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Deploy a File Server in the Cloud (WebDav on Windows Azure)
this month, my fellow it pro technical evangelists and i are authoring a new series of articles on 20 key scenarios with windows azure infrastructure services . check out the list of articles here: http://mythoughtsonit.com/2013/05/20-key-scenarios-with-windows-azure-infrastructure-services/ . web-based distributed authoring and versioning, or webdav, is a set of protocols based on http that allows end-users to map a network drive over http and edit content and files stored on the web server. when webdav was first offered on microsoft server i had evaluated it and decided it did not perform well enough for me. the webdav extension to iis was completely rewritten back in the server 2008 timeframe and is worth taking a look at again. in this article i will guide you step by step through the process of setting up webdav on server 2012 in a windows azure iaas environment. this will give you a solid performing file share on the internet over port 80 and the http protocol. first you need an azure account. you can setup a free trail of azure. details can be found here: http://mythoughtsonit.com/2013/04/step-by-step-guide-to-setting-up-a-windows-azure-free-trial/ second provision a server 2012 machine. watch a video of what to do here: third open port 80 to this new server: in the azure portal select your 2012 server and choose the “endpoints” tab on the top. click “add endpoint” at the bottom of the screen enter the endpoint information for port 80 to port 80 done. next we need to install the iis webserver and webdav. installing webdav on iis 8.0 start server manager and go to “add roles and features” under server roles – add the web server (iis) role click through the wizard until you come to the role services section. then find and select “webdav publishing” and “windows authentication” click next and then install when the install is finished you are ready to move on to the next section. configuring iis 8 for webdav after the installation finishes you need to configure the box for access. start the iis manager tool. choose the “default web site” on the left side. then click on “authentication” open the windows authentication option and enable it. open the “webdav authoring rules” create a webdav rule. i choose to allow all users access to all content. a better security practice is to limit what users can use the service. it’s your data so you decide. make sure webdav is enabled and that your access rule is set: that is it… now your ready to access your webdav file share! test and insure you can hit the web server by using your browser: because you opened port 80 and installed iis 8 you should see the default web page when you browse to your servers internet dns name. example: http://yourdomainname.cloudapp.net/ how to map a drive to your webdav server: there are two ways i use to connect to the webdav server how to map a drive to your webdav server from the win 8 gui: from windows explorer, right click on “computer” and select “map a network drive” map your network drive by entering the address to your server example: http://yourdomainname.cloudapp.net/ i selected “connect using different credentials” because my workstation was not joined to the server in anyway and i needed to use an account in the servers local sam database. hit “finish” and enter your credentials. now you will have a connected drive that you can access from windows explorer or any tool via the drive mapping. how to map a drive to your webdav server from a cmd box: 1. hit windows start and type: cmd 2. enter the command: net use [drive letter] [url] example: net use e: http://yourdomainname.cloudapp.net/
May 15, 2013
by Brian Lewis
· 15,978 Views
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Definitions of Done in Practice
A couple of weeks ago we looked at how to do a quick "health check" of an agile team. We saw that a great deal can be learned just by attending one of their daily stand-ups and by inspecting the state of their Scrum and Kanban boards. Of course these are nothing more than cursory examinations, and serious ailments can lie behind an apparently robust façade of agile practice. If you have reason to believe that a team is dysfunctional, you might have to dig deeper than the superficial evidence suggested by its apparent morphology. In my experience the next thing to examine is the team's "Definition of Done". This is the standard to which all work is put before it can be considered to be complete. Each team is collectively responsible for its own Definition of Done. It's up to them to make sure that it is adequate, and that it is applied by all members to all of the work they do. Without such professional oversight there can be no assurance that any deliverable will truly be fit for release. A spiffy stand-up and a cracker of a Kanban board might suggest rude team health, but they are no guarantee that the Definition of Done is solid, or that it isn't being undercut by someone along the way. Technical debt and rework are the main symptoms to look for. The consequences of backsliding on a Definition of Done might not become apparent until long after the events that caused it. By then, that rework or debt can be difficult to trace to the specific behaviors of those who cheated the system. You see, unfortunately a Definition of Done is a bit like personal hygiene. If there is no oversight, everyone can pretend that they are following the rules for the sake of the team, even though the presence of E. Coli on the office keyboards will tell its own tale about compliance. Everyone knows that it has to be coming from somewhere, but won't admit to their own liability or involvement, perhaps not even to themselves. Just as team vomiting will follow one member's dubious hand-washing practices, a short-changed Definition of Done will lead to rework by the team or the creation of technical debt. This is why team ownership and enforcement of what "Done" means is so important. An effective Definition of Done has to be founded on a healthy balance between due diligence and professional trust. What does this mean for agile development? You can think of a Definition of Done as the key defensive bulwark in software development epidemiology. If you balance the right level of team oversight with the right level of trust, severe outbreaks of technical debt or rework will become rare. High levels of oversight may be needed to start with, since team members might not have bought in to the idea of "done" yet. Once people become conditioned to do the right thing and see themselves as stakeholders in the team and its success, the balance can swing more towards trust. People become reluctant to renege on a team investment if they can see that it adds value for everyone including them. What's more, a Definition of Done improves the more it is respected, and becomes better respected the more it improves. In terms of agile best practice a Definition of Done will be used to determine whether or not User Story implementations are release-ready. However, each team can implement many User Stories over the course of a sprint, and making sure that all of these stories meet the Definition of Done can be challenging. Teams that are new to agile methods often have more modest ambitions. For example, their Definition of Done may only extend as far as delivery into a pre-production environment. Of course, anything less than "fully release ready" incurs the risk of technical debt and the need to pay it back later. Yet like a sloppy approach to hand-washing, it has to be admitted that something is better than nothing at all. Applying a Definition of Done consistently to even a sub-optimal standard will at least permit the delivery of each User Story to a known level of quality. It might not be great but at least it's there, and it's something that can be built upon and improved. The Lessons of Lean-Kanban Lean-Kanban methodologies have an instructive relationship with the Definition of Done. In these approaches the optimization of the value stream is of great significance. Naturally though, if a value stream is to be optimized it must first be understood. This means breaking the stream down into multiple discrete steps that can be studied for bottlenecks and any other occurrences of waste. For example, "Work in Progress" can be broken down into finer-grained stations such as "In Development", "Peer Review", "QA Test", "Knowledge Transfer", and "In Deployment". Team members will be cross-trained and will move freely across those stations in order to expedite as smooth a workflow as possible. Now here's where it gets interesting. If a Lean-Kanban operation has multiple well-defined stations, the case for having a Definition of Done can seem rather harder to make. After all, by the time a User Story gets to "Done", you already know that it has gone through the key steps you care about in the development process. What value can a Definition of Done really add in such a situation? Doesn't it just become waste itself? To find the answer, we need to look back to the manufacturing roots of Lean-Kanban. In a car plant for example, the steps of construction are exceptionally well defined and team members can move freely over several dozen stations. Some of those stations will be for the chassis, others for the interior, others for the engine block and electrics and so on. Yet despite this the Definition of Done will be an absolute corker, and much of the process of verification will be automated. Each station might even have its own Definition of Done so inspection can occur as close as possible to the point of action and potential remedy. The total number of checks that happen before each vehicle leaves the factory will be exhaustive. Why is this thought to be necessary? Because the manufacturers know perfectly well that the verification of "done" adds value. Merely having well-defined stations is no guarantee that everything will be done well. Quality is built in and validated by inspection. One thing's for sure: no-one in IT should accuse car manufacturers of having a weak understanding of what "done" means. The Definition of Done versus Acceptance Criteria However, software projects have a wild-card to deal with that car manufacturers don't have to worry about. Unlike the car doors and carburettors that roll down an assembly line, each User Story is different and has to be treated as a special case. To deal with this, each User Story has Acceptance Criteria that are agreed by the team members and the Product Owner as part of a Sprint Planning Session. Acceptance Criteria have to be quite specific to particular User Stories, because each story can be unique. The Definition of Done, on the other hand, applies to all of the User Stories being worked on by a team. The associated conditions must be invariant. For example, if all work has to be peer reviewed and subjected to QA testing prior to release, then those criteria would be enumerated in the Definition of Done rather than being repeated in each User Story's Acceptance Criteria. If the definition is enforced properly, a developer could never claim that a User Story was “Done” if it hadn't both been reviewed and passed QA testing. Writing a Definition of Done The Scrum Guide describes a Definition of Done as a "shared understanding of what it means for work to be complete". No process is suggested for writing a Definition of Done, nor in fact is there any suggestion that one should be written down at all. However, a documented definition may go some way towards providing that shared understanding. Here's how you can set about eliciting one: Review Acceptance Criteria: Gather the Acceptance Criteria for work completed so far Look for common criteria that can be abstracted out and applied across work in general Use these common criteria as the basis for a Definition of Done Assess Technical Debt Identify any rework that needs to be done Identify the reasons why it wasn't done properly the first time Identify what measures can be put in place to stop similar rework from occurring Add these measures to the Definition of Done (DoD) Continually update the DoD In each Sprint Review, identify which (if any) work was rejected or which caused rework to be done, then In each Sprint Retrospective, challenge the DoD for relevance and completeness There isn't a prescribed format for a Definition of Done, but it can be beneficial to use the same as that which is used for Acceptance Criteria, either in whole or in part. This allows a flexible definition based on story type. Alternatively they can be written as simple lists. Here are some examples: Example of a Definition of Done in Acceptance Criteria Format Given that a user story has required a code change When BDD and unit tests have been written for the story and the code change has been reviewed and the code change has been approved by a peer and all BDD and unit tests have been run and no BDD or unit tests have broken (green bar) and the code change has been committed to the repository and QA testing has passed satisfactorily and the Product Owner has approved the change Then the user story will be deployed to production and it will be considered Done. Given that a user story has required the authoring of documentation When the documentation has been reviewed and approved by a peer and the documentation has been approved by the Product Owner Then a new version of the documentation will be committed and the user story will be considered Done. Example of a Definition of Done in List Format Code changes: BDD tests written and pass Unit tests written and pass Code peer reviewed & approved Code committed to repository QA testing done Product Owner signed off Documentation: Documentation has been peer reviewed & approved Documentation approved by Product Owner Version number updated Definitions of Done for IT Infrastructure Support We've seen that having a good Definition of Done is important, although in IT we also need Acceptance Criteria that address the particulars of each User Story. When used in combination they can approach the levels of rigor that have been shown to be possible in manufacturing. Those working in software development can adopt a similar commitment to quality. Now we need to turn our attention to another function within the IT department...Infrastructure Support. Infrastructure support teams are increasingly expected to work in an agile way. As part of an enterprise transformation that does not seem unreasonable. After all, the rest of the organization is highly dependent upon them. Their scope includes such things as deploying new workstations and laptops (possibly across entire sites), installing networks, performing miscellaneous diagnostics and repairs, and maintaining and upgrading local server resources. Clearly they will also need Definitions of Done and Acceptance Criteria if they are to be stakeholders in a joined-up agile enterprise. The question is, how on earth can a meaningful Definition of Done be abstracted across wildly different physical tasks? How can a Definition of Done cover everything from a phone installation to a printer driver upgrade or a memory enhancement, or a firewall configuration to a keyboard replacement? The answer is to focus on the value chain that is represented by each user story. Work is not "released" as such, but rather it is handed over to someone who can derive benefit from it (i.e. the person occupying the user story role). This is the key to understanding "done" in an infrastructure context. If you can identify the parties who derive value, and demonstrably pass that value on to them, then your work is done. Here's an example of a Definition of Done that might be used to close out a support ticket: The receiver of the work has been identified Handover instructions have been completed and given to the receiver The receiver has been notified of the intention to close the ticket, and has not raised an objection A security assessment has been conducted and approved There are three things to point out here. The absence of any reference to a Product Owner. This is because infrastructure teams have to support multiple products, and prioritization of work is traditionally handled not through any sense of ownership of those products, but rather through help-desk triage. It's certainly possible for work to be represented by Product Owners, but it would have to be ownership of the business support function rather than ownership of the actual products being supported. The need to identify and work with the actual receivers of value is still there. The "acceptance by default" position. Receivers typically have little incentive to sign work off as being complete. On the contrary, their incentive is to defer acceptance as long as possible, for potential use as a "banker" in case a requirement for additional unforeseen work transpires. They might hope to ride this new work on an existing ticket instead of having to raise a new one. Receivers can be expected to care about their own support needs, not about the big picture of enterprise delivery. If a Product Owner can be identified - even if it is just the most likely owner of the business support function - then this situation can be improved. A Product Owner can apply leverage for appropriate and timely sign-off, such as by not accepting new work from certain parties while their approval (or justified rejection) of prior work remains outstanding. The elicitation of solid Acceptance Criteria can help the Product Owner immensely. Security implications need to be given careful consideration. The reworking of organizational infrastructure offers great potential for security to be compromised. Approval from Information Security should be obtained for all work, either directly or through authorized agents. One approach is for each team to have a designated "security champion" who provides this function. Conclusion Teams that appear to be healthy can still incur rework and technical debt. A poor understanding of what "done" means often underlies such problems, and this should be one of the first things to be looked at if problems are suspected. Having a meaningful Definition of Done encourages a team's sense of ownership of their own process, and helps instil self-discipline into its members to follow agile best practices. The application of this standard requires finding the right balance between team oversight and trust.
