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The Latest Testing, Deployment, and Maintenance Topics

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Tracking Exceptions - Part 5 - Scheduling With Spring
It seems that I'm finally getting close to the end of this series of blogs on Error Tracking using Spring and for those who haven’t read any blogs in the series I’m writing a simple, but almost industrial strength, Spring application that scans for exceptions in log files and then generates a report. From the first blog in the series, these were my initial requirements: Search a given directory and its sub-directories (possibly) looking for files of a particular type. If a file is found then check its date: does it need to be searched for errors? If the file is young enough to be checked then validate it, looking for exceptions. If it contains exceptions, are they the ones we’re looking for or have they been excluded? If it contains the kind of exceptions we’re after, then add the details to a report. When all the files have been checked, format the report ready for publishing. Publish the report using email or some other technique. The whole thing will run at a given time every day This blog takes a look at meeting requirement number 8: "The whole thing will run at a given time every day" and this means implementing some kind of scheduling. Now, Java has been around for what seems like a very long time, which means that there are a number of ways of scheduling a task. These range from: Using a simple thread with a long sleep(...). Using Timer and TimerTask objects. Using a ScheduledExecutorService. Using Spring’s TaskExecutor and TaskScheduler classes. Using Spring’s @EnableScheduling and @Scheduled annotations (Spring 3.1 onwards). Using a more professional schedular. The more professional variety of schedulers range from Quartz (free) to Obsidian (seemingly much more advanced, but costs money). Spring, as you might expect, includes Quartz Scheduler support; in fact there are two ways of integrating the Quartz Scheduler into your Spring app and these are: Using a JobDetailBean Using a MethodInvokingJobDetailFactoryBean. For this application, I’m using the Spring’s Quartz integration together with a MethodInvokingJobDetailFactoryBean; the reason is that using Quartz allows me to configure my schedule using a a cron expression and MethodInvokingJobDetailFactoryBean can be configured quickly and simply using a few lines of XML. The cron expression technique used by Spring and Quartz has been shamelessly taken from Unix’s cron scheduler. For more information on how Quartz deals with cron expressions, take a look at the Quartz cron page. If you need help in creating your own cron expressions then you’ll find that Cron Maker is a really useful utility. The first thing to do when setting up Spring and Quartz is to include the following dependencies to your POM project file: org.springframework spring-context-support ${org.springframework-version} commons-logging commons-logging org.springframework spring-tx ${org.springframework-version} org.quartz-scheduler quartz 1.8.6 This is fairly straight forward with one tiny ’Gotcha’ at the end. Firstly Spring’s Quartz support is located in the spring-context-support-3.2.7.RELEASE.jar (substitute your Spring version number as applicable). Secondly, you also need to include the Spring transaction library - spring-td-3.2.7.RELEASE.jar. Lastly, you need to include a version of the Quartz scheduler; however, be careful as Spring 3.x and Quartz 2.x do not work together "out of the box" (although if you look around there are ad-hoc fixes to be found). I've used Quartz version 1.8.6, which does exactly what I need it to do. The next thing to do is to sort out the XML configuration and this involves three steps: Create an instance of a MethodInvokingJobDetailFactoryBean. This has two properties: the name of the bean that you want to call at a scheduled interval and the name of the method on that bean that you want to invoke. Couple the MethodInvokingJobDetailFactoryBean to a cron expression using a CronTriggerFactoryBean Finally, schedule the whole caboodle using a SchedulerFactoryBean Having configured these three beans, you get some XML that looks something like this: Note that I’ve use a place-holder for my cron expression. The actual cron expression can be found in the app.properties file: # run every morning at 2 AM cron.expression=0 0 2 * * ? # Use this to test the app (every minute) #cron.expression=0 0/1 * * * ? Here, I’ve got two expressions: one that schedules the job to run at 2AM every morning and another, commented out, that runs the job every minute. This is an instance of the app not quite being industrial strength. If there were a 'proper' app then I'd probably be using a different set of properties in every environment (DEV, UAT and production etc.). There are only a couple of steps left before this app can be released and the first one of these is creating an executable JAR file. More on that next time. The code for this blog is available on Github at: https://github.com/roghughe/captaindebug/tree/master/error-track. If you want to look at other blogs in this series take a look here... Tracking Application Exceptions With Spring Tracking Exceptions With Spring - Part 2 - Delegate Pattern Error Tracking Reports - Part 3 - Strategy and Package Private Tracking Exceptions - Part 4 - Spring's Mail Sender
April 25, 2014
by Roger Hughes
· 7,209 Views
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Dynamically Generating Python Test Cases
Testing is crucial. While many different kinds and levels of testing exist, there’s good library support only for unit tests (the Python unittest package and its moral equivalents in other languages). However, unit testing does not cover all kinds of testing we may want to do – for example, all kinds of whole program tests and integration tests. This is where we usually end up with a custom "test runner" script. Having written my share of such custom test runners, I’ve recently gravitated towards a very convenient approach which I want to share here. In short, I’m actually using Python’s unittest, combined with the dynamic nature of the language, to run all kinds of tests. Let’s assume my tests are some sort of data files which have to be fed to a program. The output of the program is compared to some "expected results" file, or maybe is encoded in the data file itself in some way. The details of this are immaterial, but seasoned programmers usually encounter such testing rigs very frequently. It commonly comes up when the program under test is a data-transformation mechanism of some sort (compiler, encryptor, encoder, compressor, translator etc.) So you write a "test runner". A script that looks at some directory tree, finds all the "test files" there, runs each through the transformation, compares, reports, etc. I’m sure all these test runners share a lot of common infrastructure – I know that mine do. Why not employ Python’s existing "test runner" capabilities to do the same? Here’s a very short code snippet that can serve as a template to achieve this: import unittest class TestsContainer(unittest.TestCase): longMessage = True def make_test_function(description, a, b): def test(self): self.assertEqual(a, b, description) return test if __name__ == '__main__': testsmap = { 'foo': [1, 1], 'bar': [1, 2], 'baz': [5, 5]} for name, params in testsmap.iteritems(): test_func = make_test_function(name, params[0], params[1]) setattr(TestsContainer, 'test_{0}'.format(name), test_func) unittest.main() What happens here: The test class TestsContainer will contain dynamically generated test methods. make_test_function creates a test function (a method, to be precise) that compares its inputs. This is just a trivial template – it could do anything, or there can be multiple such "makers" fur multiple purposes. The loop creates test functions from the data description in testmap and attaches them to the test class. Keep in mind that this is a very basic example. I hope it’s obvious that testmap could really be test files found on disk, or whatever else. The main idea here is the dynamic test method creation. So what do we gain from this, you may ask? Quite a lot. unittest is powerful – armed to its teeth with useful tools for testing. You can now invoke tests from the command line, control verbosity, control "fast fail" behavior, easily filter which tests to run and which not to run, use all kinds of assertion methods for readability and reporting (why write your own smart list comparison assertions?). Moreover, you can build on top of any number of third-party tools for working with unittest results – HTML/XML reporting, logging, automatic CI integration, and so on. The possibilities are endless. One interesting variation on this theme is aiming the dynamic generation at a different testing "layer". unittest defines any number of "test cases" (classes), each with any number of "tests" (methods). In the code above, we generate a bunch of tests into a single test case. Here’s a sample invocation to see this in action: $ python dynamic_test_methods.py -v test_bar (__main__.TestsContainer) ... FAIL test_baz (__main__.TestsContainer) ... ok test_foo (__main__.TestsContainer) ... ok ====================================================================== FAIL: test_bar (__main__.TestsContainer) ---------------------------------------------------------------------- Traceback (most recent call last): File "dynamic_test_methods.py", line 8, in test self.assertEqual(a, b, description) AssertionError: 1 != 2 : bar ---------------------------------------------------------------------- Ran 3 tests in 0.001s FAILED (failures=1) As you can see, all data pairs in testmap are translated into distinctly named test methods within the single test case TestsContainer. Very easily, we can cut this a different way, by generating a whole test case for each data item: import unittest class DynamicClassBase(unittest.TestCase): longMessage = True def make_test_function(description, a, b): def test(self): self.assertEqual(a, b, description) return test if __name__ == '__main__': testsmap = { 'foo': [1, 1], 'bar': [1, 2], 'baz': [5, 5]} for name, params in testsmap.iteritems(): test_func = make_test_function(name, params[0], params[1]) klassname = 'Test_{0}'.format(name) globals()[klassname] = type(klassname, (DynamicClassBase,), {'test_gen_{0}'.format(name): test_func}) unittest.main() Most of the code here remains the same. The difference is in the lines within the loop: now instead of dynamically creating test methods and attaching them to the test case, we create whole test cases – one per data item, with a single test method. All test cases derive from DynamicClassBase and hence from unittest.TestCase, so they will be auto-discovered by the unittest machinery. Now an execution will look like this: $ python dynamic_test_classes.py -v test_gen_bar (__main__.Test_bar) ... FAIL test_gen_baz (__main__.Test_baz) ... ok test_gen_foo (__main__.Test_foo) ... ok ====================================================================== FAIL: test_gen_bar (__main__.Test_bar) ---------------------------------------------------------------------- Traceback (most recent call last): File "dynamic_test_classes.py", line 8, in test self.assertEqual(a, b, description) AssertionError: 1 != 2 : bar ---------------------------------------------------------------------- Ran 3 tests in 0.000s FAILED (failures=1) Why would you want to generate whole test cases dynamically rather than just single tests? It all depends on your specific needs, really. In general, test cases are better isolated and share less, than tests within one test case. Moreover, you may have a huge amount of tests and want to use tools that shard your tests for parallel execution – in this case you almost certainly need separate test cases. I’ve used this technique in a number of projects over the past couple of years and found it very useful; more than once, I replaced a whole complex test runner program with about 20-30 lines of code using this technique, and gained access to many more capabilities for free. Python’s built-in test discovery, reporting and running facilities are very powerful. Coupled with third-party tools they can be even more powerful. Leveraging all this power for any kind of testing, and not just unit testing, is possible with very little code, due to Python’s dynamism. I hope you find it useful too.
