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Mock Final Method
Foreword If you already read some other blog post about unusual mocking, you can skip prelude via this link. I was asked to put together examples how to mock Java constructs well know for their testability issues: Mock private method Mock final method Mock final class Mock constructor Mock static method I am calling these techniques unusual mocking. I was worried that such examples without any guidance can be widely used by teammates not deeply experienced in mocking frameworks. Developers practicing TDD or BDD should be aware of testability problems behind these constructs and try to avoid them when designing their tests and modules. That is the reason why you probably wouldn't be facing such unusual mocking often on project using these great programming methodologies. But sometimes you have to extend or maintain legacy codebase that usually contains low cohesive classes. In most cases there isn't time in current hectic agile world to make such class easy to unit test standard way. When you are trying to unit test such class you often realize that unusual mocking is needed. That is why I decided to create and share refactoring considerations alongside with examples and workarounds for unusual mocking. Examples are using Mockito and PowerMock mocking frameworks and TestNG unit testing framework. Mock final method Refactoring considerations Change method to non-final (remove final keyword) and test it standard way. This is technique I use always when I can change code of final method. Usage of PowerMock Before usage of this example, please carefully consider if it is worth to bring bytecode manipulation risks into your project. They are gathered in this blog post. In my opinion it should be used only in very rare and non-avoidable cases. Test shows how to mock final method by PowerMock framework. Example covers: Mocking of final method with return value Mocking of final void method Verifying of final method calls Class with final methods: public class Bike { public final void shiftGear(boolean easier) { throw new UnsupportedOperationException("Fail if not mocked! [easier=" + easier + "]"); } public final int getGear() { throw new UnsupportedOperationException("Fail if not mocked!"); } } Class under test: public class Rider { private Bike bike; public Rider(Bike bike) { this.bike = bike; } public int prepareForUphill() { int gear = bike.getGear(); for (int idx = 0; idx < 2; idx++) { bike.shiftGear(true); gear++; } return gear; } } Test: @PrepareForTest(Bike.class) public class RiderTest extends PowerMockTestCase { private static final int TESTING_INITIAL_GEAR = 2; @Test public void testShiftGear() { Bike mock = PowerMockito.mock(Bike.class); Rider rider = new Rider(mock); Mockito.when(mock.getGear()).thenReturn(TESTING_INITIAL_GEAR); // invoke testing method int actualGear = rider.prepareForUphill(); Assert.assertEquals(actualGear, TESTING_INITIAL_GEAR + 2); Mockito.verify(mock, Mockito.times(2)).shiftGear(true); } } Links Source code can be downloaded from Github. Other unusual mocking examples: Mock private method Mock final class Mock constructor Mock static method
April 12, 2014
by Lubos Krnac
· 27,268 Views · 18 Likes
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Tracking Exceptions - Part 4 - Spring's Mail Sender
If you've read any of the previous blogs in this series, you may remember that I'm developing a small but almost industrial strength application that searches log files for exceptions. You may also remember that I now have a class that can contain a whole bunch of results that will need sending to any one whose interested. This will be done by implementing my simple Publisher interface shown below. public interface Publisher { public boolean publish(T report);} If you remember, the requirement was: 7 . Publish the report using email or some other technique. In this blog I’m dealing with the concrete part of the requirement: sending a report by email. As this is a Spring app, then the simplest way of sending an email is to use Spring’s email classes. Unlike those stalwarts of the Spring API, template classes such as JdbcTemplate and JmsTemplate, the Spring email classes are based around a couple of interfaces and their implementations. The interfaces are: MailSender JavaMailSender extends MailSender MailMessage …and the implementations are: JavaMailSenderImpl implements JavaMailSender SimpleMailMessage implements MailMessage Note that these are the ‘basic’ classes; you can send nicer looking, more sophisticated email content using classes such as: MimeMailMessage, MimeMailMessageHelper, ConfigurableMimeFileTypeMap and MimeMessagePreparator. Before getting down to some code, there’s the little matter of project configuration. To use the Spring email classes, you need the following entry in your Maven POM file: javax.mail mail 1.4 This ensures that the underlying Java Mail classes are available to your application. Once the Java Mail classes are configured in the build, the next thing to do is to set up the Spring XML config. For the purposes of this app, which is sending out automated reports, I’ve included two Spring beans: mailSender and mailMessage.mailSender, is a JavaMailSenderImpl instance configured to use a specific SMTP mail server, with all other properties, such as TCP port, left as defaults. The second Spring bean is mailMessage, an instance of SimpleMailMessage. This time I’ve pre-configured three properties: ‘to’, ‘from’ and ‘subject’. This is because, being automated messages, these values are always identical. You can of course configure these programatically, something you’d probably need to do if you were creating a mail GUI. All this XML makes the implementation of the Publisher very simple. @Service public class EmailPublisher implements Publisher { private static final Logger logger = LoggerFactory.getLogger(EmailPublisher.class); @Autowired private MailSender mailSender; @Autowired private SimpleMailMessage mailMessage; @Override public boolean publish(T report) { logger.debug("Sending report by email..."); boolean retVal = false; try { String message = (String) report; mailMessage.setText(message); mailSender.send(mailMessage); retVal = true; } catch (Exception e) { logger.error("Can't send email... " + e.getMessage(), e); } return retVal;} } The Publisher class contains one method: publish, which takes a generic argument T report. This, as I’ve said before, has to be the same type as the argument returned by the Formatter implementation from my previous blog. There are only really three steps in this code to consider: firstly, the generic T is cast to a String (this is where it’ll all fall over if the argument T report isn’t a String. The second step is to attach the email’s text to the mailMessage and then to send the message using mailSender.send(…). The final step is fulfil the Publisher contract by returning true, unless the email fails to send in which case the exception is logged and the return value is false. In terms of developing the code that’s about it. The next step is to sort out the scheduling, so that the report is generated on time, but more on that later… The code for this blog is available on Github at: https://github.com/roghughe/captaindebug/tree/master/error-track. If you want to look at other blogs in this series take a look here… Tracking Application Exceptions With Spring Tracking Exceptions With Spring - Part 2 - Delegate Pattern Error Tracking Reports - Part 3 - Strategy and Package Private
April 11, 2014
by Roger Hughes
· 13,381 Views · 1 Like
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Be a Lazy But Productive Android Developer, Part 5: Image Loading Library
Welcome to part 5 of “Be a lazy but a productive android developer” series. If you are a lazy Android developer and looking for image loading library, which could help you to load image(s) asynchronously without writing a logic for downloading and caching images then this article is for you. This series so far: Part 1: We looked at RoboGuice, a dependency injection library by which we can reduce the boiler plate code, save time and there by achieve productivity during Android app development. Part 2: We saw and explored about Genymotion, which is a rocket speed emulator and super-fast emulator as compared to native emulator. And we can use Genymotion while developing apps and can quickly test apps and there by can achieve productivity. Part 3: We understood and explored about JSON Parsing libraries (GSON and Jackson), using which we can increase app performance, we can decrease boilerplate code and there by can optimize productivity. Part 4: We talked about Card UI and explored card library, also created a basic card and simple card list demo. In this part In this part, we are going to talk about some image libraries using which we can load image(s) asynchronously, can cache images and also can download images into the local storage. Required features for loading images Almost every android app has a need to load remote images. While loading remote images, we have to take care of below things: Image loading process must be done in background (i.e. asynchronously) to avoid blocking UI main thread. Image recycling image should be done. Image should be displayed once its loaded successfully. Images should be cached in local memory for the later use. If remote image gets failed (due to network connection or bad url or any other reasons) to load then it should be managed perfectly for avoiding duplicate requests to load the same again, instead it should load if and only if net connection is available. Memory management should be done efficiently. In short, we have to write a code to manage each and every aspects of image loading but there are some awesome libraries available, using which we can load/download image asynchronously. We just have to call the load image method and success/failure