recipe for overcoming this situation is to start adding automated tests for all new features as they are being developed. At the same time, the developer working on a bug fix should also work to cover the related code with tests. Whenever a bug is reported, the team should first write a failing test to demonstrate the existence of bug. Once the fix is created, the tests should pass. Over time, the automated tests suite gradually becomes more comprehensive, and the developers begin relying on it more and more. Adopting a continuous integration service to communicate the status of the tests to the entire team in the early stages of a project is also important, because it raises awareness of the project status among team members. Conclusion Introducing continuous integration and automated testing into the development process changes the way software is developed from the ground up. It requires effort from all team members, and a cultural shift in the organization. Big changes in the workflow are not easy to pull off quickly. Changes have to be introduced gradually, and all team members and stakeholders need to be on board with the idea. Educating team members about the practice of continuous integration practice and building the automated tests suite needs to be done systematically. Once the first steps have been taken, the process usually continues on its own, as both developers and stakeholders begin seeing the benefits of automated testing suites and the peace of mind that this practice brings to the entire team. Article originally posted on the Semaphore Community.
June 20, 2015
by Darko Fabijan
· 1,208 Views
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Diff'ing Software Architecture Diagrams
robert annett wrote a post titled diagrams for system evolution where he describes a simple approach to showing how to visually describe changes to a software architecture. in essence, in order to show how a system is to change, he'll draw different versions of the same diagram and use colour-coding to highlight the elements/relationships that will be added, removed or modified. i've typically used a similar approach for describing as-is and to-be architectures in the past too. it's a technique that works well. although you can version control diagrams, it's still tricky to diff them using a tool. one solution that addresses this problem is to not create diagrams, but instead create a textual description of your software architecture model that is then subsequently rendered with some tooling. you could do this with an architecture description language (such as darwin ) although i would much rather use my regular programming language instead. creating a software architecture model as code this is exactly what structurizr is designed to do. i've recreated robert's diagrams with structurizr as follows. and since the diagrams were created by a model described as java code , that description can be diff'ed using your regular toolchain. code provides opportunities this perhaps isn't as obvious as robert's visual approach, and i would likely still highlight the actual differences on diagrams using notation as robert did too. creating a textual description of a software architecture model does provide some interesting opportunities though.
June 19, 2015
by Simon Brown
· 1,407 Views
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Building Microservices: Using an API Gateway
Learn about using the microservice architecture pattern to build microservices and API gateways--compared to the usage of monolithic application architecture.
June 16, 2015
by Patrick Nommensen
· 121,146 Views · 40 Likes
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Why 12 Factor Application Patterns, Microservices and CloudFoundry Matter (Part 2)
Learn why 12 Factor Application Patterns, Microservices and CloudFoundry matter when trying to change the way your product is produced.
June 12, 2015
by Tim Spann DZone Core CORE
· 15,693 Views · 4 Likes
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How to to Backup Linux with Snapshots
While working on different web projects I have accumulated a large pool of tools and services to facilitate the work of developers, system administrators and DevOps One of the first challenges, that every developer faces at the end of each project is backup configuration and maintenance of media files, UGC, databases, application and servers' data (e.g. configuration files). Nowadays, there are a lot of solutions to make a snapshot backup of the entire server, and I decided to make a list of most convinient and really useful tools and services. rsync - http://linux.die.net/man/1/rsync Rsync is a fast and extraordinarily versatile file copying tool. It can copy locally, to/from another host over any remote shell, or to/from a remote rsync daemon. It offers a large number of options that control every aspect of its behavior and permit very flexible specification of the set of files to be copied. It's a build in Linux tool. Real hardcore =) rsnapshot - http://rsnapshot.org/ rsnapshot is a filesystem snapshot utility for making backups of local and remote systems. Using rsync and hard links, it is possible to keep multiple, full backups instantly available. The disk space required is just a little more than the space of one full backup, plus incrementals. Depending on your configuration, it is quite possible to set up in just a few minutes. Files can be restored by the users who own them, without the root user getting involved. Stackoverflow users recommended it to me couple of years ago and I thinks that is a really good solutions, which unites the best from rsync and Linux filesystem. Snapper - http://snapper.io/ Snapper is a tool for Linux filesystem snapshot management. Apart from the obvious creation and deletion of snapshots, it can compare snapshots and revert differences between snapshots. In simple terms, this allows root and non-root users to view older versions of files and revert changes. Allows you to configure schedule for the backups, automatically deletes old snapshots. The only sad thing is that Snapper has no updates since 2014. backup2l - http://backup2l.sourceforge.net/ backup2l is a lightweight command line tool for generating, maintaining and restoring backups on a mountable file system (e. g. hard disk). The main design goals are are low maintenance effort, efficiency, transparency and robustness. In a default installation, backups are created autonomously by a cron script. The script, that I've found on sourceforge and even used on couple of my projects 5 years ago. But it is not being updated since 2009. FlyBack - https://www.linuxlinks.com/flyback/ FlyBack is software for system backup and restore, which offers similar functionality to the Mac OS X Leopard's Time Machine. Linux has almost all of the required technology already built in to recreate it. FlyBack is a snapshot-based backup tool based on rsync. It creates successive backup directories mirroring the files users want to backup, but hard-links unchanged files to the previous backup. Plenty of settings, mostly build for desktop computers, simple UI. TimeVault - https://wiki.ubuntu.com/TimeVault TimeVault monitors files for changes and takes snapshots after some user-specified delay. It is a simple front-end for making snapshots of a set of directories. Snapshots are a copy of a directory structure or file at a certain point in time. They use very little space for files which have not changed since the last snapshot was made, as they use hard links that point to existing backups. TimeVault makes all the work silently in background and is fully automated solution. Currently it gets no updates but it was a good solution when it just released. Box Backup - http://www.boxbackup.org/ Box Backup is an open source, completely automatic, on-line backup system. A backup daemon runs on systems to be backed up, and copies encrypted data to the server when it notices changes - so backups are continuous and up-to-date (although traditional snapshot backups are possible too). All backed up data is stored on the server in files on a filesystem - no tape, archive or other special devices are required. BitCalm - https://bitcalm.com BitCalm makes it easy for web developers to set up backup of applications on Linux servers just in one minute. It is SaaS for server backups. After installing python client user can manage backups for files and even databases in web-interface. Service provides Amazon S3 as a storage and allows users to connect their own storage for backups. All backups are incremental. Service is built for servers and supports all popular Linux based OS: Ubuntu, Debian, CentOS, ArchLinux. To let user be calm, service sends daily reports and notifications. BitCalm allows to manage multiple backups in a single account and user can restore the backup to any server added to service.
June 11, 2015
by Tom Cooper
· 52,227 Views · 1 Like
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Optional Dependencies
Sometimes a library you are writing may have optional dependencies. E.g. “if apache http client is on the classpath, use it; otherwise – fallback to HttpURLConnection”. Why would you do that? For various reasons – when distributing a library and you may not want to force a big dependency footprint. On the other hand, a more advanced library may have performance benefits, so whoever needs these, may include it. Or you may want to allow easily pluggable implementations of some functionality – e.g. json serialization. Your library doesn’t care whether it’s Jackson, gson or native android json serialization – so you may provide implementations using all of these, and pick the one whose dependency is found. One way to achieve this is to explicitly specify/pass the library to use. When the user of your library/framework instantiates its main class, they can pass a booleanuseApacheClient=true, or an enum value JsonSerializer.JACKSON. That is not a bad option, as it forces the user to be aware of what dependency they are using (and is a de-facto dependency injection) Another option, used by spring among others, is to dynamically check is the dependency is available on the classpath. E.g. private static final boolean apacheClientPresent = isApacheHttpClientPresent(); private static boolean isApacheHttpClientPresent() { try { Class.forName("org.apache.http.client.HttpClient"); logger.info("Apache HTTP detected, using it for HTTP communication.); return true; } catch (ClassNotFoundException ex) { logger.info("Apache HTTP client not found, using HttpURLConnection."); return false; } } and then, whenever you need to make HTTP requests (where ApacheHttpClient and HttpURLConnectionClient are your custom implementations of your own HttpClient interface): HttpClient client = null; if (apacheClientPresent) { client = new ApacheHttpClient(); } else { client = new HttpURLConnectionClient(); } Note that it’s important to guard any code that may try to load classes from the dependency with the “isXPresent” boolean. Otherwise class loading exceptions may fly. E.g. in spring, they wrapped the Jackson dependencies in a MappingJackson2HttpMessageConverter if (jackson2Present) { this.messageConverters.add(new MappingJackson2HttpMessageConverter()); } That way, if Jackson is not present, the class is not instantiated and loading of Jackson classes is not attempted at all. Whether to prefer the automatic detection, or require explicit configuration of what underlying dependency to use, is a hard question. Because automatic detection may leave the user of your library unaware of the mechanism, and when they add a dependency for a different purpose, it may get picked by your library and behaviour may change (though it shouldn’t, tiny differences are always there). You should document that, of course, and even log messages (as above), but that may not be enough to avoid (un)pleasant surprises. So I can’t answer when to use which, and it should be decided case-by-case. This approach is applicable also to internal dependencies – your core module may look for a more specific module to be present in order to use it, and otherwise fallback to a default. E.g. you provide a default implementation of “elapsed time” using System.nano(), but when using Android you’d better rely on SystemClock for that – so you may want to detect whether your elapsed time android implementation is present. This looks like logical coupling, so in this scenario it’s maybe wiser to prefer to explicit approach, though. Overall, this is a nice technique to use optional dependencies, with a basic fallback; or one of many possible options without a fallback. And it’s good to know that you can do it, and have it in your “toolkit” of possible solutions to a problem. But you shouldn’t always use it over the explicit (dependency injection) option.
June 10, 2015
by Bozhidar Bozhanov
· 7,066 Views
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Spring Integration Tests with MongoDB Rulez
Spring integration tests allow you to test functionality against a running application. This article shows proper database set- and clean-up with MongoDB.
June 10, 2015
by Ralf Stuckert
· 21,520 Views · 2 Likes
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Trimming Liquibase ChangeLogs
How do you clear out a chanelog file? The best way to handle this is to simply break up your changelog file into multiple files.