May 15, 2013
by $$anonymous$$
· 40,875 Views · 1 Like
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Synchronising Multithreaded Integration Tests revisited
I recently stumbled upon an article Synchronising Multithreaded Integration Tests on Captain Debug's Blog. That post emphasizes the problem of designing integration tests involving class under test running business logic asynchronously. This contrived example was given (I stripped some comments): public class ThreadWrapper { public void doWork() { Thread thread = new Thread() { @Override public void run() { System.out.println("Start of the thread"); addDataToDB(); System.out.println("End of the thread method"); } private void addDataToDB() { // Dummy Code... try { Thread.sleep(4000); } catch (InterruptedException e) { e.printStackTrace(); } } }; thread.start(); System.out.println("Off and running..."); } } This is only an example of common pattern where business logic is delegated to some asynchronous job pool we have no control over. Roger Hughes (the author) enumerates few techniques of testing such code, including: arbitrary ("long enough") sleep() in test method to make sure background logic finishes refactoring doWork() so that it accepts CountDownLatch and agrees to notify it when job is done making the method above package private and @VisibleForTesting only "The" solution - refactoring doWork() so that it accepts arbitrary Runnable. In test we can wrap this Runnable (decorator pattern) and wait for inner Runnable to complete Last solution is not bad but it changes the responsibilities of ThreadWrapper significantly. Now it's up to the caller to decide what kind of job should be executed asynchronously while previously ThreadWrapper was encapsulating business logic completely. I am not saying it's a bad design, but it's drastically different from original method. Awaitility Can we write a test without such a massive refactoring? First solution involves handy library called Awaitility. This library is not a silver bullet, it simply evaluates given condition periodically and makes sure it's fulfilled within given time. It's the kind of code you probably wrote once or twice - wrapped in a library with well designed API. So here is our initial approach: import static com.jayway.awaitility.Awaitility.await; import static java.util.concurrent.TimeUnit.SECONDS; //... await().atMost(10, SECONDS).until(recordInserted()); //... private Callable recordInserted() { return new Callable() { @Override public Boolean call() throws Exception { return dataExists(); } }; } I think there is nothing to explain here. dataExists() is simply a boolean method that initially returns false but will eventually return true once the background task (addDataToDB()) is done. In other words we assume that background task introduces some side effect and dataExists() can detect that side effect. BTW I happened to have JDK 8 with Lambda support installed and IntelliJ IDEA gives me this nice tooltip: Suddenly I get this Java 8-compatible alternative suggested: private Callable recordInserted() { return () -> dataExists(); } But there's more: Which transforms my code to: private Callable recordInserted() { return this::dataExists; } this:: prefix means that recordInsterted is a method of current object. Just as well we can say someDao::dataExists. Simply put this syntax turns method into a function object we can pass around (this process is called eta expansion in Scala). By now recordInsterted() method is no longer that needed so I can inline it and remove it completely: await().atMost(10, SECONDS).until(this::dataExists); I am not sure what I love more - the new lambda syntax or how IntelliJ IDEA takes pre-Java 8 code and retrofits it for me automatically (well, it's still a bit experimental, just reported IDEA-106670). I can run this intention in IntelliJ project-wide, Lambda-enabling my whole code base in seconds. Sweet! But back to original problem. Awaitility helps a lot by providing decent API and some handy features. I use it extensively in combination with FluentLenium. But periodically polling for state changes feels a bit like a workaround and still introduces minimal latency. But notice that running and synchronizing on asynchronous tasks is quite common and JDK already provides necessary facilities: Future abstraction! java.util.concurrent.Future To limit the scope of refactoring I will leave the original new Thread() approach for now and use SettableFuture from Guava. It is a Future implementation that allows triggering completion or failure at any time, from any thread (see DeferredResult - asynchronous processing in Spring MVC for more advanced usage). As you can see the changes are quite small: public class ThreadWrapper { public ListenableFuture doWork() { final SettableFuture future = SettableFuture.create(); Thread thread = new Thread() { @Override public void run() { addDataToDB() //... //last instruction future.set(null); } private void addDataToDB() { // Dummy Code... // ... } }; thread.start(); return future; } } doWork() now returns ListenableFuture with lifecycle controlled inside asynchronous task. We use Void but in reality you might want to return some asynchronous result instead. future.set(null) invocation in the end is crucial. It signals that future is fulfilled and all threads waiting for that future will be notified. Once again, in practice you would use e.g. Future and then instead of null we would say future.set(someInteger). Here null is just a placeholder for Void type. How does this help us? Test code can now rely on future completion: final ListenableFuture future = wrapper.doWork(); future.get(10, SECONDS); future.get() blocks until future is done (with timeout), i.e. until we call future.set(...). BTW I use ListenableFuture from Guava but Java 8 introduces equivalent and standard CompletableFuture - I will write about it soon. So, we are getting somewhere. Future is a useful abstraction for waiting and signalling completion of background jobs. But there is also one immense advantage of Future which are not taking, ekhm, advantage from - exception handling and propagation. Future.get() will block until future is complete and return asynchronous result or throw an exception initially thrown from our job. This is really useful for asynchronous tests. Currently if Thread.run() throws an exception it may or may not be logged or visible to us and future will never be completed. With Awaitility it's slightly better - it will timeout without any meaningful reason, which have to be tracked down manually in console/logs. But with minor modification our test is much more verbose: public void run() { try { addDataToDB() //... future.set(null); } catch (Exception e) { future.setException(e); } } If some exception occurs in asynchronous job, it will pop-up and be shown as JUnit/TestNG failure reason. (Listening)ExecutorService That's it. If addDataToDB() throws an exception it will not be lost. Instead our future.get() in test will re-throw that exception for us. Our test won't simply timeout leaving us with no clue what went wrong. Great, but do we really have to create this special SettableFuture instance, can't we just use existing libraries that already give us Future with correct underlying implementation? Of course! By this requires further refactoring: import com.google.common.util.concurrent.ListeningExecutorService; import com.google.common.util.concurrent.MoreExecutors; import java.util.concurrent.Executors; import java.util.concurrent.Future; public class ThreadWrapper { private final ListeningExecutorService executorService = MoreExecutors.listeningDecorator( Executors.newSingleThreadExecutor() ); public ListenableFuture doWork() { Runnable job = new Runnable() { @Override public void run() { //... } }; return executorService.submit(job); } } This is what you've all been waiting for. Don't start new Thread all the time, use thread pool! I actually went one step further by using ListeningExecutorService - an extension to ExecutorService that returns ListenableFuture instances (see why you want that). But the solution doesn't require this, I just spread good practices. As you can see Future instance is now created and managed for us. The test is exactly the same but production code is cleaner and more robust. MoreExecutors.sameThreadExecutor() The final trick I want to show you involves dependency injection. First let's externalize the creation of a thread pool from ThreadWrapper class: private final ListeningExecutorService executorService; public ThreadWrapper() { this(Executors.newSingleThreadExecutor()); } public ThreadWrapper(ExecutorService executorService) { this.executorService = MoreExecutors.listeningDecorator(executorService); } We can now optionally supply custom ExecutorService. This is good for various other reasons, but for us it opens brand new testing opportunity: MoreExecutors.sameThreadExecutor(). This time we modify our test slightly: final ThreadWrapper wrapper = new ThreadWrapper(MoreExecutors.sameThreadExecutor()); wrapper.doWork().get(); See how we pass custom ExecutorService? It's a very special implementation that doesn't really maintain thread pool of any kind. Every time you submit() some task to that "pool" it will be executed in the same thread in a blocking manner. This means that we no longer have asynchronous test, even though the production code wasn't changed that much! wrapper.doWork() will block until "background" job finishes. The extra call to get() is still needed to make sure exceptions are propagated, but is guaranteed to never block (because the job is already done). Using the same thread to execute asynchronous task instead of a thread pool might have an unexpected results if you somehow depend on thread-based properties, e.g. transactions, security, ThreadLocal. However if you use standard ThreadPoolExecutor with CallerRunsPolicy, JDK already behaves this way if thread pool is overflowed. So it's not that unusual. Summary Testing asynchronous code is hard, but you have options. Several options. But one conclusion that strikes me is the side effect of our efforts. We refactored original code in order to make it testable. But the final production code is not only testable, but also much better structured and robust. Surprisingly it's even source-code compatible with previous version as we barely changed return type from void to Future. It seems to be a rule - testable code is often better designed and implemented. Unit test is the first client code using our library. It naturally forces us to to think more about consumers, not the implementation.
