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The Latest Testing, Deployment, and Maintenance Topics

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Scrum to Lean Kanban: Some Problems and Pitfalls
Some months ago I wrote an article on how to transition between Scrum and a Lean Kanban operation. It's an important capability for an organization to have, because when a Scrum project finishes it is likely to enter a "leaner" BAU (Business As Usual) support phase. There are consequences arising from such a move which experienced Scrum hands may find surprising, and perhaps even a little off-putting. In this article we'll look at the shift in mindset that is required to do this. "Whoa! Something screwy has happened to our task board, it looks different" Kanban boards are subtly different to the task boards commonly used in Scrum. At first blush they might look similar. Both have columns showing the progress of user story "tickets" from a backlog through states such as in progress, peer review, in test, and done. In either case there might also be a blocked column, although it is equally acceptable to add a "blocked" sticker, or to simply invert the ticket on the board. As the name suggests, a task board will show the progress of the tasks that are needed to complete user stories. Often these tasks will be kept within horizontal swim lanes - one lane per user story. When all of the tasks are done, the user story will also move into done. Each user story therefore "chases" its tasks across the board. A Kanban board on the other hand - which is meant to deal with smaller and finer-grained pieces of work - will typically track the progress of user stories themselves across the board. The requirements should be well understood and there should be little appreciable depth to the solutioning; there will be few if any explicit tasks associated with the user stories. There is therefore no need for horizontal swim lanes to keep tasks and user stories aligned. You might also notice that Work in Progress limits are given particular emphasis in Lean Kanban. This is because scope is not timeboxed into sprints. The only way to throttle the rate of ticket throughput, and to keep it to manageable levels, is therefore by making sure that WIP limits are rigorously enforced. These are often annotated to the column headers on a Kanban board. For example, if there are 3 developers and 1 tester, the WIP for in progress would be 3, and 1 for in test. "Hey…there's just one backlog" That's right. Since there are no sprints in Lean Kanban, there can be no meaningful separation between a "sprint backlog" and a "product backlog". Instead there's just a single backlog of enqueued work items being brought into progress. This has repercussions for product ownership because you no longer have a clear separation between the prioritization that a team does for itself on a sprint backlog, and the prioritization done by a Product Owner on the product backlog. In effect you've just got a product backlog. In this situation clear product ownership can become more important then ever…or it can become a complete non-issue. "The Product Owner has too much power, he keeps jerking our chain" Since there is only one backlog, the Product Owner (or customer representative) must constantly reprioritize the user stories within it. The Product Owner needs to have more operational control in Lean Kanban than in Scrum. Developers can action tickets from the backlog on a daily or even hourly basis. There is no notion of getting a product backlog in shape before "the next sprint starts". Product Owners are therefore much more closely involved in day-to-day delivery than they would be in Scrum, and their involvement in daily standups becomes much more important. Note that the extent of a Product Owner's decision making should not extend beyond the backlog, and a good Kanban Leader will protect the team and its work in progress just like a good ScrumMaster would. "Now the Product Owner has disappeared altogether" Business as Usual work often boils down to the maintenance of existing systems post-delivery. Depending upon the level of demand, it's quite plausible to have one Lean-Kanban team responsible for the maintenance of multiple systems. In this situation there is no product being delivered as such, and consequently there is no clear product ownership. Instead, work items are raised as change requests and triaged by the team who then manage and prioritize their own backlog. This means that the team needs a strong and shared sense of direction and purpose. "There's no vision for this project" That's because a Lean Kanban operation typically isn't a project at all. A defined end point is likely to be missing… remember that it's covering "Business as Usual work". These are small, repeatable changes that may affect diverse systems and without any sort of narrative to bind them together. There'll certainly be a purpose and a rationale for operating a Lean Kanban… but don't expect a project vision. "We don't even seem to have decent sprint goals any more" Yep, they've gone too. Since there is no project vision and no sprints on a Lean Kanban, we won't have any "sprint goals" either. What we might get is a grouping of work requests that fall within a larger epic of changes…but if we do, it could well be a cause for concern. We must ask: are those related changes really representative of "Business as Usual" work, or are they too high risk? Do they constitute a project? "Lean Kanban work seems very bitty. I can't get a decent chunk to chew on" The diet of a Lean Kanban should consist of small, "digestible" pieces of work that do not require much breaking down in order to action them. By definition they must be well-understood and low-risk. A team must know how to handle them without the need for impact analysis or de-scoping. You're unlikely to get a meaty piece of work; you're more likely to be sucking these things up through a straw. Velocity and lead times are particularly significant metrics in Lean Kanban. Having said that, substantial and time consuming pieces of work can be taken on board if they satisfy the criteria of low risk and clear scope. An example would be the sort of work that conforms to a templated change. Of course, this sort of work might not appeal to an agile developer. So let's be clear: it takes a different temperament to do Lean Kanban BAU work than project work in Scrum. They are different skill sets. Agile developers who are happy doing one can find it unsettling, or even unrewarding, if they are switched to the other. "Why aren't we doing planning poker any more?" Without a sprint backlog there is no budget of story points to be brought into a sprint. This in turn means that estimation exercises such as planning poker lose much of their significance. In a Lean Kanban operation velocity can be measured not in terms of story points - either estimated or actual - but simply as the number of tickets actioned over a set period. This also provides an indication of the lead time before a ticket is handled. If tickets are of too variable a size - for example, if they include small ones as well as larger templated changes - then they can be awarded points for how long, or how much effort, they took. T-Shirt sizes is one approach. Remember that these points should represent the actuals, not estimates, so there's still no need for planning poker. Velocity can be averaged for each size. Alternatively the sizes can be mapped to points (e.g. small = 1, medium = 3, large = 7) and an aggregate velocity calculated. "Some of the BAU work that's been coming through looks like project work to me" You could well be right. It's important that you raise your suspicions with your team lead. There's often politics involved, but here's the lowdown. In many organizations "Business as Usual" work is classed - you could almost say "written off" - as an operational expenditure (OpEx), and is not drawn from the capital expenditure (CapEx) assigned to projects. Internal customers often have an incentive to sneak through initiatives as BAU work so as not to incur capital expense on their departmental budgets. This is indeed a political issue. But be on your guard otherwise your team could be hobbled with project work being slipped in on the sly. Be particularly wary of significant numbers of related changes, large changes, a seemingly high level of risk with any work items, or changes of uncertain scope. These suggest, but do not prove, that a fast one might be being pulled. Your team lead (who is analagous to a ScrumMaster) should try and defend against this, so if you as a team member have your suspicions, it's important to bring them to your lead's attention. Conclusion, and what's next In this post we've looked at the important differences between Lean Kanban and Scrum, and what that means for a team. We've also reviewed how a reasonably informed choice can be made between them. In my next post we'll look at a hybrid approach known as ScrumBan which can potentially address both project and BAU work. ScrumBan is becoming increasingly popular and has significant ramifications for project scalability.
October 16, 2013
by $$anonymous$$
· 13,659 Views · 1 Like
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SSL Performance Overhead in MySQL
this post comes from ernie souhrada at the mysql performance blog. note: this is part 1 of what will be a two-part series on the performance implications of using in-flight data encryption. some of you may recall my security webinar from back in mid-august; one of the follow-up questions that i was asked was about the performance impact of enabling ssl connections. my answer was 25%, based on some 2011 data that i had seen over on yassl’s website, but i included the caveat that it is workload-dependent, because the most expensive part of using ssl is establishing the connection. not long thereafter, i received a request to conduct some more specific benchmarks surrounding ssl usage in mysql, and today i’m going to show the results. first, the testing environment. all tests were performed on an intel core i7-2600k 3.4ghz cpu (8 cores, ht included) with 32gb of ram and centos 6.4. the disk subsystem is a 2-disk raid-0 of samsung 830 ssds, although since we’re only concerned with measuring the overhead added by using ssl connections, we’ll only be conducting read-only tests with a dataset that fits completely in the buffer pool. the version of mysql used for this experiment is community edition 5.6.13, and the testing tools are sysbench 0.5 and perl. we conduct two tests, each one designed to simulate one of the most common mysql usage patterns. first, we examine connection pooling, often seen in the java world, where some small set of connections are established by, for example, the servlet container and then just passed around to the application as needed, and one-request-per-connection, typical in the lamp world, where the script that displays a given page might connect to the database, run a couple of queries, and then disconnect. test 1: connection pool for the first test, i ran sysbench in read-only mode at concurrency levels of 1, 2, 4, 8, 16, and 32 threads, first with no encryption and then with ssl enabled and key lengths of 1024, 2048, and 4096 bits. 8 sysbench tables were prepared, each containing 100,000 rows, resulting in a total data size of approximately 256mb. the size of my innodb buffer pool was 4gb, and before conducting each official measurement run, i ran a warm-up run to prime the buffer pool. each official test run lasted 10 minutes; this might seem short, but unlike, say, a pcie flash storage device, i would not expect the variable under observation to really change that much over time or need time to stabilize. the basic sysbench syntax used is shown below. #!