callbacks. Asynchronous image loading Consider a case where we are having 50 images and 50 titles and we try to load all the images/text into the listview, it won’t display anything until all the images get downloaded. Here Asynchronous image loading process comes in picture. Asynchronous image loading is nothing but a loading process which happens in background so that it doesn’t block main UI thread and let user to play with other loaded data on the screen. Images will be getting displayed as and when it gets downloaded from background threads. Asynchronous image loading libraries Nostra’s Universal Image loader – https://github.com/nostra13/Android-Universal-Image-Loader Picasso – http://square.github.io/picasso/ UrlImageViewHelper by Koush Volley - By Android team members @ Google Novoda’s Image loader – https://github.com/novoda/ImageLoader Let’s have a look at examples using Picasso and Universal Image loader libraries. Example 1: Nostra’s Universal Image loader Step 1: Initialize ImageLoader configuration ? public class MyApplication extends Application{ @Override public void onCreate() { // TODO Auto-generated method stub super.onCreate(); // Create global configuration and initialize ImageLoader with this configuration ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext()).build(); ImageLoader.getInstance().init(config); } } Step 2: Declare application class inside Application tag in AndroidManifest.xml file ? Step 3: Load image and display into ImageView ? ImageLoader.getInstance().displayImage(objVideo.getThumb(), holder.imgVideo); Now, Universal Image loader also provides a functionality to implement success/failure callback to check whether image loading is failed or successful. ? ImageLoader.getInstance().displayImage(photoUrl, imgView, new ImageLoadingListener() { @Override public void onLoadingStarted(String arg0, View arg1) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.VISIBLE); } @Override public void onLoadingFailed(String arg0, View arg1, FailReason arg2) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.GONE); } @Override public void onLoadingComplete(String arg0, View arg1, Bitmap arg2) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.GONE); } @Override public void onLoadingCancelled(String arg0, View arg1) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.GONE); } }); Example 2: Picasso Image loading straight way: ? Picasso.with(context).load("http://postimg.org/image/wjidfl5pd/").into(imageView); Image re-sizing: ? Picasso.with(context) .load(imageUrl) .resize(100, 100) .centerCrop() .into(imageView) Example 3: UrlImageViewHelper library It’s an android library that sets an ImageView’s contents from a url, manages image downloading, caching, and makes your coffee too. UrlImageViewHelper will automatically download and manage all the web images and ImageViews. Duplicate urls will not be loaded into memory twice. Bitmap memory is managed by using a weak reference hash table, so as soon as the image is no longer used by you, it will be garbage collected automatically. Image loading straight way: ? UrlImageViewHelper.setUrlDrawable(imgView, "http://yourwebsite.com/image.png"); Placeholder image when image is being downloaded: ? UrlImageViewHelper.setUrlDrawable(imgView, "http://yourwebsite.com/image.png", R.drawable.loadingPlaceHolder); Cache images for a minute only: ? UrlImageViewHelper.setUrlDrawable(imgView, "http://yourwebsite.com/image.png", null, 60000); Example 4: Volley library Yes Volley is a library developed and being managed by some android team members at Google, it was announced by Ficus Kirkpatrick during the last I/O. I wrote an article about Volley library 10 months back , read it and give it a try if you haven’t used it yet. Let’s look at an example of image loading using Volley. Step 1: Take a NetworkImageView inside your xml layout. ? Step 2: Define a ImageCache class Yes you are reading title perfectly, we have to define an ImageCache class for initializing ImageLoader object. ? public class BitmapLruCache extends LruCache implements ImageLoader.ImageCache { public BitmapLruCache() { this(getDefaultLruCacheSize()); } public BitmapLruCache(int sizeInKiloBytes) { super(sizeInKiloBytes); } @Override protected int sizeOf(String key, Bitmap value) { return value.getRowBytes() * value.getHeight() / 1024; } @Override public Bitmap getBitmap(String url) { return get(url); } @Override public void putBitmap(String url, Bitmap bitmap) { put(url, bitmap); } public static int getDefaultLruCacheSize() { final int maxMemory = (int) (Runtime.getRuntime().maxMemory() / 1024); final int cacheSize = maxMemory / 8; return cacheSize; } } Step 3: Create an ImageLoader object and load image Create an ImageLoader object and initialize it with ImageCache object and RequestQueue object. ? ImageLoader.ImageCache imageCache = new BitmapLruCache(); ImageLoader imageLoader = new ImageLoader(Volley.newRequestQueue(context), imageCache); Step 4: Load an image into ImageView ? NetworkImageView imgAvatar = (NetworkImageView) findViewById(R.id.imgDemo); imageView.setImageUrl(url, imageLoader); Which library to use? Can you decide which library you would use? Let us know which and what are the reasons? Selection of the library is always depends on the requirement. Let’s look at the few fact points about each library so that you would able to compare exactly and can take decision. Picasso: It’s just a one liner code to load image using Picasso. No need to initialize ImageLoader and to prepare a singleton instance of image loader. Picasso allows you to specify exact target image size. It’s useful when you have memory pressure or performance issues, you can trade off some image quality for speed. Picasso doesn’t provide a way to prepare and store thumbnails of local images. Sometimes you need to check image loading process is in which state, loading, finished execution, failed or cancelled image loading. Surprisingly It doesn’t provide a callback functionality to check any state. “fetch()” dose not pass back anything. “get()” is for synchronously read, and “load()” is for asynchronously draw a view. Universal Image loader (UIL): It’s the most popular image loading library out there. Actually, it’s based on the Fedor Vlasov’s project which was again probably a very first complete solution and also a most voted answer (for the image loading solution) on Stackoverflow. UIL library is better in documentation and even there’s a demo example which highlights almost all the features. UIL provides an easy way to download image. UIL uses builders for customization. Almost everything can be configured. UIL doesn’t not provide a way to specify image size directly you want to load into a view. It uses some rules based on the size of the view. Indirectly you can do it by mentioning ImageSize argument in the source code and bypass the view size checking. It’s not as flexible as Picasso. Volley: It’s officially by Android dev team, Google but still it’s not documented. It’s just not an image loading library only but an asynchronous networking library Developer has to define ImageCache class their self and has to initialize ImageLoader object with RequestQueue and ImageCache objects. So now I am sure now you can be able to compare libraries. Choosing library is a bit difficult talk because it always depends on the requirement and type of projects. If the project is large then you should go for Picasso or Universal Image loader. If the project is small then you can consider to use Volley librar, because Volley isn’t an image loading library only but it tries to solve a more generic solution.). I suggest you to start with Picasso. If you want more control and customization, go for UIL. Read more: http://blog.bignerdranch.com/3177-solving-the-android-image-loading-problem-volley-vs-picasso/ http://stackoverflow.com/questions/19995007/local-image-caching-solution-for-android-square-picasso-vs-universal-image-load https://plus.google.com/103583939320326217147/posts/bfAFC5YZ3mq Hope you liked this part of “Lazy android developer: Be productive” series. Till the next part, keep exploring image loading libraries mentioned above and enjoy!
April 11, 2014
by Paresh Mayani
· 64,038 Views · 2 Likes
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Comparing Quartz, cron4j and Obsidian Scheduler
We’ve all worked on projects that required us to do very basic tasks at periodic intervals. Perhaps we chose a basic ScheduledThreadPoolExecutor. If we’re already using Spring, maybe we tried their TaskExecutor/TaskScheduler support. But once we encounter any number of situations such as an increased quantity of tasks, new interdependencies between tasks, unexpected problems in task execution or the like, we will likely start to consider a more extensive scheduling solution. Our website has a fairly exhaustive feature comparison of the most commonly used Java schedulers, so we won’t go into that in this post, but we do encourage you to take a look. Features aside, are there other criteria that should come into play? Factors such as development team responsiveness to feature requests and bug reports certainly can be critical for many organizations. If you head over to the Quartz Download page, you’ll see that they haven’t had a release in over a year, despite there being many active unresolved issues.Cron4j hasn’t had a release in over 2 years. While Spring has made some changes to the design of their TaskExecutor/TaskScheduler support in recent releases, their true priorities lie elsewhere as they have not really done much to expand the feature set. Obsidian Scheduler on the other hand is actively maintained, actively supported (with free online support!) and responsive to our user community. In the past year, we’ve averaged a release per month delivering a blend of features, enhancements and fixes, proof that we’re a nimble and responsive organization. We encourage you to give Obsidian a try today!
