DZone
Thanks for visiting DZone today,
Edit Profile
  • Manage Email Subscriptions
  • How to Post to DZone
  • Article Submission Guidelines
Sign Out View Profile
  • Post an Article
  • Manage My Drafts
Over 2 million developers have joined DZone.
Log In / Join
Refcards Trend Reports
Events Video Library
Refcards
Trend Reports

Events

View Events Video Library

The Latest Data Topics

article thumbnail
Andrews Curves
Andrews curves are a method for visualizing multidimensional data by mapping each observation onto a function. This function is defined as It has been shown the Andrews curves are able to preserve means, distance (up to a constant) and variances. Which means that Andrews curves that are represented by functions close together suggest that the corresponding data points will also be close together. Now, we will demonstrate the effectiveness of the Andrew curves on the iris dataset (which we already used here). Let's create a function to compute the values of the functions give a single sample: import numpy as np def andrew_curve4(x,theta):# iris has 4 four dimensions base_functions =[lambda x : x[0]/np.sqrt(2.),lambda x : x[1]*np.sin(theta),lambda x : x[2]*np.cos(theta),lambda x : x[3]*np.sin(2.*theta)] curve = np.zeros(len(theta))for f in base_functions: curve = curve + f(x)return curve At this point we can load the dataset and plot the curves for a subset of samples: samples = np.loadtxt('iris.csv', usecols=[0,1,2,3], delimiter=',')#samples = samples - np.mean(samples)#samples = samples / np.std(samples) classes = np.loadtxt('iris.csv', usecols=[4], delimiter=',',dtype=np.str) theta = np.linspace(-np.pi,np.pi,100)import pylab as pl for s in samples[:20]:# setosa pl.plot(theta, andrew_curve4(s,theta),'r')for s in samples[50:70]:# versicolor pl.plot(theta, andrew_curve4(s,theta),'b')for s in samples[100:120]:# virginica pl.plot(theta, andrew_curve4(s,theta),'g') pl.xlim(-np.pi,np.pi) pl.show() In the plot above, the each color used represents a class and we can easily note that the lines that represent samples from the same class have similar curves.
January 29, 2015
by Giuseppe Vettigli
· 14,146 Views · 6 Likes
article thumbnail
Bulk Data Insertion into Oracle Database in C#
Bulk insertion of data into database table is a big overhead in application development.
January 28, 2015
by Ayobami Adewole
· 44,930 Views
article thumbnail
Code Coverage for Embedded Target with Eclipse, gcc and gcov
The great thing with open source tools like Eclipse and GNU (gcc, gdb) is that there is a wealth of excellent tools: one thing I had in mind to explore for a while is how to generate code coverage of my embedded application. Yes, GNU and Eclipse come with code profiling and code coverage tools, all for free! The only downside seems to be that these tools seem to be rarely used for embedded targets. Maybe that knowledge is not widely available? So here is my attempt to change this :-). Or: How cool is it to see in Eclipse how many times a line in my sources has been executed? Line Coverage in Eclipse And best of all, it does not stop here…. Coverage with Eclipse To see how much percentage of my files and functions are covered? gcov in Eclipse Or even to show the data with charts? Coverage Bar Graph View Outline In this tutorial I’m using a Freescale FRDM-K64F board: this board has ARM Cortex-M4F on it, with 1 MByte FLASH and 256 KByte of RAM. The approach used in this tutorial can be used with any embedded target, as long there is enough RAM to store the coverage data on the target. I’m using Eclipse Kepler with the ARM Launchpad GNU tools (q3 2014 release), but with small modifications any Eclipse version or GNU toolchain could be used. To generate the Code Coverage information, I’m using gcov. Freescale FRDM-K64F Board Generating Code Coverage Information with gcov gcov is an open source program which can generate code coverage information. It tells me how often each line of a program is executed. This is important for testing, as that way I can know which parts of my application actually has been executed by the testing procedures. Gcov can be used as well for profiling, but in this post I will use it to generate coverage information only. The general flow to generate code coverage is: Instrument code: Compile the application files with a special option. This will add (hidden) code and hooks which records how many times a piece of code is executed. Generate Instrumentation Information: as part of the previous steps, the compiler generates basic block and line information. This information is stored on the host as *.gcno (Gnu Coverage Notes Object?) files. Run the application: While the application is running on the target, the instrumented code will record how many the lines or blocks in the application are executed. This information is stored on the target (in RAM). Dump the recorded information: At application exit (or at any time), the recorded information needs to be stored and sent to the host. By default gcov stores information in files. As a file system might not be alway available, other methods can be used (serial connection, USB, ftp, …) to send and store the information. In this tutorial I show how the debugger can be used for this. The information is stored as *.gcda (Gnu Coverage Data Analysis?) files. Generate the reports and visualize them with gcov. General gcov Flow gcc does the instrumentation and provides the library for code coverage, while gcov is the utility to analyze the generated data. Coverage: Compiler and Linker Options To generate the *.gcno files, the following option has to be added for each file which should generate coverage information: -fprofile-arcs -ftest-coverage :idea: There is as well the ‘–coverage’ option (which is a shortcut option) which can be used both for the compiler and linker. But I prefer the ‘full’ options so I know what is behind the options. -fprofile-arcs Compiler Option The option -fprofile-arcs adds code to the program flow to so execution of source code lines are counted. It does with instrumenting the program flow arcs. From https://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html: -fprofile-arcs Add code so that program flow arcs are instrumented. During execution the program records how many times each branch and call is executed and how many times it is taken or returns. When the compiled program exits it saves this data to a file called auxname.gcda for each source file. The data may be used for profile-directed optimizations (-fbranch-probabilities), or for test coverage analysis (-ftest-coverage). Each object file’s auxname is generated from the name of the output file, if explicitly specified and it is not the final executable, otherwise it is the basename of the source file. In both cases any suffix is removed (e.g. foo.gcda for input file dir/foo.c, or dir/foo.gcda for output file specified as -o dir/foo.o). See Cross-profiling. If you are not familiar with compiler technology or graph theory: An ‘Arc‘ (alternatively ‘edge’ or ‘branch’) is a directed link between a pair ‘Basic Blocks‘. A Basic is a sequence of code which has no branching in it (it is executed in a single sequence). For example if you have the following code: k = 0; if (i==10) { i += j; j++; } else { foo(); } bar(); Then this consists of the following four basic blocks: Basic Blocks The ‘Arcs’ are the directed edges (arrows) of the control flow. It is important to understand that not every line of the source gets instrumented, but only the arcs: This means that the instrumentation overhead (code size and data) depends how ‘complicated’ the program flow is, and not how many lines the source file has. However, there is an important aspect to know about gcov: it provides ‘condition coverage‘ if a full expression evaluates to TRUE or FALSE. Consider the following case: if (i==0 || j>=20) { In other words: I get coverage how many times the ‘if’ has been executed, but *not* how many times ‘i==0′ or ‘j>=20′ (which would be ‘decision coverage‘, which is not provided here). See http://www.bullseye.com/coverage.html for all the details. -ftest-coverage Compiler Option The second option for the compiler is -ftest-coverage (from https://gcc.gnu.org/onlinedocs/gcc-3.4.5/gcc/Debugging-Options.html): -ftest-coverage Produce a notes file that the gcov code-coverage utility (see gcov—a Test Coverage Program) can use to show program coverage. Each source file’s note file is called auxname.gcno. Refer to the -fprofile-arcs option above for a description of auxname and instructions on how to generate test coverage data. Coverage data will match the source files more closely, if you do not optimize. So this option generates the *.gcno file for each source file I decided to instrument: gcno file generated This file is needed later to visualize the data with gcov. More about this later. Adding Compiler Options So with this knowledge, I need to add -fprofile-arcs -ftest-coverage as compiler option to every file I want to profile. It is not necessary profile the full application: to save ROM and RAM and resources, I can add this option only to the files needed. Actually as a starter, I recommend to instrument a single source file only at the beginning. For this I select the properties (context menu) of my file Test.c I add the options in ‘other compiler flags': Coverage Added to Compilation File -fprofile-arcs Linker Option Profiling not only needs a compiler option: I need to tell the linker that it needs to link with the profiler library. For this I add -fprofile-arcs to the linker options: -fprofile-arcs Linker Option Coverage Stubs Depending on your library settings, you might now get a lot of unresolved symbol linker errors. This is because by default the profiling library assumes to write the profiling information to a file system. However, most file systems do *not* have a file system. To overcome this, I add a stubs for all the needed functions. I have them added with a file to my project (see latest version of that file on GitHub): /* * coverage_stubs.c * * These stubs are needed to generate coverage from an embedded target. */ #include #include #include #include #include #include #include "UTIL1.h" #include "coverage_stubs.h" /* prototype */ void gcov_exit(void); /* call the coverage initializers if not done by startup code */ void static_init(void) { void (**p)(void); extern uint32_t __init_array_start, __init_array_end; /* linker defined symbols, array of function pointers */ uint32_t beg = (uint32_t)&__init_array_start; uint32_t end = (uint32_t)&__init_array_end; while(begst_mode = S_IFCHR; return 0; } int _getpid(void) { return 1; } int _isatty(int file) { switch (file) { case STDOUT_FILENO: case STDERR_FILENO: case STDIN_FILENO: return 1; default: errno = EBADF; return 0; } } int _kill(int pid, int sig) { (void)pid; (void)sig; errno = EINVAL; return (-1); } int _lseek(int file, int ptr, int dir) { (void)file; (void)ptr; (void)dir; return 0; /* return offset in file */ } #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wreturn-type" __attribute__((naked)) static unsigned int get_stackpointer(void) { __asm volatile ( "mrs r0, msp \r\n" "bx lr \r\n" ); } #pragma GCC diagnostic pop void *_sbrk(int incr) { extern char __HeapLimit; /* Defined by the linker */ static char *heap_end = 0; char *prev_heap_end; char *stack; if (heap_end==0) { heap_end = &__HeapLimit; } prev_heap_end = heap_end; stack = (char*)get_stackpointer(); if (heap_end+incr > stack) { _write (STDERR_FILENO, "Heap and stack collision\n", 25); errno = ENOMEM; return (void *)-1; } heap_end += incr; return (void *)prev_heap_end; } int _read(int file, char *ptr, int len) { (void)file; (void)ptr; (void)len; return 0; /* zero means end of file */ } :idea: In this code I’m using the UTIL1 (Utility) Processor Expert component, available on SourceForge. If you do not want/need this, you can remove the lines with UTIL1. - Coverage Stubs File in Project Coverage Constructors There is one important thing to mention: the coverage data structures need to be initialized, similar to constructors for C++. Depending on your startup code, this might *not* be done automatically. Check your linker .map file for some _GLOBAL__ symbols: .text._GLOBAL__sub_I_65535_0_TEST_Test 0x0000395c 0x10 ./Sources/Test.o Such a symbol should exist for every source file which has been instrumented with coverage information. These are functions which need to be called as part of the startup code. Set a breakpoint in your code at the given address to check if it gets called. If not, you need to call it yourself. :!: Typically I use the linker option ‘-nostartfiles’), and I have my startup code. In that case, these constructors are not called by default, so I need to do myself. See http://stackoverflow.com/questions/6343348/global-constructor-call-not-in-init-array-section In my linker file I have this: .init_array : { PROVIDE_HIDDEN (__init_array_start = .); KEEP (*(SORT(.init_array.*))) KEEP (*(.init_array*)) PROVIDE_HIDDEN (__init_array_end = .); } > m_text This means that there is a list of constructor function pointers put together between __init_array_start and __init_array_end. So all what I need is to iterate through this array and call the function pointers: /* call the coverage initializers if not done by startup code */ void static_init(void) { void (**p)(void); extern uint32_t __init_array_start, __init_array_end; /* linker defined symbols, array of function pointers */ uint32_t beg = (uint32_t)&__init_array_start; uint32_t end = (uint32_t)&__init_array_end; while(beg stack) { _write (STDERR_FILENO, "Heap and stack collision\n", 25); errno = ENOMEM; return (void *)-1; } heap_end += incr; return (void *)prev_heap_end; } :!: It might be that several kBytes of heap are needed. So if you are running in a memory constraint system, be sure that you have enough RAM available. The above implementation assumes that I have space between my heap end and the stack area. :!: If your memory mapping/linker file is different, of course you will need to change that _sbrk() implementation. Compiling and Building Now the application should compile and link without errors.Check that the .gcno files are generated: :idea: You might need to refresh the folder in Eclipse. - .gcno files generated In the next steps I’m showing how to get the coverage data as *.gcda files to the host using gdb. Using Debugger to get the Coverage Data The coverage data gets dumped when _exit() gets called by the application. Alternatively I could call gcov_exit() or __gcov_flush() any time. What it then does is Open the *.gcda file with _open() for every instrumented source file. Write the data to the file with _write(). So I can set a breakpoint in the debugger to both _open() and _write() and have all the data I need :-) With _open() I get the file name, and I store it in a global pointer so I can reference it in _write(): static const unsigned char *fileName; /* file name used for _open() */ int _open (const char *ptr, int mode) { (void)mode; fileName = (const unsigned char*)ptr; /* store file name for _write() */ return 0; } In _write() I get a pointer to the data and the length of the data. Here I can dump the data to a file using the gdb command: dump binary memory I could use a calculator to calculate the memory dump range, but it is much easier if I let the program generate the command line for gdb :-): int _write(int file, char *ptr, int len) { static unsigned char gdb_cmd[128]; /* command line which can be used for gdb */ (void)file; /* construct gdb command string */ UTIL1_strcpy(gdb_cmd, sizeof(gdb_cmd), (unsigned char*)"dump binary memory "); UTIL1_strcat(gdb_cmd, sizeof(gdb_cmd), fileName); UTIL1_strcat(gdb_cmd, sizeof(gdb_cmd), (unsigned char*)" 0x"); UTIL1_strcatNum32Hex(gdb_cmd, sizeof(gdb_cmd), (uint32_t)ptr); UTIL1_strcat(gdb_cmd, sizeof(gdb_cmd), (unsigned char*)" 0x"); UTIL1_strcatNum32Hex(gdb_cmd, sizeof(gdb_cmd), (uint32_t)(ptr+len)); return 0; } That way I can copy the string in the gdb debugger: Generated GDB Memory Dump Command That command gets pasted and executed in the gdb console: gdb command line After execution of the program, the *.gcda file gets created (refresh might be necessary to show it up): gcda file created Repeat this for all instrumented files as necessary. Showing Coverage Information To show the coverage information, I need the *.gcda, the *.gcno plus the .elf file. :idea: Use Refresh if not all files are shown in the Project Explorer view Files Ready to Show Coverage Information Then double-click on the gcda file to show coverage results: Double Click on gcda File Press OK, and it opens the gcov view. Double click on file in that view to show the details: gcov Views Use the chart icon to create a chart view: Chart view Bar Graph View Video of Steps to Create and Use Coverage The following video summarizes the steps needed: Data and Code Overhead Instrumenting code to generate coverage information means that it is an intrusive method: it impacts the application execution speed, and needs extra RAM and ROM. How much heavily depends on the complexity of the control flow and on the number of arcs. Higher compiler optimizations would reduce the code size footprint, however optimizations are not recommended for coverage sessions, as this might make the job of the coverage much harder. I made a quick comparison using my test application. I used the ‘size’ GNU command (see “Printing Code Size Information in Eclipse”). Without coverage enabled, the application footprint is: arm-none-eabi-size --format=berkeley "FRDM-K64F_Coverage.elf" text data bss dec hex filename 6360 1112 5248 12720 31b0 FRDM-K64F_Coverage.elf With coverage enabled only for Test.c gave: arm-none-eabi-size --format=berkeley "FRDM-K64F_Coverage.elf" text data bss dec hex filename 39564 2376 9640 51580 c97c FRDM-K64F_Coverage.elf Adding main.c to generate coverage gives: arm-none-eabi-size --format=berkeley "FRDM-K64F_Coverage.elf" text data bss dec hex filename 39772 2468 9700 51940 cae4 FRDM-K64F_Coverage.elf So indeed there is some initial add-up because of the coverage library, but afterwards adding more source files does not add up much. Summary It took me a while and reading many articles and papers to get code coverage implemented for an embedded target. Clearly, code coverage is easier if I have a file system and plenty of resources available. But I’m now able to retrieve coverage information from a rather small embedded system using the debugger to dump the data to the host. It is not practical for large sets of files, but at least a starting point :-). I have committed my Eclipse Kepler/Launchpad project I used in this tutorial on GitHub. Ideas I have in my mind: Instead using the debugger/gdb, use FatFS and SD card to store the data Exploring how to use profiling Combining multiple coverage runs Happy Covering :-) Links: Blog article who helped me to explore gcov for embedded targets: http://simply-embedded.blogspot.ch/2013/08/code-coverage-introduction.html Paper about using gcov for Embedded Systems: http://sysrun.haifa.il.ibm.com/hrl/greps2007/papers/gcov-on-an-embedded-system.pdf Article about coverage options for GNU compiler and linker: http://bobah.net/d4d/tools/code-coverage-with-gcov How to call static constructor methods manually: http://stackoverflow.com/questions/6343348/global-constructor-call-not-in-init-array-section Article about using gcov with lcov: https://qiaomuf.wordpress.com/2011/05/26/use-gcov-and-lcov-to-know-your-test-coverage/ Explanation of different coverage methods and terminology: http://www.bullseye.com/coverage.html