/bin/bash for ssl in on off ; do for threads in 1 2 4 8 16 32 ; do sysbench --test=/usr/share/sysbench/oltp.lua --mysql-user=msandbox$ssl --mysql-password=msandbox \ --mysql-host=127.0.0.1 --mysql-port=5613 --mysql-db=sbtest --mysql-ssl=$ssl \ --oltp-tables-count=8 --num-threads=$threads --oltp-dist-type=uniform --oltp-read-only=on \ --report-interval=10 --max-time=600 --max-requests=0 run > sb-ssl_${ssl}-threads-${threads}.out done done if you’re not familiar with sysbench, the important thing to know about it for our purposes is that it does not connect and disconnect after each query or after each transaction. it establishes n connections to the database (where n is the number of threads) and runs queries though them until the test is over. this behavior provides our connection-pool simulation. the assumption, given what we know about where ssl is the slowest, is that the performance penalty here should be the lowest. first, let’s look at raw throughput, measured in queries per second: the average throughput and standard deviation (both measured in queries per second) for each test configuration is shown below in tabular format: # of threads ssl key size 1 2 4 8 16 32 ssl off 9250.18 (1005.82) 18297.61 (689.22) 33910.31 (446.02) 50077.60 (1525.37) 49844.49 (934.86) 49651.09 (498.68) 1024-bit 2406.53 (288.53) 4650.56 (558.58) 9183.33 (1565.41) 26007.11 (345.79) 25959.61 (343.55) 25913.69 (192.90) 2048-bit 2448.43 (290.02) 4641.61 (510.91) 8951.67 (1043.99) 26143.25 (360.84) 25872.10 (324.48) 25764.48 (370.33) 4096-bit 2427.95 (289.00) 4641.32 (547.57) 8991.37 (1005.89) 26058.09 (432.86) 25990.13 (439.53) 26041.27 (780.71) so, given that this is an 8-core machine and io isn’t a factor, we would expect throughput to max out at 8 threads, so the levelling-off of performance is expected. what we also see is that it doesn’t seem to make much difference what key length is used, which is also largely expected. however, i definitely didn’t think the encryption overhead would be so high. the next graph here is 95th-percentile latency from the same test: and in tabular format, the raw numbers (average and standard deviation): # of threads ssl key size 1 2 4 8 16 32 ssl off 1.882 (0.522) 1.728 (0.167) 1.764 (0.145) 2.459 (0.523) 6.616 (0.251) 27.307 (0.817) 1024-bit 6.151 (0.241) 6.442 (0.180) 6.677 (0.289) 4.535 (0.507) 11.481 (1.403) 37.152 (0.393) 2048-bit 6.083 (0.277) 6.510 (0.081) 6.693 (0.043) 4.498 (0.503) 11.222 (1.502) 37.387 (0.393) 4096-bit 6.120 (0.268) 6.454 (0.119) 6.690 (0.043) 4.571 (0.727) 11.194 (1.395) 37.26 (0.307) with the exception of 8 and 32 threads, the latency introduced by the use of ssl is constant at right around 5ms, regardless of the key length or the number of threads. i’m not surprised that there’s a large jump in latency at 32 threads, but i don’t have an immediate explanation for the improvement in the ssl latency numbers at 8 threads. test 2: connection time for the second test, i wrote a simple perl script to just connect and disconnect from the database as fast as possible. we know that it’s the connection setup which is the slowest part of ssl, and the previous test already shows us roughly what we can expect for ssl encryption overhead for sending data once the connection has been established, so let’s see just how much overhead ssl adds to connection time. the basic script to do this is quite simple (non-ssl version shown): #!/usr/bin/perl use dbi; use time::hires qw(time); $start = time; for (my $i=0; $i<100; $i++) { my $dbh = dbi->connect("dbi:mysql:host=127.0.0.1;port=5613", "msandbox","msandbox",undef); $dbh->disconnect; undef $dbh; } printf "%.6f\n", time - $start; as with test #1, i ran test #2 with no encryption and ssl encryption of 1024, 2048, and 4098 bits, and i conducted 10 trials of each configuration. then i took the elapsed time for each test and converted it to connections per second. the graph below shows the results from each run: here are the averages and standard deviations: encryption average connections per second standard deviation none 2701.75 165.54 1024-bit 77.04 6.14 2048-bit 28.183 1.713 4096-bit 5.45 0.015 yes, that’s right, 4096-bit ssl connections are 3 orders of magnitude slower to establish than unencrypted connections. really, the connection overhead for any level of ssl usage is quite high when compared to the unencrypted test, and it’s certainly much higher than my original quoted number of 25%. analysis and parting thoughts so, what do we take away from this? the first thing is, of course, is that ssl overhead is a lot higher than 25%, particularly if your application uses anything close to the one-connection-per-request pattern. for a system which establishes and maintains long-running connections, the initial connection overhead becomes a non-factor, regardless of the encryption strength, but there’s still a rather large performance penalty compared to the unencrypted connection. this leads directly into the second point, which is that connection pooling is by far a more efficient method of using ssl if your application can support it. but what if connection pooling isn’t an option, mysql’s ssl performance is insufficient, and you still need full encryption of data in-flight? run the encryption component of your system at a lower layer – a vpn with hardware crypto would be the fastest approach, but even something as simple as an ssh tunnel or openvpn *might* be faster than ssl within mysql. i’ll be exploring some of these solutions in a follow-up post. and finally… when in doubt, run your own benchmarks. i don’t have an explanation for why the yassl numbers are so different from these (maybe yassl is a faster ssl library than openssl, or maybe they used a different cipher – if you’re curious, the original 25% number came from slides 56-58 of this presentation ), but in any event, this does illustrate why it’s important to run tests on your own hardware and with your own workload when you’re interested in finding out how well something will perform rather than taking someone else’s word for it.
October 11, 2013
by Peter Zaitsev
· 6,820 Views
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Code Coverage of QUnit Tests using Istanbul and Karma
qunit , used by projects like jquery and jquery mobile , is a rather popular javascript testing framework. for tests written using qunit, how do we measure its code coverage ? a possible solution which is quite easy to setup is to leverage the deadly combination of karma and istanbul . just like our previous adventure with jasmine code coverage , let's take a look at some simple code we need to test. this function my.sqrt is a reimplementation of math.sqrt which may throw an exception if the input is invalid. var my = { sqrt: function(x) { if (x < 0) throw new error("sqrt can't work on negative number"); return math.exp(math.log(x)/2); } }; a very simple qunit-based test for the above code is as follows. test("sqrt", function() { deepequal(my.sqrt(4), 2, "square root of 4 is 2"); }); manually running the test is easy as opening the test runner in a web browser: for a smoothed development workflow, an automated way to run the tests will be much preferred. this is where karma becomes very useful. karma also has the ability to launch a predetermined collection of browsers, or even to use phantomjs for a pure headless execution (suitable for smoke testing and/or continuous delivery). before we can use karma, installation is necessary: npm install karma karma-qunit karma-coverage karma requires a configuration file. for this purpose, the config file is very simple. as an illustration, the execution is done by phantomjs but it is easy to include other browsers as well. module.exports = function(config) { config.set({ basepath: '', frameworks: ['qunit'], files: [ '*.js', 'test/spec/*.js' ], browsers: ['phantomjs'], singlerun: true, reporters: ['progress', 'coverage'], preprocessors: { '*.js': ['coverage'] } }); }; now you can start karma with the above configuration, it would say that the test passes just fine. should you encounter some problems, you can look at an example repository i have setup github.com/ariya/coverage-qunit-istanbul-karma , it may be useful as a starting point or a reference for your own project. as a convenience, the test in that repository can be executed via npm test . what is more interesting here is that karma runs its coverage processor, as indicated by preprocessors in the above configuration. karma will run istanbul , a full-featured instrumenter and coverage tracker. essentially, istanbul grabs the original javascript source and injects extra instrumentation code so that it can gather the execution metrics once the process finishes (read also my previous blog post on javascript code coverage with istanbul ). in this karma and istanbul combo, the generated coverage report is available in the under the subdirectory coverage . the above report indicates that the single test for my.sqrt is still missing the test for an invalid input, thanks to branch coverage feature of istanbul. the i indicator next to the conditional statement tells us that the if branch was never taken. of course, once the issue is known, adding another test which will cover that branch is easy (left as an exercise for the reader). now that code coverage is tracker, perhaps you are ready for the next level? it is about setting the hard threshold so that future coverage regression will never happen. protect yourself and your team from carelessness, overconfidence, or honest mistakes!
October 11, 2013
by Ariya Hidayat
· 7,583 Views
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Oracle Weblogic Stuck Thread Detection
The following question will again test your knowledge of the Oracle Weblogic threading model. I’m looking forward for your comments and experience on the same. If you are a Weblogic administrator, I’m certain that you heard of this common problem: stuck threads. This is one of the most common problems you will face when supporting a Weblogic production environment. A Weblogic stuck thread simply means a thread performing the same request for a very long time and more than the configurable Stuck Thread Max Time. Question: How can you detect the presence of STUCK threads during and following a production incident? Answer: As we saw from our last article “Weblogic Thread Monitoring Tips”, Weblogic provides functionalities allowing us to closely monitor its internal self-tuning thread pool. It will also highlight you the presence of any stuck thread. This monitoring view is very useful when you do a live analysis but what about after a production incident? The good news is that Oracle Weblogic will also log any detected stuck thread to the server log. Such information includes details on the request and more importantly, the thread stack trace. This data is crucial and will allow you to potentially better understand the root cause of any slowdown condition that occurred at a certain time. < ExecuteThread: '11' for queue: 'weblogic.kernel.Default (self-tuning)'> <[STUCK] ExecuteThread: '35' for queue: 'weblogic.kernel.Default (self-tuning)' has been busy for "608" seconds working on the request "Workmanager: default, Version: 0, Scheduled=true, Started=true, Started time: 608213 ms POST /App1/jsp/test.jsp HTTP/1.1 Accept: application/x-ms-application... Referer: http://.. Accept-Language: en-US User-Agent: Mozilla/4.0 .. Content-Type: application/x-www-form-urlencoded Accept-Encoding: gzip, deflate Content-Length: 539 Connection: Keep-Alive Cache-Control: no-cache Cookie: JSESSIONID= ]", which is more than the configured time (StuckThreadMaxTime) of "600" seconds. Stack trace: ................................... javax.servlet.http.HttpServlet.service(HttpServlet.java:727) javax.servlet.http.HttpServlet.service(HttpServlet.java:820) weblogic.servlet.internal.StubSecurityHelper$ServletServiceAction.run(StubSecurityHelper.java:227) weblogic.servlet.internal.StubSecurityHelper.invokeServlet(StubSecurityHelper.java:125) weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:301) weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:184) weblogic.servlet.internal.WebAppServletContext$ServletInvocationAction.... weblogic.servlet.internal.WebAppServletContext$ServletInvocationAction.run() weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:321) weblogic.security.service.SecurityManager.runAs(SecurityManager.java:120) weblogic.servlet.internal.WebAppServletContext.securedExecute(WebAppServletContext.java:2281) weblogic.servlet.internal.WebAppServletContext.execute(WebAppServletContext.java:2180) weblogic.servlet.internal.ServletRequestImpl.run(ServletRequestImpl.java:1491) weblogic.work.ExecuteThread.execute(ExecuteThread.java:256) weblogic.work.ExecuteThread.run(ExecuteThread.java:221) Here is one more tip: the generation and analysis of a JVM thread dump will also highlight you stuck threads. As we can see from the snapshot below, the Weblogic thread state is now updated to STUCK, which means that this particular request is being executed since at least 600 seconds or 10 minutes. This is very useful information since the native thread state will typically remain to RUNNABLE. The native thread state will only get updated when dealing with BLOCKED threads etc. You have to keep in mind that RUNNABLE simply means that this thread is healthy from a JVM perspective. However, it does not mean that it truly is from a middleware or Java EE container perspective. This is why Oracle Weblogic has its own internal ExecuteThread state. Finally, if your organization or client is using any commercial monitoring tool, I recommend that you enable some alerting around both hogging thread and stuck thread. This will allow your support team to take some pro-active actions before the affected Weblogic managed server(s) become fully unresponsive.