April 25, 2014
by Eli Bendersky
· 12,591 Views · 2 Likes
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Continuous Delivery: Maturity Checklist
41% of developers believe they are achieving Continuous Delivery while only 8% actually are. Use the Continuous Delivery Maturity Checklist from DZone's 2014 Guide to Continuous Delivery to determine how close you are to achieving true Continuous Delivery, and be sure to download DZone's 2014 Guide to Continuous Delivery to learn how to improve your Continuous Delivery process. (Download as a PDF)
April 18, 2014
by Alec Noller
· 25,405 Views · 3 Likes
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Mule Meets Zuul: A Centralized Properties Management – Part I, Server Side
It is always recommended to use Spring properties with Mule, to externalize any configuration parameters (URLs, ports, user names, passwords, etc.). For example, the Acme APIfrom my previous post connects to an external database. So instead of hard-coding connectivity options inside my application code, I would create a properties file, e.g. acme.properties, as follows: acme.jdbc.host=acmedb acme.jdbc.port=3306 acme.jdbc.database=acmeProducts acme.jdbc.user=WileECoyote acme.jdbc.password=GeeWhizz Obviously, as a developer, I would use a test instance of Acme database to test my application. I’d commit the code to the version control system, including the properties file. Then my application would begin its journey from the automated build system to the Dev environment, to QA, Pre-Prod, and finally Prod – and fail to deploy on production because it wouldn’t be able to connect to the test database! Or even worse, it would connect to the test database and use it and no one would notice the problem until customers placed $0 order for an Acme widget which would normally cost $1000, all because the test database didn’t contain actual prices! Sure, I could just follow the recommendations on our web site and create multiple sets of properties, e.g. acme.dev.properties, acme.qa.properties, acme.prod.properties etc. But instead of solving the problem, it would create a few new ones. First, those properties must still be packaged within the application. Needless to say, IT guys would never give me the credentials for the production database, so I’d have to provide instructions for them on how to modify the properties file AFTER the application is deployed on the prod platform. Second, if (or rather WHEN) any of those properties will need to be changed (for example, the production DB is migrated to a new server), the whole process has to be repeated. And don’t forget about passwords and other sensitive data that should never appear in the code as open text and have to be encrypted. It seems like every single customer I’ve worked with has this problem. And there was no convincing solution until one of our customers told me about an application called Zuul. As the description on the Zuul web site says, “Zuul is a free, open source web application which can be used to centralize and manage configuration for your internal applications. It enables your operations team to control changes and your developers a centralized place to organize settings.” Of course, I couldn’t resist the urge to download it and try it out with Mule. The installation and configuration of the Zuul server was pretty straightforward. After all, Zuul is a standard web application, so I just deployed it to my local Tomcat instance, alongside with MMC which was already deployed on it. I configured the database settings to point to my local MySQL instance. For the LDAP server I used OpenLDAP. I had to download and install the Unlimited Strength JCE Policy Files. Then I started Tomcat and opened the Zuul URL in my browser and logged in as administrator. The first task is to create my environments. Navigating to Administration->Environments menu, I see three environments, prod, qa, and dev, which Zuul creates by default. Just what I need! Moreover, the prod environment is red – which means, only someone with Administrator privileges can mess with it. And while we are in the Administration screen, let’s create a new encryption key for our password values. Administration->Key Management, then click on Create New... button and populate the form: And now we can create our properties. Select Settings->Create New, give it a name, e.g. AcmeProperties. On the next screen, you’re given the option to create a new properties set from scratch, or to upload an existing properties file. Since we already have acme.properties for our dev environment, let’s just use it. Select dev environment on the left tab, then click Upload File button: Upload acme.properties and you’ll see the following screen: Now we can encrypt the database password. Just make sure the correct key is selected, then click Edit and select Encrypt. To finish the server setup, we replicate this set of properties on the qa and prod environments. Select qa tab, then click Copy Existing, then in the Search text box type dev. Your properties set "/dev/AcmeProperties.properties" will be highlighted. Click Copy button and now you have the identical set of properties in qa. Repeat the process for the prod environment. Change properties values on each environment accordingly. This concludes the server setup procedure. In the next post, I will show you how to configure Mule to use Zuul properties management. UPDATE: Zuul can be downloaded at http://www.devnull.org/zuul
April 17, 2014
by Ross Mason
· 7,536 Views · 1 Like
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Continuous Delivery: Visualized
For DZone's 2014 Guide to Continuous Delivery we created a detailed infographic to illustrate the creation of deployment pipelines. Download DZone's 2014 Guide to Continuous Delivery to read in-depth articles written by industry experts, see the survey results from 500+ developers, and see profiles on 38 popular Continuous Delivery solutions. (Download this infographic as a PDF)
April 16, 2014
by Alec Noller
· 22,657 Views
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Spring Test with thymeleaf for Views
I am a recent convert to thymeleaf for view templating in Spring based web applications, preferring it over jsp's. All the arguments that thymeleaf documentation makes on why thymeleaf over jsp holds water and I am definitely sold. One of the big reasons for me, apart from being able to preview the template, is the way the view is rendered at runtime. Whereas the application stack has to defer the rendering of jsp to the servlet container, it has full control over the rendering of thymeleaf templates. To clarify this a little more, with jsp as the view technology an application only returns the location of the jsp and it is upto the servlet container to render the jsp. So why again is this a big reason - because using the mvc test support in spring-test module, now the actual rendered content can be asserted on rather than just the name of the view. Consider a sample Spring MVC controller : @Controller @RequestMapping("/shop") public class ShopController { ... @RequestMapping("/products") public String listProducts(Model model) { model.addAttribute("products", this.productRepository.findAll()); return "products/list"; } } Had the view been jsp based, I would have had a test which looks like this: @RunWith(SpringJUnit4ClassRunner.class) @WebAppConfiguration @ContextConfiguration(classes = SampleWebApplication.class) public class ShopControllerWebTests { @Autowired private WebApplicationContext wac; private MockMvc mockMvc; @Before public void setup() { this.mockMvc = MockMvcBuilders.webAppContextSetup(this.wac).build(); } @Test public void testListProducts() throws Exception { this.mockMvc.perform(get("/shop/products")) .andExpect(status().isOk()) .andExpect(view().name("products/list")); } } the assertion is only on the name of the view. Now, consider a test with thymeleaf used as the view technology: @Test public void testListProducts() throws Exception { this.mockMvc.perform(get("/shop/products")) .andExpect(status().isOk()) .andExpect(content().string(containsString("Dummy Book1"))); } Here, I am asserting on the actual rendered content. This is really good, whereas with jsp I would had to validate that the jsp is rendered correctly at runtime with a real container, with thymeleaf I can validate that rendering is clean purely using tests.