January 28, 2015
by Erich Styger
· 15,911 Views
article thumbnail
Improving Lock Performance in Java
After we introduced locked thread detection to Plumbr couple of months ago, we have started to receive queries similar to “hey, great, now I understand what is causing my performance issues, but what I am supposed to do now?” We are working hard to build the solution instructions into our own product, but in this post I am going to share several common techniques you can apply independent of the tool used for detecting the lock. The methods include lock splitting, concurrent data structures, protecting the data instead of the code and lock scope reduction. Locking is not evil, lock contention is Whenever you face a performance problem with the threaded code there is a chance that you will start blaming locks. After all, common “knowledge” is that locks are slow and limit scalability. So if you are equipped with this “knowledge” and start to optimize the code and getting rid of locks there is a chance that you end up introducing nasty concurrency bugs that will surface later on. So it is important to understand the difference between contended and uncontended locks. Lock contention occurs when a thread is trying to enter the synchronized block/method currently executed by another thread. This second thread is now forced to wait until the first thread has completed executing the synchronized block and releases the monitor. When only one thread at a time is trying to execute the synchronized code, the lock stays uncontended. As a matter of fact, synchronization in JVM is optimized for the uncontended case and for the vast majority of the applications, uncontended locks pose next to no overhead during execution. So, it is not locks you should blame for performance, but contended locks. Equipped with this knowledge, lets see what we can do to reduce either the likelihood of contention or the length of the contention. Protect the data not the code A quick way to achieve thread-safety is to lock access to the whole method. For example, take look at the following example, illustrating a naive attempt to build an online poker server: class GameServer { public Map<> tables = new HashMap>(); public synchronized void join(Player player, Table table) { if (player.getAccountBalance() > table.getLimit()) { List tablePlayers = tables.get(table.getId()); if (tablePlayers.size() < 9) { tablePlayers.add(player); } } } public synchronized void leave(Player player, Table table) {/*body skipped for brevity*/} public synchronized void createTable() {/*body skipped for brevity*/} public synchronized void destroyTable(Table table) {/*body skipped for brevity*/} } The intentions of the author have been good - when new players join() the table, there must be a guarantee that the number of players seated at the table would not exceed the table capacity of nine. But whenever such a solution would actually be responsible for seating players to tables - even on a poker site with moderate traffic, the system would be doomed to constantly trigger contention events by threads waiting for the lock to be released. Locked block contains account balance and table limit checks which potentially can involve expensive operations both increasing the likelihood and length of the contention. First step towards solution would be making sure we are protecting the data, not the code by moving the synchronization from the method declaration to the method body. In the minimalistic example above, it might not change much at the first place. But lets consider the whole GameServerinterface, not just the single join() method: class GameServer { public Map> tables = new HashMap>(); public void join(Player player, Table table) { synchronized (tables) { if (player.getAccountBalance() > table.getLimit()) { List tablePlayers = tables.get(table.getId()); if (tablePlayers.size() < 9) { tablePlayers.add(player); } } } } public void leave(Player player, Table table) {/* body skipped for brevity */} public void createTable() {/* body skipped for brevity */} public void destroyTable(Table table) {/* body skipped for brevity */} } What originally seemed to be a minor change, now affects the behaviour of the whole class. Whenever players were joining tables, the previously synchronized methods locked on theGameServer instance (this) and introduced contention events to players trying to simultaneouslyleave() tables. Moving the lock from the method signature to the method body postpones the locking and reduces the contention likelihood. Reduce the lock scope Now, after making sure it is the data we actually protect, not the code, we should make sure our solution is locking only what is necessary - for example when the code above is rewritten as follows: public class GameServer { public Map> tables = new HashMap>(); public void join(Player player, Table table) { if (player.getAccountBalance() > table.getLimit()) { synchronized (tables) { List tablePlayers = tables.get(table.getId()); if (tablePlayers.size() < 9) { tablePlayers.add(player); } } } } //other methods skipped for brevity } then the potentially time-consuming operation of checking player account balance (which potentially can involve IO operations) is now outside the lock scope. Notice that the lock was introduced only to protect against exceeding the table capacity and the account balance check is not anyhow part of this protective measure. Split your locks When we look at the last code example, you can clearly notice that the whole data structure is protected by the same lock. Considering that we might hold thousands of poker tables in this structure, it still poses a high risk for contention events as we have to protect each table separately from overflowing in capacity. For this there is an easy way to introduce individual locks per table, such as in the following example: public class GameServer { public Map> tables = new HashMap>(); public void join(Player player, Table table) { if (player.getAccountBalance() > table.getLimit()) { List tablePlayers = tables.get(table.getId()); synchronized (tablePlayers) { if (tablePlayers.size() < 9) { tablePlayers.add(player); } } } } //other methods skipped for brevity } Now, if we synchronize the access only to the same table instead of all the tables, we have significantly reduced the likelihood of locks becoming contended. Having for example 100 tables in our data structure, the likelihood of the contention is now 100x smaller than before. Use concurrent data structures Another improvement is to drop the traditional single-threaded data structures and use data structures designed explicitly for concurrent usage. For example, when picking ConcurrentHashMapto store all your poker tables would result in code similar to following: public class GameServer { public Map> tables = new ConcurrentHashMap>(); public synchronized void join(Player player, Table table) {/*Method body skipped for brevity*/} public synchronized void leave(Player player, Table table) {/*Method body skipped for brevity*/} public synchronized void createTable() { Table table = new Table(); tables.put(table.getId(), table); } public synchronized void destroyTable(Table table) { tables.remove(table.getId()); } } The synchronization in join() and leave() methods is still behaving as in our previous example, as we need to protect the integrity of individual tables. So no help from ConcurrentHashMap in this regards. But as we are also creating new tables and destroying tables in createTable() and destroyTable()methods, all these operations to the ConcurrentHashMap are fully concurrent, permitting to increase or reduce the number of tables in parallel. Other tips and tricks Reduce the visibility of the lock. In the example above, the locks are declared public and are thus visible to the world, so there is there is a chance that someone else will ruin your work by also locking on your carefully picked monitors. Check out java.util.concurrent.locks to see whether any of the locking strategies implemented there will improve the solution. Use atomic operations. The simple counter increase we are actually conducting in example above does not actually require a lock. Replacing the Integer in count tracking withAtomicInteger would most suit this example just fine. Hope the article helped you to solve the lock contention issues, independent of whether you are using Plumbr automatic lock detection solution or manually extracting the information from thread dumps.
January 22, 2015
by Nikita Salnikov-Tarnovski
· 11,740 Views
article thumbnail
Implementing Ehcache using Spring context and Annotations
Part 1 – Configuring Ehcache with Spring Ehcache is most widely used open source cache for boosting performance, offloading your database, and simplifying scalability. It is very easy to configure Ehcache with Spring context xml. Assuming you have a working Spring configured application, here we discuss how to integrate Ehcache with Spring. In order to configure it, we need to add a CacheManager into the Spring context file. Code snippet added below In ‘ehcache’ bean, we are referring to ‘Ehcache.xml’ file which will contain all ehcache configurations. Sample ehcache file is added below. You can configure this file according to your project needs. Here you can two caches, defaultCache and one defined with name ‘TestCache’. DefaultCache configuration is applied to any cache that is not explicitly configured. Part 2 - Enabling Caching Annotations In order to used Spring provided java annotations , we need to declarative enable cache annotations in Spring config file. Code snippet added below. In order to use above annotation declaration, we need to add cache namespace into the spring file. Code snippet added below. Spring Annotations for caching @Cacheable triggers cache population @CacheEvict triggers cache eviction @CachePut updates the cache without interfering with the method execution I will give brief description and practical implementation of these annotations. For detailed explanations please refer spring documentation for caching . @Cacheable - This annotation means that the return value of the corresponding method can be cached and multiple invocation of this method with same arguments must populate the return value from cache without executing the method. Code snippet added below. @Cacheable("customer") public Customer findCustomer(String custId) {...} Each time the method is called, the cache with name ‘customer’ is checked to see whether the invocation has been already executed for the same ‘custId’. @CachePut - This annotation is used to update the cache without interfering the method execution. Method will always be executed and its result will be replaced in the cache. This annoatation is used for cache population. @CachePut("customer") public Customer updateBook(String custId){...} @CacheEvict – This annotation is used for cache eviction, used to remove stale or unused data from the cache. @CacheEvict(value="customer", allEntries=true) public void unloadCustomer(String newBatch) With above configurations, all entries in the ‘customer’ cache will be removed. Above description will give head start to configure Ehcachewith spring and use some of the caching annotations.
January 21, 2015
by Roshan Thomas
· 12,310 Views
article thumbnail
Lambda Architecture for Big Data
An increasing number of systems are being built to handle the Volume, Velocity and Variety of Big Data, and hopefully help gain new insights and make better business decisions. Here, we will look at ways to deal with Big Data’s Volume and Velocity simultaneously, within a single architecture solution. Volume + Velocity Apache Hadoop provides both reliable storage (HDFS) and a processing system (MapReduce) for large data sets across clusters of computers. MapReduce is a batch query processor that is targeted at long-running background processes. Hadoop can handle Volume. But to handle Velocity, we need real-time processing tools that can compensate for the high-latency of batch systems, and serve the most recent data continuously, as new data arrives and older data is progressively integrated into the batch framework. Therefore we need both batch and real-time to run in parallel, and add a real-time computational system (e.g. Apache Storm) to our batch framework. This architectural combination of batch and real-time computation is referred to as a Lambda Architecture (λ). Generic Lambda λ has three layers: The Batch Layer manages the master data and precomputes the batch views The Speed Layer serves recent data only and increments the real-time views The Serving Layer is responsible for indexing and exposing the views so that they can be queried. The three layers are outlined in the below diagram along with a sample choice of technology stacks: Incoming data is dispatched to both Batch and Speed layers for processing. At the other end, queries are answered by merging both batch and real-time views. Note that real-time views are transient by nature and their data is discarded (making room for newer data) once propagated through the Batch and Serving layers. Most of the complexity is pushed onto the much smaller Speed layer where the results are only temporary, a process known as “complexity isolation“. We are indeed isolating the complexity of concurrent data updates in a layer that is regularly purged and kept small in size. λ is technology agnostic. The data pipeline is broken down into layers with clear demarcation of responsibilities, and at each layer, we can choose from a number of technologies. The Speed layer for instance could use either Apache Storm, or Apache Spark Streaming, or Spring “XD” ( eXtreme Data) etc. How do we recover from mistakes in λ ? Basically, we recompute the views. If that takes too long, we just revert to the previous, non-corrupted versions of our data. We can do that because of data immutability in the master dataset: data is never updated, only appended to (time-based ordering). The system is therefore Human Fault-Tolerant: if we write bad data, we can just remove that data altogether and recompute. Unified Lambda The downside of λ is its inherent complexity. Keeping in sync two already complex distributed systems is quite an implementation and maintenance challenge. People have started to look for simpler alternatives that would bring just about the same benefits and handle the full problem set. There are basically three approaches: 1) Adopt a pure streaming approach, and use a flexible framework such as Apache Samza to provide some type of batch processing. Although its distributed streaming layer is pluggable, Samza typically relies on Apache Kafka. Samza’s streams are replayable, ordered partitions. Samza can be configured for batching, i.e. consume several messages from the same stream partition in sequence. 2) Take the opposite approach, and choose a flexible Batch framework that would also allow micro-batches, small enough to be close to real-time, with Apache Spark/Spark Streaming or Storm’s Trident. Spark streaming is essentially a sequence of small batch processes that can reach latency as low as one second.Trident is a high-level abstraction on top of Storm that can process streams as small batches as well as do batch aggregation. 3) Use a technology stack already combining batch and real-time, such as Spring “XD”, Summingbird or Lambdoop. Summingbird (“Streaming MapReduce”) is a hybrid system where both batch/real-time workflows can be run at the same time and the results merged automatically.The Speed layer runs on Storm and the Batch layer on Hadoop, Lambdoop (Lambda-Hadoop, with HBase, Storm and Redis) also combines batch/real-time by offering a single API for both processing paradigms: The integrated approach (unified λ) seeks to handle Big Data’s Volume and Velocity by featuring a hybrid computation model, where both batch and real-time data processing are combined transparently. And with a unified framework, there would be only one system to learn, and one system to maintain.
January 17, 2015
by Tony Siciliani
· 40,668 Views · 6 Likes
article thumbnail
Structurizr: System Context Diagram as Code