October 9, 2013
by Pierre - Hugues Charbonneau
· 55,060 Views
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Code Coverage of Jasmine Tests using Istanbul and Karma
for modern web application development, having dozens of unit tests is not enough anymore. the actual code coverage of those tests would reveal if the application is thoroughly stressed or not. for tests written using the famous jasmine test library, an easy way to have the coverage report is via istanbul and karma . for this example, let’s assume that we have a simple library sqrt.js which contains an alternative implementation of math.sqrt . note also how it will throw an exception instead of returning nan for an invalid input. var my = { sqrt: function(x) { if (x < 0) throw new error("sqrt can't work on negative number"); return math.exp(math.log(x)/2); } }; using jasmine placed under test/lib/jasmine-1.3.1 , we can craft a test runner that includes the following spec: describe("sqrt", function() { it("should compute the square root of 4 as 2", function() { expect(my.sqrt(4)).toequal(2); }); }); opening the spec runner in a web browser will give the expected outcome: so far so good. now let's see how the code coverage of our test setup can be measured. the first order of business is to install karma . if you are not familiar with karma, it is basically a test runner which can launch and connect to a specific set of web browsers, run your tests, and then gather the report. using node.js, what we need to do is: npm install karma karma-coverage before launching karma, we need to specify its configuration . it could be as simple as the following my.conf.js (most entries are self-explained). note that the tests are executed using phantomjs for simplicity, it is however quite trivial to add other web browsers such as chrome and firefox. module.exports = function(config) { config.set({ basepath: '', frameworks: ['jasmine'], files: [ '*.js', 'test/spec/*.js' ], browsers: ['phantomjs'], singlerun: true, reporters: ['progress', 'coverage'], preprocessors: { '*.js': ['coverage'] } }); }; running the tests, as well as performing code coverage at the same time, can be triggered via: node_modules/.bin/karma start my.conf.js which will dump the output like: info [karma]: karma v0.10.2 server started at http://localhost:9876/ info [launcher]: starting browser phantomjs info [phantomjs 1.9.2 (linux)]: connected on socket n9ndnhj0np92ntspgx-x phantomjs 1.9.2 (linux): executed 1 of 1 success (0.029 secs / 0.003 secs) as expected (from the previous manual invocation of the spec runner), the test passed just fine. however, the most particular interesting piece here is the code coverage report, it is stored (in the default location) under the subdirectory coverage . open the report in your favorite browser and there you'll find the coverage analysis report. behind the scene, karma is using istanbul , a comprehensive javascript code coverage tool (read also my previous blog post on javascript code coverage with istanbul ). istanbul parses the source file, in this example sqrt.js , using esprima and then adds some extra instrumentation which will be used to gather the execution statistics. the above report that you see is one of the possible outputs, istanbul can also generate lcov report which is suitable for many continuous integration systems (jenkins, teamcity, etc). an extensive analysis of the coverage data should also prevent any future coverage regression, check out my other post hard thresholds on javascript code coverage . one important thing about code coverage is branch coverage . if you pay attention carefully, our test above is still not exercising the situation where the input to my.sqrt is negative. there is a big "i" marking in the third-line of the code, this is istanbul telling us that the if branch is not taken at all (for the else branch, it will be an "e" marker). once this missing branch is noticed, improving the situation is as easy as adding one more test to the spec: it("should throw an exception if given a negative number", function() { expect(function(){ my.sqrt(-1); }). tothrow(new error("sqrt can't work on negative number")); }); once the test is executed again, the code coverage report looks way better and everyone is happy. if you have some difficulties following the above step-by-step instructions, take a look at a git repository i have prepared: github.com/ariya/coverage-jasmine-istanbul-karma . feel free to play with it and customize it to suit your workflow!
October 8, 2013
by Ariya Hidayat
· 49,273 Views
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Introduction to Android Studio
Feeling good to be back at the blog . Actually, I have been managing GDG Ahmedabad, delivering android talks, and managing workshops locally and outside my region. Last month, I was quite busy in organizing the “DevFest” event for GDG Ahmedabad, and then for the preparation of my two talks for the GDG Kathmandu DevFest. I was invited to deliver two talks at DevFest, which was organized by GDG Kathmandu. I have already published slides on my Speakerdeck. I am not sure whether you have already checked and learned from my speaker deck, but still give me a chance to write about Introduction to Android studio here. What is Android Studio? It’s an Android focused IDE, designed specially for Android development. It was launched on 16th May 2013, during Google's I/O 2013 event. Android studio contains all the Android SDK tools to design, test, debug and profile your app. By looking at the development tools and environment, we can see its similar to Eclipse with the ADT plug-in, but as I have mentioned above, it's an Android focused IDE, and there are many cool features available in Android Studio that can foster and increase your development productivity. One great thing is that it depends on the IntelliJ Idea IDE, which has proved itself to be a great IDE and has been in use by many Android engineers. What is the Difference Between IntelliJ Idea and Android Studio? Nothing, in regards to Android. If you use IntelliJ… Keep using it IntelliJ 13 will have the same stuff EAP of IntelliJ Idea 13 includes all the new stuff If Not… Give Android Studio a try You may have some questions in mind regarding IntelliJ and Android Studio. If so, check the FAQ section: IntelliJ IDEA and Android Studio FAQ. Let’s Download Android Studio You can download Android Studio from the android developer site: http://developer.android.com/sdk/installing/studio.html. Cool Features of Android Studio As I have mentioned, it's similar to Eclipse with the ADT plug-in, but Android Studio has many cool features that can help you to increase development productivity. Here are the cool features: Powerful code editing (smart editing, code re-factoring) Rich layout Editor (As soon as you drag and drop views on the layout, it shows you a preview in all the screens including Nexus 4, Nexus 7, Nexus 10 and many other resolutions. Layout designing can be done much faster way as compared to eclipse.) Gradle-based build support Maven Support Template-based wizards Lint tool analysis (The Android lint tool is a static code analysis tool that checks your Android project source files for potential bugs and optimization improvements for correctness, security, performance, usability, accessibility, and internationalization). You can experience all the cool features by using Android Studio yourself Awesome Stuff Inside Darcula Theme It's actually a black-based theme. While using Android Studio, I enjoy working in Darcula theme environment. By the way, Its Darcula theme, not Dracula. I am correcting this just because I have seen many people on Stackoverflow and Google+ saying Dracula. You can set the Darcula theme in Android Studio by: File > Settings > IDE Settings > Appearance > Theme: Darcula. Preview All the Screens We can consider this is as part of the Rich layout editor feature. With this privilege, users can design layouts and can check layouts by previewing in all the possible screens, such as Nexus 4, Nexus 7, Nexus and many other devices. It helps the user to improve layout designs while providing compatibility to various resolutions available. Device Framed Screen Capture It provides ability to directly generate a screenshot of your application. Yes, it was already included in the SDK, but Android Studio provides something more: Device frame (As frames for many Nexus devices are available, you can capture screenshot in whichever frame you like most) Drop shadow Screen glare Color Preview I like this feature very much and I have found this feature helpful while working on big projects. While using Eclipse, we have to have 3rd party color chooser and picker but this feature gives privilege to select color from in-build color chooser and can also have preview in Colors.xml file. Color Preview – Activity class While using Eclipse, it’s difficult to check which color we have used. Yes, we can imagine the color by its name, but an actual preview is much better. This feature was recently introduced in Android Studio, so you must have latest version installed. Hard Coded Strings Here is another feature I like and have found useful: Whenever you use any string resources from Strings.xml, it displays actual value instead of variable name. This setting comes by default, but in case you aren’t able to get hard coded strings in your activity class, then try any of the below ways. Settings > Editor > Code Folding > Android String References OR Select String and right click on it and then go to Folding > Collapse OR CTRL + Numpad ‘-’ Create Layout Variation This provides the ability to create layout variation directly. For example: layout for the large screen, layout for Xlarge screen, etc. The great thing is that the created variant layout gets stored in particular folders like layout-xlarge, layout-large-land, etc. Should I Use Android Studio? You might have explored all the cool features, or you are ready to explore right now. But questions might have arisen in your mind: “Should I use Android Studio,” or “should we start using Android Studio right now,” or “should I continue with IntelliJ or Eclipse?” My answer is a big NO to use Android Studio as your main IDE for Android development, because currently its EARLY ACCESS PREVIEW and it's maturing over days. Engineers have been working hard to improve this IDE. So, you should wait until the BETA comes out. I agree with Carlos Vega (commented over G+) on this point: “You should at least migrate to Intellij Idea 12 so that you get familiar with the IDE’s workflow and keyboard shortcuts. That way when Android Studio reach a more stable level, you can switch without a major learning curve.” Thanks, Carlos Vega, for the input. By the way, here is the presentation I delivered at the GDG Kathmandu DevFest.