June 8, 2015
by Nathan Voxland
· 12,537 Views
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Top 80 Thread- Java Interview Questions and Answers (Part 2)
PART 1 > THREADS - Top 80 interview questions and answers (detailed explanation with programs) Question 61. class MyRunnable implements Runnable{ public void run(){ for(int i=0;i<3;i++){ System.out.println("i="+i+" ,ThreadName="+Thread.currentThread().getName()); } } } public class MyClass { public static void main(String...args){ MyRunnable runnable=new MyRunnable(); System.out.println("start main() method"); Thread thread1=new Thread(runnable); Thread thread2=new Thread(runnable); thread1.start(); thread2.start(); System.out.println("end main() method"); } } Answer. Thread behaviour is unpredictable because execution of Threads depends on Thread scheduler, start main() method will be the printed first, but after that we cannot guarantee the order of thread1, thread2 and main thread they might run simultaneously or sequentially, so order of end main() method will not be guaranteed. /*OUTPUT start main() method end main() method i=0 ,ThreadName=Thread-0 i=0 ,ThreadName=Thread-1 i=1 ,ThreadName=Thread-0 i=2 ,ThreadName=Thread-0 i=1 ,ThreadName=Thread-1 i=2 ,ThreadName=Thread-1 */ Question 62. class MyRunnable implements Runnable{ public void run(){ for(int i=0;i<3;i++){ System.out.println("i="+i+" ,ThreadName="+Thread.currentThread().getName()); } } } public class MyClass { public static void main(String...args) throws InterruptedException{ System.out.println("In main() method"); MyRunnable runnable=new MyRunnable(); Thread thread1=new Thread(runnable); Thread thread2=new Thread(runnable); thread1.start(); thread1.join(); thread2.start(); thread2.join(); System.out.println("end main() method"); } } Answer. We use join() methodto ensure all threads that started from main must end in order in which they started and also main should end in last. In other words join() method waited for this thread to die. /*OUTPUT In main() method i=0 ,ThreadName=Thread-0 i=1 ,ThreadName=Thread-0 i=2 ,ThreadName=Thread-0 i=0 ,ThreadName=Thread-1 i=1 ,ThreadName=Thread-1 i=2 ,ThreadName=Thread-1 end main() method */ Question 63. class MyRunnable implements Runnable { public void run() { try { while (!Thread.currentThread().isInterrupted()) { Thread.sleep(1000); System.out.println("x"); } } catch (InterruptedException e) { System.out.println(Thread.currentThread().getName() + " ENDED"); } } } public class MyClass { public static void main(String args[]) throws Exception { MyRunnable obj = new MyRunnable(); Thread t = new Thread(obj, "Thread-1"); t.start(); System.out.println("press enter"); System.in.read(); t.interrupt(); } } Answer. "press enter" will be printed first then thread1 will keep on printing x until enter is pressed, once enter is pressed "Thread-1 ENDED" will be printed. System.in.read() causes main thread to go from running to waiting state (thread waits for user input) /* OUTPUT press enter x x x x Thread-1 ENDED */ Question 64. class MyRunnable implements Runnable{ public void run(){ synchronized (this) { System.out.println("1 "); try { this.wait(); System.out.println("2 "); } catch (InterruptedException e) { e.printStackTrace(); } } } } public class MyClass { public static void main(String[] args) { MyRunnable myRunnable=new MyRunnable(); Thread thread1=new Thread(myRunnable,"Thread-1"); thread1.start(); } } Answer. Thread acquires lock on myRunnable object so 1 was printed but notify wasn't called so 2 will never be printed, this is called frozen process. Deadlock is formed, These type of deadlocksare called Frozen processes. /*OUTPUT 1 */ Question 65. import java.util.ArrayList; /* Producer is producing, Producer will allow consumer to * consume only when 10 products have been produced (i.e. when production is over). */ class Producer implements Runnable{ ArrayList sharedQueue; Producer(){ sharedQueue=new ArrayList(); } @Override public void run(){ synchronized (this) { for(int i=1;i<=3;i++){ //Producer will produce 10 products sharedQueue.add(i); System.out.println("Producer is still Producing, Produced : "+i); try{ Thread.sleep(1000); }catch(InterruptedException e){e.printStackTrace();} } System.out.println("Production is over, consumer can consume."); this.notify(); } } } class Consumer extends Thread{ Producer prod; Consumer(Producer obj){ prod=obj; } public void run(){ synchronized (this.prod) { System.out.println("Consumer waiting for production to get over."); try{ this.prod.wait(); }catch(InterruptedException e){e.printStackTrace();} } int productSize=this.prod.sharedQueue.size(); for(int i=0;i Q61- Q80
June 6, 2015
by Ankit Mittal
· 13,721 Views · 3 Likes
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Mounting an EBS Volume to Docker on AWS Elastic Beanstalk
Mounting an EBS volume to a Docker instance running on Amazon Elastic Beanstalk (EB) is surprisingly tricky. The good news is that it is possible. I will describe how to automatically create and mount a new EBS volume (optionally based on a snapshot). If you would prefer to mount a specific, existing EBS volume, you should check out leg100’s docker-ebs-attach (using AWS API to mount the volume) that you can use either in a multi-container setup or just include the relevant parts in your own Dockerfile. The problem with EBS volumes is that, if I am correct, a volume can only be mounted to a single EC2 instance – and thus doesn’t play well with EB’s autoscaling. That is why EB supports only creating and mounting a fresh volume for each instance. Why would you want to use an auto-created EBS volume? You can already use a docker VOLUME to mount a directory on the host system’s ephemeral storage to make data persistent across docker restarts/redeploys. The only advantage of EBS is that it survives restarts of the EC2 instance but that is something that, I suppose, happens rarely. I suspect that in most cases EB actually creates a new EC2 instance and then destroys the old one. One possible benefit of an EBS volume is that you can take a snapshot of it and use that to launch future instances. I’m now inclined to believe that a better solution in most cases is to set up automatic backup to and restore from S3, f.ex. using duplicity with its S3 backend (as I do for my NAS). Anyway, here is how I got EBS volume mounting working. There are 4 parts to the solution: Configure EB to create an EBS mount for your instances Add custom EB commands to format and mount the volume upon first use Restart the Docker daemon after the volume is mounted so that it will see it (see this discussion) Configure Docker to mount the (mounted) volume inside the container 1-3.: .ebextensions/01-ebs.config: # .ebextensions/01-ebs.config commands: 01format-volume: command: mkfs -t ext3 /dev/sdh test: file -sL /dev/sdh | grep -v 'ext3 filesystem' # ^ prints '/dev/sdh: data' if not formatted 02attach-volume: ### Note: The volume may be renamed by the Kernel, e.g. sdh -> xvdh but # /dev/ will then contain a symlink from the old to the new name command: | mkdir /media/ebs_volume mount /dev/sdh /media/ebs_volume service docker restart # We must restart Docker daemon or it wont' see the new mount test: sh -c "! grep -qs '/media/ebs_volume' /proc/mounts" option_settings: # Tell EB to create a 100GB volume and mount it to /dev/sdh - namespace: aws:autoscaling:launchconfiguration option_name: BlockDeviceMappings value: /dev/sdh=:100 4.: Dockerrun.aws.json and Dockerfile: Dockerrun.aws.json: mount the host’s /media/ebs_volume as /var/easydeploy/share inside the container: { "AWSEBDockerrunVersion": "1", "Volumes": [ { "HostDirectory": "/media/ebs_volume", "ContainerDirectory": "/var/easydeploy/share" } ] } Dockerfile: Tell Docker to use a directory on the host system as /var/easydeploy/share – either a randomly generated one or the one given via the -m mount option to docker run: ... VOLUME ["/var/easydeploy/share"] ...