April 11, 2014
by Craig Flichel
· 13,587 Views
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Be a Lazy but a Productive Android Developer, Part 4: Card UI
Welcome to part 4 of the “Be a lazy but a productive android developer” series. If you are lazy android developers for creating row items for ListView/GridView but would want to create an awesome ListView/GridView in easy steps then this article is for you. This series so far: Part 1: We looked at RoboGuice, a dependency injection library by which we can reduce the boiler plate code, save time and there by achieve productivity during Android app development. Part 2: We saw and explored about Genymotion, which is a rocket speed emulator and super-fast emulator as compared to native emulator. And we can use Genymotion while developing apps and can quickly test apps and there by can achieve productivity. Part 3: We understood and explored about JSON Parsing libraries (GSON and Jackson), using which we can increase app performance, we can decrease boilerplate code and there by can optimize productivity. In this Part In this part, we are going to explore 2-3 card UI libraries which are open source and available on GitHub and we can use either of it into our app development to have a quick listview/gridview with awesome card view. What is Card UI and Why Should We Follow Card UI Design? Ever wondered about Google play store UI which is built around cards. Card is nothing but a single row item of ListView or GridView. As depicted below, card can be of various sizes and can be either app card, movie, books, games or app suggestions card or birthday card or even it can be a simple list/grid item too. The main benefit of designing app with card UI is it gives consistent looks throughout the application, doesn’t matter whether it gets loaded in mobile or tablet. Cards Libraries Now, I am sure you are excited to read and explore about cards libraries existed on web. As I said, Google play store UI is built around card, we can build the same card UI either defining our own custom adapter with styles/images or we can achieve this type of card UI directly by using some open-source card libraries. I am sure you are lazy android developer but want to be a productive developer so you would go for using card UI library Regarding card library, it just provides an easy way to display card UIs in your android app. I have found 3 widely used card libraries in android development: Cardslib by Gabriele MariottiGabriele Mariotti – https://github.com/gabrielemariotti/cardslib Cards UI by Aidan Follestad – https://github.com/afollestad/Cards-UI CardsUI by Nadavfima – https://github.com/nadavfima/cardsui-for-android Being a lazy but a productive android developer, so far I have used Cardslib by Gabriele. As far as I have used Cardslib, I would say you don’t need to define a row layout or custom adapter to display simple card list, but yes you would have to design custom xml layout in case if you would want to customize card layout as per your designs and requirements. I would recommend Cardslib by Gabriele because it’s very well documented and is being improved actively. He has been putting a lot of effort to include new stuffs into the library like he recently included a support for preparing staggered grid with cards. How to Use Cardslib? Cardslib is available as a separate library project so you can reference it as a local library. It’s also pushed as a AAR tp Maven Central. Read detailed instructions regarding How to include, build or reference cardlib. Example 1: Simple Card UI Example To give demo, currently I have used eclipse so I have downloaded cardslib library project and will be referencing into our example projects. Let’s develop a simple card view example using 1st library listed above. row_card.xml Java code to set row_card xml layout, set title, header, image, etc. // Create a Card Card card = new Card(this, R.layout.row_card); // Create a CardHeader CardHeader header = new CardHeader(this); header.setTitle("Hello world"); card.setTitle("Simple card demo"); CardThumbnail thumb = new CardThumbnail(this); thumb.setDrawableResource(R.drawable.ic_launcher); card.addCardThumbnail(thumb); // Add Header to card card.addCardHeader(header); // Set card in the cardView CardView cardView = (CardView) findViewById(R.id.carddemo); cardView.setCard(card); Example 2: Card list example activity_list.xml CardListActivity.java package com.technotalkative.cardslibdemo; import it.gmariotti.cardslib.library.internal.Card; import it.gmariotti.cardslib.library.internal.CardArrayAdapter; import it.gmariotti.cardslib.library.internal.CardHeader; import it.gmariotti.cardslib.library.internal.CardThumbnail; import it.gmariotti.cardslib.library.view.CardListView; import java.util.ArrayList; import android.app.Activity; import android.os.Bundle; public class CardListActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.activity_list); int listImages[] = new int[]{R.drawable.angry_1, R.drawable.angry_2, R.drawable.angry_3, R.drawable.angry_4, R.drawable.angry_5}; ArrayList cards = new ArrayList(); for (int i = 0; i<5; i++) { // Create a Card Card card = new Card(this); // Create a CardHeader CardHeader header = new CardHeader(this); // Add Header to card header.setTitle("Angry bird: " + i); card.setTitle("sample title"); card.addCardHeader(header); CardThumbnail thumb = new CardThumbnail(this); thumb.setDrawableResource(listImages[i]); card.addCardThumbnail(thumb); cards.add(card); } CardArrayAdapter mCardArrayAdapter = new CardArrayAdapter(this, cards); CardListView listView = (CardListView) this.findViewById(R.id.myList); if (listView != null) { listView.setAdapter(mCardArrayAdapter); } } } Download Source Code You can download source code of above examples from here: https://github.com/PareshMayani/CardslibDemo. To run this example, first you have to download library project and then reference it into our example. Above were just simple examples, if you explore card library then you would be able to understand usage of it and would be able to reduce boiler plate code by not writing adapter/layout code again and there by would be able optimize productivity. Hope you liked this part of “Lazy android developer: Be productive” series. Till the next part, keep building card UI, card list, card grid and enjoy!
April 10, 2014
by Paresh Mayani
· 57,978 Views
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Measuring Code Coverage by Protractor End-to-End Tests
Was just setting up new JavaScript project based on Grunt. I scaffolded the project template by Yeoman with usage of angular-fullstack generator. I decided to try MEAN stack without MongoDB for my new project (DB isn't needed). Next step was integrating Require.JS and configuring measurement of code coverage on client and server by Instanbul. When was this all done I was wondering if it is possible to measure code coverage by Protractor end-to-end testing. After quick search I found that Ryan Bridges recently released grunt-protractor-coverage plugin. Interesting coincidence. So I decided to try it and can confirm that it's working fine with mentioned stack. Configuration was smooth and Ryan fixed small issue very promptly. It's based on grunt-protractor-runner plugin. I created separate Grunt configuration file just for this purpose not to mess around with normal build. I had also problems to run 'makeReport' task of grunt-istanbul plugin for two different directories (Mocha server side code coverage measurement is using same task). So here is the Grunt flow. First we need to copy non JavaScript files into target directory. It needs to be in separate directory because JavaScript files will need to be instrumented. copy: { coverageE2E: { files: [{ expand: true, dot: true, cwd: '', dest: '/app', src: [ '*.{ico,png,txt}', '.htaccess', 'bower_components/**/*', 'images/**/*', 'fonts/**/*', 'views/**/*', 'styles/**/*', ] }] }, }, Next step is instrumentation of the code. It is needed for gathering coverage stats. Each line is decorated by special instructions that helps during measurement. Pay attention to fact that we are instrumenting server and client side code. Instrumented code is placed into target directory represented by placeholder . instrument: { files: ['server/**/*.js', 'app/scripts/**/*.js'], options: { lazy: true, basePath: '/' } }, Next we start Express from target directory. express: { options: { port: process.env.PORT || 9000 }, coverageE2E: { options: { script: '/lib/server.js', debug: true } }, }, And the protractor_coverage task of grunt-protractor-coverage plugin. Configuration should be the same as for grunt-protractor-runner plugin. protractor_coverage: { options: { configFile: 'test/protractor/protractorConf.js', // Default config file keepAlive: true, // If false, the grunt process stops when the test fails. noColor: false, // If true, protractor will not use colors in its output. coverageDir: '', args: {} }, chrome: { options: { args: { baseUrl: 'http://localhost:3000/', // Arguments passed to the command 'browser': 'chrome' } } }, }, Last step is generation of coverage report. makeReport: { src: '/*.json', options: { type: 'html', dir: '/reports', print: 'detail' } }, Finally, this is grunt task gathering all steps. grunt.registerTask('default', [ 'clean:coverageE2E', 'copy:coverageE2E', 'instrument', 'express:coverageE2E', 'protractor_coverage:chrome', 'makeReport' ]); EDIT: Notice that following Github link was changed to branch, because project structure was significantly changed: Source code for this project can be found on GitHub. To run this Grunt configuration file: grunt --gruntfile Gruntfile-e2e.js For running end to end Protractor test you have to have webdriver-manager running. See Protractor documentation.