October 7, 2013
by Paresh Mayani
· 26,720 Views
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TestNG @Test Annotation and DataProviderClass Example
In the previous post, we have seen an example where dataProvider attribute has been used3 to test methods with different sets of input data for the same test method. TestNG provides another attribute dataProviderClass in conjunction with dataProvider to fetch the input data for the test methods from an external class. The actual class that holds input data is set to the dataProviderClass attribute and datProvider by itself holds the method name where the input data is actually fetched. Here is a quick example to show how to use dataProviderClass and dataProvide attribute Code Service Class ? view source print? 01.package com.skilledmonster.example; 02./** 03.* Simple calculator service to demonstrate TestNG Framework 04.* 05.* @author Jagadeesh Motamarri 06.* @version 1.0 07.*/ 08.public interface CalculatorService { 09.int sum(int a, int b); 10.int multiply(int a, int b); 11.int div(int a, int b); 12.int sub(int a, int b); 13.} Service Implementation Class ? view source print? 01.package com.skilledmonster.example; 02./** 03.* Simple calculator service implementation to demonstrate TestNG Framework 04.* 05.* @author Jagadeesh Motamarri 06.* @version 1.0 07.*/ 08.public class SimpleCalculator implements CalculatorService { 09.public int sum(int a, int b) { 10.return a + b; 11.} 12.public int multiply(int a, int b) { 13.return a * b; 14.} 15.public int div(int a, int b) { 16.return a / b; 17.} 18.public int sub(int a, int b) { 19.return a - b; 20.} 21.} Data Provider Class ? view source print? 01.package com.skilledmonster.common; 02.import org.testng.annotations.DataProvider; 03./** 04.* Data Provider class for TestNG test cases 05.* 06.* @author Jagadeesh Motamarri 07.* @version 1.0 08.*/ 09.public class TestNGDataProvider { 10./** 11.* Data Provider for testing sum of 2 numbers 12.* 13.* @return 14.*/ 15.@DataProvider 16.public static Object[][] testSumInput() { 17.return new Object[][] { { 5, 5 }, { 10, 10 }, { 20, 20 } }; 18.} 19./** 20.* Data Provider for testing multiplication of 2 numbers 21.* 22.* @return 23.*/ 24.@DataProvider 25.public static Object[][] testMultipleInput() { 26.return new Object[][] { { 5, 5 }, { 10, 10 }, { 20, 20 } }; 27.} 28.} Finally, test class that uses dataProviderClass attribute to feed the input data for the test methods ? package com.skilledmonster.example; import org.testng.Assert; import org.testng.annotations.BeforeClass; import org.testng.annotations.Test; import com.skilledmonster.common.TestNGDataProvider; /** * Example to demonstrate use of dataProviderClass and dataProvide attributes of TestNG framework * * @author Jagadeesh Motamarri * @version 1.0 */ public class TestNGAnnotationTestDataProviderExample { public CalculatorService service; @BeforeClass public void init() { System.out.println("@BeforeClass: The annotated method will be run before the first test method in the current class is invoked."); System.out.println("init service"); service = new SimpleCalculator(); } @Test(dataProviderClass = TestNGDataProvider.class, dataProvider = "testSumInput") public void testSum(int a, int b) { System.out.println("@Test : testSum()"); int result = service.sum(a, b); Assert.assertEquals(result, a + b); } @Test(dataProviderClass = TestNGDataProvider.class, dataProvider = "testMultipleInput") public void testMultiple(int a, int b) { System.out.println("@Test : testMultiple()"); int result = service.multiply(a, b); Assert.assertEquals(result, a * b); } } Output As shown in the above console output, each of the testSum() and testMutiple() methods are invoked with different sets of input data using an external class with dataProviderClass attribute. Advantage More flexibility and re-usability of commonly used data across several test classes. Download Download TestNG DataProvider Example
October 2, 2013
by Jagadeesh Motamarri
· 25,502 Views
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Sparse and Memory-mapped Files
One of the problems with memory-mapped files is that you can’t actually map beyond the end of the file. So you can’t use that to extend your file. I had a thought about and set out to check out what happens when I create a sparse file, a file that only take space when you write to it, and at the same time, map it. As it turns out, this actually works pretty well in practice. You can do so without any issues. Here is how it works: using (var f = File.Create(path)) { int bytesReturned = 0; var nativeOverlapped = new NativeOverlapped(); if (!NativeMethod.DeviceIoControl(f.SafeFileHandle, EIoControlCode.FsctlSetSparse, IntPtr.Zero, 0, IntPtr.Zero, 0, ref bytesReturned, ref nativeOverlapped)) { throw new Win32Exception(); } f.SetLength(1024*1024*1024*64L); } This creates a sparse file that is 64 GB in size. Then we can map it normally: using (var mmf = MemoryMappedFile.CreateFromFile(path)) using (var memoryMappedViewAccessor = mmf.CreateViewAccessor(0, 1024*1024*1024*64L)) { for (long i = 0; i < memoryMappedViewAccessor.Capacity; i += buffer.Length) { memoryMappedViewAccessor.WriteArray(i, buffer, 0, buffer.Length); } } And then we can do stuff to it. And that includes writing to yet-unallocated parts of the file. This also means that you don’t have to worry about writing past the end of the file, the OS will take care of all of that for you. Happy happy, joy joy, etc. There is one problem with this method, however. It means that you have a 64 GB file, but you don’t have that much allocated. What that means in turn is that you might not have that much space available for the file. Which brings up an interesting question, what happens when you are trying to commit a new page, and the disk is out of space? Using file I/O you would get an I/O error with the right code. But when using memory mapped files, the error would actually turn up during access, which can happen pretty much anywhere. It also means that it is a Standard Exception Handling error in Windows, which requires special treatment. To test this out, I wrote the following so it would write to a disk that had only about 50 GB free. I wanted to know what would happen when it ran out of space. That is actually something that happens, and we need to be able to address this issue robustly. The kicker is that this might actually happen at any time, so that would really result is some… interesting behavior with regards to robustness. In other words, I don’t think that this is a viable option, it is a really cool trick, but I don’t think it is a very well thought out option. By the way, the result of my experiment was that we had an effectively a frozen process. No errors, nothing, just a hung. Also, I am pretty sure that WriteArray() is really slow, but I’ll check this out at another pointer in time.
October 1, 2013
by Oren Eini
· 8,154 Views
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Android Activity Recognition
activity recognition gives our android device the ability to detect a number of our physical activities like walking, riding a bicycle, driving a car or standing idle. all that can be detected by simply using an api to access google play services , an increasingly crucial piece of software available to all android versions. as in the article on geofencing , we will download the sample app ( activityrecognition.zip ) at the android developer’s site and start playing with it, eventually modifying parts of it to fit our purposes. we will show here only the most relevant code sections. the first thing to note is that we need a specific permission to use activity recognition: as with geofencing or location updates, we use the api to request google play services to analyse our data and provide us with the results. the chain of method calls for requesting updates is similar to that of geofencing: make sure that google play services is available. as an activity recognition client, request a connection. once connected, location services calls back the onconnected() method in our app. proceed with the updates request via a pending intent pointing to an intentservice we have written. google location services sends out its activity recognition updates as intent objects, using the pendingintent we provided. get and process the updates in our intentservice’s onhandleintent() method. the sample app writes all the updates in a log file, and that is ok if we like that sort of thing … though a closer look at the data makes us realize that most of it is garbage. do we really need to know that we have a 27 percent chance of being driving a vehicle and a 7 percent chance of riding a bicycle when we are in fact sitting idle at our desk? not really. what we want is the most significant data, and in this case, that would be the most probable activity: //.. import com.google.android.gms.location.activityrecognitionresult; import com.google.android.gms.location.detectedactivity; /** * service that receives activityrecognition updates. it receives updates * in the background, even if the main activity is not visible. */ public class activityrecognitionintentservice extends intentservice { //.. /** * called when a new activity detection update is available. */ @override protected void onhandleintent(intent intent) { //... // if the intent contains an update if (activityrecognitionresult.hasresult(intent)) { // get the update activityrecognitionresult result = activityrecognitionresult.extractresult(intent); detectedactivity mostprobableactivity = result.getmostprobableactivity(); // get the confidence % (probability) int confidence = mostprobableactivity.getconfidence(); // get the type int activitytype = mostprobableactivity.gettype(); /* types: * detectedactivity.in_vehicle * detectedactivity.on_bicycle * detectedactivity.on_foot * detectedactivity.still * detectedactivity.unknown * detectedactivity.tilting */ // process } } } instead of writing the updates to a log file, it is simpler to just store them in memory (e.g. in a static list in a dedicated class) and display them to the user of our app. one way to do this would be by using a fragment to display the updates on top of a google map. as commented in previous articles, fragments were introduced in honeycomb but are also available to older android versions through the support library . once we define our own xml layout for the actreconfragment and give it a transparent background (left to the reader as an exercise), we will get a nice overlaid display like this: since we have chosen to show the most probable activity to the users of our app, we need the display to be dynamic, like a live feed . for that, we can add a local broadcast in our service: //inside activityrecognitionintentservice 's onhandleintent intent broadcastintent = new intent(); // give it the category for all intents sent by the intent service broadcastintent.addcategory(activityutils.category_location_services); // set the action and content for the broadcast intent broadcastintent.setaction(activityutils.action_refresh_status_list); // broadcast *locally* to other components in this app localbroadcastmanager.getinstance(this).sendbroadcast(broadcastintent); we are using a localbroadcastmanager (included in android 3.0 and above, and in the support library v4 for early releases). apart from providing our own layout to position the activity detection panel on top of a map, the only new code snippet we wrote is the above local broadcast. for the remainder below, we have simply re-positioned the sample app’s code in a fragment and use in-memory storage of the activity updates instead of using a log file. the receiver on that local broadcast is in our fragment: //... public class actreconfragment extends fragment{ // intent filter for incoming broadcasts from the intentservice intentfilter mbroadcastfilter; // instance of a local broadcast manager private localbroadcastmanager mbroadcastmanager; //... /** * called when the corresponding map activity's * oncreate() method has completed. */ @override public void onactivitycreated(bundle savedinstancestate) { super.onactivitycreated(savedinstancestate); // set the broadcast receiver intent filer mbroadcastmanager = localbroadcastmanager.getinstance(getactivity()); // create a new intent filter for the broadcast receiver mbroadcastfilter = new intentfilter(activityutils.action_refresh_status_list); mbroadcastfilter.addcategory(activityutils.category_location_services); //... } /** * broadcast receiver that receives activity update intents * this receiver is local only. it can't read broadcast intents from other apps. */ broadcastreceiver updatelistreceiver = new broadcastreceiver() { @override public void onreceive(context context, intent intent) { // when an intent is received from the update listener intentservice, // update the display. updateactivityhistory(); } }; //... } live feed shots: once we have taken care of the display, we need to move on to other important aspects like what to do with those activity updates. the sample app gives us one example of that in the activityrecognitionintentservice : if( // if the current type is "moving" i.e on foot, bicycle or vehicle ismoving(activitytype) && // the activity has changed from the previous activity activitychanged(activitytype) // the confidence level for the current activity is >= 50% && (confidence >= 50)) { // do something useful } simply getting the most probable activity might be ok for displaying purposes, but might not be enough for an app to act on it and do something useful. we need to make sure that the type of activity and the corresponding confidence level (i.e. probability) are adequate for our purposes. while a detected activity type of “unknown” with a confidence level of 52% is next to useless, knowing that the user is moving in a vehicle as opposed to walking can be put to good use: increase the frequency of location updates, enlarge the map area of available points of interest, etc … activity recognition has been added as an experimental feature to this geofencing app . check it out and feel free to post any feedback.