June 3, 2015
by Jakub Holý
· 14,804 Views
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Ecosystem of Hadoop Animal Zoo
hadoop is best known for map reduce and it's distributed file system (hdfs). recently other productivity tools developed on top of these will form a complete ecosystem of hadoop. most of the projects are hosted under apache software foundation . hadoop ecosystem projects are listed below. hadoop common a set of components and interfaces for distributed file system and i/o (serialization, java rpc, persistent data structures) http://hadoop.apache.org/ hadoop ecosystem hdfs a distributed file system that runs on large clusters of commodity hardware. hadoop distributed file system, hdfs renamed form ndfs. scalable data store that stores semi-structured, un-structured and structured data. http://hadoop.apache.org/docs/r2.3.0/hadoop-project-dist/hadoop-hdfs/hdfsuserguide.html http://wiki.apache.org/hadoop/hdfs map reduce map reduce is the distributed, parallel computing programming model for hadoop. inspired from google map reduce research paper . hadoop includes implementation of map reduce programming model. in map reduce there are two phases, not surprisingly map and reduce. to be precise in between map and reduce phase, there is another phase called sort and shuffle. job tracker in name node machine manages other cluster nodes. map reduce programming can be written in java. if you like sql or other non- java languages, you are still in luck. you can use utility called hadoop streaming. http://wiki.apache.org/hadoop/hadoopmapreduce hadoop streaming a utility to enable map reduce code in many languages like c, perl, python, c++, bash etc., examples include a python mapper and awk reducer. http://hadoop.apache.org/docs/r1.2.1/streaming.html avro a serialization system for efficient, cross-language rpc and persistent data storage. avro is a framework for performing remote procedure calls and data serialization. in the context of hadoop, it can be used to pass data from one program or language to another, e.g. from c to pig. it is particularly suited for use with scripting languages such as pig, because data is always stored with its schema in avro. http://avro.apache.org/ apache thrift apache thrift allows you to define data types and service interfaces in a simple definition file. taking that file as input, the compiler generates code to be used to easily build rpc clients and servers that communicate seamlessly across programming languages. instead of writing a load of boilerplate code to serialize and transport your objects and invoke remote methods, you can get right down to business. http://thrift.apache.org/ hive and hue if you like sql, you would be delighted to hear that you can write sql and hive convert it to a map reduce job. but, you don't get a full ansi-sql environment. hue gives you a browser based graphical interface to do your hive work. hue features a file browser for hdfs, a job browser for map reduce/yarn, an hbase browser, query editors for hive, pig, cloudera impala and sqoop2.it also ships with an oozie application for creating and monitoring workflows, a zookeeper browser and an sdk. pig a high-level programming data flow language and execution environment to do map reduce coding the pig language is called pig latin. you may find naming conventions some what un-conventional, but you get incredible price-performance and high availability. https://pig.apache.org/ jaql jaql is a functional, declarative programming language designed especially for working with large volumes of structured, semi-structured and unstructured data. as its name implies, a primary use of jaql is to handle data stored as json documents, but jaql can work on various types of data. for example, it can support xml, comma-separated values (csv) data and flat files. a "sql within jaql" capability lets programmers work with structured sql data while employing a json data model that's less restrictive than its structured query language counterparts. 1. jaql in google code 2. what is jaql? by ibm sqoop sqoop provides a bi-directional data transfer between hadoop -hdfs and your favorite relational database. for example you might be storing your app data in relational store such as oracle, now you want to scale your application with hadoop so you can migrate oracle database data to hadoop hdfs using sqoop. http://sqoop.apache.org/ oozie manages hadoop workflow. this doesn't replace your scheduler or BPM tooling, but it will provide if-then-else branching and control with hadoop jobs. https://oozie.apache.org/ zookeeper a distributed, highly available coordination service. zookeeper provides primitives such as distributed locks that can be used for building the highly scalable applications. it is used to manage synchronization for cluster. http://zookeeper.apache.org/ hbase based on google's bigtable , hbase "is an open-source, distributed, version, column-oriented store" that sits on top of hdfs. a super scalable key-value store. it works very much like a persistent hash-map (for python developers think like a dictionary). it is not a conventional relational database. it is a distributed, column oriented database. hbase uses hdfs for it's underlying. supports both batch-style computations using map reduce and point queries for random reads. https://hbase.apache.org/ cassandra a column oriented nosql data store which offers scalability, high availability with out compromising on performance. it perfect platform for commodity hardware and cloud infrastructure.cassandra's data model offers the convenience of column indexes with the performance of log-structured updates, strong support for de-normalization and materialized views , and powerful built-in caching. http://cassandra.apache.org/ flume a real time loader for streaming your data into hadoop. it stores data in hdfs and hbase.flume "channels" data between "sources" and "sinks" and its data harvesting can either be scheduled or event-driven. possible sources for flume include avro, files, and system logs, and possible sinks include hdfs and hbase. http://flume.apache.org/ mahout machine learning for hadoop, used for predictive analytics and other advanced analysis. there are currently four main groups of algorithms in mahout: recommendations, a.k.a. collective filtering classification, a.k.a categorization clustering frequent item set mining, a.k.a parallel frequent pattern mining mahout is not simply a collection of pre-existing algorithms; many machine learning algorithms are intrinsically non-scalable; that is, given the types of operations they perform, they cannot be executed as a set of parallel processes. algorithms in the mahout library belong to the subset that can be executed in a distributed fashion. http://en.wikipedia.org/wiki/list_of_machine_learning_algorithms https://www.coursera.org/course/machlearning https://mahout.apache.org/ fuse makes the hdfs system to look like a regular file system so that you can use ls, rm, cd etc., directly on hdfs data. whirr apache whirr is a set of libraries for running cloud services. whirr provides a cloud-neutral way to run services. you don't have to worry about the idiosyncrasies of each provider.a common service api. the details of provisioning are particular to the service. smart defaults for services. you can get a properly configured system running quickly, while still being able to override settings as needed. you can also use whirr as a command line tool for deploying clusters. https://whirr.apache.org/ giraph an open source graph processing api like pregel from google https://giraph.apache.org/ chukwa chukwa, an incubator project on apache, is a data collection and analysis system built on top of hdfs and map reduce. tailored for collecting logs and other data from distributed monitoring systems, chukwa provides a workflow that allows for incremental data collection, processing and storage in hadoop. it is included in the apache hadoop distribution as an independent module. https://chukwa.apache.org/ drill apache drill, an incubator project on apache, is an open-source software framework that supports data-intensive distributed applications for interactive analysis of large-scale datasets. drill is the open source version of google's dremel system which is available as an iaas service called google big query. one explicitly stated design goal is that drill is able to scale to 10,000 servers or more and to be able to process petabytes of data and trillions of records in seconds. http://incubator.apache.org/drill/ impala (cloudera) released by cloudera, impala is an open-source project which, like apache drill, was inspired by google's paper on dremel; the purpose of both is to facilitate real-time querying of data in hdfs or hbase. impala uses an sql-like language that, though similar to hiveql, is currently more limited than hiveql. because impala relies on the hive meta store, hive must be installed on a cluster in order for impala to work. the secret behind impala's speed is that it "circumvents map reduce to directly access the data through a specialized distributed query engine that is very similar to those found in commercial parallel rdbmss." (source: cloudera) http://www.cloudera.com/content/cloudera/en/products-and-services/cdh/impala.html http://training.cloudera.com/elearning/impala/
June 3, 2015
by Umashankar Ankuri
· 23,908 Views · 3 Likes
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How to Setup Intellij IDE War Exploded Artifact with Multiple CDI Dependent Projects
I have a large Java project with many sub modules, and they have simple top down dependencies like this: ProjectX +-ModuleLibA +-ModuleLibB +-ModuleCdiLibC +-ModuleCdiLibC2 +-ModuleLibD +-ModuleCdiLibE +-ModuleCdiLibE2 +-ModuleCdiLibE3 +-ModuleLibF +-ModuleLibG +-ModuleWebAppX Each of these modules has their own third party dependency jars. When I say top down, it simply means Module from bottom have all the one above sub module and its third party dependencies as well. The project is large, and with many files, but the structure is straight forward. It does have large amount of third party jars though. At the end, the webapp would have over 100 jars packaged in WEB-INF/lib folder! When you create this project structure in IntelliJ IDE (no I do not have the luxury of using Maven in this case), all the third party dependencies are nicely exported and managed from one Module to another as I create my Project with existing source and third parties jars. I do not need to re-define any redudant jars libraries definitions between Modules. When it come to define ModuleWebAppX at the end, all I have to do is to add ModuleLibG as a project dependency, and it brings all the other "transitives" dependent jars in! This is all done by IntelliJ IDE, which is very nice! IntelliJ IDE also let you setup Artifacts from your project to prepare for package and deployment that can run inside your IDE servers. By default, any web application will have an option to create a war:exploded artifact definition, and the IDE will automatically copy and update your project build artifacts into this output folder, and it can be deploy/redeploy into any EE server as exploded mode nicely. All these work really smoothly, until there is one problem that hit hard! The way IntelliJ IDE package default war:exploded artifact is that it will copy all the .class files generated from each Modules into a single "out/artifact/ProjectX_war_exploded" output folder. This works most of the time when our Java package and classes are unique, but not so with resource files that's not unique! My project uses several dependent CDI based modules. As you might know, each CDI module suppose to define their own, one and single location at META-INF/beans.xml to enable it and to customize CDI behavior. But becuase IntelliJ IDE flatten everything into a single output directory, I've lost the unique beans.xml file per each Module! This problem is hard to troubleshoot since it doesn't produce any error at first, nor it stops the web app from running. It just not able to load certain CDI beans that you have customized in the beans.xml!!! To resolve this, I have to make the IntelliJIDE artifact dependent modules to generate it's JAR instead of all copy into a single output. But we still want it to auto copy generated build files into the JAR archive automatically when we make a change. Lukcly IntelliJ has this feature. This is how I do it: 1. Open your project settings then select Artifacts on left. 2. Choose your war:exploded artifacts and look to your right. 3. Under OutputLayout tab, expand WEB-INF/lib, then right clik and "Create Archive" > Enter your moduleX name.jar. 4. Right click this newly created archive moduleX.jar name, then "Add Copy of" > "Module Output" and select one of your dependent module. 5. Repeat for each of the CDI based Modules! I wish there is a easier way to do across all Modules for this, but at least this manual solution works!
June 2, 2015
by Zemian Deng
· 16,571 Views
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What is API First?
API First is a design strategy for a company’s entire product line, where APIs are the basis of every product instead of being a separate side product. To understand why API First is a good idea, you first have to understand how existing APIs are generally created. There are various models for creating APIs, but generally the API accesses the backend directly in parallel with the main product. This means that if you want to make new applications, you have to either write more systems that access the backend or extend the API so that it supports both alternative products. Additionally, an API is frequently considered to be an “extra, nice to have” product rather than an important member of the product ecosystem. This creates serious problems with resource contention as the API competes against revenue producing products for engineering resources. APIs as a Side Product Think first about an example of the “usual” setup for APIs – as you can imagine, the API is separate from the main product, and even if all secondary products run off of the API, there will be a mismatch between the two experiences. Keeping everything entirely consistent is theoretically doable but a lot more work than simply restructuring the infrastructure to treat the API as a piece of core technology for the system. There is some thought that separating out the API from the main product can protect that product from attacks via the API, but truthfully the backend system is the critical piece, and separating out the clients in this way simply makes it harder to triage and fix problems that might occur in the product or the API. Keeping everything in the same pipeline helps assure consistency, reliability and as your product grows, it makes scaling much easier. Imagine that a company has a product for creating and updating contact information for users. The backend returns lists of users based on a database call from the client. In this case, the main product communicates directly with the backend system, and is likely to retrieve data in a different way as a result. When the backend system team adds a new “Location” field feature, it doesn't show up in the API until an engineer has time to add it there. This means that there will be a necessary lag between the addition of this field to the main product and availability within the API until and unless someone takes the time to write essentially duplicate code to retrieve the new fields. There’s a lot of technical debt incurred when you have multiple systems trying to reproduce a single interface. There’s not likely to be a good process for comparing this API change to other APIs from the company – resulting in inconsistent results. In this case, the mobile app wouldn’t allow or see locations, resulting in developer dissatisfaction and customer confusion and irritation. Once you’ve established how you want your users to interact with your system, it’s best to support that everywhere. When you have multiple teams creating products without a shared vision, you also tend to have poor communication between those teams. This can lead to bug fixes in one code base but not in the other, or inconsistencies between the items available from the system depending on which interface is being used. API First Model The other possibility is an API First model. All of the products run off of the same interface. This ensures that each device, application or integration has the same resources available to use. These resources will be consistent across the entire product line. Note that just because an API resource is available within the system, you don’t have to expose it to all the world – you can decide which of the API resources is internal, partner only, or open to anyone. It’s still a great idea to have your API ready because when a major partner asks for access to some specific resources to support a use case, you have it ready to go. API First also encourages communication between your backend team and each of the client engineering teams. Understanding use cases at a high level the helps create APIs that are usable for the use cases you understand up front, and more likely to support future use cases that come up. Once you’re creating the API as a larger team, you’ll find many places where different teams offer complementary resources adding to a much better structured system. API First makes a lot of sense for any company – as soon as you have more than one product (for most companies that’s going to be a website and a mobile application) you need to have a layer to protect the clients from changes on the server. A well-documented interface into the system, crafted with specific use cases in mind, allows you the freedom to change things around on the backend, as long as the interface doesn’t change. Integrated testing is easier, and the products running on the API will by their nature test the integrity of the system on a regular basis. You can learn much more about APIs in my book Irresistible APIs, available from Manning Publications, Inc.