as i said in resolving the conflict between software architecture and code , my focus for this year is representing a software architecture model as code. in simple sketches for diagramming your software architecture , i showed an example system context diagram for my techtribes.je website. it's a simple diagram that shows techtribes.je in the middle, surrounded by the key types of users and system dependencies. it's your typical "big picture" view. this diagram was created using omnigraffle (think microsoft visio for mac os x) and it's exactly that - a static diagram that needs to be manually kept up to date. instead, wouldn't it be great if this diagram was based upon a model that we could better version control, collaborate on and visualize? if you're not sure what i mean by a "model", take a look at models, sketches and everything in between . this is basically what the aim of structurizr is. it's a way to describe a software architecture model as code, and then visualize it in a simple way. the structurizr java library is available on github and you can download a prebuilt binary . just as a warning, this is very much a work in progress and so don't be surprised if things change! here's some java code to recreate the techtribes.je system context diagram. package com.structurizr.example; import com.structurizr.io.json.jsonwriter; import com.structurizr.model.location; import com.structurizr.model.model; import com.structurizr.model.person; import com.structurizr.model.softwaresystem; import com.structurizr.view.systemcontextview; import com.structurizr.view.viewset; import java.io.stringwriter; /** * this is a model of the system context for the techtribes.je system, * the code for which can be found at https://github.com/techtribesje/techtribesje */ public class techtribessystemcontext { public static void main(string[] args) throws exception { // create a model and the software system we want to describe model model = new model("techtribes.je", "this is a model of the system context for the techtribes.je system, the code for which can be found at https://github.com/techtribesje/techtribesje"); softwaresystem techtribes = model.addsoftwaresystem(location.internal, "techtribes.je", "techtribes.je is the only way to keep up to date with the it, tech and digital sector in jersey and guernsey, channel islands"); // create the various types of people (roles) that use the software system person anonymoususer = model.addperson(location.external, "anonymous user", "anybody on the web."); anonymoususer.uses(techtribes, "view people, tribes (businesses, communities and interest groups), content, events, jobs, etc from the local tech, digital and it sector."); person authenticateduser = model.addperson(location.external, "aggregated user", "a user or business with content that is aggregated into the website."); authenticateduser.uses(techtribes, "manage user profile and tribe membership."); person adminuser = model.addperson(location.external, "administration user", "a system administration user."); adminuser.uses(techtribes, "add people, add tribes and manage tribe membership."); // create the various software systems that techtribes.je has a dependency on softwaresystem twitter = model.addsoftwaresystem(location.external, "twitter", "twitter.com"); techtribes.uses(twitter, "gets profile information and tweets from."); softwaresystem github = model.addsoftwaresystem(location.external, "github", "github.com"); techtribes.uses(github, "gets information about public code repositories from."); softwaresystem blogs = model.addsoftwaresystem(location.external, "blogs", "rss and atom feeds"); techtribes.uses(blogs, "gets content using rss and atom feeds from."); // now create the system context view based upon the model viewset viewset = new viewset(model); systemcontextview contextview = viewset.createcontextview(techtribes); contextview.addallsoftwaresystems(); contextview.addallpeople(); // and output the model and view to json (so that we can render it using structurizr.com) jsonwriter jsonwriter = new jsonwriter(true); stringwriter stringwriter = new stringwriter(); jsonwriter.write(viewset, stringwriter); system.out.println(stringwriter.tostring()); } } executing this code creates this json , which you can then copy and paste into the try it page of structurizr. the result (if you move the boxes around) is something like this. don't worry, there will eventually be an api for uploading software architecture models and the diagrams will get some styling, but it proves the concept. what we have then is an api that implements the various levels in my c4 software architecture model, with a simple browser-based rendering tool. hopefully that's a nice simple introduction of how to represent a software architecture model as code, and gives you a flavour for the sort of direction i'm taking it. having the software architecture as code provides some interesting opportunities that you don't get with static diagrams from visio, etc and the ability to keep the models up to date automatically by scanning the codebase is what i find particularly exciting. if you have any thoughts on this, please do drop me a note.
January 16, 2015
by Simon Brown
· 6,790 Views · 4 Likes
article thumbnail
AngularJS Two-Way Data Binding
Traditional web development builds a bridge between the front end, where the user performs their manipulations of the application’s data, and the back end, where that data is stored. In traditional web development, this process is driven by successive networking calls, communicating changes between the server and the client via re-rendering the involved pages. AngularJS enhances this with two-way data binding. Below we’ll look at what two-way data binding is, and how it differs from the traditional data processing approach. The Traditional Approach Most web frameworks focus on one-way data binding. This involves reading the input from the DOM, serializing the data, sending it to the server, waiting for the process to finish, then modifying the DOM to indicate any errors, or reloading the DOM if the call is successful. While this provides a traditional web application all the time it needs to perform data processing, this benefit is only really applicable to web apps with highly complex data structures. If your application has a simpler data format, with relatively flat models, then the extra work can needlessly complicate the process. Furthermore, all models need to wait for server confirmation before their data can be updated, meaning that related data depending upon those models won’t have the latest information. Tying Together the UI and the Model AngularJS addresses this with two-way data binding. With two-way data binding, the user interface changes are immediately reflected in the underlying data model, and vice-versa. This allows the data model to serve as an atomic unit that the view of the application can always depend upon to be accurate. Many web frameworks implement this type of data binding with a complex series of event listeners and event handlers – an approach that can quickly become fragile. AngularJS, on the other hand, makes this approach to data a primary part of its architecture. Instead of creating a series of callbacks to handle the changing data, AngularJS does this automatically without any needed intervention by the programmer Benefits and Considerations The primary benefit of two-way data binding is that updates to (and retrievals from) the underlying data store happen more or less automatically. When the data store updates, the UI updates as well. This allows you to remove a lot of logic from the front-end display code, particularly when making effective use of AngularJS’s declarative approach to UI presentation. In essence, it allows for true data encapsulation on the front-end, reducing the need to do complex and destructive manipulation of the DOM. While this solves a lot of problems with a website’s presentation architecture, there are some disadvantages to take into consideration. First, AngularJS uses a dirty-checking approach that can be slow in some browsers – not a problem for thin presentation pages, but any page with heavy processing may run into problems in older browsers. Additionally, two-way binding is only truly beneficial for relatively simple objects. Any data that requires heavy parsing work, or extensive manipulation and processing, will simply not work well with two-way binding. Additionally, some uses of Angular – such as using the same binding directive more than once – can break the data binding process. Conclusion While the traditional approach to data binding has a lot of benefits when it comes to performing complex data manipulations and calculations, it can introduce some problems with respect to the design of the web application’s front-end architecture. With AngularJS’s use of two-way data binding, your application can greatly simplify its presentation layer, allowing the UI to be built off of a cleaner, less-destructive approach to DOM presentation. While it isn’t useful in every situation, the two-way data binding AngularJS provides can greatly ease web application development, and reduce the pain faced by your front-end developers. Build your Angular app and connect it to any database with Backand today. – Get started now.
January 13, 2015
by Itay Herskovits
· 6,794 Views
article thumbnail
Byte Buddy, an alternative to cglib and Javassist
Byte Buddy is a code generation library for creating Java classes during the runtime of a Java application and without the help of a compiler. Other than the code generation utilities that ship with the Java Class Library, Byte Buddy allows the creation of arbitrary classes and is not limited to implementing interfaces for the creation of runtime proxies. In order to use Byte Buddy, one does not require an understanding of Java byte code or the class file format. In contrast, Byte Buddy’s API aims for code that is concise and easy to understand for everybody. Nevertheless, Byte Buddy remains fully customizable down to the possibility of defining custom byte code. Furthermore, the API was designed to be as non-intrusive as possible and as a result, Byte Buddy does not leave any trace in the classes that were created by it. For this reason, the generated classes can exist without requiring Byte Buddy on the class path. Because of this feature, Byte Buddy’s mascot was chosen to be a ghost. Byte Buddy is written in Java 6 but supports the generation of classes for any Java version. Byte Buddy is a light-weight library and only depends on the visitor API of the Java byte code parser library ASM which does itself not require any further dependencies. At first sight, runtime code generation can appear to be some sort of black magic that should be avoided and only few developers write applications that explicitly generate code during their runtime. However, this picture changes when creating libraries that need to interact with arbitrary code and types that are unknown at compile time. In this context, a library implementer must often choose between either requiring a user to implement library-proprietary interfaces or to generate code at runtime when the user’s types becomes first known to the library. Many known libraries such as for example Spring or Hibernate choose the latter approach which is popular among their users under the term of using Plain Old Java Objects. As a result, code generation has become an ubiquitous concept in the Java space. Byte Buddy is an attempt to innovate the runtime creation of Java types in order to provide a better tool set to those relying on code generation. Hello World Saying Hello World with Byte Buddy is as easy as it can get. Any creation of a Java class starts with an instance of the ByteBuddy class which represents a configuration for creating new types: Class dynamicType = new ByteBuddy() .subclass(Object.class) .method(named("toString")).intercept(FixedValue.value("Hello World!")) .make() .load(getClass().getClassLoader(), ClassLoadingStrategy.Default.WRAPPER) .getLoaded(); assertThat(dynamicType.newInstance().toString(), is("Hello World!")); The default ByteBuddy configuration which is used in the above example creatse a Java class in the newest version of the class file format that is understood by the processing Java virtual machine. As hopefully obvious from the example code, the created type will extend the Object class and intercept its toString method which should return a fixed value of Hello World!. The method to be intercepted is identified by a so-called method matcher. In the above example, a predefined method matcher named(String) is used which identifies a method by its exact name. Byte Buddy comes with numerous predefined and well-tested method matchers which are collected in the MethodMatchers class. The creation of custom matchers is however as simple as implementing the (functional) MethodMatcher interface. For implementing the toString method, the FixedValue class defines a constant return value for the intercepted method. Defining a constant value is only one example of many method interceptors that ship with Byte Buddy. By implementing the Instrumentation interface, a method could however even be defined by custom byte code. Finally, the described Java class is created and then loaded into the Java virtual machine. For this purpose, a target class loader is required as well as a class loading strategy where we choose a wrapper strategy. The latter creates a new child class loader which wraps the given class loader and only knows about the newly created dynamic type. Eventually, we can convince ourselves of the result by calling the toString method on an instance of the created class and finding the return value to represent the constant value we expected. Where to go from here? Byte Buddy is a comprehensive library and we only scratched the surface of Byte Buddy's capabilities. However, Byte Buddy aims for being easy to use by providing a domain-specific language for creating classes. Most runtime code generation can be done by writing readable code and without any knowledge of Java's class file format. If you want to learn more about Byte Buddy, you can find such a tutorial on Byte Buddy's web page. Furthermore, Byte Buddy comes with a detailed in-code documentation and extensive test case coverage which can also serve as example code. you can also find the source code of Byte Buddy on GitHub .
January 11, 2015
by Rafael Winterhalter
· 10,791 Views · 6 Likes
article thumbnail
Need Micro Caching? Memoization to the Rescue
Caching solves wide sort of performance problems. There are many ways to integrate caching into our applications. For example when we use Spring there is easy to use @Cacheable support. Quite easy but we still have to configure cache manager, cache regions, etc. Sometimes it's unfortunately like taking a sledgehammer to crack a nut. So what can we do to "go lighter"? There is a technique called memoization. Technically it's as easy as pie but true genius lies in simplicity. Model solution looks as follows: public Foo getValue() { if (storedValue == null) { storedValue = retrieveFoo(); } return storedValue; } As you can see there is no problem in implementing it manually, but as long as we remember about DRY rule we can use already implemented solutions which additionally provides thread safety. Pretty good idea is to use Guava library. // create Supplier memoizer = Suppliers.memoize(this::retrieveFoo); // and use Foo variable = memoizer.get(); Sometimes it's enough but what can we do if we need to specify TTL for our value? We have to store (cache) retrieved value only for few seconds and after exceeding defined duration get this value one more time? One more time we can use functionality provided by Guava. Supplier memoizer = Suppliers.memoizeWithExpiration(this::retrieveFoo, 5, TimeUnit.SECONDS); The above line builds memoizer with TTL = 5 seconds. As you can see - simple... but powerful :)
January 6, 2015
by Jakub Kubrynski
· 17,895 Views
article thumbnail
On Heap vs Off Heap Memory Usage