April 9, 2014
by Lubos Krnac
· 17,750 Views · 1 Like
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Developing an iOS Native App with Ionic
In my current project, I've been helping a client develop a native iOS app for their customers. It's written mostly in Objective-C and talks to a REST API. I talked about how we documented our REST API a couple days ago. We developed a prototype for this application back in December, using AngularJS and Bootstrap. Rather than using PhoneGap, we loaded our app in a UIWebView. It all seemed to work well until we needed to read an activation code with the device's camera. Since we didn't know how to do OCR in JavaScript, we figured a mostly-native app was the way to go. We hired an outside company to do iOS development in January and they've been developing the app since the beginning of February. In the last couple weeks, we encountered some screens that seemed fitting for HTML5, so we turned back to our AngularJS prototype. The prototype used Bootstrap heavily, but we quickly learned it didn't look like an iOS 7 app, which is what our UX Designer requested. A co-worker pointed out Ionic, developed by Drifty. It's basically Bootstrap for Native, so the apps you develop look and behave like a mobile application. What is Ionic? Free and open source, Ionic offers a library of mobile-optimized HTML, CSS and JS components for building highly interactive apps. Built with Sass and optimized for AngularJS. I started developing with Ionic a few weeks ago. Using its CSS classes and AngularJS directives, I was able to create several new screens in a matter of days. Most of the time, I was learning new things: how to override its back button behavior (to launch back into the native app), how to configure routes with ui-router, and how to make the $ionicLoading service look native. Now that I know a lot of the basics, I feel like I can really crank out some code. Tip: I learned how subviews work with ui-router thanks to a YouTube video of Tim Kindberg on Angular UI-Router. However, subviews never fully made sense until I saw Jared Bell's diagram. To demonstrate how easy it is to use Ionic, I whipped up a quick example application. You can get the source on GitHub at https://github.com/mraible/boot-ionic. The app is a refactored version of Josh Long's x-auth-security that uses Ionic instead of raw AngularJS and Bootstrap. To keep things simple, I did not develop the native app that wraps the HTML. Below are the steps I used to convert from AngularJS + Bootstrap to Ionic. If you want to convert a simple AngularJS app to use Ionic, hopefully this will help. 1. Download Ionic and add it to your project. Ionic 1.0 Beta was released earlier this week. You can download it from here. Add its files to your project. In this example, I added them to src/main/resources/public. In my index.html, I removed Bootstrap's CSS and replaced it with Ionic's. - + - + Next, I replaced Angular, Bootstrap and jQuery's JavaScript references. - - - + - What about WebJars? You might ask - why not use WebJars? You can, once this pull request is accepted and an updated version is deployed to Maven central. Here's how the application would change. 2. Change from Angular's Router to ui-router. Ionic uses ui-router for matching URLs and loading particular pages. The raw Angular routing looks pretty similar to how it does with ui-router, except it uses a $stateProvider service instead of $routeProvider. You'll notice I also added 'ionic' as a dependency. -angular.module('exampleApp', ['ngRoute', 'ngCookies', 'exampleApp.services']) +angular.module('exampleApp', ['ionic', 'ngCookies', 'exampleApp.services']) .config( - [ '$routeProvider', '$locationProvider', '$httpProvider', function($routeProvider, $locationProvider, $httpProvider) { + [ '$stateProvider', '$urlRouterProvider', '$httpProvider', function($stateProvider, $urlRouterProvider, $httpProvider) { - $routeProvider.when('/create', { templateUrl: 'partials/create.html', controller: CreateController}); + $stateProvider.state('create', {url: '/create', templateUrl: 'partials/create.html', controller: CreateController}) + .state('edit', {url: '/edit/:id', templateUrl: 'partials/edit.html', controller: EditController}) + .state('login', {url: '/login', templateUrl: 'partials/login.html', controller: LoginController}) + .state('index', {url: '/index', templateUrl: 'partials/index.html', controller: IndexController}); - $routeProvider.when('/edit/:id', { templateUrl: 'partials/edit.html', controller: EditController}); - $routeProvider.when('/login', { templateUrl: 'partials/login.html', controller: LoginController}); - $routeProvider.otherwise({templateUrl: 'partials/index.html', controller: IndexController}); - - $locationProvider.hashPrefix('!'); + $urlRouterProvider.otherwise('/index'); 3. Add Ionic elements to your index.html. In contrast to Bootstrap's navbar, Ionic has header and footer elements. Rather than using a ng-view directive, you use an . It's a pretty slick setup once you understand it, especially since they allow you to easily override back-button behavior and nav buttons. - - - - - - {{error} - - + + + {{error} + + + + Logout + + 4. Change your templates to use and . After routes are migrated and basic navigation is working, you'll need to modify your templates to use and . Here's a diff from the most complicated page in the app. - - Create - - - News - + + + + + + + + + + - - - - Remove - Edit - - {{newsEntry.date | date} - {{newsEntry.content} - - + + + {{newsEntry.date | date} + {{newsEntry.content} + + + + I did migrate to use an with delete/options buttons, so some additional JavaScript changes were needed. -function IndexController($scope, NewsService) { +function IndexController($scope, $state, NewsService) { $scope.newsEntries = NewsService.query(); + $scope.data = { + showDelete: false + }; + $scope.deleteEntry = function(newsEntry) { newsEntry.$remove(function() { $scope.newsEntries = NewsService.query(); }); }; + + $scope.itemButtons = [{ + text: 'Edit', + type: 'button-assertive', + onTap: function (item) { + $state.go('edit', {id: item.id}); + } + }]; } Screenshots After making all these changes, the app looks pretty good in Chrome. Tips and Tricks In additional to figuring out how to use Ionic, I discovered a few other tidbits along the way. First of all, we had a different default color for the header. Since Ionic uses generic color names (e.g. light, stable, positive, calm), I found it easy to change the default value for "positive" and then continue to use their class names. Modifying CSS variable colors To modify the base color for "positive", I cloned the source, and modified scss/_variables.scss. $light: #fff !default; $stable: #f8f8f8 !default; -$positive: #4a87ee !default; +$positive: #589199 !default; $calm: #43cee6 !default; $balanced: #66cc33 !default; $energized: #f0b840 !default; After making this change, I ran "grunt" and copied dist/css/ionic.css into our project. iOS Native Integration Our app uses a similar token-based authentication mechanism as x-auth-security, except its backed by Crowd. However, since users won't be logging directly into the Ionic app, we added the "else" clause in app.js to allow a token to be passed in via URL. We also allowed the backend API path to be overridden. /* Try getting valid user from cookie or go to login page */ var originalPath = $location.path(); $location.path("/login"); var user = $cookieStore.get('user'); if (user !== undefined) { $rootScope.user = user; $http.defaults.headers.common[xAuthTokenHeaderName] = user.token; $location.path(originalPath); } else { // token passed in from native app var authToken = $location.search().token; if (authToken) { $http.defaults.headers.common['X-Auth-Token'] = authToken; } } // allow overriding the base API path $rootScope.apiPath = '/api/v1.0'; if ($location.search().apiPath) { $rootScope.apiPath = $location.search().apiPath; } By adding this logic, the iOS app can pull up any particular page in a webview and let the Ionic app talk to the API. Here's what the Objective-C code looks like: NSString *versionNumber = @"v1.0"; NSString *apiPath = @"https://server.com/api/"; NSString *authToken = [TemporaryDataStore sharedInstance].authToken; // webapp is a symbolic link to the Ionic app, created with Angular Seed NSString *htmlFilePath = [[NSBundle mainBundle] pathForResource:@"index" ofType:@"html" inDirectory:@"webapp/app"]; // Note: We need to do it this way because 'fileURLWithPath:' would encode the '#' to '%23" which breaks the html page NSURL *htmlFileURL = [NSURL fileURLWithPath:htmlFilePath]; NSString *webappURLPath = [NSString stringWithFormat:@"%@#/news?apiPath=%@%@&token=%@", htmlFileURL.absoluteString, apiPath, versionNumber, authToken]; // Now convert the string to a URL (doesn't seem to encode the '#' this way) NSURL *webappURL = [NSURL URLWithString:webappURLPath]; [super updateWithURL:webappURL]; We also had to write some logic to navigate back to the native app. We used a custom URL scheme to do this, and the Ionic app simply called it. To override the default back button, I added an "ng-controller" attribute to and added a custom back button. To detect if the app was loaded by iOS (vs. a browser, which we tested in), we used the following logic: // set native app indicator if (document.location.toString().indexOf('appName.app') > -1) { $rootScope.isNative = true; } Our Ionic app has three entry points, defined by "stateName1", "stateName2" and "stateName3" in this example. The code for our NavController handles navigating back normally (when in a browser) or back to the native app. The "appName" reference below is a 3-letter acronym we used for our app. .controller('NavController', function($scope, $ionicNavBarDelegate, $state) { $scope.goBack = function() { if ($scope.isNative && backToNative($state)) { location.href='appName-ios://back'; } else { $ionicNavBarDelegate.back(); } }; function backToNative($state) { var entryPoints = ['stateName1', 'stateName2', 'stateName3']; return entryPoints.some(function (entry) { return $state.current === $state.get(entry); }); } }) Summary I've enjoyed working with Ionic over the last month. The biggest change I've had to make to our AngularJS app has been to integrate ui-router. Apart from this, the JavaScript didn't change much. However, the HTML had to change quite a bit. As far as CSS is concerned, I found myself tweaking things to fit our designs, but less so than I did with Bootstrap. When I've run into issues with Ionic, the community has been very helpful on their forum. It's the first forum I've used that's powered by Discourse, and I dig it. You can find the source from this article in my boot-ionic project. Clone it and run "mvn spring-boot:run", then open http://localhost:8080. If you're looking to create a native app using HTML5 technologies, I highly recommend you take a look at Ionic. We're glad we did. Angular 2.0 will target mobile apps and Ionic is already making them look pretty damn good.