May 29, 2015
by Kirsten Hunter
· 6,670 Views · 1 Like
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Top 80 Thread- Java Interview Questions and Answers (Part 1)
Question 1. What is Thread in java? Answer. Threads consumes CPU in best possible manner, hence enables multi processing. Multi threading reduces idle time of CPU which improves performance of application. Thread are light weight process. A thread class belongs to java.lang package. We can create multiple threads in java, even if we don’t create any Thread, one Thread at least do exist i.e. main thread. Multiple threads run parallely in java. Threads have their own stack. Advantage of Thread : Suppose one thread needs 10 minutes to get certain task, 10 threads used at a time could complete that task in 1 minute, because threads can run parallely. Question 2. What is difference between Process and Thread in java? Answer. One process can have multiple Threads, Thread are subdivision of Process. One or more Threads runs in the context of process. Threads can execute any part of process. And same part of process can be executed by multiple Threads. Processes have their own copy of the data segment of the parent process while Threads have direct access to the data segment of its process. Processes have their own address while Threads share the address space of the process that created it. Process creation needs whole lot of stuff to be done, we might need to copy whole parent process, but Thread can be easily created. Processes can easily communicate with child processes but interprocess communication is difficult. While, Threads can easily communicate with other threads of the same process using wait() and notify() methods. In process all threads share system resource like heap Memory etc. while Thread has its own stack. Any change made to process does not affect child processes, but any change made to thread can affect the behavior of the other threads of the process. Example to see where threads on are created on different processes and same process. Question 3. How to implement Threads in java? Answer. This is very basic threading question. Threads can be created in two ways i.e. by implementing java.lang.Runnable interface or extending java.lang.Thread class and then extending run method. Thread has its own variables and methods, it lives and dies on the heap. But a thread of execution is an individual process that has its own call stack. Thread are lightweight process in java. Thread creation by implementingjava.lang.Runnableinterface. We will create object of class which implements Runnable interface : MyRunnable runnable=new MyRunnable(); Thread thread=new Thread(runnable); 2) And then create Thread object by calling constructor and passing reference of Runnable interface i.e. runnable object : Thread thread=new Thread(runnable); Question 4 . Does Thread implements their own Stack, if yes how? (Important) Answer. Yes, Threads have their own stack. This is very interesting question, where interviewer tends to check your basic knowledge about how threads internally maintains their own stacks. I’ll be explaining you the concept by diagram. Question 5. We should implement Runnable interface or extend Thread class. What are differences between implementing Runnable and extending Thread? Answer. Well the answer is you must extend Thread only when you are looking to modify run() and other methods as well. If you are simply looking to modify only the run() method implementing Runnable is the best option (Runnable interface has only one abstract method i.e. run() ). Differences between implementing Runnable interface and extending Thread class - Multiple inheritance in not allowed in java : When we implement Runnable interface we can extend another class as well, but if we extend Thread class we cannot extend any other class because java does not allow multiple inheritance. So, same work is done by implementing Runnable and extending Thread but in case of implementing Runnable we are still left with option of extending some other class. So, it’s better to implement Runnable. Thread safety : When we implement Runnable interface, same object is shared amongst multiple threads, but when we extend Thread class each and every thread gets associated with new object. Inheritance (Implementing Runnable is lightweight operation) : When we extend Thread unnecessary all Thread class features are inherited, but when we implement Runnable interface no extra feature are inherited, as Runnable only consists only of one abstract method i.e. run() method. So, implementing Runnable is lightweight operation. Coding to interface : Even java recommends coding to interface. So, we must implement Runnable rather than extending thread. Also, Thread class implements Runnable interface. Don’t extend unless you wanna modify fundamental behaviour of class, Runnable interface has only one abstract method i.e. run() : We must extend Thread only when you are looking to modify run() and other methods as well. If you are simply looking to modify only the run() method implementing Runnable is the best option (Runnable interface has only one abstract method i.e. run() ). We must not extend Thread class unless we're looking to modify fundamental behaviour of Thread class. Flexibility in code when we implement Runnable : When we extend Thread first a fall all thread features are inherited and our class becomes direct subclass of Thread , so whatever action we are doing is in Thread class. But, when we implement Runnable we create a new thread and pass runnable object as parameter,we could pass runnable object to executorService & much more. So, we have more options when we implement Runnable and our code becomes more flexible. ExecutorService : If we implement Runnable, we can start multiple thread created on runnable object with ExecutorService (because we can start Runnable object with new threads), but not in the case when we extend Thread (because thread can be started only once). Question 6. How can you say Thread behaviour is unpredictable? (Important) Answer. The solution to question is quite simple, Thread behaviour is unpredictable because execution of Threads depends on Thread scheduler, thread scheduler may have different implementation on different platforms like windows, unix etc. Same threading program may produce different output in subsequent executions even on same platform. To achieve we are going to create 2 threads on same Runnable Object, create for loop in run() method and start both threads. There is no surety that which threads will complete first, both threads will enter anonymously in for loop. Question 7 . When threads are not lightweight process in java? Answer. Threads are lightweight process only if threads of same process are executing concurrently. But if threads of different processes are executing concurrently then threads are heavy weight process. Question 8. How can you ensure all threads that started from main must end in order in which they started and also main should end in last? (Important) Answer. Interviewers tend to know interviewees knowledge about Thread methods. So this is time to prove your point by answering correctly. We can use join() methodto ensure all threads that started from main must end in order in which they started and also main should end in last.In other words waits for this thread to die. Calling join() method internally calls join(0); DETAILED DESCRIPTION : Join() method - ensure all threads that started from main must end in order in which they started and also main should end in last. Types of join() method with programs- 10 salient features of join. Question 9.What is difference between starting thread with run() and start() method? (Important) Answer. This is quite interesting question, it might confuse you a bit and at time may make you think is there really any difference between starting thread with run() and start() method. When you call start() method, main thread internally calls run() method to start newly created Thread, so run() method is ultimately called by newly created thread. When you call run() method main thread rather than starting run() method with newly thread it start run() method by itself. Question 10. What is significance of using Volatile keyword? (Important) Answer. Java allows threads to access shared variables. As a rule, to ensure that shared variables are consistently updated, a thread should ensure that it has exclusive use of such variables by obtaining a lock that enforces mutual exclusion for those shared variables. If a field is declared volatile, in that case the Java memory model ensures that all threads see a consistent value for the variable. Few small questions> Q. Can we have volatile methods in java? No, volatile is only a keyword, can be used only with variables. Q. Can we have synchronized variable in java? No, synchronized can be used only with methods, i.e. in method declaration. Question 11. Differences between synchronized and volatile keyword in Java? (Important) Answer.Its very important question from interview perspective. Volatilecan be used as a keyword against the variable, we cannot use volatile against method declaration. volatile void method1(){} //it’s illegal, compilation error. While synchronization can be used in method declaration or we can create synchronization blocks (In both cases thread acquires lock on object’s monitor). Variables cannot be synchronized. Synchronized method: synchronized void method2(){} //legal Synchronized block: void method2(){ synchronized (this) { //code inside synchronized block. } } Synchronized variable (illegal): synchronized int i;//it’s illegal, compilatiomn error. Volatile does not acquire any lock on variable or object, but Synchronization acquires lock on method or block in which it is used. Volatile variables are not cached, but variables used inside synchronized method or block are cached. When volatile is used will never create deadlock in program, as volatile never obtains any kind of lock . But in case if synchronization is not done properly, we might end up creating dedlock in program. Synchronization may cost us performance issues, as one thread might be waiting for another thread to release lock on object. But volatile is never expensive in terms of performance. DETAILED DESCRIPTION : Differences between synchronized and volatile keyword in detail with programs. Question 12. Can you again start Thread? Answer.No, we cannot start Thread again, doing so will throw runtimeException java.lang.IllegalThreadStateException. The reason is once run() method is executed by Thread, it goes into dead state. Let’s take an example- Thinking of starting thread again and calling start() method on it (which internally is going to call run() method) for us is some what like asking dead man to wake up and run. As, after completing his life person goes to dead state. Question 13. What is race condition in multithreading and how can we solve it? (Important) Answer. This is very important question, this forms the core of multi threading, you should be able to explain about race condition in detail. When more than one thread try to access same resource without synchronization causes race condition. So we can solve race condition by using either synchronized block or synchronized method. When no two threads can access same resource at a time phenomenon is also called as mutual exclusion. Few sub questions> What if two threads try to read same resource without synchronization? When two threads try to read on same resource without synchronization, it’s never going to create any problem. What if two threads try to write to same resource without synchronization? When two threads try to write to same resource without synchronization, it’s going to create synchronization problems. Question 14. How threads communicate between each other? Answer. This is very must know question for all the interviewees, you will most probably face this question in almost every time you go for interview. Threads can communicate with each other by using wait(), notify() and notifyAll() methods. Question 15. Why wait(), notify() and notifyAll() are in Object class and not in Thread class? (Important) Answer. Every Object has a monitor, acquiring that monitors allow thread to hold lock on object. But Thread class does not have any monitors. wait(), notify() and notifyAll()are called on objects only >When wait() method is called on object by thread it waits for another thread on that object to release object monitor by calling notify() or notifyAll() method on that object. When notify() method is called on object by thread it notifies all the threads which are waiting for that object monitor that object monitor is available now. So, this shows that wait(), notify() and notifyAll() are called on objects only. Now, Straight forward question that comes to mind is how thread acquires object lock by acquiring object monitor? Let’s try to understand this basic concept in detail? Wait(), notify() and notifyAll() method being in Object class allows all the threads created on that object to communicate with other. . As