April 15, 2014
by Biju Kunjummen
· 27,115 Views · 2 Likes
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How to Setup Remote Debug with WebLogic Server and Eclipse
Here is how I enable remote debugging with WebLogic Server (11g) and Eclipse IDE. (Actually the java option is for any JVM, just the instruction here is WLS specific.) 1. Edit /bin/setDomainEnv.sh file and add this on top: JAVA_OPTIONS="$JAVA_OPTIONS -Xrunjdwp:transport=dt_socket,address=8000,server=y,suspend=y" The suspend=y will start your server and wait for you to connect with IDE before continue. If you don't want this, then set to suspend=n instead. 2. Start/restart your WLS with /bin/startWebLogic.sh 3. Once WLS is running, you may connect to it using Eclipse IDE. Go to Menu: Run > Debug Configuration ... > Remote Java Application and create a new entry. Ensure your port number is matching to what you used above. Read more java debugging options here: http://www.oracle.com/technetwork/java/javase/tech/vmoptions-jsp-140102.html#DebuggingOptions
April 12, 2014
by Zemian Deng
· 73,219 Views
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Mock Final Method
Foreword If you already read some other blog post about unusual mocking, you can skip prelude via this link. I was asked to put together examples how to mock Java constructs well know for their testability issues: Mock private method Mock final method Mock final class Mock constructor Mock static method I am calling these techniques unusual mocking. I was worried that such examples without any guidance can be widely used by teammates not deeply experienced in mocking frameworks. Developers practicing TDD or BDD should be aware of testability problems behind these constructs and try to avoid them when designing their tests and modules. That is the reason why you probably wouldn't be facing such unusual mocking often on project using these great programming methodologies. But sometimes you have to extend or maintain legacy codebase that usually contains low cohesive classes. In most cases there isn't time in current hectic agile world to make such class easy to unit test standard way. When you are trying to unit test such class you often realize that unusual mocking is needed. That is why I decided to create and share refactoring considerations alongside with examples and workarounds for unusual mocking. Examples are using Mockito and PowerMock mocking frameworks and TestNG unit testing framework. Mock final method Refactoring considerations Change method to non-final (remove final keyword) and test it standard way. This is technique I use always when I can change code of final method. Usage of PowerMock Before usage of this example, please carefully consider if it is worth to bring bytecode manipulation risks into your project. They are gathered in this blog post. In my opinion it should be used only in very rare and non-avoidable cases. Test shows how to mock final method by PowerMock framework. Example covers: Mocking of final method with return value Mocking of final void method Verifying of final method calls Class with final methods: public class Bike { public final void shiftGear(boolean easier) { throw new UnsupportedOperationException("Fail if not mocked! [easier=" + easier + "]"); } public final int getGear() { throw new UnsupportedOperationException("Fail if not mocked!"); } } Class under test: public class Rider { private Bike bike; public Rider(Bike bike) { this.bike = bike; } public int prepareForUphill() { int gear = bike.getGear(); for (int idx = 0; idx < 2; idx++) { bike.shiftGear(true); gear++; } return gear; } } Test: @PrepareForTest(Bike.class) public class RiderTest extends PowerMockTestCase { private static final int TESTING_INITIAL_GEAR = 2; @Test public void testShiftGear() { Bike mock = PowerMockito.mock(Bike.class); Rider rider = new Rider(mock); Mockito.when(mock.getGear()).thenReturn(TESTING_INITIAL_GEAR); // invoke testing method int actualGear = rider.prepareForUphill(); Assert.assertEquals(actualGear, TESTING_INITIAL_GEAR + 2); Mockito.verify(mock, Mockito.times(2)).shiftGear(true); } } Links Source code can be downloaded from Github. Other unusual mocking examples: Mock private method Mock final class Mock constructor Mock static method
April 12, 2014
by Lubos Krnac
· 27,230 Views · 18 Likes
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Be a Lazy But Productive Android Developer, Part 5: Image Loading Library
Welcome to part 5 of “Be a lazy but a productive android developer” series. If you are a lazy Android developer and looking for image loading library, which could help you to load image(s) asynchronously without writing a logic for downloading and caching images then this article is for you. This series so far: Part 1: We looked at RoboGuice, a dependency injection library by which we can reduce the boiler plate code, save time and there by achieve productivity during Android app development. Part 2: We saw and explored about Genymotion, which is a rocket speed emulator and super-fast emulator as compared to native emulator. And we can use Genymotion while developing apps and can quickly test apps and there by can achieve productivity. Part 3: We understood and explored about JSON Parsing libraries (GSON and Jackson), using which we can increase app performance, we can decrease boilerplate code and there by can optimize productivity. Part 4: We talked about Card UI and explored card library, also created a basic card and simple card list demo. In this part In this part, we are going to talk about some image libraries using which we can load image(s) asynchronously, can cache images and also can download images into the local storage. Required features for loading images Almost every android app has a need to load remote images. While loading remote images, we have to take care of below things: Image loading process must be done in background (i.e. asynchronously) to avoid blocking UI main thread. Image recycling image should be done. Image should be displayed once its loaded successfully. Images should be cached in local memory for the later use. If remote image gets failed (due to network connection or bad url or any other reasons) to load then it should be managed perfectly for avoiding duplicate requests to load the same again, instead it should load if and only if net connection is available. Memory management should be done efficiently. In short, we have to write a code to manage each and every aspects of image loading but there are some awesome libraries available, using which we can load/download image asynchronously. We just have to call the load image method and success/failure callbacks. Asynchronous image loading Consider a case where we are having 50 images and 50 titles and we try to load all the images/text into the listview, it won’t display anything until all the images get downloaded. Here Asynchronous image loading process comes in picture. Asynchronous image loading is nothing but a loading process which happens in background so that it doesn’t block main UI thread and let user to play with other loaded data on the screen. Images will be getting displayed as and when it gets downloaded from background threads. Asynchronous image loading libraries Nostra’s Universal Image loader – https://github.com/nostra13/Android-Universal-Image-Loader Picasso – http://square.github.io/picasso/ UrlImageViewHelper by Koush Volley - By Android team members @ Google Novoda’s Image loader – https://github.com/novoda/ImageLoader Let’s have a look at examples using Picasso and Universal Image loader libraries. Example 1: Nostra’s Universal Image loader Step 1: Initialize ImageLoader configuration ? public class MyApplication extends Application{ @Override public void onCreate() { // TODO Auto-generated method stub super.onCreate(); // Create global configuration and initialize ImageLoader with this configuration ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext()).build(); ImageLoader.getInstance().init(config); } } Step 2: Declare application class inside Application tag in AndroidManifest.xml file ? Step 3: Load image and display into ImageView ? ImageLoader.getInstance().displayImage(objVideo.getThumb(), holder.imgVideo); Now, Universal Image loader also provides a functionality to implement success/failure