I was recently asked about the benefits and wisdom of using off heap memory in Java. The answers may be of interest to others facing the same choices. Off heap memory is nothing special. The thread stacks, application code, NIO buffers are all off heap. In fact in C and C++, you only have unmanaged memory as it does not have a managed heap by default. The use of managed memory or "heap" in Java is a special feature of the language. Note: Java is not the only language to do this. new Object() vs Object pool vs Off Heap memory. new Object() Before Java 5.0, using object pools was very popular. Creating objects was still very expensive. However, from Java 5.0, object allocation and garbage cleanup was made much cheaper, and developers found they got a performance speed up and a simplification of their code by removing object pools and just creating new objects whenever needed. Before Java 5.0, almost any object pool, even an object pool which used objects provided an improvement, from Java 5.0 pooling only expensive objects obviously made sense e.g. threads, socket and database connections. Object pools In the low latency space it was still apparent that recycling mutable objects improved performance by reduced pressure on your CPU caches. These objects have to have simple life cycles and have a simple structure, but you could see significant improvements in performance and jitter by using them. Another area where it made sense to use object pools is when loading large amounts of data with many duplicate objects. With a significant reduction in memory usage and a reduction in the number of objects the GC had to manage, you saw a reduction in GC times and an increase in throughput. These object pools were designed to be more light weight than say using a synchronized HashMap, and so they still helped. Take this StringInterner class as an example. You pass it a recycled mutable StringBuilder of the text you want as a String and it will provide a String which matches. Passing a String would be inefficient as you would have already created the object. The StringBuilder can be recycled. Note: this structure has an interesting property that requires no additional thread safety features, like volatile or synchronized, other than is provided by the minimum Java guarantees. i.e. you can see the final fields in a String correctly and only read consistent references. public class StringInterner { private final String[] interner; private final int mask; public StringInterner(int capacity) { int n = Maths.nextPower2(capacity, 128); interner = new String[n]; mask = n - 1; } private static boolean isEqual(@Nullable CharSequence s, @NotNull CharSequence cs) { if (s == null) return false; if (s.length() != cs.length()) return false; for (int i = 0; i < cs.length(); i++) if (s.charAt(i) != cs.charAt(i)) return false; return true; } @NotNull public String intern(@NotNull CharSequence cs) { long hash = 0; for (int i = 0; i < cs.length(); i++) hash = 57 * hash + cs.charAt(i); int h = (int) Maths.hash(hash) & mask; String s = interner[h]; if (isEqual(s, cs)) return s; String s2 = cs.toString(); return interner[h] = s2; } } Off heap memory usage Using off heap memory and using object pools both help reduce GC pauses, this is their only similarity. Object pools are good for short lived mutable objects, expensive to create objects and long live immutable objects where there is a lot of duplication. Medium lived mutable objects, or complex objects are more likely to be better left to the GC to handle. However, medium to long lived mutable objects suffer in a number of ways which off heap memory solves. Off heap memory provides; Scalability to large memory sizes e.g. over 1 TB and larger than main memory. Notional impact on GC pause times. Sharing between processes, reducing duplication between JVMs, and making it easier to split JVMs. Persistence for faster restarts or replying of production data in test. The use of off heap memory gives you more options in terms of how you design your system. The most important improvement is not performance, but determinism. Off heap and testing One of the biggest challenges in high performance computing is reproducing obscure bugs and being able to prove you have fixed them. By storing all your input events and data off heap in a persisted way you can turn your critical systems into a series of complex state machines. (Or in simple cases, just one state machine) In this way you get reproducible behaviour and performance between test and production.A number of investment banks use this technique to replay a system reliably to any event in the day and work out exactly why that event was processed the way it was. More importantly, once you have a fix you can show that you have fixed the issue which occurred in production, instead of finding an issue and hoping this was the issue.Along with deterministic behaviour comes deterministic performance. In test environments, you can replay the events with realistic timings and show the latency distribution you expect to get in production. Some system jitter can't be reproduce esp if the hardware is not the same, but you can get pretty close when you take a statistical view. To avoid taking a day to replay a day of data you can add a threshold. e.g. if the time between events is more than 10 ms you might only wait 10 ms. This can allow you to replay a day of events with realistic timing in under an hour and see whether your changes have improved your latency distribution or not. By going more low level don't you lose some of "compile once, run anywhere"? To some degree this is true, but it is far less than you might think. When you are working closer the processor and so you are more dependant on how the processor, or OS behaves. Fortunately, most systems use AMD/Intel processors and even ARM processors are becoming more compatible in terms of the low level guarantees they provide. There is also differences in the OSes, and these techniques tend to work better on Linux than Windows. However, if you develop on MacOSX or Windows and use Linux for production, you shouldn't have any issues. This is what we do at Higher Frequency Trading. What new problems are we creating by using off heap? Nothing comes for free, and this is the case with off heap. The biggest issue with off heap is your data structures become less natural. You either need a simple data structure which can be mapped directly to off heap, or you have a complex data structure which serializes and deserializes to put it off heap. Obvious using serialization has its own headaches and performance hit. Using serialization thus much slower than on heap objects.In the financial world, most high ticking data structure are flat and simple, full of primitives which maps nicely off heap with little overhead. However, this doesn't apply in all applications and you can get complex nested data structures e.g. graphs, which you can end up having to cache some objects on-heap as well.Another problem is that the JVM limits how much of the system you can use. You don't have to worry about the JVM overloading the system so much. With off heap, some limitations are lifted and you can use data structures much larger than main memory, and you start having to worry about what kind of disk sub-system you have if you do this. For example, you don't want to be paging to a HDD which has 80 IOPS, instead you are likely to want an SSD with 80,000 IOPS (Input/Ouput Operations per Second) or better i.e. 1000x faster. How does OpenHFT help? OpenHFT has a number of libraries to hide the fact you are really using native memory to store your data. These data structures are persisted and can be used with little or no garbage. These are used in applications which run all day without a minor collection Chronicle Queue - Persisted queue of events. Supports concurrent writers across JVMs on the same machine and concurrent readers across machines. Micro-second latencies and sustained throughputs in the millions of messages per second. Chronicle Map - Native or Persisted storage of a key-value Map. Can be shared between JVMs on the same machine, replicated via UDP or TCP and/or accessed remotely via TCP. Micro-second latencies and sustained read/write rates in the millions of operations per second per machine. Thread Affinity - Binding of critical threads to isolated cores or logical cpus to minimise jitter. Can reduce jitter by a factor of 1000. Which API to use? If you need to record every event -> Chronicle Queue If you only need the latest result for a unique key -> Chronicle Map If you care about 20 micro-second jitter -> Thread Affinity Conclusion Off heap memory can have challenges but also come with a lot of benefits. Where you see the biggest gain and compares with other solutions introduced to achieve scalability. Off heap is likely to be simpler and much faster than using partitioned/sharded on heap caches, messaging solutions, or out of process databases. By being faster, you may find that some of the tricks you need to do to give you the performance you need are no longer required. e.g. off heap solutions can support synchronous writes to the OS, instead of having to perform them asynchronously with the risk of data loss.The biggest gain however, can be your startup time, giving you a production system which restarts much faster. e.g. mapping in a 1 TB data set can take 10 milli-seconds, and ease of reproducibility in test by replaying every event in order you get the same behaviour every time. This allows you to produce quality systems you can rely on.
January 2, 2015
by Peter Lawrey
· 109,671 Views · 8 Likes
article thumbnail
Spring Boot: Creating Microservices on Java
Learn all about creating a microservices architecture on Java in this great tutorial.
December 29, 2014
by Alexandre Lourenco
· 221,003 Views · 28 Likes
article thumbnail
ORM Is an Offensive Anti-Pattern
{editor's note: thanks to yegor bugayenko, a new mvb at dzone. among other things, yegor blogs about java and devops. we're pleased to have him on board as a most valuable blogger. check out his blog, yegor256.com .} tl;dr orm is a terrible anti-pattern that violates all principles of object-oriented programming, tearing objects apart and turning them into dumb and passive data bags. there is no excuse for orm existence in any application, be it a small web app or an enterprise-size system with thousands of tables and crud manipulations on them. what is the alternative? sql-speaking objects . vinni-pukh (1969) by fyodor khitruk how orm works object-relational mapping (orm) is a technique (a.k.a. design pattern) of accessing a relational database from an object-oriented language (java, for example). there are multiple implementations of orm in almost every language; for example: hibernate for java, activerecord for ruby on rails, doctrine for php, and sqlalchemy for python. in java, the orm design is even standardized as jpa . first, let's see how orm works, by example. let's use java, postgresql, and hibernate. let's say we have a single table in the database, called post : +-----+------------+--------------------------+ | id | date | title | +-----+------------+--------------------------+ | 9 | 10/24/2014 | how to cook a sandwich | | 13 | 11/03/2014 | my favorite movies | | 27 | 11/17/2014 | how much i love my job | +-----+------------+--------------------------+ now we want to crud-manipulate this table from our java app (crud stands for create, read, update, and delete). first, we should create a post class (i'm sorry it's so long, but that's the best i can do): @entity @table(name = "post") public class post { private int id; private date date; private string title; @id @generatedvalue public int getid() { return this.id; } @temporal(temporaltype.timestamp) public date getdate() { return this.date; } public title gettitle() { return this.title; } public void setdate(date when) { this.date = when; } public void settitle(string txt) { this.title = txt; } } before any operation with hibernate, we have to create a session factory: sessionfactory factory = new annotationconfiguration() .configure() .addannotatedclass(post.class) .buildsessionfactory(); this factory will give us "sessions" every time we want to manipulate with post objects. every manipulation with the session should be wrapped in this code block: session session = factory.opensession(); try { transaction txn = session.begintransaction(); // your manipulations with the orm, see below txn.commit(); } catch (hibernateexception ex) { txn.rollback(); } finally { session.close(); } when the session is ready, here is how we get a list of all posts from that database table: list posts = session.createquery("from post").list(); for (post post : (list) posts){ system.out.println("title: " + post.gettitle()); } i think it's clear what's going on here. hibernate is a big, powerful engine that makes a connection to the database, executes necessary sql select requests, and retrieves the data. then it makes instances of class post and stuffs them with the data. when the object comes to us, it is filled with data, and we should use getters to take them out, like we're using gettitle() above. when we want to do a reverse operation and send an object to the database, we do all of the same but in reverse order. we make an instance of class post , stuff it with the data, and ask hibernate to save it: post post = new post(); post.setdate(new date()); post.settitle("how to cook an omelette"); session.save(post); this is how almost every orm works. the basic principle is always the same — orm objects are anemic envelopes with data. we are talking with the orm framework, and the framework is talking to the database. objects only help us send our requests to the orm framework and understand its response. besides getters and setters, objects have no other methods. they don't even know which database they came from. this is how object-relational mapping works. what's wrong with it, you may ask? everything! what's wrong with orm? seriously, what is wrong? hibernate has been one of the most popular java libraries for more than 10 years already. almost every sql-intensive application in the world is using it. each java tutorial would mention hibernate (or maybe some other orm like toplink or openjpa) for a database-connected application. it's a standard de-facto and still i'm saying that it's wrong? yes. i'm claiming that the entire idea behind orm is wrong. its invention was maybe the second big mistake in oop after null reference . actually, i'm not the only one saying something like this, and definitely not the first. a lot about this subject has already been published by very respected authors, including ormhate by martin fowler, object-relational mapping is the vietnam of computer science by jeff atwood, the vietnam of computer science by ted neward, orm is an anti-pattern by laurie voss, and many others. however, my argument is different than what they're saying. even though their reasons are practical and valid, like "orm is slow" or "database upgrades are hard", they miss the main point. you can see a very good, practical answer to these practical arguments given by bozhidar bozhanov in his orm haters don’t get it blog post. the main point is that orm, instead of encapsulating database interaction inside an object, extracts it away, literally tearing a solid and cohesive living organism apart. one part of the object keeps the data while another one, implemented inside the orm engine (session factory), knows how to deal with this data and transfers it to the relational database. look at this picture; it illustrates what orm is doing. i, being a reader of posts, have to deal with two components: 1) the orm and 2) the "obtruncated" object returned to me. the behavior i'm interacting with is supposed to be provided through a single entry point, which is an object in oop. in the case of orm, i'm getting this behavior via two entry points — the orm and the "thing", which we can't even call an object. because of this terrible and offensive violation of the object-oriented paradigm, we have a lot of practical issues already mentioned in respected publications. i can only add a few more. sql is not hidden . users of orm should speak sql (or its dialect, like hql ). see the example above; we're calling session.createquery("from post") in order to get all posts. even though it's not sql, it is very similar to it. thus, the relational model is not encapsulated inside objects. instead, it is exposed to the entire application. everybody, with each object, inevitably has to deal with a relational model in order to get or save something. thus, orm doesn't hide and wrap the sql but pollutes the entire application with it. difficult to test . when some object is working a list of posts, it needs to deal with an instance of sessionfactory . how can we mock this dependency? we have to create a mock of it? how complex is this task? look at the code above, and you will realize how verbose and cumbersome that unit test will be. instead, we can write integration tests and connect the entire application to a test version of postgresql. in that case, there is no need to mock sessionfactory , but such tests will be rather slow, and even more important, our having-nothing-to-do-with-the-database objects will be tested against the database instance. a terrible design. again, let me reiterate. practical problems of orm are just consequences. the fundamental drawback is that orm tears objects apart, terribly and offensively violating the very idea of what an object is . sql-speaking objects what is the alternative? let me show it to you by example. let's try to design that class, post , my way. we'll have to break it down into two classes: post and posts , singular and plural. i already mentioned in one of my previous articles that a good object is always an abstraction of a real-life entity. here is how this principle works in practice. we have two entities: database table and table row. that's why we'll make two classes; posts will represent the table, and post will represent the row. as i also mentioned in that article , every object should work by contract and implement an interface. let's start our design with two interfaces. of course, our objects will be immutable. here is how posts would look: @immutable interface posts { iterable iterate(); post add(date date, string title); } this is how a single post would look: @immutable interface post { int id(); date date(); string title(); } here is how we will list all posts in the database table: posts posts = // we'll discuss this right now for (post post : posts.iterate()){ system.out.println("title: " + post.title()); } here is how we will create a new post: posts posts = // we'll discuss this right now posts.add(new date(), "how to cook an omelette"); as you see, we have true objects now. they are in charge of all operations, and they perfectly hide their implementation details. there are no transactions, sessions, or factories. we don't even know whether these objects are actually talking to the postgresql or if they keep all the data in text files. all we need from posts is an ability to list all posts for us and to create a new one. implementation details are perfectly hidden inside. now let's see how we can implement these two classes. i'm going to use jcabi-jdbc as a jdbc wrapper, but you can use something else or just plain jdbc if you like. it doesn't really matter. what matters is that your database interactions are hidden inside objects. let's start with posts and implement it in class pgposts ("pg" stands for postgresql): @immutable final class pgposts implements posts { private final source