April 7, 2014
by Matt Raible
· 14,257 Views
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Visualizing SQL Statements
Usually if I concentrate I am able to understand most SQL statements. There are times though such as: When a set of tables is not familiar When I did not write the SQL statement When the SQL statement is long and involves many tables and joins When I want to discuss a statement with a colleague All of the above Having a visual representation of a SQL statement can be helpful in deciphering the statement. My visualisation tool of choice for SQL is an Open Source application called Reverse Snowflake Joins (REVJ). As the name implies, this tool shines when it comes to showing you how your tables are related. I have installed the tool on my workstation but when I am on the move I use the online version of the tool. Using the tool is straight forward, simply paste your SQL statement in the text area and generate the diagram, the online version generates an SVG image. I have at times found that the tool struggles with complex CASE statements. In such cases I remove the CASE statement and just include the fields used in the case statement. Below is a sample statement to show REVJ at work. SELECT a.prod_cat_name ,b.prod_name ,c.prod_owner_name ,p.promo_id ,pt.promo_type ,sum(s.units) as total_units ,sum(s.sale_price) as total_sale_price ,sum(prev_s.units) as prev_yr_total_units FROM product_category a JOIN product b ON a.product_cat_id = b.product_cat_id LEFT OUTER JOIN product_owner c ON a.product_cat_id = c.product_cat_id JOIN sales s ON b.product_id = s.product_id JOIN sales prev_s ON s.sale_year = prev_s.sale_year-1 LEFT OUTER JOIN promotion p ON s.promo_id = p.promo_id RIGHT OUTER JOIN promo_type pt ON p.promo_type_id = pt.promo_type_id WHERE pt.promo_type IN ('Email', 'TV') AND a.prod_cat_name = 'Electronics' AND s.sale_year >=2013 GROUP BY a.prod_cat_name ,b.prod_name ,c.prod_owner_name ,p.promo_id ,pt.promo_type HAVING sum(s.units)>100 The generated image shown below. Notice how the filters applied to each table are also shown, further simplifying the task of understanding the SQL statement. For more complex examples have a look at big samples page.
April 7, 2014
by Mpumelelo Msimanga
· 18,840 Views
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Integrating Node.js with a C# DLL
Recently I had to integrate a Node.js based server application with a C# DLL. Our software (a web-app) offers the possibility to execute payments over a POS terminal. This latter one is controllable through a dedicated DLL which exposes interfaces like ExecutePayment(operation, amount) and so on. As I mentioned, there is the Node.js server that somehow exposes the functionality of the POS (and some more) as a REST api. (The choice for using Node.js had specific reasons which I wouldn't want to outline right now). When you start with such an undertaking, then there are different possibilities. One is to use Edge.js which allows you to embed, reference and invoke .Net CLR objects from within your Node.js based applications. Something like this: var hello = require('edge').func({ assemblyFile: 'My.Edge.Samples.dll', typeName: 'Samples.FooBar.MyType', methodName: 'MyMethod' // Func> }); hello('Node.js', function (error, result) { ... }); Edge is a very interesting project and has a lot of potential. In fact, I just tried it quickly with a simple DLL and it worked right away. However, when using it from my Node app within node-webkit it didn't work. I'm not yet sure whether it was related to node-webkit or the POS DLL itself (because it might be COM exposed etc..). However, if you need simple integrations this might work well for you. Process invocation A second option that came to my mind is to design the DLL as a self-contained process and to invoke it using Node.js's process api. Turns out this is quite simple. Just prepare your C# application to read it's invocation arguments s.t. you can do something like.. IntegrationConsole.exe ExecutePayment 1 100 ..to "ExecutePayment" with operation number 1 and an amount of 1€. The C# console application needs to communicate it's return values to the STDOUT (you may use JSON for creating a more structured information exchange protocol format). Once you have this, you can simply execute the process from Node.js and read the according STDOUT: var process = require('child_process'); ... process.exec(execCmd, function (error, stdout, stderr) { var result = stdout; ... writeToResponse(stdout); }); execCmd is holds the instructions required to launch the EXE with the required invocation arguments. In this approach you execute the process, it does its job, returns the response and terminates. If for some reason however, you need to keep the process running for having a longer, kind of more interactive communication between the two components, you can communicate through the STDIN/STDOUT of the process. Your C# console application starts and listens on the STDIN.. static void Main(string[] args) { ... string line; do { line = Console.ReadLine(); try { // do something meaningful with the input // write to STDOUT to respond to the caller } catch (Exception e) { Console.WriteLine(e.Message); } } while (line != null); } On the Node.js side you do not exec your process, but instead you spawn a child process. var spawn = require('child_process').spawn; ... var posProc = spawn('IntegrationConsole.exe', ['ExecutePayment', 1, 100]); For getting the responses, you simply register on the STDOUT of the process... posProc.stdout.once('data', function (data) { // write it back on the response object writeToResponse(data); }); ..and you may also want to listen for when the process dies to eventually perform some cleanup. posProc.on('exit', function (code) { ... }); Writing to the STDIN of the process is simple as well: posProc.stdin.setEncoding ='utf-8'; posProc.stdin.write('...'); In this way you have a more interactive, "stateful communication", where you send a command to the EXE which responds (STDOUT) and based on the response you again react and send some other command (STDIN). Embedding this in the Request/Response pattern To expose everything as a REST api (on Node), you need to pay some attention on the registration of the event handlers on STDOUT. Suppose you do something like app.post('/someEndpoint',function(req, res){ posProc = spawn('IntegrationConsole.exe',['ExecutePayment',1,100]);... posProc.stdout.on('data',function(data){// return the result of this execution// on the response});}), app.post('/someOtherEndpoint',function(req, res){... posProc.stdout.on('data',function(data){// return the result of this execution// on the response});// write to the stdin of the before created child process posProc.stdin.setEncoding ='utf-8'; posProc.stdin.write('...');}); I excluded proper edge case handling like what happens if your process died before etc.. but the key point here is that you cannot register your events by using on(..), as otherwise you'll end up having multiple data event handlers on the stdout. So you can either register and de-register the event by using the removeListener('event name', callback) syntax or use the more handy once registration mechanism (as I did already in my samples at the beginning of the article): posProc.stdout.once('data',function(data){// write it back on the response object writeToResponse(data);});
April 7, 2014
by Juri Strumpflohner
· 47,796 Views · 2 Likes
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Groovy Goodness: Converting Byte Array to Hex String
To convert a byte[] array to a String we can simply use the new String(byte[]) constructor. But if the array contains non-printable bytes we don't get a good representation. In Groovy we can use the method encodeHex() to transform a byte[] array to a hex String value. The byteelements are converted to their hexadecimal equivalents. final byte[] printable = [109, 114, 104, 97, 107, 105] // array with non-printable bytes 6, 27 (ACK, ESC) final byte[] nonprintable = [109, 114, 6, 27, 104, 97, 107, 105] assert new String(printable) == 'mrhaki' assert new String(nonprintable) != 'mr haki' // encodeHex() returns a Writable final Writable printableHex = printable.encodeHex() assert printableHex.toString() == '6d7268616b69' final nonprintableHex = nonprintable.encodeHex().toString() assert nonprintableHex == '6d72061b68616b69' // Convert back assert nonprintableHex.decodeHex() == nonprintable Code written with Groovy 2.2.1
April 6, 2014
by Hubert Klein Ikkink
· 14,509 Views · 5 Likes
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Compiling and Running Java Without an IDE
I’m going to start by discussing the Spring WebMVC configuration to compile and run Java without an IDE.