callback to check whether image loading is failed or successful. ? ImageLoader.getInstance().displayImage(photoUrl, imgView, new ImageLoadingListener() { @Override public void onLoadingStarted(String arg0, View arg1) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.VISIBLE); } @Override public void onLoadingFailed(String arg0, View arg1, FailReason arg2) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.GONE); } @Override public void onLoadingComplete(String arg0, View arg1, Bitmap arg2) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.GONE); } @Override public void onLoadingCancelled(String arg0, View arg1) { // TODO Auto-generated method stub findViewById(R.id.EL3002).setVisibility(View.GONE); } }); Example 2: Picasso Image loading straight way: ? Picasso.with(context).load("http://postimg.org/image/wjidfl5pd/").into(imageView); Image re-sizing: ? Picasso.with(context) .load(imageUrl) .resize(100, 100) .centerCrop() .into(imageView) Example 3: UrlImageViewHelper library It’s an android library that sets an ImageView’s contents from a url, manages image downloading, caching, and makes your coffee too. UrlImageViewHelper will automatically download and manage all the web images and ImageViews. Duplicate urls will not be loaded into memory twice. Bitmap memory is managed by using a weak reference hash table, so as soon as the image is no longer used by you, it will be garbage collected automatically. Image loading straight way: ? UrlImageViewHelper.setUrlDrawable(imgView, "http://yourwebsite.com/image.png"); Placeholder image when image is being downloaded: ? UrlImageViewHelper.setUrlDrawable(imgView, "http://yourwebsite.com/image.png", R.drawable.loadingPlaceHolder); Cache images for a minute only: ? UrlImageViewHelper.setUrlDrawable(imgView, "http://yourwebsite.com/image.png", null, 60000); Example 4: Volley library Yes Volley is a library developed and being managed by some android team members at Google, it was announced by Ficus Kirkpatrick during the last I/O. I wrote an article about Volley library 10 months back , read it and give it a try if you haven’t used it yet. Let’s look at an example of image loading using Volley. Step 1: Take a NetworkImageView inside your xml layout. ? Step 2: Define a ImageCache class Yes you are reading title perfectly, we have to define an ImageCache class for initializing ImageLoader object. ? public class BitmapLruCache extends LruCache implements ImageLoader.ImageCache { public BitmapLruCache() { this(getDefaultLruCacheSize()); } public BitmapLruCache(int sizeInKiloBytes) { super(sizeInKiloBytes); } @Override protected int sizeOf(String key, Bitmap value) { return value.getRowBytes() * value.getHeight() / 1024; } @Override public Bitmap getBitmap(String url) { return get(url); } @Override public void putBitmap(String url, Bitmap bitmap) { put(url, bitmap); } public static int getDefaultLruCacheSize() { final int maxMemory = (int) (Runtime.getRuntime().maxMemory() / 1024); final int cacheSize = maxMemory / 8; return cacheSize; } } Step 3: Create an ImageLoader object and load image Create an ImageLoader object and initialize it with ImageCache object and RequestQueue object. ? ImageLoader.ImageCache imageCache = new BitmapLruCache(); ImageLoader imageLoader = new ImageLoader(Volley.newRequestQueue(context), imageCache); Step 4: Load an image into ImageView ? NetworkImageView imgAvatar = (NetworkImageView) findViewById(R.id.imgDemo); imageView.setImageUrl(url, imageLoader); Which library to use? Can you decide which library you would use? Let us know which and what are the reasons? Selection of the library is always depends on the requirement. Let’s look at the few fact points about each library so that you would able to compare exactly and can take decision. Picasso: It’s just a one liner code to load image using Picasso. No need to initialize ImageLoader and to prepare a singleton instance of image loader. Picasso allows you to specify exact target image size. It’s useful when you have memory pressure or performance issues, you can trade off some image quality for speed. Picasso doesn’t provide a way to prepare and store thumbnails of local images. Sometimes you need to check image loading process is in which state, loading, finished execution, failed or cancelled image loading. Surprisingly It doesn’t provide a callback functionality to check any state. “fetch()” dose not pass back anything. “get()” is for synchronously read, and “load()” is for asynchronously draw a view. Universal Image loader (UIL): It’s the most popular image loading library out there. Actually, it’s based on the Fedor Vlasov’s project which was again probably a very first complete solution and also a most voted answer (for the image loading solution) on Stackoverflow. UIL library is better in documentation and even there’s a demo example which highlights almost all the features. UIL provides an easy way to download image. UIL uses builders for customization. Almost everything can be configured. UIL doesn’t not provide a way to specify image size directly you want to load into a view. It uses some rules based on the size of the view. Indirectly you can do it by mentioning ImageSize argument in the source code and bypass the view size checking. It’s not as flexible as Picasso. Volley: It’s officially by Android dev team, Google but still it’s not documented. It’s just not an image loading library only but an asynchronous networking library Developer has to define ImageCache class their self and has to initialize ImageLoader object with RequestQueue and ImageCache objects. So now I am sure now you can be able to compare libraries. Choosing library is a bit difficult talk because it always depends on the requirement and type of projects. If the project is large then you should go for Picasso or Universal Image loader. If the project is small then you can consider to use Volley librar, because Volley isn’t an image loading library only but it tries to solve a more generic solution.). I suggest you to start with Picasso. If you want more control and customization, go for UIL. Read more: http://blog.bignerdranch.com/3177-solving-the-android-image-loading-problem-volley-vs-picasso/ http://stackoverflow.com/questions/19995007/local-image-caching-solution-for-android-square-picasso-vs-universal-image-load https://plus.google.com/103583939320326217147/posts/bfAFC5YZ3mq Hope you liked this part of “Lazy android developer: Be productive” series. Till the next part, keep exploring image loading libraries mentioned above and enjoy!
April 11, 2014
by Paresh Mayani
· 64,017 Views · 2 Likes
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Comparing Quartz, cron4j and Obsidian Scheduler
We’ve all worked on projects that required us to do very basic tasks at periodic intervals. Perhaps we chose a basic ScheduledThreadPoolExecutor. If we’re already using Spring, maybe we tried their TaskExecutor/TaskScheduler support. But once we encounter any number of situations such as an increased quantity of tasks, new interdependencies between tasks, unexpected problems in task execution or the like, we will likely start to consider a more extensive scheduling solution. Our website has a fairly exhaustive feature comparison of the most commonly used Java schedulers, so we won’t go into that in this post, but we do encourage you to take a look. Features aside, are there other criteria that should come into play? Factors such as development team responsiveness to feature requests and bug reports certainly can be critical for many organizations. If you head over to the Quartz Download page, you’ll see that they haven’t had a release in over a year, despite there being many active unresolved issues.Cron4j hasn’t had a release in over 2 years. While Spring has made some changes to the design of their TaskExecutor/TaskScheduler support in recent releases, their true priorities lie elsewhere as they have not really done much to expand the feature set. Obsidian Scheduler on the other hand is actively maintained, actively supported (with free online support!) and responsive to our user community. In the past year, we’ve averaged a release per month delivering a blend of features, enhancements and fixes, proof that we’re a nimble and responsive organization. We encourage you to give Obsidian a try today!