May 7, 2013
by Tomasz Nurkiewicz
· 9,000 Views · 1 Like
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Agile Estimation in Practice
The longer I spend working as an agile coach, the more I find myself in disagreement with Hamlet. To estimate, or not to estimate? That is the question. Out of all of the agile practices which have been adopted in recent years, few have proven more controversial than this one. The battle for and against rages like Shakespearean armies set against each other's teeth. (Free Estimation Ebook) At first blush there doesn't seem to be any reasonable cause for disagreement. The rationale for making estimates is ostensibly straightforward. If a team is to work in Sprints, and to deliver something at the end of each one, then the work must surely be estimated. Otherwise how can the team know if it is even possible to do the work within the Sprint? How can they commit to deliver something by the end of that time-box if the effort involved is of uncertain magnitude? Well, there are two things that we need to draw out at this point. Firstly, the above rationale assumes that Sprints will be used, and that delivery will therefore be time-boxed. That's a very Scrum oriented philosophy...but Scrum isn't the only agile way of working. Lean-Kanban teams, for example, don't use Sprints and rarely make use of estimates. Secondly, Scrum itself says nothing about estimation. It only says that each item in a backlog must be sized - how that sizing happens is up to the team. It should also be remembered that a Scrum team commits to a Sprint Goal that delivers value, not to the delivery of a certain number of estimated points. So then...to estimate, or not to estimate? Let's listen in at the camp-fires of each side, and pick out in more detail the arguments they make for and against. For (Ye Scrum Brigade of Sprinte and Stande-uppe) "Estimates allow us to predict when a Sprint Goal will be met, and therefore when a substantial increment of value will be delivered" "Our estimates help our stakeholders plan ahead. They are part of the value we provide" "Estimates help us to de-risk scope of uncertain size and complexity" "Estimated work can be traded in and out of scope for other work of similar size. Without estimates you can't trade" "The very process of estimation adds value. When we estimate we discuss requirements in more detail, and gain a better understanding of what is needed" Against (Ye Lean Kanban Brigade of Boarde Pullers) "Estimates are rarely accurate. All you are doing when you estimate a piece of work is to set false expectations" "In practice, estimation is seen as a commitment, not as a best guess. Every time you make an estimate, you make a rod for your own back" "Estimation is time consuming. The time a team spends playing planning poker or whatever is time that could have been spent on delivery. Estimation is waste." "It's the actuals that matter, not estimates. Agility requires metrics, and the only metrics that count are those that reflect actual delivery" Both sides are right If you see this debate in terms of whether a Scrum or Lean-Kanban process is being followed, then both sides are right. A Scrum process is optimized for project work where scope risk is high and an entire system is represented. The requirements tend to be uncertain, complex, and very heavily intertwined. By committing to a Sprint Goal and to the delivery of a substantial increment of value, that risk can be managed. Uncertain and interdependent requirements are batched together into a Sprint and dealt with as a group. When this is done well, you have a clear Sprint Goal and a coherent Sprint Backlog. When it is done badly, you have a vague or disjointed Sprint Goal, a mishmash of requirements that command no sense of team purpose, and no team commitment towards the delivery of an increment. A Lean-Kanban process, on the other hand, is usually focused on "Business As Usual" (BAU) activities. The diet of a Lean-Kanban operation should consist of small and repeatable changes. They don't have to be related at all...in fact they shouldn't be. Things like bug fixes, minor enhancements, and administrative tasks are representative of this kind of work. Scope risk is low because the process of making such changes is well understood. Estimates are generally held to be unnecessary because there is very little uncertainty to deal with. There is no need for work to be batched...each change can be actioned and delivered independently of all others. Work is enqueued and actioned according to priority and the required quality of service. Predictions are based on the actual rate of delivery, not on estimates. In a Lean-Kanban way of working, the actuals are indeed everything. Methods of estimation So then, estimates add value where scope is uncertain and there are associated risks to be managed. That's why Scrum teams engaged on projects typically make use of them, but Lean-Kanban BAU teams generally don't. Now let's look at three simple methods of estimation that Scrum teams, or other teams doing project work, can make use of. Planning Poker This is a well established technique popularised by Mike Cohn, and variations on his Planning Poker cards can be found in offices across the world. A typical Planning Poker set has cards with the following numbers: ½ 1 2 3 5 8 13 20 40 100. Nerds will observe and be irritated by the fact that this is roughly (but not quite) in line with the Fibonacci sequence. Here's how it's played: An identical hand of cards is given to each team member. Each team member will have a set of cards with numbers on the above pseudo-Fibonacci scale. The Product Owner describes the piece of work to be estimated. Normally this is a user story with acceptance criteria. Each team member mentally estimates the size of it on the scale. They can ask the Product Owner questions to clarify any points, but for the moment they will keep their estimate to themselves. Each team member places the card that corresponds to their mental estimate face down in front of them. At the facilitators instruction - usually the Scrum Master - the team turn their cards over. In an ideal case the cards will all have the same value, suggesting that the team have a common understanding of the requirements and the likely effort that will be involved. If the values are different, the team then need to discuss their estimates and their reasoning behind them. They need to understand each other’s thinking, and from that reach a consensus. It may be necessary to replay the cards several times before agreement is reached. By convention, estimates are written on the corner of a User Story card before being placed on a Scrum board. A variation of this takes from a suite of regular playing cards. The Ace (1), 2, 3, 5, 8, Jack, Queen, and King might be used. The Jack signifies that no or negligible work needs doing (jack all). The Queen indicates a larger story that should be broken down in the planning session and reconsidered, while the King indicates an epic that will need greater analysis and cannot be brought into scope for this Sprint. The Joker can be played if anyone wants a coffee break. As an estimation method, Planning Poker has the advantage of being fairly democratic. Every team member gets a hand of cards and is allowed to play, and has a clear opportunity to explain their reasoning to the others. The disadvantage of Planning Poker is that it can be rather time consuming in comparison with other methods. It can also encourage novice teams to estimate in terms of time, as they are often initially prejudiced to correlate points to hours or days. This prejudice must be challenged and eroded if the relative sizing of estimates is to be achieved. Team Sort (T-Shirt Sizing) This is a good way of doing team estimates if no planning poker cards are available. All you need are six scraps of paper and a set of index cards with the requirements (e.g. user stories) written on them. Normally these will be the same index cards that go on the Scrum board. Write one of the following sizes on each of the scraps of paper: Extra Small (XS), Small (S), Medium (M), Large (L), Extra Large (XL), and Extra Extra Large (XXL) Arrange the sizes in a horizontal line on a table, ordered from XS on the left to XXL on the right. Put the pile of index cards on the table in front of the sizing line. The team then collaborate to organise the requirements on the cards under the headings XS to XXL. They can ask the Product Owner to clarify any questions that they may have while doing so. Once the cards have all been sorted, story points can be allocated to each of them by mapping each T-Shirt size to a value. This allows metrics to be gathered about the flow of work, and used to populate a velocity or burndown chart. T Shirt Size Suggested Story Point Value XS 1 S 2 M 3 L 5 XL 8 XXL 13 An advantage of the team sort is that it is quick and easy to do. The complete set of requirements is estimated in one sweep. Also, it is a fairly direct way of achieving relative sizing. There is no temptation to correlate points to hours. The disadvantage is that it is potentially undemocratic, in that assertive team members can dominate meeker ones with their opinions. There is a variant of the team sort which encourages more egalitarian behavior. Each team member takes it in turns to move one card by one position. They also have the option to pass, i.e. to not move a card. Eventually a consensus should be reached and no more cards will be moved. However this is a more time consuming method and deadlocks can occur. These deadlocks can be difficult to spot if multiple card shifts are caught in the cycle. One Point One Card This method is a spin on the Lean-Kanban approach of tracking actuals. Instead of estimating the relative effort required for each story card, the team estimates how many stories it is likely to complete in the Sprint being planned. This can be as straightforward as using the yesterday's weather analogy for velocity estimation. Just as the weather today is most likely to resemble the weather yesterday, the velocity that will be achieved by a team in the upcoming Sprint will most likely match the velocity of its predecessor. So if two dozen cards were completed in the last sprint, approximately two dozen can be expected in the one that follows. The budget can be adjusted to allow for holiday, foreseeable absences, and other such changes that will impact the team's commitment. The advantage of this system is its raw simplicity. The estimation overhead is almost negligible. Also, it encourages the authoring of small user stories that will spend little time in progress and that stand little chance of being impeded. The liquidity of the board is therefore increased and further requirements analysis is encouraged. Some variation in size will be inevitable, and there will be statistical outliers, but the effects of these will average out as the flow rate increases. The disadvantage of this technique lies in the separation of fine-grained user stories from business value. There is a significant risk that they will become excessively technically focused and task-like. Conclusion Agile estimation is often seen as being invaluable, yet others dismiss it as waste. The reasons for this disagreement can be traced to disparities in Scrum and Lean-Kanban ways of working, and to the fundamental differences between project work and Business As Usual. When seen in the context of Scrum projects, some form of estimation process is valuable. Yet regardless of the method chosen, it must be acknowledged that a Scrum Team is responsible for its own estimates. No-one else can make a team's estimates for them. Going through that process of estimation, and understanding the size and scope of the work, is fundamental to the team's sense of Sprint Backlog ownership and to their commitment to a Sprint Goal.
May 3, 2013
by $$anonymous$$
· 54,764 Views · 3 Likes
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Code Ownership – Who Should Own the Code?
A key decision in building and managing any development team is agreeing on how ownership of the code will be divided up: who is going to work on what code; how much work can be, and should be, shared across the team; and who will be responsible for code quality. The approach that you take has immediate impact on the team’s performance and success, and a long-term impact on the shape and quality of the code. Martin Fowler describes three different models for code ownership on a team: Strong code ownership – every module is owned exclusively by someone, developers can only change the code that they own, and if they need to change somebody else’s code, they need to talk to that owner and get the owner’s agreement first – except maybe in emergencies. Weak code ownership – where modules are still assigned to owners, but developers are allowed to change code owned by other people. Owners are expected to keep an eye on any changes that other people make, and developers are expected to ask for permission first before making changes to somebody else’s code. This can be thought of as a shared custody model, where an individual is forced to share ownership of their code with others; or Code Stewardship, where the team owns all of the code, but one person is held responsible for the quality of specific code, and for helping other people make changes to it, reviewing and approving all major changes, or pairing up with other developers as necessary. Brad Appleton says the job of a code steward is not to make all of the changes to a piece of code, but to “safeguard the integrity + consistency of that code (both conceptually and structurally) and to widely disseminate knowledge and expertise about it to others”. Collective Code Ownership – the code base is owned or shared by the entire team, and everyone is free to make whatever changes they need – or want – to make, including refactoring or rewriting code that somebody else originally wrote. This is a model that came out of Extreme Programming, where the Whole Team is responsible together for the quality and integrity of the code and for understanding and keeping the design. Arguments against Strong/Individual Code Ownership Fowler and other XP advocates such as Kent Beck don’t like strong individual code ownership, because it creates artificial barriers and dependencies inside the team. Work will stall and pause if you need to wait for somebody to make or even approve a change, and one owner can often become the critical path for the entire team. This could encourage developers to come up with their own workarounds and compromises. For example, instead of changing an API properly (which would involve a change to somebody else’s code), they might shoe horn in a change, like stuffing something into an existing field. Or they might take a copy of somebody’s code and add whatever they need to it, making maintenance harder in the future. Other arguments against strong ownership are that it can lead to defensiveness and protectionism on the part of some developers (“hey, don’t touch my code!”), where they take any criticism of the code as a personal attack, creating tension on the team and discouraging reviewers from offering feedback and discouraging refactoring efforts; and local over-optimization, if developers are given too much time to spend to polish and perfect their precious code without thinking of the bigger picture. And of course there is the “hit by a truck factor” to consider – the impact that a person leaving the team will have on productivity if they’re the only one who works on a piece of code. Ward Cunningham. one of the original XPers, also believes that there is more pride of ownership when code is shared, because everyone’s work is always on display to everyone else on the team. Arguments against Collective Code Ownership But there are also arguments against Collective Code Ownership. A post by Mike Spille lists some problems that he has seen when teams try to “over-share” code: Inconsistency. No overriding architecture is discernible, just individual solutions to individual problems. Lots of duplication of effort results, often leading to inconsistent behavior Bugs. People "refactoring" code they don't really understand break something subtle in the original code. Constant rounds of "The Blame Game". People have a knee jerk reaction to bugs, saying "It worked when I wrote it, but since Joe refactored it....well, that's his problem now.". Slow delivery. Nobody has any expertise in any given domain, so people are spending more time trying to understand other people's code, less time writing new code. Matthias Friedrich, in Thoughts on Collective Code Ownership believes that Collective Code Ownership can only work if you have the right conditions in place: Team members are all on a similar skill level Programmers work carefully and trust each other The code base is in a good state Unit tests are in place to detect problematic changes (although unit tests only go so far) Remember that Collective Code Ownership came out of Extreme Programming. Successful team ownership depends on everyone sharing an understanding of the domain and the design, and maintaining a high-level of technical discipline: not only writing really good automated tests as a safety net, but everyone following consistent code conventions and standards across the code base, and working in pairs because hopefully one of you knows the code, or at least with two heads you can try to help each other understand it and make fewer mistakes. Another problem with Collective Code Ownership is that ownership is spread so thin. Justin Hewlett talks about the Tragedy of the Commons problem: people will take care of their own yard, but how many people will pick up somebody else’s litter in the park, or on a street - even if they walk in that park or down that street everyday? If the code belongs to everyone, then there is always “someone else” who can take care of it – whoever that “someone else” may be. As a developer, you’re under pressure, and you may never touch this piece of code again, so why not get whatever you need to do as quickly as possible and get on to the next thing on your list, and let "somebody else" worry about refactoring or writing that extra unit test or...? Code Ownership in the Real World I've always worked on or with teams that follow individual (strong or weak) code ownership, except for an experiment in pure XP and Collective Code Ownership on one team over 10 years ago. One (or maybe two) people own different pieces of the code and do all or most of the heavy lifting work on that code. Because it only makes sense to have the people who understand the code best do most of the work, or the most important work. It’s not just because you want the work “done right” – sometimes you don’t really have a choice over who is going to do the work. As Ralf Sudelbucher points out, Collective Code ownership assumes that all coding work is interchangeable within a team, which is not always true. Some work isn't interchangeable because of technology: different parts of a system can be written in different languages, with different architectures. You have to learn the language and the framework before you can start to understand the other problems that need to be solved. Or it might be because of the problem space. Sure, there is always coding on any project that is “just typing”: journeyman work that is well understood, like scaffolding work or writing another web form or another CRUD screen or fixing up a report or converting a file format, work that has to be done and can be taken on by anyone who has been on the team for a while and who understands where to find stuff and how things are done – or who pairs up with somebody who knows this. But other software development involves solving hard domain problems and technical problems that require a lot of time to understand properly – where it can take days, weeks, months or sometimes even years to immerse yourself in the problem space well enough to know what to do, where anyone can’t just jump in and start coding, or even be of much help in a pair programming situation. The worst disasters occur when you turn loose sorcerers' apprentices on code they don't understand. In a typical project, not everyone can know everything - except in some mature domains where there have been few business paradigm shifts in the past decade or two. Jim Coplien, Code Ownership I met someone who manages software development for a major computer animation studio. His team has a couple of expert developers who did their PHDs and post grad work in animating hair – that’s all that they do, and even if you are really smart you’ll need years of study and experience just to understand how they do what they do. Lots of scientific and technical engineering domains are also like this – maybe not so deeply specialized, but they involve non-trivial work that can’t be easily or competently done by generalists, even competent generalists. Programming medical devices or avionics or robotics or weapons control; or any business domain where you are working at the leading edge of problem solving, applying advanced statistical models to big data analysis or financial trading algorithms or risk-management models; or supercomputing and high-scale computing and parallel programming, or writing an operating system kernel or solving cryptography problems or doing a really good job of User Experience (UX) design. Not everyone understands the problems that need to be solved, not everyone cares about the problems and not everyone can do a good job of solving them. Ownership and Doing it Right If you want the work done right, or need it to be done right the first time, it should be done by someone who has worked on the code before, who knows it and who has proven that they can get the job done. Not somebody who has only a superficial familiarity with the code. Research work by Microsoft and others have shown that as more people touch the same piece of code, there is more chance of misunderstandings and mistakes – and that the people who have done the most work on a piece of code are the ones who make the fewest mistakes. Fowler comes back to this in a later post about “Shifting to Code Ownership” where he shares a story from a colleague who shifted a team from collective code ownership to weak individual code ownership because weaker or less experienced programmers were making mistakes in core parts of the code and impacting quality, velocity and the team’s morale. They changed their ownership model so anyone could work around the code base, but if they needed to change core code, they had to do this with the help of someone who knew that part of the code well. In deciding on an an ownership approach, you have to make a trade-off between flexibility and quality, team ownership and individual ownership. With individual ownership you can have siloing problems and dependencies on critical people, and you’ll have to watch out for trucks. But you can get more done, faster, better and by fewer people.