April 4, 2014
by Dustin Marx
· 60,771 Views · 10 Likes
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Common Misconceptions About Java
Java is the most widely used language in the world ([citation needed]), and everyone has an opinion about it. Due to it being mainstream, it is usually mocked, and sometimes rightly so, but sometimes the criticism just doesn’t touch reality. I’ll try to explain my favorite 5 misconceptions about Java. Java is slow – that might have been true for Java 1.0, and initially may sounds logical, since java is not compiled to binary, but to bytecode, which is in turn interpreted. However, modern versions of the JVM are very, very optimized (JVM optimizations is a topic worth not just an article, but a whole book) and this is no longer remotely true. As noted here, Java is even on-par with C++ in some cases. And it is certainly not a good idea to make a joke about Java being slow if you are a Ruby or PHP developer. Java is too verbose – here we need to split the language from the SDK and from other libraries. There is some verbosity in the JDK (e.g. java.io), which is: 1. easily overcome with de-facto standard libraries like guava 2. a good thing As for language verbosity, the only reasonable point were anonymous classes. Which are no longer an issue in Java 8 with the the functional additions. Getters and setters, Foo foo = new Foo() instead of using val – that is (possibly) boilerplate, but it’s not verbose – it doesn’t add conceptual weight to the code. It doesn’t take more time to write, read or understand. Other libraries – it is indeed pretty scary to see a class like AbstractCommonAsyncFacadeFactoryManagerImpl. But that has nothing to do with Java. It can be argued that sometimes these long names make sense, it can also be argued that they are as complex because the underlying abstraction is unnecessarily complicated, but either way, it is a design decision taken per-library, and nothing that the language or the SDK impose per-se. It is common to see overengineered stuff, but Java in no way pushes you in that direction – stuff can be done in a simple way with any language. You can certainly have AbstractCommonAsyncFacadeFactoryManagerImpl in Ruby, just there wasn’t a stupid architect that thought it’s a good idea and who uses Ruby. If “big, serious, heavy” companies were using Ruby, I bet we’d see the same. Enterprise Java frameworks are bloatware – that was certainly true back in 2002 when EJB 2 was in use (or “has been”, I’m too young to remember). And there are still some overengineered and bloated application servers that you don’t really need. The fact that people are using them is their own problem. You can have a perfectly nice, readable, easy to configure and deploy web application with a framework like Spring, Guice or even CDI; with a web framework like Spring-MVC, Play, Wicket, and even the latest JSF. Or even without any framework, if you feel like you don’t want to reuse the evolved-through-real-world-use frameworks. You can have an application using a message queue, a NoSQL and a SQL database, Amazon S3 file storage, and whatnot, without any accidental complexity. It’s true that people still like to overeingineer stuff, and add a couple of layers where they are not needed, but the fact that frameworks give you this ability doesn’t mean they make you do it. For example, here’s an application that crawls government documents, indexes them, and provides a UI for searching and subscribing. Sounds sort-of simple, and it is. It is written in Scala (in a very java way), but uses only java frameworks – spring, spring-mvc, lucene, jackson, guava. I guess you can start maintaining pretty fast, because it is straightforward. You can’t prototype quickly with Java – this is sort-of related to the previous point – it is assumed that working with Java is slow, and that’s why if you are a startup, or a weekend/hackathon project, you should use Ruby (with Rails), Python, Node JS or anything else that allows you to quickly prototype, to save & refresh, to painlessly iterate. Well, that is simply not true, and I don’t know even where it comes from. Maybe from the fact that big companies with heavy processes use Java, and so making a java app is taking more time. And Save-and-Refresh might look daunting to a beginner, but anyone who has programmed in Java (for the web) for a while, has to know a way to automate that (otherwise he’s a n00b, right?). I’ve summarized the possible approaches, and all of them are mostly OK. Another example here (which may be used as an example for the above point as well) – I made did this project for verifying secure password storage of websites within a weekend + 1 day to fix stuff in the evening. Including the security research. Spring-MVC, JSP templates, MongoDB. Again – quick and easy. You can do nothing in Java without an IDE – of course you can – you can use notepad++, vim, emacs. You will just lack refactoring, compile-on-save, call hierarchies. It would be just like programming in PHP or Python or javascript. The IDE vs Editor debate is a long one, but you can use Java without an IDE. It just doesn’t make sense to do so, because you get so much more from the IDE than from a text editor + command line tools. You may argue that I’m able to write nice and simple java applications quickly because I have a lot of experience, I know precisely which tools to use (and which not) and that I’m of some rare breed of developers with common sense. And while I’ll be flattered by that, I am no different than the good Ruby developer or the Python guru you may be. It’s just that java is too widespread to have only good developers and tools. if so many people were using other language, then probably the same amount of crappy code would’ve been generated. (And PHP is already way ahead even with less usage). I’m the last person not to laugh on jokes about Java, and it certainly isn’t the silver bullet language, but I’d be happier if people had less misconceptions either because of anecdotal evidence, or due to previous bad experience a-la “I hate Java since my previous company where the project was very bloated”. Not only because I don’t like people being biased, but because you may start your next project with a language that will not work, just because you’ve heard “Java is bad”.
April 4, 2014
by Bozhidar Bozhanov
· 22,118 Views · 1 Like
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A Docker ‘Hello World' With Mono
Docker is a lightweight virtualization technology for Linux that promises to revolutionize the deployment and management of distributed applications. Rather than requiring a complete operating system, like a traditional virtual machine, Docker is built on top of Linux containers, a feature of the Linux kernel, that allows light-weight Docker containers to share a common kernel while isolating applications and their dependencies. There’s a very good Docker SlideShare presentation here that explains the philosophy behind Docker using the analogy of standardized shipping containers. Interesting that the standard shipping container has done more to create our global economy than all the free-trade treaties and international agreements put together. A Docker image is built from a script, called a ‘Dockerfile’. Each Dockerfile starts by declaring a parent image. This is very cool, because it means that you can build up your infrastructure from a layer of images, starting with general, platform images and then layering successively more application specific images on top. I’m going to demonstrate this by first building an image that provides a Mono development environment, and then creating a simple ‘Hello World’ console application image that runs on top of it. Because the Dockerfiles are simple text files, you can keep them under source control and version your environment and dependencies alongside the actual source code of your software. This is a game changer for the deployment and management of distributed systems. Imagine developing an upgrade to your software that includes new versions of its dependencies, including pieces that we’ve traditionally considered the realm of the environment, and not something that you would normally put in your source repository, like the Mono version that the software runs on for example. You can script all these changes in your Dockerfile, test the new container on your local machine, then simply move the image to test and then production. The possibilities for vastly simplified deployment workflows are obvious. Docker brings concerns that were previously the responsibility of an organization’s operations department and makes them a first class part of the software development lifecycle. Now your infrastructure can be maintained as source code, built as part of your CI cycle and continuously deployed, just like the software that runs inside it. Docker also provides docker index, an online repository of docker images. Anyone can create an image and add it to the index and there are already images for almost any piece of infrastructure you can imagine. Say you want to use RabbitMQ, all you have to do is grab a handy RabbitMQ images such as https://index.docker.io/u/tutum/rabbitmq/ and run it like this: docker run -d -p 5672:5672 -p 55672:55672 tutum/rabbitmq The –p flag maps ports between the image and the host. Let’s look at an example. I’m going to show you how to create a docker image for the Mono development environment and have it built and hosted on the docker index. Then I’m going to build a local docker image for a simple ‘hello world’ console application that I can run on my Ubuntu box. First we need to create a Docker file for our Mono environment. I’m going to use the Mono debian packages from directhex. These are maintained by the official Debian/Ubuntu Mono team and are the recommended way of installing the latest Mono versions on Ubuntu. Here’s the Dockerfile: #DOCKER-VERSION 0.9.1 # #VERSION 0.1 # # monoxide mono-devel package on Ubuntu 13.10 FROM ubuntu:13.10 MAINTAINER Mike Hadlow RUN sudo DEBIAN_FRONTEND=noninteractive apt-get install -y -q software-properties-common RUN sudo add-apt-repository ppa:directhex/monoxide -y RUN sudo apt-get update RUN sudo DEBIAN_FRONTEND=noninteractive apt-get install -y -q mono-devel Notice the first line (after the comments) that reads, ‘FROM ubuntu:13.10’. This specifies the parent image for this Dockerfile. This is the official docker Ubuntu image from the index. When I build this Dockerfile, that image will be automatically downloaded and used as the starting point for my image. But I don’t want to build this image locally. Docker provide a build server linked to the docker index. All you have to do is create a public GitHub repository containing your dockerfile, then link the repository to your profile on docker index. You can read the documentation for the details. The GitHub repository for my Mono image is at https://github.com/mikehadlow/ubuntu-monoxide-mono-devel. Notice how the Docker file is in the root of the repository. That’s the default location, but you can have multiple files in sub-directories if you want to support many images from a single repository. Now any time I push a change of my Dockerfile to GitHub, the docker build system will automatically build the image and update the docker index. You can see image listed here:https://index.docker.io/u/mikehadlow/ubuntu-monoxide-mono-devel/ I can now grab my image and run it interactively like this: $ sudo docker pull mikehadlow/ubuntu-monoxide-mono-devel Pulling repository mikehadlow/ubuntu-monoxide-mono-devel f259e029fcdd: Download complete 511136ea3c5a: Download complete 1c7f181e78b9: Download complete 9f676bd305a4: Download complete ce647670fde1: Download complete d6c54574173f: Download complete 6bcad8583de3: Download complete e82d34a742ff: Download complete $ sudo docker run -i mikehadlow/ubuntu-monoxide-mono-devel /bin/bash mono --version Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-1~pre1) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug LLVM: supported, not enabled. GC: sgen exit Next let’s create a new local Dockerfile that compiles a simple ‘hello world’ program, and then runs it when we run the image. You can follow along with these