multiple threads exists on same object. Only one thread can hold object monitor at a time. As a result thread can notify other threads of same object that lock is available now. But, thread having these methods does not make any sense because multiple threads exists on object its not other way around (i.e. multiple objects exists on thread). Now let’s discuss one hypothetical scenario, what will happen if Thread class contains wait(), notify() and notifyAll() methods? Having wait(), notify() and notifyAll() methods means Thread class also must have their monitor. Every thread having their monitor will create few problems - >Thread communication problem. >Synchronization on object won’t be possible- Because object has monitor, one object can have multiple threads and thread hold lock on object by holding object monitor. But if each thread will have monitor, we won’t have any way of achieving synchronization. >Inconsistency in state of object (because synchronization won't be possible). Question 16. Is it important to acquire object lock before calling wait(), notify() and notifyAll()? Answer.Yes, it’s mandatory to acquire object lock before calling these methods on object. As discussed above wait(), notify() and notifyAll() methods are always called from Synchronized block only, and as soon as thread enters synchronized block it acquires object lock (by holding object monitor). If we call these methods without acquiring object lock i.e. from outside synchronize block then java.lang. IllegalMonitorStateException is thrown at runtime. Wait() method needs to enclosed in try-catch block, because it throws compile time exception i.e. InterruptedException. Question 17. How can you solve consumer producer problem by using wait() and notify() method? (Important) Answer. Here come the time to answer very very important question from interview perspective. Interviewers tends to check how sound you are in threads inter communication. Because for solving this problem we got to use synchronization blocks, wait() and notify() method very cautiously. If you misplace synchronization block or any of the method, that may cause your program to go horribly wrong. So, before going into this question first i’ll recommend you to understand how to use synchronized blocks, wait() and notify() methods. Key points we need to ensure before programming : >Producer will produce total of 10 products and cannot produce more than 2 products at a time until products are being consumed by consumer. Example> when sharedQueue’s size is 2, wait for consumer to consume (consumer will consume by calling remove(0) method on sharedQueue and reduce sharedQueue’s size). As soon as size is less than 2, producer will start producing. >Consumer can consume only when there are some products to consume. Example> when sharedQueue’s size is 0, wait for producer to produce (producer will produce by calling add() method on sharedQueue and increase sharedQueue’s size). As soon as size is greater than 0, consumer will start consuming. Explanation of Logic > We will create sharedQueue that will be shared amongst Producer and Consumer. We will now start consumer and producer thread. Note: it does not matter order in which threads are started (because rest of code has taken care of synchronization and key points mentioned above) First we will start consumerThread > consumerThread.start(); consumerThread will enter run method and call consume() method. There it will check for sharedQueue’s size. -if size is equal to 0 that means producer hasn’t produced any product, wait for producer to produce by using below piece of code- synchronized (sharedQueue) { while (sharedQueue.size() == 0) { sharedQueue.wait(); } } -if size is greater than 0, consumer will start consuming by using below piece of code. synchronized (sharedQueue) { Thread.sleep((long)(Math.random() * 2000)); System.out.println("consumed : "+ sharedQueue.remove(0)); sharedQueue.notify(); } Than we will start producerThread > producerThread.start(); producerThread will enter run method and call produce() method. There it will check for sharedQueue’s size. -if size is equal to 2 (i.e. maximum number of products which sharedQueue can hold at a time), wait for consumer to consume by using below piece of code- synchronized (sharedQueue) { while (sharedQueue.size() == maxSize) { //maxsize is 2 sharedQueue.wait(); } } -if size is less than 2, producer will start producing by using below piece of code. synchronized (sharedQueue) { System.out.println("Produced : " + i); sharedQueue.add(i); Thread.sleep((long)(Math.random() * 1000)); sharedQueue.notify(); } DETAILED DESCRIPTION with program : Solve Consumer Producer problem by using wait() and notify() methods in multithreading. Question 18. How to solve Consumer Producer problem without using wait() and notify() methods, where consumer can consume only when production is over.? Answer. In this problem, producer will allow consumer to consume only when 10 products have been produced (i.e. when production is over). We will approach by keeping one boolean variable productionInProcess and initially setting it to true, and later when production will be over we will set it to false. Question 19. How can you solve consumer producer pattern by using BlockingQueue? (Important) Answer. Now it’s time to gear up to face question which is most probably going to be followed up by previous question i.e. after how to solve consumer producer problem using wait() and notify() method. Generally you might wonder why interviewer's are so much interested in asking about solving consumer producer problem using BlockingQueue, answer is they want to know how strong knowledge you have about java concurrent Api’s, this Api use consumer producer pattern in very optimized manner, BlockingQueue is designed is such a manner that it offer us the best performance. BlockingQueue is a interface and we will use its implementation class LinkedBlockingQueue. Key methods for solving consumer producer pattern are > put(i); //used by producer to put/produce in sharedQueue. take();//used by consumer to take/consume from sharedQueue. Question 20. What is deadlock in multithreading? Write a program to form DeadLock in multi threading and also how to solve DeadLock situation. What measures you should take to avoid deadlock? (Important) Answer. This is very important question from interview perspective. But, what makes this question important is it checks interviewees capability of creating and detecting deadlock. If you can write a code to form deadlock, than I am sure you must be well capable in solving that deadlock as well. If not, later on this post we will learn how to solve deadlock as well. First question comes to mind is, what is deadlock in multi threading program? Deadlock is a situation where two threads are waiting for each other to release lock holded by them on resources. But how deadlock could be formed : Thread-1 acquires lock on String.class and then calls sleep() method which gives Thread-2 the chance to execute immediately after Thread-1 has acquired lock on String.class and Thread-2 acquires lock on Object.class then calls sleep() method and now it waits for Thread-1 to release lock on String.class. Conclusion: Now, Thread-1 is waiting for Thread-2 to release lock on Object.class and Thread-2 is waiting for Thread-1 to release lock on String.class and deadlock is formed. //Code called by Thread-1 public void run() { synchronized (String.class) { Thread.sleep(100); synchronized (Object.class) { } } } //Code called by Thread-2 publicvoid run() { synchronized (Object.class) { Thread.sleep(100); synchronized (String.class) { } } } Here comes the important part, how above formed deadlock could be solved : Thread-1 acquires lock on String.class and then calls sleep() method which gives Thread-2 the chance to execute immediately after Thread-1 has acquired lock on String.class and Thread-2 tries to acquire lock on String.class but lock is holded by Thread-1. Meanwhile, Thread-1 completes successfully. As Thread-1 has completed successfully it releases lock on String.class, Thread-2 can now acquire lock on String.class and complete successfully without any deadlock formation. Conclusion: No deadlock is formed. //Code called by Thread-1 publicvoid run() { synchronized (String.class) { Thread.sleep(100); synchronized (Object.class) { } } } //Code called by Thread-2 publicvoid run() { synchronized (String.class) { Thread.sleep(100); synchronized (Object.class) { } } } Few important measures to avoid Deadlock > Lock specific member variables of class rather than locking whole class: We must try to lock specific member variables of class rather than locking whole class. Use join() method: If possible try touse join() method, although it may refrain us from taking full advantage of multithreading environment because threads will start and end sequentially, but it can be handy in avoiding deadlocks. If possible try avoid using nested synchronization blocks. Question 21. Have you ever generated thread dumps or analyzed Thread Dumps? (Important) Answer. Answering this questions will show your in depth knowledge of Threads. Every experienced must know how to generate Thread Dumps. VisualVM is most popular way to generate Thread Dump and is most widely used by developers. It’s important to understand usage of VisualVM for in depth knowledge of VisualVM. I’ll recommend every developer must understand this topic to become master in multi threading. It helps us in analyzing threads performance, thread states, CPU consumed by threads, garbage collection and much more. For detailed information see Generating and analyzing Thread Dumps using VisualVM - step by step detail to setup VisualVM with screenshots jstack is very easy way to generate Thread dump and is widely used by developers. I’ll recommend every developer must understand this topic to become master in multi threading. For creating Thread dumps we need not to download any jar or any extra software. For detailed information see Generating and analyzing Thread Dumps using JSATCK - step by step detail to setup JSTACK with screenshots. Question 22. What is life cycle of Thread, explain thread states? (Important) Answer. Thread states/ Thread life cycle is very basic question, before going deep into concepts we must understand Thread life cycle. Thread have following states > New Runnable Running Waiting/blocked/sleeping Terminated (Dead) Thread states/ Thread life cycle in diagram > Thread states in detail > New : When instance of thread is created using new operator it is in new state, but the start() method has not been invoked on the thread yet, thread is not eligible to run yet. Runnable : When start() method is called on thread it enters runnable state. Running : Thread scheduler selects thread to go fromrunnable to running state. In running state Thread starts executing by entering run() method. Waiting/blocked/sleeping : In this state a thread is not eligible to run. >Thread is still alive, but currently it’s not eligible to run. In other words. > How can Thread go from running to waiting state? By calling wait()method thread go from running to waiting state. In waiting state it will wait for other threads to release object monitor/lock. > How can Thread go from running to sleeping state? By calling sleep() methodthread go from running to sleeping state. In sleeping state it will wait for sleep time to get over. Terminated (Dead) : A thread is considered dead when its run() method completes. Question 23. Are you aware of preemptive scheduling and time slicing? Answer. In preemptive scheduling, the highest priority thread executes until it enters into the waiting or dead state. In time slicing, a thread executes for a certain predefined time and then enters runnable pool. Than thread can enter running state when selected by thread scheduler. Question 24. What are daemon threads? Answer.Daemon threads are low priority threads which runs intermittently in background for doing garbage collection. 