April 29, 2013
by Jim Bird
· 14,938 Views
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Maven Deploy to Nexus
1. Overview In a previous article, I discussed how a Maven project can locally install a third party jar that has not yet been deployed on Maven central (or on any of the other large and publicly hosted repositories). That solution should only be applied in small projects where installing, running and maintaining a full Nexus server may be overkill. However, as a project grows, Nexus quickly becomes the only real and mature option for hosting third party artifacts, as well as for reusing internal artifacts across development streams. This article will show how to deploy the artifacts of a project to Nexus, with Maven. 2. Nexus requirements in the pom In order for Maven to be able to deploy the artifacts it creates in the package phase of the build, it needs to define the repository information where the packaged artifacts will be deployed, via the distributionManagement element: nexus-snapshots http://localhost:8081/nexus/content/repositories/snapshots A hosted, public Snapshots repository comes out of the box on Nexus, so there’s no need to create or configure anything further. Nexus makes it easy to determine the URLs of its hosted repositories – each repository displays the exact entry to be added in the of the project pom, under the Summary tab. 3. The plugins By default, Maven handles the deployment mechanism via the maven-deploy-plugin – this mapped to the deployment phase of the default Maven lifecycle: maven-deploy-plugin 2.7 default-deploy deploy deploy The maven-deploy-plugin is a viable option to hanldle the task of deploying to artifacts of a project to Nexus, but it was not built to take full advantage of what Nexus has to offer. Because of that fact, Sonatype built a Nexus specific plugin – the nexus-staging-maven-plugin – that is actually designed to take full advantage of the more advanced functionality that Nexus has to offer – functionality such as staging. Although for a simple deployment process we do not require staging functionality, we will go forward with this custom Nexus plugin since it was built with the clear purpose to talk to Nexus well. The only reason to use the maven-deploy-plugin is to keep open the option of using an alternative to Nexus in the future – for example an Artifactory repository. However, unlike other components that may actually change throughout the lifecycle of a project, the Maven Repository Manager is highly unlikely to change, so that flexibility is not required. So, the first step in using another deployment plugin in the deploy phase is to disable the existing, default mapping: org.apache.maven.plugins maven-deploy-plugin ${maven-deploy-plugin.version} true Now, we can define: org.sonatype.plugins nexus-staging-maven-plugin 1.3 default-deploy deploy deploy nexus http://localhost:8081/nexus/ true The deploy goal of the plugin is mapped to the deploy phase of the Maven build. Also notice that, as discussed, we do not need staging functionality in a simple deployment of -SNAPSHOT artifacts to Nexus, so that is fully disabled via the element. 4. The Global settings.xml Deployment to Nexus is a secured operation – and a deployment user exists for this purpose out of the box on any Nexus instance. Configuring Maven with the credentials of this deployment user, so that it can interact correctly with Nexus, cannot be done in the pom.xml of the project. This is because the syntax of the pom doesn’t allow it, not to mention the fact that the pom may be a public artifact, so not well suited to hold credential information. The credentials of the server has to be defined in the global Maven setting.xml: nexus-snapshots deployment the_pass_for_the_deployment_user The server can also be convigured to use key based security instead of raw and plaintext credentials. 5. The deployment process Performing the deployment process is a simple task: mvn clean deploy -Dmaven.test.skip=true Skipping tests is OK in the context of a deployment job, because this job should be the last job from a deployment pipline for the project. A common example of such a deployment pipeline would be a succession of Jenkins jobs, each triggering the next only if it completletes succesfully. As such, it is the responsibility of the previous jobs in the pipeline to run all tests suites from the project – by the time the deployment job runs, all tests should already pass. If ran a a single command, then tests can be kept active to run before the deployment phase executes: mvn clean deploy 6. Conclusion This is a simple, yet highly effective solution to deploying to Maven artifacts to Nexus. It is also somewhat oppinionated – nexus-staging-maven-plugin is used instead of the default maven-deploy-plugin; staging functionality is disabled, etc – it is these choices that make the solution simple and practical. Potentially activating the full staging functionality can be the subject of a future article. Finally, we’ll discuss the Release Process in the next article.
April 24, 2013
by Eugen Paraschiv
· 43,645 Views · 2 Likes
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Multipart Upload on S3 with jclouds
1. Goal In the previous article, we looked at how we can use the generic Blob APIs from jclouds to upload content to S3. In this article we will use the S3 specific asynchronous API from jclouds to upload content and leverage the multipart upload functionality provided by S3. 2. Preparation 2.1. Set up the custom API The first part of the upload process is creating the jclouds API – this is a custom API for Amazon S3: public AWSS3AsyncClient s3AsyncClient() { String identity = ... String credentials = ... BlobStoreContext context = ContextBuilder.newBuilder("aws-s3"). credentials(identity, credentials).buildView(BlobStoreContext.class); RestContext providerContext = context.unwrap(); return providerContext.getAsyncApi(); } 2.2. Determining the number of parts for the content Amazon S3 has a 5 MB limit for each part to be uploaded. As such, the first thing we need to do is determine the right number of parts that we can split our content into so that we don’t have parts below this 5 MB limit: public static int getMaximumNumberOfParts(byte[] byteArray) { int numberOfParts= byteArray.length / fiveMB; // 5*1024*1024 if (numberOfParts== 0) { return 1; } return numberOfParts; } 2.3. Breaking the content into parts Were going to break the byte array into a set number of parts: public static List breakByteArrayIntoParts(byte[] byteArray, int maxNumberOfParts) { List parts = Lists. newArrayListWithCapacity(maxNumberOfParts); int fullSize = byteArray.length; long dimensionOfPart = fullSize / maxNumberOfParts; for (int i = 0; i < maxNumberOfParts; i++) { int previousSplitPoint = (int) (dimensionOfPart * i); int splitPoint = (int) (dimensionOfPart * (i + 1)); if (i == (maxNumberOfParts - 1)) { splitPoint = fullSize; } byte[] partBytes = Arrays.copyOfRange(byteArray, previousSplitPoint, splitPoint); parts.add(partBytes); } return parts; } We’re going to test the logic of breaking the byte array into parts – we’re going to generate some bytes, split the byte array, recompose it back together using Guava and verify that we get back the original: @Test public void given16MByteArray_whenFileBytesAreSplitInto3_thenTheSplitIsCorrect() { byte[] byteArray = randomByteData(16); int maximumNumberOfParts = S3Util.getMaximumNumberOfParts(byteArray); List fileParts = S3Util.breakByteArrayIntoParts(byteArray, maximumNumberOfParts); assertThat(fileParts.get(0).length + fileParts.get(1).length + fileParts.get(2).length, equalTo(byteArray.length)); byte[] unmultiplexed = Bytes.concat(fileParts.get(0), fileParts.get(1), fileParts.get(2)); assertThat(byteArray, equalTo(unmultiplexed)); } To generate the data, we simply use the support from Random: byte[] randomByteData(int mb) { byte[] randomBytes = new byte[mb * 1024 * 1024]; new Random().nextBytes(randomBytes); return randomBytes; } 2.4. Creating the Payloads Now that we have determined the correct number of parts for our content and we managed to break the content into parts, we need to generate the Payload objects for the jclouds API: public static List createPayloadsOutOfParts(Iterable fileParts) { List payloads = Lists.newArrayList(); for (byte[] filePart : fileParts) { byte[] partMd5Bytes = Hashing.md5().hashBytes(filePart).asBytes(); Payload partPayload = Payloads.newByteArrayPayload(filePart); partPayload.getContentMetadata().setContentLength((long) filePart.length); partPayload.getContentMetadata().setContentMD5(partMd5Bytes); payloads.add(partPayload); } return payloads; } 3. Upload The upload process is a flexible multi-step process – this means: the upload can be started before having all the data – data can be uploaded as it’s coming in data is uploaded in chunks – if one of these operations fails, it can simply be retrieved chunks can be uploaded in parallel – this can greatly increase the upload speed, especially in the case of large files 3.1. Initiating the Upload operation The first step in the Upload operation is to initiate the process. This request to S3 must contain the standard HTTP headers – the Content-MD5 header in particular needs to be computed. Were going to use the Guava hash function support here: Hashing.md5().hashBytes(byteArray).asBytes(); This is the md5 hash of the entire byte array, not of the parts yet. To initiate the upload, and for all further interactions with S3, we’re going to use the AWSS3AsyncClient – the asynchronous API we created earlier: ObjectMetadata metadata = ObjectMetadataBuilder.create().key(key).contentMD5(md5Bytes).build(); String uploadId = s3AsyncApi.initiateMultipartUpload(container, metadata).get(); The key is the handle assigned to the object – this needs to be a unique identifier specified by the client. Also notice that, even though we’re using the async version of the API, we’re blocking for the result of this operation – this is because we will need the result of the initialize to be able to move forward. The result of the operation is an upload id returned by S3 – this will identify the upload throughout it’s lifecycle and will be present in all subsequent upload operations. 3.2. Uploading the Parts The next step is uploading the parts. Our goal here is to send these requests in parallel, as the upload parts operation represent the bulk of the upload process: List> ongoingOperations = Lists.newArrayList(); for (int partNumber = 0; partNumber < filePartsAsByteArrays.size(); partNumber++) { ListenableFuture future = s3AsyncApi.uploadPart( container, key, partNumber + 1, uploadId, payloads.get(partNumber)); ongoingOperations.add(future); } The part numbers need to be continuous but the order in which the requests are send is not relevant. After all of the upload part requests have been submitted, we need to wait for their responses so that we can collect the individual ETag value of each part: Function, String> getEtagFromOp = new Function, String>() { public String apply(ListenableFuture ongoingOperation) { try { return ongoingOperation.get(); } catch (InterruptedException | ExecutionException e) { throw new IllegalStateException(e); } } }; List etagsOfParts = Lists.transform(ongoingOperations, getEtagFromOp); If, for whatever reason, one of the upload part operations fails, the operation can be retried until it succeeds. The logic above does not contain the retry mechanism, but building it in should be straightforward enough. 3.3. Completing the Upload operation The final step of the upload process is completing the multipart operation. The S3 API requires the responses from the previous parts upload as a Map, which we can now easily create from the list of ETags that we obtained above: Map parts = Maps.newHashMap(); for (int i = 0; i < etagsOfParts.size(); i++) { parts.put(i + 1, etagsOfParts.get(i)); } And finally, send the complete request: s3AsyncApi.completeMultipartUpload(container, key, uploadId, parts).get(); This will return final ETag of the finished object and will complete the entire upload process. 4. Conclusion In this article we built a multipart enabled, fully parallel upload operation to S3, using the custom S3 jclouds API. This operation is ready to be used as is, but it can be improved in a few ways. First, retry logic should be added around the upload operations to better deal with failures. Next, for really large files, even though the mechanism is sending all upload multipart requests in parallel, a throttling mechanism should still limit the number of parallel requests being sent. This is both to avoid bandwidth becoming a bottleneck as well as to make sure Amazon itself doesn’t flag the upload process as exceeding an allowed limit of requests per second – the Guava RateLimiter can potentially be very well suited for this. P.S. You might dig following me on Twitter.