September 30, 2013
by Tony Siciliani
· 32,890 Views
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ElasticSearch: Java API
ElasticSearch provides Java API, thus it executes all operations asynchronously by using client object.
September 30, 2013
by Hüseyin Akdoğan DZone Core CORE
· 137,585 Views · 4 Likes
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TestNG @BeforeClass Annotation Example
TestNG method that is annotated with @BeforeClass annotation will be run before the first test method in the current class is invoked.
September 28, 2013
by Jagadeesh Motamarri
· 45,521 Views · 3 Likes
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Connecting to SQL Azure with SQL Management Studio
Intro If you want to manage your SQL Databases in Azure using tools that you’re a little more familiar and comfortable with – for example – SQL Management Studio, how do you go about connecting? You could read the help article from Microsoft, or you can follow my intuitive screen-based instructions, below: Assumptions 1. I’m assuming you have a version of SQL Management Studio already installed. I believe you’ll need at least SQL Server 2008 R2’s version or newer 2. I’m further assuming you’ve already created a SQL Database in Azure Steps to Connect SSMS to SQL Azure 1. Authenticate to the Azure Portal 2. Click on SQL Databases 3. Click on Servers 4. Click on the name of the Server you wish to connect to… 5. Click on Configure… If not already in place, click on ‘Add to the allowed IP addresses’ to add your current IP address (or specify an address you wish to connect from) and click ‘Save’ 6. Open SQL Management Studio and connect to Database services (usually comes up by default) Enter the fully qualified server name (.database.windows.net) Change to SQL Server Authentication Enter the login preferred (if a new database, the username you specified when yuo created the DB server) Enter the correct password 7. Hit the Connect button Troubleshooting Ensure you have the appropriate ports open outbound from your local network or connection (typically port 1433) Ensure you have allowed the correct public IP address you’re trying to connect from via the Azure Portal (steps 1-5 above) Ensure you are using the correct server name and user name For SSMS, this is the server name (in step 4) followed by .database.windows.net Ensure you are using SQL Server Authentication For SSMS the username format is If you forgot the password of your username, you can reset the password in the Azure Portal, in step 4, click on Dashboard: Lastly… You can click on the Database (in step 2) to see your connection options:
September 25, 2013
by Rob Sanders
· 262,933 Views
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TestNG Depedency Test – Multiple Test Method Dependency
Dependency is a feature in TestNG that allows a test method to depend on a single or a group of test methods. This will help in executing a set of tests to be executed before a test method. The dependency on multiple test methods is configured for a test by providing comma separated dependent test method names to the attribute dependsOnMethods while using the Test annotation. The following example shows a test class where process() test method depends on multiple test methods start() and initi() of the same class. Code ? package com.skilledmonster.example; import org.testng.annotations.Test; /** * Example to demonstrate TestNG multiple dependency method execution * * @author Jagadeesh Motamarri * @version 1.0 */ public class MultipleDependencyTest { @Test public void start() { System.out.println("Starting the server"); } @Test(dependsOnMethods = { "start" }) public void init() { System.out.println("Initializing the data for processing!"); } @Test(dependsOnMethods = { "start", "init" }) public void process() { System.out.println("Processing the data!"); } @Test(dependsOnMethods = { "process" }) public void stop() { System.out.println("Stopping the server"); } } Output As seen in the above console output, process() method executed after start() and init() methods are executed and like wise stop() method is executed after process() method is executed. Download [GitHub]
September 22, 2013
by Jagadeesh Motamarri
· 40,845 Views
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The Real Cost of Change in Software Development
There are two widely opposed (and often misunderstood) positions on how expensive it can be to change or fix software once it has been designed, coded, tested and implemented. One holds that it is extremely expensive to leave changes until late, that the cost of change rises exponentially. The other position is that changes should be left as late as possible, because the cost of changing software is – or at least can be – essentially flat (that’s why we call it software). Which position is right? Why should we care? And what can we do about it? Exponential Cost of Change Back in the early 1980s, Barry Boehm published some statistics (Software Engineering Economics, 1981) which showed that the cost of making a software change or fix increases significantly over time – you can see the original curve that he published here. Boehm looked at data collected from Waterfall-based projects at TRW and IBM in the 1970s, and found that the cost of making a change increases as you move from the stages of requirements analysis to architecture, design, coding, testing and deployment. A requirements mistake found and corrected while you are still defining the requirements costs almost nothing. But if you wait until after you've finished designing, coding and testing the system and delivering it to the customer, it can cost up to 100 times as much. A few caveats here. First, the cost curve is much higher in large projects (in smaller projects, the cost curve is more like 1:4 instead of 1:100). Those cases when the cost of change rises up to 100 times are rare, what Boehm calls Architecture-Breakers, where the team gets a fundamental architectural assumption wrong (scaling, performance, reliability) and doesn't find out until after customers are already using the system and running into serious operational problems. This analysis was all done on a small data sample from more than 30 years ago, when developing code was much more expensive and time-consuming and paperworky, and the tools sucked. A few other studies have been done since then that mostly back up Boehm's findings – at least the basic idea that the longer it takes for you to find out that you made a mistake, the more expensive it is to correct it. These studies have been widely referenced in books like Steve McConnell’s Code Complete, and used to justify the importance of early reviews and testing: Studies over the last 25 years have proven conclusively that it pays to do things right the first time. Unnecessary changes are expensive. Researchers at Hewlett-Packard, IBM, Hughes Aircraft, TRW, and other organizations have found that purging an error by the beginning of construction allows rework to be done 10 to 100 times less expensively than when it's done in the last part of the process, during system test or after release (Fagan 1976; Humphrey, Snyder, and Willis 1991; Leffingwell 1997; Willis et al. 1998; Grady 1999; Shull et al. 2002; Boehm and Turner 2004). In general, the principle is to find an error as close as possible to the time at which it was introduced. The longer the defect stays in the software food chain, the more damage it causes further down the chain. Since requirements are done first, requirements defects have the potential to be in the system longer and to be more expensive. Defects inserted into the software upstream also tend to have broader effects than those inserted further downstream. That also makes early defects more expensive. There’s some controversy over how accurate and complete this data is, how much we can rely on it, and how relevant it is today when we have much better development tools and many teams have moved from heavyweight sequential Waterfall development to lightweight iterative, incremental development approaches. Flattening the Cost of Changing Code The rules of the game should change with iterative and incremental development – because they have to. Boehm realized back in the 1980s that we could catch more mistakes early (and therefore reduce the cost of development) if we think about risks upfront and design and build software in increments, using what he called the Spiral Model, rather than trying to define, design and build software in a Waterfall sequence. The same ideas are behind more modern, lighter Agile development approaches. In Extreme Programming Explained (the first edition, but not the second) Kent Beck states that minimizing the cost of change is one of the goals of Extreme Programming, and that a flattened change cost curve is “the technical premise of XP”: Under certain circumstances, the exponential rise in the cost of changing software over time can be flattened. If we can flatten the curve, old assumptions about the best way to develop software no longer hold … You would make big decisions as late in the process as possible, to defer the cost of making the decisions and to have the greatest possible chance that they would be right. You would only implement what you had to, in hopes that the needs you anticipate for tomorrow wouldn't come true. You would introduce elements to the design only as they simplified existing code or made writing the next bit of code simpler. It’s important to understand that Beck doesn't say that with XP the change curve is flat. He says that these costs can be flattened if teams work toward this, leveraging key practices and principles in XP, such as: Simple Design, doing the simplest thing that works, and deferring design decisions as late as possible (YAGNI), so that the design is easy to understand and easy to change Continuous, disciplined refactoring to keep the code easy to understand and easy to change Test-First Development – writing automated tests upfront to catch coding mistakes immediately, and to build up a testing safety net to catch mistakes in the future Developers collaborating closely and constantly with the customer to confirm their understanding of what they need to build and working together in pairs to design solutions and solve problems, and catch mistakes and misunderstandings early Relying on working software over documentation to minimize the amount of paperwork that needs to be done with each change (write code, not specs) The team’s experience working incrementally and iteratively – the more that people work and think this way, the better they will get at it. All of this makes sense and sounds right, although there are no studies that back up these assertions, which is why Beck dropped this change curve discussion from the second edition of his XP book. But, by then, the idea that change could be flat with Agile development had already become accepted by many people. The Importance of Feedback Scott Amber agrees that the cost curve can be flattened in Agile development, not because of Simple Design, but because of the feedback loops that are fundamental to iterative, incremental development. Agile methods optimize feedback within the team, developers working closely together with each other and with the customer and relying on continuous face-to-face communications. Following technical practices like test-first development, pair programming and continuous integration makes these feedback loops even tighter. But what really matters is getting feedback from the people using the system – it’s only then that you know if you got it right or what you missed. The longer that it takes to design and build something and get feedback from real users, the more time and work that is required to get working software into a real customer’s hands, the higher your cost of change really is. Optimizing and streamlining this feedback loop is what is driving the lean startup approach to development: defining a minimum viable product (something that just barely does the job), getting it out to customers as quickly as you can, and then responding to user feedback through continuous deployment and A/B testing techniques until you find out what customers really want. Even Flat Change Can Still Be Expensive Even if you do everything to optimize these feedback loops and minimize your overheads, this still doesn’t mean that change will come cheap. Being fast isn’t good enough if you make too many mistakes along the way. The Post Agilist uses the example of painting a house: Assume that it costs $1,000 each time you paint the house, whether you paint it blue, red or white. The cost of change is flat. But if you have to paint it blue first, then red, then white before everyone is happy, you’re wasting time and money. “No matter how expensive or cheap the "cost of change" curve may be, the fewer changes that are made, the cheaper and faster the result will be … Planning is not a four letter word.” (However, I would like to point out that “plan” is.) Spending too much time upfront in planning and design is waste. But not spending enough time upfront to find out what you should be building and how you should be building it before you build it, and not taking the care to build it carefully, is also a waste. Change Gets More Expensive Over Time You also have to accept that the incremental cost of change will go up over the life of a system, especially once a system is being used. This is not just a technical debt problem. The more people using the system, the more people who might be impacted by the change if you get it wrong, the more careful you have to be. This means that you need to spend more time on planning and communicating changes, building and testing a roll-back capability, and roll changes out slowly using canary releases and dark launching – which add costs and delays to getting feedback. There are also more operational dependencies that you have to understand and take care of, and more data that you have to change or fix up, making changes even more difficult and expensive. If you do things right, keep a good team together and manage technical debt responsibly, these costs should rise gently over the life of a system – and if you don’t, that exponential change curve will kick in. What is the real cost of change? Is the real cost of change exponential, or is it flat? The truth is somewhere in between. There’s no reason that the cost of making a change to software has to be as high as it was 30 years ago. We can definitely do better today, with better tools and better, cheaper ways of developing software. The keys to minimizing the costs of change seem to be: Get your software into customer hands as quickly as you can. I am not convinced that any organization really needs to push out software changes 10 to 50 to 100 times a day, but you don’t want to wait months or years for feedback, either. Deliver less, but more often. And because you’re going to deliver more often, it makes sense to build a continuous delivery pipeline so that you can push changes out efficiently and with confidence. Use ideas from lean software development and maybe Kanban to identify and eliminate waste and to minimize cycle time. We know that, even with lots of upfront planning and design thinking, we won’t get everything right upfront -- this is the Waterfall fallacy. But it’s also important not to waste time and money iterating when you don’t need to. Spending enough time upfront in understanding requirements and in design to get it at least mostly right the first time can save a lot later on. Whether you’re working incrementally and iteratively, or sequentially, it makes good sense to catch mistakes early when you can, whether you do this through test-first development and pairing, or requirements workshops and code reviews -- whatever works for you.