April 11, 2014
by Craig Flichel
· 13,564 Views
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Be a Lazy but a Productive Android Developer, Part 4: Card UI
Welcome to part 4 of the “Be a lazy but a productive android developer” series. If you are lazy android developers for creating row items for ListView/GridView but would want to create an awesome ListView/GridView in easy steps then this article is for you. This series so far: Part 1: We looked at RoboGuice, a dependency injection library by which we can reduce the boiler plate code, save time and there by achieve productivity during Android app development. Part 2: We saw and explored about Genymotion, which is a rocket speed emulator and super-fast emulator as compared to native emulator. And we can use Genymotion while developing apps and can quickly test apps and there by can achieve productivity. Part 3: We understood and explored about JSON Parsing libraries (GSON and Jackson), using which we can increase app performance, we can decrease boilerplate code and there by can optimize productivity. In this Part In this part, we are going to explore 2-3 card UI libraries which are open source and available on GitHub and we can use either of it into our app development to have a quick listview/gridview with awesome card view. What is Card UI and Why Should We Follow Card UI Design? Ever wondered about Google play store UI which is built around cards. Card is nothing but a single row item of ListView or GridView. As depicted below, card can be of various sizes and can be either app card, movie, books, games or app suggestions card or birthday card or even it can be a simple list/grid item too. The main benefit of designing app with card UI is it gives consistent looks throughout the application, doesn’t matter whether it gets loaded in mobile or tablet. Cards Libraries Now, I am sure you are excited to read and explore about cards libraries existed on web. As I said, Google play store UI is built around card, we can build the same card UI either defining our own custom adapter with styles/images or we can achieve this type of card UI directly by using some open-source card libraries. I am sure you are lazy android developer but want to be a productive developer so you would go for using card UI library Regarding card library, it just provides an easy way to display card UIs in your android app. I have found 3 widely used card libraries in android development: Cardslib by Gabriele MariottiGabriele Mariotti – https://github.com/gabrielemariotti/cardslib Cards UI by Aidan Follestad – https://github.com/afollestad/Cards-UI CardsUI by Nadavfima – https://github.com/nadavfima/cardsui-for-android Being a lazy but a productive android developer, so far I have used Cardslib by Gabriele. As far as I have used Cardslib, I would say you don’t need to define a row layout or custom adapter to display simple card list, but yes you would have to design custom xml layout in case if you would want to customize card layout as per your designs and requirements. I would recommend Cardslib by Gabriele because it’s very well documented and is being improved actively. He has been putting a lot of effort to include new stuffs into the library like he recently included a support for preparing staggered grid with cards. How to Use Cardslib? Cardslib is available as a separate library project so you can reference it as a local library. It’s also pushed as a AAR tp Maven Central. Read detailed instructions regarding How to include, build or reference cardlib. Example 1: Simple Card UI Example To give demo, currently I have used eclipse so I have downloaded cardslib library project and will be referencing into our example projects. Let’s develop a simple card view example using 1st library listed above. row_card.xml Java code to set row_card xml layout, set title, header, image, etc. // Create a Card Card card = new Card(this, R.layout.row_card); // Create a CardHeader CardHeader header = new CardHeader(this); header.setTitle("Hello world"); card.setTitle("Simple card demo"); CardThumbnail thumb = new CardThumbnail(this); thumb.setDrawableResource(R.drawable.ic_launcher); card.addCardThumbnail(thumb); // Add Header to card card.addCardHeader(header); // Set card in the cardView CardView cardView = (CardView) findViewById(R.id.carddemo); cardView.setCard(card); Example 2: Card list example activity_list.xml CardListActivity.java package com.technotalkative.cardslibdemo; import it.gmariotti.cardslib.library.internal.Card; import it.gmariotti.cardslib.library.internal.CardArrayAdapter; import it.gmariotti.cardslib.library.internal.CardHeader; import it.gmariotti.cardslib.library.internal.CardThumbnail; import it.gmariotti.cardslib.library.view.CardListView; import java.util.ArrayList; import android.app.Activity; import android.os.Bundle; public class CardListActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.activity_list); int listImages[] = new int[]{R.drawable.angry_1, R.drawable.angry_2, R.drawable.angry_3, R.drawable.angry_4, R.drawable.angry_5}; ArrayList cards = new ArrayList(); for (int i = 0; i<5; i++) { // Create a Card Card card = new Card(this); // Create a CardHeader CardHeader header = new CardHeader(this); // Add Header to card header.setTitle("Angry bird: " + i); card.setTitle("sample title"); card.addCardHeader(header); CardThumbnail thumb = new CardThumbnail(this); thumb.setDrawableResource(listImages[i]); card.addCardThumbnail(thumb); cards.add(card); } CardArrayAdapter mCardArrayAdapter = new CardArrayAdapter(this, cards); CardListView listView = (CardListView) this.findViewById(R.id.myList); if (listView != null) { listView.setAdapter(mCardArrayAdapter); } } } Download Source Code You can download source code of above examples from here: https://github.com/PareshMayani/CardslibDemo. To run this example, first you have to download library project and then reference it into our example. Above were just simple examples, if you explore card library then you would be able to understand usage of it and would be able to reduce boiler plate code by not writing adapter/layout code again and there by would be able optimize productivity. Hope you liked this part of “Lazy android developer: Be productive” series. Till the next part, keep building card UI, card list, card grid and enjoy!
April 10, 2014
by Paresh Mayani
· 57,947 Views
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A Docker ‘Hello World' With Mono
Docker is a lightweight virtualization technology for Linux that promises to revolutionize the deployment and management of distributed applications. Rather than requiring a complete operating system, like a traditional virtual machine, Docker is built on top of Linux containers, a feature of the Linux kernel, that allows light-weight Docker containers to share a common kernel while isolating applications and their dependencies. There’s a very good Docker SlideShare presentation here that explains the philosophy behind Docker using the analogy of standardized shipping containers. Interesting that the standard shipping container has done more to create our global economy than all the free-trade treaties and international agreements put together. A Docker image is built from a script, called a ‘Dockerfile’. Each Dockerfile starts by declaring a parent image. This is very cool, because it means that you can build up your infrastructure from a layer of images, starting with general, platform images and then layering successively more application specific images on top. I’m going to demonstrate this by first building an image that provides a Mono development environment, and then creating a simple ‘Hello World’ console application image that runs on top of it. Because the Dockerfiles are simple text files, you can keep them under source control and version your environment and dependencies alongside the actual source code of your software. This is a game changer for the deployment and management of distributed systems. Imagine developing an upgrade to your software that includes new versions of its dependencies, including pieces that we’ve traditionally considered the realm of the environment, and not something that you would normally put in your source repository, like the Mono version that the software runs on for example. You can script all these changes in your Dockerfile, test the new container on your local machine, then simply move the image to test and then production. The possibilities for vastly simplified deployment workflows are obvious. Docker brings concerns that were previously the responsibility of an organization’s operations department and makes them a first class part of the software development lifecycle. Now your infrastructure can be maintained as source code, built as part of your CI cycle and continuously deployed, just like the software that runs inside it. Docker also provides docker index, an online repository of docker images. Anyone can create an image and add it to the index and there are already images for almost any piece of infrastructure you can imagine. Say you want to use RabbitMQ, all you have to do is grab a handy RabbitMQ images such as https://index.docker.io/u/tutum/rabbitmq/ and run it like this: docker run -d -p 5672:5672 -p 55672:55672 tutum/rabbitmq The –p flag maps ports between the image and the host. Let’s look at an example. I’m going to show you how to create a docker image for the Mono development environment and have it built and hosted on the docker index. Then I’m going to build a local docker image for a simple ‘hello world’ console application that I can run on my Ubuntu box. First we need to create a Docker file for our Mono environment. I’m going to use the Mono debian packages from directhex. These are maintained by the official Debian/Ubuntu Mono team and are the recommended way of installing the latest Mono versions on Ubuntu. Here’s the Dockerfile: #DOCKER-VERSION 0.9.1 # #VERSION 0.1 # # monoxide mono-devel package on Ubuntu 13.10 FROM ubuntu:13.10 MAINTAINER Mike Hadlow RUN sudo DEBIAN_FRONTEND=noninteractive apt-get install -y -q software-properties-common RUN sudo add-apt-repository ppa:directhex/monoxide -y RUN sudo apt-get update RUN sudo DEBIAN_FRONTEND=noninteractive apt-get install -y -q mono-devel Notice the first line (after the comments) that reads, ‘FROM ubuntu:13.10’. This specifies the parent image for this Dockerfile. This is the official docker Ubuntu image from the index. When I build this Dockerfile, that image will be automatically downloaded and used as the starting point for my image. But I don’t want to build this image locally. Docker provide a build server linked to the docker index. All you have to do is create a public GitHub repository containing your dockerfile, then