dbase; public pgposts(datasource data) { this.dbase = data; } public iterable iterate() { return new jdbcsession(this.dbase) .sql("select id from post") .select( new listoutcome( new listoutcome.mapping() { @override public post map(final resultset rset) { return new pgpost(rset.getinteger(1)); } } ) ); } public post add(date date, string title) { return new pgpost( this.dbase, new jdbcsession(this.dbase) .sql("insert into post (date, title) values (?, ?)") .set(new utc(date)) .set(title) .insert(new singleoutcome(integer.class)) ); } } next, let's implement the post interface in class pgpost : @immutable final class pgpost implements post { private final source dbase; private final int number; public pgpost(datasource data, int id) { this.dbase = data; this.number = id; } public int id() { return this.number; } public date date() { return new jdbcsession(this.dbase) .sql("select date from post where id = ?") .set(this.number) .select(new singleoutcome(utc.class)); } public string title() { return new jdbcsession(this.dbase) .sql("select title from post where id = ?") .set(this.number) .select(new singleoutcome(string.class)); } } this is how a full database interaction scenario would look like using the classes we just created: posts posts = new pgposts(dbase); for (post post : posts.iterate()){ system.out.println("title: " + post.title()); } post post = posts.add(new date(), "how to cook an omelette"); system.out.println("just added post #" + post.id()); you can see a full practical example here . it's an open source web app that works with postgresql using the exact approach explained above — sql-speaking objects. what about performance? i can hear you screaming, "what about performance?" in that script a few lines above, we're making many redundant round trips to the database. first, we retrieve post ids with select id and then, in order to get their titles, we make an extra select title call for each post. this is inefficient, or simply put, too slow. no worries; this is object-oriented programming, which means it is flexible! let's create a decorator of pgpost that will accept all data in its constructor and cache it internally, forever: @immutable final class constpost implements post { private final post origin; private final date dte; private final string ttl; public constpost(post post, date date, string title) { this.origin = post; this.dte = date; this.ttl = title; } public int id() { return this.origin.id(); } public date date() { return this.dte; } public string title() { return this.ttl; } } pay attention: this decorator doesn't know anything about postgresql or jdbc. it just decorates an object of type post and pre-caches the date and title. as usual, this decorator is also immutable. now let's create another implementation of posts that will return the "constant" objects: @immutable final class constpgposts implements posts { // ... public iterable iterate() { return new jdbcsession(this.dbase) .sql("select * from post") .select( new listoutcome( new listoutcome.mapping() { @override public post map(final resultset rset) { return new constpost( new pgpost(rset.getinteger(1)), utc.gettimestamp(rset, 2), rset.getstring(3) ); } } ) ); } } now all posts returned by iterate() of this new class are pre-equipped with dates and titles fetched in one round trip to the database. using decorators and multiple implementations of the same interface, you can compose any functionality you wish. what is the most important is that while functionality is being extended, the complexity of the design is not escalating, because classes don't grow in size. instead, we're introducing new classes that stay cohesive and solid, because they are small. what about transactions? every object should deal with its own transactions and encapsulate them the same way as select or insert queries. this will lead to nested transactions, which is perfectly fine provided the database server supports them. if there is no such support, create a session-wide transaction object that will accept a "callable" class. for example: final class txn { private final datasource dbase; public t call(callable callable) { jdbcsession session = new jdbcsession(this.dbase); try { session.sql("start transaction").exec(); t result = callable.call(); session.sql("commit").exec(); return result; } catch (exception ex) { session.sql("rollback").exec(); throw ex; } } } then, when you want to wrap a few object manipulations in one transaction, do it like this: new txn(dbase).call( new callable() { @override public integer call() { posts posts = new pgposts(dbase); post post = posts.add(new date(), "how to cook an omelette"); posts.comments().post("this is my first comment!"); return post.id(); } } ); this code will create a new post and post a comment to it. if one of the calls fail, the entire transaction will be rolled back. this approach looks object-oriented to me. i'm calling it "sql-speaking objects", because they know how to speak sql with the database server. it's their skill, perfectly encapsulated inside their borders. related posts you may also find these posts interesting: how much your objects encapsulate? how an immutable object can have state and behavior? seven virtues of a good object how immutability helps paired brackets
December 22, 2014
by Yegor Bugayenko
· 58,035 Views · 5 Likes
article thumbnail
Using MongoDB and Mongoose for User Registration, Login and Logout in a Mobile Application
this mobile application tutorial shows you how to create a user registration, login and logout backend using mongodb and mongoose. this article is part of a series of mobile application development tutorials that i have been publishing on my blog jorgeramon.me, which shows you how to create a meeting room booking mobile application. this app will be used to browse an inventory of meeting rooms and reserve rooms for conference calls and other types of events. the backend that we will create in this article will connect with the user account management screens that we built in a previous chapter of this series . this backend will consist of the following modules: router (using node.js and express ) controller data model to represent a user (using mongoose ) database (using mongodb ) the router receives http requests from the mobile application and forwards them to the controller, which in turn creates, reads, updates and deletes data models defined with the mongoose library . the user profiles and sessions information will reside in a mongodb database . the router also receives data from the controller and bundles it in http responses that it sends to the mobile app. in this article we will create the controller, model and database modules using mongoose and mongodb. we will test the controller and build the router in the next article of this series. let’s proceed to install the software that we will use to create the node js, mongodb and mongoose endpoint. installing node.js node.js is a platform for building network apps that you can use to build backend endpoints for your mobile applications. you can get node.js at node.js . this tutorial doesn’t require you to have extensive knowledge of node, but you should try to learn about it as much as you can in order to take full advantage of its capabilities. to start, i would recommend the tutorials over at node school . installing express express is a framework for building web applications with node.js. express’ installation page shows you how to install the framework. in this particular article we will only use the request routing capabilities of express. in the feature we will take advantage of other features. installing mongodb mongodb is a leading nosql database at the time of this writing. in the databases ecosystem, mongodb falls under the document databases category. these are databases where each record and its associated data is thought of as a “document”. document databases have characteristics that make them a good choice for storing unstructured data across multiple servers. there is abundant online documentation on this subject. if you want to learn more, you can start with the document databases page on mongodb’s website. to install mongodb you need to head to the downloads page on mongodb.org and grab the mongodb installer for your platform. if you haven’t worked with mongo, i recommend that at a minimum you go over mongodb’s interactive tutorial so you become familiar with it. installing mongoose mongoose is a javascript library that makes it easy to move data between your application and mongodb databases. it is a layer of abstraction that allows you to create schemas for the data that your application uses, and provides facilities for connecting to mongodb and validating, saving, updating, deleting and retrieving instances of these schemas. the picture below will give you an idea of where mongoose fits in our application’s architecture: you can find installation instructions and a very good introduction to the library on mongoose’s getting started page. designing the public interface of the controller the role of the controller module in our express backend will be to fulfill requests received from the mobile application: as at this point in this series of tutorials we are only concerned with the user registration, login and logout features of the application, we will create controller methods to handle these functions. we need the controller module to respond to the following requests: register user log on a user log off a user initiate a password reset for a user finalize a password reset for a user based on these requests, we will design a controller with the following public methods. controller.register(newuser, callback): this method will register a new user with the backend by saving the user’s profile in the mongodb database. parameters: newuser – the user to register in the database callback – a function that will receive the results of the registration attempt. returns: callback – the callback function passed in the arguments. controller.logon(email, password, callback): this method will logon a user if the supplied email and password are valid. if the logon attempt succeeds, the method will add the user’s profile to a private “session” variable in the controller. parameters: email – the user’s email. password – the user’s password. callback – a function that will receive the results of the logon attempt. returns: callback – the callback function passed in the arguments. controller.logoff(): this method will log off a user by delete the user’s profile data stored in the controller’s private “session” variable. controller.resetpassword(email, callback): this method will send the user an email containing a password reset link. the link will contain a unique identifier string that will be used in the controller.resetpasswordfinal method. parameters: email – the user’s email address. callback – a function that will receive the results of the reset password attempt. returns: callback – the callback function passed in the arguments. controller.resetpasswordfinal(email, newpassword, passwordresethash, callback): this method will reset a user’s password. parameters: email – the user’s email address. newpassword – the user’s new password. passwordresethash – a unique identifier sent to the user via email from the controller.resetpassword method. callback – a function that will receive the results of the reset password attempt. returns: callback – the callback function passed in the arguments. controller.setsession(session): this method will set the controller’s private “session” variable. parameters: session – the value for the controller’s “session” variable. controller.getsession(): this method will return a reference to the controller’s private session variable. returns: session – the internal “session” variable. creating a model using mongoose as explained in the mongoose documentation , the mongoose model automatically inherits a number of methods (such as create, save, remove and find) that allow us to store and retrieve model instances from a mongodb database. we will use mongoose’s help to create a model of a user. let’s create the user.js file in the model directory. in the file, we will define the following mongoose schema: var mongoose = require('mongoose'); var schema = mongoose.schema; var userschema = new schema({ email: string, firstname: string, lastname: string, passwordhash: string, passwordsalt: string }); module.exports = mongoose.model('user', userschema); the model’s properties are the user’s attributes we want to capture (email, first name and last name), as well as a hash of the user’s password and the salt value that we used to create the password’s hash. as you will see later, storing a password’s hash and salt will allow us to authenticate users without needing to store their passwords in our database. the apiresponse class i mentioned a class called apiresponse in the majority of the methods that make the controller’s public interface. this is a data transfer class that will help us move data out of the controller. let’s create the api-response.js file in the models directory. in the file, let’s type the following definition: var apiresponse = function (cnf) { this.success = cnf.success; this.extras = cnf.extras; }; module.exports = apiresponse; any request sent to the controller will eventually produce an apiresponse instance. as its name indicates, the success property of apiresponse will signal whether the request succeeded or not. the extras property will be a javascript object containing any additional data that the controller wants to send out as part of the response. the apimessages class when the success property of the apiresponse instance is false, the data sent in the extras property can include information about what caused the failure. we will define these causes in a class that we will call apimessages. let’s create the api-messages.js file in the models directory. we will define the apimessages class as follows: var apimessages = function () { }; apimessages.prototype.email_not_found = 0; apimessages.prototype.invalid_pwd = 1; apimessages.prototype.db_error = 2; apimessages.prototype.not_found = 3; apimessages.prototype.email_already_exists = 4; apimessages.prototype.could_not_create_user = 5; apimessages.prototype.password_reset_expired = 6; apimessages.prototype.password_reset_hash_mismatch = 7; apimessages.prototype.password_reset_email_mismatch = 8; apimessages.prototype.could_not_reset_password = 9; module.exports = apimessages; as the code indicates, we are defining the reasons that can cause a controller request to fail. they are basically the different error conditions that we anticipate can occur inside the controller. creating the userprofilemodel class the data sent in the extras property of an apiresponse instance can also include a read-only version of the user’s profile. we will create the userprofilemodel class to model this entity. instances of this class will help us pass user data from the database to the outer layers of the backend, and ultimately the mobile application, without exposing sensitive information such as the password hash and salt values. in the models folder, let’s create the user-profile.js file. then, type the userprofilemodel definition: var userprofilemodel = function(cnf) { this.email = cnf.email, this.firstname = cnf.firstname, this.lastname = cnf.lastname }; module.exports = userprofilemodel; in the model we defined three properties to hold the user’s first name, last name and email. this gives us a nice data transfer object that we can send from the controller out to the mobile app when the mobile app needs to display these data. we are not storing password information in instances of this model so there is no opportunity for this information to be pulled from the database and sent out as part of an http response. creating the controller it’s finally time to turn our attention to the controller itself. let’s create the account.js file in the controllers directory. we will declare the controller as follows: var accountcontroller = function (usermodel, session, mailer) { this.crypto = require('crypto'); this.uuid = require('node-uuid'); this.apiresponse = require('../models/api-response.js'); this.apimessages = require('../models/api-messages.js'); this.userprofilemodel = require('../models/user-profile.js'); this.usermodel = usermodel; this.session = session; this.mailer = mailer; }; module.exports = accountcontroller; notice that we are injecting three dependencies into the controller. the usermodel argument is an instance of the user mongoose class that we created a few minutes ago. as you already know, this is an object that knows how to save and retrieve user data from the mondodb database. the session argument is an object that the controller will use to store session data. the mailer argument is a helper object that the controller will use to send the password reset email to the user. what we are doing here is using a dependency injection approach by passing to the controller some of the entities it needs to do its job. this will make it really easy for us to test the controller using mock objects, without having to instance the database, session and mailer objects that we will use in production. in the next chapter of this tutorial you will see how this is done when we create the tests for the controller. we are also declaring a number of variables inside the controller. the crypto and uuid variables refer to the node.crypto and node-uuid modules, which we will use to generate password hashes and unique identifiers needed when we register and log on users. the apiresponse, apimessages and userprofile internal variables refer to the model classes with the same names that we created a few minutes ago. the session getter and setter methods let’s move on to implementing the controller’s public interface that we designed