September 20, 2013
by Jim Bird
· 22,157 Views
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Solving the Detached Many-to-Many Problem with the Entity Framework
Introduction This article is part of the ongoing series I’ve been writing recently, but can be read as a standalone article. I’m going to do a better job of integrating the changes documented here into the ongoing solution I’ve been building. However, considering how much time and effort I put into solving this issue, I’ve decided to document the approach independently in case it is of use to others in the interim. The Problem Defined This issue presents itself when you are dealing with disconnected/detached Entity Framework POCO objects,. as the DbContext doesn’t track changes to entities. Specifically, trouble occurs with entities participating in a many-to-many relationship, where the EF has hidden a “join table” from the model itself. The problem with detached entities is that the data context has no way of knowing what changes have been made to an object graph, without fetching the data from the data store and doing an entity-by-entity comparison – and that assuming it’s possible to fetch the same way as it was originally. In this solution, all the entities are detached, don’t use proxy types and are designed to move between WCF service boundaries. Some Inspiration There are no out-of-the-box solutions that I’m aware of which can process POCO object graphs that are detached. I did find an interesting solution called GraphDiff which is available from github and also as a NuGet package, but it didn’t work with the latest RC version of the Entity Framework (v6). I also found a very comprehensive article on how to implement a generic repository pattern with the Entity Framework, but it was unable to handle detached many-to-many relationships. In any case, I highly recommend a read of this article, it was inspiration for some of the approach I’ve ended up taking with my own design. The Approach This morning I put together a simple data model with the relationships that I wanted to support with detached entities. I’ve attached the solution with a sample schema and test data at the bottom of this article. If you prefer to open and play with it, be sue to add the Entity Framework (v6 RC) via NuGet, I’ve omitted it for file size and licensing reasons). Here’s a logical view of the model I wanted to support: Here’s the schema view from SQL Server: Here’s the Entity Model which is generated from the above SQL schema: In the spirit of punching myself in the head, I’ve elected to have one table implement an identity specification (meaning the underlying schema allocated PK ID values) whereas the other two tables the ID must be specified. Theoretically, if I can handle the entity types in a generic fashion, then this solution can scale out to larger and more complex models. The scenarios I’m specifically looking to solve in this solution with detached object graphs are as follows: Add a relationship (many-to-many) Add a relationship (FK-based) Update a related entity (many-to-many) Update a related entity (FK-based) Remove a relationship (many-to-many) Remove a relationship (FK-based) Per the above, here’s the scenarios within the context of the above data model: Add a new Secondary entity to a Primary entity Add an Other entity to a Secondary entity Update a Secondary entity by updating a Primary entity Update an Other entity from a Secondary entity (or Primary entity) Remove (but not delete!) a Secondary entity from a Primary entity Remove (but not delete) a Other entity from a Secondary entity Establishing Test Data Just to give myself a baseline, the data model is populated (by default) with the following data. This gives us some “existing entities” to query and modify. More Work for the Consumer Although I tried my best, I couldn’t come to a design which didn’t require the consuming client to do slightly more work to enable this to work properly. Unfortunately the best place for change tracking to occur with disconnected entities is with the layer making changes – be it a business layer or something downstream. To this effect, entities will need to implement a property which reflects the state of the entity (added, modified, deleted etc.). For the object graph to be updated/managed successfully, the consumer of the entities needs to set the entity state properly. This isn’t at all as bad as it sounds, but it’s not nothing. Establishing some Scaffolding After generating the data model, the first thing to be done is ensure each entity derives from the same base class. (“EntityBase”) this is used later to establish the active state of an entity when it needs to be processed. I’ve also created an enum (“ObjectState”) which is a property of the base class and a helper function which maps ObjectState to an EF EntityState. In case this isn’t clear, here’s a class view: Constructing Data Access To ensure that the usage is consistent, I’ve defined a single Data Access class, mainly to establish the pattern for handling detached object graphs. I can’t stress enough that this is not intended as a guide to an appropriate way to structure your data access – I’ll be updating my ongoing series of articles to go into more detail – this is only to articulate a design approach to handling detached object graphs. Having said all that, here’s a look at my “DataAccessor” class, which can be used with generic data access entities (by way of generics): As with my ongoing project, the Entity Framework DbContext is instantiated by this class on construction, and implements IDisposable to ensure the DbContext is disposed properly upon construction. Here’s the constructor showing the EF configuration options I’m using: public DataAccessor() { _accessor = new SampleEntities(); _accessor.Configuration.LazyLoadingEnabled = false; _accessor.Configuration.ProxyCreationEnabled = false; } Updating an Entity We start with a basic scenario to ensure that the scaffolding has been implemented properly. The scenario is to query for a Primary entity and then change a property and update the entity in the data store. [TestMethod] public void UpdateSingleEntity() { Primary existing = null; String existingValue = String.Empty; using (DataAccessor a = new DataAccessor()) { existing = a.DataContext.Primaries.Include("Secondaries").First(); Assert.IsNotNull(existing); existingValue = existing.Title; existing.Title = "Unit " + DateTime.Now.ToString("MMdd hh:mm:ss"); } using (DataAccessor b = new DataAccessor()) { existing.State = ObjectState.Modified; b.InsertOrUpdate(existing); } using (DataAccessor c = new DataAccessor()) { existing.Title = existingValue; existing.State = ObjectState.Modified; c.InsertOrUpdate(existing); } } You’ll noticed that there is nothing particularly significant here, except that the object’s State is reset toModified between operations. Updating a Many-to-Many Relationship Now things get interesting. I’m going to query for a Primary entity, then I’ll update both a property of thePrimary entity itself, and a property of one of the entity’s relationships. [TestMethod] public void UpdateManyToMany() { Primary existing = null; Secondary other = null; String existingValue = String.Empty; String existingOtherValue = String.Empty; using (DataAccessor a = new DataAccessor()) { //Note that we include the navigation property in the query existing = a.DataContext.Primaries.Include("Secondaries").First(); Assert.IsTrue(existing.Secondaries.Count() > 1, "Should be at least 1 linked item"); } //save the original description existingValue = existing.Description; //set a new dummy value (with a date/time so we can see it working) existing.Description = "Edit " + DateTime.Now.ToString("yyyyMMdd hh:mm:ss"); existing.State = ObjectState.Modified; other = existing.Secondaries.First(); //save the original value existingOtherValue = other.AlternateDescription; //set a new value other.AlternateDescription = "Edit " + DateTime.Now.ToString("yyyyMMdd hh:mm:ss"); other.State = ObjectState.Modified; //a new data access class (new DbContext) using (DataAccessor b = new DataAccessor()) { //single method to handle inserts and updates //set a breakpoint here to see the result in the DB b.InsertOrUpdate(existing); } //return the values to the original ones existing.Description = existingValue; other.AlternateDescription = existingOtherValue; existing.State = ObjectState.Modified; other.State = ObjectState.Modified; using (DataAccessor c = new DataAccessor()) { //update the entities back to normal //set a breakpoint here to see the data before it reverts back c.InsertOrUpdate(existing); } } If we actually run this unit test and set the breakpoints accordingly, you’ll see the following in the database: Database at Breakpoint #1 / Database at Breakpoint #2 Database when Unit Test completes You’ll notice at the second breakpoint that the description of the first entities have both been updated. Examining the Insert/Update Code The function exposed by the “data access” class really just passes through to another private function which does the heavy lifting. This is mainly in case we need to reuse the logic, since it essentially processes state action on attached entities. public void InsertOrUpdate(params T[] entities) where T : EntityBase { ApplyStateChanges(entities); DataContext.SaveChanges(); } Here’s the definition of the ApplyStateChanges function, which I’ll discuss below: private void ApplyStateChanges(params T[] items) where T : EntityBase { DbSet dbSet = DataContext.Set(); foreach (T item in items) { //loads related entities into the current context dbSet.Attach(item); if (item.State == ObjectState.Added || item.State == ObjectState.Modified) { dbSet.AddOrUpdate(item); } else if (item.State == ObjectState.Deleted) { dbSet.Remove(item); } foreach (DbEntityEntry entry in DataContext.ChangeTracker.Entries() .Where(c => c.Entity.State != ObjectState.Processed && c.Entity.State != ObjectState.Unchanged)) { var y = DataContext.Entry(entry.Entity); y.State = HelperFunctions.ConvertState(entry.Entity.State); entry.Entity.State = ObjectState.Processed; } } } Notes on this Implementation What this function does is to iterate through the items to be examined, attach them to the current Data Context (which also attaches their children), act on each item accordingly (add/update/remove) and then process new entities which have been added to the Data Context’s change tracker. For each newly “discovered” entity (and ignoring entities which are unchanged or have already been examined), each entity’s DbEntityEntry is set according to the entity’s ObjectState (which is set by the calling client). Doing this allows the Entity Framework to understand what actions it needs to perform on the entities when SaveChanges() is invoked later. You’ll also note that I set the entity’s state to “Processed” when it has been examined, so we don’t act on it more than once (for performance purposes). Fun note: the AddOrUpdate extension method is something I found in theSystem.Data.Entity.Migrations namespace and it acts as an ‘Upsert’ operation, inserting or updating entities depending on whether they exist or not already. Bonus! That’s it for adding and updating, believe it or not. Corresponding Unit Test The following unit test establishes the creation of a new many-to-many entity, it is then removed (by relationship) and then finally deleted altogether from the database: [TestMethod] public void AddRemoveRelationship() { Primary existing = null; using (DataAccessor a = new DataAccessor()) { existing = a.DataContext.Primaries.Include("Secondaries") .FirstOrDefault(); Assert.IsNotNull(existing); } Secondary newEntity = new Secondary(); newEntity.State = ObjectState.Added; newEntity.AlternateTitle = "Unit"; newEntity.AlternateDescription = "Test"; newEntity.SecondaryId = 1000; existing.Secondaries.Add(newEntity); using (DataAccessor a = new DataAccessor()) { //breakpoint #1 here a.InsertOrUpdate(existing); } newEntity.State = ObjectState.Unchanged; existing.State = ObjectState.Modified; using (DataAccessor b = new DataAccessor()) { //breakpoint #2 here b.RemoveEntities(existing, x => x.Secondaries, newEntity); } using (DataAccessor c = new DataAccessor()) { //breakpoint #3 here c.Delete(newEntity); } } Test Results: Pre-Test – Breakpoint #1 / Breakpoint #2 Breakpoint #3 / Post execution (new entity deleted) SQL Profile Trace Removing a Many-to-Many Relationship Now this is where it gets tricky. I’d like to have something a little more polished, but the best I have come up with to date is a separate operation on the data provider which exposes functionality akin to “remove relationship”. The fundamental problem with how the EF POCO entities work without any modifications, is when they are detached, to remove a many-to-many relationship, the relationship to be removed is physically removed from the collection. When the object graph is sent back for processing, there’s a missing related entity, and the service or data context would have to make an assumption that the omission was on purpose, not to mention that it would have to compare against data currently in the data store. To make this easier, I’ve implemented a function called “RemoveEnttiies” which alters the relationship between the parent and the child/children. The one bug catch is that you need to specify the navigation property or collection, which might make it slightly undesirable to implement generically. In any case, I’ve provided two options – with the navigation property as a string parameter or as a LINQ expression – they both do the same thing. public void RemoveEntities(T parent, Expression> expression, params T2[] children) where T : EntityBase where T2 : EntityBase { DataContext.Set().Attach(parent); ObjectContext obj = DataContext.ToObjectContext(); foreach (T2 child in children) { DataContext.Set().Attach(child); obj.ObjectStateManager.ChangeRelationshipState(parent, child, expression, EntityState.Deleted); } DataContext.SaveChanges(); } Notes on this Implementation The “ToObjectContext” is an extension method, and is akin to (DataContext as IObjectContextAdapter).ObjectContext. This is to expose a more fundamental part of the Entity Framework’s object model. We need this level of access to get to the functionality which controls relationships. For each child to be removed (note: not deleted from the physical database), we nominate the parent object, the child, the navigation property (collection) and the nature of the relationship change (delete). Note that this will NOT WORK for Foreign Key defined relationships – more on that below. To delete entities which have active relationships, you’ll need to drop the relationship before attempting to delete or else you’ll have data integrity/referential integrity errors, unless you have accounted for cascading deletion (which I haven’t). Example execution: using (DataAccessor c = new DataAccessor()) { //c.RemoveEntities(existing, "Secondaries", s); //(or can use an expression): c.RemoveEntities(existing, x => x.Secondaries, s); } Removing FK Relationships As mentioned above, you can’t just edit the relationship to remove an FK-based relationship. Instead, you have to follow the EF practice of setting the FK entity to NULL. Here’s a Unit Test which demonstrates how this is achieved: Secondary s = ExistingEntity(); using (DataAccessor c = new DataAccessor()) { s.Other = null; s.OtherId = null; s.State = ObjectState.Modified; o.State = ObjectState.Unchanged; c.InsertOrUpdate(s); } We use the same “Insert or Update’ call – being aware that you have to set the ObjectState properties accordingly. Note: I’m in the process of testing the reverse removal – i.e. what happens if you want to remove a Secondaryentity from an Other entity’s collection. Deleting Entities This is fairly straightforward, but I’ve taken a few more precautions to ensure that the entity to be deleted is valid no the server side. public void Delete(params T[] entities) where T : EntityBase { foreach (T entity in entities) { T attachedEntity = Exists(entity); if (attachedEntity != null) { var attachedEntry = DataContext.Entry(attachedEntity); attachedEntry.State = EntityState.Deleted; } } DataContext.SaveChanges(); } To understand the above, you should take a look at the implementation of the “Exists” function which essentially checks the data store and local cache to see if there is an attached representation: protected T Exists(T entity) where T : EntityBase { var objContext = ((IObjectContextAdapter)this.DataContext) .ObjectContext; var objSet = objContext.CreateObjectSet(); var entityKey = objContext.CreateEntityKey(objSet.EntitySet.Name, entity); DbSet set = DataContext.Set(); var keys = (from x in entityKey.EntityKeyValues select x.Value).ToArray(); //Remember, there can by surrogate keys, so don't assume there's //just one column/one value //If a surrogate key isn't ordered properly, the Set().Find() //method will fail, use attributes on the entity to determine the //proper order. //context.Configuration.AutoDetectChangesEnabled = false; return set.Find(keys); } This is a fairly expensive operation which is why it’s pretty much reserved for deletes and not more frequent operations. It essentially determines the target entity’s primary key and then checks whether the entity exists or not. Note: I haven’t tested this on entities with surrogate keys, but I’ll get to it at some point. If you have surrogate key tables, you can define the PK key order using attributes on the model entity, but I haven’t done this (yet). Summary This article is the culmination of about two days of heavy analysis and investigation. I’ve got a whole lot more to contribute on this topic, but for now, I felt it was worthy enough to post as-is. What you’ve got here is still incredibly rough, and I haven’t done nearly enough testing. To be honest, I was quite excited by the initial results, which is why I decided to write this post. there’s an incredibly good chance that I’ve missed something in the design and implementation, so please be aware of that. I’ll be continuing to refine this approach in my main series of articles with much cleaner implementation. In the meantime though, if any of this helps anyone out there struggling with detached entities, I hope it helps. There’s precious few articles and samples that are up to date, and very few that seem to work. This is provided without any warranty of any kind! If you find any issues please e-mail me [email protected] and I’ll attempt to refactor/debug and find ways around some of the inherent limitations. In the meantime, there are a few helpful links I’ve come across in my travels on the WWW. See below. Example Solution Files [ Files ] Note: you’ll need to add the Entity Framework v6 RC package via NuGet, I haven’t included it in the archive. Helpful Links http://blog.magnusmontin.net/2013/05/30/generic-dal-using-entity-framework/ https://github.com/refactorthis/GraphDiff http://stackoverflow.com/questions/11686225/dbset-find-method-ridiculously-slow-compared-to-singleordefault-on-id http://stackoverflow.com/questions/10381106/cannot-update-many-to-many-relationships-in-entity-framework http://stackoverflow.com/questions/8413248/how-to-save-an-updated-many-to-many-collection-on-detached-entity-framework-4-1 http://stackoverflow.com/questions/6018711/generic-way-to-check-if-entity-exists-in-entity-framework
September 18, 2013
by Rob Sanders
· 163,513 Views
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This is how Facebook develops and deploys software. Should you care?
A recently published academic paper by Prof. Dror Feitelson at Hebrew University, Eitan Frachtenberg a research scientist at Facebook, and Kent Beck (who is also doing something at Facebook), describes Facebook’s approach to developing and deploying its front-end software. While it would be more interesting to understand how back-end development is done (this is where the real heavy lifting is done scaling up to handle hundreds of millions of users), there are a few things in the paper that are worth knowing about. Continuous Deployment at Facebook is Not Continuous Deployment Rather than planning work out into projects or breaking work into time-boxed Sprints, Facebook developers do most of their work in independent, small changes that are released frequently. This makes sense in Facebook’s online business model, everyone constantly tuning the platform and trying out new options and applications in different user communities, seeing what sticks. It’s a credit to their architecture that so many small, independent changes can actually be done independently and cheaply. Facebook says that it follows Continuous Deployment, but it’s not Continuous Deployment the way that IMVU made popular where every change is pushed out to customers immediately, or even how a company like Etsy does Continuous Deployment. At Facebook, code can be released twice a day, but this is done mostly for bug fixes and internal code. New production code is released once per week: thousands of changes by hundreds of developers are packaged up by their small release team on Sundays, run through automated regression testing, and released on Tuesday if the developers who contributed the changes are present. Release engineers assess the risk of changes based on the size of the change, the amount of discussion done in code reviews (which is recorded through an internal code review tool), and on each developer’s “push karma”: how many problems they have seen from code by this developer before. A tool called “Gatekeeper” controls what features are available to which customers to support dark launching, and all code is released incrementally – to staging, then a subset of users, and so on. Changes can be rolled-back if necessary – individually, or, as a last resort, an entire code release. However, like a lot of Silicon Valley DevOps shops, they mostly follow the “Real Men only Roll Forward” motto. Code Ownership A key to the culture at Facebook is that developers are individually responsible for the code that they wrote, for testing it and supporting it in production. This is reflected in their code ownership model: Developers must also support the operational use of their software — a combination that’s become known as “DevOps.” This further motivates writing good code and testing it thoroughly. Developers’ personal stake in keeping the system running smoothly complements the engineering procedures and lets the system maintain quality at scale. Methodologies and tools aren’t enough by themselves because they can always be misused. Thus, a culture of personal responsibility is critical. Consequently, most source files are modified by only a few engineers. Although at least one other engineer reviews all changes before they’re committed, a third of the source files have only been edited by one engineer, and another quarter by two. Only 10 percent of the files are handled by more than seven engineers. On the other hand, the distribution of engineers per file has a heavy tail, with the most widely shared file handled by no fewer than 870 distinct engineers. These widely shared files are predominantly library files and also include major configuration and top-level PHP files. Testing? We don’t need no stinking testing … Facebook doesn't have an independent test team, because, it says, doesn'tneed one. First, they depend a lot on code reviews to find bugs: At Facebook, code review occupies a central position. Every line of code that’s written is reviewed by a different engineer than the original author. This serves multiple purposes: the original engineer is motivated to ensure that the code is of high quality, the reviewer comes with a fresh mind and might find defects or suggest alternatives, and, in general, knowledge about coding practices and the code itself spreads throughout the company. Developers are also responsible for writing unit tests and their own regression tests – they have “tens of thousands of regression tests” (which doesn't sound like nearly enough for 10+ million lines of mostly PHP code compiled into C++, in both of which languages coding mistakes are easy to make) and automated performance tests. And developers also test the software by using the development version of Facebook for their personal Facebook use. According to the authors, “this is just one aspect of the departure from traditional software development”. But Facebook developers using their own software internally (and passing this off as “testing”) is no different than the early days at Microsoft where employees were supposed to “eat their own dog food”, a practice that did little if anything to improve the quality of Microsoft products. Facebook also depends on customers to test the software for it. Software is released in steps for A/B testing and “live experimentation” on subsets of the user base, whether customers want to participate in this testing or not. Because its customer base is so large, it can get meaningful feedback from testing with even a small percentage of users, which at least minimizes the risk and inconvenience to customers. Security??? While performance is an important consideration for developers at Facebook, there is no mention of security checks or testing anywhere in this description of how Facebook develops and deploys software. No static analysis, dynamic analysis/scanning, pen testing or explanation of how the security team and developers work together, not even for “privacy sensitive code” – although this code is “held to a higher standard” it doesn’t explain what this “higher standard” is. Presumably it relies on the use of libraries and frameworks to handle at least some AppSec problems, and possibly to look for security bugs in its code reviews, but it doesn't say. There isn’t much information available on Facebook’s AppSec program anywhere. The security team at Facebook seems to spend a lot of time educating people on how to use Facebook safely and how to develop Facebook apps safely and running their bug bounty program which pays outsiders to find security bugs for them. A search on security on Facebook mostly comes back with a long list of public security failures, privacy violations and application security vulnerabilities found over the years and continuing up to the present day. Maybe the lack of an effective AppSec program is the reason for this. This is the way Facebook is Developed. Should you care? While it’s interesting to get a look inside a high-profile organization like Facebook and how it approaches development at scale, it’s not clear why this paper was written. There is little about what Facebook is doing (on its front-end development at least) that is unique or innovative, except maybe the way it uses BitTorrent to push code changes out to thousands of servers like Twitter does, something that I already heard about a few years ago at Velocity and that has been written about before. I like the idea of developers being responsible for their work, all the way into production, which is a principle that we also follow. Code reviews are good. Dark launching features is a good practice and has been a common practice in systems for a long time (even before it was called "dark launching"). Not having testers or doing AppSec is not good. Otherwise, I'm not sure what the rest of us can learn from or would want to use from this.