April 21, 2013
by Eugen Paraschiv
· 6,656 Views · 1 Like
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Unit Testing 101: Inversion Of Control
inversion of control is one of the most common and widely used techniques for handling class dependencies in software development and could easily be the most important practice in unit testing. basically, it determines if your code is unit-testable or not. not just that, but it can also help improve significantly your overall software structure and design. but what is it all about? it is really that important? hopefully we’ll clear those out on the following lines. identifying class dependencies as we mentioned before, inversion of control is a technique used to handle class dependencies effectively; but, what exactly is a dependency ? in real life, for instance, a car needs an engine in order to function; without it, it probably won’t work at all. in programming it is the same thing; when a class needs another one in order to function properly, it has a dependency on it. this is called a class dependency or coupling . let’s look at the following code example: public class usermanager { private md5passwordhasher passwordhasher; public usermanager() { this.passwordhasher = new md5passwordhasher(); } public void resetpassword(string username, string password) { // get the user from the database user user = datacontext.users.getbyname(username); string hashedpassword = this.passwordhasher.hash(password); // set the user new password user.password = hashedpassword; // save the user back to the database. datacontext.users.update(user); datacontext.commit(); } // more methods... } public class md5passwordhasher { public string hash(string plaintextpassword) { // hash password using an encryption algorithm... } } the previous code describes two classes, usermanager and passwordhasher . we can see how usermanager class initializes a new instance of the passwordhasher class on its constructor and keeps it as a class-level variable so all methods in the class can use it (line 3). the method we are going to focus on is the resetpassword method. as you might have already noticed, the line 15 is highlighted. this line makes use of the passwordhasher instance, hence, marking a strong class dependency between usermanager and passwordhasher . don’t call us, we’ll call you when a class creates instances of its dependencies, it knows what implementation of that dependency is using and probably how it works. the class is the one controlling its own behavior. by using inversion of control, anyone using that class can specify the concrete implementation of each of the dependencies used by it; this time the class user is the one partially controlling the class behavior (or how it behaves on the parts where it uses those provided dependencies). anyways, all of this is quite confusing. let’s look at an example: public class usermanager { private ipasswordhasher passwordhasher; public usermanager(ipasswordhasher passwordhasher) { this.passwordhasher = passwordhasher; } public void resetpassword(string username, string password) { // get the user from the database user user = datacontext.users.getbyname(username); string hashedpassword = this.passwordhasher.hash(password); // set the user new password user.password = hashedpassword; // save the user back to the database. datacontext.users.update(user); datacontext.commit(); } // more methods... } public interface ipasswordhasher { string hash(string plaintextpassword); } public class md5passwordhasher : ipasswordhasher { public string hash(string plaintextpassword) { // hash password using an encryption algorithm... } } inversion of control is usually implemented by applying a design pattern called the strategy pattern (as defined in the gang of four book). this pattern consists on abstracting concrete component and algorithm implementations from the rest of the classes by exposing only an interface they can use; thus making implementations interchangeable at runtime and encapsulate how these implementations work since any class using them should not care about how they work. so, in order to achieve this, we need to sort some things out: abstract an interface from the md5passwordhasher class, ipasswordhasher ; so anyone can write custom implementations of password hashers (line 28-31). mark the md5passwordhasher class as an implementation of the ipasswordhasher interface (line 33). change the type of the password hasher used by usermanager to ipasswordhasher (line 3). add a new constructor parameter of type ipasswordhasher interface (line 5), which is the instance the usermanager class will use to hash its passwords. this way we delegate the creation of dependencies to the user of the class and allows the user to provide any implementation it wants, allowing it to control how the password is going to be hashed. this is the very essence of inversion of control: minimize class coupling. the user of the usermanager class has now control over how passwords are hashed. password hashing control has been inverted from the class to the user. here is an example on how we can specify the only dependency of the usermanager class: ipasswordhasher md5passwordhasher = new md5passwordhasher(); usermanager usermanager = new usermanager(md5passwordhasher); usermanager.resetpassword("luis.aguilar", "12345"); so, why is this useful? well, we can go crazy and create our own hasher implementation to be used by the usermanager class: // plain text password hasher: public class plaintextpasswordhasher : ipasswordhasher { public string hash(string plaintextpassword) { // let's disable password hashing by returning // the plain text password. return plaintextpassword; } } // usage: ipasswordhasher plaintextpasswordhasher = new plaintextpasswordhasher(); usermanager usermanager = new usermanager(plaintextpasswordhasher); // resulting password will be: 12345. usermanager.resetpassword("luis.aguilar", "12345"); conclusion so, this concludes our article on inversion of control. hopefully with a little more practice, you will be able to start applying this to your code. of course, the biggest benefit of this technique is related to unit testing. so, what does it has to do with unit testing? well, we’re going to see this when we get into type mocking . so, stay tuned!
April 19, 2013
by Luis Aguilar
· 16,614 Views
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Upload on S3 with the jclouds Library
There are several good ways to upload content to an S3 bucket in the Java world – in this article we’ll look at what the jclouds library provides for this purpose. To use jclouds – specifically the APIs discussed in this article, this simple Maven dependency should be added to the pom of the project: org.jclouds jclouds-allblobstore 1.5.9 1. Uploading to Amazon S3 The first step, in order to access any of these APIs, is to create a BlobStoreContext: BlobStoreContext context = ContextBuilder.newBuilder("aws-s3").credentials(identity, credentials) .buildView(BlobStoreContext.class); This represents the entry-point to a general key-value storage service, such as Amazon S3 – but not limited to it. For the more specific S3 only implementation, the context can be created similarly: BlobStoreContext context = ContextBuilder.newBuilder("aws-s3").credentials(identity, credentials) .buildView(S3BlobStoreContext.class); And even more specifically: BlobStoreContext context = ContextBuilder.newBuilder("aws-s3").credentials(identity, credentials) .buildView(AWSS3BlobStoreContext.class); When the authenticated context is no longer needed, closing it is required to release all resources – threads and connections – associated to it. 2. The four S3 APIs of jclouds The jclouds library provides four different APIs to upload content to S3 bucket, ranging from simple but inflexible to complex and powerful, all obtained via the BlobStoreContext. Let’s start with the simplest. 2.1. Upload via the Map API The easiest way jclouds can be used to interact with an S3 bucket is by representing that bucket as a Map. The API is obtained from the context: InputStreamMap bucket = context.createInputStreamMap("bucketName"); Then, to upload a simple HTML file: bucket.putString("index1.html", "hello world1"); The InputStreamMap API exposes several other types of PUT operations – files, raw bytes – both for single and bulk. A simple integration test can be used as an example: @Test public void whenFileIsUploadedToS3WithMapApi_thenNoExceptions() { BlobStoreContext context = ContextBuilder.newBuilder("aws-s3").credentials(identity, credentials) .buildView(AWSS3BlobStoreContext.class); InputStreamMap bucket = context.createInputStreamMap("bucketName"); bucket.putString("index1.html", "hello world1"); context.close(); } 2.2. Upload via BlobMap Using the simple Map API is straightforward but ultimately limited – for example, there is no way to pass in metadata about the content being uploaded. When more flexibility and customization is necessary, this simplified approach to uploading data to S3 via a Map is no longer enough. The next API we’ll look at is the Blob Map API – this is obtained from the context: BlobMap bucket = context.createBlobMap("bucketName"); The API allows the client to access more lower level details, such as Content-Length, Content-Type, Content-Encoding, eTag hash and others; to upload new content in the bucket: Blob blob = bucket.blobBuilder().name("index2.html"). payload("hello world2"). contentType("text/html").calculateMD5().build(); The API also allows setting a variety of payloads on the create request. A simple integration test for uploading a basic HTML file to S3 via the Blob Map API: @Test public void whenFileIsUploadedToS3WithBlobMap_thenNoExceptions() throws IOException { BlobStoreContext context = ContextBuilder.newBuilder("aws-s3").credentials(identity, credentials) .buildView(AWSS3BlobStoreContext.class); BlobMap bucket = context.createBlobMap("bucketName"); Blob blob = bucket.blobBuilder().name("index2.html"). payload("hello world2"). contentType("text/html").calculateMD5().build(); bucket.put(blob.getMetadata().getName(), blob); context.close(); } 2.3. Upload via BlobStore The previous APIs had no way to upload content using multipart upload – this makes them ill suited when working with large files. This limitation is addressed by the next API we’re going to look at – the synchronous BlobStore API. This is obtained from the context: BlobStore blobStore = context.getBlobStore(); To use the multipart support and upload a file to S3: Blob blob = blobStore.blobBuilder("index3.html"). payload("hello world3").contentType("text/html").build(); blobStore.putBlob("bucketName", blob, PutOptions.Builder.multipart()); The payload builder is the same one that was being used by the BlobMap API, so the same flexibility in specifying lower level metadata information about the blob is available here. The difference is the PutOptions supported by the PUT operation of the API – namely the multipart support. The previous integration test now has multipart enabled: @Test public void whenFileIsUploadedToS3WithBlobStore_thenNoExceptions() { BlobStoreContext context = ContextBuilder.newBuilder("aws-s3").credentials(identity, credentials) .buildView(AWSS3BlobStoreContext.class); BlobStore blobStore = context.getBlobStore(); Blob blob = blobStore.blobBuilder("index3.html"). payload("hello world3").contentType("text/html").build(); blobStore.putBlob("bucketName", blob, PutOptions.Builder.multipart()); context.close(); } 2.4. Upload via AsyncBlobStore While the previous BlobStore API was synchronous, there is also an asynchronous API for BlobStore – AsyncBlobStore. The API is similarly obtained from the context: AsyncBlobStore blobStore = context.getAsyncBlobStore(); The only difference between the two is that the async API is returning ListenableFuture for the PUT asynchronous operation: Blob blob = blobStore.blobBuilder("index4.html"). .payload("hello world4").build(); blobStore.putBlob("bucketName", blob).get(); The integration test displaying this operation is similar to the synchronous one: @Test public void whenFileIsUploadedToS3WithBlobStore_thenNoExceptions() { BlobStoreContext context = ContextBuilder.newBuilder("aws-s3").credentials(identity, credentials) .buildView(AWSS3BlobStoreContext.class); BlobStore blobStore = context.getBlobStore(); Blob blob = blobStore.blobBuilder("index4.html"). payload("hello world4").contentType("text/html").build(); Future putOp = blobStore.putBlob("bucketName", blob, PutOptions.Builder.multipart()); putOp.get(); context.close(); } 3. Conclusion In this article, we analysed the four APIs that the jclouds library provides to upload content to Amazon S3. These four APIs are generic and they work with other key-value storage services as well – such as Microsoft Azure Storage for example. In the next article we’ll look at the Amazon specific S3 API available in jclouds – the AWSS3Client. We’ll implement the operation of uploading a large file, dynamically calculate the optimal number of parts for any given file, and perform the upload of all parts in parallel. P.S. You might dig following me on Twitter.