earlier. first, we will create the setter and getter methods for the session, immediately below the controller’s declaration: accountcontroller.prototype.getsession = function () { return this.session; }; accountcontroller.prototype.setsession = function (session) { this.session = session; }; we will use these methods to set or grab a reference to the controller’s session variable. the hashpassword method we will use this method to create a cryptographically-strong pseudo random hash of a password: accountcontroller.prototype.hashpassword = function (password, salt, callback) { // we use pbkdf2 to hash and iterate 10k times by default var iterations = 10000, keylen = 64; // 64 bit. this.crypto.pbkdf2(password, salt, iterations, keylen, callback); }; within hashpassword, we call crypto.pbkdf2, which uses a pseudorandom function to derive a key of the given length from the given password, salt and number of iterations. remember that we will save this hash in the database, instead of saving the password in clear text or encrypted. this is a good security measure because it’s very difficult to use the hash to obtain the original password without knowing the function used, salt, iteration and keylen values. the logon method next, we will create the logon method: accountcontroller.prototype.logon = function(email, password, callback) { var me = this; me.usermodel.findone({ email: email }, function (err, user) { if (err) { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.db_error } })); } if (user) { me.hashpassword(password, user.passwordsalt, function (err, passwordhash) { if (passwordhash == user.passwordhash) { var userprofilemodel = new me.userprofilemodel({ email: user.email, firstname: user.firstname, lastname: user.lastname }); me.session.userprofilemodel = userprofilemodel; return callback(err, new me.apiresponse({ success: true, extras: { userprofilemodel:userprofilemodel } })); } else { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.invalid_pwd } })); } }); } else { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.email_not_found } })); } }); }; inside logon we first create the me variable to hold a reference to the accountcontroller instance that we can use inside callback functions that we will create inline. next, we call the findone method of the usermodel instance to try to find a user with the same email in the mongodb database. the findmethod is provided by mongoose. remember that usermodel is an instance of the user model that we create with mongoose’s help. if the call to findone produces an error, we immediately invoke the callback argument, passing an apiresponse instance where the success property is set to false and the extra property contains a message that explains that there was a database error. if the call to findone produces a user, we proceed to hash the password provided by the user who is attempting to log on, and compare the hash to the password hash of the user that we found in the database. if the hashes are equal, it means that the user attempting to log on provided a valid password and we can move on to create a userprofile instance and save it to the controller’s session variable. we then invoke the callback function, setting the response’s success property to true and passing the userprofile instance in the extras property of the response. when the hashes don’t match, we invoke the callback function, setting the response’s success property to false and passing an “invalid password” reason in the extras property. finally, if the call to findone does not produce a user, we invoke the callback function with a response where the extras property contains a message indicating that the provided email was not found. the logoff method we will use the logoff method to terminate a user’s session: accountcontroller.prototype.logoff = function () { if (this.session.userprofilemodel) delete this.session.userprofilemodel; return; }; to terminate the session we simply destroy the userprofile instance that we previously saved in the controller’s session variable. the register method the controller’s register method allows a user to register with the application: accountcontroller.prototype.register = function (newuser, callback) { var me = this; me.usermodel.findone({ email: newuser.email }, function (err, user) { if (err) { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.db_error } })); } if (user) { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.email_already_exists } })); } else { newuser.save(function (err, user, numberaffected) { if (err) { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.db_error } })); } if (numberaffected === 1) { var userprofilemodel = new me.userprofilemodel({ email: user.email, firstname: user.firstname, lastname: user.lastname }); return callback(err, new me.apiresponse({ success: true, extras: { userprofilemodel: userprofilemodel } })); } else { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.could_not_create_user } })); } }); } }); }; the first step that we take in register is to check if a user with the same email address of the user that is attempting to register exists in the database. as we did in the logon method, if there is a database error we will immediately invoke the callback function and send out an apiresponse instance explaining that there was a database error. if we find an user that has the same email address of the user that is attempting to register, we also stop the registration process, as we cannot have two users with the same email address. in this case the extras property of the apiresponse instance that we send out contains a message explaining that the email address already exists. if we don’t find the email address in the database, we proceed to save the new user by invoking save method (inherited from mongooose) of the user class. the save method produces a numberaffected argument in its callback function. we check numberaffected to make sure that the new user was saved. if numberaffected is 1, we create a userprofile instance and send it out embedded in an apiresponse object. if numberaffected is not 1, we produce an apiresponse indicating that the registration failed. the resetpassword method the resetpassword method is the first step of the password reset workflow that we defined in the mobile application user registration, login and logout screens tutorial of this series. the method consists of the following code: accountcontroller.prototype.resetpassword = function (email, callback) { var me = this; me.usermodel.findone({ email: email }, function (err, user) { if (err) { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.db_error } })); } // save the user's email and a password reset hash in session. we will use var passwordresethash = me.uuid.v4(); me.session.passwordresethash = passwordresethash; me.session.emailwhorequestedpasswordreset = email; me.mailer.sendpasswordresethash(email, passwordresethash); return callback(err, new me.apiresponse({ success: true, extras: { passwordresethash: passwordresethash } })); }) }; in order to initiate a password reset sequence, users need to provide their email address. inside resetpassword we use the provided email address to retrieve the user’s record from the database. if the record exists, we create a unique identifier called passwordresethash, and pass this identifier and the user’s email address to the mailer object’s sendpasswordresethash method. this method sends a message to the user, containing the unique identifier and a password reset link that they can use to change their password. we will implement the mailer module in the next chapter of this tutorial. inside resetpassword we also save the password reset hash and the user’s email in the controller’s session variable so we can later compare them to the values provided by the user in the final step of the password reset process. if the database doesn’t have a record for the provided email address, we return an apiresponse whose extras property explains that the email was not found. the resetpasswordfinal method users will invoke this method when they access a special web page using the “password reset” link inside the email that they will receive after they perform the first step of the password reset process. here’s the code for the method: accountcontroller.prototype.resetpasswordfinal = function (email, newpassword, passwordresethash, callback) { var me = this; if (!me.session || !me.session.passwordresethash) { return callback(null, new me.apiresponse({ success: false, extras: { msg: me.apimessages.password_reset_expired } })); } if (me.session.passwordresethash !== passwordresethash) { return callback(null, new me.apiresponse({ success: false, extras: { msg: me.apimessages.password_reset_hash_mismatch } })); } if (me.session.emailwhorequestedpasswordreset !== email) { return callback(null, new me.apiresponse({ success: false, extras: { msg: me.apimessages.password_reset_email_mismatch } })); } var passwordsalt = this.uuid.v4(); me.hashpassword(newpassword, passwordsalt, function (err, passwordhash) { me.usermodel.update({ email: email }, { passwordhash: passwordhash, passwordsalt: passwordsalt }, function (err, numberaffected, raw) { if (err) { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.db_error } })); } if (numberaffected < 1) { return callback(err, new me.apiresponse({ success: false, extras: { msg: me.apimessages.could_not_reset_password } })); } else { return callback(err, new me.apiresponse({ success: true, extras: null })); } }); }); }; to reset their password a user will need to provide their email address and a new password, along with the password reset hash that we sent them in the password reset email generated from the resetpassword method. we will save the user from having to type the password reset hash by embedding the hash in the link inside the password reset email. in the next chapter of this series we will create the mailer class and implement the email features. inside resetpasswordfinal, we first check that the password reset hash is also saved in the controller’s session variable. if the hash does not exist, we return an apiresponse whose extras property explains that the password reset period expired. as a security measure, we want to limit the period of time during which a user can reset their password to the length of a session timeout period. if the password reset hash value stored in the session and the value supplied by the user do not match, we will assume that the user who requested the password reset and the user who is providing the new password are not the same. in such a case we return an apiresponse explaining that there is a mismatch of the hashes. the same logic applies when the email value stored in the session and the value supplied by the user do not match, in which case we return an apiresponse explaining that there is a mismatch of the email addresses. if the password reset hash and email address validations are successful, we proceed to hash the new password and save it by calling the user model’s update method, which is inherited from mongoose. the update method returns the number of records affected by the update operation. we check this value and return an apiresponse that signals to the outside world if the update operation succeeded or not. summary and next steps we just began building the backend for a meeting room booking application that we defined in the first chapter of this series . this is a mongodb and mongoose backend paired to a node.js and express web server. our focus in this article was building a controller module that will handle the user registration, login and logout features of the application. we implemented the controller’s public interface, along with a number of helper classes that will allow the controller to do its work. in the next chapter of this tutorial we will turn our attention to testing the controller, which will take us through choosing a testing library and implementing the tests for the controller’s features. make sure to sign up for miamicoder’s newsletter so you can be among the first to know when next part of this tutorial is available. download the source code download the mongodb and mongoose backend tutorial here: mongodb and mongoose backend for mobile application previous chapters of this series these are the previous parts of this series: mobile app tutorial: the meeting room booking app, part 1 mobile app tutorial: the meeting room booking app, part 2 mobile app tutorial: the meeting room booking app, part 3 mobile ui patterns – a flowchart for user registration, login and logout
December 17, 2014
by Jorge Ramon
· 94,660 Views · 2 Likes
article thumbnail
Using GeoJSON With Spring Data for MongoDB and Spring Boot
In my previous articles I compared 4 frameworks commonly used in communicating with MongoDB from the JVM and found out that in that use-case, Spring Data for MongoDB was the easiest solution. However I did make the remark that it doesn’t use the GeoJSON format to store geolocation coordinates and geometries. I tried to add GeoJSON support before, but couldn’t get the conversion to work propertly. But after some extensive searching I found out that the reason for it not working was my use of Spring Boot: its autoconfiguration for MongoDB does not support custom conversion out of the box. Luckily, the solution was simple: provide an extra configuration that extends from AbstractMongoConfiguration and import that in the Boot application. In that configuration you can override the customConversions() and add your converters. When you compare the geo classes in Spring Data and GeoJSON, I noticed that only a subset of GeoJSON geometries can be mapped on Spring Data geo classes: Point and Polygon. Spring Boot does not support LineString, MultiLineString, MultiPolygon or MultiPoint. However, in your mapped domain classes, you won’t use these normally. Creating a converter that adheres to the GeoJSON format is quite straightforward. import com.mongodb.BasicDBObject import com.mongodb.DBObject import org.springframework.core.convert.converter.Converter import org.springframework.data.convert.ReadingConverter import org.springframework.data.convert.WritingConverter import org.springframework.data.geo.Point import org.springframework.data.geo.Polygon final class GeoJsonConverters { static List> getConvertersToRegister() { return [ GeoJsonDBObjectToPointConverter.INSTANCE, GeoJsonDBObjectToPolygonConverter.INSTANCE, GeoJsonPointToDBObjectConverter.INSTANCE, GeoJsonPolygonToDBObjectConverter.INSTANCE ] } @WritingConverter static enum GeoJsonPointToDBObjectConverter implements Converter { INSTANCE; @Override DBObject convert(Point source) { return new BasicDBObject([type: 'Point', coordinates: [source.x, source.y]]) } } @ReadingConverter static enum GeoJsonDBObjectToPointConverter implements Converter { INSTANCE; @Override Point convert(DBObject source) { def coordinates = source.coordinates as double[] return new Point(coordinates[0], coordinates[1]) } } @WritingConverter static enum GeoJsonPolygonToDBObjectConverter implements Converter { INSTANCE; @Override DBObject convert(Polygon source) { def coordinates = source.points.collect { [it.x, it.y] } return new BasicDBObject([type: 'Polygon', coordinates: coordinates]) } } @ReadingConverter static enum GeoJsonDBObjectToPolygonConverter implements Converter { INSTANCE; @Override Polygon convert(DBObject source) { def coordinates = source.coordinates as double[] return new Point(coordinates[0], coordinates[1]) } } } To add those converters to the Spring context, you’ll have to override some methods in your MongoDB spring configuration class. import com.mongodb.Mongo import org.springframework.beans.factory.annotation.* import org.springframework.boot.SpringApplication import org.springframework.boot.autoconfigure.EnableAutoConfiguration import org.springframework.context.annotation.* import org.springframework.data.mongodb.config.AbstractMongoConfiguration import org.springframework.data.mongodb.core.convert.* @EnableAutoConfiguration @ComponentScan @Configuration @Import([MongoComparisonMongoConfiguration]) class MongoComparison { static void main(String[] args) { SpringApplication.run(MongoComparison, args); } } @Configuration class MongoComparisonMongoConfiguration extends AbstractMongoConfiguration { @Autowired Mongo mongo; @Value("\${spring.data.mongodb.database}") String databaseName; @Override protected String getDatabaseName() { return databaseName } @Override Mongo mongo() throws Exception { return mongo } @Override CustomConversions customConversions() { def customConverters = [] customConverters << GeoJsonConverters.convertersToRegister return new CustomConversions(customConverters.flatten()) } } As Spring Boot already provides the configuration of the Mongo instance and the name of the database, we can reuse these in the MongoDB configuration class. The custom conversions take preference over the existing ones for Point and Polygon. I’ll be writing a library this weekend to add support for all GeoJSON geometries in Spring Data for MongoDB. However, I already noticed it’ll be very hard to provide support for those in generated query methods in repositories, but with annotated queries being possible, I don’t think this will be a big issue but we’ll see.
December 13, 2014
by Lieven Doclo
· 23,267 Views · 1 Like
article thumbnail
Monoliths, Cookie-Cutter or Microservices