link the repository to your profile on docker index. You can read the documentation for the details. The GitHub repository for my Mono image is at https://github.com/mikehadlow/ubuntu-monoxide-mono-devel. Notice how the Docker file is in the root of the repository. That’s the default location, but you can have multiple files in sub-directories if you want to support many images from a single repository. Now any time I push a change of my Dockerfile to GitHub, the docker build system will automatically build the image and update the docker index. You can see image listed here:https://index.docker.io/u/mikehadlow/ubuntu-monoxide-mono-devel/ I can now grab my image and run it interactively like this: $ sudo docker pull mikehadlow/ubuntu-monoxide-mono-devel Pulling repository mikehadlow/ubuntu-monoxide-mono-devel f259e029fcdd: Download complete 511136ea3c5a: Download complete 1c7f181e78b9: Download complete 9f676bd305a4: Download complete ce647670fde1: Download complete d6c54574173f: Download complete 6bcad8583de3: Download complete e82d34a742ff: Download complete $ sudo docker run -i mikehadlow/ubuntu-monoxide-mono-devel /bin/bash mono --version Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-1~pre1) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug LLVM: supported, not enabled. GC: sgen exit Next let’s create a new local Dockerfile that compiles a simple ‘hello world’ program, and then runs it when we run the image. You can follow along with these steps. All you need is a Ubuntu machine with Docker installed. First here’s our ‘hello world’, save this code in a file named hello.cs: using System; namespace Mike.MonoTest { public class Program { public static void Main() { Console.WriteLine("Hello World"); } } } Next we’ll create our Dockerfile. Copy this code into a file called ‘Dockerfile’: #DOCKER-VERSION 0.9.1 FROM mikehadlow/ubuntu-monoxide-mono-devel ADD . /src RUN mcs /src/hello.cs CMD ["mono", "/src/hello.exe"] Once again, notice the ‘FROM’ line. This time we’re telling Docker to start with our mono image. The next line ‘ADD . /src’, tells Docker to copy the contents of the current directory (the one containing our Dockerfile) into a root directory named ‘src’ in the container. Now our hello.cs file is at /src/hello.cs in the container, so we can compile it with the mono C# compiler, mcs, which is the line ‘RUN mcs /src/hello.cs’. Now we will have the executable, hello.exe, in the src directory. The line ‘CMD [“mono”, “/src/hello.exe”]’ tells Docker what we want to happen when the container is run: just execute our hello.exe program. As an aside, this exercise highlights some questions around what best practice should be with Docker. We could have done this in several different ways. Should we build our software independently of the Docker build in some CI environment, or does it make sense to do it this way, with the Docker build as a step in our CI process? Do we want to rebuild our container for every commit to our software, or do we want the running container to pull the latest from our build output? Initially I’m quite attracted to the idea of building the image as part of the CI but I expect that we’ll have to wait a while for best practice to evolve. Anyway, for now let’s manually build our image: $ sudo docker build -t hello . Uploading context 1.684 MB Uploading context Step 0 : FROM mikehadlow/ubuntu-monoxide-mono-devel ---> f259e029fcdd Step 1 : ADD . /src ---> 6075dee41003 Step 2 : RUN mcs /src/hello.cs ---> Running in 60a3582ab6a3 ---> 0e102c1e4f26 Step 3 : CMD ["mono", "/src/hello.exe"] ---> Running in 3f75e540219a ---> 1150949428b2 Successfully built 1150949428b2 Removing intermediate container 88d2d28f12ab Removing intermediate container 60a3582ab6a3 Removing intermediate container 3f75e540219a You can see Docker executing each build step in turn and storing the intermediate result until the final image is created. Because we used the tag (-t) option and named our image ‘hello’, we can see it when we list all the docker images: $ sudo docker images REPOSITORY TAG IMAGE ID CREATED VIRTUAL SIZE hello latest 1150949428b2 10 seconds ago 396.4 MB mikehadlow/ubuntu-monoxide-mono-devel latest f259e029fcdd 24 hours ago 394.7 MB ubuntu 13.10 9f676bd305a4 8 weeks ago 178 MB ubuntu saucy 9f676bd305a4 8 weeks ago 178 MB ... Now let’s run our image. The first time we do this Docker will create a container and run it. Each subsequent run will reuse that container: $ sudo docker run hello Hello World And that’s it. Imagine that instead of our little hello.exe, this image contained our web application, or maybe a service in some distributed software. In order to deploy it, we’d simply ask Docker to run it on any server we like; development, test, production, or on many servers in a web farm. This is an incredibly powerful way of doing consistent repeatable deployments. To reiterate, I think Docker is a game changer for large server side software. It’s one of the most exciting developments to have emerged this year and definitely worth your time to check out.
April 3, 2014
by Mike Hadlow
· 11,309 Views
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Multi-Level Argparse in Python (Parsing Commands Like Git)
It’s a common pattern for command line tools to have multiple subcommands that run off of a single executable. For example, git fetch origin and git commit --amend both use the same executable /usr/bin/git to run. Each subcommand has its own set of required and optional parameters. This pattern is fairly easy to implement in your own Python command-line utilities using argparse. Here is a script that pretends to be git and provides the above two commands and arguments. #!/usr/bin/env python import argparse import sys class FakeGit(object): def __init__(self): parser = argparse.ArgumentParser( description='Pretends to be git', usage='''git [] The most commonly used git commands are: commit Record changes to the repository fetch Download objects and refs from another repository ''') parser.add_argument('command', help='Subcommand to run') # parse_args defaults to [1:] for args, but you need to # exclude the rest of the args too, or validation will fail args = parser.parse_args(sys.argv[1:2]) if not hasattr(self, args.command): print 'Unrecognized command' parser.print_help() exit(1) # use dispatch pattern to invoke method with same name getattr(self, args.command)() def commit(self): parser = argparse.ArgumentParser( description='Record changes to the repository') # prefixing the argument with -- means it's optional parser.add_argument('--amend', action='store_true') # now that we're inside a subcommand, ignore the first # TWO argvs, ie the command (git) and the subcommand (commit) args = parser.parse_args(sys.argv[2:]) print 'Running git commit, amend=%s' % args.amend def fetch(self): parser = argparse.ArgumentParser( description='Download objects and refs from another repository') # NOT prefixing the argument with -- means it's not optional parser.add_argument('repository') args = parser.parse_args(sys.argv[2:]) print 'Running git fetch, repository=%s' % args.repository if __name__ == '__main__': FakeGit() The argparse library gives you all kinds of great stuff. You can run ./git.py --help and get the following: usage: git [] The most commonly used git commands are: commit Record changes to the repository fetch Download objects and refs from another repository Pretends to be git positional arguments: command Subcommand to run optional arguments: -h, --help show this help message and exit You can get help on a particular subcommand with ./git.py commit --help. usage: git.py [-h] [--amend] Record changes to the repository optional arguments: -h, --help show this help message and exit --amend Want bash completion on your awesome new command line utlity? Try argcomplete, a drop in bash completion for Python + argparse.
April 3, 2014
by Chase Seibert
· 18,282 Views · 1 Like
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Be a Lazy but Productive Android Developer, Part 3: JSON Parsing Library
If you are lazy Android developers for JSON parsing but want to be a productive by using JSON parsing library then this article is for you.
April 2, 2014
by Paresh Mayani
· 83,301 Views · 1 Like
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Docker: Bulk Remove Images and Containers
I’ve just started looking at Docker. It’s a cool new technology that has the potential to make the management and deployment of distributed applications a great deal easier. I’d very much recommend checking it out. I’m especially interested in using it to deploy Mono applications because it promises to remove the hassle of deploying and maintaining the mono runtime on a multitude of Linux servers. I’ve been playing around creating new images and containers and debugging my Dockerfile, and I’ve wound up with lots of temporary containers and images. It’s really tedious repeatedly running ‘docker rm’ and ‘docker rmi’, so I’ve knocked up a couple of bash commands to bulk delete images and containers. Delete all containers: sudo docker ps -a -q | xargs -n 1 -I {} sudo docker rm {} Delete all un-tagged (or intermediate) images: sudo docker rmi $( sudo docker images | grep '' | tr -s ' ' | cut -d ' ' -f 3)
April 2, 2014
by Mike Hadlow
· 14,663 Views
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How To Add Images To A GitHub Wiki
Every GitHub repository comes with its own wiki. This is a great place to put the documentation for your project. What isn’t clear from the wiki documentation is how to add images to your wiki. Here’s my step-by-step guide. I’m going to add a logo to the main page of my WikiDemo repository’s wiki: https://github.com/mikehadlow/WikiDemo/wiki/Main-Page First clone the wiki. You grab the clone URL from the button at the top of the wiki page. $ git clone [email protected]:mikehadlow/WikiDemo.wiki.git Cloning into 'WikiDemo.wiki'... Enter passphrase for key '/home/mike.hadlow/.ssh/id_rsa': remote: Counting objects: 6, done. remote: Compressing objects: 100% (3/3), done. remote: Total 6 (delta 0), reused 0 (delta 0) Receiving objects: 100% (6/6), done. Create a new directory called ‘images’ (it doesn’t matter what you call it, this is just a convention I use): $ mkdir images Then copy your picture(s) into the images directory (I’ve copied my logo_design.png file to my images directory). $ ls -l -rwxr-xr-x 1 mike.hadlow Domain Users 12971 Sep 5 2013 logo_design.png Commit your changes and push back to GitHub: $ git add -A $ git status # On branch master # Changes to be committed: # (use "git reset HEAD ..." to unstage) # # new file: images/logo_design.png # $ git commit -m "Added logo_design.png" [master 23a1b4a] Added logo_design.png 1 files changed, 0 insertions(+), 0 deletions(-) create mode 100755 images/logo_design.png $ git push Enter passphrase for key '/home/mike.hadlow/.ssh/id_rsa': Counting objects: 5, done. Delta compression using up to 4 threads. Compressing objects: 100% (3/3), done. Writing objects: 100% (4/4), 9.05 KiB, done. Total 4 (delta 0), reused 0 (delta 0) To [email protected]:mikehadlow/WikiDemo.wiki.git 333a516..23a1b4a master -> master Now we can put a link to our image in ‘Main Page’: Save and there’s your image for all to see:
March 27, 2014
by Mike Hadlow
· 25,482 Views · 1 Like
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Integration Testing for Spring Applications with JNDI Connection Pools
We all know we need to use connection pools where ever we connect to a database. All of the modern drivers using JDBC type 4 support it. In this post we will have look at an overview ofconnection pooling in spring applications and how to deal with same context in a non JEE enviorements (like tests). Most examples of connecting to database in spring is done using DriverManagerDataSource. If you don't read the documentation properly then you are going to miss a very important point. NOTE: This class is not an actual connection pool; it does not actually pool Connections. It just serves as simple replacement for a full-blown connection pool, implementing the same standard interface, but creating new Connections on every call. Useful for test or standalone environments outside of a J2EE container, either as a DataSource bean in a corresponding ApplicationContext or in conjunction with a simple JNDI environment. Pool-assuming Connection.close() calls will simply close the Connection, so any DataSource-aware persistence code should work. Yes, by default the spring applications does not use pooled connections. There are two ways to implement the connection pooling. Depending on who is managing the pool. If you are running in a JEE environment, then it is prefered use the container for it. In a non-JEE setup there are libraries which will help the application to manage the connection pools. Lets discuss them in bit detail below. 1. Server (Container) managed connection pool (Using JNDI) When the application connects to the database server, establishing the physical actual connection takes much more than the execution of the scripts. Connection pooling is a technique that was pioneered by database vendors to allow multiple clients to share a cached set of connection objects that provide access to a database resource. The JavaWorld article gives a good overview about this. In a J2EE container, it is recommended to use a JNDI DataSource provided by the container. Such a DataSource can be exposed as a DataSource bean in a Spring ApplicationContext via JndiObjectFactoryBean, for seamless switching to and from a local DataSource bean like this class. The below articles helped me in setting up the data source in JBoss AS. 1. DebaJava Post 2. JBoss Installation Guide 3. JBoss Wiki Next step is to use these connections created by the server from the application. As mentioned in the documentation you can use the JndiObjectFactoryBean for this. It is as simple as below If you want to write any tests using springs "SpringJUnit4ClassRunner" it can't load the context becuase the JNDI resource will not be available. For tests, you can then either set up a mock JNDI environment through Spring's SimpleNamingContextBuilder, or switch the bean definition to a local DataSource (which is simpler and thus recommended). As I was looking for a good solutions to this problem (I did not want a separate context for tests) this SO answer helped me. It sort of uses the various tips given in the Javadoc to good effect. The issue with the above solution is the repetition of code to create the JNDI connections. I have solved it using a customized runner SpringWithJNDIRunner. This class adds the JNDI capabilities to the SpringJUnit4ClassRunner. It reads the data source from "test-datasource.xml" file in the class path and binds it to the JNDI resource with name "java:/my-ds". After the execution of this code the JNDI resource is available for the spring container to consume. import javax.naming.NamingException; import org.junit.runners.model.InitializationError; import org.springframework.context.ApplicationContext; import org.springframework.context.support.ClassPathXmlApplicationContext; import org.springframework.mock.jndi.SimpleNamingContextBuilder; import org.springframework.test.context.junit4.SpringJUnit4ClassRunner; /** * This class adds the JNDI capabilities to the SpringJUnit4ClassRunner. * @author mkadicha * */ public class SpringWithJNDIRunner extends SpringJUnit4ClassRunner { public static boolean isJNDIactive; /** * JNDI is activated with this constructor. * * @param klass * @throws InitializationError * @throws NamingException * @throws IllegalStateException */ public SpringWithJNDIRunner(Class klass) throws InitializationError, IllegalStateException, NamingException { super(klass); synchronized (SpringWithJNDIRunner.class) { if (!isJNDIactive) { ApplicationContext applicationContext = new ClassPathXmlApplicationContext( "test-datasource.xml"); SimpleNamingContextBuilder builder = new SimpleNamingContextBuilder(); builder.bind("java:/my-ds", applicationContext.getBean("dataSource")); builder.activate(); isJNDIactive = true; } } } } To use this runner you just need to use the annotation @RunWith(SpringWithJNDIRunner.class) in your test. This class extends SpringJUnit4ClassRunner beacuse a there can only be one class in the @RunWith annotation. The JNDI is created only once is a test cycle. This class provides a clean solution to the problem. 2. Application managed connection pool If you need a "real" connection pool outside of a J2EE container, consider Apache's Jakarta Commons DBCP or C3P0. Commons DBCP's BasicDataSource and C3P0's ComboPooledDataSource are full connection pool beans, supporting the same basic properties as this class plus specific settings (such as minimal/maximal pool size etc). Below user guides can help you configure this. 1. Spring Docs 2. C3P0 Userguide 3. DBCP Userguide The below articles speaks about the general guidelines and best practices in configuring the connection pools. 1. SO question on Spring JDBC Connection pools 2. Connection pool max size in MS SQL Server 2008 3. How to decide the max number of connections 4. Monitoring the number of active connections in SQL Server 2008 Note:- All the text in italics are copied from the spring documentation of the DriverManagerDataSource.
March 26, 2014
by Manu Pk
· 25,311 Views · 1 Like
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Distributed Counters Feature Design
this is another experiment with longer posts. previously, i used the time series example as the bed on which to test some ideas regarding feature design, to explain how we work and in general work out the rough patches along the way. i should probably note that these posts are purely fiction at this point. we have no plans to include a time series feature in ravendb at this time. i am trying to work out some thoughts in the open and get your feedback. at any rate, yesterday we had a request for cassandra style counters at the mailing list. and as long as i am doing feature design series, i thought that i could talk about how i would go about implementing this. again, consider this fiction, i have no plans of implementing this at this time. the essence of what we want is to be able to… count stuff. efficiently, in a distributed manner, with optional support for cross data center replication. very roughly, the idea is to have “sub counters”, unique for every node in the system. whenever you increment the value, we log this to our own sub counter, and then replicate it out. whenever you read it, we just sum all the data we have from all the sub counters. let us outline the various parts of the solution in the same order as the one i used for time series. storage a counter is just a named 64 bits signed integer. a counter name can be any string up to 128 printable characters. the external interface of the storage would look like this: 1: public struct counterincrement 2: { 3: public string name; 4: public long change; 5: } 6: 7: public struct counter 8: { 9: public string name; 10: public string source; 11: public long value; 12: } 13: 14: public interface icounterstorage 15: { 16: void localincrementbatch(counterincrement[] batch); 17: 18: counter[] read(string name); 19: 20: void replicatedupdates(counter[] updates); 21: } as you can see, this gives us very simple interface for the storage. we can either change the data locally (which modify our own storage) or we can get an update from a replica about its changes. there really isn’t much more to it, to be fair. the localincrementbatch() increment a local value, and read() will return all the values for a counter. there is a little bit of trickery involved in how exactly one would store the counter values. for now, i think we’ll store each counter as two step values. we’ll have a tree of multi tree values that will carry each value from each source. that means that a counter will take roughly 4kb or so. this is easy to work with and nicely fit the model voron uses internally. note that we’ll outline additional requirement for storage (searching for counter by prefix, iterating over counters, addresses of other servers, stats, etc) below. i’m not showing them here because they aren’t the major issue yet. over the wire skipping out on any optimizations that might be required, we will expose the following endpoints: get /counters/read?id=users/1/visits&users/1/posts <—will return json response with all the relevant values (already summed up). { “users/1/visits”: 43, “users/1/posts”: 3 } get /counters/read?id=users/1/visits&users/1/1/posts&raw=true <—will return json response with all the relevant values, per source. { “users/1/visits”: {“rvn1”: 21, “rvn2”: 22 } , “users/1/posts”: { “rvn1”: 2, “rvn3”: 1 } } post /counters/increment <– allows to increment counters. the request is a json array of the counter name and the change. for a real system, you’ll probably need a lot more stuff, metrics, stats, etc. but this is the high level design, so this would be enough. note that we are skipping the high performance stream based writes we outlined for time series. we’ll probably won’t need them, so that doesn’t matter, but they are an option if we need them. system behavior this is where it is really not interesting, there is very little behavior here, actually. we only have to read the data from the storage, sum it up, and send it to the user. hardly what i’ll call business logic. client api the client api will probably look something like this: 1: counters.increment("users/1/posts"); 2: counters.increment("users/1/visits", 