steps. All you need is a Ubuntu machine with Docker installed. First here’s our ‘hello world’, save this code in a file named hello.cs: using System; namespace Mike.MonoTest { public class Program { public static void Main() { Console.WriteLine("Hello World"); } } } Next we’ll create our Dockerfile. Copy this code into a file called ‘Dockerfile’: #DOCKER-VERSION 0.9.1 FROM mikehadlow/ubuntu-monoxide-mono-devel ADD . /src RUN mcs /src/hello.cs CMD ["mono", "/src/hello.exe"] Once again, notice the ‘FROM’ line. This time we’re telling Docker to start with our mono image. The next line ‘ADD . /src’, tells Docker to copy the contents of the current directory (the one containing our Dockerfile) into a root directory named ‘src’ in the container. Now our hello.cs file is at /src/hello.cs in the container, so we can compile it with the mono C# compiler, mcs, which is the line ‘RUN mcs /src/hello.cs’. Now we will have the executable, hello.exe, in the src directory. The line ‘CMD [“mono”, “/src/hello.exe”]’ tells Docker what we want to happen when the container is run: just execute our hello.exe program. As an aside, this exercise highlights some questions around what best practice should be with Docker. We could have done this in several different ways. Should we build our software independently of the Docker build in some CI environment, or does it make sense to do it this way, with the Docker build as a step in our CI process? Do we want to rebuild our container for every commit to our software, or do we want the running container to pull the latest from our build output? Initially I’m quite attracted to the idea of building the image as part of the CI but I expect that we’ll have to wait a while for best practice to evolve. Anyway, for now let’s manually build our image: $ sudo docker build -t hello . Uploading context 1.684 MB Uploading context Step 0 : FROM mikehadlow/ubuntu-monoxide-mono-devel ---> f259e029fcdd Step 1 : ADD . /src ---> 6075dee41003 Step 2 : RUN mcs /src/hello.cs ---> Running in 60a3582ab6a3 ---> 0e102c1e4f26 Step 3 : CMD ["mono", "/src/hello.exe"] ---> Running in 3f75e540219a ---> 1150949428b2 Successfully built 1150949428b2 Removing intermediate container 88d2d28f12ab Removing intermediate container 60a3582ab6a3 Removing intermediate container 3f75e540219a You can see Docker executing each build step in turn and storing the intermediate result until the final image is created. Because we used the tag (-t) option and named our image ‘hello’, we can see it when we list all the docker images: $ sudo docker images REPOSITORY TAG IMAGE ID CREATED VIRTUAL SIZE hello latest 1150949428b2 10 seconds ago 396.4 MB mikehadlow/ubuntu-monoxide-mono-devel latest f259e029fcdd 24 hours ago 394.7 MB ubuntu 13.10 9f676bd305a4 8 weeks ago 178 MB ubuntu saucy 9f676bd305a4 8 weeks ago 178 MB ... Now let’s run our image. The first time we do this Docker will create a container and run it. Each subsequent run will reuse that container: $ sudo docker run hello Hello World And that’s it. Imagine that instead of our little hello.exe, this image contained our web application, or maybe a service in some distributed software. In order to deploy it, we’d simply ask Docker to run it on any server we like; development, test, production, or on many servers in a web farm. This is an incredibly powerful way of doing consistent repeatable deployments. To reiterate, I think Docker is a game changer for large server side software. It’s one of the most exciting developments to have emerged this year and definitely worth your time to check out.
April 3, 2014
by Mike Hadlow
· 11,309 Views
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Why Abstraction is Really Important
Abstraction Abstraction is one of the key elements of good software design. It helps encapsulate behavior. It helps decouple software elements. It helps having more self-contained modules. And much more. Abstraction makes the application extendable in much easier way. It makes refactoring much easier. When developing with higher level of abstraction, you communicate the behavior and less the implementation. General In this post, I want to introduce a simple scenario that shows how, by choosing a simple solution, we can get into a situation of hard coupling and rigid design. Then I will briefly describe how we can avoid situation like this. Case study description Let’s assume that we have a domain object called RawItem. public class RawItem { private final String originator; private final String department; private final String division; private final Object[] moreParameters; public RawItem(String originator, String department, String division, Object... moreParameters) { this.originator = originator; this.department = department; this.division = division; this.moreParameters = moreParameters; } } The three first parameters represent the item’s key. I.e. An item comes from an originator, a department and a division. The “moreParameters” is just to emphasize the item has more parameters. This triplet has two basic usages: 1. As key to store in the DB 2. As key in maps (key to RawItem) Storing in DB based on the key The DB tables are sharded in order to evenly distribute the items. Sharding is done by a hash key modulo function. This function works on a string. Suppose we have N shards tables: (RAW_ITEM_REPOSITORY_00, RAW_ITEM_REPOSITORY_01,..,RAW_ITEM_REPOSITORY_NN), then we’ll distribute the items based on some function and modulo: String rawKey = originator + "_" + department + "_" + division; // func is String -> Integer function, N = # of shards // Representation of the key is described below int shard = func(key)%N; Using the key in maps The second usage for the triplet is mapping the items for fast lookup. So, when NOT using abstraction, the maps will usually look like: Map mapOfItems = new HashMap<>(); // Fill the map... “Improving” the class We see that we have common usage for the key as string, so we decide to put the string representation in the RawItem. // new member private final String key; // in the constructor: this.key = this.originator + "_" + this.department + "_" + this.division; // and a getter public String getKey() { return key; } Assessment of the design There are two flows here: 1. Coupling between the sharding distribution and the items’ mapping 2. The mapping key is strict. any change forces change in the key, which might introduce hard to find bugs And then comes a new requirement Up until now, the triplet: originator, department and division made up a key of an item. But now, a new requirement comes in. A division can have subdivision. It means that, unlike before, we can have two different items from the same triplet. The items will differ by the subdivision attribute. Difficult to change Regarding the DB distribution, we’ll need to keep the concatenated key of the triplet. We must keep the modulo function the same. So distribution will remain using the triplets, but the schema will change and hava ‘subdivision’ column as well. We’ll change the queries to use the subdivision together with original key. In regard to the mapping, we’ll need to do a massive refactoring and to pass an ItemKey (see below) instead of just String. Abstraction of the key Let’s create ItemKey public class ItemKey { private final String originator; private final String department; private final String division; private final String subdivision; public ItemKey(String originator, String department, String division, String subdivision) { this.originator = originator; this.department = department; this.division = division; this.subdivision = subdivision; } public String asDistribution() { return this.originator + "_" + this.department + "_" + this.division; } } And, Map mapOfItems = new HashMap<>(); // Fill the map... // new constructor for RawItem public RawItem(ItemKey itemKey, Object... moreParameters) { // fill the fields } Lesson Learned and conclusion I wanted to show how a simple decision can really hurt. And, how, by a small change, we made the key abstract. In the future the key can have even more fields, but we’ll need to change only the inner implementation of it. The logic and mapping usage should not be changed. Regarding the change process, I haven’t described how to do the refactoring, as it really depends on how the code looks like and how much is it tested. In our case, some parts were easy, while others were really hard. The hard parts were around code that was looking deep in the implementation of the key (string) and the item. This situation was real We actually had this flow in our design. Everything was fine for two years, until we had to change the key (add the subdivision). Luckily all of our code is tested so we could see what breaks and fix it. But it was painful. There are two abstraction that we could have initially implement: 1. The more obvious is using a KEY class (as describe above). Even if it only has one String field 2. Any map usage need to be examined whether we’ll benefit by hiding it using abstraction The second abstraction is harder to grasp and to fully understand and implement. So, do abstraction, tell a story and use the interfaces and don’t get into details while telling it.
April 3, 2014
by Eyal Golan
· 32,637 Views · 3 Likes
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How to Schedule a Task to Run in an Interval
In this tutorial, you'll learn three ways to run a task in the background during an interval.
April 3, 2014
by Abhijeet Sutar
· 141,013 Views · 9 Likes
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Multi-Level Argparse in Python (Parsing Commands Like Git)
It’s a common pattern for command line tools to have multiple subcommands that run off of a single executable. For example, git fetch origin and git commit --amend both use the same executable /usr/bin/git to run. Each subcommand has its own set of required and optional parameters. This pattern is fairly easy to implement in your own Python command-line utilities using argparse. Here is a script that pretends to be git and provides the above two commands and arguments. #!/usr/bin/env python import argparse import sys class FakeGit(object): def __init__(self): parser = argparse.ArgumentParser( description='Pretends to be git', usage='''git [] The most commonly used git commands are: commit Record changes to the repository fetch Download objects and refs from another repository ''') parser.add_argument('command', help='Subcommand to run') # parse_args defaults to [1:] for args, but you need to # exclude the rest of the args too, or validation will fail args = parser.parse_args(sys.argv[1:2]) if not hasattr(self, args.command): print 'Unrecognized command' parser.print_help() exit(1) # use dispatch pattern to invoke method with same name getattr(self, args.command)() def commit(self): parser = argparse.ArgumentParser( description='Record changes to the repository') # prefixing the argument with -- means it's optional parser.add_argument('--amend', action='store_true') # now that we're inside a subcommand, ignore the first # TWO argvs, ie the command (git) and the subcommand (commit) args = parser.parse_args(sys.argv[2:]) print 'Running git commit, amend=%s' % args.amend def fetch(self): parser = argparse.ArgumentParser( description='Download objects and refs from another repository') # NOT prefixing the argument with -- means it's not optional parser.add_argument('repository') args = parser.parse_args(sys.argv[2:]) print 'Running git fetch, repository=%s' % args.repository if __name__ == '__main__': FakeGit() The argparse library gives you all kinds of great stuff. You can run ./git.py --help and get the following: usage: git [] The most commonly used git commands are: commit Record changes to the repository fetch Download objects and refs from another repository Pretends to be git positional arguments: command Subcommand to run optional arguments: -h, --help show this help message and exit You can get help on a particular subcommand with ./git.py commit --help. usage: git.py [-h] [--amend] Record changes to the repository optional arguments: -h, --help show this help message and exit --amend Want bash completion on your awesome new command line utlity? Try argcomplete, a drop in bash completion for Python + argparse.