recently some pwc tech supremos wrote an article: agile coding in enterprise it: code small and local . subsections: moving away from the monolith why microservices? msa: a think-small approach for rapid development thinking the msa way: minimalism is a must where msa makes sense in msa, integration is the problem, not the solution conclusion msa is short for microservices architecture(s), in the above article. the article posits that microservices is the antidote to monoliths. it doesn’t mention cookie cutter scaling at all, which is another antidote to monoliths, with the right build infrastructure and devops. here’s a view of hypothetical architecture a company could deploy if they were doing microservices: w is web server. p and q don’t stand for anything in particular. here’s the same solution as cookie-cutter scaling, and the alternate (historical) choice of monolith to the right of it: the cookie cutter approach will often leverage components that are dependency injected into each other, and though monoliths might be the same today, pre 2004 they were probably hairballs of singletons (the design patten, not the springframework idiom). continuous delivery, agile? here’s one excerpt that confuses me: " … makes no sense to design and develop software over an 18-month process to accommodate all possible use cases when those use cases can change unexpectedly and the life span of code modules might be less than 18 months…. as i recall, the 18 month-delay problem was solved previously. agile methodologies principally, and continuous delivery/deployment in more recent times. it does not matter whether you’re compiling a monolith, a cookie-cutter solution, old soa services, or microservices, the 18-month fear isn’t real if you’re doing agile and/or cd. agile and cd were increasing the release cadence, and allowing the organization to pivot faster before microservices. it doesn’t matter whether you’ve got a monolith, something cookie-cutter scaled, or soa (micro or not), you’re going to be able to benefit from agile practices and devops setup that facilitates cd. in something like 30 thoughtworks client engagements since 2002, i have not seen the 18-month process at all. in fact i last encountered it in 1997 on an as/400 project, which was the last time i saw a waterfall process being championed. build(s) and trunk elsewhere there is a suggestion: “each microservice [has] its own build, to avoid trunk conflict”. that isn’t unique to microservices, of course. component based systems today also have a multiple build file (module) structure in a source tree. hopefully “trunk” mentioned is alluding to trunk based development, as i would recommend. build technologies this is a expansion on the above, and you can skip this paragraph if you want. hierarchical build systems like maven has allow you to have one build file per module (whether that’s a service or a simple jar destined for the classpath of a bigger thing). buck has a build grammar that allows for a build to grow/shrink/change based on what is being built (from implicitly shared source). maven is for the java ecosystem, while buck promises to be multi-language. both are doing multi-module builds for the sake of a composed or servicified deployment. both maven and buck are presently competing to draw the most reduced set of compile/test/deploy operations for the changes since last build for a hierarchy of modules. anyway, what is it we are striving for? what we want is to develop cheaply, and to deploy smoothly and often, without defect. we want the ability to deploy without large permanent or temporary headcount overseeing or participating in deployment. aside from development costs, and support/operation, deployment costs are a potentially big factor in total cost of ownership. what i like about cookie-cutter is the uniformity of the deployable things. the team size for deployment of such a thing doesn’t grow with the numbers of nodes that binary is being deployed to. at least, if you’re able to automate the deployment to those nodes, and have a strategy for handling the users connected to the stack at redeployment time somehow (sessions or stateless). the uniformity of the deployment is a cheapener, i think. when you have a number of dissimilar services, you might be able to minimize release personnel if you’re only doing one service. if more than one service is being updated in a particular deployment, you’re going to have to concentrate to make sure you don’t experience a multiplier effect for the participants. it is possible of course, to keep the headcount small, but the practice needed beforehand is bigger, which in turn allows for some calmness around the actual deployment. if we’ve stepped away from the project management office thinking that suggests three buggy releases a year (which is more usual than 18 month schedules of old), then we can employ continuous deployment to further eliminate personnel costs around going live. this is something that microservices does well at, but because the most adept proponents design forwards & backwards compatibility into the permutations most likely to co-exist in production. it is at least much quicker to redeploy and bounce one small service, n times than the the cookie-cutter uniform deployment.
December 10, 2014
by Paul Hammant
· 6,158 Views
article thumbnail
High Availability, Disaster Recovery, and Microsoft Azure
both high availability (ha) and disaster recovery (dr) have been essential it topics. fundamentally ha is about fault tolerance relevant to the availability of an examined subject like application, database, vms, etc. while dr roots on the ability to resume operations in the aftermath of a catastrophic event. a fundamental difference of these two is that ha expects no down time and no data loss, while dr does. they are different issues and should be addressed separately. background for many it shops, either ha or dr has been a high risk and high cost item. both are essential to business continuity, while traditionally tough technical problems to solve with very significant and long-term commitments on resources. not only they are technically challenging, but a continual cost-cutting which has become an it standard practice in the past two decades makes purchasing hardware/software and constructing either ha or dr solution on premises further distant from it’s financial and technical realties. sense of urgency too often, the technical challenges and resource commitments overwhelm it and turn ha and dr into academic discussions, or symbolic items on a project checklist. at the same time, information is rapidly exploding as internet, mobility and social-network are becoming integral in our daily lives and businesses. there are progressively more data to process and store. for many businesses, the needs for ha and dr is urgent for better managing risks. and continual availability and on-demand recoverability of it are becoming increasingly critical. this is the reality, now the good news is that the recent introduction of cloud computing has fundamentally changed how an ha or dr solution can be implemented. microsoft azure is a vivid example of ha and dr solutions with significantly reduced the required financial commitment and involved technical complexities. the traditional approach by establishing redundancy and acquiring a physical dr site with long-term resources and financial commitments is now largely replaced with consumable services which can be configured in minutes by mouse-clicking and with a manageable cost structure based on usage. ha and dr have become it solutions which are financially realistic and technically feasible for businesses in all sizes. ha, redundancy, and microsoft azure lrs ha is to eliminate a single point of failure of an examined component, an application for example. it denotes a strategy to employ redundancy such that a target application can and will continue being available without downtime while experiencing a failure of hosting hardware or software. there are various and well-developed ha solutions like a hyper-v host cluster using redundant hardware to eliminate a single point of failure of hosting os or hardware, and an application cluster for eliminating a single point of failure by running the application in multiple vm instances with a synchronous state. although ha implementations may vary, the fundamental principle nevertheless remains the same. ha expects neither downtime nor data loss while experiencing an outage of a target hardware or software. ha has become dramatically simple in microsoft azure. basically, all data written to disk in microsoft azure are kept at least in the so-called lrs, locally redundant storage. lrs replicates a transaction synchronously to three different storage nodes across fault domains and upgrade domains within the same region for durability. in layman’s terms, microsoft azure by default maintains at least three copies of user data to achieve ha. dr, replication, and microsoft azure grs dr is about having a plan and backups in place to resume operations in the aftermath of a catastrophic event. unplanned outage is assumed in a dr scenario, therefore some data loss is also expected. notice that ha and dr are different business problems and addressed differently. while both ha and dr are based on applying redundancy, i.e. a source and replicas, or multiple identical nodes of an examines component like application instance, databases, or vms, there are however differences between the two. a dr solution generally employs replicas or backups, are implemented with asynchronous processes, and expects an outage of a source and with some data loss in transit while the outage occurs. while ha requires a logical representation with a real-time integrity using synchronous processes across all participating nodes, expects neither downtime nor data loss while experiencing an outage of a participating node. for a critical workload, one approach of dr is to establish geo-replication to address an outage of an entire geographic area caused by a natural disaster, for example. the concern is that a catastrophic event may impact an entire geographic area causing a datacenter where a mission critical application is being hosted becomes unavailable for an extended period of time. in microsoft azure, geo redundant storage or grs is the default and an optional setting, as shown above, while configuring a storage account. grs will queue a transaction committed to lrs as an asynchronous replication to a secondary region, a few hundreds miles away from the primary region where a storage account is originated. at the secondary region, data is also stored in lrs, i.e. made durable by replicating it to three storage nodes. specifically, a microsoft azure storage account configured with grs essentially maintains three replicas locally for high availability, and replicates the content and maintains three replicas at a secondary datacenter a few hundreds miles away for dr. so all are six copies, three locally and three remotely. all these are configured by one, yes one mouse click from a dropdown list while creating a storage account. the above is a conceptual model illustrated a data flow of grs. grs replication has little performance impact on an application since application data are committed to lrs in real-time while replication to grs is queued, i.e. asynchronously. a write to lrs is synchronous and in real-time, once committed, the changes are expected within 15 minutes to be asynchronously replicated to the secondary site. for a ra-grs storage account, in addition to one primary endpoint for read/write operations as it is in a grs, there is also one secondary endpoint as read only becomes available as shown below. the cost implications of grs or ra-grs include the additional storage and the transmission costs for egress traffic, as applicable, of the secondary datacenter. ingress traffic is free . and microsoft azure storage sla offers 99.9% availability and a cost calculator is also available. microsoft azure recovery services so far, much is about backing up or replicating data. to successfully restore, a dr plan must be put in place and ensure its availability upon a dr scenario in progress. either placing a dr plan at a primary site where the source is or a secondary site where a replica stays has some issues and concerns. keeping a dr plan at the source site where all the resources are in place and on-the-job trainings seems logical. or does it? dr is assuming a catastrophic event over an extended geographic areas where the source site is experiencing an outage. in such case, keeping a dr plan in the source site defeats the purpose. maintaining a dr plan at the secondary site is the choice then. in a dr scenario, a recovery site is to be brought on line within a expected period of time according to a dr plan, and having the dr plan right there and then at a recovery site makes all the sense. or does it? this decision introduces a number of requirements including the physical readiness, the timeliness, and the financial implications on securing and maintaining a dr plan at a remote physical facility. for a vmm server running on system center 2012 sp1 or later, an idea, reliable and straightforward way is to use azure recovery services to maintain a dr plan as shown below. and for any backup needs, using cloud as a backup site makes backing up and restoring data an anytime anywhere operation. azure site recovery vault this service essentially acts as the director of a dr process. it orchestrates and manages the protection and failover of vms in clouds managed by virtual machine manager 2012 sp1 or later. a noticeable advantage is the ability to test a recovery configuration, exercise a proactive failover and recovery, and automate recovery in the event of a site outage. the sla of site recovery services is 99.9% availability to ensure a configured dr plan is always in place with expected updates. this is a dr solution that it can implement, simulate, verify, bring online and be absolutely confident with the readiness. azure backup vault this is a reliable, scalable and inexpensive data protection solution with zero capital investment and extremely low operational expense. like other secure communication with microsoft azure, you will first upload a public certificate to microsoft azure. then download the backup agent to register a target server with the backup vault. then select what to be backed up. both microsoft azure backup sla (99.9% availability) and cost calculator are available for better assessing the solution. closing thoughts form an application’s view, ha is an on-going event while dr is an anticipation. ha and dr are different business problems and should be addressed differently. nevertheless, microsoft azure provides a single platform to gracefully address ha with lrs, dr with grs, and dr orchestration with recovery services, and all with published sla s and a predictable cost structure . going forward, it pros can now include ha and dr as a reliable, scalable and relatively inexpensive proposition by employing microsoft azure as a solution platform. call to action register at microsoft virtual academy, http://aka.ms/mva1 , and train yourself on microsoft azure by taking the track of courses. go to http://aka.ms/azure200 and acquire a free trial subscription and assess microsoft azure for ha and dr solutions. review my recommended content at http://aka.ms/recommended .
December 9, 2014
by Yung Chou
· 11,643 Views · 2 Likes
article thumbnail
Comparing Constants Safely
When comparing two objects, the equals method is used to return true if they are identical. Typically, this leads to the following code : if (name.equals("Jim")) { } The problem here is that whether intended or not, it is quite possible that the name value is null, in which case a null pointer exception would be thrown. A better practice is to execute the equals method of the string constant “Jim” instead : if ("Jim".equals(name)) { } Since the constant is never null, a null exception will not be thrown, and if the other value is null, the equals comparison will fail. If you are using Java 7 or above, the new Objects class has an equals static method to compare two objects while taking null values into account. if (Objects.equals(name,"Jim")) { } Alternatively if you are using a java version prior to Java 7, but using the guava library you can use the Objects class which has a static equal() method that takes two objects and handles null cases for you. It should also be noted that there are probably a number of other implementations in various libraries (i.e. Apache Commons)
December 8, 2014
by Andy Gibson
· 7,326 Views · 1 Like
article thumbnail
Black Box Testing of Spring Boot Microservice is so Easy