April 18, 2013
by Eugen Paraschiv
· 8,922 Views · 1 Like
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Grails Goodness: Using Wrapper for Running Grails Commands Without Grails Installation
Since Grails 2.1 we can create a Grails wrapper. The wrapper allows developer to run Grails commands in a project without installing Grails first. The wrapper concept is also available in other projects from the Groovy ecosystem like Gradle or Griffon. A wrapper is a shell script for Windows, OSX or Linux named grailsw.bat or grailsw and a couple of JAR files to automatically download a specific version of Grails. We can check in the shell scripts and supporting files into a version control system and make it part of the project. Developers working on the project simply check out the code and execute the shell script. If there is no Grails installation available then it will be downloaded. To create the shell scripts and supporting files someone on the project must run the wrapper command for the first time. This developer must have a valid Grails installation. The files that are generated can then be added to version control and from then one developers can use the grailsw or grailsw.bat shell scripts. $ grails wrapper | Wrapper installed successfully $ In the root of the project we have two new files grailsw and grailsw.bat. Windows users can uss grailsw.bat and on other operating systems we use grailsw. Also a new directory wrapper is created with three files: grails-wrapper-runtime-2.2.0.jar grails-wrapper.properties springloaded-core-1.1.1.jar When we run the grailsw or grailsw.bat scripts for the first time we see how Grails is downloaded and installed into the $USER_HOME/.grails/wrapper directory. The following output shows that the file is downloaded and extracted when we didn't run the grailsw script before: $ ./grailsw --version Downloading http://dist.springframework.org.s3.amazonaws.com/release/GRAILS/grails-2.2.0.zip to /Users/mrhaki/.grails/wrapper/grails-2.2.0-download.zip ..................................................................................... ................................................................ Extracting /Users/mrhaki/.grails/wrapper/grails-2.2.0-download.zip to /Users/mrhaki/.grails/wrapper/2.2.0 Grails version: 2.2.0 When we want to use a new version of Grails one of the developers needs to run to run $ grails upgrade followed by $ grails wrapper with the new Grails version. Notice this developer needs to have a locally installed Grails installation of the version we want to create a wrapper for. The newly generated files can be checked in to version control and all developers on the project will have the new Grails version when they run the grails or grailsw.bat shell scripts. $ ./grailsw --version Downloading http://dist.springframework.org.s3.amazonaws.com/release/GRAILS/grails-2.2.1.zip to /Users/mrhaki/.grails/wrapper/grails-2.2.1-download.zip ..................................................................................... ... ................................................................ Extracting /Users/mrhaki/.grails/wrapper/grails-2.2.1-download.zip to /Users/mrhaki/.grails/wrapper/2.2.1 Grails version: 2.2.1 We can change the download location of Grails to for example a company intranet URL. In the wrapper/ directory we see the file grails-wrapper.properties. The file has one property wrapper.dist.url, which by default refers to http://dist.springframework.org.s3.amazonaws.com/release/GRAILS/. We can change this to another URL, add the change to version control so other developers will get the change automatically. And when the grailsw shell script is executed the download location will be another URL. To set a different download URL when generating the wrapper we can use the command-line option --distributionUrl: $ grails wrapper --distributionUrl=http://company.intranet/downloads/grails-releases/ If we don't like the default name for the directory to store the supporting files we can use the command-line option --wrapperDir. The files are then stored in the given directory and the grailsw and grailsw.bat shell scripts will contain the given directory name. Written with Grails 2.2.0 and 2.2.1
April 16, 2013
by Hubert Klein Ikkink
· 5,897 Views
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Stepping Backwards while Debugging: Move To Line
it happens to me many times: i’m stepping with the debugger through my code, and ups! i made one step too far! debugging, and made one step over too far what now? restart the whole debugging session? actually, there is a way to go ‘backwards’ gdb has a ‘reverse debugging’ feature, described here . i’m using the eclipse based codewarrior debugger, and this debug engine is not using gdb. the codewarrior debugger in mcu10.3 supports an eclipse feature: i select a code line in the editor view and use move to line : move to line what it does: it changes the current pc (program counter) of the program to that line: performed move to line now i can continue debugging from that line, e.g. stepping into that function call. yes, this is not true backward debugging. but it is simple and very effective. to perform true backward stepping, the debugger would need to reverse all operations, typically with a rather heavy state machine and data recording. but for the usual case where i simply need to go back a few lines, the ‘move to line’ is perfect. of course there are a few points to consider: this only changes the program counter. any variable changes/etc are not affected or reverted. in case of highly optimized code, there might be multiple sequence points per source line. so doing this for highly optimized code might not work correctly. it works ok within a function. it is not recommended to use it e.g. to set the pc outside of a function. because the context/stack frame is not set up. i use the ‘move to line’ frequently to ‘advance’ the program execution. e.g. to bypass some long sequences i’m not interested in, or to get out of an ‘endless’ loop. the same ‘move to line’ as available while doing assembly stepping too. see this post for details. happy line moving
April 15, 2013
by Erich Styger
· 9,945 Views
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ActiveMQ and .NET combined!
ActiveMQ is one of the most popular messaging frameworks. For sure the most popular open source framework. Many people think that ActiveMQ works only with Java and this is not true at all. ActiveMQ can work with almost every popular language (including JavaScript!) through numerous protocols which it supports. Today I will show you how to use ActiveMQ in .NET-based solutions. Project setup Using VS 2010's Extension Manger I installed NuGet Package Manager. After installation and VS 2010 restart, I created a project called ActiveMQNMS. I right-clicked it and selected "Manage NuGet packages...". In the search field I typed: "ActiveMQ". There was a package called Apache.NMS.ActiveMQ. I installed it. (Note: ActiveMQ has one dependency - Apache.NMS package. The NMS package provides a unified API for working with different messaging frameworks and providers.) Starting ActiveMQ I already had ActiveMQ installed on my machine. If you don't have one, download it from http://activemq.apache.org. The default instance listens on 61616 port. However, mine is listening on 62626. If you want to run my code, please remember to change the port. To start ActiveMQ I executed: activemq-5.5.0\bin\activemq Depending on configured ports, you can use ActiveMQ web console to manage your queues, topics, subscribers, connections, embedded Apache Camel, etc. I'm using 8282 port, and the console URL is: http://localhost:8282/admin. Test stub In general the .NET API is almost a copy of the Java API. So if you're familiar with JMS and/or ActiveMQ you don't need any documentation. Please note TestIntialize and TestCleanup methods. using System; using Apache.NMS; using Apache.NMS.ActiveMQ; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ActiveMQNMS { [Serializable] public class Person { public string FirstName { get; set; } public string LastName { get; set; } } [TestClass] public class ActiveMqTest { private IConnection _connection; private ISession _session; private const String QUEUE_DESTINATION = "DotNet.ActiveMQ.Test.Queue"; [TestInitialize] public void TestInitialize() { IConnectionFactory factory = new ConnectionFactory("tcp://localhost:62626"); _connection = factory.CreateConnection(); _connection.Start(); _session = _connection.CreateSession(); } [TestCleanup] public void TestCleanup() { _session.Close(); _connection.Close(); } } } Writing Producer Here is the producer: [TestMethod] public void TestA() { IDestination dest = _session.GetQueue(QUEUE_DESTINATION); using (IMessageProducer producer = _session.CreateProducer(dest)) { var person = new Person { FirstName = "Łukasz", LastName = "Budnik" }; var objectMessage = producer.CreateObjectMessage(person); producer.Send(objectMessage); } } Run the test and refresh "Queues" list in ActiveMQ web console. You should see DotNet.ActiveMQ.Test.Queue queue with 1 enqueued and pending message. Purge the queue by hitting the purge link or you simply delete it. Writing Consumer Now we have to consume the message. Here is the code: [TestMethod] public void TestB() { Person person = null; IDestination dest = _session.GetQueue(QUEUE_DESTINATION); using (IMessageConsumer consumer = _session.CreateConsumer(dest)) { IMessage message; while ((message = consumer.Receive(TimeSpan.FromMilliseconds(2000))) != null) { var objectMessage = message as IObjectMessage; if (objectMessage != null) { person = objectMessage.Body as Person; if (person != null) { Assert.AreEqual("Łukasz", person.FirstName); Assert.AreEqual("Budnik", person.LastName); } } else { Assert.Fail("Object Message is null"); } } } if (person == null) { Assert.Fail("Person object is null"); } } Run tests. Refresh "Queues" tab in ActiveMQ web console. You should see 1 message enqueued and 1 message dequeued. As expected. Summary That's all. Simple, isn't it? ActiveMQ works very, very nicely with .NET. I have to find some performance comparison for ActiveMQ and MS or pure .C#/NET messaging frameworks. Or maybe you have it? Please share. cheers, Łukasz
April 15, 2013
by Łukasz Budnik
· 29,471 Views
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Introduction to SmartSVN
SmartSVN is a powerful and easy-to-use graphical client for Apache Subversion. There are several clients for Subversion, but here are just a few reasons you should try SmartSVN: It’s cross-platform – SmartSVN runs on Windows, Linux and Mac OS X, so you can continue using the operating system (OS) that works the best for you. It can also be integrated into your OS, via Mac’s Finder Integration or Windows Shell. Everything you need, out of the box – SmartSVN comes complete with all the tools you need to manage your Subversion projects: Conflict solver – this feature combines the freedom of a general, three-way-merge with the ability to detect and resolve any conflicts that occur during the development lifecycle. File compare – this allows you to make inner-line comparisons and directly edit the compared files. Built-in SSH client – allows users to access servers using the SSH protocol. This security-conscious protocol encrypts every piece of communication between the client and the server, for additional protection. A complete view of your project at a glance – the most important files (such as conflicted, modified or missing files) are placed at the top of the file list. SmartSVN also highlights which directories contain local modifications, which directories have been changed in the repository, and whether individual files have been modified locally or in the central repo. This makes it easy to get a quick overview of the state of your project. Fully customizable – maximize productivity by fine-tuning your SmartSVN installation to suit your particular needs: Change keyboard shortcuts, write your own plugin with the SmartSVN API, group revisions to personalize your display, create Change Sets, and alter the context menus and toolbars to suit you. You can learn more about customizing SmartSVN at our ‘5 Ways to Customize SmartSVN’ blog post. Comprehensive bug tracker support – Trac and JIRA are both fully supported. Multitude of support options – SmartSVN users have access to a range of free support, from refcards to blogsand documentation, the SmartSVN forum and a Twitter account maintained by our open source experts. If you need extra support with your SmartSVN installation, expert email support is included with SmartSVN Professional licenses. Want to learn more about SmartSVN? On April 18th, WANdisco will be be holding a free ‘Introduction to SmartSVN’ webinar covering everything you need to get off to a great start with this popular client: Repository basics Checkouts, working folders, editing files and commits Reporting on changes Simple branching Simple merging This webinar is free so register now.
April 13, 2013
by Jessica Thornsby
· 6,907 Views
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Monitoring with DataDog
Recently I found myself sending more and more business metrics to Datadog, a Software as a Service solution that promises to collect all your data points and build business metrics, displaying them as graphs and triggering alerts whenever they get to critically low (or high) levels. The goals The more your automated tests raises their level of abstraction, the more they become oriented to external quality (what the customer wants and does) instead of internal quality (low coupling, high cohesion of the software design). The largest end-to-end tests that we have in place at Onebip connect several different projects on an integration server and run everything from the creation of a purchase or subscription to its renewal and termination (events that would happen months after creation). However, even end-to-end tests cannot guarantee that our applications work against external resources, such as merchants, mobile carrier, and ISPs. The only way to catch integration problems is monitoring. These problems, like a mobile carrier experiencing an outage, may be due to our errors or to external conditions; but they should nevertheless be discovered as early as possible. The infrastructure Datadog is the only data-collection service that passed the stress tests of SLL, our solution architect. It ships as an UDP server that you pay basing on the number of machines you want to run it on; for example, a preproduction and a production server are a common choice to start out. The server collects data locally and periodically uploads it to Datadog in bursts, where you can access it via a web application or via APIs in case you want to call it from your build. The UDP protocol is aligned with the goals of metric collections: a silent server that decouples the sending of metrics from the rest of the business logic: UDP packets are just lost if no process is there listening to them, no errors are raised if the server crashes or is not running or installed for some reason for instance in development machines). The monitoring code, which you write, should be decoupled and asynchronous as much as possible. The part that talks over the network is already externalized in the DataDog server, but you don't want the user to wait because you have to send some strange number. So the internal part (sending via UDP) is performed in Listener objects that implement the Observer pattern. These object still have to be wrapped in all-encompassing try/catch constructs so that any errors in the monitoring part never influence the business logic. Againg, you don't want a payment to fail because of an exception in how monitoring DateTime objects are built. For PHP we built a SilentListener class to wrap all of our object: class SilentListener { private $wrapped; public function __construct($wrapped) { $this->wrapped = $wrapped; } public function __call($method, $args) { try { call_user_func_array(array($this->wrapped, $method), $args); } catch (Exception $e) { $this->log($e); } } }SLL An example In some countries, we receive payments through mobile-originated messages (MO), a fancy word for saying SMS sent by the end user. So a simple way to monitor if we are receiving payment or if the server is exploded is to upload a metric counting them every time we receive one (pseudo-JSON format to show you the data): { counter: 1 } However, we can be more precise than this: an external outage or an integration problem may happen to a lower level than the whole application. For example, MOs can be delayed in Argentina, by a single carrier, while the rest of the world is still working fine. So our data points look like this: { counter: 1, tags: { country: "IT", carrier: "Vodafone", merchant: "Tasty Cookies, Inc.", } } and in turn graphs on DataDog or calls to its API can set up filters so that we can, if necessary, view only the data related to any combination of country, carrier and merchant. The nice thing, SLL says, is that you just start send data from production and only after you have data points available you build a graph or an alert system basing on what appears to be the most important tags. For example, a big merchant may benefit from some dedicated monitoring, while minor countries such as Vietnam should be monitored as a whole since their traffic is by far lower than that of the others.