April 3, 2014
by Chase Seibert
· 18,344 Views · 1 Like
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Be a Lazy but Productive Android Developer, Part 3: JSON Parsing Library
If you are lazy Android developers for JSON parsing but want to be a productive by using JSON parsing library then this article is for you.
April 2, 2014
by Paresh Mayani
· 83,355 Views · 1 Like
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Docker: Bulk Remove Images and Containers
I’ve just started looking at Docker. It’s a cool new technology that has the potential to make the management and deployment of distributed applications a great deal easier. I’d very much recommend checking it out. I’m especially interested in using it to deploy Mono applications because it promises to remove the hassle of deploying and maintaining the mono runtime on a multitude of Linux servers. I’ve been playing around creating new images and containers and debugging my Dockerfile, and I’ve wound up with lots of temporary containers and images. It’s really tedious repeatedly running ‘docker rm’ and ‘docker rmi’, so I’ve knocked up a couple of bash commands to bulk delete images and containers. Delete all containers: sudo docker ps -a -q | xargs -n 1 -I {} sudo docker rm {} Delete all un-tagged (or intermediate) images: sudo docker rmi $( sudo docker images | grep '' | tr -s ' ' | cut -d ' ' -f 3)
April 2, 2014
by Mike Hadlow
· 14,694 Views
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Spring-boot and Scala
There is actually nothing very special about writing a Spring-boot web application purely using Scala, it just works! In this blog entry, I will slowly transform a Java based Spring-boot application completely to Scala - the Java based sample is available at this github location - https://github.com/bijukunjummen/spring-boot-mvc-test To start with, I had the option of going with either a maven based build or gradle based build - I opted to go with a gradle based build as gradle has a greatscala plugin, so for scala support the only changes to a build.gradle build script is the following: ... apply plugin: 'scala' ... jar { baseName = 'spring-boot-scala-web' version = '0.1.0' } dependencies { ... compile 'org.scala-lang:scala-library:2.10.2' ... } Essentially adding in the scala plugin and specifying the version of the scala-library. Now, I have one entity, a Hotel class, it transforms to the following with Scala: package mvctest.domain .... @Entity class Hotel { @Id @GeneratedValue @BeanProperty var id: Long = _ @BeanProperty var name: String = _ @BeanProperty var address: String = _ @BeanProperty var zip: String = _ } Every property is annotated with @BeanProperty annotation to instruct scala to generate the Java bean based getter and setter on the variables. With the entity in place a Spring-data repository for CRUD operations on this entity transforms from: import mvctest.domain.Hotel; import org.springframework.data.repository.CrudRepository; public interface HotelRepository extends CrudRepository { } to the following in Scala: import org.springframework.data.repository.CrudRepository import mvctest.domain.Hotel import java.lang.Long trait HotelRepository extends CrudRepository[Hotel, Long] And the Scala based controller which uses this repository to list the Hotels - vi... import org.springframework.web.bind.annotation.RequestMapping import org.springframework.stereotype.Controller import mvctest.service.HotelRepository import org.springframework.beans.factory.annotation.Autowired import org.springframework.ui.Model @Controller @RequestMapping(Array("/hotels")) class HotelController @Autowired() (private val hotelRepository: HotelRepository) { @RequestMapping(Array("/list")) def list(model: Model) = { val hotels = hotelRepository.findAll() model.addAttribute("hotels", hotels) "hotels/list" } } Here the constructor autowiring of the HotelRepository just works!. Do note the slightly awkward way of specifying the @Autowired annotation for constructor based injection. Finally, Spring-boot based application requires a main class to bootstrap the entire application, where this bootstrap class looks like this with Java: @Configuration @EnableAutoConfiguration @ComponentScan public class SampleWebApplication { public static void main(String[] args) { SpringApplication.run(SampleWebApplication.class, args); } } In scala, though I needed to provide two classes, one to specify the annotation and other to bootstrap the application, there may be better way to do this(blame it on my lack of Scala depth!) - package mvctest import org.springframework.context.annotation.Configuration import org.springframework.boot.autoconfigure.EnableAutoConfiguration import org.springframework.context.annotation.ComponentScan import org.springframework.boot.SpringApplication @Configuration @EnableAutoConfiguration @ComponentScan class SampleConfig object SampleWebApplication extends App { SpringApplication.run(classOf[SampleConfig]); } and that's it, with this set-up the entire application just works, the application can be started up with the following: ./gradlew build && java -jar build/libs/spring-boot-scala-web-0.1.0.jar and the sample endpoint listing the hotels accessed at this url: http://localhost:8080/hotels/list I have the entire git project available at this github location: https://github.com/bijukunjummen/spring-boot-scala-web In conclusion, Scala can be considered a first class citizen for a Spring-boot based application and there is no special configuration required to get a Scala based Spring-boot application to work. It just works!
April 2, 2014
by Biju Kunjummen
· 71,155 Views · 11 Likes
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My First Native iOS App: Death Clock
A few days ago I returned from a week of Objective-C and iOS training. I wanted to build an app on my own just to see what I could do and how comfortable I felt with the technology away from the Nerd Ranch. While it isn't pretty and the code is probably wrong in multiple ways, I've been able to create a native version of the Death Clock. I used a UINavigationController to handle my views. I like the simple push, pop architecture and that you can disable the navigation bar. I wanted a "full screen" view for my application so that was important. The application is split into two sections. The initial screen is a simple config. For the application I decided to only use birthdate and not gender. I wish there was a bit more control over the data picker widget. It seems huge to me. I spent about 30 seconds on the button so pardon the low tech look. The application also makes use of NSUserDefaults to record your birthdate for future loads. Want to see what this screen looks like? Check it out: // // RKCConfigViewController.m // Death Clock // // Created by Raymond Camden on 3/24/14. // Copyright (c) 2014 Raymond Camden. All rights reserved. // #import "RKCConfigViewController.h" #import "RKCDeathClockViewController.h" @interface RKCConfigViewController() @property (nonatomic, weak) IBOutlet UIDatePicker *birthdayPicker; @property (nonatomic, weak) IBOutlet UIButton *startDeathClock; @property (nonatomic, strong) NSDate *birthday; @end @implementation RKCConfigViewController - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { //check for default NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSDate *defaultBD = [defaults objectForKey:@"Birthday"]; NSLog(@"%@", defaultBD); if(defaultBD) _birthday = defaultBD; else _birthday = [[NSDate alloc] init]; } return self; } - (void)viewDidLoad { [super viewDidLoad]; //no times, just m/d/y _birthdayPicker.datePickerMode = UIDatePickerModeDate; _birthdayPicker.date = _birthday; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; //you weren't born in the future self.birthdayPicker.maximumDate = [[NSDate alloc] init]; //set an initial data _birthday = [[NSDate alloc] init]; } - (IBAction)setBirthDay:(id)sender { _birthday = self.birthdayPicker.date; NSLog(@"Set bday for %@", self.birthday); NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:_birthday forKey:@"Birthday"]; } - (IBAction)startDeathClock:(id)sender { NSLog(@"CLICK ME BABY"); RKCDeathClockViewController *dvc = [[RKCDeathClockViewController alloc] init]; dvc.birthday = _birthday; [self.navigationController pushViewController:dvc animated:NO]; } @end The second view is the actual counter. This isn't terribly exciting. I've got the actual death date and then the number of seconds. And that's it. Want to see all the code? I created a new GitHub repo so I could store my examples. To be clear, do not consider this anything near "good" iOS programming. I just wanted to share. Objective-C Examples Later this week I think I may try to get this into the App Store. I figure I don't have much chance of it being accepted, but it can't hurt, right?
April 2, 2014
by Raymond Camden
· 3,194 Views
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