When I needed to do prototyping, proof of concept or play with some new technology in free time, starting new project was always a little annoying barrier with Maven. Have to say that setting up Maven project is not hard and you can use Maven Archetypes. But Archetypes are often out of date. Who wants to play with old technologies? So I always end up wiring in dependencies I wanted to play with. Not very productive spent time. But than Spring Boot came to my way. I fell in love. In last few months I created at least 50 small playground projects, prototypes with Spring Boot. Also incorporated it at work. It’s just perfect for prototyping, learning, microservices, web, batch, enterprise, message flow or command line applications. You have to be dinosaur or be blind not to evaluate Spring Boot for your next Spring project. And when you finish evaluate it, you will go for it. I promise. I feel a need to highlight how easy is Black Box Testing of Spring Boot microservice. Black Box Testing refers to testing without any poking with application artifact. Such testing can be called also integration testing. You can also perform performance or stress testing way I am going to demonstrate. Spring Boot Microservice is usually web application with embedded Tomcat. So it is executed as JAR from command line. There is possibility to convert Spring Boot project into WAR artifact, that can be hosted on shared Servlet container. But we don’t want that now. It’s better when microservice has its own little embedded container. I used existing Spring’s REST service guide as testing target. Focus is mostly on testing project, so it is handy to use this “Hello World” REST application as example. I expect these two common tools are set up and installed on your machine: Maven 3 Git So we’ll need to download source code and install JAR artifact into our local repository. I am going to use command line to download and install the microservice. Let’s go to some directory where we download source code. Use these commands: git clone [email protected]:spring-guides/gs-rest-service.git cd gs-rest-service/complete mvn clean install If everything went OK, Spring Boot microservice JAR artifact is now installed in our local Maven repository. In serious Java development, it would be rather installed into shared repository (e.g. Artifactory, Nexus,… ). When our microservice is installed, we can focus on testing project. It is also Maven and Spring Boot based. Black box testing will be achieved by downloading the artifact from Maven repository (doesn’t matter if it is local or remote). Maven-dependency-plugin can help us this way: org.apache.maven.plugins maven-dependency-plugin copy-dependencies compile copy-dependencies gs-rest-service true It downloads microservice artifact into target/dependency directory by default. As you can see, it’s hooked to compile phase of Maven lifecycle, so that downloaded artifact is available during test phase. Artifact version is stripped from version information. We use latest version. It makes usage of JAR artifact easier during testing. Readers skilled with Maven may notice missing plugin version. Spring Boot driven project is inherited from parent Maven project called spring-boot-starter-parent. It contains versions of main Maven plugins. This is one of the Spring Boot’s opinionated aspects. I like it, because it provides stable dependencies matrix. You can change the version if you need. When we have artifact in our file system, we can start testing. We need to be able to execute JAR file from command line. I used standard JavaProcessBuilder this way: public class ProcessExecutor { public Process execute(String jarName) throws IOException { Process p = null; ProcessBuilder pb = new ProcessBuilder("java", "-jar", jarName); pb.directory(new File("target/dependency")); File log = new File("log"); pb.redirectErrorStream(true); pb.redirectOutput(Redirect.appendTo(log)); p = pb.start(); return p; } } This class executes given process JAR based on given file name. Location is hard-coded to target/dependency directory, where maven-dependency-plugin located our artifact. Standard and error outputs are redirected to file. Next class needed for testing is DTO (Data transfer object). It is simple POJO that will be used for deserialization from JSON. I use Lombok project to reduce boilerplate code needed for getters, setters, hashCode and equals. @Data @AllArgsConstructor @NoArgsConstructor public class Greeting { private long id; private String content; } Test itself looks like this: public class BlackBoxTest { private static final String RESOURCE_URL = "http://localhost:8080/greeting"; @Test public void contextLoads() throws InterruptedException, IOException { Process process = null; Greeting actualGreeting = null; try { process = new ProcessExecutor().execute("gs-rest-service.jar"); RestTemplate restTemplate = new RestTemplate(); waitForStart(restTemplate); actualGreeting = restTemplate.getForObject(RESOURCE_URL, Greeting.class); } finally { process.destroyForcibly(); } Assert.assertEquals(new Greeting(2L, "Hello, World!"), actualGreeting); } private void waitForStart(RestTemplate restTemplate) { while (true) { try { Thread.sleep(500); restTemplate.getForObject(RESOURCE_URL, String.class); return; } catch (Throwable throwable) { // ignoring errors } } } } It executes Spring Boot microservice process first and wait unit it starts. To verify if microservice is started, it sends HTTP request to URL where it’s expected. The service is ready for testing after first successful response. Microservice should send simple greeting JSON response for HTTP GET request. Deserialization from JSON into our Greeting DTO is verified at the end of the test. Source code is shared on Github.
December 5, 2014
by Lubos Krnac
· 12,046 Views · 1 Like
article thumbnail
Caching Over MyBatis: The Widely Used Ehcache Implementation with MyBatis
This article represents the first Proof of Concept from series described in the previous article 4 Hands-On Approaches to Improve Your Data Access Layer Implementation and it presents how to implement Ehcache over MyBatis, how to achieve an optim configuration for it and personal opinions of the author about the chosen approach for the Data Access Layer. Throughout my research on caching over MyBatis I have discovered that Ehcache is the first option among developers when they need to implement a cache mechanism over MyBatis, using a 3rd party library. Ehcache is probably so popular because it represents an open source, java-based cache, available under an Apache 2 license. Also, it scales from in-process with one or more nodes through to a mixed in-process/out-of-process configuration with terabyte-sized caches. In addition, for those applications needing a coherent distributed cache, Ehcache uses the open source Terracotta Server Array. Last but not least, among its adopters is the Wikimedia Foundation that uses Ehcache to improve the performance of its wiki projects. Within this article, the following aspects will be addressed: 1. How will an application benefit from caching using Ehcache? Ehcache's features will be detailed in this section. 2. Hands-on implementation of the EhCachePOC project - in this section the key concepts of EhCache will be explored through a hands on implementation. 3. Summary - How has the application performance been improved after this implementation? Code of all the projects that will be implemented can be found at https://github.com/ammbra/CacherPoc or if you are interested only in the current implementation, you can access it here: https://github.com/ammbra/CacherPoc/tree/master/EhCachePoc How will an application benefit from caching using Ehcache? The time taken for an application to process a request principally depends on the speed of the CPU and main memory. In order to "speed up" your application you can perform one or more of the following: improve the algorithm performance achieve parallelisation of the computations across multiple CPUs or multiple machines upgrade the CPU speed As explained in the previous article, high availability applications should perform a small amount of actions with the database. Since the time taken to complete a computation depends principally on the rate at which data can be obtained, then the application should be able to temporarily store computations that may be reused again. Caching may be able to reduce the workload required, this means a caching mechanism should be created! Ehcache is described as : Fast and Light Weight , having a simple API and requiring only a dependency on SLF4J. Scalable to hundreds of nodes with the Terracotta Server Array, but also because provides Memory and Disk store for scalability into gigabytes Flexible because supports Object or Serializable caching; also provides LRU, LFU and FIFO cache eviction policies Standards Based having a full implementation of JSR107 JCACHE API Application Persistence Provider because it offers persistent disk store which stores data between VM restarts JMX Enabled Distributed Caching Enabler because it offers clustered caching via Terracotta and replicated caching via RMI, JGroups, or JMS Cache Server (RESTful, SOAP cache Server) Search Compatible, having a standalone and distributed search using a fluent query language Hands-on implementation of the EhCachePOC project The implementation of EhCachePoc will look as described in the diagram below: In order to test Ehcache performance through a POC(proof of concept) project the following project setup is performed: 1. Create a new Maven EJB Project from your IDE (this kind of project is platform provided by NetBeans but for those that use eclipse, here is an usefull tutorial) . In the article this project is named EhCachePOC. 2. Edit the project's pom by adding required jars : org.mybatis mybatis 3.2.6 org.mybatis.caches mybatis-ehcache 1.0.2 log4j log4j 1.2.17 net.sf.ehcache ehcache 2.7.0 org.slf4j slf4j-log4j12 1.7.5 3.Add your database connection driver, in this case apache derby: org.apache.derby derbyclient 10.11.1.1 4. Run mvn clean and mvn install commands on your project. Now the project setup is in place, let's go ahead with MyBatis implementation : 1. Configure under resources/com/tutorial/ehcachepoc/xml folder the Configuration.xml file with : 2. Create in java your own SQLSessionFactory implementation. For example, create something similar to com.tutorial.ehcachepoc.config. SQLSessionFactory : public class SQLSessionFactory { private static final SqlSessionFactory FACTORY; static { try { Reader reader = Resources.getResourceAsReader("com/tutorial/ehcachepoc/xml/Configuration.xml"); FACTORY = new SqlSessionFactoryBuilder().build(reader); } catch (Exception e){ throw new RuntimeException("Fatal Error. Cause: " + e, e); } } public static SqlSessionFactory getSqlSessionFactory() { return FACTORY; } } 3. Create the necessary bean classes, those that will map to your sql results, like Employee: public class Employee implements Serializable { private static final long serialVersionUID = 1L; private Integer id; private String firstName; private String lastName; private String adress; private Date hiringDate; private String sex; private String phone; private int positionId; private int deptId; public Employee() { } public Employee(Integer id) { this.id = id; } @Override public String toString() { return "com.tutorial.ehcachepoc.bean.Employee[ id=" + id + " ]"; } } 4. Create the IEmployeeDAO interface that will expose the ejb implementation when injected: public interface IEmployeeDAO { public List getEmployees(); } 5. Implement the above inteface and expose the implementation as a Stateless EJB (this kind of EJB preserves only its state, but there is no need to preserve its associated client state): @Stateless(name = "ehcacheDAO") @TransactionManagement(TransactionManagementType.CONTAINER) public class EmployeeDAO implements IEmployeeDAO { private static Logger logger = Logger.getLogger(EmployeeDAO.class); private SqlSessionFactory sqlSessionFactory; @PostConstruct public void init() { sqlSessionFactory = SQLSessionFactory.getSqlSessionFactory(); } @Override public List getEmployees() { logger.info("Getting employees....."); SqlSession sqlSession = sqlSessionFactory.openSession(); List results = sqlSession.selectList("retrieveEmployees"); sqlSession.close(); return results; } } 5. Create the EmployeeMapper.xml that contains the query named "retrieveEmployees" select id, first_name, last_name, hiring_date, sex, dept_id from employee If you remember the CacherPOC setup from the previously article, then you can test your implementation if you add EhCachePOC project as dependency and inject the IEmployeeDAO inside the EhCacheServlet. Your CacherPOC pom.xml file should contain : ${project.groupId} EhCachePoc ${project.version} and your servlet should look like: @WebServlet("/EhCacheServlet") public class EhCacheServlet extends HttpServlet { private static Logger logger = Logger.getLogger(EhCacheServlet.class); @EJB(beanName ="ehcacheDAO") IEmployeeDAO employeeDAO; private static final String LIST_USER = "/listEmployee.jsp"; @Override protected void doGet(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { String forward= LIST_USER; List results = new ArrayList(); for (int i = 0; i < 10; i++) { for (Employee emp : employeeDAO.getEmployees()) { logger.debug(emp); results.add(emp); } try { Thread.sleep(3000); } catch (Exception e) { logger.error(e, e); } } req.setAttribute("employees", results); RequestDispatcher view = req.getRequestDispatcher(forward); view.forward(req, resp); } } Run your CacherPoc implementation to check if your Data Access Layer with MyBatis is working or download the code provided at https://github.com/ammbra/CacherPoc But if a great amount of employees is stored in database, or perhaps the retrieval of a number of 10xemployeesNo represents a lot of workload for the database. Also, can be noticed that the query from the EmployeeMapper.xml retrieves data that almost never changes (id, first_name, last_name, hiring_date, sex cannot change; the only value that might change in time is dept_id); so a caching mechanism can be used. Below is described how this can be achieved using EhCache: 1. Configure directly under the resources folder the ehcache.xml file with: This xml explains that the Memory Store is used for an LRU (Last Recently Used) caching strategy, sets the limits for the number of elements allowed for storage, their time to be idle and their time to live. The Memory Store strategy is often chosen because is fast and thread safe for use by multiple concurrent threads, being backed by LinkedHashMap. Also, all elements involved in the caching process are suitable for placement in the Memory Store. Another approach can be tried: storing cache on disk. This can be done by replacing the ehcache tag content with: diskStore path="F:\\cache" /> Unlike the memory store strategy, the disk store implementation is suitable only for elements which are serializable can be placed in the off-heap; if any non serializable elements are encountered, those will be removed and WARNING level log message emitted. The eviction is made using the LFU algorithm and it is not configurable or changeable. From persistency point of view, this method of caching allows control of the cache by the disk persistent configuration; if false or omitted, disk store will not persist between CacheManager restarts. 2. Update EmployeeMapper.xml to use the previous implemented caching strategy: select id, first_name, last_name, hiring_date, sex, dept_id from employee By adding the line and specifying on the query useCache="true" you are binding the ehcache.xml configuration to your DataAccessLayer implementation. Clean, build and redeploy both EhCachePOC and CacherPoc projects; now retrieve your employees for two times in order to allow the in-memory cache to store your values. When you run your query for the first time, your application will execute the query on the database and retrieve the results. Second time you access the employee list, your application will access the in-memory storage. Summary - How has the application performance been improved after this implementation? An application's performances depend on a multitude of factors how many times a cached piece of data can and is reduced by the application the proportion of the response time that is alleviated by caching Amdhal's law can be used to estimate the system's speed up : where P is proportion speed up and S is speed up. Let's take the application from this article as example and calculate the speed up. When the application ran the query without caching,a JDBC transaction is performed and in your log will be something similar to : INFO: 2014-11-27 18:01:30,020 [EmployeeDAO] INFO com.tutorial.hazelcastpoc.dao.EmployeeDAO:38 - Getting employees..... INFO: 2014-11-27 18:01:39,148 [JdbcTransaction] DEBUG org.apache.ibatis.transaction.jdbc.JdbcTransaction:98 - Setting autocommit to false on JDBC Connection [org.apache.derby.client.net.NetConnection40@1c374fd] INFO: 2014-11-27 18:01:39,159 [retrieveEmployees] DEBUG com.tutorial.hazelcastpoc.mapper.EmployeeMapper.retrieveEmployees:139 - ==> Preparing: select id, first_name, last_name, hiring_date, sex, dept_id from employee INFO: 2014-11-27 18:01:39,220 [retrieveEmployees] DEBUG com.tutorial.hazelcastpoc.mapper.EmployeeMapper.retrieveEmployees:139 - ==> Parameters: INFO: 2014-11-27 18:01:39,316 [retrieveEmployees] DEBUG com.tutorial.hazelcastpoc.mapper.EmployeeMapper.retrieveEmployees:139 - <== Total: 13 while running the queries with Ehcache caching the JDBC transaction is performed only once (to initialize the cache) and after that the log will look like : INFO: 2014-11-28 18:04:50,020 [EmployeeDAO] INFO com.tutorial.ehcachepoc.dao.EmployeeDAO:38 - Getting employees..... INFO: 2014-11-28 18:04:50,020 [EhCacheServlet] DEBUG com.tutorial.cacherpoc.EhCacheServlet:41 - com.tutorial.crudwithjsp.model.Employee[ id=1 ] Let's look at the time that each of our 10 times requests has scored: the first not cached version of 10 times requests took about 57 seconds and 51 milliseconds, while the cached requests scored a time of 27seconds and 86 miliseconds. In order to apply Amdhal's law for the system the following input is needed: Un-cached page time: 60 seconds Database time : 58 seconds Cache retrieval time: 28seconds Proportion: 96.6% (58/60) (P) The expected system speedup is thus: 1 / (( 1 – 0.966) + 0.966 / (58/28)) = 1 / (0.034 + 0. 966/2.07) = 2 times system speedup This result can be improved of course, but the purpose of this article was to prove that caching using Ehcache over MyBatis offers a significant improvement to what used to be available before its implementation. Learn more from: MyBatis Documentation MyBatis Ehcache Adapter EhCache website
December 4, 2014
by Ana-Maria Mihalceanu
· 22,107 Views · 1 Like
  • Previous
  • ...
  • 413
  • 414
  • 415
  • 416
  • 417
  • 418
  • 419
  • 420
  • 421
  • 422
  • ...
  • Next
  • RSS
  • X
  • Facebook

ABOUT US

  • About DZone
  • Support and feedback
  • Community research

ADVERTISE

  • Advertise with DZone

CONTRIBUTE ON DZONE

  • Article Submission Guidelines
  • Become a Contributor
  • Core Program
  • Visit the Writers' Zone

LEGAL

  • Terms of Service
  • Privacy Policy

CONTACT US

  • 3343 Perimeter Hill Drive
  • Suite 215
  • Nashville, TN 37211
  • [email protected]

Let's be friends:

  • RSS
  • X
  • Facebook
×