April 10, 2013
by Giorgio Sironi
· 16,554 Views · 1 Like
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Android Tutorial: Using the ViewPager
I've put together a quick tutorial that gets a ViewPager up and running (with the Support Library), in just a few steps.
April 10, 2013
by Isaac Taylor
· 240,291 Views · 5 Likes
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Capture a Signature on iOS
Originally authored by Jason Harwig The Square Engineering Blog has a great article on Smoother Signatures for Android, but I didn't find anything specifically about iOS. So, what is the best way to capture a users signature on an iOS device? Although I didn't find any articles on signature capture, there are good implementations on the App Store. My target user experience was the iPad application Paper by 53, a drawing application with beautiful and responsive brushes. All code is available in the Github repository: SignatureDemo. Connecting the Dots The simplest approach is to capture the touches and connect them with straight lines. In the initializer of a UIView subclass, create the path and gesture recognizer to capture touch events. // Create a path to connect lines path = [UIBezierPath bezierPath]; // Capture touches UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)]; pan.maximumNumberOfTouches = pan.minimumNumberOfTouches = 1; [self addGestureRecognizer:pan]; Capture the pan events into a bézier path by connecting the points with lines. - (void)pan:(UIPanGestureRecognizer *)pan { CGPoint currentPoint = [pan locationInView:self]; if (pan.state == UIGestureRecognizerStateBegan) { [path moveToPoint:currentPoint]; } else if (pan.state == UIGestureRecognizerStateChanged) [path addLineToPoint:currentPoint]; [self setNeedsDisplay]; } Stroke the path - (void)drawRect:(CGRect)rect { [[UIColor blackColor] setStroke]; [path stroke]; } An example "J" character rendered using this technique reveals some issues. At slow velocities iOS captures enough touch resolution that the lines aren't noticeable, but faster movement shows large gaps between touches that accentuates the lines. The 2012 Apple Developer Conference included a session Building Advanced Gesture Recognizers that addresses this issue using math. Quadratic Bézier Curves Instead of connected lines between the touch points, quadratic bézier curves connect the points using the technique discussed in the aforementioned WWDC session (Seek to 42:15.) Connect the touch points with a quadratic curve using the touch points as the control points and the mid points as start and end. Adding quadratic curves to the previous code requires the storing the previous touch point, so add an instance variable for that. CGPoint previousPoint; Create a function to calculate the midpoint of two points. static CGPoint midpoint(CGPoint p0, CGPoint p1) { return (CGPoint) { (p0.x + p1.x) / 2.0, (p0.y + p1.y) / 2.0 }; } Update the pan gesture handler to add quadratic curves instead of straight lines - (void)pan:(UIPanGestureRecognizer *)pan { CGPoint currentPoint = [pan locationInView:self]; CGPoint midPoint = midpoint(previousPoint, currentPoint); if (pan.state == UIGestureRecognizerStateBegan) { [path moveToPoint:currentPoint]; } else if (pan.state == UIGestureRecognizerStateChanged) { [path addQuadCurveToPoint:midPoint controlPoint:previousPoint]; } previousPoint = currentPoint; [self setNeedsDisplay]; } Not much code and already we see a big difference. The touch points are no longer visible, but it looks a little bland when drawing a signature. Every curve is the same width, which doesn't match the physics of a real pen. Variable Stroke Width The width can be varied based on the touch velocity to create a more natural stroke. The UIPanGestureRecognizer already includes a method called velocityInView: that returns the current touch velocity as a CGPoint. To render a stroke of varying width, I switched to OpenGL ES and a technique called tesselation to convert the stroke into triangles – specifically, triangle strips (OpenGL has support for drawing lines, but iOS doesn't support variable line widths with smoothing.) The quadratic points along a curve also need to be calculated, but is beyond the scope of this article. Check the source on github for details. Given two points, a perpendicular vector is calculated and its magnitude set to half the current thickness. Given the nature of GL_TRIANGLE_STRIP only two points are needed to create the next rectangle segment with two triangles. Here is an example of the final output using quadratic bézier curves, and velocity based stroke thickness creating a visually appealing and natural signature.
April 8, 2013
by Scott Leberknight
· 20,911 Views
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94 Expert Tips for Agile Teams
Here are 10 articles from 10 different authors that provide valuable advice for Scrum teams. These articles are in no particular order, so feel free to skim down the list and start with the ones that are most relevant to you. 10 Tips for a Great Daily Scrum Meeting by Platinum Edge – The daily Scrum meeting is a powerful tool that keeps your project moving. At the same time, it is also easy for the meetings to not bring any added value. Tips for Effective Backlog Grooming by Charles Bradley – Are you wasting time in your Sprint Planning Meetings? Increase the value of your team’s Sprint Planning Meetings by grooming your Product Backlog. Yoda’s top 10 tips for a new Scrum Master by Nigel Steane – As a new Scrum Master, you face unfamiliar challenges and your success is very much based on your ability to utilise coaching and soft skills to gently guide your team and colleagues. Top ten tips for distributed Scrum team teleconferences By Jon Archer – After acting as a Scrum Master for several months on a distributed team with people in six different locations, three different countries, learn ten tips to help get past those inevitable awkward silences. 10 tips for adopting Scrum to save your project by Matthew Hodgson – Are you interested in adopting Scrum for your next project? Here are 10 tips from his experience with moving a number of projects from their existing project management frameworks to Scrum. Five Tips for Impediment Resolution with Scrum by Stefan Roock – Impediments can slow down or even halt the progress of an otherwise well-functioning Scrum team. Take a look at the most common challenges that crop up on teams and what steps you can take to resolve them. 10 Tips for Succeeding with Enterprise Agile Development by Tools Journal – Many enterprises are experimenting with agile development approaches like Scrum, Kanban, Lean, and XP hoping that introducing a new development approach will help. Yet, agile development has struggled to achieve critical mass in large enterprises. 6 Tips for Good Scrum by Martin Harris – If you are doing these 6 tips, then you are doing very well and are likely to get better over time. 9 Tips for Creating a Good Sprint Backlog by Luciano Felix – Giving attention to the sprint backlog creation process is fundamental to the team’s understanding of what should be done and how to better plan during the sprint. 7 Tips for a More Effective Daily Scrum by Richard Lawrence – The main purpose of the Daily Scrum is for team members to make and follow-up on commitments to one another that work towards the team’s shared sprint commitment. Here are seven ways to get your Daily Scrum back on focus If your it has become unfocused, too long, or otherwise ineffective. If you have any other good articles related to agile, please share them in the comments. Thanks.
April 5, 2013
by Hamid Shojaee
· 16,019 Views
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Configuring Apache SolrCloud on Amazon VPC
We are going to construct an Apache SolrCloud (4.1) with 12 node EC2 instance(s) inside Amazon VPC in this post. Since the search data stored inside the SolrCloud is critical, we are going to build High availability at Solr Node level as well as AZ level. This setup will be done inside private subnet of Amazon VPC and will leverage 3 Availability Zones of the Amazon EC2 Region. Deployment architecture of the setup is given below: A small brief about setup: 3 Zookeepers will be deployed on 3 Availability Zones. ZK EC2 instances will be deployed on the Private subnet of the Amazon VPC. 3 Solr Shard EC2 instances will be deployed on Private subnet of Availability Zone 1 inside Amazon VPC. 3 Solr Replica EC2 instances will be deployed on Private subnet of Availability Zone 2 inside Amazon VPC. 3 Solr Replica EC2 instances will be deployed on Private subnet of Availability Zone 3 inside Amazon VPC. EBS optimized + PIOPS EC2 instances can be used for Solr EC2 Nodes To know more about SolrCloud Deployment best practices on Amazon VPC, Refer article: http://harish11g.blogspot.in/2013/03/Apache-Solr-cloud-on-Amazon-EC2-AWS-VPC-implementation-deployment.html Step 1: Creating Virtual Private Cloud on AWS Create a VPC with Public and Private Subnets. Assume the Load balancer and Web/App Servers can reside on the public subnet and Apache Solr Cloud will reside on the private subnet of the VPC. Step 2: Assigning the IP for the Subnets Create the subnet with its IP range. Chose the Availability zone for this subnet. Step 3: Multiple Subnets on Multiple AZ’s Create multiple subnets in Multiple AZ for building a Highly available setup for SolCloud Step 4: Install Java for Zookeeper & Solr Amazon Linux is chosen as the EC2 OS variant. Execute the following instructions on the respective EC2 nodes after their launch. EC2 instances should be launched in Multi-AZ in Multiple VPC Private Subnets. Solr uses Zookeeper as the cluster configuration and coordinator. Zookeeper is a distributed file system containing information about all the Solr Nodes. Solrconfig.xml, Schema.xml etc are stored in the repository.We have used Oracle-Sun Java over OpenJDK “sudo -s” “cd /opt” “wget --no-cookies --header "Cookie: gpw_e24=http%3A%2F%2Fwww.oracle.com%2Ftechnetwork%2Fjava%2Fjavase%2Fdownloads%2Fjdk-7u3-download-1501626.html;" http://download.oracle.com/otn-pub/java/jdk/7u13-b20/jdk-7u13-linux-x64.rpm” “mv jdk-7u10-linux-x64.rpm?AuthParam=1357217677_76ec3d8d9a3644f4b9ec1ea79e1fcf33 jdk-7u10-linux-x64.rpm jdk-7u10-linux-x64.rpm” “sudo rpm -ivh jdk-7u10-linux-x64.rpm” “alternatives --install /usr/bin/java java /usr/java/jdk1.7.0_10/jre/bin/java 20000” “alternatives --install /usr/bin/javaws javaws /usr/java/jdk1.7.0_10/jre/bin/javaws 20000” “alternatives --install /usr/bin/javac javac /usr/java/jdk1.7.0_10/bin/javac 20000” “alternatives --install /usr/bin/jar jar /usr/java/jdk1.7.0_10/bin/jar 20000” “alternatives --install /usr/bin/java java /usr/java/jre1.7.0_10/bin/java 20000” “alternatives --install /usr/bin/javaws javaws /usr/java/jre1.7.0_10/bin/javaws 20000” “alternatives --configure java” Add JAVA_HOME in .bash_profile: “vim ~/.bash_profile” export JAVA_HOME="/usr/java/jdk1.7.0_09" export PATH=$PATH:$JAVA_HOME/bin Restart the instance. “init 6” Check the version of Java installed using “java -version” command Step 5: Configure the ZooKeeper (v3.4.5) Ensemble: Since single Zookeeper is not ideal for a large Solr cluster (because of SPOF), it is recommended to configure multiple Zookeepers in concert as an ensemble .In this step we will install and configure 3 ZooKeeper EC2 nodes spanning across 3 different Availability Zones in respective Private Subnets inside a VPC.Zookeeper will be configured on Amazon Linux. “sudo yum update” “sudo -s” “ cd /opt” “wget http://apache.techartifact.com/mirror/zookeeper/zookeeper-3.4.5/zookeeper-3.4.5.tar.gz” “tar -xzvf zookeeper-3.4.5.tar.gz” “rm zookeeper-3.4.5.tar.gz” “cd zookeeper-3.4.5” “cp conf/zoo_sample.cfg conf/zoo.cfg” Add the following lines in zoo.cfg “vim conf/zoo.cfg” dataDir=/data server.1=[zk-server01-ip]:2888:3888 server.2=[zk-server02-ip]:2888:3888 server.3=[zk-server03-ip]:2888:3888 “cd /opt/zookeeper/data” “vim myid” 1 or 2 or 3 respectively on each ZooKeeper EC2 instances in Multi-AZ #Starting ZooKeeper Program. “bin/zkServer.sh start” Follow the above steps in all the ZooKeeper servers. ReferClustered (Multi-Server) SetupandConfiguration Parameters for understandingquorum_port,leader_election_port and the filemyid. Every ZooKeeper node needs to know about every other ZK EC2 node in the ensemble, and a majority of EC2’s (called a Quorum) are needed to provide the service. Make sure the VPC IP of all the Zookeepers are given in every ZK node, like the one in following command. server.1=:: server.2=:: server.3=:: Step 6: Configuring Solr 4.1 EC2 node In this step we will install and configure 3 Apache Solr4.1 Shard EC2 instances in a single Amazon AZ and 2 Solr Replicas in another AZ in their respective Private subnets. Please note that we have to specify all the ZooKeeper (ZK) hosts on every Solr instance as below. Note: Solr gets comes with jetty in default, it is suggested to use tomcat for production nodes. Perform the following after launching EC2 instances in Multi-AZ in Multiple VPC Private Subnets. “sudo -s” “yum update” “cd /opt” “wget http://apache.techartifact.com/mirror/lucene/solr/4.1.0/apache-solr-4.1.0.tgz” “tar -xzvf apache-solr-4.1.0.tgz” “rm -f apache-solr-4.1.0.tgz” On Solr Shard/Replica Instances: “cd /opt/apache-solr-4.0.0/example/” “vim /opt/apache-solr-4.0.0/example/solr/collection1/conf/solrconfig.xml” Change /var/data/solr to /data Starting Solr4.1 Shard/Replica Java Program. “java -Dbootstrap_confdir=./solr/collection1/conf -Dcollection.configName=SolrCloud4.1-Conf -DnumShards=3 -DzkHost=[zk-server01-ip]:2181,[zk-server02-ip]:2181,[zk-server03-ip]:2181 -jar start.jar “java -DzkHost= DzkHost=:,:,: -jar start.jar” -DnumShards: the number of shards that will be present. Note that once set, this number cannot be increased or decreased without re-indexing the entire data set. (Dynamically changing the number of shards is part of the Solr roadmap!) -DzkHost: a comma-separated list of ZooKeeper servers. -Dbootstrap_confdir, -Dcollection.configName: these parameters are specified only when starting up the first Solr instance. This will enable the transfer of configuration files to ZooKeeper. Subsequent Solr instances need to just point to the ZooKeeper ensemble. The above command with –DnumShards=3 specifies that it is a 3-shard cluster. The first Solr EC2 node automatically becomes shard1 and the second Solr EC2 node automatically becomes shard2 …. What happens when we launch fourth Solr instance in this cluster? Since it’s a 3-shard cluster, the fourth Solr EC2 node automatically becomes a replica of shard1 and the fifth Solr EC2 node becomes a replica of shard2. Step 7: AWS Security Group TCP Ports to be enabled: Configure the following TCP ports on the AWS security group to allow access between Solr and ZK nodes deployed in Multiple AZ. Solr Shards/Replicas will connect to ZK through TCP Port 2181 Solr Web Interface with Jetty container through TCP Port 8983 Solr Web Interface with Tomcat container through TCP Port 8080 Every instance that is part of the ZooKeeper ensemble should know about every other machine in the ensemble. We can accomplish this with the series of lines of the form server.id=host:port:port For example, server.1=[vpc-ip]:2888:3888 server.2=[vpc-ip]:2888:3888 server.3=[vpc-ip]:2888:3888 TCP Ports 2888, 3888 should be opened for ZK Ensemble.