September 4, 2013
by Jim Bird
· 42,991 Views · 1 Like
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Different way to handle events in Android
Typically, events respond to user interactions. Android supports multiple ways to handle events on views. When a user clicks on an Android View, some method is getting called by the Android framework and then past the control to the application listeners. For example, when a user clicks on a view like as a button, the onTouchEvent() method is called on that button object. In order to make our application respond to the event, we must extend the class and override the method. But extending every View object in order to handle such an event would not be practical. Each View class in Android provides a collection of nested interfaces called listeners with callbacks that you can much more easily define in order to handle the event. 1. Defining a listener programatically on the OnCreate method button.setOnClickListener(new OnClickListener(){ @Override public void onClick(View v) { //do stuff } }); ? This method will create an anonymous class for each button you create. This is recommended only if you have fewer listeners in your class. But if we have a complex screen layout with many views, then writing a listener programatically for each view will make the code messy. It's costly and less readable. 2. Setting the android:OnClick property in XML ? Many people use this method of handling click events by writing an OnClick attribute in XML. But usually it is not preferable, because it is better to keep listeners inside the code. Internally, Android is using the Java reflection concept behind the scenes to handle this. It is less readable, and confuses some developers. 3. Implementing the OnClickListener interface on the Activity class and passing a reference to the Button public class MainActivity extends Activity implements OnClickListener{ @Override public void onClick(View v) { //do stuff } protected void onCreate(Bundle savedInstanceState) { ... button.setOnClickListener(this); } } Here, we are implementing the OnClickListener interface on the activity class and passing a self reference to the button. This way, the OnClick listener will hold the reference to the activity object, and is a heavy operation to keep the whole activity’s object in it. This way we can handle the click event for all views. However, we need to differentiate views using their IDs. We can use the view.getId() method to see which button was clicked. Again, this is preferable only when we have fewer views to handle. This way, all the click event handling codes are done in one place. This way is hard to navigate because you can’t determine the type of the listener you are using with the current button (I know Eclipse will highlight the methods this is pointing at, but with lots of code I think it will be hard to find). 4. Create a field with the OnClickListener type private OnClickListener onClickHandler = new OnClickListener(){ @Override public void onClick(View v) { //stuff } }; protected void onCreate(Bundle savedInstanceState) { ... button.setOnClickListener(onClickHandler); } ? The best practice is the create a local variable with the OnClickListener type. This way it is easy to navigate and more readable. But it doesn't stop you from implementing the other three options provided above. Everyone has different way of looking at the problem.
September 1, 2013
by Nilanchala Panigrahy
· 9,163 Views
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How to Display HTML in Android TextView
This example explains to display HTML in Android TextView. Many times while you design an application, you may encounter a place where you will like to use HTML content in your screen. This may be to display a static “eula” or “help” content. In android there is a lovely class android.text.HTML that processes HTML strings into displayable styled text. Currently android doesn’t support all HTML tags. Android API documentation does not stipulate what HTML tags are supported. I have looked into the android Source code and from a quick look at the source code, here’s what seems to be supported as of now. http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/2.2_r1.1/android/text/Html.java , , , , , , , , , , , , , , , , , , , , From HTML method returns displayable styled text from the provided HTML string. As per );"="" android’s official Documentations any tags in the HTML will display as a generic replacement image which your program can then go through and replace with real images. Html.formHtml method takes an Html.TagHandler and an Html.ImageGetter as arguments as well as the text to parse. We can parse null as for the Html.TagHandler but you’d need to implement your own Html.ImageGetter as there isn’t a default implementation. The Html.ImageGetterneeds to run synchronously and if you’re downloading images from the web you’ll probably want to do that asynchronously. But in my example I am using the images from resources to make my ImageGetter implementation simpler. package com.javatechig.example.ui; import android.os.Bundle; import android.app.Activity; import android.graphics.drawable.Drawable; import android.text.Html; import android.view.Menu; import android.widget.TextView; /* * @author: nilanchala * http://javatechig.com/ */ public class MainActivity extends Activity { private final String htmlText = " Heading TextThis tutorial " + "explains how to display " + "HTML text in android text view. " + "" + " Example from " + "Javatechig.com"; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); TextView htmlTextView = (TextView)findViewById(R.id.html_text); htmlTextView.setText(Html.fromHtml(htmlText, new ImageGetter(), null)); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } private class ImageGetter implements Html.ImageGetter { public Drawable getDrawable(String source) { int id; if (source.equals("hughjackman.jpg")) { id = R.drawable.hughjackman; } else { return null; } Drawable d = getResources().getDrawable(id); d.setBounds(0,0,d.getIntrinsicWidth(),d.getIntrinsicHeight()); return d; } }; }
August 30, 2013
by Nilanchala Panigrahy
· 34,009 Views · 2 Likes
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How to Create a Web-app with Quartz Scheduler and Logging
I sometimes help out users in Quartz Scheduler forums. Once in a while some one would ask how can he/she setup the Quartz inside a web application. This is actualy a fairly simple thing to do. The library already comes with a ServletContextListener that you can use to start a Scheduler. I will show you a simple webapp example here. First create a Maven pom.xml file. 4.0.0 quartz-web-demo quartz-web-demo war 1.0-SANPSHOT org.quartz-scheduler quartz 2.2.0 Then you need to create a src/main/webapp/META-INF/web.xml file. quartz:config-file quartz.properties quartz:shutdown-on-unload true quartz:wait-on-shutdown true quartz:start-on-load true org.quartz.ee.servlet.QuartzInitializerListener And lastly, you need a src/main/resources/quartz.properties config file for Scheduler. # Main Quartz configuration org.quartz.scheduler.skipUpdateCheck = true org.quartz.scheduler.instanceName = MyQuartzScheduler org.quartz.scheduler.jobFactory.class = org.quartz.simpl.SimpleJobFactory org.quartz.threadPool.class = org.quartz.simpl.SimpleThreadPool org.quartz.threadPool.threadCount = 5 You may configure many other things with Quartz, but above should get you started as in In-Memory scheduler. Now you should able to compile and run it. bash> mvn compile bash> mvn org.apache.tomcat.maven:tomcat7-maven-plugin:2.1:run -Dmaven.tomcat.port=8081 How to configure logging for Quartz Scheduler Another frequently asked question is how do they setup logging and see the DEBUG level messages. The Quartz Schedulers uses SLF4J, so you have many loggers options to choose. I will show you how to setup Log4j for example below. First, add this to your pom.xml org.slf4j slf4j-log4j12 1.7.5 Then add src/main/resources/log4j.properties file to show messages onto STDOUT. log4j.rootLogger=INFO, stdout log4j.logger.org.quartz=DEBUG log4j.appender.stdout=org.apache.log4j.ConsoleAppender log4j.appender.stdout.layout=org.apache.log4j.PatternLayout log4j.appender.stdout.layout.ConversionPattern=%5p [%t] (%F:%L) - %m%n Restart your web application on command line, and now you should see all the DEBUG level logging messages coming from Quartz library. With everything running, your next question might be asking how do you access the scheduler from your web application? Well, when the scheduler is created by the servlet context listener, it is stored inside the web app’s ServletContext space with org.quartz.impl.StdSchedulerFactory.KEY key. So you may retrieve it and use it in your own Servlet like this: public class YourServlet extends HttpServlet { public init(ServletConfig cfg) { String key = "org.quartz.impl.StdSchedulerFactory.KEY"; ServletContext servletContext = cfg.getServletContext(); StdSchedulerFactory factory = (StdSchedulerFactory) servletContext.getAttribute(key); Scheduler quartzScheduler = factory.getScheduler("MyQuartzScheduler"); // TODO use quartzScheduler here. } } Now you are on your way to build your next scheduling application! Have fun!
August 30, 2013
by Zemian Deng
· 37,616 Views
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XP Values: Courage
In a complex system such as a software development team, it's easy for fear to arise.
August 28, 2013
by Giorgio Sironi
· 6,825 Views
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