12 Few salient features of daemon() threads> Thread scheduler schedules these threads only when CPU is idle. Daemon threads are service oriented threads, they serves all other threads. These threads are created before user threads are created and die after all other user threads dies. Priority of daemon threads is always 1 (i.e. MIN_PRIORITY). User created threads are non daemon threads. JVM can exit when only daemon threads exist in system. we can use isDaemon() method to check whether thread is daemon thread or not. we can use setDaemon(boolean on) method to make any user method a daemon thread. If setDaemon(boolean on) is called on thread after calling start() method than IllegalThreadStateException is thrown. You may like to see how daemon threads work, for that you can use VisualVM or jStack. I have provided Thread dumps over there which shows daemon threads which were intermittently running in background. Some of the daemon threads which intermittently run in background are > "RMI TCP Connection(3)-10.175.2.71" daemon"RMI TCP Connection(idle)" daemon"RMI Scheduler(0)" daemon"C2 CompilerThread1" daemon "GC task thread#0 (ParallelGC)" Question 25. Why suspend() and resume() methods are deprecated? Answer.Suspend() method is deadlock prone. If the target thread holds a lock on object when it is suspended, no thread can lock this object until the target thread is resumed. If the thread that would resume the target thread attempts to lock this monitor prior to calling resume, it results in deadlock formation. These deadlocksare generally called Frozen processes. Suspend() method puts thread from running to waiting state. And thread can go from waiting to runnable state only when resume() method is called on thread. It is deprecated method. Resume() method is only used with suspend() method that’s why it’s also deprecated method. Question 26. Why destroy() methods is deprecated? Answer. This question is again going to check your in depth knowledge of thread methods i.e. destroy() method is deadlock prone. If the target thread holds a lock on object when it is destroyed, no thread can lock this object (Deadlock formed are similar to deadlock formed when suspend() and resume() methods are used improperly). It results in deadlock formation. These deadlocksare generally called Frozen processes. Additionally you must know calling destroy() method on Threads throw runtimeException i.e. NoSuchMethodError. Destroy() method puts thread from running to dead state. Question 27. As stop() method is deprecated, How can we terminate or stop infinitely running thread in java? (Important) Answer. This is very interesting question where interviewees thread basics basic will be tested. Interviewers tend to know user’s knowledge about main thread’s and thread invoked by main thread. We will try to address the problem by creating new thread which will run infinitely until certain condition is satisfied and will be called by main Thread. Infinitely running thread can be stopped using boolean variable. Infinitely running thread can be stopped using interrupt() method. Let’s understand Why stop() method is deprecated : Stopping a thread with Thread.stop() causes it to release all of the monitors that it has locked. If any of the objects previously protected by these monitors were in an inconsistent state, the damaged objects become visible to other threads, which might lead to unpredictable behavior. Question 28. what is significance of yield() method, what state does it put thread in? yield() is a native method it’s implementation in java 6 has been changed as compared to its implementation java 5. As method is native it’s implementation is provided by JVM. In java 5, yield() method internally used to call sleep() method giving all the other threads of same or higher priority to execute before yielded thread by leaving allocated CPU for time gap of 15 millisec. But java 6, calling yield() method gives a hint to the thread scheduler that the current thread is willing to yield its current use of a processor. The thread scheduler is free to ignore this hint. So, sometimes even after using yield() method, you may not notice any difference in output. salient features of yield() method > Definition : yield() method when called on thread gives a hint to the thread scheduler that the current thread is willing to yield its current use of a processor.The thread scheduler is free to ignore this hint. Thread state : when yield() method is called on thread it goes from running to runnable state, not in waiting state. Thread is eligible to run but not running and could be picked by scheduler at anytime. Waiting time : yield() method stops thread for unpredictable time. Static method : yield()is a static method, hence calling Thread.yield() causes currently executing thread to yield. Native method : implementation of yield() method is provided by JVM. Let’s see definition of yield() method as given in java.lang.Thread - public static native void yield(); synchronized block : thread need not to to acquire object lock before calling yield()method i.e. yield() method can be called from outside synchronized block. Question 29.What is significance of sleep() method in detail, what statedoes it put thread in ? sleep() is a native method, it’s implementation is provided by JVM. 10 salient features of sleep() method > Definition : sleep() methods causes current thread to sleep for specified number of milliseconds (i.e. time passed in sleep method as parameter). Ex- Thread.sleep(10) causes currently executing thread to sleep for 10 millisec. Thread state : when sleep() is called on thread it goes from running to waiting state and can return to runnable state when sleep time is up. Exception : sleep() method must catch or throw compile time exception i.e. InterruptedException. Waiting time : sleep() method have got few options. sleep(long millis) - Causes the currently executing thread to sleep for the specified number of milliseconds public static native void sleep(long millis) throws InterruptedException; sleep(long millis, int nanos) - Causes the currently executing thread to sleep for the specified number of milliseconds plus the specified number of nanoseconds. public static native void sleep(long millis,int nanos) throws InterruptedException; static method : sleep()is a static method, causes the currently executing thread to sleep for the specified number of milliseconds. Belongs to which class :sleep() method belongs to java.lang.Thread class. synchronized block : thread need not to to acquire object lock before calling sleep()method i.e. sleep() method can be called from outside synchronized block. Question 30. Difference between wait() and sleep() ? (Important) Answer. Should be called from synchronized block :wait() method is always called from synchronized block i.e. wait() method needs to lock object monitor before object on which it is called. But sleep() method can be called from outside synchronized block i.e. sleep() method doesn’t need any object monitor. IllegalMonitorStateException : if wait() method is called without acquiring object lock than IllegalMonitorStateException is thrown at runtime, but sleep() methodnever throws such exception. Belongs to which class : wait() method belongs to java.lang.Object class but sleep() method belongs to java.lang.Thread class. Called on object or thread : wait() method is called on objects but sleep() method is called on Threads not objects. Thread state : when wait() method is called on object, thread that holded object’s monitor goes from running to waiting state and can return to runnable state only when notify() or notifyAll()method is called on that object. And later thread scheduler schedules that thread to go from from runnable to running state. when sleep() is called on thread it goes from running to waiting state and can return to runnable state when sleep time is up. When called from synchronized block :when wait() method is called thread leaves the object lock. But sleep()method when called from synchronized block or method thread doesn’t leaves object lock. Question 31. Differences and similarities between yield() and sleep()? Answer. Differences yield() and sleep() : Definition : yield() method when called on thread gives a hint to the thread scheduler that the current thread is willing to yield its current use of a processor.The thread scheduler is free to ignore this hint. sleep() methods causes current thread to sleep for specified number of milliseconds (i.e. time passed in sleep method as parameter). Ex- Thread.sleep(10) causes currently executing thread to sleep for 10 millisec. Thread state : when sleep() is called on thread it goes from running to waiting state and can return to runnable state when sleep time is up. when yield() method is called on thread it goes from running to runnable state, not in waiting state. Thread is eligible to run but not running and could be picked by scheduler at anytime. Exception : yield() method need not to catch or throw any exception. But sleep() method must catch or throw compile time exception i.e. InterruptedException. Waiting time : yield() method stops thread for unpredictable time, that depends on thread scheduler. But sleep() method have got few options. sleep(long millis) - Causes the currently executing thread to sleep for the specified number of milliseconds sleep(long millis, int nanos) - Causes the currently executing thread to sleep for the specified number of milliseconds plus the specified number of nanoseconds. similarity between yield() and sleep(): > yield() and sleep() method belongs to java.lang.Thread class. > yield() and sleep() method can be called from outside synchronized block. > yield() and sleep() method are called on Threads not objects. Question 32. Mention some guidelines to write thread safe code, most important point we must take care of in multithreading programs? Answer. In multithreading environment it’s important very important to write thread safe code, thread unsafe code can cause a major threat to your application. I have posted many articles regarding thread safety. So overall this will be revision of what we have learned so far i.e. writing thread safe healthy code and avoiding any kind of deadlocks. If method is exposed in multithreading environment and it’s not synchronized (thread unsafe) than it might lead us to race condition, we must try to use synchronized block and synchronized methods. Multiple threads may exist on same object but only one thread of that object can enter synchronized method at a time, though threads on different object can enter same method at same time. Even static variables are not thread safe, they are used in static methods and if static methods are not synchronized then thread on same or different object can enter method concurrently. Multiple threads may exist on same or different objects of class but only one thread can enter static synchronized method at a time, we must consider making static methods as synchronized. If possible, try to use volatile variables. If a field is declared volatile all threads see a consistent value for the variable. Volatile variables at times can be used as alternate to synchronized methods as well. Final variables are thread safe because once assigned some reference of object they cannot point to reference of other object. s is pointing to String object. public class MyClass { final String s=new String("a"); void method(){ s="b"; //compilation error, s cannot point to new reference. } } If final is holding some primitive value it cannot point to other value. public class MyClass { final inti=0; void method(){ i=0; //compilation error, i cannot point to new value. } } Usage of local variables : If possible try to use local variables, local variables are thread safe, because every thread has its own stack, i.e. every thread has its own local variables and its pushes all the local variables on stack. public class MyClass { void method(){ inti=0; //Local variable, is thread safe. } } Using thread safe collections : Rather than using ArrayList we must Vector and in place of using HashMap we must use ConcurrentHashMap or HashTable. We must use VisualVM or jstack to detect problems such as deadlocks and time taken by threads to complete in multi threading programs. Using ThreadLocal:ThreadLocal is a class which provides thread-local variables. Every thread has its own ThreadLocal value that makes ThreadLocal value threadsafe as well. Rather than StringBuffer try using immutable classes such as String. Any change to String produces new String. Question 33. How thread can enter waiting, sleeping and blocked state and how can they go to runnable state ? Answer. This is very prominently asked question in interview which will test your knowledge about thread states. And it’s very important for developers to have in depth knowledge of this thread state transition. I will try to explain this thread state transition by framing few sub questions. I hope reading sub questions will be quite interesting. > How can Thread go from running to waiting state ? By calling wait()method thread go from running to waiting state. In waiting state it will wait for other threads to release object monitor/lock. > How can Thread return from waiting to runnable state ? Once notify() or notifyAll()method is called object monitor/lock becomes available and thread can again return to runnable state. > How can Thread go from running to sleeping state ? By calling sleep() methodthread go from running to sleeping state. In sleeping state it will wait for sleep time to get over. > How can Thread return from sleeping to runnable state ? Once specified sleep time is up thread can again return to runnable state. Suspend() method can be used to put thread in waiting state and resume() method is the only way which could put thread in runnable state. Thread also may go from running to waiting state if it is waiting for some I/O operation to take place. Once input is available thread may return to running state. >When threads are in running state, yield()method can make thread to go in Runnable state. Question 34. Difference between notify() and notifyAll() methods, can you write a code to prove your