April 5, 2013
by Harish Ganesan
· 7,843 Views
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Getting Real with Scrumban
I've been working as a Scrum Master and as an Agile Coach for a good few years now, mainly as a contractor. Each time I am interviewed for a new contract I always like to ask if I can meet the teams I’d be working with. You see, time and again it will be a manager who does the interviewing, while the team members themselves are left with little say in whether I should be hired. I think it’s important that they reckon they can get along with me. Of course, it also gives me an opportunity to see them, and to gain a fuller understanding of the situation I’d really be walking into. As we head towards the desks of my prospective team, one of the first things I look for is the board, whether it be a Scrum task board or a Kanban board. Most teams with agile aspirations…or agile pretensions…will have set up a board of some kind. A board is the "grand old dame" of information radiators. No matter how much the details of a sordid past are glossed over, the truth always seems to come out. It's in the nature of a board to tell the truth, since any untruths can be quickly exposed. The story I can piece together from dubious lanes and columns, misplaced or missing tickets, misplaced or missing avatars, and a host of other shibboleths can be far more telling than anything I get to hear from people in an interview situation. Another of the things I look for is a "fast track" lane on a Scrum Team's board. These are very common; you could say it is almost unusual not to see them. From a certain perspective they are good things to have, and they can imply a level of maturity - or at least of pragmatism - on the part of a team. They suggest that the team accepts that not everything can be predicted in Sprint planning. A fast track lane is a nod to the fact that emergencies happen, that support work and unforeseen defect fixes still need to be done, and most importantly, that the team has a way of dealing with all of this. However it also shows that they aren't doing Scrum. There...I've said it. Fast track lanes aren't part of Scrum. It's that simple. I don't mean to say that they are bad practice, or in some sense un-agile. On the contrary, they are part of the Lean Kanban approach to varying the Quality of Service provided to certain backlog items. That's what a fast track lane is...a way of varying the quality of service that a Scrum team gives to certain items. When something hits a fast track lane, a well-trained team will swarm over it and decide who is best qualified to progress the matter. While they do this, their own tasks will be marked as impeded or blocked. Then, the decision made, all others return to their work in progress. So if fast track lanes are a widely understood and practical way of managing operational issues, what is wrong with them, Scrum-wise? The answer is that Scrum - unlike Lean Kanban - doesn't provide for variations in quality of service. Each piece of work is prioritized and negotiated into a Sprint backlog. The team then self-organizes to deliver a corresponding increment of functionality. The team will plan with the Product Owner what it intends to do during a sprint, and the sprint backlog they agree to belongs to them. No-one, not even the CEO of the organization, can override their sprint backlog by introducing work to be "fast tracked". The team wholly owns their sprint backlog. That's Scrum. When I point this out, teams can become crestfallen or even defensive. “What else are we supposed to do”, they say. “We aren’t dedicated 100% to doing project work. We still have support work to do, and serious issues always trump development. We have to fix them and put project work on hold.” My answer to that is that under the circumstances the team is facing, it may indeed be right to vary the quality of service by fast-tracking support work. It just isn’t Scrum, that’s all. It’s a type of "Scrumban", a Scrum variant that includes Kanban characteristics. This is no fault of the team, but it could suggest a problem higher up. Perhaps a dedicated Kanban support team hasn’t been properly resourced and trained so that Scrum development can proceed unimpeded. Perhaps the Product Owner is being undermined by other managers who have separate interests impacting the development. Whatever the situation, it needs to be made transparent and acknowledged by all stakeholders. So, the next step…and the one I’ll often indicate as the interview progresses…is to account for fast track work as impediments against product burndown or velocity. Moreover, these are impediments which are external to the team. It’s essentially a type of waste, or unplanned work, being generated from outside. It needs to be made quite transparent where this waste is coming from and what can be done to mitigate it. What can be done about those other teams, or workflows, or managers, who are undercutting this Scrum team’s ability to plan out their Sprints? Often, the source of these impediments will be the people interviewing me...and that’s when things can start to get really interesting!
April 4, 2013
by $$anonymous$$
· 10,045 Views
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How to use Mock/Stub in Spring Integration Tests
Generally, you pick up a subset of components in some integration tests to check if they are glued as expected. To achieve this, they are usually really invoked, but sometimes, it is too expensive to do so. For example, Component A invokes Component B, and Component B has a dependency on an external system which does not have a test server. We really want to verify the configurations, it seems the only way is replacing Component B with test double after wiring Component A and B. Let's start with Strategy A: Manual Injecting @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(locations = "classpath:config.xml") public class SomeAppIntegrationTestsUsingManualReplacing { private Mockery context = new JUnit4Mockery(); (1) private SomeInterface mock = context.mock(SomeInterface.class); (2) @Resource(name = "someApp") private SomeApp someApp; (3) @Before public void replaceDependenceWithMock() { someApp.setDependence(mock); (4) } @DirtiesContext @Test public void returnsHelloWorldIfDependenceIsAvailable() throws Exception { context.checking(new Expectations() { { allowing(mock).isAvailable(); will(returnValue(true)); (5) } }); String actual = someApp.returnHelloWorld(); assertEquals("helloWorld", actual); context.assertIsSatisfied(); (6) } } We get a spring bean someApp(Component A in this case), and it has a denpendence on SomeInterface's(Component B in this case). We inject mock (declare and init at step 4) to someApp, thus the test passes without sending request to the external system. The context.assertIsSatisfied()(at step 6 ) is very important as we use SpringJUnit4ClassRunner as junit runner instead of JMock, so you have to explictly assert that all expectations are satisfied. There are two downsides of the previous strategy: Firstly, if there are more than one mock, you have to inject them one by one, which is very tedious especially when you need to inject mocks into serveral spring bean. Secondly, the wiring is not tested. For example, if I forget to write the integration tests using manual inject strategy is not going to tell. Strategy B: Using predefined BeanPostProcessor Spring provides BeanPostProcessor which is very useful when you want to replace some bean after the wiring is done. According to the reference, application context will auto detect all BeanPostProcessor registered in metadata(usually in xml format). public class PredefinedBeanPostProcessor implements BeanPostProcessor { public Mockery context = new JUnit4Mockery(); (1) public SomeInterface mock = context.mock(SomeInterface.class); (2) @Override public Object postProcessBeforeInitialization(Object bean, String beanName) throws BeansException { return bean; } @Override public Object postProcessAfterInitialization(Object bean, String beanName) throws BeansException { if ("dependence".equals(beanName)) { return mock; } else { return bean; } } } @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(locations = { "classpath:config.xml", "classpath:predefined.xml" }) (1) public class SomeAppIntegrationTestsUsingPredefinedReplacing { @Resource(name = "someApp") private SomeApp someApp; @Resource(name = "predefined") private PredefinedBeanPostProcessor fixture; @Test public void returnsHelloWorldIfDependenceIsAvailable() throws Exception { fixture.context.checking(new Expectations() { { allowing(fixture.mock).isAvailable(); will(returnValue(true)); } }); String actual = someApp.returnHelloWorld(); assertEquals("helloWorld", actual); fixture.context.assertIsSatisfied(); } } Notice there is an extra config xml in which the PredefinedBeanPostProcessor is registered(at step 1). The predefined.xml is placed in src/test/resources/, so it will not be packed into the artifact for production. For each test, using Strategy B requires inputting both a java file and a xml which is quite verbose. Now we have learned the pros and cons of Strategy A and Strategy B. What about a hybrid version -- killing two birds with one stone. Therefore we have the next strategy. Strategy C:Dynamic Injecting public class TestDoubleInjector implements BeanPostProcessor { private static Map MOCKS = new HashMap(); (1) @Override public Object postProcessBeforeInitialization(Object bean, String beanName) throws BeansException { return bean; } @Override public Object postProcessAfterInitialization(Object bean, String beanName) throws BeansException { if (MOCKS.containsKey(beanName)) { return MOCKS.get(beanName); } return bean; } public void addMock(String beanName, Object mock) { MOCKS.put(beanName, mock); } public void clear() { MOCKS.clear(); } } @RunWith(JMock.class) public class SomeAppIntegrationTestsUsingDynamicReplacing { private Mockery context = new JUnit4Mockery(); private SomeInterface mock = context.mock(SomeInterface.class); private SomeApp someApp; private ConfigurableApplicationContext applicationContext; private TestDoubleInjector fixture = new TestDoubleInjector(); (1) @Before public void replaceDependenceWithMock() { fixture.addMock("dependence", mock); (2) applicationContext = new ClassPathXmlApplicationContext(new String[] { "classpath:config.xml", "classpath:dynamic.xml" }); (3) someApp = (SomeApp) applicationContext.getBean("someApp"); } @Test public void returnsHelloWorldIfDependenceIsAvailable() throws Exception { context.checking(new Expectations() { { allowing(mock).isAvailable(); will(returnValue(true)); } }); String actual = someApp.returnHelloWorld(); assertEquals("helloWorld", actual); } @After public void clean() { applicationContext.close(); fixture.clear(); } } The TestDoubleInjector class is an implementation of Monostate pattern. Mocks are added to the static map before the application context being created. When another TestDoubleInjector instance (defined in dynamic.xml) is initiated, it can share the static map for replacement. Just beware to clear the static map after tests. By the way, you could use Stub instead of Mocks with same strategies. Please do not hesitate to contact me if you might have any questions. And I do appreciate it, if you could let me know you have a better idea. Thanks! Resources: http://www.jmock.org http://www.oracle.com/technetwork/articles/entarch/spring-aop-with-ejb5-093994.html(I saw BeanPostProcessor the first time in this post)
April 3, 2013
by Hippoom Zhou
· 51,890 Views · 1 Like
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