DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Newsletter
Log In / Join
Refcards Trend Reports
Events Video Library
Refcards
Trend Reports

Events

View Events Video Library

Related

  • Implementing SOLID Principles in Android Development

Trending

  • Fix the Target, Precompute Once: A Backend-Free Word-Ladder Solver With a BFS Distance Field
  • Integrating Apache Spark With Drools: A Loan Approval Demo
  • The Permission Was Valid. The Action Was Not Authorized.
  • Should Developers Switch From SQLite to DuckDB?

Draft This article hasn't been published, so readers can't see it.

In moderation This article is waiting for review, so readers can't see it yet.

Deleted This article has been deleted, so readers can't see it.

  1. DZone
  2. Culture and Methodologies
  3. Methodologies
  4. SOLID Principles by Examples: Liskov Substitution Principle

SOLID Principles by Examples: Liskov Substitution Principle

This post analyzes the Liskov Substitution Principle (LSP), one of the SOLID principles of programming, and how it makes your code more reusable and less coupled.

By 
Michele Ferracin
·
Sep. 22, 17 · Analysis
Post on X (opens in a new tab) Share on LinkedIn (opens in a new tab)
19.1K Views

Join the DZone community Save articles, join the discussion, and download Refcards and Trend Reports with a free account.

Join for free Already a member? Log in

In this post, we're going to explore the third of the SOLID principles: the Liskov Substitution Principle (LSP).

The most practical definition of this principle was written by Robert C. Martin in his book, "Agile Software Development, Principles, Patterns, and Practices:" "Subtypes must be substitutable for their base types."

The concept was introduced by Barbara Liskov in 1987. The formal definition is: "Let q(x) be a property provable about objects x of type T. Then q(y) should be provable for objects y of type S where S is a subtype of T."

For our daily activities, we must remember that a subclass should override the parent class's methods in a way that doesn't break functionality from a consumer's point of view.

Example

abstract class MusicalInstrument
    {
        public abstract void PlayANote();
    }

class Piano : MusicalInstrument
    {
        public override void PlayANote()
        {
            PressKey();
        }

        private void PressKey()
        {
            //Press a piano key.
        }
    }

class Saxophone : MusicalInstrument
    {
        public override void PlayANote()
        {
            Blow();
        }

        private void Blow()
        {
            //Blow air into the instrument.
        }
    }

The Evergreen Example

To better understand LSP, let's examine this classic example. It's a classic because it's easy to understand and very meaningful. We start with this question: Is a square a special rectangle in OOP?

We try to answer this question with this simple class hierarchy: a Rectangle as the base class and a Square class that inherits from it. In the Square class, we override the behavior of the setters to enforce that the Height and Width properties have the same value.

class Rectangle
    {
        public virtual float Heigth { get; set; }
        public virtual float Width { get; set; }
        public virtual float Area
        {
            get { return Heigth * Width; }
        }
    }

class Square : Rectangle
    {
        private float _heigth;

        private float _width;

        public override float Heigth
        {
            get
            {
                return _heigth;
            }
            set
            {
                _heigth = value;
                _width = value;
            }
        }

        public override float Width
        {
            get
            {
                return _width;
            }
            set
            {
                _width = value;
                _heigth = value;
            }
        }
    }

Now we have to remember that a subclass must override the base class in a way that it doesn't break functionality from a client's POV. We write these two tests to check.

[TestClass]
    public class UnitTest1
    {
        [TestMethod]
        public void TestWithRectangle()
        {
            Rectangle sut = new Rectangle();
            sut.Heigth = 3;
            sut.Width = 7;

            Assert.AreEqual(21, sut.Area);
        }

        [TestMethod]
        public void TestWithSquare()
        {
            Rectangle sut = new Square();
            sut.Heigth = 3;
            sut.Width = 7;

            Assert.AreEqual(21, sut.Area); //This test will fail. Area equals 49.
        }

    }

So it's clear that in OOP, a square isn't a particular case of a rectangle. How can we do to better organize these classes? The typical approach consists of creating an abstract class (or an interface). For example:

abstract class Shape
    {
        public abstract float Area { get; }
    }

 class Rectangle : Shape
    {
        public float Heigth { get; set; }
        public float Width { get; set; }
        public override float Area
        {
            get { return Heigth * Width; }
        }
    }

    class Square : Shape
    {
        public float Edge { get; set; }

        public override float Area
        {
            get { return Edge * Edge; }
        }
    }

Now our code states that both the Rectangle class and the Square class are Shapes, which is true. Our code is also safer and we don't have any situation where a client will receive unexpected values.

TL;DR

In this post, we explored the Liskov Substitution Principle (LSP) and we learned that it's not true that real-life objects always maps to the same OOP structure/class ecosystem. We also tried to improve the wrong example with the simple technique of adding an abstraction layer (the Shape class).

Click here for the next part of this series, Interface Segregation!

Liskov substitution principle

Published at DZone with permission of Michele Ferracin. See the original article here.

Opinions expressed by DZone contributors are their own.

Related

  • Implementing SOLID Principles in Android Development

Partner Resources

×

Comments

Loading comments

The comments didn't load

Please try again in a moment.

Likes

Loading

The next likes didn't load. Please try again.

The likes didn't load

Please try again in a moment.

See who liked this

Log in or join DZone for free to see who liked this article.

Log in Join for free
  • RSS
  • X
  • Facebook

ABOUT US

  • About DZone
  • Support and feedback
  • Community research

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Core Program
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 3343 Perimeter Hill Drive
  • Suite 215
  • Nashville, TN 37211
  • [email protected]

Let's be friends:

  • RSS
  • X
  • Facebook