point? Answer. Goodness. Theoretically you must have heard or you must be aware of differences between notify() and notifyAll().But have you created program to achieve it? If not let’s do it. First, I will like give you a brief description of what notify() and notifyAll() methods do. notify()- Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is random and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods. The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. public final native void notify(); notifyAll()- Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods. The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. public final native void notifyAll(); Now it’s time to write down a program to prove the point. Question 35. Does thread leaves object lock when sleep() method is called? Answer. When sleep() method is called Thread does not leaves object lock and goes from running to waiting state. Thread waits for sleep time to over and once sleep time is up it goes from waiting to runnable state. Question 36. Does thread leaves object lock when wait() method is called? Answer. When wait() method is called Thread leaves the object lock and goes from running to waiting state. Thread waits for other threads on same object to call notify() or notifyAll() and once any of notify() or notifyAll() is called it goes from waiting to runnable state and again acquires object lock. Question 37. What will happen if we don’t override run method? Answer. This question will test your basic knowledge how start and run methods work internally in Thread Api. When we call start() method on thread, it internally calls run() method with newly created thread. So, if we don’t override run() method newly created thread won’t be called and nothing will happen. class MyThread extends Thread { //don't override run() method } publicclass DontOverrideRun { publicstaticvoid main(String[] args) { System.out.println("main has started."); MyThread thread1=new MyThread(); thread1.start(); System.out.println("main has ended."); } } /*OUTPUT main has started. main has ended. */ As we saw in output, we didn’t override run() method that’s why on calling start() method nothing happened. Question 38. What will happen if we override start method? Answer. This question will again test your basic core java knowledge how overriding works at runtime, what what will be called at runtime and how start and run methods work internally in Thread Api. When we call start() method on thread, it internally calls run() method with newly created thread. So, if we override start() method, run() method will not be called until we write code for calling run() method. class MyThread extends Thread { @Override publicvoid run() { System.out.println("in run() method"); } @Override publicvoid start(){ System.out.println("In start() method"); } } publicclass OverrideStartMethod { publicstaticvoid main(String[] args) { System.out.println("main has started."); MyThread thread1=new MyThread(); thread1.start(); System.out.println("main has ended."); } } /*OUTPUT main has started. In start() method main has ended. */ If we note output. we have overridden start method and didn’t called run() method from it, so, run() method wasn’t call. Question 39. Can we acquire lock on class? What are ways in which you can acquire lock on class? Answer. Yes, we can acquire lock on class’s class object in 2 ways to acquire lock on class. Thread can acquire lock on class’s class object by- Entering synchronized block or Let’s say there is one class MyClass. Now we can create synchronization block, and parameter passed with synchronization tells which class has to be synchronized. In below code, we have synchronized MyClass synchronized (MyClass.class) { //thread has acquired lock on MyClass’s class object. } by entering static synchronized methods. public staticsynchronizedvoid method1() { //thread has acquired lock on MyRunnable’s class object. } As soon as thread entered Synchronization method, thread acquired lock on class’s class object. Thread will leave lock when it exits static synchronized method. Question 40. Difference between object lock and class lock? Answer. It is very important question from multithreading point of view. We must understand difference between object lock and class lock to answer interview, ocjp answers correctly. Object lock Class lock Thread can acquire object lock by- Entering synchronized block or by entering synchronized methods. Thread can acquire lock on class’s class object by- Entering synchronized block or by entering static synchronized methods. Multiple threads may exist on same object but only one thread of that object can enter synchronized method at a time. Threads on different object can enter same method at same time. Multiple threads may exist on same or different objects of class but only one thread can enter static synchronized method at a time. Multiple objects of class may exist and every object has it’s own lock. Multiple objects of class may exist but there is always one class’s class object lock available. First let’s acquire object lock by entering synchronized block. Example- Let’s say there is one class MyClassand we have created it’s object and reference to that object is myClass. Now we can create synchronization block, and parameter passed with synchronization tells which object has to be synchronized. In below code, we have synchronized object reference by myClass. MyClass myClass=newMyclass(); synchronized (myClass) { } As soon thread entered Synchronization block, thread acquired object lock on object referenced by myClass (by acquiring object’s monitor.) Thread will leave lock when it exits synchronized block. First let’s acquire lock on class’s class object by entering synchronized block. Example- Let’s say there is one class MyClass. Now we can create synchronization block, and parameter passed with synchronization tells which class has to be synchronized. In below code, we have synchronized MyClass synchronized (MyClass.class) { } As soon as thread entered Synchronization block, thread acquired MyClass’s class object. Thread will leave lock when it exits synchronized block. publicsynchronizedvoid method1() { } As soon as thread entered Synchronization method, thread acquired object lock. Thread will leave lock when it exits synchronized method. public staticsynchronizedvoid method1() {} As soon as thread entered static Synchronization method, thread acquired lock on class’s class object. Thread will leave lock when it exits synchronized method. Let’s me give you some tricky situation based question, Question 41. Suppose you have 2 threads (Thread-1 and Thread-2) on same object. Thread-1 is in synchronized method1(), can Thread-2 enter synchronized method2() at same time? Answer.No, here when Thread-1 is in synchronized method1() it must be holding lock on object’s monitor and will release lock on object’s monitor only when it exits synchronized method1(). So, Thread-2 will have to waitfor Thread-1 to release lock on object’s monitor so that it could enter synchronized method2(). Likewise, Thread-2 even cannot enter synchronized method1() which is being executed by Thread-1. Thread-2 will have to wait for Thread-1 to release lock on object’s monitor so that it could enter synchronized method1(). Now, let’s see a program to prove our point. Question 42. Suppose you have 2 threads (Thread-1 and Thread-2) on same object. Thread-1 is in static synchronized method1(), can Thread-2 enter static synchronized method2() at same time? Answer.No, here when Thread-1 is in static synchronized method1() it must be holding lock on class class’s object and will release lock on class’s classobject only when it exits static synchronized method1(). So, Thread-2 will have to wait for Thread-1 to release lock on class’s classobject so that it could enter static synchronized method2(). Likewise, Thread-2 even cannot enter static synchronized method1() which is being executed by Thread-1. Thread-2 will have to wait for Thread-1 to release lock on class’s classobject so that it could enter static synchronized method1(). Now, let’s see a program to prove our point. Question 43. Suppose you have 2 threads (Thread-1 and Thread-2) on same object. Thread-1 is in synchronized method1(), can Thread-2 enter static synchronized method2() at same time? Answer.Yes, here when Thread-1 is in synchronized method1() it must be holding lock on object’s monitor and Thread-2 can enter static synchronized method2() by acquiring lock on class’s class object. Now, let’s see a program to prove our point. Question 44. Suppose you have thread and it is in synchronized method and now can thread enter other synchronized method from that method? Answer.Yes, here when thread is in synchronized method it must be holding lock on object’s monitor and using that lock thread can enter other synchronized method. Now, let’s see a program to prove our point. Question 45. Suppose you have thread and it is in static synchronized method and now can thread enter other static synchronized method from that method? Answer. Yes, here when thread is in static synchronized method it must be holding lock on class’s class object and using that lock thread can enter other static synchronized method. Now, let’s see a program to prove our point. Question 46. Suppose you have thread and it is in static synchronized method and now can thread enter other non static synchronized method from that method? Answer.Yes, here when thread is in static synchronized method it must be holding lock on class’s class object and when it enters synchronized method it will hold lock on object’s monitor as well. So, now thread holds 2 locks (it’s also called nested synchronization)- >first one on class’s class object. >second one on object’s monitor (This lock will be released when thread exits non static method).Now, let’s see a program to prove our point. Question 47. Suppose you have thread and it is in synchronized method and now can thread enter other static synchronized method from that method? Answer.Yes, here when thread is in synchronized method it must be holding lock on object’s monitor and when it enters static synchronized method it will hold lock on class’s class object as well. So, now thread holds 2 locks (it’s also called nested synchronization)- >first one on object’s monitor. >second one on class’s class object.(This lock will be released when thread exits static method).Now, let’s see a program to prove our point. Question 48. Suppose you have 2 threads (Thread-1 on object1 and Thread-2 on object2). Thread-1 is in synchronized method1(), can Thread-2 enter synchronized method2() at same time? Answer.Yes, here when Thread-1 is in synchronized method1() it must be holding lock on object1’s monitor. Thread-2 will acquire lock on object2’s monitor and enter synchronized method2(). Likewise, Thread-2 even enter synchronized method1() as well which is being executed by Thread-1 (because threads are created on different objects). Now, let’s see a program to prove our point. Question 49. Suppose you have 2 threads (Thread-1 on object1 and Thread-2 on object2). Thread-1 is in static synchronized method1(), can Thread-2 enter static synchronized method2() at same time? Answer.No, it might confuse you a bit that threads are created on different objects. But, not to forgot that multiple objects may exist but there is always one class’s class object lock available. Here, when Thread-1 is in static synchronized method1() it must be holding lock on class class’s object and will release lock on class’s classobject only when it exits static synchronized method1(). So, Thread-2 will have to wait for Thread-1 to release lock on class’s classobject so that it could enter static synchronized method2(). Likewise, Thread-2 even cannot enter static synchronized method1() which is being executed by Thread-1. Thread-2 will have to wait for Thread-1 to release lock on class’s classobject so that it could enter static synchronized method1(). Now, let’s see a program to prove our point. Question 50. Difference between wait() and wait(long timeout), What are thread states when these method are called? Answer. wait() wait(long timeout) When wait() method is called on object, it causes causes the current thread to wait until another thread invokes the notify() or notifyAll() method for this object. wait(long timeout) - Causes the current thread to wait until either another thread invokes the notify() or notifyAll() methods for this object, or a specified timeout time has elapsed. When wait() is called on object - Thread enters from running to waiting state. It waits for some other thread to call notify so that it could enter runnable state. When wait(1000) is called on object - Thread enters from running to waiting state. Than even if notify() or notifyAll() is not called after timeout time has elapsed thread will go from waiting to runnable state. Question 51. How can you implement your own Thread Pool in java? Answer. What is ThreadPool? ThreadPool is a pool of threads which reuses a fixed number of threads to execute tasks. At any point, at most nThreads threads will be