4); 3: 4: using(var batch = counters.batch()) 5: { 6: batch.increment("users/1/posts"); 7: batch.increment("users/1/visits",5); 8: batch.submit(); 9: } note that we’re offering both batch and single api. we’ll likely also want to offer a fire & forget style, which will be able to offer even better performance (because they could do batching across more than a single thread), but that is out of scope for now. for simplicity sake, we are going to have the client just a container for all of endpoints that it knows about. the container would be responsible for… updating the client visible topology, selecting the best server to use at any given point, etc. user interface there isn’t much to it. just show a list of counter values in a list. allow to search by prefix, allow to dive into a particular counter and read its raw values, but that is about it. oh, and allow to delete a counter. deleting data honestly, i really hate deletes. they are very expensive to handle properly the moment you have more than a single node. in this case, there is an inherent race condition between a delete going out and another node getting an increment. and then there is the issue of what happens if you had a node down when you did the delete, etc. this just sucks. deletion are handled normally, (with the race condition caveat, obviously), and i’ll discuss how we replicate them in a bit. high availability / scale out by definition, we actually don’t want to have storage replication here. either log shipping or consensus based. we actually do want to have different values, because we are going to be modifying things independently on many servers. that means that we need to do replication at the database level. and that leads to some interesting questions. again, the hard part here is the deletes. actually, the really hard part is what we are going to do with the new server problem. the new server problem dictates how we are going to bring a new server into the cluster. if we could fix the size of the cluster, that would make things a lot easier. however, we are actually interested in being able to dynamically grow the cluster size. therefor, there are only two real ways to do it: add a new empty node to the cluster, and have it be filled from all the other servers. add a new node by backing up an existing node, and restoring as a new node. ravendb, for example, follows the first option. but it means that in needs to track a lot more information. the second option is actually a lot simpler, because we don’t need to care about keeping around old data. however, this means that the process of bringing up a new server would now be: update all nodes in the cluster with the new node address (node isn’t up yet, replication to it will fail and be queued). backup an existing node and restore at the new node. start the new node. the order of steps is quite important. and it would be easy to get it wrong. also, on large systems, backup & restore can take a long time. operationally speaking, i would much rather just be able to do something like, bring a new node into the cluster in “silent” mode. that is, it would get information from all the other nodes, and i can “flip the switch” and make it visible to clients at any point in time. that is how you do it with ravendb, and it is an incredibly powerful system, when used properly. that means that for all intents and purposes, we don’t do real deletes. what we’ll actually do is replace the counter value with delete marker. this turns deletes into a much simple “just another write”. it has the sad implication of not free disk space on deletes, but deletes tend to be rare, and it is usually fine to add a “purge” admin option that can be run on as needed basis. but that brings us to an interesting issue, how do we actually handle replication. the topology map to simplify things, we are going to go with one way replication from a node to another. that allows complex topologies like master-master, cluster-cluster, replication chain, etc. but in the end, this is all about a single node replication to another. the first question to ask is, are we going to replicate just our local changes, or are we going to have to replicate external changes as well? the problem with replicating external changes is that you may have the following topology: now, server a got a value and sent it to server b. server b then forwarded it to server c. however, at that point, we also have a the value from server a replicated directly to server c. which value is it supposed to pick? and what about a scenario where you have more complex topology? in general, because in this type of system, we can have any node accept writes, and we actually desire this to be the case , we don’t want this behavior. we want to only replicate local data, not all the data. of course, that leads to an annoying question, what happens if we have a 3 node cluster, and one node fails catastrophically. we can bring a new node in, and the other two nodes will be able to fill in their values via replication, but what about the node that is down? the data isn’t gone, it is still right there in the other two nodes, but we need a way to pull it out. therefor, i think that the best option would be to say that nodes only replicate their local state, except in the case of a new node. a new node will be told the address of an existing node in the cluster, at which point it will: register itself in all the nodes in the cluster (discoverable from the existing node). this assumes a standard two way replication link between all servers, if this isn’t the case, the operators would have the responsibility to setup the actual replication semantics on their own. new node now starts getting updates from all the nodes in the cluster. it keeps them in a log for now, not doing anything yet. ask that node for a complete update of all of its current state. when it has all the complete state of the existing node, it replays all of the remembered logs that it didn’t have a chance to apply yet. then it announces that it is in a valid state to start accepting client connections. note that this process is likely to be very sensitive to high data volumes. that is why you’ll usually want to select a backup node to read from, and that decision is an ops decision. you’ll also want to be able to report extensively on the current status of the node, since this can take a while, and ops will be watching this very closely. server name a node requires a unique name. we can use guids, but those aren’t readable, so we can use machine name + port, but those can change. ideally, we can require the user to set us up with a unique name. that is important for readability and for being able to alter see all the values we have in all the nodes. it is important that names are never repeated, so we’ll probably have a guid there anyway, just to be on the safe side. actual replication semantics since we have the new server problem down to an automated process, we can choose the drastically simpler model of just having an internal queue per each replication destination. whenever we make a change, we also make a note of that in the queue for that destination, then we start an async replication process to that server, sending all of our updates there. it is always safe to overwrite data using replication, because we are overwriting our own data, never anyone else. and… that is about it, actually. there are probably a lot of details that i am missing / would discover if we were to actually implement this. but i think that this is a pretty good idea about what this feature is about.
March 25, 2014
by Oren Eini
· 12,635 Views · 1 Like
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How to Use NodeManager to Control WebLogic Servers
In my previous post, you have seen how we can start a WebLogic admin and multiple managed servers. One downside with that instruction is that those processes will start in foreground and the STDOUT are printed on terminal. If you intended to run these severs as background services, you might want to try the WebLogic node manager wlscontrol.sh tool. I will show you how you can get Node Manager started here. The easiest way is still to create the domain directory with the admin server running temporary and then create all your servers through the /console application as described in last post. Once you have these created, then you may shut down all these processes and start it with Node Manager. 1. cd $WL_HOME/server/bin && startNodeManager.sh & 3. $WL_HOME/common/bin/wlscontrol.sh -d mydomain -r $HOME/domains/mydomain -c -f startWebLogic.sh -s myserver START 4. $WL_HOME/common/bin/wlscontrol.sh -d mydomain -r $HOME/domains/mydomain -c -f startManagedWebLogic.sh -s appserver1 START The first step above is to start and run your Node Manager. It is recommended you run this as full daemon service so even OS reboot can restart itself. But for this demo purpose, you can just run it and send to background. Using the Node Manager we can then start the admin in step 2, and then to start the managed server on step 3. The NodeManager can start not only just the WebLogic server for you, but it can also monitor them and automatically restart them if they were terminated for any reasons. If you want to shutdown the server manually, you may use this command using Node Manager as well: $WL_HOME/common/bin/wlscontrol.sh -d mydomain -s appserver1 KILL The Node Manager can also be used to start servers remotely through SSH on multiple machines. Using this tool effectively can help managing your servers across your network. You may read more details here: http://docs.oracle.com/cd/E23943_01/web.1111/e13740/toc.htm TIPS1: If there is problem when starting server, you may wnat to look into the log files. One log file is the/servers//logs/.out of the server you trying to start. Or you can look into the Node Manager log itself at $WL_HOME/common/nodemanager/nodemanager.log TIPS2: You add startup JVM arguments to each server starting with Node Manager. You need to create a file under /servers//data/nodemanager/startup.properties and add this key value pair:Arguments = -Dmyapp=/foo/bar TIPS3: If you want to explore Windows version of NodeManager, you may want to start NodeManager without native library to save yourself some trouble. Try adding NativeVersionEnabled=false to$WL_HOME/common/nodemanager/nodemanager.properties file.
March 24, 2014
by Zemian Deng
· 14,278 Views
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JavaScript Webapps with Gradle
Gradle, a versatile JVM build tool, effectively handles JavaScript and CSS tasks for web applications and server components.
March 24, 2014
by Kon Soulianidis
· 39,490 Views · 4 Likes
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