active processing tasks. If additional tasks are submitted when all threads are active, they will wait in the queue until a thread is available. ThreadPool implementation internally uses LinkedBlockingQueue for adding and removing tasks. In this post i will be using LinkedBlockingQueue provide by java Api, you can refer this post for implementing ThreadPool using custom LinkedBlockingQueue. Need/Advantage of ThreadPool? Instead of creating new thread every time for executing tasks, we can create ThreadPool which reuses a fixed number of threads for executing tasks. As threads are reused, performance of our application improves drastically. How ThreadPool works? We will instantiate ThreadPool, in ThreadPool’s constructor nThreads number of threads are created and started. ThreadPool threadPool=new ThreadPool(2); Here 2 threads will be created and started in ThreadPool. Then, threads will enter run() method of ThreadPoolsThread class and will call take() method on taskQueue. If tasks are available thread will execute task by entering run() method of task (As tasks executed always implements Runnable). publicvoid run() { . . . while (true) { . . . Runnable runnable = taskQueue.take(); runnable.run(); . . . } . . . } Else waits for tasks to become available. When tasks are added? When execute() method of ThreadPool is called, it internally calls put() method on taskQueue to add tasks. taskQueue.put(task); Once tasks are available all waiting threads are notified that task is available. Question 52. What is significance of using ThreadLocal? Answer. This question will test your command in multi threading, can you really create some perfect multithreading application or not. ThreadLocal is a class which provides thread-local variables. What is ThreadLocal ? ThreadLocal is a class which provides thread-local variables. Every thread has its own ThreadLocal value that makes ThreadLocal value threadsafe as well. For how long Thread holds ThreadLocal value? Thread holds ThreadLocal value till it hasn’t entered dead state. Can one thread see other thread’s ThreadLocal value? No, thread can see only it’s ThreadLocal value. Are ThreadLocal variables thread safe. Why? Yes, ThreadLocal variables are thread safe. As every thread has its own ThreadLocal value and one thread can’t see other threads ThreadLocal value. Application of ThreadLocal? ThreadLocal are used by many web frameworks for maintaining some context (may be session or request) related value. In any single threaded application, same thread is assigned for every request made to same action, so ThreadLocal values will be available in next request as well. In multi threaded application, different thread is assigned for every request made to same action, so ThreadLocal values will be different for every request. When threads have started at different time they might like to store time at which they have started. So, thread’s start time can be stored in ThreadLocal. Creating ThreadLocal > private ThreadLocal threadLocal = new ThreadLocal(); We will create instance of ThreadLocal. ThreadLocal is a generic class, i will be using String to demonstrate threadLocal. All threads will see same instance of ThreadLocal, but a thread will be able to see value which was set by it only. How thread set value of ThreadLocal > threadLocal.set( new Date().toString()); Thread set value of ThreadLocal by calling set(“”) method on threadLocal. How thread get value of ThreadLocal > threadLocal.get() Thread get value of ThreadLocal by calling get() method on threadLocal. See here for detailed explanation of threadLocal. Question 53. What is busy spin? Answer. What is busy spin? When one thread loops continuously waiting for another thread to signal. Performance point of view - Busy spin is very bad from performance point of view, because one thread keeps on looping continuously ( and consumes CPU) waiting for another thread to signal. Solution to busy spin - We must use sleep() or wait() and notify() method. Using wait() is better option. Why using wait() and notify() is much better option to solve busy spin? Because in case when we use sleep() method, thread will wake up again and again after specified sleep time until boolean variable is true. But, in case of wait() thread will wake up only when when notified by calling notify() or notifyAll(), hence end up consuming CPU in best possible manner. Program - Consumer Producer problem with busy spin > Consumer thread continuously execute (busy spin) in while loop tillproductionInProcess is true. Once producer thread has ended it will make boolean variable productionInProcess false and busy spin will be over. while(productionInProcess){ System.out.println("BUSY SPIN - Consumer waiting for production to get over"); } Question 54. Can a constructor be synchronized? Answer. No, constructor cannot be synchronized. Because constructor is used for instantiating object, when we are in constructor object is under creation. So, until object is not instantiated it does not need any synchronization. Enclosing constructor in synchronized block will generate compilation error. Using synchronized in constructor definition will also show compilation error. COMPILATION ERROR = Illegal modifier for the constructor in type ConstructorSynchronizeTest; only public, protected & private are permitted Though we can use synchronized block inside constructor. Read More about : Constructor in java cannot be synchronized Question 55. Can you find whether thread holds lock on object or not? Answer. holdsLock(object) method can be used to find out whether current thread holds the lock on monitor of specified object. holdsLock(object) method returns true if the current thread holds the lock on monitor of specified object. Question 56. What do you mean by thread starvation? Answer. When thread does not enough CPU for its execution Thread starvation happens. Thread starvation may happen in following scenarios > Low priority threads gets less CPU (time for execution) as compared to high priority threads. Lower priority thread may starve away waiting to get enough CPU to perform calculations. In deadlock two threads waits for each other to release lock holded by them on resources. There both Threads starves away to get CPU. Thread might be waiting indefinitely for lock on object’s monitor (by calling wait() method), because no other thread is calling notify()/notifAll() method on object. In that case, Thread starves away to get CPU. Thread might be waiting indefinitely for lock on object’s monitor (by calling wait() method), but notify() may be repeatedly awakening some other threads. In that case also Thread starves away to get CPU. Question 57. What is addShutdownHook method in java? Answer. addShutdownHook method in java > addShutdownHook method registers a new virtual-machine shutdown hook. A shutdown hook is a initialized but unstarted thread. When JVM starts its shutdown it will start all registered shutdown hooks in some unspecified order and let them run concurrently. When JVM (Java virtual machine) shuts down > When the last non-daemon thread finishes, or when the System.exit is called. Once JVM’s shutdown has begunnew shutdown hook cannot be registered neither previously-registered hook can be de-registered. Any attempt made to do any of these operations causes an IllegalStateException. For more detail with program read : Threads addShutdownHook method in java Question 58. How you can handle uncaught runtime exception generated in run method? Answer. We can use setDefaultUncaughtExceptionHandler method which can handle uncaught unchecked(runtime) exception generated in run() method. What is setDefaultUncaughtExceptionHandler method? setDefaultUncaughtExceptionHandler method sets the default handler which is called when a thread terminates due to an uncaught unchecked(runtime) exception. setDefaultUncaughtExceptionHandler method features > setDefaultUncaughtExceptionHandler method sets the default handler which is called when a thread terminates due to an uncaught unchecked(runtime) exception. setDefaultUncaughtExceptionHandler is a static method method, so we can directly call Thread.setDefaultUncaughtExceptionHandler to set the default handler to handle uncaught unchecked(runtime) exception. It avoids abrupt termination of thread caused by uncaught runtime exceptions. Defining setDefaultUncaughtExceptionHandler method > Thread.setDefaultUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler(){ publicvoid uncaughtException(Thread thread, Throwable throwable) { System.out.println(thread.getName() + " has thrown " + throwable); } }); Question 59. What is ThreadGroup in java, What is default priority of newly created threadGroup, mention some important ThreadGroup methods ? Answer. When program starts JVM creates a ThreadGroup named main. Unless specified, all newly created threads become members of the main thread group. ThreadGroup is initialized with default priority of 10. ThreadGroup important methods > getName() name of ThreadGroup. activeGroupCount() count of active groups in ThreadGroup. activeCount() count of active threads in ThreadGroup. list() list() method has prints ThreadGroups information getMaxPriority() Method returns the maximum priority of ThreadGroup. setMaxPriority(int pri) Sets the maximum priority of ThreadGroup. Question 60. What are thread priorities? Answer. Thread Priority range is from 1 to 10. Where 1 is minimum priority and 10 is maximum priority. Thread class provides variables of final static int type for setting thread priority. /* The minimum priority that a thread can have. */ publicfinalstaticintMIN_PRIORITY= 1; /* The default priority that is assigned to a thread. */ publicfinalstaticintNORM_PRIORITY= 5; /* The maximum priority that a thread can have. */ publicfinalstaticintMAX_PRIORITY= 10; Thread with MAX_PRIORITY is likely to get more CPU as compared to low priority threads. But occasionally low priority thread might get more CPU. Because thread scheduler schedules thread on discretion of implementation and thread behaviour is totally unpredictable. Thread with MIN_PRIORITY is likely to get less CPU as compared to high priority threads. But occasionally high priority thread might less CPU. Because thread scheduler schedules thread on discretion of implementation and thread behaviour is totally unpredictable. setPriority()method is used for Changing the priority of thread. getPriority()method returns the thread’s priority.
May 29, 2015
by Ankit Mittal
· 338,472 Views · 38 Likes
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Converting to/from Unix Timestamp in C#
a few days ago, visual studio 2015 rc was released. among the many updates to .net framework 4.6 with this release, we now have some new utility methods allowing conversion to/from unix timestamps. although these were added primarily to enable more cross-platform support in .net core framework , unix timestamps are also sometimes useful in a windows environment. for instance, unix timestamps are often used to facilitate redis sorted sets where the score is a datetime (since the score can only be a double ). unix timestamp conversion before .net 4.6 until now, you had to implement conversions to/from unix time yourself. that actually isn’t hard to do. by definition , unix time is the number of seconds since 1st january 1970, 00:00:00 utc. thus we can convert from a local datetime to unix time as follows: var datetime = new datetime(2015, 05, 24, 10, 2, 0, datetimekind.local); var epoch = new datetime(1970, 1, 1, 0, 0, 0, datetimekind.utc); var unixdatetime = (datetime.touniversaltime() - epoch).totalseconds; we can convert back to a local datetime as follows: var timespan = timespan.fromseconds(unixdatetime); var localdatetime = new datetime(timespan.ticks).tolocaltime(); unix timestamp conversion in .net 4.6 quoting the visual studio 2015 rc release notes : new methods have been added to support converting datetime to or from unix time. the following apis have been added to datetimeoffset: static datetimeoffset fromunixtimeseconds(long seconds) static datetimeoffset fromunixtimemilliseconds(long milliseconds) long tounixtimeseconds() long tounixtimemilliseconds() so .net 4.6 gives us some new methods, but to use them, you’ll first have to convert from datetime to datetimeoffset. first, make sure you’re targeting the right version of the .net framework: you can then use the new methods: var datetime = new datetime(2015, 05, 24, 10, 2, 0, datetimekind.local); var datetimeoffset = new datetimeoffset(datetime); var unixdatetime = datetimeoffset.tounixtimeseconds(); …and to change back… var localdatetimeoffset = datetimeoffset.fromunixtimeseconds(unixdatetime) .datetime.tolocaltime();
May 26, 2015
by Daniel D'agostino
· 94,774 Views · 1 Like
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Server and Storage I/O Benchmark Tools: Microsoft Diskspd (Part I)
A key to improving performance is benchmarking. Read about Microsoft Diskspd's tools for storage and server benchmarking, and boost your I/O performance.
May 22, 2015
by Greg Schulz
· 14,895 Views
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